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Dusk Eclipse
2010-04-08, 07:24 PM
Battle of the Sneaky Warlocks!

ARENA: 200 sq. ft arena. 100 ft high, featureless.
Buffing rounds: [roll0]
We start 50 ft from opposite walls with 100 ft between us

Buffing rounds rules: Can only use spells, abilities items that don't affect other combatant, can't move from starting positions.

Tao the Ninja
2010-04-08, 07:26 PM
Battle of the Sneaky Warlocks!

ARENA: 200 sq. ft arena. 100 ft high, featureless.
Buffing rounds: [roll0]
We start 50 ft from opposite walls with 100 ft between us

Buffing rounds rules: Can only use spells, abilities items that don't affect other combatant, can't move from starting positions.

I dont think you can roll in the first post.[roll0]

Dusk Eclipse
2010-04-08, 07:27 PM
... messed up the buffing rounds so

[roll0]

Edit; ninjae'd by tao the ninja, fitting

Tao the Ninja
2010-04-08, 07:28 PM
... messed up the buffing rounds so

[roll0]

Wait, I just rolled. 5 or 3?

Dusk Eclipse
2010-04-08, 07:29 PM
Roll 1d2 1 three rounds, 2 5 rounds?

Tao the Ninja
2010-04-08, 07:30 PM
Roll 1d2 1 three rounds, 2 5 rounds?

[roll0] filler text o hai

so, 5 rounds?

1 Fell Flight
2 Entropic Warding
3 Grease in front of Mosroda
4 Start Fiendish resilience
5 Haste

Dusk Eclipse
2010-04-08, 07:38 PM
Ok five rounds

First round:
Standar Action: Invoke Darkness
free action: activate Shadow blur (concealment 20%)

Second Round
Standard: Invoke Leaps and bounds

Third Round:
Invoke Dark's one luck on fort

Fourth Round
Swift action: Start Assassin's stance
Move action: retrieve a dust egshell granade (OA) from haversack

Fifth action
Swift Action: Cast Sniper's Shot from wand [auto make roll because of decive item I can take 10 on UMD checks and +11 skill modifier]
Standard Action: Spend three charges of scout's headban, so I gain True
Seeing for 1 minute

Initiative [roll0]

Tao the Ninja
2010-04-08, 07:40 PM
o yeah initiative [roll0]

Lumina
2010-04-08, 07:44 PM
heh; go easy on me; I've never done this sort of thing before.

I guess I'll start the same distance from the middle "between you to from the north? (One of you on the east end; one of you on the west end of the area?)

1. Vigor (9pp) +55temp hp
2. Keen Edge, Psionic (5pp) 19-20/x2 threat range on Spiked chain
3. True Seeing, Psionic (9pp)
4. Going into Thicket of Blades Stance
5. Summoning Astral Construct; Level 5 with Improved Buff Special Choice

Readied Manuvers:
2 - Mountain Hammer
3 - Bone Crusher
4 - Divine Surge
5 - Elder Mountain Hammer
1- Charging Minotuar

Lumina
2010-04-08, 07:45 PM
And yea; Inititive: [roll0]

Lumina
2010-04-08, 07:46 PM
So it's Tao, Dark, Lumina.

Dusk Eclipse
2010-04-08, 07:48 PM
If you may Tao

Derjuin
2010-04-08, 07:48 PM
Would it be alright if I jumped in and tested my character as well?

If so:


Meep, fudged the roll...

Dusk Eclipse
2010-04-08, 07:51 PM
I guess so, btw to roll you must type xdy+z

Also I need to be AFK for half an hour or so, so sorry, you can continue without me or wait, your choice.

Tao the Ninja
2010-04-08, 07:52 PM
I fly up 60 ft then use a spellblast(fireball) eldritch spear on Mosroda.
attack [roll0]
eb damage if hit [roll1]
fireball damage[roll2]
make a DC 19 reflex save for half

Derjuin
2010-04-08, 08:03 PM
Alright, here we go... I'll be opposite Lumina on the field, so in the middle on the southern end.

Initiative: [roll0]

First round: Cast Spectral Hand, -[roll1] HP.

Second round: Summon Undead IV, summoning 2 ghouls, one 5 feet north and 5 feet west of me, the other 5 feet north and 5 feet east of me.

Third round: Summon Undead V, summoning 1 mummy, 5 feet north of me.

Fourth round: Overland Flight.

Fifth round: Invisibility on self.

Lumina
2010-04-08, 08:09 PM
It's technically your turn there Derjuin; with a 15 init.

Then it'd Dusk; then me

Tao the Ninja
2010-04-08, 08:14 PM
It's technically your turn there Derjuin; with a 15 init.

Then it'd Dusk; then me

You need to roll reflex

Lumina
2010-04-08, 08:16 PM
Oh duh; mosroda is me.

Reflex: [roll0]

Lumina
2010-04-08, 08:19 PM
Damage Taken: 40

5 Removed to Iron Ward Diamond (5/- dr) (45charges left on it)
15 removed to steely resolve for 1 turn; adding a bonus of +3 attack and +3 Damage for the turn.

143-20 damage - 123 hp Left.

Lumina
2010-04-08, 08:31 PM
Derjuin, I think it's your turn hun

Derjuin
2010-04-08, 08:31 PM
(Ah, hmm, I forgot to roll initiatives for my summons...darnit)

Mummy ability: Despair, DC will save of 16 or become paralyzed with fear for 1d4 rounds. Anyone who sees the mummy must make this save; am I correct in thinking I do not need to roll since it's my minion?

