View Full Version : Arena Tournament, Round 89: De'Athbypro Xie vs. Sturmherz
ArenaManager
2010-04-17, 03:55 PM
Arena Tournament, Round 89: De'Athbypro Xie vs. Sturmherz
Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/02-lava_arena.png
XP Award: 300 XP
GP Award: 300 GP
De'Athbypro Xie (http://www.coyotecode.net/profiler/view.php?id=8141) - Psionic Dog
Sturmherz (http://www.myth-weavers.com/sheetview.php?sheetid=189148) - TheFallenOne
All Combatants, please roll initiative and declare final purchases, if any
TheFallenOne
2010-04-17, 03:59 PM
damn you are fast, anonymous Manager
Sturmherz checking in. Initiative [roll0]
Purchases: Potion of Resist Energy(Electricity) CL 1 - 50 GP. Guess you've been expecting this
not done, still thinking on the rest
edit:
Ref question
How high are the rock pillars for purposes of jumping?
Also, how exactly do all these partially lava-covered squares work? Like H-L8, O8
Sallera
2010-04-17, 04:14 PM
Fallen:The pillars are 15ft high. I believe partially covered squares are treated as passable, but if you fall in one you take exposure damage.
Psionic Dog
2010-04-17, 04:24 PM
*Blinks*
Oi, that was fast.
As far as far as potions of resist X go I'm slightly annoyed at the Dusk-blade fix popping up and slightly proud to see at the adaptions people make to tactics. Ah well. :smallcool:
[roll0]
Still thinking on purchases.
Edit:
Hmm.
Sturmherz looks like a paragon example of the Death-On-Swift-Feet combat philosophy.
Better buy a Powerstone: Deceleration
Guess I'll go ahead and get a Force Screen and a Deflection Field on the powerstone too.
Also selling Xie's leather armor and buying Masterwork Studded Leather, small leather armor, and a grey cloak (masterwork hide tool).
I believe that comes to 305 gp total.
No other planed purchases, may make a counter buy if Sturmherz gets anything else.
TheFallenOne
2010-04-17, 08:34 PM
hm, initarive draw, so you go first because of higher modifier? Damn
Finishing purchases when I'm not drunk
TheFallenOne
2010-04-18, 01:03 PM
Hmm.
Sturmherz looks like a paragon example of the Death-On-Swift-Feet combat philosophy.
Indeed he is. 1 LoS check in 2 matches. Don't screw up my record :smalltongue:
Well, I could go all out with a potion of invisibility, but I'll try to manage without. This is the fight I feared the most, SPARTA would do way better here than Sturmherz
Finish off purchases with
Masterwork chainskirt with armor spikes - 300 GP
Potion of Faith healing - 50 GP
Starting position, feel free to take a look once your envoy has LoS on my starting squares
B10, holding a potion in each hand
Faith Healing and Protection from Energy
Use Weapon Aptitude to get EWP for spiked chain again
all set
Psionic Dog
2010-04-18, 01:52 PM
Well, lets get this show started then.
De'Athbypro Xie - Round 1
Spectators/Refs
The Plan:
Plan A: Hide in a corner and let Oxie do his stuff.
But with scent and speed Plan A might not last so...
Plan B: Use Deceleration or Entangling Ectoplasm to slow Sturmherz enough to escape and try Plan A again.
But even at half speed S is still quite quick so...
Plan C: Use buffs and or Full Defense to send AC through the stratosphere.
Still...
Plan Q: RUN AWAY!
There, my map to victory. Time to start this thing.
The Action
Xie starts in Y11, Dapr Oxie starts in Z11.
Both are equipped with all appropriately sized equipment.
Xie is holding a powerstone, Oxie the crossbow.
Xie:
Standard: Manifest Prescience, Offensive.
Move: To U-15. With the 10ft cliff there should be no chance of getting seen.
Dapr Oxie runs to K-11/+45
Done
stats
Xie:
HP: 12/12
AC: 16 [+3 armor +3 dex]
PP: 3/4
PsiFocus: Yes
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 2
Demoralize: 2
Control Wind: 2
Prescience, Offensive: 10/10
TheFallenOne
2010-04-18, 02:10 PM
well, Envoy running into LoS, almost surely with Prescience Offensive like in all your matches... Nothing surprising yet, question is: did you go high or low to hide while your proxy delivers death?
Sturmherz Turn 1
Standard: Drink potion. You know which one
Free: drop empty vial
Free: shift other potion to mouth
Move: Go to F3, leaving LoS. Autosuceed on jump to avoid damage if necessary
Continue to F4
Free as part of move: draw spiked chain
Hide [roll0]
Swift: Enter Stance: Hunters Sense
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resists Energy(Electricity) - 100/100
Hunters Sense: ~
done
Psionic Dog
2010-04-18, 03:37 PM
So... Sturmherz climbed into a hole? :smallconfused:
Fairly certain no LoS to Xie was established along that path.
De'Athbypro Xie - Round 2
Dapr Oxie:
Move: flies out to G-8, descending to +35.
That should reestablish LoS between Sturmherz & Envoy, although cover probably remains.
So, assuming LoS was reestablished...
Standard: Fires crossbow
[roll0] [roll1]
Xie:
Move: Move to O-17.
Standard: Ready Action
Move if Sturmherz ends turn, steps onto the bridge, starts to move south of Row 14, or breaks LoS
Done
Stats
Xie:
HP: 12/12
AC: 16 [+3 armor +3 dex]
PP: 3/4
PsiFocus: Yes
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 2
Demoralize: 2
Control Wind: 2
Prescience, Offensive: 9/10
TheFallenOne
2010-04-18, 03:54 PM
I'm standing next to a 10 feet elevation, I think you actually get no LoS on me from G8 +35...
Oh, even when you get LoS make a spot check please. Never a reason not to try a hide check
TheFallenOne
2010-04-18, 04:00 PM
doh, I apologize, that was supposed to be E4, not F3 in my move :smallsigh: I continued on to F4, but that would be more than 50 feet, making my move illegal. So I'll have to rewind and do it right. End up in F4, hidden. Revise your turn as needed
Psionic Dog
2010-04-18, 04:29 PM
So... where was LoS broken this time?
TheFallenOne
2010-04-18, 04:31 PM
when I enter F3, the elevation blocks LoS
Psionic Dog
2010-04-18, 04:44 PM
The elemental flies to some place where it can see F-3 on a successful spot, but not F-4.
[roll0]
Anything seen?
TheFallenOne
2010-04-18, 04:48 PM
THE HELL? What am I doing here. LoS is broken when I enter E4 Why do I confuse that square with F3 two times?
I'm off for now, must have gotten some heavy blow to the head
sorry for screwing that up. In any case, LoS is broken when I enter E4, I went on to F4. My hide roll with modifiers was 14, that should be enough information for finishing your turn while I try to reverse my apparent lobotomy
Psionic Dog
2010-04-18, 05:02 PM
The elemental envoy never appears back in LoS, but should you ever pop back into LoS you'll find it waiting at G-8/+35.
Revised Out-Of-LoS actions:
Xie: Unchanged.
Oxie: With No LoS it readies an action.
Shoot Sturmherz if he's in LoE when/if Xie's readied action triggers
Done
TheFallenOne
2010-04-18, 05:10 PM
sorry again for that
Ref question
which of the following would break my hiding
Activating Travel Devotion
Entering Total Defense
readying an action
Sallera
2010-04-18, 05:27 PM
Sturmherz:The first two.
