Pink
2010-04-13, 11:52 PM
"Arrow! Black Arrow! I have saved you to the last. You have never failed me and always I have recovered you. I had you from my father and he from of old. If ever you came from the forges of the true king under the Mountain, go now and speed well!"
-Bard I, King of Dale ("The Hobbit" by J. R. R. Tolkien)
Prerequisites:
Skills: Craft(bowmaking) 8 ranks
Proficiency: Longbow, Comp. Longbow, Shortbow, or Comp. Shortbow
Feats: Point Blank Shot, Precise Shot, Quickdraw
Special: Must have successfully recovered an arrow that delivered the final blow to an opponent. It takes a DC15 Heal check to safely recover an arrow from a felled enemy.
HD: d10
Class Skills: Balance (Dex), Climb (Str), Craft (Int), Handle Animal(Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Move Silently (Dex), Perform (Cha), Profession (Wis), Spot (Wis), Survival(Wis), Swim (Str), and Tumble (Dex)
Skill Points at each additional level
4 + Int modifier
Peerless Archer
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|
+1|
+2|
+0|
+0|Expert Bowyer, Legendary Arrow +1 (1 Arrow), Call the Name, Ranged Sneak Attack +1d6 (30'), Threaten (5')
2nd|
+2|
+3|
+0|
+0|Legendary Arrow Enhancement +1 (2 Arrows), Through Wind and Rain, Peerless Archery Trick
3rd|
+3|
+3|
+1|
+1|Legendary Arrow +2 (3 Arrows), Power Shot, Ranged Sneak Attack +2d6 (30')
4th|
+4|
+4|
+1|
+1|Legendary Arrow Enhancement +2 (4 Arrows), Peerless Archery Trick
5th|
+5|
+4|
+1|
+1|Legendary Arrow +3 (5 Arrows), Ranged Sneak Attack +2d6 (60')
6th|
+6|
+5|
+2|
+2|Legendary Arrow Enhancement +3 (6 Arrows), Threaten (10'), Peerless Archery Trick
7th|
+7|
+5|
+2|
+2|Legendary Arrow +4 (7 Arrows), Ranged Sneak Attack +3d6 (60')
8th|
+8|
+6|
+2|
+2|Legendary Arrow Enhancement +4 (8 Arrows), Through Wind and Rain and Storm, Peerless Archery Trick
9th|
+9|
+6|
+3|
+3|Legendary Arrow +5 (9 Arrows), Ranged Sneak Attack +3d6 (90')
10th|
+10|
+7|
+3|
+3|Legendary Arrow Enhancement +5 (10 Arrows), Threaten (15'), Peerless Archery Trick[/table]
Weapon and Armor Proficiency:
A Peerless Archer gains no proficiency with any weapon or type of armor.
Expert Bowyer: At 1st level, an archer gains a +3 bonus on all Craft(bowmaking) skill checks.
Legendary Arrow(Su): A peerless archer's arrows are just as legendary as their skill. These arrows often have their own names or a unique appearance. At 1st level a peerless archer gains a legendary arrow. This arrow never breaks after being fired from a bow, whether it hits or misses its target, and can always be recovered, provided that the arrow is not destroyed by falling into a harmful substance (ie, lava), and the body of the slain foe is not inaccessible. A Legendary Arrow may still be broken by other methods.
A peerless archer’s legendary arrow improves as the character gains higher levels. At 1st level and every second level thereafter, the legendary arrow gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).
At 2nd level, a peerless archer may add any allowable weapon special ability that has an enhancement bonus value of +1 to the legendary arrow. At every second level beyond 2nd (4th, 6th, 8th, 10th), the value of the enhancement a legendary arrow can have improves to +2, +3, +4, and +5 respectively. A peerless archer can choose any combination of weapon special abilities that does not exceed the total allowed by the peerless archer’s level. The weapon abilities stay the same each time the legendary arrow is used.