Amie suddenly appears 40 feet south, still on the ground, and casts Fireball at Ark (Tao?).

[roll0]

Sorry for taking so long, had to look up a bunch of things.

Lumina
2010-04-08, 08:34 PM
Will Save: [roll0]

Derjuin
2010-04-08, 08:35 PM
Ghoul 1 initiative: [roll0]
Ghoul 2 initiative: [roll1]
Mummy initiative: [roll2]

(Perhaps they can move after everyone else, since I fudged this whole bit up? :smalleek:)

Lumina
2010-04-08, 08:36 PM
((Lol; looks like the other two had to pop offline; did you want to take this to a post our own and try it out since it seems like were both a bit green to this? or we could pop onto maptools))

Derjuin
2010-04-08, 08:38 PM
((By our own post, do you mean a 1v1 fight, or a discussion about all this? Either way, I'd be up for it, I just want to know what I'm getting in to first :smalltongue:))

Lumina
2010-04-08, 08:39 PM
((lets call it a Slow 1v1 with discussion as needed.))

Lumina
2010-04-08, 08:43 PM
((our battle thread (http://www.giantitp.com/forums/showthread.php?t=148399)))

((we'll let these two go at it. Start over guys; we were never here :smalltongue:))

Dusk Eclipse
2010-04-08, 09:06 PM
Ummm I came back later than I though, do you mind continuing our battle 1 vs 1vs 1 here?
We can start over

Lumina
2010-04-08, 09:07 PM
lol; Sure I guess?

Dusk Eclipse
2010-04-08, 09:18 PM
Ok test battle version 2.0 Lumina vs. Dusk Eclipse

[roll0] buffing rounds

Lumina
2010-04-08, 09:20 PM
Inititive: Inititive: [roll0]

1. Vigor (9pp) +55temp hp
2. True Seeing, Psionic (9pp)
3. Going into Thicket of Blades Stance
4. Summoning Astral Construct; Level 5 with Improved Fly Special Choice (9pp)

Placing the Construct; NickNamed Astral for this encounter 5ft south

Astral Construct:
Inititive: [roll1]


Astral Construct
Large Construct
68 hp
Move: 40ft, 40ft fly Average Maneuverability
AC: 23 (+1 Dex, +13 natural, -1 size), touch 10, flat-footed 22
Base Attack/Grapple: 5/18
Attack: SLAM +13 melee (1d8+9)
Full Attack: 2slams +13 melee (1d8+9)
Space/Reach: 10ft/10ft

Special Qualities: Constuct Traits, DR 5/magic, Darkvision 60ft, Low Light Vision.

Saves:
Fort: 2
Ref: 3
Will: 2

Dusk Eclipse
2010-04-08, 09:26 PM
Ok
Initiative [roll0]
Buffing rounds
1 swift action Enter Assassin's stance move action retrieve a dust eggshell granade standard action invoke leaps and bounds
2 standard Invoke darkness, free action activate shadow blur (as the spell)
3 standard invoke dark's one luck on fortitude
4 swift cast Sniper shot (UMD not nescesary) standard, spend three charges of scout headband, and gain true seeing for 1 minute

Edit: It seems I go first
Swift: Initiate Cloak of Deception manouber, thus becoming invicible

Ready action

Shoot an eldritch blast when either the astral construct or the warforged comes into range 60 ft, using a charge from the gloves of eldritch admixture

Lumina
2010-04-08, 09:41 PM
Mosroda notices you don't advance; so she holds position; and order Astral to do the same


Readied Manuvers:
1- Charging Minotuar
2 - Mountain Hammer
3 - Bone Crusher
4 - Divine Surge
5 - Elder Mountain Hammer

Gain 3 Manuvers this turn to use:
[roll0]
[roll1]
I do not gain.

Lumina
2010-04-08, 09:43 PM
1d5 (since I rolled the same above)

Lumina
2010-04-08, 09:44 PM
[roll0] for the other manuver

Dusk Eclipse
2010-04-08, 09:45 PM
Well I loose my invisibility.

Ok I move 30 ft towards you and ready the same action


Eldritch blast on the first enemy that enter a 60 ft radious centered on me, using one charge of gloves of eldritch admixture

Lumina
2010-04-08, 09:50 PM
Mosroda Holds her turn till after her Astral Constuct.

Astral Construct Moves right to DE. (100ft-30=70ft away; 2 moves @ 40ft fly)

(it gets hit obviousally)

Mosroda will take her turn after you do the damage and whatnot

Dusk Eclipse
2010-04-08, 09:54 PM
Ok

Touch attack [roll0]
damage [roll1] changed the damage type to acid if it matteer.

Also if it is in spoilers you are not supposed to reveal it unless I say you can, you of course can ready your actions and hide them in spoilers.

Anyway lets continue

Lumina
2010-04-08, 10:02 PM
Oh; sorry habit to check the spoilers. I'll try not to from now on.


Mosroda

*You hear a loud series of metal slamming against the ground as a heavy metal golem like creature appears right in front of you.*

Dimension door, Psionic; Standard action to teleport to your left.

Swift Action: Drawing my Spiked Chain.


