Revan Ordo
2010-04-08, 07:59 AM
I recently decided to convert the 3.5 warmage from Complete Arcane over to the Pathfinder system. I've seen a few other attempts and have liked their overall direction, but thought I would take a stab at it as well to get some other ideas out there. I am also currently working on converting the 3.5 warlock to Pathfinder as well. As soon as I finish it, I'll get it posted.
The Warmage
The Warmage
HD: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special| 1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|
+0|
+0|
+0|
+2|Armored Mage (light), Cantrips, Warmage Edge|3
2nd|
+1|
+0|
+0|
+3|Arcane Strike, Sudden Still|4
3rd|
+2|
+1|
+1|
+3|Advanced Learning|5
4th|
+3|
+1|
+1|
+4|Spell Power|6|3
5th|
+3|
+1|
+1|
+4|Advanced Learning, Armored Mage (Medium)|6|4
6th|
+4|
+2|
+2|
+5|Sudden Sculpt|6|5|3
7th|
+5|
+2|
+2|
+5|Advanced Learning|6|6|4
8th|
+6/+1|
+2|
+2|
+6|Intense Spells|6|6|5|3
9th|
+6/+1|
+3|
+3|
+6|Advanced Learning, Armored Mage (Heavy Shields)|6|6|6|4
10th|
+7/+2|
+3|
+3|
+7|Sudden Empower|6|6|6|5|3
11th|
+8/+3|
+3|
+3|
+7|Advanced Learning|6|6|6|6|4
12th|
+9/+4|
+4|
+4|
+8|Piercing Spells|6|6|6|6|5|3
13th|
+9/+4|
+4|
+4|
+8|Advanced Learning|6|6|6|6|6|4
14th|
+10/+5|
+4|
+4|
+9|Sudden Maximize|6|6|6|6|6|5|3
15th|
+11/+6/+1|
+5|
+5|
+9|Advanced Learning|6|6|6|6|6|6|4
16th|
+12/+7/+2|
+5|
+5|
+10|Mighty Spells|6|6|6|6|6|6|5|3
17th|
+12/+7/+2|
+5|
+5|
+10|Advanced Learning|6|6|6|6|6|6|6|4
18th|
+13/+8/+3|
+6|
+6|
+11|Sudden Quicken|6|6|6|6|6|6|6|5|3
19th|
+14/+9/+4|
+6|
+6|
+11|Advanced Learning|6|6|6|6|6|6|6|6|4
20th|
+15/+10/+5|
+6|
+6|
+12|War Spells|6|6|6|6|6|6|6|6|5 [/table]
Skills: Craft, Knowledge: Arcana, Knowledge: History, Knowledge: the Planes, Perception, Profession, Spellcraft, Use Magic Device
Skill Points: 2 + Int modifier
Armor and Weapon Proficiency: Warmages are proficient with light armor and shields and with simple weapons plus all martial weapons.
Spellcasting: Intelligence replaces Charisma as the spell casting attribute. This reduces MAD and allows Intelligence to benefit Warmage Edge, Spellcasting, and Skill Points. Also Int seems to be more thematically appropriate as a casting stat than Charisma for the Warmage class.
Armored Mage: At 1st level, the warmage ignores arcane spell failure when wearing light armor and wielding a light shield. At 5th level, the warmage ignores arcane spell failure when wearing medium armor. At 9th level, the warmage ignores arcane spell failure when wielding a heavy shield.
Cantrips: Warmages can cast any of the cantrips from the warmage spell list at will as a spell-like ability. Cantrips are treated like any other spell cast by the warmage in terms of duration and other variables based on level.
Warmage Edge: As warmage edge in 3.5 except you now add 1/2 your caster level plus your Intelligence modifier to the damage done by any spell that deals hit-point damage.
Arcane Strike: At 2nd level the warmage gains the arcane strike feat.
Sudden Still: At 2nd level, as a swift action the warmage can apply the Still Spell metamagic feat 3 + his Int modifier times per day without increasing the spell’s level.
Advanced Learning: At 3rd level and every odd level thereafter you may add one evocation spell from the Sorcerer/Wizard list whose level you can cast to your list of spells known or you may add one spell from any of the other schools of magic from the Sorcerer/Wizard list to your list of spells known, however, non-Evocation spells count as one level higher than normal (i.e. Mirror Image would be a 3rd level spell instead of a 2nd level spell).
Spell Power - At 4th level, the warmage’s spells that deal damage gain a +1 bonus to their save DC if any.
Sudden Sculpt: At 6th level, as a swift action the warmage can apply the Scuplt Spell metamagic feat 3 + his Int modifier times per day without increasing the spell’s level.
Intense Spells - At 8th level, spells the warmage casts that deal energy damage ignores the energy resistance of creatures affected by the spell.
Sudden Empower: At 10th level, as a swift action the warmage can apply the Empower Spell feat 3 + his Int modifier times per day without increasing the spell’s level.
Piercing Spells - At 12th level, any spell cast from the warmage list bypasses spell resistance.
Sudden Maxmize: At 14th level, as a swift action the warmage can apply the Maximize Spell feat 3 + his Int modifier times per day without increasing the spell’s level.
Mighty Spells - At 16th level, creatures with energy immunity still take half damage when affected by the warmage’s spells that deal energy damage.
Sudden Quicken: At 18th level, as a swift action the warmage can apply the Quicken Spell feat 3 + his Int modifier times per day without increasing the spell’s level.
War Spells - At 20th level, the warmage’s spells that deal damage are treated as if they were enlarged and widened as per the metamagic feats without increasing their level or their casting time.
*Since the sudden metamagic abilities use a swift action, the warmage may only apply one of them to a spell at a time. I may even consider making a warmage specific feat or magic item later that would grant them the ability to take two swift actions per round a given number of times per day, but I'm not sure at this point.
