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PhoenixRivers
2010-04-19, 07:21 PM
Map:
{table=head]|A|B|C|D|E|F|G|H|I|J|K|L
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9|||C|C|||||C|C||
10|||C|C|C|C|C|C|C|C||
11||||||||||C
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13|
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16|||C|C|C|C|C|C|C|C||
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25|||||||||||[/table]

Koury
2010-04-19, 07:33 PM
[roll0]

Starting point: Straight line from Boci's position, distance of (2*speed + weapon reach) away. (AKA, chargable)

I have a rod in my hand, and my headband, cloak, amulet and ring are visible to you.

Boci
2010-04-19, 07:50 PM
Initative [roll0]

Starting point: charging range.

I have a spiked chain in my hands, 2 daggers hanging from my belt, an amulet, a cape, a belt, a pair of gloves, a ring and numerous potion bottles hanging from my belt.

For PhoenixRivers:
Prevenoming both daggers and spoked chain [roll1][roll2][roll3]

Boci
2010-04-19, 07:58 PM
I charge forwards and swing my chain at the mage. 1d20+24 Damage: [roll0] (Sorry, my mistake.)

Action Breakdown:
Full round action: Charge with spiked chain.

States:
HP: 102/102,
AC: 20 (FF: 16, T: 14)

Boci
2010-04-19, 08:05 PM
Respoting since I messed up in previous one:

[roll0]


For PhoenixRivers:
Do I poison myself now? Also, is there a spot DC for Koury to notice that my spike chain has been envenomed?

Boci
2010-04-19, 08:21 PM
Stupid me, this is getting tiresome.

For PhoenixRivers:
[roll0] - So, at least I'm not poisoned, but the spiked chain still has poison on it right, or not?.

Koury
2010-04-19, 08:35 PM
Defensivly cast a spell.

[roll0] vs DC 19

If I succeed, I turn invisible.

[DM]Greater Invis. Assuming I succeed, I then move 30 ft away

End turn.

Also, lets establish where we were to begin, so refs can adjucate anything that may need it.

Koury
2010-04-19, 08:46 PM
How about you are at B18 and I was at B20?

Boci
2010-04-19, 08:52 PM
I scan the enviorment for signs of my foe. [roll0] With that check I can tell which square you are in. Horay for vague rules.

Koury
2010-04-19, 08:56 PM
To pinpoint an active, invisible character, you need a DC 40 Spot.

You do, however, notice that I am there.

Boci
2010-04-19, 08:59 PM
To pinpoint an active, invisible character, you need a DC 40 Spot.

You do, however, notice that I am there.

Only if they do not move according to my players handbook. If they do its just 20.

Koury
2010-04-19, 09:02 PM
{table=Head]DC | Task
20 | Notice presence of active invisible creature
30 | Notice presence of unmoving, living invisible creature
40 | Notice presence of inanimate invisible object
40 | Notice presence of unmoving, unliving invisible creature
80 | Defeat illusion[/table]

A character can use Spot to notice the presence of an invisible creature. The relevant DCs are reprinted here. If the character beats the DC by 20 or more, he or she can pinpoint the location of the invisible creature, though it still maintains total concealment from the character (50% miss chance).

Link (http://www.d20srd.org/srd/epic/skills.htm#spot). I'm certainly an active invisible creature.

Boci
2010-04-19, 09:07 PM
Link (http://www.d20srd.org/srd/epic/skills.htm#spot). I'm certainly an active invisible creature.

This is an interesting contradiction we've found. Does the Glossary of the Player's Handbook trump SRD? Do you have a PH handy? (Sorry to make a big deal ojut of this but it is pretty relevant to the fight).

Koury
2010-04-19, 09:13 PM
You are well within your rights to try and get this resolved. And PHB trumps SRD. However:


A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can’t actually see it.

I'm not seeing what you are seeing.

Boci
2010-04-19, 09:16 PM
It is in the glossary, the last paragraph for the "invisible" entry. Bottom of page 309, running over into 310.

Koury
2010-04-19, 09:20 PM
invisible: Visually undetectable. An invisible creature gains a +2
bonus on attack rolls against sighted opponents, and ignores its
opponents’ Dexterity bonus to AC (if any). (Invisibility has no effect
against blinded or otherwise nonsighted creatures.) An invisible
creature’s location cannot be pinpointed by visual means. It has total
concealment; even if an attacker correctly guesses the invisible
creature’s location, the attacker has a 50% miss chance in combat.
An invisible creature gains a +40 bonus on Hide checks if
immobile, or a +20 bonus on Hide checks if moving. Locating the
square an invisible creature occupies requires a Spot check (DC 40 if
the creature is immobile, DC 20 if the creature moved during its last
310
turn), modified by appropriate factors (such as an armor check
penalty or a penalty for movement).

