PDA

View Full Version : Bleach Reborn OOC 3: Discussion



Pages : [1] 2 3 4 5 6

Innis Cabal
2010-04-21, 12:04 AM
There was discussion of a reboot for the BleachITP-verse. A new beginning, more structured and with an overall lower power level. Similar deal to Ultimate Marvel.

This thread is for discussing that, to keep it out of the main thread.


Important stuff so far:

DISCUSSION THREADS
First Discussion Thread (http://www.giantitp.com/forums/showthread.php?t=145883)
Disccusion Thread 2 (http://www.giantitp.com/forums/showthread.php?t=147717)

OTHER HELPFUL LINKS
Character Registry (http://www.giantitp.com/forums/showthread.php?t=146758)
Wiki (http://bleachitp-reborn.wikidot.com/)

General Originally Posted by Zarah
We need a clearly directed plot in order to keep things trucking along without getting stalled, and I had a thought of a way to help accomplish that. Basically, we come up with some central themes for this game. This isn't a revolutionary idea, and some people were already doing just that in the previous game, but I'm saying we all come up with and agree on two or three major themes for this story. Ones that will continue to appear again and again across many of the plotlines throughout the entire game. It'll help direct the plot and could potentially give some good ideas for other characters. Not to mention, it'll give much more of a satisfying payoff in the end once the themes are fully realized.

Whatever they are, they should be fairly general, so they can be adapted to as many of the plots that we have going. Of course, we can expand to include as many motifs and themes as we want in our own stories, but if we have a set of continuous themes to draw from, then it'll really help make things much more connected. Even more coherent.

Obviously, the one I'm gunning for with Kujo is "Law vs. Chaos," and Bleach in of itself has tons of themes we can pick from. "Inner Conflict" is a big one, for example. But hey, I'm open to other suggestions. Any thoughts?
Quote:
Originally Posted by KnightDisciple
I think "Law vs. Chaos" is good.

I'd like to play off of strawberryman's suggested faction, as well as off of what we've seen in our current game, and suggest something dealing with the question: How far do you go to accomplish something? Do you do evil in the name of a greater good? (Sorry. I couldn't help myself.) Or do you make sure to never compromise your principles, large and small, no matter the cost?

Not sure how to compress that into a pithy phrase, but there we go.
Quote:
Originally Posted by KnightDisciple
The following came about in a discussion about the nature of various Shinigami and Arrancar hybrids and such.

The Hougyoku is a substance used to perfect the hybridization of hollow and shinigami. It might have been created, or not. If it has, the creators were most likely vanquished by the powers of the Seireitei and Las Noches, who then sealed the thing off into some forsaken spot of some forsaken demiplane, with only the Ghost King and the Commander General being aware of its location. Both factions had problems with mad or power-hungry Artificial Arrancar and Stable Vizards, deciding that it better to forget the thing.

Shinigami Hybrids:

Unstable Vizard
An unstable vizard is a shinigami who, through some sort of accident or other means, has gained minor hollow powers.
An unstable vizard has access to a personal hollow mask, but does not have any unique powers and his hollowfication never progresses sufficiently to make a resurreccion or segunda etapa possible, and the unstable vizard gains access only to cero and garganta.
Becoming an Unstable Vizard is dangerous and hardly ever intentional, as the name implies, most accidents that would result in an unstable vizard result in a dead shinigami or a hollow, instead. Unstable Vizards must fight off their inner hollow and hollowifcation fully, to prevent the being from overcoming them utterly, but this is a fight that never truly ends.

Stable Vizard
A stable vizard has been created through use of the hougyoku. They do not have to fight off the hollowfication or an inner hollow, which is melded into their person completely.
A stable vizard has access to all hollow powers (cero, bala, sonido, garganta and hierro), and their masks might grant them a unique power, they also have the power to achieve resurreccion and even segunda etapa.

---

Hollow Hybrids

Natural Arrancar
Natural arrancar are hollows who arrancarised themselves, or with the help of other hollows who know how to speed up the process. The arrancar gains an arrancar zanpakutou, which has no spirit, and is merely most of the arrancar's unique powers sealed into sword shape.
Natural arrancar have access to resurreccion and may develop segunda etapa. But do not have access to shinigami abilities.

Artificial Arrancar
Artificial arrancar are created through the Hougyoku. They have the potential to sunder off one of the souls that forms their colective and form it into a second zanpakutou capable of granting shikai and even bankai. Artificial arrancar have the potential to learn shinigami techniques such as Hoho, Kido and Hakuda.

---

Mortal/Hollow Hybrids

Living Vizard
A Living Vizard is a mortal with a hollow mask, the mask comes with an innate, unique power, and when on, it gives the normal boosts and hollow abilities. Living Vizards can, eventualy, achieve resurreccion. A vizard mask cannot ever be lost, and if broken it can be resummoned almost instantly.

Living Arrancar
A living arrancar gains an arrancar zanpakuto (no spirit), hollow abilities (sonido, cero, hierro, bala) and the power of resurreccion. Resurreccion relies on the zanpakuto, which, unlike the vizard mask, can be broken (in which case it needs awhile to regrow).

Hollowing
A hollowing is a mortal who gains the power to turn some body part into a hollow-like version with greater strenght, speed and resilience. The powers in this hollowlike limb can be bolstered through training, but only up to a limit. As this limit is reached the hollowing must, in order to increase her powers, absorb hollow reishi, either form the atmosphere of hueco mundo or through the cannibalization of hollows, which allows even more of the Hollowing's body to turn into hollow-like parts.
The powers of the hollowing come at a risk, for, when enough of the hollowing's body becomes hollowlike, he risks becoming trapped into the monstrous shape.

Shinigami/ Mortal Hybrids:

Substitute Shinigami
This should be pretty basic and obvious.

Living Shinigami
Living shinigami are mortals with access to a shinigami zanpakutou while still in their mortal bodies.

Sereitei
Quote:
Originally Posted by Zarah
Also, I'm reposting my Central 46 idea, since it got lost two OOC threads ago, and it's far more relevant here. So once again:
Anyway, we've been going on about all of this and that in the Bleach universe, but I came to the realization that we completely forgot about a little group of people hiding away in Soul Society: The Central 46. Probably because in both canon and our game, they've done next to nothing other than... Well, die. However, I felt that if we were going to go with a new setting, why not actually make them practical?

Here's what I suggest: We nominate three or four trusted players to act as the Central 46. Any of these people can post as the entire body, and essentially act as an administrative organization both in and out of character. You might think that doesn't make sense, but in actuality, the duties would cross-over a lot more than you might imagine. For example, say a player wants his character to be promoted to a captain at some point in the RPG. The Central 46 would be the ones who analyze the situation and make a decision, but they'd have to look closely at both the character and the player to see if they're ready for the responsibilities. As another example, imagine that a group of rogue Shinigami appear in the mortal world and start causing trouble. The 46 would decide whether or not Soul Society goes to war with them, and thus whether or not any of the more powerful characters get involved in the plot. Think of them like a set of unofficial moderators for the RPG, who keep things in check both ICly and OOCly.

I think it could also add a whole new layer of role-playing opportunities. Let's say a group of low-powered academy students are training in the mortal world when one classmate decides to do something reckless and ends up getting them into dire straits. They make it back to Soul Society alive and in one piece, but now they have to answer to the Central 46 and explain their actions. Having actual players behind the council instead of just mindless NPCs (or corpses) makes it a bit of a nagging threat in the back of people's minds, and could even indirectly prevent players from going overboard. Since I know that if I were sitting on the council, I would not be a gracious host.

EDIT: I forgot to mention. I wanted to do something with the central 46 that wasn't "kill them all," and this seems like a pretty practical application of them.
Quote:
Originally Posted by Shades of Gray + Frozen_Feet
Gotei divisions and their tasks:
1) Administrative.
2) Ninjas.
3) Execution?
4) Healing+Hospitality.
5) Messengers.
6) Reinforcements.
7) Logistics.
8) Tactical planning
9) Recon.
10) Internal Police.
11) Fight.
12) Science.
13) Patrol.

Hollow, Arrancar and Las Noches

Originally Posted by Draken
Now, on to other matters, we need to decide how a few things work. For instance, the menos fusion. When first someone asked what happened to the souls that form a menos, we decided, back then, to have it so that they remain separate (which means when the menos is destroyed all souls are released). But I think it is best if (save exceptions) we have it so that they all permanently fuse.