At 2nd level and every level thereafter, a peerless archer may have an additional legendary arrow, to a maximum of 10 legendary arrows at level 10. Each new legendary arrow has the maximum enhancement bonus and weapon special ability value of a peerless archer's level. However, each legendary arrow may have different weapon special abilities (ie, a 3rd level peerless archer has one legendary arrow that is a +2 Flaming arrow, and another legendary arrow that is a +2 Arrow of Giant Bane)
To obtain new legendary arrows (and replace those lost or destroyed), a peerless archer must recover an arrow that has delivered the final blow to an opponent (Requiring a DC15 Heal check to safely remove the arrow). If such an arrow is magical, it keeps it's original enhancement and special abilities, only increasing if the abilities of a legendary arrow surpass the original. If a peerless archer is already at their maximum amount of legendary arrows, they may not 'stockpile' such potential replacements. A new legendary arrow that replaces a legendary arrow that has been lost or destroyed need not have the same special abilities as the previous. If a peerless archer is capable of retrieving a legendary arrow and chooses not to, they are not able to gain a replacement until they either retrieve it or receive atonement.
A peerless archer's legendary arrow fired by someone beside the peerless archer functions as per it's abilities, but suffers the regular chance of being destroyed as other ammunition.
Call the Name(Su): As a swift action a Peerless Archer may call the name of one of their legendary arrows. If the arrow is within 100 ft, it returns to the quiver of the Peerless Archer. The distance of this ability increases by 100 ft per level of Peerless Archer past the first.
Ranged Sneak Attack: At 1st level, a peerless archer gains the ability to execute a ranged sneak attack if they catch an opponent unable to defend himself from attack.
A peerless archer loses this ability when fighting in medium or heavy armor.
Any time the peerless archer's opponent would be denied his Dexterity bonus to Armor Class (whether he actually has a Dexterity bonus of not), the peerless archer's ranged attack deals +1d6 points of damage.
This extra damage increase to +2d6 at 3rd level and +3d6 at 7th level.
Should the peerless archer score a critical hit with a sneak attack, this extra damage is not multiplied.
It takes precision and penetration to hit a vital spot, so the ranged attacks can only count as sneak attacks if the target is no farther than 30 feet away. This increases to 60' at 5th level, and 90' at 9th level.
A peerless archer can only sneak attack living creatures with discernible anatomies - undead constructs, oozes, plants and incorporeal creature lack vital areas to strike. Additionally, any creature immune to critical hits is similarly immune to sneak attacks.
The peerless archer must be able to see the target well enough to pick out a vital spot.
The peerless archer cannot sneak attack while striking at a creature with concealment (unless it is overcome by improved precise shot or a similar method) or by striking at the limbs of a creature whose vitals are not in their line of sight.
If the peerless archer gets a sneak attack bonus from another source (Such as rogue levels), the bonuses to damage stack, and may be made at the maximum distance of the Peerless Archer instead of the regular class.
Threaten: At 1st level, a peerless archer gains the ability to threaten nearby areas with a bow as if it were a melee weapon. This special ability is lost when fighting in medium or heavy armor. While wielding a bow, a Peerless Archer is considered armed, does not provoke Attacks of Opportunity when firing their bow, and threatens an area of 5' as though wielding a melee weapon. Any attacks of opportunity a peerless archer delivers this way are normal ranged attacks, and count against the maximum number of attacks of opportunity per round.
At 5th level, a Peerless Archer's bow threatens an area of up to 10 feet away.
At 10th level, a Peerless Archer's bow threatens an area of up to 15 feet away.
Through Wind and Rain (and Storm): At 2nd level, a peerless archer gains the ability to fire accurately, even during inclimate weather.
A peerless archer may make a ranged attack with their bow without penalty through weather effects that would normally apply a penalty to the attack, while within one range increment of the peerless archer's bow. Any weather effect that would make ranged attack impossible still prevents the use of arrows.