Quoted for reference for DM.

Boci
2010-04-19, 09:22 PM
Locating the
square an invisible creature occupies requires a Spot check (DC 40 if
the creature is immobile, DC 20 if the creature moved during its last
turn).

That's what I was talking about. Its actually 3.36 where I am, so shall we call it a night and see if PhoenixRivers has a ruling tomorrow?

Koury
2010-04-19, 09:25 PM
PR is on, last I was aware. But either way, sleep if you're tired! :smallbiggrin:

PhoenixRivers
2010-04-19, 09:45 PM
Stupid me, this is getting tiresome.

For PhoenixRivers:
[roll0] - So, at least I'm not poisoned, but the spiked chain still has poison on it right, or not?.

@Boci:Poison persists until someone is hit. Yes, it's still poisoned.

@Boci: I'll need a listen check from you, as well.

@Invisible:

Spot
An observer can notice the presence of an active invisible target within 30 feet by succeeding on a Spot check (DC = invisible creature’s Hide check +20). The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. An invisible creature that is holding still is very hard to notice (DC = invisible creature’s Hide check +30). An invisible inanimate object or an invisible, unliving creature holding still is nearly impossible to notice (DC 40 for an invisible object; DC = Hide check +40 for invisible creature). Treat a helpless invisible creature as an invisible inanimate object (DC 40). A Spot check that beats the DC by 20 pinpoints the invisible target’s location, but that target still benefits from total concealment.

Precedence places Rules Compendium above other sources for primary source rules. Therefore, this is primary source for Invisibility and detection, superceding the glossary entry of the Player's Handbook.

Boci
2010-04-20, 07:31 AM
I try to find further hints of my opponent's location. [roll0] Not seeing any I shrug and draw a potion. "Two can play at this game," I gulp the potion down and disappear.



For PhoenixRivers:

Actions:
Move: Draw potion.
Standard: Drink potion
5ft step to C19.

PhoenixRivers
2010-04-20, 07:35 AM
@Both players: Are you using the map in the OP? If so, where EXACTLY did you start?

In addition:

@Kouri:From there, I'll need to know where you moved TO after becoming invisible.

Boci
2010-04-20, 07:36 AM
At the end of my charge, I was at B18 and Kouri was at B20.

Koury
2010-04-20, 02:31 PM
[DM]Ended last turn at H20.

Also: Holy crap, I forgot to mem a see invis?! :smallsigh:

OK, area Dispel Magic, centered on the square I last saw him in. Quickened, through my rod.

[roll0]

If I dispel him, I cast Wall of Force. I'll lay out the wall once I know if I know his location or not.

PhoenixRivers
2010-04-20, 03:29 PM
Wait a sec on these turns.

@Boci, last turn:Your listen check is enough to hear Boci somewhere to the east, though you can't pinpoint it.

@DM Only:Dispel Check: [roll0] vs DC 16 (Invis).

Boci Listen check for casting: [roll1]

@Boci, This Turn: You hear speech somewhere to the east, but cannot tell precisely where, nor can you make out precisely what is said. It's at least 20 feet away, perhaps more.

@Kouri:Your Dispel does not reveal your foe.

Still Kouri's turn.

Boci
2010-04-20, 03:32 PM
"I see you," I cry triumphantly.

For PhoenixRivers:

Checking to see if I can detect my oppoents presence. [roll0] [roll1] Do I need a bluff check for the lie?

Taking out my potion of bear's endurance (but not drinking it yet) and moving to 22 G.

PhoenixRivers
2010-04-20, 03:35 PM
@Boci:Not your turn, though you can attempt that bluff. Roll it.

@DM Only:Sense Motive: [roll0]

Koury
2010-04-20, 03:55 PM
[DM]Crap, I couldn't Dispel it? Well, he can't have moved far, considering drawing and drinking burned his turn up.

So, let's go with... Wall of Force anyway. I last saw him in B20, so I throw up the walls enclosing A19-21, B19-21, C19-21.

I get area equal to 13 10x10 squares. The wall I'm making is 45 ft long (using the existing wall on the one side), so I can make it (1300/45=~28) 25 ft high.

So I do.

End Turn

Boci
2010-04-20, 04:39 PM
Reposting:

"I see you," I cry triumphantly.

For PhoenixRivers:

Checks for spot and listen are above (12 and 18), as are my actions.

