zagan
2010-04-16, 10:02 AM
http://img580.imageshack.us/img580/223/feralbyaethyrcall.jpg
A Divided Elf
Divided Template:
The Divided Template can be add to any non-Animal, a divided creature is separate in two part the body and the spirit. The body become animal-like reverting to instinct and basic training only and the spirit is confined inside the body only able to give order.
Size and type: Size remain unchanged, type change to Animal.
Despite the fact that the spirit is can be inteligent the creature act most of time by following his animal instinct.
Hit Dice: All racial Hit dice (including those gain after the application of this template) become d8
Speed:
-All movement speed of the body increase by +10ft, if he has a fly speed it’s maneuvrability increase by one step to a maximum of perfect
-The spirit speed become 0ft, he can only move with the body and can never leave it for any reason.
Armor class:
-The body gain a +2 bonus to natural armor.
-The spirit armor class remain unchanged, but it’s mostly irrevelant
Base Attack Bonus: Bab change to 3/4 racial Hit dice
Attack:
-The body gain two claw attack.
-The spirit can’t attack.
Full attack:
-The body can use his claw as primary attack or secondary attack with a -5 penality
-The spirit can’t use physical action in consequence he can't attack.
Damage:
-The body claw attack deal damage depending on their size, 1d4 for medium (1d3 for Small, 1d6 for Large) creature + Str mod if used as primary attack, +1/2 Str mod if used as secondary.
Special abilities:
-The body retains all its special abilities but can’t cast any spell or manifest any power and can’t use any spell-like abilities, psi-like abilities or supernatural abilities unless they are passive. (Like an energy draining ability that bestow negative level on any succesful attack)
-The spirit can't use special abilities that require physical action and gain Burst of Control(Ex) see below. If the base creature posses the ability to cast spell or manifest power (or similar) the spirit can still use them but only on the body (spell/power with a range of personal or touch) and only if they don’t require any verbal, material or somantic component (or similar)
Special qualities:
-The body lose all the trait from it’s previous type but otherwise retains all its special quality but can’t use any supernatural qualities unless they are constantly active.
-The spirit lose all special qualities.
Base save Bonus:
-The body gain a good Fortitude and Reflex save, Will become poor.
-The spirit saves are irrevelant.
Abilities: A Divided gain +4 strength, +4 dex, +4 con. And that the body usually behaves in the manner of an animal with an intelligence of 2.
-The body behave and is affect by spell or effect as if his inteligence was 2.
-The spirit stat remain the same and can influence the body with handle animal check or by using Burst of controle.
Skills: A Divided gain 2+Int (use the spirit Int mod) skill point per hit dice (x4 for the first) Handle animal is always a class skill for a Divided creature.
-The body can’t use any int based skill and because he can’t talk he might be bared from using other skill (like perform (oratory) or diplomacy)
-The spirit gain a +4 racial bonus on handle animal when he use it on the body.
Tricks:
-The body know six trick as normal for an animal with an Int of 2, but also gain 1 bonus trick for every 2 hit dice it posses.
-The spirit must use handle animal to make the body do any specific action otherwise the body will only follow it’s instinct either fleeing or attacking any hostile looking creature with no strategy.
In addition the spirit can handle the body as a free action or push it as a move action. (See the handle animal skill for more detail)
Feats: A Divided feat are unchanged but see below: (for the purpose of qualifying for feat a divided use either the body or the spirit ability score whichever is the most advantageous)
-The body can’t use any feat that require intense study, or non-instinctive action like Metamagic, Metapsionic, Item creation, Divine, and Wild feat on the other hand he could use most Figther feat.
-The spirit can’t use any feat that require interacting with the physical world, such as Combat reflexe
Challenge Rating: +1
Alignement:
-The body is always neutral.
-The spirit keep the alignement of the base creature.
Level adjustement: +1
Burst of Control(Ex): As a swift action, a number a time per day equal to the Divided constitution modifier, the spirit can take controle of the body and take any combinaison of full-round action, standard action or move action the body is able to make. At the end of the round the body take controle back and the spirit take a -10 penality to Handle animal for 1 minute.
*Note on cosmetic change: A Divided exterior barely change from before only a little more muscular and with claw on their hand. However they are often pretty dirty and their are rarely corectly worn.
Divided creature and spell:
Spell that target animal They affect the Divided creature normally for the same reason any spell that can’t target animal (Enlarge person for example) don’t work.