TheFallenOne
2010-04-19, 04:57 AM
well then, assuming no LoS on the Proxy(3-dimensional LoS can be troublesome)
Sturmherz Turn 2
Ref/LoS
Swift: Activate Travel Devotion
Hide: [roll0]
Standard: Ready Action
Move if
Envoy attacks me while I don't have cover, envoy attacked me when I did have cover, uses psionic power, spell-like ability, psi-like ability, spell etc, ends turn
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resists Energy(Electricity) - 99/100
Travel Devotion - 10/10
Hunters Sense: ~
done
oh, no LoS established for your proxy
TheFallenOne
2010-04-19, 08:55 AM
ah, made a mistake there in my LoS diagram. There is indeed clear LoE between F4 and G8+35 with cover, though you still don't see me because you didn't beat my hide check
revised Turn 2
Free: drop prone
Swift: Activate Travel Devotion. This breaks my hiding, so I may trigger the readied action I suspect you have
Move: Stand up
Hide(roll in previous post)
Ready action:
Move if
Envoy attacks me while I don't have cover, envoy attacked me when I did have cover, uses psionic power, spell-like ability, psi-like ability, spell etc, ends turn, leaves LoS
Spot DC 15(10 my hide check, 5 distance I believe) to see my action
Psionic Dog
2010-04-19, 02:32 PM
[roll0]
De'Athbypro Xie - Round 2
Regardless of the above Dapr Oxie flies out to G-4/+35...
Bah, spot fails, but I think that breaks cover anyway... if it does do you mind positing Sturmherz's location?
TheFallenOne
2010-04-19, 02:36 PM
Indeed breaks cover. Sturmherz is in F4, still holding potion in mouth and spiked chain in hands if this is relevant for you
Psionic Dog
2010-04-19, 02:48 PM
Oxie: Continues moving to F-3/+30.
Manifests Demoralize:
DC 12 Will or become shaken for 2 minutes.
Xie:
Moves half speed to T-16.
Manifest Force Screen from powerstone, quietly.
[roll0]
Done
Stats
Xie:
HP: 12/12
AC: 20 [+3 armor +3 dex +4 shield]
PP: 3/4
PsiFocus: Yes
Force Screen: 10/10
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 2
Demoralize: 2
Control Wind: 2
Prescience, Offensive: 8/10
TheFallenOne
2010-04-19, 02:53 PM
You didn't have to tell me yet which power you use. In any case, you trigger my readied action
"Move if
Envoy attacks me while I don't have cover, envoy attacked me when I did have cover, uses psionic power, spell-like ability, psi-like ability, spell etc, ends turn, leaves LoS"
Sturmherz moves to D10(I believe, not sure how those partially elevated squares work for movement. I assumed I can't directly go from E4 to D5, but from D3 to D4 just fine). This brings me outside of the powers range
In any case, since the actions of Xie and owner are simultaneous I think your may revise Xies action in response to my readied
Psionic Dog
2010-04-19, 03:07 PM
... true.
Xie- Revised
Move full speed Up The Walls to T-16,
then manifest Force Screen like before.
Hide: 21 - 5 full speed = Hide 16
Done
TheFallenOne
2010-04-19, 03:20 PM
alright, let's get a move on and show everyone what Sturmherz means
Sturmherz Turn 3
Interrupt me once I get LoS or LoS˛(Line of Smell, Scent is active, 30 feet)
Swift: Move to H17
Move: Move to R17
Standard: Move to X17(to get a sniff of the elevation), continue to W13
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resists Energy(Electricity) - 98/100
Travel Devotion - 9/10
Hunters Sense: ~
done
well, that covers a good part of the map
TheFallenOne
2010-04-19, 04:41 PM
just remembered you might need this
Sturmherz spot [roll0]
edit: um, I think I'll rely on Scent then...
Psionic Dog
2010-04-19, 04:43 PM
Thats a lot of ground...
Make a spot check
Scent is established at R-17.
TheFallenOne
2010-04-19, 04:52 PM
hm, T or U14, or... T-something or S15, I'm really stumbling right now to to calculate Scent range if you're elevated. Need couple minutes to think
you might even be on the rock pillar right above me, oh damn... Insane movement doesn't help much if your opponent is 25 above you and you can't climb that well
TheFallenOne
2010-04-19, 05:12 PM
alright, I use my standard to move to U14. If still no LoS, I use a high jump to hopefully get a look at the pillars. I need to jump 10 feet high, so DC 40
Jump [roll0] *cross fingers*
phew, lucky. Unless you found a hiding place I didn't account for, I should have seen you somewhere
Psionic Dog
2010-04-19, 05:29 PM
Assuming U-13 is +0 elevation that did it.
You see Xie on top of the pillar at T-16.
Is that end of turn?
TheFallenOne
2010-04-19, 05:33 PM
ah, only halfway pillar on the square. Interesting
alright, that broke your hiding. Continue moving to U12
Free: Hold spiked chain in one hand
Free: Grin and wave
Free: hold spiked chain in both hands again
Your turn
Psionic Dog
2010-04-19, 05:51 PM
That puts us what? 25 ft apart including the 15ft vertical?
De'Athbypro Xie
Daper Oxie comes running back across the sky to S-13.
Xie waves back before shouting: "Catch!" as he appears to pull a ball of slime out of the air which he thrown at Sturmherz.
Standard: Manifest Power. DC 16 PsiCraft
Entangling ectoplasm
[roll0]
If Hit
Become entangled for 5 rounds.
Xie then turns tail and husltes west, attempting to jump the chasm and land on the pillar at L-16. [roll1] DC 10
Done
Stats
Xie:
HP: 12/12
AC: 20 [+3 armor +3 dex +4 shield]
PP: 2/4
PsiFocus: Yes
Force Screen: 9/10
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 2
Demoralize: 1
Control Wind: 2
Prescience, Offensive: 7/10
TheFallenOne
2010-04-19, 05:55 PM
so, when it says I need DC 15 climb to go on the pillar, do I need 60 ft movement because it's 15 feet high, x4 for climbing?
Psionic Dog
2010-04-19, 06:15 PM
That sounds right, yes.
TheFallenOne
2010-04-19, 06:20 PM
edit: Sturmherz Turn 4
well, you got me there with the pillarhopping, when the map said DC15 climb without even giving the height of the pillars I didn't think of that
Swift: go to O17
Move: Try accelerated climb [roll0] DC20
not done
TheFallenOne
2010-04-19, 06:22 PM
hm damn
Ready action
Try the same thing again when Dapro leaves LoS or ends his turn
done
edit: a damn, two free hands and all that. In that case I had to drop the potion and switch the chain to my mouth before attempting the climb check
Psionic Dog
2010-04-19, 07:05 PM
De'Athbypro Xie - Round 5
Daper Oxie flies to T-17/+30, and fires his crossbow at Sturmherz...
that trigger anything?
TheFallenOne
2010-04-19, 07:12 PM
I just noticed that my turn may have been illegal. I tried to climb not only the pillar, but the 10 feet I'm below +0 as well, and that part has no listed climb DC. let me know if I have to revise my turn
if not, nothing triggered yet
Psionic Dog
2010-04-19, 07:49 PM
I think it's legal, refs have let people climb that in the past. I sort of assumed the DC 15 applied to all internal ledges and cliffs on the map...
Onward then.
[roll0] [roll1]
Xie:
Move: Draw LongSword.
Standard: Total Defense.