This has two benefits:

1. It adds a depth of moral doubt to the destruction of an arrancar. They aren't mindless monsters like hollows, they can be argued with, and destroying them won't fre thousands of innocent souls. Just erase their memories.

2. It creates a good "soul number check". We assume that, along with the reincarnations, new souls are, indeed, created. But then... There are only means to increase the number of souls in place. None to reduce them (save awful, vile acts and stuff). The menos "singularity of souls" would be a decent means of keeping the soul population under control.
Quote:
Originally Posted by Draken
On Las Noches, I was thinking of this organization:

The King of Hollows: The King of Hollows, duh.
The Espada: Captain/Nobility Equivalents.
Fraccion: The liutenants, officers and close persons to the Espada.
Numeros: The soldiers of Las Noches.
Rest: The rest.

I perceive Las Noches as a city in Hueco Mundo, a city governed by arrancar and open to shinigami, mortal and hollow alike. A city where all beneath the artificial sun is under scrutiny of the law enforcement of the city, but where the shady alleys are hive to scum of the worst sort, criminals, traitors, traficants. A place where the Commander General and the Big Bad can look face to face and not be expected to try to kill each other on the risk of losing free access to this (mostly) safe haven.

The idea here isn't that arrancar and hollows are friendly.

The idea is that one vasto lorde decided to open his domain to other spiritual beings. Mainly because rational menos actually have very little reason to fight shinigami except spite, this is because your average menos won't ever leave Hueco Mundo unless goaded out by some other force. Menos have no interest in plus or living souls, they eat other hollows.
Quote:
Originally Posted by Draken View Post
1. I will be assigning the Espada, most likely.

2. I will also, probably, not keep the numbers strongly tied to the power of each character.

3. The Ghost King will not be the primera.

4. My main arrancar character (King's gonna stay in the background) will be the Queen of Hollows, and she will not be an espada either. I will keep those positions for other players.
Quote:
Originally Posted by Frozen_Feet View Post
About Aspects of Death: it's established that once a Hollow has destroyed things that were dear to it, they wander into Hueco Muendo and seek out other Hollows to ease their pain / to forget about their lives. I propose they instinctively seek out others who died in the same way, and thus their suffering condenses into their Aspect. Arrancars gain power when the ascended personality realizes this and works around / with it.

Fae

Okay, I think I now have enough to bring this for discussion.

The Fae
Spoiler
The State of the Afterlife of the British Isles
Britain’s afterlife is stable – just. Long periods of internal strife between the psychopomps of Britain, known to themselves as the mac Lir or fab Llŷr, and to others as the Fae, left ample time for Hollows to develop and grow. Now, Britain faces a deep-rooted infestation of well-hidden Menos, but the Houses of the British Isles are united in their desire to rid the islands of these threats.

Annwn – the Afterlife
The British afterlife is called Annwn, a place that reflects the most untouched corners of the British Isles in its geography. The four courts of monarchs are located in a roughly central location within a few hours journey of each other by normal walking speed. Passage between Annwn and the mortal world is achieved by passing through thick banks of mist that function as the Fae equivalent of Senkaimon. The mac Lir make use of ravens, rather than butterflies, to guide them through the misty realm between Annwn and the mortal world.

The Organisation of the Fae
The British Isles are ruled by four monarchs – one each for Ireland, Scotland, England and Wales. Each of these monarchs governs passage of souls into Annwn in the country they are tied to. They each possess three Houses under their command, each ruled by a Tiarna or Pennaeth, individuals equal to the captains of Soul Society. A Tiarna or Pennaeth is directly supported by their Dara or Ail, equivalents to the Japanese Vice-Captains. The rest of the House is made up of thirteen mionn cheangal or lw rhwymo, equivalents to seated officers, plus any other Fae who are members of the House but deemed unworthy of the distinction of the upper ranks. The specialisations of each House vary depending on the current Tiarna or Pennaeth, but it is very rare for their not to be at least one House dedicated to combat in each country at any given time. The ranks of the Houses are held for life, unless the bearer of a rank forfeits it. A House member is usually given a title and land in Annwn upon forfeiting a rank. These titles are hereditary, and their bearers and their family often become the British equivalent of the Noble Houses of Soul Society.

Every year, a randomly selected twenty members of each House are chosen to leave Annwn and go out into the mortal world and deal with Hollows as they see fit. Fae on such leave from their House are known as Fianna, and are exempt from all laws of their lords until the end of their sojourn and return to Annwn.

Each monarch also rules a small Royal House. Tiarna or Pennaeth who truly distinguish themselves are promoted to this rank to serve as the monarch’s guardians and personal champions.

Alongside the House structure exists the Aois-dàna, a loose affiliation of bards and druids that serve as advisors to the lords of the Houses, historians, genealogists, legal specialists, and experts in Ealaín, the British form of kido.

Capabilities of the Fae
All abilities the Fae possess are mirrors of the abilities of shinigami. They can walk on air like their Japanese counterparts, and focus their training on Scileanna Laochra (Zanjutsu), Ystwythder (Hoho), Gan a Arm (Hakudo) and Ealaín (Kido).

--------------------------
A Note on Language
Whilst most of the terminology for the Fae is based on Celtic languages, some, particularly the specifics and names of Ealaín, were brought to Britain from elsewhere. These use Ancient Sumerian.
--------------------------

In addition, every Fae possesses a Treoir Anam, their equivalent of a zanpakutou. These possess the potential for a Rhyddhau (shikai) and a Nerthol Rhyddhau (bankai) as a zanpakutou does. The only notable difference between a Treoir Anam and a zanpakutou is that the former are quite likely to take a shape other than a sword even when sealed, spears and axes in particular being quite common, and no small number of Aois-dàna druids possessing sickles.

Ealaín
The mystic arts of Britain function identically to kido, the spells of a given path and number function the same as their foreign counterpart.

Spoiler
Silakus: “Way of Destruction”
1, Taka (Push)
4, Sagir (Pale Lightning Flash): Balor! Unlid the third eye that graces your brow, and let forth the spite of clouds!
11, Nuhuš Gír (Tamed Lightning)
31, Urinti (Blood Arrow): Balor! Unlid the third eye that graces your brow, and let forth the tide of chaos!
33, Nissati (Blue Arrow): Balor! Unlid the third eye that graces your brow, and let the west crash forth!
54, Su-luh Izi (Cleansing Flames): Balor! Unlid the third eye that graces your brow, and empower me to remove impurity from your sight!
58, Imiuru (Windstorm)
63, Anurimiriu (Threefold Storm Roar)
73, Erim Nissati (Host of Blue Arrows): Balor! Unlid the third eye that graces your brow, drown out the sun, and call forth the sundering west winds!
88, Aralimiriutil (Apocalyptic Threefold Netherworld Storm)
90, Gitil (Black Ending)
96, Ašgir Mànu (Single Sword Immolation)

Girserusu: “Path of Shielding Arts”
1, Šaga (Captive)
4, Sigulul (Golden Chain)
8, Tamšen (Reflecting Mirror)
9, Eda (Paralysis): Balor! Lid your third eye, call up the hounds of Annwn, and grace us with the living death!
21, Urinimi (Blood Cloud)
26, Zah Bu (Hiding Light): Balor! Lid your third eye, turn your gaze away, and put the sun in their eyes!
30, Ešhu Ulul (Three-Bird Restraint)
37, Ulgu (Star Net)
39, Senbu (Shielding Light): Balor! Lid your third eye, turn your gaze to me, and guard me with thine wrath!
58, Igisar Lasar (Seeing the World, Knowing All): Balor! Lid your third eye, extend your sight forth, whisper in my ear, and let me see thine sight! The sun and moon are my eyes, the trembling ground my ear!
61, Asni E-kurbu (Six-Body Prison of Light): Balor! Lid your third eye, gift the sun unto to me, and let its halo trap them!
62, Ûšukur (Hundred Spear Fence)
63, Gisigulul (Locking Golden Chain)
73, Išibalsig (Rotated Mountain Wall)
75, Aš Barzilba-an (Five Adamant Pillars)
77, Kadigir (Mouth of the Gods): Balor! Lid your third eye, and gift me with your voice! The clouds are as my mouth, and the skies are as my lungs!
81, Barù-la (Splitting Nothingness)


Geasa
Unlike shinigami, the Fae bear an additional restraint upon their power: geasa (sing. geis). These are taboos for the Fae in question that they must not commit, or lose access to spiritual power or suffer some other misfortune. Anyone can bring a geasa on a Fae, though the Fae in question must willingly accept it. Treoir Anam spirits often require their wielder to agree to a geis before granting Rhyddhau or Nerthol Rhyddhau. They also pay a part in Fae society, geasa often being included in oaths to one’s lord or in marriage vows.

