gooddragon1
2010-04-10, 02:42 AM
I made a dreadnought class a while back for a character that was pretty much not inclined for adventuring due to lack of need. So I made a secondary one. Her most broken ability is called On the Plus Side. I am posting it for "reviews" but more for laughs and because I'm not sure exactly what forum to post it in (though it is a homebrew creation of my own I guess...)
Here is the character: Thissa (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=36510)
and here is the ability...
On the Plus Side (Su)
All decreases (except to things like hit points from damage and power points from manifesting a power) and penalties Thissa would suffer are instead treated as increases and bonuses (that stack with everything). If Thissa would suffer a decrease or penalty but somehow negates it, she instead gains double the decrease as an increase or double the penalty as a bonus. The functioning of this ability can never be impaired by any means.
Examples of how this works:
Thissa is currently wearing a half-plate and tower shield. These give -17 penalties. Because she is proficient with them, she adds 34 instead of 17 on all attack rolls and things she would take penalties in from non-proficiency. Swim suffers from a -34 penalty which turns into a +34 bonus, but also is a STR related skill and thus gets the +34 from non proficiency for a +68 bonus total. Max dex bonus of +0 would reduce dex bonus to AC from the +10 that it is to +0. Thus instead it grants the exact AC bonus from dex as +10 for a total of +20. Heavy armor reduces speed by 10 and multipliers for running by 1. Instead it increases speed by 10 and multipliers by 1. The quick trait increases base movement speed by 10 but reduces hit points gained per level by 1, instead hit points gained per level increase by 1. The slow trait and 2 instances of the slow flaw reduce base movement speed by half. Base Movement speed of 40 * 2 = 80 * 2 = 160 * 2 = 320 + 10 for armor + 10 for speed of thought = 340 with an x6 multiplier when running. If she stepped on a caltrop this would become 680 until the damage was healed. If she became fatigued, she wouldn't be able to run or charge (those aren't decreases or penalties) but would gain +2 str and dex. Iterative attacks at a +5 bonus for each extra attack. Etc...
Just hilarious how it works. (Effects of this ability make so much sense my eyes are bleeding)
EDIT: Could don hastily for more effect... but meh
EDIT2: May have messed up on some logic and will have to fix some numbers... still hilarious.
Here is the character: Thissa (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=36510)
and here is the ability...
On the Plus Side (Su)
All decreases (except to things like hit points from damage and power points from manifesting a power) and penalties Thissa would suffer are instead treated as increases and bonuses (that stack with everything). If Thissa would suffer a decrease or penalty but somehow negates it, she instead gains double the decrease as an increase or double the penalty as a bonus. The functioning of this ability can never be impaired by any means.
Examples of how this works:
Thissa is currently wearing a half-plate and tower shield. These give -17 penalties. Because she is proficient with them, she adds 34 instead of 17 on all attack rolls and things she would take penalties in from non-proficiency. Swim suffers from a -34 penalty which turns into a +34 bonus, but also is a STR related skill and thus gets the +34 from non proficiency for a +68 bonus total. Max dex bonus of +0 would reduce dex bonus to AC from the +10 that it is to +0. Thus instead it grants the exact AC bonus from dex as +10 for a total of +20. Heavy armor reduces speed by 10 and multipliers for running by 1. Instead it increases speed by 10 and multipliers by 1. The quick trait increases base movement speed by 10 but reduces hit points gained per level by 1, instead hit points gained per level increase by 1. The slow trait and 2 instances of the slow flaw reduce base movement speed by half. Base Movement speed of 40 * 2 = 80 * 2 = 160 * 2 = 320 + 10 for armor + 10 for speed of thought = 340 with an x6 multiplier when running. If she stepped on a caltrop this would become 680 until the damage was healed. If she became fatigued, she wouldn't be able to run or charge (those aren't decreases or penalties) but would gain +2 str and dex. Iterative attacks at a +5 bonus for each extra attack. Etc...
Just hilarious how it works. (Effects of this ability make so much sense my eyes are bleeding)
EDIT: Could don hastily for more effect... but meh
EDIT2: May have messed up on some logic and will have to fix some numbers... still hilarious.