Done
stats
Xie:
HP: 12/12
AC: 20 [+3 armor +3 dex +4 shield]
PP: 2/4
PsiFocus: Yes
Force Screen: 8/10
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 2
Demoralize: 1
Control Wind: 2
Prescience, Offensive: 6/10
TheFallenOne
2010-04-20, 04:35 AM
alright then. You ending your turn triggers my readied action: accelerated climb once again
[roll0] DC20
*hope*
TheFallenOne
2010-04-20, 04:49 AM
Sturmherz Turn 3 5
Alright, I'll need a couple rolls for this
Swift: Move to K15, start climbing [roll0] If I beat DC 15, I make it 5 feet up, so I won't need accelerated climb on my next action
Move: climb to K16 [roll1] DC15 if last check succeeded, DC20 for accelerated climbing if not
not done
edit: C&P failure
TheFallenOne
2010-04-20, 04:55 AM
alright, I'm up there either way
Free: switch spiked chain to hands
Free: Say "'sup"
Standard: Ready Action
Steely Strike on that psion
Trigger: He tries to leave his current square in any way(move, 5 foot step, jump, down the walls, withdraw...), he attacked me, he enters total defense, psi power, psi like ability, ends turn
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resists Energy(Electricity) - 96/100
Travel Devotion - 7/10
Hunters Sense: ~
done
edit: Of course, no AoO for you because of Total Defense
Psionic Dog
2010-04-20, 12:37 PM
I have to say this has been a very strange match so far.
De'Athbypro Xie - Round 6?
Xie: Swift - Manifest a power from powerstone.
DC 16 Psicraft
Deflection Field
Oxie: Move to N-16/+30
Standard - Manifest a power
DC 16 Psicraft
Demoralize
Make a DC 12 Will save or become shaken for 2 minutes.
Xie: Move: Walk down the east side of the pilar provoking (sigh) an AoO, step off the wall to M-15, cross to the other pillar, and walk up the cliff at N/O 15 to end on top of the other pillar at O-15.
Standard: Concentrate.
Done
Stats
Xie:
HP: 12/12
AC: 24 [+3 armor +3 dex +4 shield +4 deflection]
PP: 2/4
PsiFocus: Yes
Force Screen: 7/10
Deflection Field: Concentration+1, Max 10/10
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 2
Demoralize: 1
Control Wind: 2
Prescience, Offensive: 5/10
TheFallenOne
2010-04-20, 12:41 PM
Strange how exactly?
Hm, does using the power stone provoke an AoO? Also, would it count as using a psi power or psi-like ability for the purposes of my readied action triggers?
Immediate: Use Counter(Moment of Perfect Mind) to replace Will save with concentration check [roll0] so success
Also, were you holding that powerstone before? Never asked what you had in your hands
Psionic Dog
2010-04-20, 12:49 PM
As a swift action no, it doesn't provoke an AoO.
It would count as "Manifesting A Power" in the same way that using a scroll counts as "Casting a Spell", but not as a psi-like abuility.
Sorry for not mentioning it when LoS was established, but yes, Xie's been holding the powerstone the whole time. He's currently holding only the stone in one hand and the longsword in the other.
TheFallenOne
2010-04-20, 12:53 PM
ah, alright. In that case, you trigger my readied when you try to use the stone
Standard: Use Maneuver - Steely Strike
Attack [roll0] really? damn, that was my best shot
Damage [roll1]
Free: WAAAAAAAAAAAAGH!
And the AoO for moving
Attack [roll2] but well, AC will be 20 or even 24 when you used the other stone before
Damage [roll3]
and here I need confirmation if you're down or I miss so I know which AC I'm actually looking at from now on
TheFallenOne
2010-04-20, 01:11 PM
if you still stand
I'm assuming here I can make a high jump and then attack. If not I'll revise
Sturmherz Turn 6
Move: First go to H16, from there to L16. That's 4 squares, so a running start
As part of the move, I make a high jump(5 feet). Autosuccess.
This puts me into L16+20. This is two diagonals away from Oxies location, so my spiked chain can reach him
Standard: attempt disarm on his crossbow
Opposed attack roll [roll0] +4 twohanded, +2 spiked chain, +4 size difference. You get -4 because the crossbow is a ranged weapon
If I win, the crossbow falls to N16(-10) and should accordingly take 4d6 falling damage
[roll1]
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resists Energy(Electricity) - 95/100
Travel Devotion - 6/10
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
not done, want to see how this turns out
TheFallenOne
2010-04-20, 01:14 PM
so, according to SRD (http://www.d20srd.org/srd/exploration.htm#tableCommonArmorWeaponAndShieldHar dnessAndHitPoints) projectile weapons have hardness 5, 5 hitpoints. If everything works like I think it does your proxies crossbow should be smashed on the ground. I'll wait for official confirmation
Sallera
2010-04-20, 01:21 PM
You can't attack while jumping - if you end a move action in midair, your next action has to be a move to complete the jump.
TheFallenOne
2010-04-20, 01:25 PM
ah, damn. Pity, makes it even harder to counter flyers. Well, revised turn up shortly
Psionic Dog
2010-04-20, 01:33 PM
20 misses.
TheFallenOne
2010-04-20, 01:37 PM
figured
Are those tiny bits of pillar in L15 and N15 enough to stand on or just purely decorative?
and if I successfully bullrush him to P15, could he automatically stay on the pillar or would he need some test to not fall into the lava?
Sallera
2010-04-20, 01:41 PM
You could stand on P15, but not L15. The pillar in P15 is wide enough to not force any balance checks, so there would be no danger of falling.
TheFallenOne
2010-04-20, 01:53 PM
hm, lets do this differently then
Sturmherz Turn 6 Mk 2
Move: Jump to O16 from L16. Autosucceed, you get an AoO unless I make DC 25 tumble for moving at full speed
[roll0] *sigh*
I'll wait on this and your potential AoO before continuing
Sallera
2010-04-20, 02:02 PM
Oh, sorry, I misread the map. P15 is a DC10 balance check to stand on.
TheFallenOne
2010-04-20, 03:22 PM
You can't attack while jumping - if you end a move action in midair, your next action has to be a move to complete the jump.
Just thought of something. Wouldn't my Dragonborn wings mean I don't have to land after a high jump, but can glide and support myself on air long enough to perform my initial disarm attempt on the Envoy before falling to the ground because I didn't maintain minimum forward speed?
Citing precedent: In Round 84 (http://www.giantitp.com/forums/showpost.php?p=7889217&postcount=100), Shooty only fell at the end of his round, but could shoot his bow while flying just fine in the round he made an involuntary crashlanding
Sallera
2010-04-20, 04:01 PM
Hmm, interesting point. I think that works.
TheFallenOne
2010-04-20, 04:08 PM
Hooray :smallbiggrin: :smallcool: :smallsmile:
Alright, waiting on Psidog if he wants other High Refs/Kyeudo to review this. If it indeed works, I stick with my initial action that leads to the Envoy being disarmed(can't win against my roll on the opposed check) and the crossbow being smashed on the ground
hustlertwo
2010-04-20, 04:33 PM
He can still roll; a disarm attempt is an attack roll, so if he rolled a natural 20 you would fail.
TheFallenOne
2010-04-20, 04:43 PM
He can still roll; a disarm attempt is an attack roll, so if he rolled a natural 20 you would fail.
Actually, no; there's not autmatic success/failure on 20/1 for opposed checks
regarding natural 20s:
Automatic Misses and Hits
A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit. (http://www.d20srd.org/srd/combat/combatStatistics.htm)
Subtle difference. Hit, not success. Since the opposed check isn't about hitting, natural 20s are irrelevant
Let me also cite The Giant (http://www.giantitp.com/articles/tAIsESE3xc7MFFjrPPQ.html) himself with a feat supporting my point
"Disarming Expert [General, Fighter]
You are an expert at disarming.
Prerequisites: Int 13+, Combat Expertise, Improved Disarm, base attack bonus +7.
Benefit: If you roll a natural 20 during an attempt to disarm a foe, your disarm attempt succeeds, regardless of the final modified attack roll of your foe. You do not suffer any penalty for using a light weapon when attempting to disarm a foe or when a foe attempts to disarm you.