Warmage Spell List - The only changes needed were to add Detect Magic and Read Magic to their cantrips. Other than that it looked good as is.
The Warmage
The Warmage
HD: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special| 1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|
+0|
+0|
+0|
+2|Armored Mage (light), Cantrips, Warmage Edge|3
2nd|
+1|
+0|
+0|
+3|Arcane Strike, Sudden Still|4
3rd|
+2|
+1|
+1|
+3|Advanced Learning|5
4th|
+3|
+1|
+1|
+4|Spell Power|6|3
5th|
+3|
+1|
+1|
+4|Advanced Learning, Armored Mage (Medium)|6|4
6th|
+4|
+2|
+2|
+5|Sudden Sculpt|6|5|3
7th|
+5|
+2|
+2|
+5|Advanced Learning|6|6|4
8th|
+6/+1|
+2|
+2|
+6|Intense Spells|6|6|5|3
9th|
+6/+1|
+3|
+3|
+6|Advanced Learning, Armored Mage (Heavy Shields)|6|6|6|4
10th|
+7/+2|
+3|
+3|
+7|Sudden Empower|6|6|6|5|3
11th|
+8/+3|
+3|
+3|
+7|Advanced Learning|6|6|6|6|4
12th|
+9/+4|
+4|
+4|
+8|Piercing Spells|6|6|6|6|5|3
13th|
+9/+4|
+4|
+4|
+8|Advanced Learning|6|6|6|6|6|4
14th|
+10/+5|
+4|
+4|
+9|Sudden Maximize|6|6|6|6|6|5|3
15th|
+11/+6/+1|
+5|
+5|
+9|Advanced Learning|6|6|6|6|6|6|4
16th|
+12/+7/+2|
+5|
+5|
+10|Mighty Spells|6|6|6|6|6|6|5|3
17th|
+12/+7/+2|
+5|
+5|
+10|Advanced Learning|6|6|6|6|6|6|6|4
18th|
+13/+8/+3|
+6|
+6|
+11|Sudden Quicken|6|6|6|6|6|6|6|5|3
19th|
+14/+9/+4|
+6|
+6|
+11|Advanced Learning|6|6|6|6|6|6|6|6|4
20th|
+15/+10/+5|
+6|
+6|
+12|War Spells|6|6|6|6|6|6|6|6|5 [/table]
Skills: Craft, Knowledge: Arcana, Knowledge: History, Knowledge: the Planes, Perception, Profession, Spellcraft, Use Magic Device
Skill Points: 2 + Int modifier
Armor and Weapon Proficiency: Warmages are proficient with light armor and shields and with simple weapons plus all martial weapons.
Spellcasting: Intelligence replaces Charisma as the spell casting attribute. This reduces MAD and allows Intelligence to benefit Warmage Edge, Spellcasting, and Skill Points. Also Int seems to be more thematically appropriate as a casting stat than Charisma for the Warmage class.
Armored Mage: At 1st level, the warmage ignores arcane spell failure when wearing light armor and wielding a light shield. At 5th level, the warmage ignores arcane spell failure when wearing medium armor. At 9th level, the warmage ignores arcane spell failure when wielding a heavy shield.
Cantrips: Warmages can cast any of the cantrips from the warmage spell list at will as a spell-like ability. Cantrips are treated like any other spell cast by the warmage in terms of duration and other variables based on level.
Warmage Edge: As warmage edge in 3.5 except you now add 1/2 your caster level plus your Intelligence modifier to the damage done by any spell that deals hit-point damage.
Arcane Strike: At 2nd level the warmage gains the arcane strike feat.
Sudden Still: At 2nd level, as a swift action the warmage can apply the Still Spell metamagic feat 3 + his Int modifier times per day without increasing the spell’s level.
Advanced Learning: At 3rd level and every odd level thereafter you may add one evocation spell from the Sorcerer/Wizard list whose level you can cast to your list of spells known or you may add one spell from any of the other schools of magic from the Sorcerer/Wizard list to your list of spells known, however, non-Evocation spells count as one level higher than normal (i.e. Mirror Image would be a 3rd level spell instead of a 2nd level spell).
Spell Power - At 4th level, the warmage’s spells that deal damage gain a +1 bonus to their save DC if any.
Sudden Sculpt: At 6th level, as a swift action the warmage can apply the Scuplt Spell metamagic feat 3 + his Int modifier times per day without increasing the spell’s level.
Intense Spells - At 8th level, spells the warmage casts that deal energy damage ignores the energy resistance of creatures affected by the spell.
Sudden Empower: At 10th level, as a swift action the warmage can apply the Empower Spell feat 3 + his Int modifier times per day without increasing the spell’s level.
Piercing Spells - At 12th level, any spell cast from the warmage list bypasses spell resistance.
Sudden Maxmize: At 14th level, as a swift action the warmage can apply the Maximize Spell feat 3 + his Int modifier times per day without increasing the spell’s level.
Mighty Spells - At 16th level, creatures with energy immunity still take half damage when affected by the warmage’s spells that deal energy damage.
Sudden Quicken: At 18th level, as a swift action the warmage can apply the Quicken Spell feat 3 + his Int modifier times per day without increasing the spell’s level.
War Spells - At 20th level, the warmage’s spells that deal damage are treated as if they were enlarged and widened as per the metamagic feats without increasing their level or their casting time.
*Since the sudden metamagic abilities use a swift action, the warmage may only apply one of them to a spell at a time. I may even consider making a warmage specific feat or magic item later that would grant them the ability to take two swift actions per round a given number of times per day, but I'm not sure at this point.
Warmage Spell List - The only changes needed were to add Detect Magic and Read Magic to their cantrips. Other than that it looked good as is.