Amiel
2010-04-17, 09:50 PM
The many worlds of conventional fantasy have yet to fully embrace firearms; with so much focus being on the convenient application of arcana, this has caused technology to be dismissed as something of a novelty and fool's wish.
This attitude is changing slightly (with increasing supporters each year), and the proponents of such weapons are waiting in anticipation for a sweeping revolution that will engulf the myriad worlds of D&D in a golden renaissance.
Accuracy and Aiming
Fortunately, and perhaps unfortunately, firearms are exceedingly easy to use; they force no additional feats to be taken. However, as with all things, experience brings great benefits.
Aiming must be done with the Concentration skill, with every 5 ranks in the skill conferring a +2 bonus to accuracy.
Accuracy is decided with a DC 15 Dex roll (10 + character's Dex modifier), with focused targeting imposing a penalty depending on the body location; headshots impose a -4 penalty, while the extremities (legs and arms) impose a -2 penalty. Shots aimed at the torso are resolved per normal.
Such firearms may have targeting reticules, sighting down these confers a +2 bonus to accuracy.
Prolonged Aiming
Prolonged aiming involving these firearms imposes a Fort DC save, at 1/2 HD + Con. Failure causes the wielder to suffer from fatigue, as the condition.
Brewmeister's rifle; modeled on the Baker rifle
These longrifle arms were the creation of a dwarven master brewer and metalsmith, who despaired of his kindred being slaughtered in great underground wars. These rifles are exceptionally deadly at medium range; with accuracy worsening the further the opponent is; this is resolved as a -2 penalty at a distance beyond 30 feet.
Hidden within the underside of the rifle is a short sword, that, in the event of bullets running out can be wielded to deal slashing death to any enemies.
These rifles hold up to 6 bullets at a time, and must be manually reloaded each time a bullet is spent.
The Brewmeister longrifle deals damage to the value of 2d8 and criticals are forced on a 20; the damage type is ballistic and thus pierces armour and damage reduction as adamantium.
Concussive rifle; modeled on the musket
These sleek, elegant rifles are inscribed with golden runes that glow as if on fire within. These are the inventions of a mad arcanist who decided that, since wands and even wizards eventually run out of spells, a solution must be found to minimise or abolish whatever impact this may have (on one's continued posterity for one).
This longrifle is the conclusion of such daring venture. It fires ballistic missiles in the form of fireballs; each bullet is golden red and coated with anti-explosive powder that prevents it from detonating on contact with the air or any other surface prior to firing.
It deals as much as 2d6 damage, forces a critical on a 20 and deals additional damage as the fireball spell, at caster level 6th.
The Lightning Rod; modeled on the Chassepot
This longrifle presents with a thin, exaggeratedly long muzzle; the conventional wisdom holds that this design allows this rifle to effectively channel the arcane energies of lightning. As with nearly all things magical, this too was the invention of a wizard (and quite possibly a mad one too at that).
This rifle is also inscribed with runes, this time argent and blue; scholastic imagining holds that these runes are not so much a fashion statement but more to prevent unnecessary accidents from occurring; which is a roundabout way of saying that the rifle shouldn't explode in one's face.
It deals damage at a value of 2d4, a critical is forced on a 20 but also deals lightning bolt damage, per the spell, at caster level 7th.
This attitude is changing slightly (with increasing supporters each year), and the proponents of such weapons are waiting in anticipation for a sweeping revolution that will engulf the myriad worlds of D&D in a golden renaissance.
Accuracy and Aiming
Fortunately, and perhaps unfortunately, firearms are exceedingly easy to use; they force no additional feats to be taken. However, as with all things, experience brings great benefits.
Aiming must be done with the Concentration skill, with every 5 ranks in the skill conferring a +2 bonus to accuracy.
Accuracy is decided with a DC 15 Dex roll (10 + character's Dex modifier), with focused targeting imposing a penalty depending on the body location; headshots impose a -4 penalty, while the extremities (legs and arms) impose a -2 penalty. Shots aimed at the torso are resolved per normal.
Such firearms may have targeting reticules, sighting down these confers a +2 bonus to accuracy.
Prolonged Aiming
Prolonged aiming involving these firearms imposes a Fort DC save, at 1/2 HD + Con. Failure causes the wielder to suffer from fatigue, as the condition.
Brewmeister's rifle; modeled on the Baker rifle
These longrifle arms were the creation of a dwarven master brewer and metalsmith, who despaired of his kindred being slaughtered in great underground wars. These rifles are exceptionally deadly at medium range; with accuracy worsening the further the opponent is; this is resolved as a -2 penalty at a distance beyond 30 feet.
Hidden within the underside of the rifle is a short sword, that, in the event of bullets running out can be wielded to deal slashing death to any enemies.
These rifles hold up to 6 bullets at a time, and must be manually reloaded each time a bullet is spent.
The Brewmeister longrifle deals damage to the value of 2d8 and criticals are forced on a 20; the damage type is ballistic and thus pierces armour and damage reduction as adamantium.
Concussive rifle; modeled on the musket
These sleek, elegant rifles are inscribed with golden runes that glow as if on fire within. These are the inventions of a mad arcanist who decided that, since wands and even wizards eventually run out of spells, a solution must be found to minimise or abolish whatever impact this may have (on one's continued posterity for one).
This longrifle is the conclusion of such daring venture. It fires ballistic missiles in the form of fireballs; each bullet is golden red and coated with anti-explosive powder that prevents it from detonating on contact with the air or any other surface prior to firing.
It deals as much as 2d6 damage, forces a critical on a 20 and deals additional damage as the fireball spell, at caster level 6th.
The Lightning Rod; modeled on the Chassepot
This longrifle presents with a thin, exaggeratedly long muzzle; the conventional wisdom holds that this design allows this rifle to effectively channel the arcane energies of lightning. As with nearly all things magical, this too was the invention of a wizard (and quite possibly a mad one too at that).
This rifle is also inscribed with runes, this time argent and blue; scholastic imagining holds that these runes are not so much a fashion statement but more to prevent unnecessary accidents from occurring; which is a roundabout way of saying that the rifle shouldn't explode in one's face.
It deals damage at a value of 2d4, a critical is forced on a 20 but also deals lightning bolt damage, per the spell, at caster level 7th.