Normal: Disarm attempts are not automatically successful on a natural roll of 20. Wielders of a light weapon suffer a -4 penalty to make or resist disarm attempts. "
Psionic Dog
2010-04-20, 04:43 PM
[roll0] need nat 20...
Ok, now where in the world map is Sturmherz exactly?
To save time in case we all go the AoO rout,
[roll1] [roll2]
Part of me sort of hopes the jump-gliding works so I can continue to say De'Athbypro has won more matches than he has dealt damage. The other part of me just wants to smack this caffeinated flying squirrel. :smallwink:
TheFallenOne
2010-04-20, 04:46 PM
he'd be in L16, falling back onto the pillar when his turn ends
So, want to go ahead with this or take it to the Waiting Room? If we go the disarm route, Sturmherz Speedy Gonzales on crack would be done with his round
sorry about the crossbow(it is smashed, right? Otherwise I'd use my remaining movement to go after it)
hustlertwo
2010-04-20, 06:05 PM
Actually, no; there's not autmatic success/failure on 20/1 for opposed checks
regarding natural 20s:
Automatic Misses and Hits
A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit. (http://www.d20srd.org/srd/combat/combatStatistics.htm)
Subtle difference. Hit, not success. Since the opposed check isn't about hitting, natural 20s are irrelevant
Let me also cite The Giant (http://www.giantitp.com/articles/tAIsESE3xc7MFFjrPPQ.html) himself with a feat supporting my point
"Disarming Expert [General, Fighter]
You are an expert at disarming.
Prerequisites: Int 13+, Combat Expertise, Improved Disarm, base attack bonus +7.
Benefit: If you roll a natural 20 during an attempt to disarm a foe, your disarm attempt succeeds, regardless of the final modified attack roll of your foe. You do not suffer any penalty for using a light weapon when attempting to disarm a foe or when a foe attempts to disarm you.
Normal: Disarm attempts are not automatically successful on a natural roll of 20. Wielders of a light weapon suffer a -4 penalty to make or resist disarm attempts. "
Disarm is an attack roll. Unless specifically stated otherwise, anything regarded as an attack roll seems like it would fall under the same 1 and 20 distinctions (and has been ruled as such in the past). If you can find anything of a RAW-ish nature to disprove this, go for it. But homebrew, even from the big man himself, doesn't do it all on its own.
Obviously, it doesn't matter here. Just pointing it out for future reference. Oh, and I have no opinion on this wing thing, since I don't know what a Dragonborn is or how midair combat would work.
Psionic Dog
2010-04-21, 05:38 AM
Crossbow smashed., but what is this "extra movement" you speak of? It looks like Sturmherz has used all his available actions.
Still, waiting for a formal turn done before moving Xie.
TheFallenOne
2010-04-21, 05:50 AM
ah, just forgot for a moment I had no Travel Devotion because I used an immediate to counter your psilike ability. Turn done
Psionic Dog
2010-04-21, 11:11 AM
De'Athbypro Xie - Round 7
Oxie:
5-ft step vertically to escape Sturmherz's reach.
Standard: Psi-Like Ability
DC 16 PsiCraft
Energy Ray(Electric)
[roll0] (including +3 for target in metal armor)
[roll1]
Xie:
Standard: Manifest from Powerstone
DC 16 PsiCraft
Deceleration
Make DC 11 Reflex Save or
Sturmherz's speed in all modes of movement is halved for one minute.
I'd like to see how that all ends before continuing.
TheFallenOne
2010-04-21, 01:54 PM
ah, there can be multiple powers in the same stone, never knew that
Sturmherz reflex [roll0]
that electricity attack did 3 damage, damn
edit: well, at least I made the save and you start to run low on powers
did that break your concentration on the other power?
Psionic Dog
2010-04-21, 02:31 PM
Unfortunately yes, I've lost concentration on that one.
Xie: Move: Hustle to T-16 and then over the (east)edge out of LoS.
[roll0] (including -5 full speed, but not 50ft or so distance)
LoS
Xie moves as far as he can down the back side before stepping off into thin air at T-15/+5 with his last 5ft of movement.
Luckily the subsequent 5-ft drop to T-15 is too short to hurt.
Free: drop power stone.
Done
Stats
Xie:
HP: 12/12
AC: 24 [+3 armor +3 dex +4 shield +4 deflection]
PP: 2/4
PsiFocus: Yes
Force Screen: 6/10
Deflection Field: Concentration +1, Max 10/10
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
Prescience, Offensive: 4/10
TheFallenOne
2010-04-21, 02:56 PM
you know, it's time I actually use those handy wings
Sturmherz the Green-Winged Horror Turn 7
Free: Try to run, you cannot hide
Thought that cannot be denied
Pain that never goes away...
Dunno, Death Metal seems kinda fitting for Sturmherz
Move: H16, back to L16 to get a running start, high jump [roll0] need 10 feet(DC 40) to repeat that trick and get in range again on your envoy
TheFallenOne
2010-04-21, 02:58 PM
Free: RRRRAAAAAARRRRGH!
Standard: attack on the envoy [roll0] AC 19 I believe with the small leather you bought
Damage [roll1]
TheFallenOne
2010-04-21, 03:08 PM
Travel Devotion says "move up to your speed as a swift action", so all movement modes should be fine
Swift: Glide from L16+10(so +25 in all) to T16(on the pillar). 40 feet, so while gliding I have to descend 10 feet, putting me on the ground again. I believe I should have LoS again
Free: "He buddy, cut that running away out, you'll screw up my record of one LoS check in 3 matches" :smalltongue:
Stats
Hp: 12/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resists Energy(Electricity) - 94/100
Travel Devotion - 5/10
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
done
Psionic Dog
2010-04-21, 03:54 PM
LoS reestablished.
Xie was in T-15.
De'Athbypro Xie the Fierce Coward - Round 8
Free: "You sound stressed. Why don't you take a quick dip in the hot tub?"
Xie: Move: To T-12 atop another pillar.
Oxie: Double move to T12+20 above Xie's head.
Xie: Standard: Manifest Power
DC 16 PsiCraft
Manifest Vigor.
Share Power with Oxie so long as we are adjacent.
Done
stats
Xie:
HP: 12+5/12
AC: 20 [+3 armor +3 dex +4 shield]
PP: 1/4
PsiFocus: Yes
Force Screen: 5/10
Vigor: 10/10 (shared with oxie)
Oxie:
HP: 13+5/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
Prescience, Offensive: 3/10
TheFallenOne
2010-04-21, 04:01 PM
Sturmherz Turn 8
Free: "Sorry pal, the only tub in here is a bit too hot for my tastes"
Free: hold spiked chain in one hand
rest of turn depends on following check
Move to P16, getting running start. Turn north(will only be relevant once I start gliding), high jump [roll0] DC 40 for 10 feet
free as part of move: Draw javelin
TheFallenOne
2010-04-21, 04:03 PM
pity, could have glided to you without getting an AoO
Swift: move back to T16
Standard: throw javelin at the seer
attack [roll0]
Damage [roll1]
done
Psionic Dog
2010-04-21, 06:34 PM
De'Athbypro Xie - Round 9
Well, i suppose Xie could draw his bow, but there is a rather large difference between being proficient with a weapon and good with one (http://www.giantitp.com/comics/oots0452.html), so lets see what else he has left.
Xie:
Move: Draw Acid Flask.
Free: Drop Acid Flask.
Standard: Manifest Power.
DC 16 PsiCraft
Entangling Ectoplasm
The fire elf then flicks a small ball of congealed goo at Sturmherz
[roll0] If hit, Sturmherz becomes entangled for 5 rounds.
