Learnedguy
2010-04-20, 08:38 AM
Okay, tired of seeing the same stupid martial builds my players come up with all the time, I've been thinking of forcing them all into a picking caster classes (that is, tier 1-2 classes) for our next game. I don't know if it'll be a campaign out of it or not, but that doesn't matter.
What matters is how I should structure the game to maximize the fun, right? well, I was thinking of level capping them at level 10 (so we'd have a gang of level 10 wizards/clerics/psions running amok). Now, how am I supposed to challenge them (especially when it comes to encounters. These are kick the door adventurers), and what kind of tricks will they try to pull at me with their combined magic might?
(I got two players who are notorious for trying to find loopholes in the rules just for the satisfaction of slapping each other on the back for a game well abused. If I'm not reigning them in, it usually leads to a lot of what I like dumb ****)
Also, I'm aware that the only way to challenge a wizard is with another wizard. So, how has magic duels worked out to you in the past? I got some experience of my own (The party had one especially notorious fight between a player telepath and an enemy wizard. Tentacles and body switch hilarity ensued). And what kind of normal monsters would prove challenging to these guys? If I just throw sorcerers at them they'll get bored.
And no, I'm not putting any limits on my players here. This is meant to become a no holds barred magic beatdown adventures, and I'm expecting everyone to do their best/worst.
What matters is how I should structure the game to maximize the fun, right? well, I was thinking of level capping them at level 10 (so we'd have a gang of level 10 wizards/clerics/psions running amok). Now, how am I supposed to challenge them (especially when it comes to encounters. These are kick the door adventurers), and what kind of tricks will they try to pull at me with their combined magic might?
(I got two players who are notorious for trying to find loopholes in the rules just for the satisfaction of slapping each other on the back for a game well abused. If I'm not reigning them in, it usually leads to a lot of what I like dumb ****)
Also, I'm aware that the only way to challenge a wizard is with another wizard. So, how has magic duels worked out to you in the past? I got some experience of my own (The party had one especially notorious fight between a player telepath and an enemy wizard. Tentacles and body switch hilarity ensued). And what kind of normal monsters would prove challenging to these guys? If I just throw sorcerers at them they'll get bored.
And no, I'm not putting any limits on my players here. This is meant to become a no holds barred magic beatdown adventures, and I'm expecting everyone to do their best/worst.