Voice of Reason
2010-04-12, 01:01 PM
Backround information:
A group of mine is putting together new characters at 11th level. To spare you all the boring monolgoue, suffice it to say that I wish to abuse the feat found in the Dragonborn race suppliment that allows your breath weapon to recharge if you take elemental damage of the same type as your breath weapon. The same feat also makes it an arcane spell. I was thinking to myself that since Dragon Breath hits all creatures in the area, he could use the Arcane Reach(?) or Hurl Breath feat to include himself in the attack, taking the proper damage to refresh his breath weapon again immediately, thus allowing for a nigh infinite chain of breath weapon attacks. However, this results in a lot of damage to the character. Resistance can mitigate some/most of the damage, but it can't stop it all or the feat won't trigger. Therefore, I'm looking into using a renewable source of temporary HP to further reduce my net damage. A Battlerager or hybrid Battlerager can do the job decently, but it reduces the build's effectiveness, and requires a large investment into the con modifier. Thus, my question below.
Are there any feats, magic items, or paragon paths that allow a character to gain temporary HP every time they either hit with or are hit by an elemental attack? How about any other means of repeatedly gaining temporary HP without using a power or base class feature?
Thanks in advance for your help with this rather strange question.
A group of mine is putting together new characters at 11th level. To spare you all the boring monolgoue, suffice it to say that I wish to abuse the feat found in the Dragonborn race suppliment that allows your breath weapon to recharge if you take elemental damage of the same type as your breath weapon. The same feat also makes it an arcane spell. I was thinking to myself that since Dragon Breath hits all creatures in the area, he could use the Arcane Reach(?) or Hurl Breath feat to include himself in the attack, taking the proper damage to refresh his breath weapon again immediately, thus allowing for a nigh infinite chain of breath weapon attacks. However, this results in a lot of damage to the character. Resistance can mitigate some/most of the damage, but it can't stop it all or the feat won't trigger. Therefore, I'm looking into using a renewable source of temporary HP to further reduce my net damage. A Battlerager or hybrid Battlerager can do the job decently, but it reduces the build's effectiveness, and requires a large investment into the con modifier. Thus, my question below.
Are there any feats, magic items, or paragon paths that allow a character to gain temporary HP every time they either hit with or are hit by an elemental attack? How about any other means of repeatedly gaining temporary HP without using a power or base class feature?
Thanks in advance for your help with this rather strange question.