Oxie:
Move: Pick up Acid Flask.
5-ft step forward to U-13/+20
Standard: Throw Acid at Sturmherz
[roll1] (including -2 range)
[roll2]
Done
Stats
Xie:
HP: 12+5/12
AC: 20 [+3 armor +3 dex +4 shield]
PP: 0/4
PsiFocus: No.
Force Screen: 4/10
Vigor: 9/10 (shared with oxie)
Oxie:
HP: 13+5/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
Prescience, Offensive: 2/10
TheFallenOne
2010-04-22, 01:56 AM
ow. Well, better play save
Sturmherz Turn 9
Move: draw Potion of Faith Healing(I had 2)
Standard: drink it
Free: hold spiked chain in 2 hands again after dropping vial
Free: "Screw this, you have more buffs running out than I do"
Swift: Retreat to J17
Hide: [roll0]
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resists Energy(Electricity) - 92/100
Travel Devotion - 3/10
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
done
edit: durations were wrong
Psionic Dog
2010-04-22, 06:02 AM
Hmm. If you're on the ground level then no LoE for me to have a chance at LoS so...
De'Athbypro Xie - Round 910
Xie:
Move: Draw acid flask.
Free: Drop Acid Flask.
Move: Draw Acid Flask.
Free: Drop Acid Flask.
[roll0]
Daper Oxie:
Move: Pick up acid Flask.
Free: Place acid Flask in mouth.
Move: Pick up acid Flask.
5-ft step to T-12/+20
If you ever decide to peak around the corner Daper Oxie is now in T12/+20
Xie has taken the opportunity to re hide as well. :smallamused:
Done
Stats
Xie:
HP: 12+5/12
AC: 20 [+3 armor +3 dex +4 shield]
PP: 0/4
PsiFocus: No.
Force Screen: 3/10
Vigor: 8/10 (shared with oxie)
Oxie:
HP: 13+5/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
Prescience, Offensive: 1/10
TheFallenOne
2010-04-22, 06:14 AM
ow. Well, better play save
Sturmherz Turn 10
I recover my expended maneuvers, stomping the ground with a loud "Hurr!"
That is all
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resists Energy(Electricity) - 91/100
Travel Devotion - 2/10
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
done
when i get LoS, please inform me about held items as well
TheFallenOne
2010-04-22, 11:45 AM
Been wondering about this since Turn 6. Where exactly does it say that a swift psipower doesn't provoke AoOs?
Only thing I could find was in Actions in Combat (http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardCastaSpell) that says that a free action spell provokes no AoO(same should be the case for psipowers with transparency and all). Power Stones (http://www.d20srd.org/srd/psionic/items/powerStones.htm) are described as Power Completion Items. Spell Completion Items (http://www.d20srd.org/srd/combat/actionsInCombat.htm#activateMagicItem) says "Activating a spell completion item is the equivalent of casting a spell. It requires concentration and provokes attacks of opportunity.". Could you clear that up for me how you avoided that AoO beating you into the negatives?
Psionic Dog
2010-04-22, 12:20 PM
Swift actions didn't exist at the time of the 3.5 PHB printing (at the time a quickened spell was a Free Action) so if you're looking in the PHB for swift actio you won't find it.
It was later that later swift/immediate actions were introduced and Quickened spells became swift actions and Swift actions spells (and presumable by exention powers) never provoke AoO. (http://www.d20srd.org/srd/combat/actionsInCombat.htm#swiftActions)
De'Athbypro Xie - Round 11
Oxie flies to T-16/+20... I think that reestablishes LoS to Sturm.
Oxie is holding an alchemical flask in one hand and a second alchemical flask in his mouth.
turn not done, waiting to see where Sturmherz currently is and if he's holding anything different.
TheFallenOne
2010-04-22, 12:32 PM
J17, holding spiked chain and nothing else
Psionic Dog
2010-04-22, 04:07 PM
Oxie flies to R-17/+15 and readies an action.
Throw acid if Sturmherz comes within 25ft without cover
Xie
Move: Draw bow. (now holding bow in one hand and sword in other)
Standard: Full Defense
[roll0]
Done
Stats
Xie:
HP: 12+5/12
AC: 24 [+3 armor +3 dex +4 shield +4 total defense]
PP: 0/4
PsiFocus: No.
Force Screen: 2/10
Vigor: 7/10
Oxie:
HP: 13+5/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
TheFallenOne
2010-04-22, 05:21 PM
I might run into one or even two readied actions here, but at least Prescience is gone and the Envoy would get -6 range I believe at the closest passing point
Sturmherz Turn 11
Swift: Move to N1
Move: Move to S4. The elevation gives me LoS without cover again on the pillars(10 feet elevation + my own 5 ft square)
Standard: Ready Action
Move, including a jump
Trigger:
I get attacked, he ends his turn, uses psi power(I believe he ran out but just in case)
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resists Energy(Electricity) - 90/100
Travel Devotion - 1/10
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
done
edit: I always forget to correct the turn number after C&P...
I may want to revise once LoS is hopefully established depending on Xies location, held items and readied actions I might trigger
TheFallenOne
2010-04-24, 07:06 PM
Psidog? I'm afraid I'll have to make a LoS request soon. Damn, would have been so awesome to get through 3 matches with a single LoS check :smallfrown:
Psionic Dog
2010-04-24, 08:13 PM
GAH!
I'd forgotten about this match. :smalleek:
One moment while I review the situation...
Psionic Dog
2010-04-24, 08:29 PM
Ok.
LoS appears to have been established. Xie was still on the pillar in T-12.
Xie is now holding his longsword in one hand and his short bow in the other.
Oxie's action did not trigger.
De'Athbypro Xie - Round 12
Oxie:
Move: Flies to S-11/+20
Standard: Ready Action.
Throw acid flask if Sturmherz approaches to within 25 ft without cover.
Xie:
Move to R-10.
Standard: Ready Action.
Melee Attack if Sturmherz enters Melee range.
Done
stats
Xie:
HP: 12+5/12
AC: 24 [+3 armor +3 dex +4 shield +4 total defense]
PP: 0/4
PsiFocus: No.
Force Screen: 1/10
Vigor: 6/10
Oxie:
HP: 13+5/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
TheFallenOne
2010-04-25, 05:46 AM
Still same location? :smallconfused: Well, that leaves one standard unacounted for
um, as I said I would have liked to revise depending on LoS
I still move to the same square, hold spiked chain in one hand, draw javelin as part of move, switch it to mouth, hold chain in both hands again. My readied action also changes
Move
Triggers: Xie attacks me
Xie readies an action
Xie moves in any direction but directly north
Xie ends turn, uses psi-power
Your turn.
OOC comment, read after you post your turn
And I'm doing you a favour here, I could just have let you go ahead with your turn and die a magmay death. R10 isn't the healthiest of squares :smallbiggrin: Though if you don't notice before revising your turn you're out of luck
Psionic Dog
2010-04-25, 06:25 AM
Opps. :smallredface:
Well, as long as Sturmherz ended in the same place no change in actions.
Edit: :eek:
Xie of course intended to end at T-10 (why does the 'T' have to look some much like an 'r'?)
I know valid moves if posted must be kept, but does is R-10 really a valid location to voluntarily end turn?
If the Refs rule that Xie has to move toward the not-so-cool spot of R-10 then I'd like to note that Xie isn't necessarily dead because (to be read after ruling)
1) Taking damage is usually grounds for a rewind. Xie make no mention of intentionally jumping and will so take 1d6 falling damage, after which he will revise to go some where else. Still painful, but not deadly.