My HP: 88/88 + 55 temp hp
Astral Construct HP: 53/68

PP: 69/103

Dusk Eclipse
2010-04-08, 10:10 PM
Ok
I use spring attack in conjuction with tumble to throw a dust egshell granade, it is a ranged touch attack and if I hit, yoi are blinded for [roll0] rounds
Attack roll [roll1]

Tumble check [roll2] the DC to avoid provocking AoO and moving at full speed is 17 (accounting your increased reach) and also taking the -10 penalty to tumble to move at full speed.

With great nimblenes the canine creature somesaults and leaps clear of your attacks while launching a small object at you, it explodes relasing dust that momentarily blinds you

Edit: I needed a 3 or less to fail the tumble check and what do I get... a 3 guess you can take you AoO's

Lumina
2010-04-08, 10:20 PM
((err ok: yay))

Spiked Chain: Dropping my Psionic Focus for Greater Psionic Weapon
Attack: [roll0]
Damage [2d4+3] + [4d8]

Lumina
2010-04-08, 10:21 PM
((bah; I fail on remembering the rolls apparently))

Damage [roll0] + [roll1]

and if' it's a hit; I get a trip attempt from improved trip :D

Dusk Eclipse
2010-04-08, 10:29 PM
Ok I take 28 damage but you are blinded

Blinded
The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them. for 3 rounds

Edit: take your trip but remember you are blinded :smalltongue:

Lumina
2010-04-08, 10:31 PM
Trip Attempt with hit:
[roll0]

Edit: miss either way..bleh. darn; run away missy!

Dusk Eclipse
2010-04-08, 10:40 PM
Ok move action Stand up from prone, standar action initiate Soaring Raptor strike Jump check DC your AC, if I pass the check I can make a melee attack with a +4 bonus and dealing an extra 6d6 damage. I also spend another charge of my GoEA changing damage to acid (my feat eldritch strike lets me add my EB damage to unarmed attacks

Jump check
Attack roll [roll] 1d20+18 already accounting the +4
Unarmed Strike damage [roll1]
eldritch Strike damage [roll2] acid damage
Sneak attack damage [roll3] damage
Soaring raptor strike extra damage[roll4]


Wow that is 17d6 damage... I like it, now crossed fingers so I can hit you

Lumina
2010-04-08, 10:42 PM
And since you've already posted your move action; that makes it my Astral constructs turn; then mine.

Astral: Looks to where you moved; Nudges Mosroda in that direction and follows behind

Mosroda: Blinded; She casts Touchsight (using 9pp)

Touchsight in spoiler:

You generate a subtle telekinetic field of mental contact, allowing you to “feel” your surroundings even in total darkness or when your sight would otherwise be obscured by your physical environment. Your touchsight field emanates from you out to 60 feet. You ignore invisibility, darkness, and concealment, though you must have line of effect to a creature or an object to discern it. You do not need to make Spot or Listen checks to notice creatures; you can detect and pinpoint all creatures within 60 feet. In many circumstances, comparing your regular senses to what you learn with touchsight is enough to tell you the difference between visible, invisible, hiding, and concealed creatures.
Augment

For every 2 additional power points you spend, the radius of your touchsight field increases by 10 feet.


She now can see 80ft around her position quite well which she uses to move 30ft towards your position using the instuctions given to her by astral

Dusk Eclipse
2010-04-08, 10:42 PM
Botched the attack roll, now I assume I passed the jumo check
[roll0]

edit: you are right, you Astral Cpnstruct moves but I take my turn before you manifest touchsight (remember the trip was an AoO) cause by my spring attack. so I get my SA

Disregard this actions

Lumina
2010-04-08, 10:44 PM
Uh; the trip attempt is part of Me hitting things; Even in a AoO due to Having improved trip!. which ends up getting nowhere near your Touch AC.

Upon which; it IS my turn after you tried to blind me missy!

Dusk Eclipse
2010-04-08, 10:45 PM
ok the ignore all my previous post, I am still prone next to you.

Lumina
2010-04-08, 10:46 PM
Wait..So you toss a grenade at me. Upon which as you go to move away from me I get to aoo you..then you in that turn still get to hit me again?

I am confused

P.s. Your not prone; your touch ac is like 24 isn't it? even with the -4 from being small; you still beat my trip attempt by one.

Lumina
2010-04-08, 10:50 PM
*Facesmack*

Ignore the trip. I'm a moron. (it's a get a melee attack if I trip, and I can only melee attack in AoO)

Apparently I'm forgetting to many things doing this arena; I'm going to bed. Sorry:smalleek:

Dusk Eclipse
2010-04-08, 10:51 PM
It seems this is all my fault... I rechecked spring attack, and it lets me move with out provoking AoO's:smallredface: ^_^U
So all the last round was moot sorry.

^

Spring Attack [General]
Prerequisites

Dex 13, Dodge, Mobility, base attack bonus +4.
Benefit

When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.

You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack.
Special

A fighter may select Spring Attack as one of his fighter bonus feats.

Lumina
2010-04-08, 10:52 PM
It seems this is all my fault... I rechecked spring attack, and it lets me move with out provoking AoO's:smallredface: ^_^U
So all the last round was moot sorry.

^

Yes; but with that 5 ft move needed before at least; and me in thicket of blades.

you infact still would would.

Thicket of blades stance:

While you are in this stance, any opponent you threaten that takes any sort of movement, including a 5-foot step, provokes an attack of opportunity from you. Your foes provoke this attack before leaving the area you threaten.
Your opponents also cannot use the withdraw action (PH 143) to treat the square they start in as no longer threatened by you.