Charm and Compulsion: They work normally, the two “mind” are just two part of a whole.
Evil/Good/Law/Chaos: Spell that only affect target of certain alignement work depending on the spirit alignement.
Speak with animal: The caster can talk to either the body or the spirit.
Detect thoughts: The caster hear the thoughts of the spirit and it give him the Int score of both body and spirit
Telepathic Bond (all version): This can be used to communicate with the spirit
(A fairly complete list of trick can be found on Crystal Keep in the Skills and Actions pdf page 27)
New trick:
[/I]Drink(DC 20)[/I]: The animal drink from an indicated source, if he posses prehensil member he may drink from a vial but in this case it’s a full-round action that provoque attack of opportunity.
[/I]Don(DC 25)[/I]: Only animal with prehensil limb can learn this trick. The animal don clothes or armor this take twices as much time as normal.
[/I]Flank(DC 20)[/I]: The animal attempt to provide flanking for an ally against a specific creature.
[/I]Follow(DC 20)[/I]: The animal follow the allied creature you indicated, walking/flying/swimming 5 feet from them.
[/I]Obey(DC 20)[/I]: The animal follow the order of the indicated creature he know.
[/I]Rage(DC 20)[/I]: If the animal can rage he does so at your command. When raging the DC for all handle animal check is raised by 5 with this animal.
The Template Project (http://www.giantitp.com/forums/showthread.php?p=8492255#post8492255)
Designer note:
This template is the one I'm the less sure about, I very much doubt that any player will want to take it after all using handle animal to do anything is not fun. Still if something want to use I want it to be viable.
It's the template with highest stat bonus.
Here's the feat for it:
Extra Burst of Control [Template]
You have a great influence on your body
Prerequisite
Divided template
Benefit
You can use Burst of control three more time per day
Animal Feeling [Template]
Animal instinctively know that your like them
Prerequisite
Divided template, Cha 13
Benefit
Wild animal you encounter have an attitude of friendly toward you, this mean that unless ordered to or controled they only attack you in self defense.
In addition you gain a +4 bonus on handle animal check for the purpose of teaching trick to an animal
Divided Mind [Template]
Your double mind allow you to better resist control
Prerequisite
Divided template, Wis 13
Benefit
If you failled a saving throw against a charm or compulsion effect you get a second save with the same DC in the round following the failled save.
Rapid Push [Template]
You can better control the body
Prerequisite
Divided template, Handle animal 6 rank
Benefit
You can push the body as a free action instead of a move action
In addition
Project Spirit [Template]
For brief period ot time you can control other animal
Prerequisite
Divided template, Handle animal 9 rank, Concentration 4 rank
Benefit
Three time per day as a full round action that provoque attack of opportunity you can make your body touch an animal without the divided template and transfer your spirit inside it for 1 minute. The animal is allowed a will save to resist the transfer, DC equal to 10 + half your hit dice + your Charisma modifier. You can control the animal the same way you control your original body and the animal is considered to know the following trick: attack, attack unusual creature, down, guard, stay and work. In the meantime your original body stay in place taking the total defense action every round if he taken below half his HP total he immediately flee as far as he can until the minute end. If the animal you inhabit is killed while your style in control you immediately return to the body and you are dazed for 1 round, you can also end your control as a free action any time.
Greater Project Spirit [Template]
You great experience in controlling animal allow you to controle other kind of creature
Prerequisite
Divided template, Handle animal 15 rank, Concentration 7 rank, Project Spirit
Benefit
Once per day when using your project spirit ability you can attempt to controle a creature other than an animal, the creature must have an inteligence score of 2, 1 or being mindless. This otherwise work exactly as Project spirit and the creature know the same trick and respond to handle animal as if he was one. The creature can’t use any spell, power, spell-like, psi-like or supernatural ability while you control it unless these ability are passive.
One more feat by sidhe3141
Animalistic Spell [Template] [Metamagic]
Prerequisites: Divided template, caster level 1st.
Benefit: An animalistic spell requires no somatic, verbal, or material components or foci of negligible cost. However, it may only be cast while in a form with the Divided template, may not be cast defensively, and if the caster's body takes any sort of action, the caster must make a Concentration check as though casting defensively or lose the spell. The caster, as usual, may not make skill checks or take any action other than casting while casting the spell.
