BaronOfHell
2010-04-20, 05:57 PM
So I was thinking on making a doom (the video game) monster, inspired by the fights of Xykon that I've seen and wanna know what you guys think.
Anyway some details, normally one can respawn, this map is made more D&D style, each player have a summoning mace they can use to ressurect other players if they should fall, if all players fall they've lost (so it's not just shoot and respawn). I hope this will make players use some real tactics.
Okay, first inspiration of Mad Roy destroying Xykon:
If server is full, a combined knockback effect of rockets will knock back "Xykon" faster than "Xykon" can fly forward, meaning that "Xykon" gets knocked into a gate (which players can get knocked into as well), and this gate will destroy (setting hit points to zero) everything on touch.
That is the cheasy secret win that a stratetic team would use. It can be used, because "Xykon" will first start off by laughing and saying "this is gonna be fun" giving time to launch the attack and as he gets knocked back will say "hey stop that".
Second inspiration is Xykon vs. Azure city ghost martyrs. After "Xykon" states "this is gonna be fun" and laughing, he sends out the symbol of inzanity just like in the comic, however here it triggers an event of seeing a huge laughing skeleton head (event triggered subjective, i.e. all players sees this, though it's not displayed in the world itself) a fade black and when the blackness quickly goes away, there are monsters all around you. The normal player would respond to this situation by firing on the monsters.
In reality, what this have done is simply to turn on friendly fire and turn players into monsters from each players perspective. [Also I'm planning on only giving certain types of weapons monsters can use and make sure players are changed into the corresponding monster]. "Xykon"'s skeleton head will once in a while appear in total darkness to confuse the player even more (again a triggered event, it's nothing that happens in the world).
Now "Xykon" however have turned invisible (in practice he's set to be only able to be harmed by other monsters) and now there are two ways to defeat him, the one I'm telling about here, which comes now:
Use the crusher type of weapon to turn all other players (who now can be crushed) into blood pools, then respawn these pools through the mace of summoning, basicly setting players to monsters, creating ghost monsters which can both see and hurt "Xykon".
As a response, "Xykon" will summon "Red Cloak" and his goblin army. "Red Cloak" have an attack that destroyes the ghosts and make them unsummonable until "Red Cloaks" amulet has been destroyed (i.e. defeating "Red Cloak") and due to the way of his attack, only the non-ghost player can attack him, without getting destroyed in the process.
Basicly that means it's the alive player vs. "Red Cloak" and the ghost-players vs. "Xykon". Now "Red Cloak" will not only destroy the ghost-players, but also heal "Xykon" who in this run cannot do much.
3) Finally, inspired by the fight between V and Xykon, if the ghosts looses or the players destroy eachother and it's only one player vs. "Xykon" (and maybe "Red Cloak") left, I've made it so, that Xykon will say "Well that was boring, time to end this" and will fight the player using the same type of magic as he did against V.
Given "Red Cloak" is present, he'll accidently start a magic fire, isolating "Xykon" and the player in the 1vs1 duel. Should the player win, "Red Cloak" will flee and the ghost-players can be summoned again, now with ghost abilities.
If "Red Cloak" isn't present (i.e. the players destroy eachother when they think they're monsters) then as "Xykon" is defeated, the monster forms dissapear and the last player can now summon all the other players back in normal form.
Now, my point is of this monster is most of all it to be scary, so tell me, would you find it scary?
Edit: Thanks Darakonis, added it to the text.
Anyway some details, normally one can respawn, this map is made more D&D style, each player have a summoning mace they can use to ressurect other players if they should fall, if all players fall they've lost (so it's not just shoot and respawn). I hope this will make players use some real tactics.
Okay, first inspiration of Mad Roy destroying Xykon:
If server is full, a combined knockback effect of rockets will knock back "Xykon" faster than "Xykon" can fly forward, meaning that "Xykon" gets knocked into a gate (which players can get knocked into as well), and this gate will destroy (setting hit points to zero) everything on touch.
That is the cheasy secret win that a stratetic team would use. It can be used, because "Xykon" will first start off by laughing and saying "this is gonna be fun" giving time to launch the attack and as he gets knocked back will say "hey stop that".
Second inspiration is Xykon vs. Azure city ghost martyrs. After "Xykon" states "this is gonna be fun" and laughing, he sends out the symbol of inzanity just like in the comic, however here it triggers an event of seeing a huge laughing skeleton head (event triggered subjective, i.e. all players sees this, though it's not displayed in the world itself) a fade black and when the blackness quickly goes away, there are monsters all around you. The normal player would respond to this situation by firing on the monsters.
In reality, what this have done is simply to turn on friendly fire and turn players into monsters from each players perspective. [Also I'm planning on only giving certain types of weapons monsters can use and make sure players are changed into the corresponding monster]. "Xykon"'s skeleton head will once in a while appear in total darkness to confuse the player even more (again a triggered event, it's nothing that happens in the world).
Now "Xykon" however have turned invisible (in practice he's set to be only able to be harmed by other monsters) and now there are two ways to defeat him, the one I'm telling about here, which comes now:
Use the crusher type of weapon to turn all other players (who now can be crushed) into blood pools, then respawn these pools through the mace of summoning, basicly setting players to monsters, creating ghost monsters which can both see and hurt "Xykon".
As a response, "Xykon" will summon "Red Cloak" and his goblin army. "Red Cloak" have an attack that destroyes the ghosts and make them unsummonable until "Red Cloaks" amulet has been destroyed (i.e. defeating "Red Cloak") and due to the way of his attack, only the non-ghost player can attack him, without getting destroyed in the process.
Basicly that means it's the alive player vs. "Red Cloak" and the ghost-players vs. "Xykon". Now "Red Cloak" will not only destroy the ghost-players, but also heal "Xykon" who in this run cannot do much.
3) Finally, inspired by the fight between V and Xykon, if the ghosts looses or the players destroy eachother and it's only one player vs. "Xykon" (and maybe "Red Cloak") left, I've made it so, that Xykon will say "Well that was boring, time to end this" and will fight the player using the same type of magic as he did against V.
Given "Red Cloak" is present, he'll accidently start a magic fire, isolating "Xykon" and the player in the 1vs1 duel. Should the player win, "Red Cloak" will flee and the ghost-players can be summoned again, now with ghost abilities.
If "Red Cloak" isn't present (i.e. the players destroy eachother when they think they're monsters) then as "Xykon" is defeated, the monster forms dissapear and the last player can now summon all the other players back in normal form.
Now, my point is of this monster is most of all it to be scary, so tell me, would you find it scary?
Edit: Thanks Darakonis, added it to the text.