Dusk Eclipse
2010-04-08, 10:54 PM
Yes; but with that 5 ft move needed before at least; and me in thicket of blades.

you infact still would would.

Thicket of blades stance:

While you are in this stance, any
opponent you threaten that takes any
sort of movement, including a 5-foot
step, provokes an attack of opportunity
from you. Your foes provoke this attack
before leaving the area you threaten.
Your opponents also cannot use the
withdraw action (PH 143) to treat the
square they start in as no longer threatened
by you.

:headdesk: I forgot you are in thicket of blade stance, so ... you try to trip me but fail? or you just smack me with you chain?

Lumina
2010-04-08, 10:55 PM
Just the chain smack. Thats it. No trip or nothing. Which means you still move; I just get a hit in.

Then it's my turn as above.

And now in here:

Astral: Looks to where you moved; Nudges Mosroda in that direction and follows behind

Mosroda: Blinded; She casts Touchsight (using 9pp)

Touchsight in spoiler:

You generate a subtle telekinetic field of mental contact, allowing you to “feel” your surroundings even in total darkness or when your sight would otherwise be obscured by your physical environment. Your touchsight field emanates from you out to 60 feet. You ignore invisibility, darkness, and concealment, though you must have line of effect to a creature or an object to discern it. You do not need to make Spot or Listen checks to notice creatures; you can detect and pinpoint all creatures within 60 feet. In many circumstances, comparing your regular senses to what you learn with touchsight is enough to tell you the difference between visible, invisible, hiding, and concealed creatures.
Augment

For every 2 additional power points you spend, the radius of your touchsight field increases by 10 feet.


She now can see 80ft around her position quite well which she uses to move 30ft towards your position using the instuctions given to her by astral.

Which now leaves it your turn to wtfpwn me

Dusk Eclipse
2010-04-08, 11:01 PM
Ok....
I retrieve a tanglefoot bag from haversack and throw it to you
[roll0] touch attack

Now sorry, but here it is almost midnight and I must wake up early tomorrow so I have to log of, we'll continue the battle tomorrow ok?

Lumina
2010-04-08, 11:04 PM
Mosroda grunts as a bag of glue hits her legs.

Reflex [roll0] vs DC 15 or be glued to the ground

((alrightly; as I said before; I should head there myself))

Whee; Now I'm at half speed; AND blinded.

Dusk Eclipse
2010-04-09, 01:30 PM
Ok, do you reckon we can continue? it is your turn

Lumina
2010-04-09, 04:05 PM
lol sorry; I was taking a nap.

Mosroda:

Knowing she can't see; and that their is trouble afoot in the arena around here; she moves herself into total defense till her vision returns

(so...2 more rounds; +4 to AC)

Dusk Eclipse
2010-04-09, 04:11 PM
Reynex

Activate Soaring Raptor Strike
Jump [roll0]
Attack Assuming passed jump check [roll1]
Eldritch Strike damage [roll2]
Unarmed Strike Damage [roll3]
Sneak Attack Damage [roll4] using another charge of gloves of eldritch admixture to turn into acid and get +2d6 damage
Soaring Raptor's Strike extra damage [roll5]

The small figure jumps over the hulking metal man striking swiftly with blades made of acid (is that even possible?)

Lumina
2010-04-09, 04:15 PM
Assuming that's against a normal AC?

Miss.

Your turn again; have fun

Dusk Eclipse
2010-04-09, 04:17 PM
Assuming that's against a normal AC?
[
Miss.

Your turn again; have fun

Ok move action teleport 20 ft back (boots of swift passage?
swift action change into dance of the spider stance

Eldritch Blast burning the last charge of the gloves of eldritch admixture
[roll0] touch attack
[roll1]

Lumina
2010-04-09, 04:22 PM
5 Damage dumped into 5/- dr greater Iron Ward Diamond

Damage Taken:7.

Take your last shot shorty ;) next turn I'm coming for you!

Dusk Eclipse
2010-04-09, 04:25 PM
Full round action.. run to the edges of the arena use the rest of the move to climb 20 feet

End action

Lumina
2010-04-09, 04:36 PM
Mosroda

Stares at you; taking what seems to be a moment to compose itself then dissapears.

Casts Earth walk using 9pp on herself
Spell info in spoiler You ascend the wall as if it were level ground.
You create a perfect mental bond with stone, allowing you to move over it with uncanny ease. While this power is in effect, you can climb stone and earthen surfaces at your current base speed, including moving across ceilings, overhangs, and other slanted or vertical surfaces without making Climb checks. While climbing in this manner, you do not have to make a Climb check to avoid losing your grip when you take damage. In addition, you can cling to a stone surface easily with just one limb, allowing you to attack without restriction, manifest powers normally, and retain your Dexterity bonus to Armor Class while climbing.
Augment: If you spend 6 additional power points, you can manifest this
power as a swift action.

Then casts Dimension door, Psionic to appear on the wall next to you. upon which she glares at you from her stable perch

Dusk Eclipse
2010-04-09, 04:42 PM
Ok Swift action inititate Distracting ember.
Full attack using eldritch strike
[roll0]
[roll1]

damage
attack 1 [roll2] + [roll3] + [roll4]
attack 2 [roll5] + [roll6] + [roll7]

With a swift movement a shadow figure appears behind you distracting you enoug (you are flanked) for Reynex to strike you to times in succession.

