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ArenaManager
2010-04-07, 04:43 PM
Arena Tournament, Round 89: That Guy with the Horse vs. Xan

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/02-lava_arena.png


XP Award: 300 XP
GP Award: 300 GP

That Guy with the Horse (http://pifro.com/pro/view.php?id=3851) - Introbulus
Xan (http://www.myth-weavers.com/sheetview.php?sheetid=189627) - Ishcumbeebeeda

All Combatants, please roll initiative and declare final purchases, if any

Trobby
2010-04-07, 06:58 PM
Learning from his last match, Guy will be buying 14 Javelins to carry with him into battle. He will, however, be starting combat armed with a loaded crossbow. And I'll be rolling initiative now.

Initiative: [roll0]

Edit: Oh, and as if I need to say it with a name like that, I'm mounted on my horse, taking up the entire starting position.

Ishcumbeebeeda
2010-04-11, 12:18 PM
Hi, sorry I'm so late; had some issues. Hope I'm not too late. Okay, no purchases and [roll0]

Trobby
2010-04-11, 12:40 PM
Hmm...that makes it YOUR turn to start things off. Glad to get THAT bit of bad dice rolling out of the way. =) Good luck!

Ishcumbeebeeda
2010-04-12, 04:21 PM
Well that probably just used the only nat 20 I'm ever going to get... good luck to you as well

Xan, Round 1
Starting in Y11, with morningstar in hand. Double move to S17(assuming I counted right)

End Turn

Trobby
2010-04-12, 08:43 PM
I think you counted right, though you may have wanted to go even further than you did. If you're trying to get as close to me as possible, I think you could go as far as Q17.

Either way, this'll be how my turn winds up...

That Guy with the Horse, Round 1

Starting in the entire Blue Circle, That Guy and his Horse move to C16/D17, and take a pot shot with my crossbow.

[roll0]
Crit: [roll1]

Damage:[roll2]
Crit Damage: [roll3]

*Edit: Forgot to add my stat block.

Stats:

HP: 10
AC: 18 (+5 Armor, +3 Dex)
Weapon in Hand: Light Crossbow
Position: C16/D17

Ishcumbeebeeda
2010-04-13, 03:41 PM
Xan, Round 2

I cast CLW on myself. [roll0] and move to N16

End

Stats
Started in S17, ended in N16
HP 8/10
AC 16 (12 touch, 14 flat-footed)
10 Rebuke attempts left.
3 Spells/day left

Trobby
2010-04-13, 04:10 PM
That Guy with the Horse, Round 2
Okay, I'll be taking my horse over to e13/f14, guiding it with my knees (free action). I don't think we have critical skill failure in the arena, but just in case we do, I'll make the check.

[roll0]

Then I'll load my crossbow (move action) and shoot again (standard action)
[roll1]
Crit: [roll2]

Damage: [roll3]
Crit Damage: [roll4]


Stats:

HP: 10
AC: 18 (+5 Armor, +3 Dex)
Weapon in Hand: Light Crossbow
Position: e13/f14

Ishcumbeebeeda
2010-04-13, 04:25 PM
Oh thank god a miss. I thought I was gonna be dead already.

Xan, Round 3

I move to J15 and spend 2 of my rebuke attempts to activate Profane Lifeleech. I deal 1d6 points of damage to all living creatures within a 30ft radius and heal myself of an equal amount(up to max). So that'll be [roll0] for That Guy and [roll1] for his horse.

End

Stats
Started in N16, ended in J15
HP 10/10
AC 16 (12 touch, 14 flat-footed)
8 Rebuke attempts left.
3 Spells/day left

hustlertwo
2010-04-13, 05:42 PM
That Guy with the Horse, Round 2
Okay, I'll be taking my horse over to e13/f14, guiding it with my knees (free action). I don't think we have critical skill failure in the arena, but just in case we do, I'll make the check.

[roll0]

Then I'll load my crossbow (move action) and shoot again (standard action)
[roll1]
Crit: [roll2]

Damage: [roll3]
Crit Damage: [roll4]


Stats:

HP: 10
AC: 18 (+5 Armor, +3 Dex)
Weapon in Hand: Light Crossbow
Position: e13/f14


Arena runs on RAW, and RAW says natural 1s and 20s don't have an special properties in skill checks. Meaning if your modifier is high enough, you can autosucceed without a roll.

Trobby
2010-04-13, 07:52 PM
Arena runs on RAW, and RAW says natural 1s and 20s don't have an special properties in skill checks. Meaning if your modifier is high enough, you can autosucceed without a roll.

I figured, but I didn't want to have the refs all up in my business if I forgot to make the check. But, since it didn't adversely affect anything, it should be okay. Sorry to concern you, I just forget this sort of thing occasionally.

Anyway, onto my round!

That Guy with the Horse, Round 3
Aw geeze...now I hae to start tracking my horse's HP? Darnit...well at least it has plenty. Though an ability like that is dangerous. I'd better make a hasty retreat. A6/B7. Then, I'll put my crossbow away, and draw my Lance. That'll be the end of my turn.


