Kyrthain
2010-04-17, 12:43 PM
For a while I thought it would be cool to have rules in place so that characters could actively parry attacks. HERE THEY ARE!
Parrying
On your turn, you may sacrifice a number of attacks up to your maximum. You may choose which attacks to sacrifice, and must spend either a standard action (for one)or a full round action (for more) to sacrifice them. You gain a number of parry attempts equal to the amount of attacks you sacrificed. You may choose to use some of your attacks to attack as normal, and allocate the rest as parry attempts as you wish.
Example: a6th level fighter may use a standard action to gain one parry attempt, or a full round action to gain one parry attempt and attack, or gain two parry attempts.
At the start of your next turn, you lose any unused parry attempts.
If you have any parry attempts, and you are attacked by an enemy, so long as the dm agrees that you could feasible deflect the oncoming attack with your weapon, you may spend a parry attempt. Make an attack roll, as if you were using the attack you sacrificed to gain the parry attempt. If your roll exceeds the opponents attack roll, their attack misses, regardless of whether they would have hit your ac or not. If you fail to parry, the attempt is still used, but if the opponents attack roll is insufficient to hit your ac, they still miss. Any restrictions that apply to the attack you sacrificed apply to your parry attempt
Example: a fighter sacrifices the attacks from whirlwind attack. They now have one parry attempt they can use against each adjacent foe.
Riposte
After successfully parrying, you may immediately spend another parry attempt to attack that foe. For the attack, they are treated as flat footed. Note: your parry roll must have exceeded their attack roll, you may not riposte if your parry is unsuccessful but your opponent still misses. You may only riposte once per successful parry, and it must be against the opponent whom you parried.
If you are playing with these rules, you should convert most abilities that grant a bonus to AC based on your ability to parry attacks into a bonus on parry checks, or perhaps even a free parry attempt per turn. I might end up making feats associated with parrying at some point. Hope you guys like the rules.
Parrying
On your turn, you may sacrifice a number of attacks up to your maximum. You may choose which attacks to sacrifice, and must spend either a standard action (for one)or a full round action (for more) to sacrifice them. You gain a number of parry attempts equal to the amount of attacks you sacrificed. You may choose to use some of your attacks to attack as normal, and allocate the rest as parry attempts as you wish.
Example: a6th level fighter may use a standard action to gain one parry attempt, or a full round action to gain one parry attempt and attack, or gain two parry attempts.
At the start of your next turn, you lose any unused parry attempts.
If you have any parry attempts, and you are attacked by an enemy, so long as the dm agrees that you could feasible deflect the oncoming attack with your weapon, you may spend a parry attempt. Make an attack roll, as if you were using the attack you sacrificed to gain the parry attempt. If your roll exceeds the opponents attack roll, their attack misses, regardless of whether they would have hit your ac or not. If you fail to parry, the attempt is still used, but if the opponents attack roll is insufficient to hit your ac, they still miss. Any restrictions that apply to the attack you sacrificed apply to your parry attempt
Example: a fighter sacrifices the attacks from whirlwind attack. They now have one parry attempt they can use against each adjacent foe.
Riposte
After successfully parrying, you may immediately spend another parry attempt to attack that foe. For the attack, they are treated as flat footed. Note: your parry roll must have exceeded their attack roll, you may not riposte if your parry is unsuccessful but your opponent still misses. You may only riposte once per successful parry, and it must be against the opponent whom you parried.
If you are playing with these rules, you should convert most abilities that grant a bonus to AC based on your ability to parry attacks into a bonus on parry checks, or perhaps even a free parry attempt per turn. I might end up making feats associated with parrying at some point. Hope you guys like the rules.