Lumina
2010-04-09, 04:42 PM
p.s. Don't forget your threatend now and I got on Thicket of Blades; You move; I AoO :D

Lumina
2010-04-09, 04:47 PM
attack 1 (1d6+2)[4] + (4d6)[16] + (2d6)[7]
attack 2 (1d6+2)[5] + (4d6)[13] + (2d6)[7]

so thats 4+16+7+5+13+7 damage, not bad

52 damage total.

5 removed by My Greater Iron ward diamond; which means it still has 40/50 charges left.

15 removed to Steely Resolve for this turn.
Which grants me a +3 to attack and damage. And I take the 15 damage Next turn completely.

Which leaves..32 damage; putting me at. 88+55-7-32 = 104 HP. 16 of that which is still temp HP from vigor.

and that makes it my turn.

Lumina
2010-04-09, 04:55 PM
Mosroda:

You see a evil glean in the warforged' eyes as it brings her spiked chain up to bear and whips it at you.

Attacking with Divine Surge;

Additional Attack Bonus +3 from weapon enchant using a Devoted Spirit Manuver.
And +3 From Damage Pool In steely resolve towards attack and damage

Attack: [roll0]

Damage: [roll1] + [roll2] + 6

Lumina
2010-04-09, 04:57 PM
Concentration Check if Successful hit to regain Psionic Focus; Dc 20

[roll0]

Dusk Eclipse
2010-04-09, 04:59 PM
Move action(boots of swift passage) , teleport 20 ft above you (on the wall) and let an eldritch blast

[roll0]

damage [roll1]

Lumina
2010-04-09, 05:10 PM
Takes 15 damage now putting her to 89 hp; one of which is still temp hp.

Removes the full 13 into her steely resolve damage pool which gives her a +2 to damage and attack; Which the damage is taken next turn.

Mosroda:

Grins as she ascends to your location, moving up the wall effortlessly and without fail.

She then proceeds to lay down the law with a Hammering Maneuver (mountain Hammer).

She gains a +6 For using a Stone Dragon Maneuver while in a devoted Spirit Stance from her Weapon Enchantment.

and +2 Damage/Attack from Damage Pool

She expends her psionic Focus for Additional Damage

Attack: [roll0]
Damage: (bypasses hardness and Damage Reduction) [roll1] + [roll2] + [roll3]

Tao the Ninja
2010-04-09, 05:10 PM
So we quit the original battle? Darn.

Lumina
2010-04-09, 05:12 PM
Rolling for Crit confirm

Attack: [roll0]

Lumina
2010-04-09, 05:21 PM
I can never remember this part; is it just the weapon damage x2? or the whole thing?

And is the "second damage" rolled itself?

Lumina
2010-04-09, 05:23 PM
Ah..it is a seperate die. so in that case

[roll0] Additional Damage

Dusk Eclipse
2010-04-09, 05:24 PM
I can never remember this part; is it just the weapon damage x2? or the whole thing?

And is the "second damage" rolled itself?

Doesn't matter, with the normal damage you put me at -13 HP in other words dead

Lumina
2010-04-09, 05:26 PM
woo..I won. :smallsmile:

I was starting to wonder though...Oww on the Stalls by blinding me.

Lets see. In total I had 76 hp left once that last turn ends.
so 12 real damage taken.

and I had 44 PP left.

No items used.

Lumina
2010-04-09, 05:28 PM
So we quit the original battle? Darn.

Lol; I can go again..though I gotta refine a few points I think..

I got no defense vs flying at all.

which is a HUGE Flaw imho.

Dusk Eclipse
2010-04-09, 05:28 PM
You are a darn' good wall, you made me exhaust most of my expendable resources.... I need to get ways for dealing more lasting damage... god I need to get vitrolic blast.

edit@ ^ count me out of that, need to log of.

Tao the Ninja
2010-04-09, 05:35 PM
Lol; I can go again..though I gotta refine a few points I think..

I got no defense vs flying at all.

which is a HUGE Flaw imho.

When youre ready Ill 1 on1 you.

Lumina
2010-04-09, 05:44 PM
ok; I've updated my sheet with a new power that should offset my deficeny.

Shall we get this party started?.

Same rules as Last time?

[roll0] rounds to prepare?

Lumina
2010-04-09, 05:52 PM
Mosroda:

1: Standard Action:Casts Vigor (9pp)
Swift Action: Earthwalk (9pp)
Free Action: Draw Spiked Chain (crystal of least return on it)

Lumina
2010-04-09, 05:58 PM
Readied Maneuvers:
1- Charging Minotuar
2 - Mountain Hammer
3 - Bone Crusher
4 - Divine Surge
5 - Elder Mountain Hammer

First of my turns I DO NOT get.

[roll0] or [roll1] (will roll again if one of them rolls the same as the other)

Lumina
2010-04-09, 06:01 PM
When youre ready Ill 1 on1 you.

Poke?:smalleek:

Lumina
2010-04-09, 06:11 PM
Do do doo do do..

Guess I'll go play wow a bit while waiting.

Dusk Eclipse
2010-04-09, 06:16 PM
thats good to hear; I really was worried you had yet to bring out the big guns.

Hell. You did a good job of making sure I DIDN'T bring out the big guns. I still have growth potions...and full attack actions..and....