2) If the refs rule that Xie was in fact deliberately jumping and Xie makes the jump check to negate damage, then Xie will grab the adjacent S-10 wall to limit himself to only partial exposure. With fire resistance partial exposure might be survivable.
TheFallenOne
2010-04-25, 09:28 AM
ahahaha, I so believe that the smilie after your edit really captures your expression after reading my spoiler :smallbiggrin: Well, I gave you one chance to notice your mistake, though I have no idea how you wanna get out of this. Even if you have Vigor minimal damage is enough. Hm, I believe you can somehow grab the edge to S10 to only take exposure, was that a reflex save? :smallconfused:
though grabbing the edge with both hands full may not be possible
TheFallenOne
2010-04-26, 11:33 AM
Well, looks like you got off lucky and can rewind to perform the action you actually meant to do :smalltongue:
For the purposes of my readied action(and any readied actions I might use in the future) I'll need you to specify in which order Xie and Oxie take their actions
Psionic Dog
2010-04-26, 02:24 PM
Ok.
LoS appears to have been established. Xie was still on the pillar in T-12.
Xie is now holding his longsword in one hand and his short bow in the other.
Oxie's action did not trigger.
De'Athbypro Xie - Round 12
Oxie:
Move: Flies to S-11/+20
Standard: Ready Action.
Throw acid flask if Sturmherz approaches to within 25 ft without cover.
Xie:
Move to T-10.
Standard: Ready Action.
Melee Attack if Sturmherz enters Melee range.
Done
stats
Xie:
HP: 12+5/12
AC: 24 [+3 armor +3 dex +4 shield +4 total defense]
PP: 0/4
PsiFocus: No.
Force Screen: 1/10
Vigor: 6/10
Oxie:
HP: 13+5/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
A lucky break indeed. I think I could have avoided the full 20d6, but I was afraid Xie would still end up taking some damage.
Reposted turn, with corrected location. You may assume the order in which events occurred is the same order in which they were posted.
In this case:
1) Oxie moves.
2) Oxie readies an action.
3) Xie moves
4) Xie readies an action.
TheFallenOne
2010-04-26, 02:46 PM
you trigger my readied, I move to T2
Sturmherz Turn 12
Move: Go to T6(running start). Jump to T8+15(long jump DC20(20 feet to get +5 feet at midpoint, for pinpointing a higher place with a long jump see here (http://www.giantitp.com/forums/showthread.php?t=144655&page=29)). Support myself on the air again with my wings. Might trigger readied actions with my movement
Standard: Attempt a Sunder on your shortbow
Opposed attack roll [roll0] +4 twohanded
Damage [roll1] Hardness 5, 5 HP
fall to the ground in T8 afterwards for not maintaining minimum forward speed
(and I still say natural 1s and 20s don't apply on opposed attack rolls. As I quoted, a 20 is an automatic hit, not success. So what is it supposed to mean if the defender on a Disarm/Sunder scores a hit?)
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resists Energy(Electricity) - 89/100
Travel Devotion - out
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
want to see result
edit: and the bad news is I could have ended the game with these rolls then and there
Psionic Dog
2010-04-26, 04:08 PM
Oxie's Readied action triggers when Sturmherz is 25 ft away (T-7 I think)
[roll0]
[roll1]
[roll2] - success on natural 20.
If we ever face again I'm buying a junk yard of cheap disposable weapons. :smallannoyed:
Is Sturmherz done or does he have more actions to take?
TheFallenOne
2010-04-26, 04:12 PM
truth be told I never thought about using disarm or sunder when making Sturmherz, but when fighting Thag and you I just noticed how awefully useful those are :smallbiggrin:
Oh, that was a sunder, no disarm. And yeah, I'm done. The acid exactly hits my AC
hustlertwo
2010-04-26, 04:36 PM
(and I still say natural 1s and 20s don't apply on opposed attack rolls. As I quoted, a 20 is an automatic hit, not success. So what is it supposed to mean if the defender on a Disarm/Sunder scores a hit?)
Feel free to recall the big boss for it if you want, that's just my opinion. I'm not sure if there's Arena precedent behind my ruling or not; probably hasn't come up before. But I am fairly sure I remember someone telling a newbie about this sort of stuff, and the ruling was basically that only skill checks and one or two other things were immune from nat 1/20 influence. Scorer, maybe. In any case, for right now it makes more sense to roll them anyhow, and unless a nat 20 actually does come up it doesn't much matter.
Psionic Dog
2010-04-26, 05:41 PM
Well, short of running around the arena stalling for the next 90 turns or so until the energy buff dies I'm almost out of ideas. Almost.
Xie - delays until he has the same initiative as Oxie again.
De'Athbypro Xie - Round 13
Daper Oxie:
Free: Transfer acid flask from mouth to hand.
Move+ Standard: FlyBy Attack!
Fly 15ft to S-8/+15
Standard: Throw Acid.
[roll0]
[roll1]
Lets see what that does...
TheFallenOne
2010-04-26, 05:45 PM
Well, short of running around the arena stalling for the next 90 turns or so until the energy buff dies I'm almost out of ideas. Almost.
come on, you know that this would be a bad idea. You should have learned by now that you can't run from Sturmherz, Travel Devotion or not. I designed him to force LoS whenever he pleases. I'm surprised myself how well he does in combat :smalltongue:
Hm, where would my javelins land after I hit/miss you with them? If you can't simply pick them up I might switch to ranged, no chance of you cathing me after all
Psionic Dog
2010-04-26, 05:52 PM
...
For lack of a more fitting smiley: :roy:
Xie continued
Daper Oxie: continues flying South-East and up out of LoS.
Daper Oxie: ends at T-10/+20 directly above Xie.
Xie:
Free: Take a 2-hand death grip on longsword.
Standard: Ready Action
Attack + 5-ft step if Sturmherz makes a melee attack, readies an action, or ends turn within 10 ft.
Done
Xie:
HP: 12+5/12
AC: 24 [+3 armor +3 dex +4 shield +4 total defense]
PP: 0/4
PsiFocus: No.
Vigor: 5/10
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
Hm, where would my javelins land after I hit/miss you with them? If you can't simply pick them up I might switch to ranged, no chance of you cathing me after all
I'd guess that if they beat the target's touch AC then the thrown object ends in the target's square. If it fails to surpass even the touch AC then you'd probably use splash miss direction to see where they end.
TheFallenOne
2010-04-26, 06:06 PM
well, then I keep on using my superior melee range and speed, no need to rearm you
Sturmherz Turn 13
Swift: Sudden Leap to W8(autosuccess)
Move: Go to Y10, from there to U10(running start), 5 foot high jump(autosuccess), you know the drill. Support myself on the air again
Standard: Attack on Xie [roll0]
Damage [roll1]
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resists Energy(Electricity) - 89/100
Travel Devotion - out
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
edit: sorry, seems you edited your turn, there were less spoilers there when I wrote this. How did I lose LoS on Xie, I can draw a line from the edges of my square to the edges of T10. The line touches the pillar, but doesn't cross it, so the pillar doesn't block LoS
Psionic Dog
2010-04-26, 06:43 PM
When I first posted I forgot to include the last [/ spoiler] tag. I was hoping to be fast enough that you wouldn't see anything, but it sounds like I wasn't quite fast enough. :smallcool:
Anyway, there is no LoS between T-8/+0 and T-10/+15.
Drawing a line corner-to-corner isn't enough if the line touch the edge of another a solid area. Two people exactly opposite on a 5-ft wide pillar will not see each other.
Of course, Xie wasn't hiding so LoS was reestablish after the jump.
By the way, what altitude was Sturmherz at when the attack was made?