An animalistic spell may not require costly material components or foci.
A Divided Elf
Divided Template:
The Divided Template can be add to any non-Animal, a divided creature is separate in two part the body and the spirit. The body become animal-like reverting to instinct and basic training only and the spirit is confined inside the body only able to give order.
Size and type: Size remain unchanged, type change to Animal.
Despite the fact that the spirit is can be inteligent the creature act most of time by following his animal instinct.
Hit Dice: All racial Hit dice (including those gain after the application of this template) become d8
Speed:
-All movement speed of the body increase by +10ft, if he has a fly speed it’s maneuvrability increase by one step to a maximum of perfect
-The spirit speed become 0ft, he can only move with the body and can never leave it for any reason.
Armor class:
-The body gain a +2 bonus to natural armor.
-The spirit armor class remain unchanged, but it’s mostly irrevelant
Base Attack Bonus: Bab change to 3/4 racial Hit dice
Attack:
-The body gain two claw attack.
-The spirit can’t attack.
Full attack:
-The body can use his claw as primary attack or secondary attack with a -5 penality
-The spirit can’t use physical action in consequence he can't attack.
Damage:
-The body claw attack deal damage depending on their size, 1d4 for medium (1d3 for Small, 1d6 for Large) creature + Str mod if used as primary attack, +1/2 Str mod if used as secondary.
Special abilities:
-The body retains all its special abilities but can’t cast any spell or manifest any power and can’t use any spell-like abilities, psi-like abilities or supernatural abilities unless they are passive. (Like an energy draining ability that bestow negative level on any succesful attack)
-The spirit can't use special abilities that require physical action and gain Burst of Control(Ex) see below. If the base creature posses the ability to cast spell or manifest power (or similar) the spirit can still use them but only on the body (spell/power with a range of personal or touch) and only if they don’t require any verbal, material or somantic component (or similar)
Special qualities:
-The body lose all the trait from it’s previous type but otherwise retains all its special quality but can’t use any supernatural qualities unless they are constantly active.
-The spirit lose all special qualities.
Base save Bonus:
-The body gain a good Fortitude and Reflex save, Will become poor.
-The spirit saves are irrevelant.
Abilities: A Divided gain +4 strength, +4 dex, +4 con. And that the body usually behaves in the manner of an animal with an intelligence of 2.
-The body behave and is affect by spell or effect as if his inteligence was 2.
-The spirit stat remain the same and can influence the body with handle animal check or by using Burst of controle.
Skills: A Divided gain 2+Int (use the spirit Int mod) skill point per hit dice (x4 for the first) Handle animal is always a class skill for a Divided creature.
-The body can’t use any int based skill and because he can’t talk he might be bared from using other skill (like perform (oratory) or diplomacy)
-The spirit gain a +4 racial bonus on handle animal when he use it on the body.
Tricks:
-The body know six trick as normal for an animal with an Int of 2, but also gain 1 bonus trick for every 2 hit dice it posses.
-The spirit must use handle animal to make the body do any specific action otherwise the body will only follow it’s instinct either fleeing or attacking any hostile looking creature with no strategy.
In addition the spirit can handle the body as a free action or push it as a move action. (See the handle animal skill for more detail)
Feats: A Divided feat are unchanged but see below: (for the purpose of qualifying for feat a divided use either the body or the spirit ability score whichever is the most advantageous)
-The body can’t use any feat that require intense study, or non-instinctive action like Metamagic, Metapsionic, Item creation, Divine, and Wild feat on the other hand he could use most Figther feat.
-The spirit can’t use any feat that require interacting with the physical world, such as Combat reflexe
Challenge Rating: +1
Alignement:
-The body is always neutral.
-The spirit keep the alignement of the base creature.
Level adjustement: +1
Burst of Control(Ex): As a swift action, a number a time per day equal to the Divided constitution modifier, the spirit can take controle of the body and take any combinaison of full-round action, standard action or move action the body is able to make. At the end of the round the body take controle back and the spirit take a -10 penality to Handle animal for 1 minute.
*Note on cosmetic change: A Divided exterior barely change from before only a little more muscular and with claw on their hand. However they are often pretty dirty and their are rarely corectly worn.
Divided creature and spell:
Spell that target animal They affect the Divided creature normally for the same reason any spell that can’t target animal (Enlarge person for example) don’t work.