[roll0]


End of 3rd turn.

PhoenixRivers
2010-04-20, 04:46 PM
WAIT.

Problem with Koury's last turn.

@Koury:Wall of Force is not Forcecage. Per the spell description, it must be a flat vertical plane.

In other words, it cannot bend or turn. It must be a perfectly straight plane.

Koury
2010-04-20, 05:01 PM
[DM]I see nothing saying a Wall of Force cannot bend. Flat describes an object that is smooth, or level. Its a texture thing. I can see a vague argument about needing to place it in 10x10 ft squares, but nothing in the spell says it cannot bend (though it must be vertical).

The wall was continuous and unbroken when I formed it. Its surface has not been broken by any object of creature. I'm not seeing the problem.

PhoenixRivers
2010-04-20, 05:15 PM
@Koury:And "plane" describes a 2 dimensional flat structure. Yours, by bending, occupies a 3rd dimension. It is no longer a plane.

That is the ruling. Wall of force must be a plane, in keeping with the spell's description. It is not allowed to bend in any way, and the plane it forms must be vertical. Reformat your action to be in compliance with this ruling.

Koury
2010-04-20, 05:26 PM
[DM]I strongly disagree. If it couldn't bend, it would say so. It having to be two dimensional is patiently rediculous. It's impossible. It has some degree of thickness, no matter what.

However, objections to your ruling notwithstanding, Glitterdust, centered on his previous location (B20). If he's in the area, DC 21.

PhoenixRivers
2010-04-20, 05:43 PM
[DM]I strongly disagree. If it couldn't bend, it would say so. It having to be two dimensional is patiently rediculous. It's impossible. It has some degree of thickness, no matter what.

However, objections to your ruling notwithstanding, Glitterdust, centered on his previous location (B20). If he's in the area, DC 21.

@Koury:Objection noted. And it does say so. It must be a plane. Planes don't bend. I'll resolve the Glitterdust now.

There have been a few play errors, and people jumping ahead. At the end of post 24, it was Koury's turn. Boci attempted to take a turn in post 25 (which was invalid).

The remainder of Koury's turn was in post 27, but had a technical issue. This has now been resolved.

@Boci:You're still in C19, as you haven't had the turn wherein you moved, yet. You clearly heard speech to the east, around 20 or so feet away. You didn't quite hear it clearly enough to pinpoint, and you don't recognize exactly what it was (without a spellcraft check). I need you to make a will save.

@Koury:You're in H20.

@DM only:Boci's Listen check: [roll0] (reactive, to hear spellcasting, Glitterdust. DC2 (0+2 for distance), DC 12 to hear clearly, DC 22 to pinpoint square.

Boci
2010-04-20, 05:48 PM
For PhoenixRivers:

[roll0] BTW, I hope you don't mind the complete lack of roleplaying. I'd be fine with including flavour text with each action, but just posting the bare minimum seems more apropriate here.

PhoenixRivers
2010-04-20, 05:55 PM
@Boci:Doesn't bother me.

You failed the Will Save, and are Blinded (http://www.d20srd.org/srd/conditionSummary.htm#blinded). The last thing you saw was a Golden cloud burst out from the square you were last in (B18).

@Koury: Your opponent is visibly outlined in C19, within the Glitterdust cloud.

Barring any further actions from Koury, it is Boci's turn.

Boci
2010-04-20, 06:07 PM
For PhoenixRivers:

Okay then I will instead double move to G15. Can I draw a potion whilst moving, or is that only weapons?


End of 3rd turn.

PhoenixRivers
2010-04-20, 06:21 PM
@Boci:Only weapons.

@Koury:Your opponent (outlined in glitter) leaves the cloud, moving north, out of sight. You lose LOS as he moves north out of B17.

Koury
2010-04-20, 06:33 PM
[DM]Cast Fly. Move to G12, +0 ft, taking the rightside route.

Map question: Can you move between columns, or are they effectivly walls?

End turn.

PhoenixRivers
2010-04-20, 06:36 PM
@Koury:No LOS. They are effectively walls.

Boci's turn.

PhoenixRivers
2010-04-20, 06:38 PM
@DM Only:Reactive Listen Checks:

Listen check for boci for spellcasting: [roll0] (DC 10: 0 base, +5 distance, +5 intervening obstacle)

Listen check for boci for opponent movement: [roll1] (DC 8 for north detection: 0 base, +3 distance, +5 intervening obstacle)

@Boci:You don't hear anything of note.