Samsara

Originally Posted by Innis Cabal View Post
As far as the plot is concerned. Here is my contribution, or at least, hopefully. The Samsara plot, and reasoning for their dark activity.

As much as I personally loathe the name of our new city, I figured it could be incorporated into the plot. With a little brain storming with Callos, and a look at the set up of the new game, I’ve noticed there are –a lot- of spiritually aware children. This led to me thinking –why- that might be the case. Its not a normal occurrence. So, here me out.

Phoenix Town () is a center of reincarnation, both out going and inbound to the spiritual world. This inundates the area with spirit particles, thus leading to the relatively high number of the spiritually aware. The Samsara’s main plot in the first game, and the carry over here, is to rebalance the passage of souls, destroying the Valley of Screams, and removing the Blanks from the Cycle of Reincarnation. Thus fixing the balance of the spiritual world. To do this, their plot is to flood the city with Blanks, and over time detonate them once a certain number of highly aware mortal souls are collected. This puts them in direct conflict with the mortal characters for several reasons.

1. The humans –are- those souls, thus making them prime targets for the Samsara to go after.
2. This will blow up the city, killing off the whole area. That’s bad for those living inside the city, with family and friends. Making this a plot that –all- mortal characters can get involved in early on.

Well, that’s my idea for the Samsara plot. Innis tested, Callos Approved. Now, to the playground, think it’ll work?
Quote:
Originally Posted by Innis Cabal View Post
The Samsara


Leadership: “The Boss”
Second in Command: Go Nagi
Mortal World Relations:

Primary Grunt Force: Blanks (Augmented Blanks)
Physical Location: The Valley of Screams

Overview: The Cycle of Reincarnation is not a simple or perfect thing. Souls traveling between the worlds sometimes fragment, their memories fading into some unknown location, the soul falling into a realm that should never exist. These are the blanks, souls without memories, lost forever from the Cycle of Reincarnation, unable to return for they cannot remember how. It is unknown how, but when a number of these memory less shells accumulate, a separate realm, the Valley of Screams, is created to house them. This real, lies between Soul Society and the Mortal World. But the memories of these creatures are not destroyed or lost forever. The swirling mass of memories and experience’s coalesces into an object known as the Memory Rosary, the accumulation of all memories lost between Reincarnation and the journey there in.

The Samsara

The Samsara are akin to Arrancar in that they are an artificial creation, Blanks granted the copies of memories from the Rosary itself. The likeness between themselves, Shimigami, and Arrancar end at this small analogy, not truly meant to exist the Samsara are the thinking force behind the Valley of Screams, the heralds of those cast out by an imperfect system.

Standard Powers of the Samsara
Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

Individual Powers


The powers of a Samsara depends entirely on his or her memories, granting each a highly individualized level of capabilities and powers.

What this is, is a simple dolling up of what seems to be the first Villian team of the Reborn game. We're looking for member's currently. So, if anyone's interested, roll a character up and lets see where it goes :smallwink:

Mortals

Quote:
Originally Posted by strawberryman View Post
...Okay, well, I assume because there was little reaction it would help if I actually explained what the faction I was planning is.

It's more or less like the Men In Black... It's a multi-national secret organization that deploys agents to clean up after the various mishaps that Soul Reapers can't. As such, the various Soul Reaper organizations usually leave them well enough alone.

...That's their cover op, though. What they are really trying to do is make Mortals able to fend for themselves, and be self-sufficient on the matters of the spiritual. Which meshed pretty well with Ran's goal during the last cycle... but, that's an aside. They track and recruit various spiritual humans: Quincies (in fact that may possibly be a large base of their agents), Living Vizards, various anomalies, just plain spiritually aware humans, or maybe even Bount.

...As for why they may be considered villainous or antagonistic to the Enclave is their willingness to do literally anything to achieve their ends; assassinations, theft... etc. And it's likely that the various runes they possess will be like their Holy Grail. For reasons I don't feel like fully explaining, I would like to keep some secrets.
Quote:
Originally Posted by Zarah View Post
Well, I was under the assumption that Phoenix Town was going to be another spiritual hot spot, which explains why so many mortals are developing their own powers. Of course, the introduction of outside forces will help as a catalyst, but it's mostly just the fact of where the people live more than anything. The same abundance of spiritual power in the city would also explain why there might be various factions vying for power in the region even from the beginning.

Also, about the idea of the cold war turning hot, I like that plan. I like it a lot. It fits perfectly with Kujo's intentions, and is more or less what I was planning to work toward anyway, so I'm giving it a hearty thumbs up.
Quote:
Originally Posted by Innis Cabal View Post
Well, here is what I was thinking for the over all "History". Its diluted yes, and I'll extraploate more on it when I can sit down and really pound it out.

Spoiler
The Quincy Bloodlines, as they were, are connected to the ancient Ninja Clans of the Sengoku Jidai, now far removed and interbred with the general populace of Japan, the Quincy themselves would retain lasting familial alliances, hatreds and pacts with other blood lines


Translators: Word Reference (http://www.wordreference.com/) is a pretty good one for English to Spanish. Just don't translate phrases with it.

KnightDisciple
2010-04-21, 12:08 AM
Probably ought to add link to the 2nd Thread (http://www.giantitp.com/forums/showthread.php?t=147717) up there. :smallwink:

Draken
2010-04-21, 12:09 AM
Don't forget to add my vote tally on page 49, for the Central 46.

Innis Cabal
2010-04-21, 12:22 AM
I am now calling the closure of our Votation for the illustrious governing body of the Seireitei. The Central 46.

{table]Name|Number of Votes
Callos deTerran|19
Frozen Feet|10
Sucrose|10
Kasanip|12
Zarah|15
Knight Disciple|3[/table]

This is the final tally. The three bolded names will be our councilors, if we go with only 3 members. The two italic names will also be added if we go with 5 members. And Knight is there for us to point and laugh that he was so far behind in the voting.

Then again he did mention he would decline once or twice.

Well. I will point and laugh anyway.

*points and laughs*

:smalltongue:

Reposting.

Magikeeper
2010-04-21, 12:32 AM
Still in the creation proccess. Working out some personality issues. :D

Would the following abilities be okay for a self-aligned Arrancar, preferably starting in the world of the living (maybe connected to one of the evil groups):


Zanpakto: Algo se vacia (Something Empty)

Resurrección:
Paseo una milla, Algo se vacia! (Walk a Mile, Something Empty!)

Algo’s Resurreccion is different from most in that he decides what he looks like when he uses it. In fact, this is the power of the ability. Once chosen, the form cannot be changed unless he repeats the release. Algo can remain in this state almost indefinitely, but at the moment sealing his blade is very difficult and Algo cannot change his chosen form without moving to a different state. Although perhaps the true point of the ability is a spiritual disguise. If Algo restricts** himself he can disguise his spiritual presence and abilities as those of another kind of entity. For example, his balas could take the form of wind and his presence could be that of a spiritually aware human (with weird wind powers). As long as he stays within the power limit his true nature cannot be discerned. The most powerful detection techniques will only reveal something is off, not what that something is. Abilities that are specific to hollows ignore Algo while his power is hidden.

**Roughly cuts all of his abilities in half except for his reitsu (which is cut by 2/3s). If he fired a full powered Cero, for instance, it would unmistakably be a Cero. At 2/3ds power it could look like a wind spear or a kido blast.

Segunda Etapa:

Vista Hace, Algo se vacia! (Seeing is doing, Something Empty!)
In this form Algo appears to… well, imagine a doppelganger from D&D. Add two eyes that are grey-yellow in color. Add a pac-man style lipless, toothy mouth that can only be seen while open – one that is far too long for his head. Make him about 6.5ft tall, thin and ghastly. His blades look more like long swords and his clothing is whatever he chooses it to be.

