Djinn_in_Tonic
2010-04-08, 11:52 AM
Just some thoughts on a mechanic for a class I'm debating. The goal is to make a character who really promotes teamwork by giving his allies better chances to attack, all the while keeping the pressure off their backs.
It attacks through Constitution at the moment (may change to Strength), relying on toughness and durability to throw its foes around.
Brutal Slam
You grab your foe, lifting him by the collar and slamming him into the ground at your feet.
At-Will * Martial, Unarmed
Standard Action | Melee 1
Attack Constitution vs. Fortitude
Hit Constitution modifier damage, and you slide the target to any square adjacent to you. The target falls prone in that square.
Combo If an ally damages the target before the start of your next turn, the target takes 2 additional damage. Increase the additional damage to 4 at 11th level, and 6 at 21st level.
Special You may use this power in place of an Opportunity Attack.
Staggering Strike
You lash out at the surrounding foes, throwing them momentarily off balance.
At-Will * Martial, Unarmed
Standard Action | Close burst 1
Attack Constitution vs. Reflex
Hit Constitution modifier damage, and the target may not shift until the start of your next turn.
Combo If an ally damages the target with a melee or close attack before the start of your next turn, the target falls prone.
Iron Grip
You grab your foe, holding them fast while your ally prepares to deliver a lethal blow.
Encounter * Martial, Unarmed
Standard Action | Melee 1
Attack Constitution vs. Fortitude
Hit Constitution modifier damage, and the target takes a -2 penalty to all defenses and is immobilized until the start of your next turn.
Combo The first time an ally damages the target with an encounter power or a daily power before the start of your next turn, the target is dazed until the start of that ally's next turn.
Thoughts on the mechanic? And yes...the at-wills are powerful, but I noticed that the PHB3 Monk basically out does the fighter at battlefield control AND potential defense, so I wanted a class that dealt little damage, but really could protect his allies and set them up for epic actions.
It attacks through Constitution at the moment (may change to Strength), relying on toughness and durability to throw its foes around.
Brutal Slam
You grab your foe, lifting him by the collar and slamming him into the ground at your feet.
At-Will * Martial, Unarmed
Standard Action | Melee 1
Attack Constitution vs. Fortitude
Hit Constitution modifier damage, and you slide the target to any square adjacent to you. The target falls prone in that square.
Combo If an ally damages the target before the start of your next turn, the target takes 2 additional damage. Increase the additional damage to 4 at 11th level, and 6 at 21st level.
Special You may use this power in place of an Opportunity Attack.
Staggering Strike
You lash out at the surrounding foes, throwing them momentarily off balance.
At-Will * Martial, Unarmed
Standard Action | Close burst 1
Attack Constitution vs. Reflex
Hit Constitution modifier damage, and the target may not shift until the start of your next turn.
Combo If an ally damages the target with a melee or close attack before the start of your next turn, the target falls prone.
Iron Grip
You grab your foe, holding them fast while your ally prepares to deliver a lethal blow.
Encounter * Martial, Unarmed
Standard Action | Melee 1
Attack Constitution vs. Fortitude
Hit Constitution modifier damage, and the target takes a -2 penalty to all defenses and is immobilized until the start of your next turn.
Combo The first time an ally damages the target with an encounter power or a daily power before the start of your next turn, the target is dazed until the start of that ally's next turn.
Thoughts on the mechanic? And yes...the at-wills are powerful, but I noticed that the PHB3 Monk basically out does the fighter at battlefield control AND potential defense, so I wanted a class that dealt little damage, but really could protect his allies and set them up for epic actions.