Yeah, my build doesn't come up completely till next level when I get shadow pounce!! then expect at least two full attacks per rounds , but now I am a so so skirimisher, that is boned in full daylight...

Lumina
2010-04-09, 06:18 PM
Yeah, my build doesn't come up completely till next level when I get shadow pounce!! then expect at least two full attacks per rounds , but now I am a so so skirimisher, that is boned in full daylight...

Yea..I tried hard not to have something like that. I like not having to worry about stuff like that.

I think tao dissappeared.

Dusk Eclipse
2010-04-09, 06:20 PM
Yea..I tried hard not to have something like that. I like not having to worry about stuff like that.

I think tao dissappeared.

Meh, but either way I got a big metal man that can protect me :smalltongue: while I learn to shadow pounce

Lumina
2010-04-09, 06:22 PM
Meh, but either way I got a big metal man that can protect me :smalltongue: while I learn to shadow pounce

and I got a wee little buddy that could use me as a spring board of death.

Hell. you could ride on me.

And next level; I learn overland flight myself; so woot :D

Tao the Ninja
2010-04-10, 04:59 PM
Mosroda:

1: Standard Action:Casts Vigor (9pp)
Swift Action: Earthwalk (9pp)
Free Action: Draw Spiked Chain (crystal of least return on it)

Sorry, I was busy.

1: Fell Flight

Initiative:[roll0]

btw, can I sneak attack you?i know you have light fortification, but other than that, can I?

Lumina
2010-04-11, 03:54 AM
You'll just have to find out now won't ya?

But if you MUST know;
I only have light fortification; I can be sneak attacked

And.

Inititive: [roll0]

Lumina
2010-04-11, 04:11 AM
Mosroda:

She begins to rush towards you; but when she gets 70ft away from you; she gestures a sweeping motion with her arm towards you.

Move Action: 30ft Towards you.

Standard Action: Telekinetic Maneuver (7pp) @ you.
Psychokinesis [Force]
Level: Psion/wilder 4
Display: Visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One creature
Duration: Concentration, up to 1 round/level
Saving Throw: None
Power Resistance: Yes
Power Points: 7

You can affect a foe by concentrating your mind upon its current status and the status you desire, once per round. You can perform a bull rush, a disarm, a grapple (including a pin), or a trip. Resolve these attempts as normal, except that they don’t provoke attacks of opportunity, you use your manifester level in place of your base attack bonus (for disarm and grapple attempts), you use your Intelligence modifier in place of your Strength modifier or Dexterity modifier, and a failed attempt doesn’t allow a reactive attempt by the target (such as normally allowed on disarm or trip attempts). No save is allowed against these attempts, but power resistance applies normally.

Augment:
For every 2 additional power points you spend, this power grants a +1 bonus on your checks involving bull rush, disarm, grapple, or trip attempts.
Grapple:
Attack: [roll0] VS Touch AC
Save: N/A

Opposed Grapple Check: [roll0] VS your roll of 1d20+bab+str+sizeModifiers

Power Points left: 78

Tao the Ninja
2010-04-11, 12:03 PM
Mosroda:

She begins to rush towards you; but when she gets 70ft away from you; she gestures a sweeping motion with her arm towards you.

Move Action: 30ft Towards you.

Standard Action: Telekinetic Maneuver (7pp) @ you.
Psychokinesis [Force]
Level: Psion/wilder 4
Display: Visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One creature
Duration: Concentration, up to 1 round/level
Saving Throw: None
Power Resistance: Yes
Power Points: 7

You can affect a foe by concentrating your mind upon its current status and the status you desire, once per round. You can perform a bull rush, a disarm, a grapple (including a pin), or a trip. Resolve these attempts as normal, except that they don’t provoke attacks of opportunity, you use your manifester level in place of your base attack bonus (for disarm and grapple attempts), you use your Intelligence modifier in place of your Strength modifier or Dexterity modifier, and a failed attempt doesn’t allow a reactive attempt by the target (such as normally allowed on disarm or trip attempts). No save is allowed against these attempts, but power resistance applies normally.

Augment:
For every 2 additional power points you spend, this power grants a +1 bonus on your checks involving bull rush, disarm, grapple, or trip attempts.
Grapple:
Attack: [roll0] VS Touch AC
Save: N/A

Opposed Grapple Check: [roll0] VS your roll of 1d20+bab+str+sizeModifiers

Power Points left: 78

Problematic. Grapple[roll0]
So, I failed. What happens now?

Lumina
2010-04-11, 01:45 PM
It means your grappled. and can do any of the actions in the following spoiler that basically you can do. (IE; you can't affect me or damage the "grappler" unless your able to move to me or cast a spell following the spell thing)

Well; during your turn anyways :D)

If You’re Grappling

When you are grappling (regardless of who started the grapple), you can perform any of the following actions. Some of these actions take the place of an attack (rather than being a standard action or a move action). If your base attack bonus allows you multiple attacks, you can attempt one of these actions in place of each of your attacks, but at successively lower base attack bonuses.
Activate a Magic Item

You can activate a magic item, as long as the item doesn’t require spell completion activation. You don’t need to make a grapple check to activate the item.
Attack Your Opponent

You can make an attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling. You take a -4 penalty on such attacks.

You can’t attack with two weapons while grappling, even if both are light weapons.
Cast a Spell

You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. Any spell that requires precise and careful action is impossible to cast while grappling or being pinned. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don’t have to make a successful grapple check to cast the spell.
Damage Your Opponent

While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a -4 penalty on your grapple check.