When Algo enters this form he chooses one ability he has seen in action but never used before as a “base ability”. Whenever an ability is used in his presence (while in this form) he can choose to replace his current base ability with the new one. Base abilities do not carry over from previous uses, and Algo cannot choose to regain an ability he has replaced unless that ability is used again in his presence.

Also, whenever Algo gains a base ability he can rearrange his current skills. If he leaves this form his skills return to normal. For example, he could swap his speed with his strength. This ability is rather nonsensical, but it somehow works. Algo is currently trying to find a way to use this ability without entering this form.

Comments: Algo’s ultimate ability depends on his opponents, and in fact he tries to push people to reach higher limits so that he might someday use their power as his own. I do intend to have this at start, as there is unlikely to be any reason for him to gain it down the line and I don't like pulling the power-up-via-plot technique. I much prefer a dramatically apporpriate revelation, as would Algo himself. Gaining this skill is what convinced Algo to enter the world of the living for the first time, and is what prompted him to take a bigger risk. Algo would be more interested in learning new skills he can use while disguised and prefers variaty to raw power.


Basic Stats

Where does everyone get those chart things from?

Strength: 30 (15 hidden)
Algo is not very strong.

Defense: 40 (20 Hidden)
Algo likes learning defensive moves, but has little combat experience.

Speed: 60 (30 Hidden)
Algo is fairly fast.

Reiatsu: 90 (30 Hidden)
Algo didn’t achieve Segunda Etapa without effort, and has spent most
Of his life mastering the use of his spiritual energy.

Intelligence: ??
Algo is fairly smart and quite cunning.
This ‘ability’ is one that Algo would never switch.

General Abilities:

Bala: Algo is loves to use Balas. His Balas are not unusually strong, nor can he fire and unusually large number of them. However, he can fire them from any part of his body capable of making a thrusting motion. His balas are also capable of slightly curving and even being different shape (rings, solid spheres, needles etc).

Cero: Algo’s Cero is very slow and thin but above average in strength. He fires it from his foot although he can fire a weaker one from his hand (but not both at once). He can perform purely physical actions while charging a Cero without losing it.

Hierro: Algo’s Hierro is weaker than average, but this is not because he has not focused on it. Algo’s Hierro spins, making him very hard to grab and helps him dodge attacks. It can even slightly bend a Cero, but only if it was going to singe him. It doesn’t do much at all for physical strikes.

Sonido: Algo is quite good at using sonido but is not yet capable of leaving images. He would very much like to gain such things!

Garganta: He is capable of garganta. His Garganta are unusually small, take a long time to create, and are hard to notice from a distance. Algo himself basically has to crawl through them.

Pesquisa: Algo’s pesquisa is one of his favorite techniques. It initially starts out with a short radius of about 30ft, but it increases with meditation. Algo maxes out at about two hours, which is about 5 miles and gives basic data on what kind of creatures are in the distance and if their energy is “weak”, “medium”, “strong”, or “holy crap”. He close-range (30ft) detection is much more accurate.

Regeneration: Very poor during battle. Algo can use meditation to greatly increase his regeneration, but this takes minutes.

Callos_DeTerran
2010-04-21, 12:46 AM
Exactly- that's the reason I didn't take that course with, say, Haruka's Bijuu- because I live in Australia. You guys are in, mostly, a completely different timezone from me.

I'd actually like to point out that the reason you stated for not taking that course was that you didn't like being in full control of your character's actions. :smallwink:

Draken
2010-04-21, 12:49 AM
Two things.

One, if you plan to start in the world of the living, then it is best to not have that segunda etapa at start. Also, his reiatsu is way high.

Another, I strongly recommend aligning arrancar characters with Las Noches unless you have specific, plotty plans to follow that require being a "Wild" as I like to refer. Because being a Wild Hollow means you have no structure to fall back on, alone in the world with only violence to be met from most any other character that finds out who he is.

Specialy arrancar from Las Noches, I would presume.

Frozen_Feet
2010-04-21, 05:44 AM
About the votes: Maybe the first decision of Central 3 should be whether they infact are Central 5? :smalltongue:

About Vizards: I actually considered two-player arrangement for both Sato Hachirou (not a Vizard, but still) and Hannibal, but abandoned it because of logistical issues. If someone really wants to play Jin or Orcus, give me a poke.

However, it should be considered that every Shinigami has a second personality already: their zanpakuto spirit. If we demand every potential character who wants a mask to have a second player control their Hollow, shouldn't we also demand similar arrangement from everyone who wants to develop shikai / bankai, if only for the time of the acquisition process?

@Magikeeper: if you really want your Arrancar to be wild, what about teaming him up with Soshi Koan (http://www.giantitp.com/forums/showpost.php?p=8223034&postcount=22)? Otherwise, he'll be alone and risks

Being eaten by Elder
Having his memory flayed by Wasureru
Being slashed to ribbons by Shinigami
Being turned to a pin cushion by Quincy
Being trapped, mind-raped, obliterated or otherwise pestered by Las Noches

Really, it'd be a sad existence. You could also team him up with Kujo (http://www.giantitp.com/forums/showpost.php?p=8158419&postcount=7), our resident Big Bad.

Fan
2010-04-21, 06:26 AM
About the votes: Maybe the first decision of Central 3 should be whether they infact are Central 5? :smalltongue:

About Vizards: I actually considered two-player arrangement for both Sato Hachirou (not a Vizard, but still) and Hannibal, but abandoned it because of logistical issues. If someone really wants to play Jin or Orcus, give me a poke.

However, it should be considered that every Shinigami has a second personality already: their zanpakuto spirit. If we demand every potential character who wants a mask to have a second player control their Hollow, shouldn't we also demand similar arrangement from everyone who wants to develop shikai / bankai, if only for the time of the acquisition process?

@Magikeeper: if you really want your Arrancar to be wild, what about teaming him up with Soshi Koan (http://www.giantitp.com/forums/showpost.php?p=8223034&postcount=22)? Otherwise, he'll be alone and risks

Being eaten by Elder
Having his memory flayed by Wasureru
Being slashed to ribbons by Shinigami
Being turned to a pin cushion by Quincy
Being trapped, mind-raped, obliterated or otherwise pestered by Las Noches

Really, it'd be a sad existence. You could also team him up with Kujo (http://www.giantitp.com/forums/showpost.php?p=8158419&postcount=7), our resident Big Bad.

Except the Zanpaktou spirit actually WANTS to help you, even if your not on the best of terms, and their motives are often pretty in line with your own.

A Inner Hollow wants to kill your Z Pak spirit, and take over your body, your Z Pak is the only thing between you, and complete possession unless your like Ichigo, and even then it still happens.

Frozen_Feet
2010-04-21, 06:34 AM
Except the Zanpaktou spirit actually WANTS to help you, even if your not on the best of terms, and their motives are often pretty in line with your on.

Not always the case. Zangetsu, for example, is/was quite a ****. He flat out said to Ichigo that if he'd fall back, Zangetsu wouldn't have his back. Achieving Shikai is contingent on having the acceptance of the sword spirit; achieving Bankai, as far as I can remember, requires beating the manifestation of your sword spirit in single combat, much like subjugating an Inner Hollow does.

And if we take the fillers into consideration, then there's always Muramasa.

Besides, we aren't limited to canon in this matter anyway. Both the old RP and this one have examples of Zanpakutou spirits who disrespect their owners or are otherwise troublesome.

Fan
2010-04-21, 06:51 AM
Not always the case. Zangetsu, for example, is/was quite a ****. He flat out said to Ichigo that if he'd fall back, Zangetsu wouldn't have his back. Achieving Shikai is contingent on having the acceptance of the sword spirit; achieving Bankai, as far as I can remember, requires beating the manifestation of your sword spirit in single combat, much like subjugating an Inner Hollow does.

And if we take the fillers into consideration, then there's always Muramasa.

Besides, we aren't limited to canon in this matter anyway. Both the old RP and this one have examples of Zanpakutou spirits who disrespect their owners or are otherwise troublesome.