TheFallenOne
2010-04-26, 06:46 PM
+5, otherwise I'd have to roll and would come into your range
edit: that should give you cover then, but I believe the AC buff should have worn out by now, you cast it sometime before we had LoS(round 2, round 3?)
Psionic Dog
2010-04-26, 07:04 PM
Ah. Well, even with cover that was a hit, but Xie still stands.
De'Athbypro Xie - Round 14
Xie:
Move:
North to T-7, then West out of LoS.
[roll0]
Oxie:
Move west out of LoS.
Xie: double move to N-10
Oxie: single move to N-10/+15
Ready Action
Move if Sturmherz ends turn within 50 ft of Xie.
Done
Stats
Xie:
HP: 2/12
AC: 24 [+3 armor +3 dex +4 shield +4 total defense]
PP: 0/4
PsiFocus: No.
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
TheFallenOne
2010-04-26, 07:16 PM
that Jump was actually DC20 because you didn't have a running start, but you still made it(unless you can jump of the little pillar piece in T8)
So you did cast Vigor that one time, I suspected another Prescience
Sturmherz Turn 14
I spend my turn regaining Sudden Leap. That is all, end turn
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resist Energy(Electricity) - 87/100
Travel Devotion - out
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
oh, if you really want to go that route, only 87 rounds left on my Resist Energy :smallbiggrin:
Psionic Dog
2010-04-26, 09:35 PM
I'm pretty sure precedent says long jumps, at least long jumps as part of move actions, are based on the width of the gap only. So while the gap may have required 10 ft of movement to cross, only the 5ft gap itself had to be jumped for a DC 10 jump check without a running start.
De'Athbypro Xie - Round 15
LoS/Refs
Spectator Rant
Lets see... I've got 3 mostly useless psi-like abilities, one slam attack for dinky damage, and a sword I thought I'd never in a dozen rounds actually have to use. Somehow I have to use these to overcome a spiked-chain welding moon-leaping flying orc.
If I knew at the start what I know now I would have made very different purchases.
If I knew in Round 1 what I know know I would have played a lot differently. That's the problem with fighting equal/superior builds: You may learn a lot about your own build and others, but it comes to late for that match.
Oh well. Lets put readied actions and a 40ft speed to use. He's a lot faster, but he may not be fast enough. Of course, one of us is going to get lucky long before Round 101 arrives, but time - for once - is on Xie's side.
Xie:
Move: M-12.
Standard: Ready Action
Move if:
- Sturmherz activates Sudden Leap in LoS of Xie or Oxie
- Sturmherz approaches to within 20 ft Xie or Oxie,
- Sturmherz readies an action or ends turn within LoS of Xie or Oxie
Oxie:
Move to: M-12/+20
Standard: Ready Action
Move if Xie's readied action triggers
Done
Stats
Xie:
HP: 2/12
AC: 16 [+3 armor +3 dex]
PP: 0/4
PsiFocus: No.
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
TheFallenOne
2010-04-27, 05:48 AM
ah, good to know. Now I can jump even farther than I thought :smallbiggrin:
Sturmherz Turn 15
Double Move to O17
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resist Energy(Electricity) - 86/100
Travel Devotion - out
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
done
I risk needing a LoS check by not charging after you, but since you could still take me out with a very lucky longsword hit I'll be catious
Psionic Dog
2010-04-27, 09:10 AM
I think when you reach O-17 LoS is established with Oxie in M-12/+20, but not to Xie.
Does that change anything?
TheFallenOne
2010-04-27, 09:19 AM
go to O18 then, end turn
Psionic Dog
2010-04-27, 03:10 PM
As you start to end turn you see Oxie's readied action trigger. He flies to off to K-7/+20.
Oxie's action triggers when Xie's action triggers. Xie moves to N-5 on the readied action, but I think that's low enough to stay out of sight of Sturmherz
De'Athbypro Xie - Round 16
Oxie
Move: flies to G-6/+20.
Standard: Readies an action.
Move if:
- Sturmherz activates Sudden Leap within 55 ft of Xie or Oxie and in LoS.
- Sturmherz approaches to within 20 ft of Xie or Oxie,
- Sturmherz readies an action or ends turn within LoS of Xie or Oxie
Xie:
Move to H-5
Standard: Ready an Action:
Move if Oxie's readied action triggers
Done
Stats
Xie:
HP: 2/12
AC: 16 [+3 armor +3 dex]
PP: 0/4
PsiFocus: No.
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
TheFallenOne
2010-04-27, 03:17 PM
Sturmherz Turn 15
Free: Hold spiked chain in one hand
Move: stash javelin
Move: Pick up potion I dropped in O17 in turn 4
Free: Switch potion to mouth, hold spiked chain in both hands again
Five foot step to N18
Stats
Hp: 9/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resist Energy(Electricity) - 85/100
Travel Devotion - out
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
done
Psionic Dog
2010-04-27, 06:55 PM
Uh oh. I'd forgotten about that potion. Well, at least if you drink it we'll have suffered equivalent equipment costs for the match.
De'Athbypro Xie - Round 17
Oxie: Ready an Action
Declines readied action from last round. Keeps same conditions for this readied action.
((Move if:
- Sturmherz activates Sudden Leap within 55 ft of Xie or Oxie and in LoS.
- Sturmherz approaches to within 20 ft of Xie or Oxie,
- Sturmherz readies an action or ends turn within LoS of Xie or Oxie))
Xie
Holds same readied action from last round.
*sigh* If he drinks the brew I may have to concede... I'm really not that keen on actually trying to stall for 85 rounds... Or may be not. I've got a soft spot for lost causes. :smalltongue:
Done
Stats
Xie:
HP: 2/12
AC: 16 [+3 armor +3 dex]
PP: 0/4
PsiFocus: No.
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
TheFallenOne
2010-04-28, 01:08 AM
yeah, but since we're fighting for the winners bracket I'll drink it just to be sure. With 9 HP you could still make this with a bit of luck, so I rather bring myself back to full health, better save than sorry. You surprised me how well you kept fighting back after losing the envoys weapon and using up all your psi, but I really hope we're nearing the end of the line and I can end this without having to take away your longsword too :smallbiggrin:
At least you hadn't bought any masterwork weapons yet, so the damage is manageable
Standard: Drink potion, hold weapon in both hands again afterward. No move
end turn
Psionic Dog
2010-04-28, 09:33 AM
Likely, but in a world of lucky critical hits I don't think I'll surrender just yet. But yes, this would have been much much easier if I hadn't lost the crossbow or if just one of those psi abilities had actually worked as advertised.
De'Athbypro Xie - Round 18
Oxie:
Ready an Action
Declines readied action from last round. Keeps same conditions for this readied action.
((Move if:
- Sturmherz activates Sudden Leap within 50 ft of Xie or Oxie and in LoS.
- Sturmherz approaches to within 25 ft of Xie or Oxie,
- Sturmherz readies an action or ends turn within LoS of Xie or Oxie))
Xie
Holds same readied action from last round. ((Move if Oxie's action triggers))
Done
Stats
Xie:
HP: 2/12
AC: 16 [+3 armor +3 dex]
PP: 0/4
PsiFocus: No.
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
TheFallenOne
2010-04-28, 10:28 AM
well, those AC boosts saved your hide :smallwink: But yeah, you missed me two times with that entangling stuff and Demotivate bounced off my counter or was out of range. Sad news is that the same tricks won't work again if we meet again in the finals
So, Oxie still in G6+20,right?
Sturmherz Turn 18
Move: To W15
Ready Action:
Move
Any of them went into an AoO, readies an action, ends turn
Spot if necessary: [roll0]
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resist Energy(Electricity) - 83/100
Travel Devotion - out
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
done
Psionic Dog
2010-04-28, 05:53 PM
Yep, still G-6, and it I think you gained LoS to Xie in H-7 too.