Exception: Monks deal more damage on an unarmed strike than other characters, and the damage is lethal. However, they can choose to deal their damage as nonlethal damage when grappling without taking the usual -4 penalty for changing lethal damage to nonlethal damage.
Draw a Light Weapon

You can draw a light weapon as a move action with a successful grapple check.
Escape from Grapple

You can escape a grapple by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent is grappling you, your grapple check result has to beat all their individual check results to escape. (Opponents don’t have to try to hold you if they don’t want to.) If you escape, you finish the action by moving into any space adjacent to your opponent(s).
Move

You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check. This requires a standard action, and you must beat all the other individual check results to move the grapple.

Note: You get a +4 bonus on your grapple check to move a pinned opponent, but only if no one else is involved in the grapple.
Retrieve a Spell Component

You can produce a spell component from your pouch while grappling by using a full-round action. Doing so does not require a successful grapple check.
Pin Your Opponent

You can hold your opponent immobile for 1 round by winning an opposed grapple check (made in place of an attack). Once you have an opponent pinned, you have a few options available to you (see below).
Break Another’s Pin

If you are grappling an opponent who has another character pinned, you can make an opposed grapple check in place of an attack. If you win, you break the hold that the opponent has over the other character. The character is still grappling, but is no longer pinned.
Use Opponent’s Weapon

If your opponent is holding a light weapon, you can use it to attack him. Make an opposed grapple check (in place of an attack). If you win, make an attack roll with the weapon with a -4 penalty (doing this doesn’t require another action).

You don’t gain possession of the weapon by performing this action.

Lumina
2010-04-12, 03:20 PM
*mosroda waits silently for her opponent to react*

Tao the Ninja
2010-04-12, 04:50 PM
*mosroda waits silently for her opponent to react*

hmm... pain. I use my walk unseen invocation, but yell out "still dimension door!"

Lumina
2010-04-12, 05:05 PM
Hmm. Not sure what that invocation is.
Here's hopping it's not killer to me :D

Mosroda:

Stalks up to you; moving another 30ft in your direction (40ft away)

She maintains the Grapple using her standard action (Duration concentration)4

*end turn*

Tao the Ninja
2010-04-12, 05:25 PM
Hmm. Not sure what that invocation is.
Here's hopping it's not killer to me :D

Mosroda:

Stalks up to you; moving another 30ft in your direction (40ft away)

She maintains the Grapple using her standard action (Duration concentration)4

*end turn*

Okay, Walk Unseen turned me invisible. I guess I needed to make a bluff check[roll0]. Basically, i turned invisible, but i want you to think i teleported away. You should roll sense motive.

Lumina
2010-04-12, 05:35 PM
Okay, Walk Unseen turned me invisible. I guess I needed to make a bluff check[roll0]. Basically, i turned invisible, but i want you to think i teleported away. You should roll sense motive.

Fair enough; Though that's not stopping me from maintaining my grapple. lol

Sense motive: [roll0]\

((See unseen seems to use the invisibility spell; which as a somatic compoent; I don't think you can use it grappled))

Tao the Ninja
2010-04-12, 05:45 PM
Fair enough; Though that's not stopping me from maintaining my grapple. lol

Sense motive: [roll0]\

((See unseen seems to use the invisibility spell; which as a somatic compoent; I don't think you can use it grappled))

invocations are SLAs, so no somatic. btw, i screwed up. i meant walk unseen

Lumina
2010-04-12, 05:51 PM
ugh; Akward move without a "GM" to rule it.

My actions don't change though; I still stalk towards where you last were; and still beleive you are grappled; though you possibly teleported away.

Which means it's your turn and you need to go :D

Tao the Ninja
2010-04-12, 05:58 PM
ugh; Akward move without a "GM" to rule it.

My actions don't change though; I still stalk towards where you last were; and still beleive you are grappled; though you possibly teleported away.

Which means it's your turn and you need to go :D

1. what action is it to try to escape from a grapple?
2. would a dispel magic end the effect, or are we using "psionics is different"?

Lumina
2010-04-12, 06:01 PM
1. what action is it to try to escape from a grapple?
2. would a dispel magic end the effect, or are we using "psionics is different"?

1. "Escape from Grapple

You can escape a grapple by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent is grappling you, your grapple check result has to beat all their individual check results to escape. (Opponents don’t have to try to hold you if they don’t want to.) If you escape, you finish the action by moving into any space adjacent to your opponent(s)."

2. I'm willing to go Magic/Psionics Transparency for sanity sake

Tao the Ninja
2010-04-12, 08:41 PM
1. "Escape from Grapple

You can escape a grapple by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent is grappling you, your grapple check result has to beat all their individual check results to escape. (Opponents don’t have to try to hold you if they don’t want to.) If you escape, you finish the action by moving into any space adjacent to your opponent(s)."

2. I'm willing to go Magic/Psionics Transparency for sanity sake

WOOT! In that case, voracious dispelling (dispel check)[roll0]. hmm, a fail. In that case I end my turn.

Lumina
2010-04-13, 06:41 AM
Mosroda:

Looms ever closer; Moving 30 more feet towards you (10ft away from position she believes you are still in)

Maintaining Concentration on Grapple using her standard action.

