View Full Version : Gm and swift action spells.
Whyte_Widow
2010-04-13, 01:49 PM
bladeweave has been given the go ahead to allow unarmed strikes. however only on the condition the spell has been changed to a standard action. :smallfrown:
GM doesnt care much for swift action spells.
/discuss
Starbuck_II
2010-04-13, 02:04 PM
How does that work?
As a swift action you still have standard action to attack.
As a standard action, you have to waste a turn to attack (it becomes Truestrike, lesser). Granted, the free attk doesn't even damage them just dazes.
I'd ask it to be 1st lv, w/standard action if he is nerfing it. Make Dur: 1 rd + 1rd/lv.
It isn't stronger than any spell since it takes 2 turns to use it.
So does he ban Quicken spells?
Tell him those are swift actions
(Feather fall is a immediate action that can be use when flatfoot because it is special).
Whyte_Widow
2010-04-13, 02:26 PM
havent gotten there yet. playing a muter in this game. hit sixth level. come tenth im going into war weaver... then back to wiz. quicken is on my must have list. he allows fearsome grapple as a swift....
the knocking it back a level is a good idea. give alittle, take alittle.
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