At 8th level, this ability increases to allow a peerless archer to make a ranged attack with their bow without penalty in all weather effects, including magically created effects and those that would otherwise make attacking with arrows impossible, while within one range increment of the peerless archer's bow.
A peerless archer loses this ability when fighting in medium or heavy armor.
Peerless Archery Tricks: A Peerless Archer is able to perform supernatural feats with their legendary arrows, sometimes turning a simple arrow into a fireball, other times firing one arrow to cause a hail of arrows to rain down on their opponents. At 2nd level and each even level thereafter, a Peerless Archer learns a special trick that they can perform with their legendary arrows. A Peerless Archer must select the trick learned when they gain the level, and once selected, the choice cannot later be changed. Unless otherwise stated a Peerless Archer can’t select the same stunt more than once. A Peerless Archer cannot perform these tricks when fighting in medium or heavy armor.
Arrow of Penetration: As a standard action, a Peerless Archer may fire one of their legendary arrows as a 60' line area attack. The attack roll is made as normal, applying all modifiers, and is used as a save DC vs Reflex for half damage. A Peerless Archer may take a -5 penalty to increase the length of the line by 30'. This extra distance does not incur a penalty for going beyond the range increment of the bow. This penalty may not exceed their base attack bonus.
Blinding Arrow: As a standard action, a Peerless Archer creates a wound that blocks their opponents vision. The attack roll is made as normal and if successful, in addition to dealing damage the target is blinded. They must receive healing equal to the damage received by the Blinding Arrow attack to regain vision. This trick can only be used once per day per legendary arrow. The same legendary arrow can not be used with Blinding Arrow more than once a day.
Deadly Bane: This ability can only be used with a legendary arrow that has the 'Bane' special ability. As a standard action a Peerless Archer can make a death attack against a creature that is shares the type or subtype designated by the Bane special ability. An attack roll is made as normal, applying all modifiers, and if the attack is successful the attack roll is used as a save DC vs Fortitude to negate. If the death attack is negated, the arrow deals damage as normal. This death attack can only be used once per day with each legendary arrow. The same legendary arrow can not be used with Deadly Bane more than once a day. If the designated foe of a Bane arrow has a racial ability that provides immunity to death attacks, it reduces them to 0 HP on a failed save.
Elemental Boost: This ability can only be used with a legendary arrow that has a special ability that deals extra energy damage on a successful hit. When a legendary arrow is used it deals an additional 10 elemental damage per enhancement bonus on the arrow on a successful attack (Ie, a +2 Fiery Arrow deals +20 fire damage). If a legendary arrow has more than one ability that deals extra elemental damage, the Peerless Archer must choose before the attack which ability is used to determine the energy type of the extra damage. This trick can be taken multiple times, each time it's taken it increases the extra damage by 10 per enhancement bonus. This trick can only be used once per day per legendary arrow. The same legendary arrow cannot be used with Elemental Boost more than once a day.
Fill the Quiver: When using the 'Call the Name' class ability, a Peerless Archer returns all arrows within range to their quiver.
Legendary Barrage: As a full-round action, a Peerless Archer may fire all of their legendary arrows in a rapid fire barrage. Treat as a full-attack action, except that the Peerless Archer gets a number of additional attacks at their full base attack bonus per legendary arrow they choose to fire as part of that attack. This trick can only be used once a day. This trick can be taken multiple times, each time it's taken it can be used an additional time per day.
Pinning Arrow: As a standard action, a Peerless Archer may fire one of their legendary arrows and pin an opponent to the wall behind them. This trick may only be used is an opponent is adjacent to a solid wall or supporting object. The attack roll is made as normal and if successful, in addition to dealing damage the target is pinned immobile (but not helpless) to the wall. They must make either a strength check or an escape artist with a DC equal to the attack roll that pinned them. The arrows can also be removed as a standard action by another. This trick can only be used once per day per legendary arrow. The same legendary arrow cannot be used with Elemental Boost more than once a day.