Your act of readying an action triggers my duos readied action:
Oxie flies to H-4/+10 and Xie moves to H-4 below Oxie.
De'Athbypro Xie - Round 19 (only 82 more to go :smalltongue:)
Oxie:
Readies an action:
If Sturmherz takes a standard action or ends turn within 15 ft of Xie or Oxie take a 5-ft step and attempt a melee slam attack on Sturmherz.
Xie:
Readies an action:
If Oxie's readied action triggers take a 5-ft step and attempt a melee sword attack on Sturmherz.
Done
Stats
Xie:
HP: 2/12
AC: 16 [+3 armor +3 dex]
PP: 0/4
PsiFocus: No.
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
TheFallenOne
2010-04-28, 06:05 PM
we have time, the winners of the two other current Round 89 matches will still have to fight to determine the opponent of the loser here, so we'd actually be able to get through another 82 turns without holding up the Round:smallbiggrin:
you readying actions triggers my readied action, move to U6. I don't believe you'd be able to adjust the readied actions in response to my triggered action, but I ask you just to be sure
Psionic Dog
2010-04-28, 06:14 PM
Err... no. I don't think I am.
TheFallenOne
2010-04-28, 06:19 PM
Sturmherz Turn 19
Move: to L6
Standard: ready action
Move
Directly after one of them triggered an AoO, the two of them ready actions, end turn
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resist Energy(Electricity) - 82/100
Travel Devotion - out
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
done
edit: proper formatting, action unchanged
Psionic Dog
2010-04-28, 06:39 PM
Readied actions untriggered. Not quite what I was hoping for.
I suppose I could try running, but I'd rather not face 2-5 more weeks of this waiting for round 101 to come.
De'Athbypro Xie - Round 20
Oxie:
Readies an action:
If Sturmherz takes a standard action or ends turn within 15 ft of Xie or Oxie take a 5-ft step and attempt a melee slam attack on Sturmherz.
Xie:
Readies an action:
If Oxie's readied action triggers take a 5-ft step and attempt a melee sword attack on Sturmherz.
Done
Stats
Xie:
HP: 2/12
AC: 16 [+3 armor +3 dex]
PP: 0/4
PsiFocus: No.
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2[/QUOTE]
TheFallenOne
2010-04-28, 06:49 PM
untriggered or not taken?
Sturmherz Turn 20
Move: to G7. Always along the edge of the elevation, jumping from J7 to H7
Standard: ready action
Move
Directly after one of them triggered an AoO, tries to five foot step adjacent to me, they end turn
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resist Energy(Electricity) - 81/100
Travel Devotion - out
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
done
Psionic Dog
2010-04-29, 05:54 PM
On the former turn it was never triggered.
On this turn however the readied action triggers when Sturmherz readies an action.
Oxie & Xie 5-ft step to G-5 (/+15 & /+10) and shake their weapons in Sturmherz's general direction.
De'Athbypro Xie - Round 21
Oxie:
5-ft step to G-6/+15
Xie:
5-ft step to H-6
Standard: Attack Sturmherz
[roll0] [roll1]
Oxie:
Standard: Attack Sturmherz
[roll2] [roll3]
Done
Stats
Xie:
HP: 2/12
AC: 16 [+3 armor +3 dex]
PP: 0/4
PsiFocus: No.
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
TheFallenOne
2010-04-29, 05:59 PM
your five foot step triggers my action. Before I perform my action, would you have to five foot step into the same square?
Psionic Dog
2010-04-29, 06:01 PM
Yes.
Who's 5-ft step triggered your action?
TheFallenOne
2010-04-29, 06:02 PM
the one that happened first. Which one would that be?
Psionic Dog
2010-04-29, 06:03 PM
As posted Dapr Oxie's step occured first in the Round 21 turn.
TheFallenOne
2010-04-29, 06:10 PM
use my readied to move to B5 via B7
Psionic Dog
2010-04-29, 06:38 PM
What are you waiting for? Xie's not that scary! :smalltongue:
De'Athbypro Xie - Continued.
Xie:
Free: Switch to one-handed grip on longsword.
Move: Pick up Daper Oxie. ((He's in reach and weights all of 16 lbs so why not?))
Standard: Ready Action
Move if Sturmherz starts to move within 10ft, readies an action, or ends turn.
Done
Stats
Xie:
HP: 2/12
AC: 16 [+3 armor +3 dex]
PP: 0/4
PsiFocus: No.
Oxie:
HP: 13/13
AC: 19 [+2 armor +3 dex + 1 size +3 nat)
Energy Rays: 1
Demoralize: 0
Control Wind: 2
TheFallenOne
2010-04-29, 06:52 PM
sorry, ridiculously catious here :smallbiggrin: I really need to win this because I give myself bad chances to beat you twice in a row if I lose here and still make it to the final
Well, we need to break the readied action circle somewhere
Sturmherz Turn 21
Free: Hold spiked chain in one hand
Move: to C6, from there to to C2, high jump [roll0] ==> 10 feet then. Support myself on air as usual
Free as part of move: draw javelin
Standard: throw javelin at Xie
[roll1]
Damage [roll2]
Stats
Hp: 15/15
AC: Full 15, Flat-Footed 14, Touch 11(+1 Dex, +4 Armor)
Resist Energy(Electricity) - 80/100
Travel Devotion - out
Hunters Sense: ~
Steely Strike
Moment of Perfect Mind
Sudden Leap
not done
TheFallenOne
2010-04-29, 06:53 PM
well, need to see how your readied reacts to this before ending turn
Psionic Dog
2010-04-29, 07:25 PM
...
I seem to have readied the wrong action, or at least used the wrong trigger. :smallfrown:
A 16 hits for game.
TheFallenOne
2010-04-29, 07:28 PM
... did the readied action tango go that long you didn't expect me to actually attack you? :smallbiggrin:
Though I made couple of mistakes with my triggers as well, like forgetting you readying an action last time or only noticing you could ready an action to move within 10 feet of me and then 5 foot step last turn
Sallera
2010-04-29, 07:34 PM
High Ref Sallera
Sturmherz achieves victory through unexpected means.
TheFallenOne
2010-04-29, 07:37 PM
yay, two more souls for Kyeudo, I'll go update my record :smalltongue:
Psionic Dog
2010-04-29, 07:38 PM
I figured you were going to attack - I just didn't think you'd attack with a javelin.
Edit: You Wish!
The Arena is strictly Catch & Release what with the complimentary True Restorations and all. :smallwink:
TheFallenOne
2010-04-29, 07:45 PM
My plan from here on was to pepper you with javelins, high jump to ignore cover. If you pick up the javelin and go to the edge of the elevation, I would have made a jumping Steely Strike. I was really worried about you getting the first strike with your readied actions so I had to break it up
About the souls, it will be a while until your next match, so I'll deliver your soul ASAP and hope Kyeudo doesn't notice when it suddenly disappears :smalltongue:
Well, there's a good chance I'll see you in the final again. This will be hard, the same tricks won't work twice and I'm not likely to get another disarm attempt on your proxy. Though I'm curious about your purchases then after I destroyed evrything you had short of your sword
hustlertwo
2010-04-29, 08:02 PM
That can happen, hard to cover every possible angle with readied triggers sometimes.
Sturmherz storms to victory!
Sallera
2010-04-29, 08:26 PM
You're a bit late there. :smalltongue:
TheFallenOne
2010-04-29, 08:27 PM
whoa, declared winner two times. Thanks for the extra cash and XP :smalltongue:
hustlertwo
2010-04-29, 08:31 PM
Yeah, I got sidetracked after deciding to reply. Missed the boat, apparently.
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