Moving into thicket of Blades Stance as her Swift Action.
While you are in this stance, any opponent you threaten that takes any sort of movement, including a 5-foot step, provokes an attack of opportunity from you. Your foes provoke this attack before leaving the area you threaten. Your opponents also cannot use the withdraw action (PH 143) to treat the square they start in as no longer threatened by you.

*end turn*

Tao the Ninja
2010-04-13, 05:05 PM
Cast Dimension Door(no somatic components), teleportto the edge of the arena farthest away frm you, 20 ft up

Lumina
2010-04-13, 06:09 PM
Mosroda:

Stands for a moment looking around for her opponent.

"So you want to play this game?" She intones in a flat, slightly metallic grinding voice.

"Fair enough".

Casts True Seeing (9pp).

She then takes a quick glace around her area; while moving towards the center area so her vision extends to see it all (120ft radius true-seeing)


Actions:
Standard Action: True Seeing (9 Power Point Cost)
Move Action: 30ft south (60ft from center of the room)

*END TURN*

Tao the Ninja
2010-04-13, 07:56 PM
Mosroda:

Stands for a moment looking around for her opponent.

"So you want to play this game?" She intones in a flat, slightly metallic grinding voice.

"Fair enough".

Casts True Seeing (9pp).

She then takes a quick glace around her area; while moving towards the center area so her vision extends to see it all (120ft radius true-seeing)


Actions:
Standard Action: True Seeing (9 Power Point Cost)
Move Action: 30ft south (60ft from center of the room)

*END TURN*

Would you rule that teleportation breaks your grapple?

Lumina
2010-04-13, 08:25 PM
Would you rule that teleportation breaks your grapple?

Oh sorry. Technically it "wouldn't" since your still in my range. But I MEANT to put I stop concentrating on it. So it Drops.

Tao the Ninja
2010-04-13, 08:37 PM
1 Can you see me?
2 Can you full attack w/ Eldritch Blast?

Lumina
2010-04-13, 11:18 PM
1. Nope. not yet. its why I'm centering myself in the arena so it's all seeable by it.

2. I'll have to check into that one.

2. Checked into; No.

Tao the Ninja
2010-04-14, 03:27 PM
1. Nope. not yet. its why I'm centering myself in the arena so it's all seeable by it.

2. I'll have to check into that one.

2. Checked into; No.

I luanch an eldritch blast
attack[roll0]
damage[roll1]
thenfly 30 ft up
btw, im going to be offline most if not all of the next 2 weeks.

Lumina
2010-04-14, 09:34 PM
Noticing your now visable; Mosroda grins.

She makes the sweeping motion again in your direction.

Telekinetic Maneuver: (7pp)

Trip: Touch Attack :[roll0]

ON Succeeded Touch Attack, Opposing checks (Str or Dex; Whichever is higher)[roll1]

Lumina
2010-04-14, 09:35 PM
I luanch an eldritch blast
attack[roll0]
damage[roll1]
thenfly 30 ft up
btw, im going to be offline most if not all of the next 2 weeks.

((Bah; Looks like volthawk has bailed on us anyways.))

Tao the Ninja
2010-04-15, 11:09 AM
Noticing your now visable; Mosroda grins.

She makes the sweeping motion again in your direction.

Telekinetic Maneuver: (7pp)

Trip: Touch Attack :[roll0]

ON Succeeded Touch Attack, Opposing checks (Str or Dex; Whichever is higher)[roll1]

I only have 14 touch ac (15 w/ dodge) and a +4 dex mod, so im tripped. uh... that means im "prone" 50 feet in the air... huh. So i "stand up" then EB again. attack 1d20+11 damage 7d6

Tao the Ninja
2010-04-15, 11:11 AM
attack [roll0] damage [roll1]

didnt work?
[roll2]
[roll3]
wierd, when i quoted it worked. 25 damage for you.

Lumina
2010-04-16, 03:24 PM
I only have 14 touch ac (15 w/ dodge) and a +4 dex mod, so im tripped. uh... that means im "prone" 50 feet in the air... huh. So i "stand up" then EB again. attack [roll0] damage [roll1]

Actually; it means you fall 150ft. or hit the ground; which ever comes first.

UNLESS: You have perfect maneuverability.

so 1d6 per 10ft; minus the first 10ft

Then you can stand up and Attack :D

and your attack misses anyways.

Lumina
2010-04-16, 03:28 PM
Mosroda:

She lets out a metallic laugh from where she stands a distances away; which suddenly seems alot closer.

Psionic, Dimension Door (7pp): Right beside your poor hurt form lying on the ground.

*DONE*

Tao the Ninja
2010-04-17, 05:59 PM
Actually; it means you fall 150ft. or hit the ground; which ever comes first.

UNLESS: You have perfect maneuverability.

so 1d6 per 10ft; minus the first 10ft

Then you can stand up and Attack :D

and your attack misses anyways.

its a touch attack, and yoour touch ac is 12
dmg[roll0]

Lumina
2010-04-17, 11:56 PM
Moot point

Lumina
2010-04-17, 11:57 PM
Actually; You know what.

Volthawk bailed on us anyways; As seemed did dark_eclipse and derjuin.

Screw this.

Mosroda concedes.:smallyuk:

Tao the Ninja
2010-04-20, 03:29 PM
Actually; You know what.

Volthawk bailed on us anyways; As seemed did dark_eclipse and derjuin.

Screw this.

Mosroda concedes.:smallyuk:

whatever.fillertext