Rain of Arrows: As a standard action, a Peerless Archer may fire one of their legendary arrows as a 10 ft radius spread area attack within one range increment. The attack roll is made as normal, applying all modifiers, and is used as a save DC vs Reflex for half damage. A Peerless Archer may take a -5 penalty to increase the size of the radius by 5'. This penalty may not exceed their base attack bonus.
Power Shot: At 3rd level, a peerless archer learns how to make devastatingly powerful bowshots.
On their action, before making any attack rolls, a peerless archer may choose to subtract a number from all ranged attack rolls and add the same number to all ranged damage rolls. This number may not exceed their base attack bonus. The penalty on attack rolls and bonus on damage rolls apply until the peerless archer's next round.
Design Notes and Such
Alright, so in my game, one of my players asked me about peerless archer. Neither of us having a book at the time, he described it to me briefly and it sounded alright. When I get to actually looking it up though, well, I find it's 3.0, so I figure I'm gonna have to convert stuff anyway (Heh, yeah right, not hard to switch some skills up), so I look over it in detail and don't like what I see. Making magical ammunition, but still paying exp and gold, not to mention the down time required. A class ability that is basically Improved precise shot. It wasn't too impressive beyond the ranged power attack and the threaten. So I decided to give it a tweak, and this is what turned up. I may get around to adding a more proper fluff and such to it, and add it to the homebrew archive here if it's well received.
I want to know what people think of this though. Are the abilities too varied? Do they not mesh into a good cohesive whole? I am stepping on the toes of a PrC that already does something like this? Is anything overpowered? (doubtful, I mean, it's archery, hard to make that overpowered in 3.5)
So please, read, criticize, and most importantly, comment.
Version 1.1: Okay, so took some of the initial criticism and have revamped it to add some active abilities and more arrows and such. Please tell me what you think of it, as well as give any suggestions for some new Arrow Tricks.
Version 1.2: Made some corrections to abilities, changed somethings up, mostly Threaten and Elemental Boost. Pretty happy with this. Still, suggestions, criticism and new Arrow Tricks are encouraged and welcome. Also looking for anybody willing to playtest it and tell me how it goes.
-Bard I, King of Dale ("The Hobbit" by J. R. R. Tolkien)
Prerequisites:
Skills: Craft(bowmaking) 8 ranks
Proficiency: Longbow, Comp. Longbow, Shortbow, or Comp. Shortbow
Feats: Point Blank Shot, Precise Shot, Quickdraw
Special: Must have successfully recovered an arrow that delivered the final blow to an opponent. It takes a DC15 Heal check to safely recover an arrow from a felled enemy.
HD: d10
Class Skills: Balance (Dex), Climb (Str), Craft (Int), Handle Animal(Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Move Silently (Dex), Perform (Cha), Profession (Wis), Spot (Wis), Survival(Wis), Swim (Str), and Tumble (Dex)
Skill Points at each additional level
4 + Int modifier
Peerless Archer
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|
+1|
+2|
+0|
+0|Expert Bowyer, Legendary Arrow +1 (1 Arrow), Call the Name, Ranged Sneak Attack +1d6 (30'), Threaten (5')
2nd|
+2|
+3|
+0|
+0|Legendary Arrow Enhancement +1 (2 Arrows), Through Wind and Rain, Peerless Archery Trick
3rd|
+3|
+3|
+1|
+1|Legendary Arrow +2 (3 Arrows), Power Shot, Ranged Sneak Attack +2d6 (30')
4th|
+4|
+4|
+1|
+1|Legendary Arrow Enhancement +2 (4 Arrows), Peerless Archery Trick
5th|
+5|
+4|
+1|
+1|Legendary Arrow +3 (5 Arrows), Ranged Sneak Attack +2d6 (60')
6th|
+6|
+5|
+2|
+2|Legendary Arrow Enhancement +3 (6 Arrows), Threaten (10'), Peerless Archery Trick
7th|
+7|
+5|
+2|
+2|Legendary Arrow +4 (7 Arrows), Ranged Sneak Attack +3d6 (60')
8th|
+8|
+6|
+2|
+2|Legendary Arrow Enhancement +4 (8 Arrows), Through Wind and Rain and Storm, Peerless Archery Trick
9th|
+9|
+6|
+3|
+3|Legendary Arrow +5 (9 Arrows), Ranged Sneak Attack +3d6 (90')
10th|
+10|
+7|
+3|
+3|Legendary Arrow Enhancement +5 (10 Arrows), Threaten (15'), Peerless Archery Trick[/table]
Weapon and Armor Proficiency:
A Peerless Archer gains no proficiency with any weapon or type of armor.
