View Full Version : Gm and swift action spells.

2010-04-13, 01:49 PM
bladeweave has been given the go ahead to allow unarmed strikes. however only on the condition the spell has been changed to a standard action. :smallfrown:

GM doesnt care much for swift action spells.


2010-04-13, 02:04 PM
How does that work?

As a swift action you still have standard action to attack.
As a standard action, you have to waste a turn to attack (it becomes Truestrike, lesser). Granted, the free attk doesn't even damage them just dazes.
I'd ask it to be 1st lv, w/standard action if he is nerfing it. Make Dur: 1 rd + 1rd/lv.
It isn't stronger than any spell since it takes 2 turns to use it.

So does he ban Quicken spells?
Tell him those are swift actions
(Feather fall is a immediate action that can be use when flatfoot because it is special).

2010-04-13, 02:26 PM
havent gotten there yet. playing a muter in this game. hit sixth level. come tenth im going into war weaver... then back to wiz. quicken is on my must have list. he allows fearsome grapple as a swift....

the knocking it back a level is a good idea. give alittle, take alittle.