That's funny considering what he does in... every fight leading up to the Byakuya fight.. which is help Ichigo, and in the Zanpaktou arc.

Also, Muramasa WAS trying to help his master...

Frozen_Feet
2010-04-21, 07:45 AM
Arguments about canon aside, my point is: If we say one kind of power up requires special justification and rules, why not all of them?

The idea of double players for Vizards is based on the idea that such arrangement will prevent Hollowfication from being a cheap power-up, essentially forcing greater character interaction and depth. But same reasoning can be applied to every Shinigami, because achieving Shikai and Bankai are also contingent on another spirit within accepting the main soul's sovereignty.

Magikeeper
2010-04-21, 07:52 AM
I was thinking about Kujo. Which is one of the reasons Algo is unusually strong. Koan might also work, but they are both shapeshifters so I thought running into each other during the story might be more interesting. Although two shape shifters might be better than one.


Two things.

One, if you plan to start in the world of the living, then it is best to not have that segunda etapa at start. Also, his reiatsu is way high.

Another, I strongly recommend aligning arrancar characters with Las Noches unless you have specific, plotty plans to follow that require being a "Wild" as I like to refer. Because being a Wild Hollow means you have no structure to fall back on, alone in the world with only violence to be met from most any other character that finds out who he is.

Specialy arrancar from Las Noches, I would presume.


Algo intends to be masquerading as a spiritually aware human by using his Resurrección at all times. I only gave him the second release because I didn’t see any way from him to gain one over the course of the story – he would be repressing his power pretty much at all times. He is well aware of how dangerous it is to be running around the world of the living (although he has no specific connection to the other hollows – he’s just been a hermit). I guess the constant suppression and Resurrección use could explain him acquiring the ability later on, but I dislike it when characters suddenly know how to use new abilities without training and I just don’t see how he could train an ability that totally blows his cover. Might as well put a beacon on him. That's the only issue, I don't actually need or desire to have the ability at start if I can come up with a good idea as to how I could gain it later.

The high reiatsu is their for a number of reasons:
> A reason for him to ever blow his disguise, or at least feel conflicted about maintaining it in a dangerous situation.
>

Draken
2010-04-21, 07:56 AM
The difference here is that a zanpakutou spirit can be somewhat antagonical. But an inner hollow is a bastard who wants to devour your mind and take over your body.

A zanpakutou is a mostly different character who may or may not have matching goals. An inner hollow has a very specific goal of being nasty to you so it can be nasty to the rest of the world after you go down.

This, obviously, applies as the general rule.

That said, I agree with strawberryman that while this should be recommended, it should by no means be enforced.

---

Edit: Magi, and this applies to all newcomers.

Don't - I repeat. DON'T - balance your characters against the following characters:

- Kujo.
- Tsukada Ryouichi.
- Erscheinung Von Geister.

And on that matter, don't balance them against Captains or Espada either. These characters will not be seeing action any time soon. This game will focus at first on the lower echelons of the power scale, such as the mortals. But those three, in particular, are slightly above the standards.

Frozen_Feet
2010-04-21, 08:16 AM
Then I repeat my suggestion that it's also recommended people find other players for their sword spirit when / if achieving Bankai on-screen.

@Magikeeper: One thing: your character can change his shape and reiatsu, but I don't think that would make him visible to non-aware mortals. To do that, I say he should either be possessing people or using a gigai, which would also double as a power limiter of his own. I'd say you can drop those from the explicit powers of your character, and make his Segunda Etapa powers part of his initial resurreccion.

Prime32
2010-04-21, 08:26 AM
Magikeeper, what does the guy look like? I had a similar concept whose Hollow mask took the shape of the person he turned into.

Also

Algo is loves to use Balas. His Balas are not unusually strong, nor can he fire and unusually large number of them. However, he can fire them from any part of his body capable of making a thrusting motion.:smalleek:

nothingclever
2010-04-21, 08:47 AM
Also
:smalleek:
Heh, this guy reminds of Zettai Karen Children's Masuo Ōkama.

Prime32
2010-04-21, 08:56 AM
http://img.funnyanimatedgifs.net/img/2212-star-wars-storm-trooper-pelvic-thrust.gif

EDIT:

*:a coatl is a type of winged, feathered serpent in DnD. The best picture I can find is this (http://towardsmecca.com/wp-content/uploads/2009/04/0105_mtgarb_en_lr.jpg).
They're based on Quetzlcoautl (http://en.wikipedia.org/wiki/Quetzalcoatl), who appeared in various forms (http://en.wikipedia.org/wiki/Feathered_serpent_deity) in Native American cultures.

CMOTDibbler
2010-04-21, 09:21 AM
*snip*
They're based on Quetzlcoautl (http://en.wikipedia.org/wiki/Quetzalcoatl), who appeared in various forms (http://en.wikipedia.org/wiki/Feathered_serpent_deity) in Native American cultures.

Oh, I know, but the pictures of Coatl's I've seen is what I picture as Untaidake, and the closest I could find to that was the magic card I provided. But yes, Higure's zanpakuto spirit is based on a Native American God. :smallsmile:

Prime32
2010-04-21, 09:24 AM
Oh, I know, but the pictures of Coatl's I've seen is what I picture as Untaidake, and the closest I could find to that was the magic card I provided. But yes, Higure's zanpakuto spirit is based on a Native American God. :smallsmile:Well, given that Hollows are Mexican and Native American gods often demand sacrifices...

I think in the last RP ol' Quetzl was explicitly a Vasto Lorde.

Magikeeper
2010-04-21, 09:38 AM
@Magikeeper: One thing: your character can change his shape and reiatsu, but I don't think that would make him visible to non-aware mortals. To do that, I say he should either be possessing people or using a gigai, which would also double as a power limiter of his own. I'd say you can drop those from the explicit powers of your character, and make his Segunda Etapa powers part of his initial resurreccion.

Gigai: *facepalm* - I totally forgot about that. That was the initial reason why he was less powerful while changed…

I think the suggestion quoted was to replace the resurreccion with the Segunda Etapa?

I should note that Algo’s power disguises what rather than who. Perhaps I should have his release simply look kinda like himself with slight changes, which was really what I was going for. He can look like two different-ish humans, but I didn’t intened for him to be impersonating specific people.

I probably should have waited until I finished typing out the rest of Algo before asking about the abilities... as the resurreccion in particular is a big part of who he is. Heck, his name isn't even Algo. He named himself after his blade as he actually had to remember that one. He is 'something', after all.

As soon as I have two hours to string together I'll type out his personality, motives, and such. I think that would help determing things.


On power level, I guess his abilities could simply start out really weak and get stronger when he gets SE... kinda makes sure he can't go solo without certain death by like, everyone. But thats okay. Gives him more incentive to align himself with people.

tgva8889
2010-04-21, 09:56 AM
Then I repeat my suggestion that it's also recommended people find other players for their sword spirit when / if achieving Bankai on-screen.

I also agree with this, for the same reasons that I suggested that Vizard characters should find someone else to play their Inner Hollow. In the subjugation phase of power, the opponent actively wants to prevent you from subjugating it. I think that it's much easier to write that sort of story with two people than one. Conflict between you and yourself is sorta boring to write, and it's sorta boring to read.

Tackyhillbillu
2010-04-21, 09:58 AM
On power level, I guess his abilities could simply start out really weak and get stronger when he gets SE... kinda makes sure he can't go solo without certain death by like, everyone. But thats okay. Gives him more incentive to align himself with people.

The vast majority of his opponents will be fairly weak as well, remember. Unseated Shinigami, inexperienced Quincies, and Spiritually aware humans.

CMOTDibbler
2010-04-21, 10:54 AM
Well, given that Hollows are Mexican and Native American gods often demand sacrifices...

I think in the last RP ol' Quetzl was explicitly a Vasto Lorde.

That's true... Well, the character isn't evil, just has a coatl as a zanpakuto spirit.

The Librarian
2010-04-21, 11:29 AM
http://img.funnyanimatedgifs.net/img/2212-star-wars-storm-trooper-pelvic-thrust.gif

:smallconfused:...Uhh, whats with the stormtrooper man? I want to know. No, I Need To Know. NO! I MUST KNOOOOWWWW!!!