Expert Bowyer: At 1st level, an archer gains a +3 bonus on all Craft(bowmaking) skill checks.
Legendary Arrow(Su): A peerless archer's arrows are just as legendary as their skill. These arrows often have their own names or a unique appearance. At 1st level a peerless archer gains a legendary arrow. This arrow never breaks after being fired from a bow, whether it hits or misses its target, and can always be recovered, provided that the arrow is not destroyed by falling into a harmful substance (ie, lava), and the body of the slain foe is not inaccessible. A Legendary Arrow may still be broken by other methods.
A peerless archer’s legendary arrow improves as the character gains higher levels. At 1st level and every second level thereafter, the legendary arrow gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).
At 2nd level, a peerless archer may add any allowable weapon special ability that has an enhancement bonus value of +1 to the legendary arrow. At every second level beyond 2nd (4th, 6th, 8th, 10th), the value of the enhancement a legendary arrow can have improves to +2, +3, +4, and +5 respectively. A peerless archer can choose any combination of weapon special abilities that does not exceed the total allowed by the peerless archer’s level. The weapon abilities stay the same each time the legendary arrow is used.
At 2nd level and every level thereafter, a peerless archer may have an additional legendary arrow, to a maximum of 10 legendary arrows at level 10. Each new legendary arrow has the maximum enhancement bonus and weapon special ability value of a peerless archer's level. However, each legendary arrow may have different weapon special abilities (ie, a 3rd level peerless archer has one legendary arrow that is a +2 Flaming arrow, and another legendary arrow that is a +2 Arrow of Giant Bane)
To obtain new legendary arrows (and replace those lost or destroyed), a peerless archer must recover an arrow that has delivered the final blow to an opponent (Requiring a DC15 Heal check to safely remove the arrow). If such an arrow is magical, it keeps it's original enhancement and special abilities, only increasing if the abilities of a legendary arrow surpass the original. If a peerless archer is already at their maximum amount of legendary arrows, they may not 'stockpile' such potential replacements. A new legendary arrow that replaces a legendary arrow that has been lost or destroyed need not have the same special abilities as the previous. If a peerless archer is capable of retrieving a legendary arrow and chooses not to, they are not able to gain a replacement until they either retrieve it or receive atonement.
A peerless archer's legendary arrow fired by someone beside the peerless archer functions as per it's abilities, but suffers the regular chance of being destroyed as other ammunition.
Call the Name(Su): As a swift action a Peerless Archer may call the name of one of their legendary arrows. If the arrow is within 100 ft, it returns to the quiver of the Peerless Archer. The distance of this ability increases by 100 ft per level of Peerless Archer past the first.
Ranged Sneak Attack: At 1st level, a peerless archer gains the ability to execute a ranged sneak attack if they catch an opponent unable to defend himself from attack.
A peerless archer loses this ability when fighting in medium or heavy armor.
Any time the peerless archer's opponent would be denied his Dexterity bonus to Armor Class (whether he actually has a Dexterity bonus of not), the peerless archer's ranged attack deals +1d6 points of damage.
This extra damage increase to +2d6 at 3rd level and +3d6 at 7th level.
Should the peerless archer score a critical hit with a sneak attack, this extra damage is not multiplied.
