ReagentMetatron
2010-04-14, 11:45 PM
I'm working on a one shot for a bunch of Level twelve characters for this weekend. The final Encounter is going to involve a pretty odd monster. The idea is that it's acting as the defense system for the core of a Hellfire Engine that the players need to destroy. The monster itself is a huge stationary Construct that shifts between three states. The basic details are as follows.
As a move action, the Core shifts to any one of the two states it is not currently in. This is an action it must take every round. It cannot linger in a form.
Rage State: In Rage State, the Core absorbs all spells cast on it, as though surrounded by an Anti-magic cone. It can cast spells that do either Fire or Electricity damage in this form (up to 4th level).
Sorrow State: In Sorrow State, the Core deals back half of all melee damage dealt to it back on the user. A Fort save halves that damage, making it a quarter overall. The Core can also summon devils to assist it, (though I'm still working on which devils, specifically, and how many/easily.)
Joy State: In Joy State, the Core absorbs all healing spells cast, taking them away from the recipient. A Will save for the caster splits this between the target and the core. The core can then heal itself up to its absorbed points as a standard action.
I'm looking for thoughts and criticisms, as well as advice for the blank spots. This is my first Homebrew.
As a move action, the Core shifts to any one of the two states it is not currently in. This is an action it must take every round. It cannot linger in a form.
Rage State: In Rage State, the Core absorbs all spells cast on it, as though surrounded by an Anti-magic cone. It can cast spells that do either Fire or Electricity damage in this form (up to 4th level).
Sorrow State: In Sorrow State, the Core deals back half of all melee damage dealt to it back on the user. A Fort save halves that damage, making it a quarter overall. The Core can also summon devils to assist it, (though I'm still working on which devils, specifically, and how many/easily.)
Joy State: In Joy State, the Core absorbs all healing spells cast, taking them away from the recipient. A Will save for the caster splits this between the target and the core. The core can then heal itself up to its absorbed points as a standard action.
I'm looking for thoughts and criticisms, as well as advice for the blank spots. This is my first Homebrew.