Nevermind, I just found out.

nothingclever
2010-04-21, 11:36 AM
stormtrooper

To take that one step further: http://www.youtube.com/watch?v=K6arjtJAq2E#t=32

Innis Cabal
2010-04-21, 11:46 AM
@Magikeeper: One thing: your character can change his shape and reiatsu, but I don't think that would make him visible to non-aware mortals. To do that, I say he should either be possessing people or using a gigai, which would also double as a power limiter of his own. I'd say you can drop those from the explicit powers of your character, and make his Segunda Etapa powers part of his initial resurreccion.

This seems to be a major difference between Soshi Koan and Magi's character. Soshi Koan can in fact, somehow, appear to non-aware mortals.

@Magi-The offer Frozen made for your character to join Soshi isn't a bad one, and I extend it personally. I think it'd make for quite the interesting side for the Arrancar's appart from Las Noches.

strawberryman
2010-04-21, 01:22 PM
*sigh* And here I thought I'd promised myself I wouldn't make any more characters. Granted, I'm not really making a new one aside from the power set...

((Before people get too worried, yeah, I'm getting rid of her teleportation abilities. :smalltongue: I'm also going with a more positive approach to her backstory.))

Viatrix Klossner, Owner of Furousha Shop
Type: Bount

Age: 122

Height: 4'11"

Weight: 108

Reiatsu/Speaking Color: Navy

Appearance:
Viatrix, in many respects, looks like a typical teenage girl; thanks to her existence as a Bount, her physical aging has more or less ceased. Her hair is long and black, usually covering a fair part of her fair-skinned face. Her eyes border somewhere between brown and red at times.
While Vi isn't amazingly strong, her body is kept in perpetual good shape from the girl's activity. She's fairly thin, her assets somewhere on the scale of average.
On Vi's migration to Phoenix Town, she's taken to wearing the local high-school uniform, despite not going there herself.
http://img263.imageshack.us/img263/5213/viatrix.jpg

Personality:
Viatrix is a fairly complex machine when it comes to emotions. At times, she may come across as initially abrasive to people who aren't customers in her store. However, she always treats people she can milk for money or services with respect.
Of course, Vi also has a fairly severe temper, so crossing her usually carries the risk of gaining her ire, which is a terrifying situation to be in for most people.

History:
Viatrix has been traveling for as long as she's been able to walk. During her travels, she's taken backseat to many Mortal and Spiritual events. In this time, she's found a knack in collecting and creating new wares for her business. Little is known about the time she had growing up, as she prefers to tend to business before conversing with people.

Doll: Schwerkraftfuchs (Gravity Fox)
Schwerkraftfuchs takes the form of an umbrella outside of release.

When released, Schwerkraftfuchs takes the form of a metallic gray fox. As most Bount dolls, it has supernatural strength and swiftness as compared to normal beings. However, its true purpose is the ability to finely manipulate the "personal gravity", or more appropriately the mass of any person or object it's touching. While the objects or people themselves are never directly hurt by the manipulation of weight, they are under the mercy of the surroundings. Increasing weight gradually slows people down, and may make them prone to crushing through terrain if they're too heavy. Decreasing weight gradually makes the person quicker of foot, however, strung gusts of wind hold the risk of blowing them away. The changes last for as long as Schwerkraftfuchs is touching the foe, and for around 30 seconds after the fact.

Viatrix has developed a unique style of fighting with her dolls' abilities. Given that Schwerkraftfuchs can manipulate her weight by staying on her back, the girl has focused her martial skill on hand-to-hand prowess. Instead of focusing on physical strength, she instead has Schwerkraftfuchs increase her weight at the moment of impact of one of her punches or kicks, to increase the damage it deals; and decrease her weight to increase the efficiency of her dodges.

Battle Stats:
Physical Strength: 30 (While definitely above the human threshold, Viatrix isn't particularly strong for a spiritual being.)
Offense: 60 (In addition to selling wares over nearly a century, Viatrix has honed her offensive skill through many types of martial arts.)
Defense: 30 (Viatrix is mostly offensive-minded, but she does keep up a decent defense through her skill.)
Mobility: 50 (Particularly while using her dolls' abilities, Vi is fairly mobile, always moving unless she's rearing up for a strike.)
Intelligence: 60 (When conventional methods don't work, Vi can usually come up with an alternative method to fight a foe.)
Kido/Reiatsu: 0 (Viatrix has no kido to speak of, and as a Bount her reiatsu is naturally undetectable by normal means. (?))

Furousha Shop:
Viatrix has several types of spiritual wares in her store, not just useful for Shinigami, but anyone who's spiritually aware.

Gigai: Viatrix has a wide selection of gigai types for her shinigami customers.
Soul Candy: As above.
Modsouls: As above, however their illegal (?) nature makes Vi less likely to do up-front dealings with them.
Hollow Trackers: Vi always keeps these in stock, as they tend to be useful even to non-shinigami.
Reiatsu Concealment Cloaks: A valuable type of item, Viatrix occasionally brings these cloaks out for show.
Kido Scrolls: (Non-Canon) Obtained from shinigami contacts, these scrolls duplicate the effects of kido for those spiritually aware who can't use kido themselves.
Garganta Service: Mostly to keep the shinigami off of her back for consuming souls, Viatrix has at some point bargained for the secret of creating artificial Garganta. The reishi from the garganta realm gives Vi enough sustenance so she doesn't need to subside on Souls. However, she's willing to bargain for travel through the Garganta to most places, so it's a viable "ware".
More pending...

We should probably figure out now whether Bount reiatsu is detectable or not. In the last game it was assumed as much, even if they were undetectable in the source canon.

Draken
2010-04-21, 01:25 PM
I say bount get the ability to conceal their reiatsu completely when they wish, except from specialized detectors.

Like a compromise.

Prime32
2010-04-21, 01:31 PM
http://img263.imageshack.us/img263/5213/viatrix.jpgWhere's the pic from?

strawberryman
2010-04-21, 01:33 PM
Vi's appearance is still based on Komori Kiri from Sayonara Zetsubou Sensei.

As for where I found the pic, let's just say I've done a lot of digging. :smalltongue:

horngeek
2010-04-21, 04:15 PM
I also agree with this, for the same reasons that I suggested that Vizard characters should find someone else to play their Inner Hollow. In the subjugation phase of power, the opponent actively wants to prevent you from subjugating it. I think that it's much easier to write that sort of story with two people than one. Conflict between you and yourself is sorta boring to write, and it's sorta boring to read.

As before, I will not support mandating this, for the reasons I said before.

Lorolar
2010-04-21, 04:18 PM
Hey guys, on the (last threads brief) subject of unstable vizards I reposted this character idea a while back and it got completely missed in the chaos of the thread winded up.


So the character concept I've had brewing is a (very) unstable vizard, the problem lies in trying to find a way to have him there from the start and actualy having powers at that point without overshadowing anyone.

Essentialy his intended powerset is healing which when he flips (and looses control entirely until way later in the story) changes to damage equal to the healing he did ala Hanataro's Zanpukto. Obviously he wouldnt start off with any vizardness, like Ichigo really, and would start with weak healing powers. Next power jump would be completely uncontrolled masking which is a danger to others and thus prompts him to learn to at least prevent it appearing. After that comes learning to dismiss it when active, and then to turn it on. Non shinigami whose healing comes from weird gloves (either made of energy of hollowesque bone havent decided yet) and I was hoping for advice on how to go about balancing and developing through that power set. And if thats okay with everyone of course.

Draken
2010-04-21, 04:26 PM
I have no inherent problems with unstable vizards myself. But one must consider that it's not an easy life.

CMOTDibbler
2010-04-21, 05:41 PM
So is 10th officially the police force? I was just wondering, looking at the wiki and all... Oh, and what's the password into the wiki?

Frozen_Feet
2010-04-21, 05:47 PM
The password is: Kch.

KnightDisciple
2010-04-21, 05:56 PM
So is 10th officially the police force? I was just wondering, looking at the wiki and all... Oh, and what's the password into the wiki?

I don't know if we've had a 10th Captain Candidate yet. So, we can't say for sure. Since the roles are being much more clearly defined by Captains this time around.

CMOTDibbler
2010-04-21, 06:01 PM
Huh I thought tvga had a candidate... and Kch as the password isn't working for me. I'm not sure why...