It takes precision and penetration to hit a vital spot, so the ranged attacks can only count as sneak attacks if the target is no farther than 30 feet away. This increases to 60' at 5th level, and 90' at 9th level.
A peerless archer can only sneak attack living creatures with discernible anatomies - undead constructs, oozes, plants and incorporeal creature lack vital areas to strike. Additionally, any creature immune to critical hits is similarly immune to sneak attacks.
The peerless archer must be able to see the target well enough to pick out a vital spot.
The peerless archer cannot sneak attack while striking at a creature with concealment (unless it is overcome by improved precise shot or a similar method) or by striking at the limbs of a creature whose vitals are not in their line of sight.
If the peerless archer gets a sneak attack bonus from another source (Such as rogue levels), the bonuses to damage stack, and may be made at the maximum distance of the Peerless Archer instead of the regular class.
Threaten: At 1st level, a peerless archer gains the ability to threaten nearby areas with a bow as if it were a melee weapon. This special ability is lost when fighting in medium or heavy armor. While wielding a bow, a Peerless Archer is considered armed, does not provoke Attacks of Opportunity when firing their bow, and threatens an area of 5' as though wielding a melee weapon. Any attacks of opportunity a peerless archer delivers this way are normal ranged attacks, and count against the maximum number of attacks of opportunity per round.
At 5th level, a Peerless Archer's bow threatens an area of up to 10 feet away.
At 10th level, a Peerless Archer's bow threatens an area of up to 15 feet away.
Through Wind and Rain (and Storm): At 2nd level, a peerless archer gains the ability to fire accurately, even during inclimate weather.
A peerless archer may make a ranged attack with their bow without penalty through weather effects that would normally apply a penalty to the attack, while within one range increment of the peerless archer's bow. Any weather effect that would make ranged attack impossible still prevents the use of arrows.
At 8th level, this ability increases to allow a peerless archer to make a ranged attack with their bow without penalty in all weather effects, including magically created effects and those that would otherwise make attacking with arrows impossible, while within one range increment of the peerless archer's bow.
A peerless archer loses this ability when fighting in medium or heavy armor.
Peerless Archery Tricks: A Peerless Archer is able to perform supernatural feats with their legendary arrows, sometimes turning a simple arrow into a fireball, other times firing one arrow to cause a hail of arrows to rain down on their opponents. At 2nd level and each even level thereafter, a Peerless Archer learns a special trick that they can perform with their legendary arrows. A Peerless Archer must select the trick learned when they gain the level, and once selected, the choice cannot later be changed. Unless otherwise stated a Peerless Archer can’t select the same stunt more than once. A Peerless Archer cannot perform these tricks when fighting in medium or heavy armor.
Arrow of Penetration: As a standard action, a Peerless Archer may fire one of their legendary arrows as a 60' line area attack. The attack roll is made as normal, applying all modifiers, and is used as a save DC vs Reflex for half damage. A Peerless Archer may take a -5 penalty to increase the length of the line by 30'. This extra distance does not incur a penalty for going beyond the range increment of the bow. This penalty may not exceed their base attack bonus.
Blinding Arrow: As a standard action, a Peerless Archer creates a wound that blocks their opponents vision. The attack roll is made as normal and if successful, in addition to dealing damage the target is blinded. They must receive healing equal to the damage received by the Blinding Arrow attack to regain vision. This trick can only be used once per day per legendary arrow. The same legendary arrow can not be used with Blinding Arrow more than once a day.
Deadly Bane: This ability can only be used with a legendary arrow that has the 'Bane' special ability. As a standard action a Peerless Archer can make a death attack against a creature that is shares the type or subtype designated by the Bane special ability. An attack roll is made as normal, applying all modifiers, and if the attack is successful the attack roll is used as a save DC vs Fortitude to negate. If the death attack is negated, the arrow deals damage as normal. This death attack can only be used once per day with each legendary arrow. The same legendary arrow can not be used with Deadly Bane more than once a day. If the designated foe of a Bane arrow has a racial ability that provides immunity to death attacks, it reduces them to 0 HP on a failed save.
