littlebottom
2010-04-14, 06:22 PM
right, i have (at my local gaming club) announced that i will be running a 1v1 tournament of level 1s. this will include approx 7 people give or take, but either way, i am making a character too, even though i will be running the other 1v1 fights, to make sure its all fair and done properly, in 1v1 with me as one of them its like 1 player vurses a fairly matched npc, so i shall play straight against them in that respect, no cheating though obviously, where as i might change my roll in the normal game to help someone out or such, it will be all fair..
i was just wondering what people could come up with for me to play? in this situation, what character do you think i should play? why? im asking this rather than just doing it because i feel that this way, i can get a varied set of opinions rather than just my own view.
i do of course wish to win, its just im the one who GMs so i know the system well. there is another though who also knows the system well having read through the book a couple of times, i fear he will beat me by making an amazing character, or finding some loophole i didnt notice, or didnt wish to exploit.
ultimately, this is anything in the main rule book is allowed, the only restraints are such things like "artifacts" have to be ran by me. im not having someone take an artifact they just made up that lets them attack 20 times a turn even if they are hit. so other than that, feel free to use any little rule. give suggestions, advice, criticism. its all in good fun. im contemplating allowing the winner of each battle to level up too, so possible room for improvement after first win or so. also i will be making "battlegrounds" some will be open with lots of ledges and falls, some might be low roofed maze. that sort of thing, to allow certain abilitys to become more usefull if used right, and others less. (like flying in a low roofed building doesnt really help.)
so without trying to be too broken, what can you think of (Yes you can take disadvantages that are not really a disadvantage in such a short tournament just for the points, like being terminally ill "you will die in a month" "oh thats fine the tournaments only a week long" sort of thing)
i was just wondering what people could come up with for me to play? in this situation, what character do you think i should play? why? im asking this rather than just doing it because i feel that this way, i can get a varied set of opinions rather than just my own view.
i do of course wish to win, its just im the one who GMs so i know the system well. there is another though who also knows the system well having read through the book a couple of times, i fear he will beat me by making an amazing character, or finding some loophole i didnt notice, or didnt wish to exploit.
ultimately, this is anything in the main rule book is allowed, the only restraints are such things like "artifacts" have to be ran by me. im not having someone take an artifact they just made up that lets them attack 20 times a turn even if they are hit. so other than that, feel free to use any little rule. give suggestions, advice, criticism. its all in good fun. im contemplating allowing the winner of each battle to level up too, so possible room for improvement after first win or so. also i will be making "battlegrounds" some will be open with lots of ledges and falls, some might be low roofed maze. that sort of thing, to allow certain abilitys to become more usefull if used right, and others less. (like flying in a low roofed building doesnt really help.)
so without trying to be too broken, what can you think of (Yes you can take disadvantages that are not really a disadvantage in such a short tournament just for the points, like being terminally ill "you will die in a month" "oh thats fine the tournaments only a week long" sort of thing)