Edge
2010-04-21, 06:02 PM
It's not "Kch". It's "Kch." with the full stop.

XtheYeti
2010-04-21, 06:04 PM
...I have a question.

Is Bleach Reborn going to have a lower power level that the current BleachitP? Because I look through the regisrty thread and I see: Vice-captain, Captain, Espada, Captain, Captain, Espada, Von Giester, Vizard, Vice-Captain. And so on and so forth...I mean there are awakened humans here and there...and low-ish powered Quincy or Shinigami thrown in here and there...but the majority of characters I see are all more powerful than my character will ever be able to handle. Do I need to amp him up? Cause I don't want him to ever be down graded to a secondary tier character like Tien and Yamcha in DBZ. I don't mind if there are people that are stronger than him. Far from it. But by the look of things, Nicol Bolas will be worthless in many plots, because he wont be strong enough to pose a credible threat.

I have even been considering creating a normal Hollow as a PC. He would eventually become a Gillian, then a Odhuchas, And I was going to see if some one wanted him as their characters principal rival. But if everyone is going to be playing this powerful of characters the Hollow would be dead in 15 seconds.

KnightDisciple
2010-04-21, 06:09 PM
...I have a question.

Is Bleach Reborn going to have a lower power level that the current BleachitP? Because I look through the regisrty thread and I see: Vice-captain, Captain, Espada, Captain, Captain, Espada, Von Giester, Vizard, Vice-Captain. And so on and so forth...I mean there are awakened humans here and there...and low-ish powered Quincy or Shinigami thrown in here and there...but the majority of characters I see are all more powerful than my character will ever be able to handle. Do I need to amp him up? Cause I don't want him to ever be down graded to a secondary tier character like Tien and Yamcha in DBZ. I don't mind if there are people that are stronger than him. Far from it. But by the look of things, Nicol Bolas will be worthless in many plots, because he wont be strong enough to pose a credible threat.

I have even been considering creating a normal Hollow as a PC. He would eventually become a Gillian, then a Odhuchas, And I was going to see if some one wanted him as their characters principal rival. But if everyone is going to be playing this powerful of characters the Hollow would be dead in 15 seconds.

...Have you actually counted the number of non-Captain/Espada characters?

Of my 4 characters, I have: A Captain; A Knight of the Enclave, currently at maybe, maybe extremely low seated officer level; a Kido Corps unseated, who doesn't even have Shikai; and a spiritually aware human who will, sometime soon after game start, manifest telekinesis.

Now, are the Captains strong? Sure. They're Captains. Even then, they're not that crazy. I mean, Masaru's strong, sure. But he's not OMGWTFBBQ strong (like Satoshi is >_>).

Also keep in mind that it is, in fact, possible to run more than one plot at once. Meaning that we can, in fact, match characters to the proper challenge. So you don't need to just ramp Nick up. When he's done developing, he'll be pretty potent. But just because he can't PWN everyone, doesn't mean he won't be a viable character.

Frozen_Feet
2010-04-21, 06:13 PM
...and yes, it was decided early on this game will be lower power than the previous one. Spotlight's on the Mortal World - Quincys, Mediums and Unseated Shinigami will receive more focus than the Captains and Espada.

XtheYeti
2010-04-21, 06:14 PM
...Have you actually counted the number of non-Captain/Espada characters?

Of my 4 characters, I have: A Captain; A Knight of the Enclave, currently at maybe, maybe extremely low seated officer level; a Kido Corps unseated, who doesn't even have Shikai; and a spiritually aware human who will, sometime soon after game start, manifest telekinesis.

Now, are the Captains strong? Sure. They're Captains. Even then, they're not that crazy. I mean, Masaru's strong, sure. But he's not OMGWTFBBQ strong (like Satoshi is >_>).

Also keep in mind that it is, in fact, possible to run more than one plot at once. Meaning that we can, in fact, match characters to the proper challenge. So you don't need to just ramp Nick up. When he's done developing, he'll be pretty potent. But just because he can't PWN everyone, doesn't mean he won't be a viable character.

No no no. I don't want Nico to be able to beat everyone. I want anyone of high end Vice-Captain, and any of Captain level to be able to beat him. Captain rank should be able to beat him pretty easy.


BTW. What does everyone think of my Regular Hollow character idea?

Frozen_Feet
2010-04-21, 06:18 PM
"Don't worry, kid. If you want to be beaten to pulp, I'm always available."

"Don't worry, kid. If you want to be eaten as lunch, I'm always available."

If you want to make a normal hollow, go ahead. However, advancing to Gillian or Adjuchas is problematic, because it involves your character being chewed as bubblegum and losing his identity and inviduality in the interim. I suggest you go straight to natural Arrancar, and gain future power ups by working his ass off. :smallcool:

Tackyhillbillu
2010-04-21, 06:19 PM
To add to Knight, I have 4 characters.

Ude. Ude's strong, but he is a captain. What the hell did you expect? And even so, he isn't insanely strong.

Aki. Aki is probably on the upper end of the power scale for the mortal world at this point. She can use Silver Tubes, which means she is fairly powerful for our mortal characters. But honestly, she still isn't all that strong. Her physical abilities are, at best, on par with an unseated. Her bow is awful. And Schele Schneiders are pretty much just beam swords that snap after two or three blows.

Tani. Tani drives on a motorbike which can fly, and hits things with Spears. That is pretty much the some total of his abilities.

The Conductor. He's... hard to classify. However, he is the Exequias of the Hueco Muendo, so he should be more powerful then most. His minions, which you will see far more often then him, are weaklings. They are physically weaker then most Shinigami, and they have one effect they produce.

---

Also, aiming to beat any of the Vice Captains? Yeah, that is way to high. Vice Captains are powerful. Your aim in power level should be, at tops, mid seated Shinigami, and equivalents. Your character can grow, but expecting to beat Vice Captains is a bit much.

KnightDisciple
2010-04-21, 06:20 PM
No no no. I don't want Nico to be able to beat everyone. I want anyone of high end Vice-Captain, and any of Captain level to be able to beat him. Captain rank should be able to beat him pretty easy.


BTW. What does everyone think of my Regular Hollow character idea?
So, if it is okay that they beat him....what are you complaining about? :smallconfused:

Your regular Hollow could be a decent foe for the Mortals and Unseated characters.

XtheYeti
2010-04-21, 06:21 PM
"Don't worry, kid. If you want to be beaten to pulp, I'm always available."

"Don't worry, kid. If you want to be eaten as lunch, I'm always available."

If you want to make a normal hollow, go ahead. However, advancing to Gillian or Adjuchas is problematic, because it involves your character being chewed as bubblegum and losing his identity and inviduality in the interim. I suggest you go straight to natural Arrancar, and gain future power ups by working his ass off. :smallcool:

I know that it means his individuality will be gone for a while. I actually had planned for it to happen. I wanted his rival/nemisis person to think that he was beaten for good, then spring him backon them when they are powerful enough to deal with him as a awakened Gillian. And then as an Adjuchas.


My main issue is that there are just so many characters that Nico is completely out classed by. Like as in well over a quarter of the characters in the game. Pretty much 30-40% of the characters.

Nico would only be able to beat some of the lowest power Vice-Captains, and that would take all his strength, and it would be a crap shoot, basically he would need luck on his side.

KnightDisciple
2010-04-21, 06:28 PM
I know that it means his individuality will be gone for a while. I actually had planned for it to happen. I wanted his rival/nemisis person to think that he was beaten for good, then spring him backon them when they are powerful enough to deal with him as a awakened Gillian. And then as an Adjuchas.


My main issue is that there are just so many characters that Nico is completely out classed by. Like as in well over a quarter of the characters in the game. Pretty much 30-40% of the characters.

Nico would only be able to beat some of the lowest power Vice-Captains, and that would take all his strength, and it would be a crap shoot, basically he would need luck on his side.Again, I'm not sure what your actual problem is.

There are 13 Captains and the Kido Commander. All of them have Vice-Captains. By default, that's 26 people who can beat Nick.

Except, we haven't filled more than maybe half those positions.

We've got something like a dozen Mortal characters. At least that many Shinigami. A half-dozen Enclave characters. A smattering of less powerful Hollow characters.

I mean, the game hasn't started yet. We might well see more characters of this level pop up.