Elemental Boost: This ability can only be used with a legendary arrow that has a special ability that deals extra energy damage on a successful hit. When a legendary arrow is used it deals an additional 10 elemental damage per enhancement bonus on the arrow on a successful attack (Ie, a +2 Fiery Arrow deals +20 fire damage). If a legendary arrow has more than one ability that deals extra elemental damage, the Peerless Archer must choose before the attack which ability is used to determine the energy type of the extra damage. This trick can be taken multiple times, each time it's taken it increases the extra damage by 10 per enhancement bonus. This trick can only be used once per day per legendary arrow. The same legendary arrow cannot be used with Elemental Boost more than once a day.
Fill the Quiver: When using the 'Call the Name' class ability, a Peerless Archer returns all arrows within range to their quiver.
Legendary Barrage: As a full-round action, a Peerless Archer may fire all of their legendary arrows in a rapid fire barrage. Treat as a full-attack action, except that the Peerless Archer gets a number of additional attacks at their full base attack bonus per legendary arrow they choose to fire as part of that attack. This trick can only be used once a day. This trick can be taken multiple times, each time it's taken it can be used an additional time per day.
Pinning Arrow: As a standard action, a Peerless Archer may fire one of their legendary arrows and pin an opponent to the wall behind them. This trick may only be used is an opponent is adjacent to a solid wall or supporting object. The attack roll is made as normal and if successful, in addition to dealing damage the target is pinned immobile (but not helpless) to the wall. They must make either a strength check or an escape artist with a DC equal to the attack roll that pinned them. The arrows can also be removed as a standard action by another. This trick can only be used once per day per legendary arrow. The same legendary arrow cannot be used with Elemental Boost more than once a day.
Rain of Arrows: As a standard action, a Peerless Archer may fire one of their legendary arrows as a 10 ft radius spread area attack within one range increment. The attack roll is made as normal, applying all modifiers, and is used as a save DC vs Reflex for half damage. A Peerless Archer may take a -5 penalty to increase the size of the radius by 5'. This penalty may not exceed their base attack bonus.
Power Shot: At 3rd level, a peerless archer learns how to make devastatingly powerful bowshots.
On their action, before making any attack rolls, a peerless archer may choose to subtract a number from all ranged attack rolls and add the same number to all ranged damage rolls. This number may not exceed their base attack bonus. The penalty on attack rolls and bonus on damage rolls apply until the peerless archer's next round.
Design Notes and Such
Alright, so in my game, one of my players asked me about peerless archer. Neither of us having a book at the time, he described it to me briefly and it sounded alright. When I get to actually looking it up though, well, I find it's 3.0, so I figure I'm gonna have to convert stuff anyway (Heh, yeah right, not hard to switch some skills up), so I look over it in detail and don't like what I see. Making magical ammunition, but still paying exp and gold, not to mention the down time required. A class ability that is basically Improved precise shot. It wasn't too impressive beyond the ranged power attack and the threaten. So I decided to give it a tweak, and this is what turned up. I may get around to adding a more proper fluff and such to it, and add it to the homebrew archive here if it's well received.
I want to know what people think of this though. Are the abilities too varied? Do they not mesh into a good cohesive whole? I am stepping on the toes of a PrC that already does something like this? Is anything overpowered? (doubtful, I mean, it's archery, hard to make that overpowered in 3.5)
So please, read, criticize, and most importantly, comment.
Version 1.1: Okay, so took some of the initial criticism and have revamped it to add some active abilities and more arrows and such. Please tell me what you think of it, as well as give any suggestions for some new Arrow Tricks.
Version 1.2: Made some corrections to abilities, changed somethings up, mostly Threaten and Elemental Boost. Pretty happy with this. Still, suggestions, criticism and new Arrow Tricks are encouraged and welcome. Also looking for anybody willing to playtest it and tell me how it goes.