Boci
2010-04-20, 06:58 PM
For PhoenixRivers:

Drawing but not drinking a potion of bear's endurance. Mostly just waiting for the blindness to end. [roll0]


End of 4th turn.

PhoenixRivers
2010-04-20, 07:02 PM
DM Only:Boci's listen will apply to the first reactive listen required.

Koury is up.

Koury
2010-04-20, 07:08 PM
[DM]Move to B7 (only 50ft of my move), looking for a mass of glitter.

Not done.

PhoenixRivers
2010-04-20, 08:09 PM
@Koury:You see an invisible creature outlined in Glitter at B15

Koury
2010-04-20, 08:21 PM
[DM]Finish move in B9 (not worried about 'I'd have seen him mid move and gone somewhere else').

Quickened True Strike (rod)
[roll0] vs Touch AC

Fort DC is 25

End turn.

PhoenixRivers
2010-04-20, 09:28 PM
@Boci:I need a Fort save from you.

Boci
2010-04-20, 09:33 PM
For PhoenixRivers:

[roll0]

PhoenixRivers
2010-04-20, 09:41 PM
Boci: Your fort save failed.

Damage: [roll0]

Turn passes to Boci.

Boci
2010-04-20, 09:55 PM
For PhoenixRivers:

Drinking potion of bear's endurance. +26 hp (37 left), move to 13F.


End of 5th turn.

PhoenixRivers
2010-04-20, 10:35 PM
@Boci:My apologies. You'll also need a DC 15 Fort save for Massive Damage (http://www.d20srd.org/srd/combat/injuryandDeath.htm#massiveDamage).

Boci
2010-04-20, 10:40 PM
For PhoenixRivers:

[roll0].

PhoenixRivers
2010-04-20, 10:49 PM
@Boci: Having passed the save, it is relevant to note that your listen check detected the sound of casting to your north, somewhere in the vicinity of 30-40 feet away. Would this affect your movement?

Boci
2010-04-21, 09:09 AM
For PhoenixRivers:

Since I can only move at half speed for being blinded, no it doesn't change much.

PhoenixRivers
2010-04-21, 09:17 AM
@Koury:The glitterdusted figure moves east to E13, and then leaves your LOS, heading east.

Koury's turn.

Koury
2010-04-21, 11:02 AM
[DM]I round the corner and, assuming I am able to see him, try to dust him again.

Quickened True Strike (via Rod; last charge)
[roll0] vs Touch

Fort DC 25

And for reference, I end movement in whatever square I am in when I first see him. So I probably didn't move too far.

Koury
2010-04-21, 11:03 AM
[DM]Well, whaddaya know.

[roll0] vs Touch

PhoenixRivers
2010-04-21, 11:09 AM
@Boci:Need another Fort save from you.

Boci
2010-04-21, 11:22 AM
For PhoenixRivers:

[roll0]

PhoenixRivers
2010-04-21, 11:25 AM
You passed the Fort Save, Boci.

Damage: [roll0]

Boci
2010-04-21, 11:32 AM
For PhoenixRivers:

1hp left. Drawing (move action) and activating (standard action) eversmoking bottle, taking a 5ft step to 12F.

PhoenixRivers
2010-04-21, 11:48 AM
@Boci:You are normally subject to this (http://www.d20srd.org/srd/environment.htm#smokeEffects), but are protected by your necklace of adaptation.

@Koury:You stopped at B10, last round, and shot at your foe (per your text on stopping as soon as LOS was established). Your foe was in F13.

This round, he drew something out, activated it, and smoke billows out, completely enveloping you.

You are subject to this (http://www.d20srd.org/srd/environment.htm#smokeEffects) at the start of your turn.

You are entitled to a reactive listen check.

Koury
2010-04-21, 11:59 AM
[DM][roll0] vs DC 15

Koury
2010-04-21, 12:01 PM
[DM][roll0]
Wasn't paying attention. :smallbiggrin:

PhoenixRivers
2010-04-21, 12:02 PM
[DM][roll0]
Wasn't paying attention. :smallbiggrin:

@Koury:You heard movement from the general vicinity of your opponent's last known location, but you're not sure exactly where.

Koury
2010-04-21, 12:13 PM
[DM]Wall of Force, blocking off J13, J14 and J15. 15 ft wide, 85 ft high, I believe.

Also, I'll hold my breath.

End turn.

PhoenixRivers
2010-04-21, 12:23 PM
Boci's turn.

Boci
2010-04-21, 04:00 PM
For PhoenixRivers:

3 minutes to live. Drawing, but not drinking a potion of enlarge person, moving to 12C. [roll0]