Stats:

HP: 8/10
Horse HP: 16/22
AC: 18 (+5 Armor, +3 Dex)
Weapon in Hand: Lance
Position: A6/B7

Ishcumbeebeeda
2010-04-14, 07:28 AM
Xan, Round 4

Since I'm fairly certain LoS is blocked
I cast Summon Undead I to summon a Kobold Zombie (http://www.d20srd.org/srd/monsters/zombie.htm) in square G15

End

Stats
Started in J15, ended in J15
HP 10/10
AC 16 (12 touch, 14 flat-footed)
8 Rebuke attempts left.
2 Spells/day left

Ishcumbeebeeda
2010-04-14, 12:18 PM
That'll be the end of my turn.

And after taking a look at your sheet probably the end of me! :eek:

Trobby
2010-04-14, 02:27 PM
Probably not. ^^; After all, without LoS, this could become a real battle of attrition.

That Guy with the Horse, Round 4

Unless I gain LoS, I'm holding my position. Also, perception checks.

Listen: [roll0]
Spot: [roll1]

Need LoS.

Stats:

HP: 8/10
Horse HP: 16/22
AC: 18 (+5 Armor, +3 Dex)
Weapon in Hand: Lance
Position: A6/B7

Perception Checks:

Listen: 0
Spot: 19

Sallera
2010-04-14, 02:59 PM
Refs:Zombie won't show up until Xan's turn, so nothing here.

TGwtH:No LoS.

Xan:Summon Undead has a 1 round cast time, so the zombie won't show up until the beginning of your turn. No LoS.

Trobby
2010-04-14, 03:34 PM
(In that case, End of turn)

Ishcumbeebeeda
2010-04-14, 04:06 PM
Xan, Round 5

I tell my Kobold Zombie (http://www.d20srd.org/srd/monsters/zombie.htm) to shoot That Guy with the Horse if he sees him and double move to N7

Need LoS

Stats
Started in J15, ended in N7
HP 10/10
AC 16 (12 touch, 14 flat-footed)
8 Rebuke attempts left.
2 Spells/day left

Psionic Dog
2010-04-15, 08:52 PM
High Ref PsiDog

Refs
N-7... that's mostly lava. Say, 2/3 lava. Which is... the equivalent of a 20" wide ledge.
*checks balance table* Huh, no check required. I guess N-7 is safe to stand on after all.

Not that that matters since a LoS rewind comes up earlier.

Kobold Zombie appears in G-15. It shoots at That_Guy.
[roll0] [roll1].

LoS established when Xan reaches N-11 moving north.
That_Guy & the_Horse are in A6/B7.

Xan may revise or continue from that point.

Ishcumbeebeeda
2010-04-16, 11:06 AM
Thanks PsiDog. My turn'll stay as is. Since LoS was established I suppose I should say that I'm N7.

Turn Complete

Trobby
2010-04-16, 11:38 AM
(Going to need to confirm something before my next turn.)

Trobby
2010-04-16, 11:20 PM
Hmm...a quick bit of guidance on how to use reach weapons while mounted has given me insight on my next course of action. So much a revelation it was, I've decided to do something completely different this turn.

That Guy with the Horse, Round 5

Since I've been informed that a reach weapon extends 10 feet out regardless of being mounted or not, I realize I could actually HIT Xan this turn. So, I'm going to do just that.

Starting in A6/B7, That Guy will lead his horse around the bend, then strike out with his lance when he and the horse reach M4/N5.

Attack: [roll0]
Damage: [roll1]

Crit Threat: [roll2]
Crit Damage: [roll3]

Then, with the rest of its move action, the horse will trot off to X5/Y6. This will put both of us in LoS, but I believe it also puts me OUT of the Kobold's LoS, for the time being.

If you feel I've botched a rule somewhere, feel free to talk it up before your next turn.

End Turn.

Stats:

HP: 8/10
Horse HP: 16/22
AC: 18 (+5 Armor, +3 Dex)
Weapon in Hand: Lance
Position: X5/Y6

Perception Checks:

hustlertwo
2010-04-16, 11:37 PM
Unless you are charging (since that's the only time Ride-By Attack works), I don't think you can attack and then continue on with the move action. Although I suppose you can move, attack, and then use a second move action.

Trobby
2010-04-16, 11:59 PM
((Hmm...something tells me I need to quickly re-review the rules then. I'll make an official post tomorrow. Sorry for the confusion.))

Ishcumbeebeeda
2010-04-17, 09:29 AM
I'm not sure it matters, really, if you move after you hit me. Because you definitely hit me with a 23 and 12 damage is enough to knock me down to -2, so unless I missed something I think you win...

hustlertwo
2010-04-17, 12:36 PM
Yeah, these questions would not change his ability to hit you, just where he ended, but if you're out that becomes irrelevant.

That Guy rides to victory!

Trobby
2010-04-17, 04:38 PM
Yeah, counting it out, I would actually have reach a square behind where I originally said I would attack from. Since we've already gone and moved on to the next match, I think it's a moot point, but at least I could have conceivably done what I intended to do. <.<; Riding rules are a bit confusing, but I think I've gotten the hang of them now.