Charm and Compulsion: They work normally, the two “mind” are just two part of a whole.
Evil/Good/Law/Chaos: Spell that only affect target of certain alignement work depending on the spirit alignement.
Speak with animal: The caster can talk to either the body or the spirit.
Detect thoughts: The caster hear the thoughts of the spirit and it give him the Int score of both body and spirit
Telepathic Bond (all version): This can be used to communicate with the spirit
(A fairly complete list of trick can be found on Crystal Keep in the Skills and Actions pdf page 27)
New trick:
[/I]Drink(DC 20)[/I]: The animal drink from an indicated source, if he posses prehensil member he may drink from a vial but in this case it’s a full-round action that provoque attack of opportunity.
[/I]Don(DC 25)[/I]: Only animal with prehensil limb can learn this trick. The animal don clothes or armor this take twices as much time as normal.
[/I]Flank(DC 20)[/I]: The animal attempt to provide flanking for an ally against a specific creature.
[/I]Follow(DC 20)[/I]: The animal follow the allied creature you indicated, walking/flying/swimming 5 feet from them.
[/I]Obey(DC 20)[/I]: The animal follow the order of the indicated creature he know.
[/I]Rage(DC 20)[/I]: If the animal can rage he does so at your command. When raging the DC for all handle animal check is raised by 5 with this animal.
The Template Project (http://www.giantitp.com/forums/showthread.php?p=8492255#post8492255)
Designer note:
This template is the one I'm the less sure about, I very much doubt that any player will want to take it after all using handle animal to do anything is not fun. Still if something want to use I want it to be viable.
It's the template with highest stat bonus.
Here's the feat for it:
Extra Burst of Control [Template]
You have a great influence on your body
Prerequisite
Divided template
Benefit
You can use Burst of control three more time per day
Animal Feeling [Template]
Animal instinctively know that your like them
Prerequisite
Divided template, Cha 13
Benefit
Wild animal you encounter have an attitude of friendly toward you, this mean that unless ordered to or controled they only attack you in self defense.
In addition you gain a +4 bonus on handle animal check for the purpose of teaching trick to an animal
Divided Mind [Template]
Your double mind allow you to better resist control
Prerequisite
Divided template, Wis 13
Benefit
If you failled a saving throw against a charm or compulsion effect you get a second save with the same DC in the round following the failled save.
Rapid Push [Template]
You can better control the body
Prerequisite
Divided template, Handle animal 6 rank
Benefit
You can push the body as a free action instead of a move action
In addition
Project Spirit [Template]
For brief period ot time you can control other animal
Prerequisite
Divided template, Handle animal 9 rank, Concentration 4 rank
Benefit
Three time per day as a full round action that provoque attack of opportunity you can make your body touch an animal without the divided template and transfer your spirit inside it for 1 minute. The animal is allowed a will save to resist the transfer, DC equal to 10 + half your hit dice + your Charisma modifier. You can control the animal the same way you control your original body and the animal is considered to know the following trick: attack, attack unusual creature, down, guard, stay and work. In the meantime your original body stay in place taking the total defense action every round if he taken below half his HP total he immediately flee as far as he can until the minute end. If the animal you inhabit is killed while your style in control you immediately return to the body and you are dazed for 1 round, you can also end your control as a free action any time.
Greater Project Spirit [Template]
You great experience in controlling animal allow you to controle other kind of creature
Prerequisite
Divided template, Handle animal 15 rank, Concentration 7 rank, Project Spirit
Benefit
Once per day when using your project spirit ability you can attempt to controle a creature other than an animal, the creature must have an inteligence score of 2, 1 or being mindless. This otherwise work exactly as Project spirit and the creature know the same trick and respond to handle animal as if he was one. The creature can’t use any spell, power, spell-like, psi-like or supernatural ability while you control it unless these ability are passive.
One more feat by sidhe3141
Animalistic Spell [Template] [Metamagic]
Prerequisites: Divided template, caster level 1st.
Benefit: An animalistic spell requires no somatic, verbal, or material components or foci of negligible cost. However, it may only be cast while in a form with the Divided template, may not be cast defensively, and if the caster's body takes any sort of action, the caster must make a Concentration check as though casting defensively or lose the spell. The caster, as usual, may not make skill checks or take any action other than casting while casting the spell.
An animalistic spell may not require costly material components or foci.