But we need some Captains.

What, do you want us to literally have no Captains or Vice-Captains at all? Do you want us to make the Captains weaker? Seriously, what are you asking to be done here?

Terry576
2010-04-21, 06:32 PM
...I have a question.

Is Bleach Reborn going to have a lower power level that the current BleachitP? Because I look through the regisrty thread and I see: Vice-captain, Captain, Espada, Captain, Captain, Espada, Von Giester, Vizard, Vice-Captain. And so on and so forth...I mean there are awakened humans here and there...and low-ish powered Quincy or Shinigami thrown in here and there...but the majority of characters I see are all more powerful than my character will ever be able to handle. Do I need to amp him up? Cause I don't want him to ever be down graded to a secondary tier character like Tien and Yamcha in DBZ. I don't mind if there are people that are stronger than him. Far from it. But by the look of things, Nicol Bolas will be worthless in many plots, because he wont be strong enough to pose a credible threat.

I have even been considering creating a normal Hollow as a PC. He would eventually become a Gillian, then a Odhuchas, And I was going to see if some one wanted him as their characters principal rival. But if everyone is going to be playing this powerful of characters the Hollow would be dead in 15 seconds.

You know what's funny? I had the EXACT SAME IDEA.

No joke. I wanted to create virtually the exact same Hollow turning into an Adhuchas, then Vasto Lordes thing. It would've been AWESOME. I was thinking of his come back being kind of like what happened in Rave Master with Lot.


I know that it means his individuality will be gone for a while. I actually had planned for it to happen. I wanted his rival/nemisis person to think that he was beaten for good, then spring him backon them when they are powerful enough to deal with him as a awakened Gillian. And then as an Adjuchas.


My main issue is that there are just so many characters that Nico is completely out classed by. Like as in well over a quarter of the characters in the game. Pretty much 30-40% of the characters.

Nico would only be able to beat some of the lowest power Vice-Captains, and that would take all his strength, and it would be a crap shoot, basically he would need luck on his side.

The sole fact that he can beat Low-powered Vices is pretty damned impressive for a human. But the game's got another monthish to start. I've already had an entire arc planned out for Kaz, mostly revolving around his sword, a vat of hollow blood, alcohol, and really, really, REALLY bad ideas.

(Yeah, Unstable Vizard was his plan. No, the Inner Hollow won't be really important to the PLOT, just kind of something to bring up to make him go insane every now and again. Sword of Peace, Soul Of Apathy, Hollow of Bloodlust. This amuses me greatly.)

But, lets take my character sheet:

Karite - Vice Captain. Pretty powerful, but still room for improvement. (Bankai, his true Shikai.)

Isaac - Enclave Sixth Knight. Plenty of lovely backstory.

Alexas - Sixth Espada. Mostly plot character, planned backstory.

Kaz - The pure plot character. Mortal, Substitute Shinigami, no Shikai, no Bankai, terrible at Kido. This is my FAVORITE character.

Not really all that powerful out of the 4, and Karite/Alexas can't do anything for about 20 threads.

XtheYeti
2010-04-21, 06:33 PM
Again, I'm not sure what your actual problem is.

There are 13 Captains and the Kido Commander. All of them have Vice-Captains. By default, that's 26 people who can beat Nick.

Except, we haven't filled more than maybe half those positions.

We've got something like a dozen Mortal characters. At least that many Shinigami. A half-dozen Enclave characters. A smattering of less powerful Hollow characters.

I mean, the game hasn't started yet. We might well see more characters of this level pop up.

But we need some Captains.

What, do you want us to literally have no Captains or Vice-Captains at all? Do you want us to make the Captains weaker? Seriously, what are you asking to be done here?

I actually don't have a problem with Captain PC's. My main question, and point, was that I thought we were going to have a generally low power game. And I made Nico to fit into that. I was simply wondering if that had changed, due to the fact that we have like....I think 15 or 15 captain possibilities. If we plan on keeping the power level lower, and the captain power level characters will have a diminished role in the game, then Nico's power level is perfect. He wont be the strongest, or the baddest, but he wont be a slouch either. I am not trying to ask anyone to lower any of their characters powers. I am simply trying to make sure that Nico does not, as I said before. Become a second tier character.

If I sound whiny and like I'm trying to start a fight I do apologize. That is not my intention.

On my Hollow PC. I have no intention of letting him become a Vasta Lordes. Ever. Maybe an Arrancar, but he would be a lower level one. Not Espada power.

Tackyhillbillu
2010-04-21, 06:34 PM
Nico would only be able to beat some of the lowest power Vice-Captains, and that would take all his strength, and it would be a crap shoot, basically he would need luck on his side.

You see, this? No. Vice Captain isn't the power level to start at. In this incarnation, I think it was stated that VC would be under the same kind of restrictions as Captains, even if they would be looser.

Vice Captains are very, very powerful. They are some of the most powerful beings in the Gotei 13. Ideally (though the system probably doesn't work this way) even the weakest of them is the 26th strongest being in the entire organization.

horngeek
2010-04-21, 06:35 PM
Also, aiming to beat any of the Vice Captains? Yeah, that is way to high. Vice Captains are powerful. Your aim in power level should be, at tops, mid seated Shinigami, and equivalents. Your character can grow, but expecting to beat Vice Captains is a bit much.

Izumi, at some point, will be able to beat Vice Captains.

But I expect that to take a while- it's not going to be gain Shikai and BAM, can beat someone like Ikkaku.

strawberryman
2010-04-21, 06:35 PM
Then why are you looking at the previous RP? :smallconfused:

It's been said several times, even in the opening post, that this incarnation is going to be lower-powered than our previous run. There is no comparison.

XtheYeti
2010-04-21, 06:36 PM
You see, this? No. Vice Captain isn't the power level to start at. In this incarnation, I think it was stated that VC would be under the same kind of restrictions as Captains, even if they would be looser.

Vice Captains are very, very powerful. They are some of the most powerful beings in the Gotei 13. Ideally (though the system probably doesn't work this way) even the weakest of them is the 26th strongest being in the entire organization.

No no no. Nico wouldn't be a match for any of the lowest power VC's until he had reached his maximum potential. He will start out at unseated Shinigami power. As in nameless NPC power to start off.

Frozen_Feet
2010-04-21, 06:36 PM
My main issue is that there are just so many characters that Nico is completely out classed by. Like as in well over a quarter of the characters in the game. Pretty much 30-40% of the characters.

Those 30% to 40% of character are also ones least likely to ever fight against or beside him. What you're saying is like claiming rifles are useless when there are nukes about. It's simply not true, because of Inverse Law of Utility and Lethality.

Also, your character doesn't need to be able to win anyone in single combat, because he's a Hero and has Power of Friendship to back him up. Forget that, and you'll just make him an Ineffectual Loner. :smallcool:

Tackyhillbillu
2010-04-21, 06:37 PM
Izumi, at some point, will be able to beat Vice Captains.

But I expect that to take a while- it's not going to be gain Shikai and BAM, can beat someone like Ikkaku.

Oh, I'm not saying people shouldn't let their characters grow to the point where they can do that. But as a starting point (or even as an immediete goal) it places them outside the appropriate power level for this game, or so I have been lead to believe.

XtheYeti
2010-04-21, 06:38 PM
No no no. Nico wouldn't be a match for any of the lowest power VC's until he had reached his maximum potential. He will start out at unseated Shinigami power. As in nameless NPC power to start off.

Nico wont start off anywhere near VC power level.

I had forgotten the power of friendship. Nico will use that.

KnightDisciple
2010-04-21, 06:40 PM
X....

Of course we've got several Captains and Vice-Captains (though I think your number of "15" might be off).

You know why?

Someone has to give orders to the lower seated and unseated.

Not only that, as we've seen, the Captains help define what each Division is even about. So without that guidance, at most each Division will have only a small description to go on.

So, yes, they exist.

That doesn't mean you're going to fight them.

Will they ever enter a fight? Maybe. I mean, it would be unfair to ask people to create the characters to help run the Gotei, but tell them they can never use them. Same with the Espada.

But that doesn't negate the ability of the Mortals to assist with things.

XtheYeti
2010-04-21, 06:43 PM
X....

Of course we've got several Captains and Vice-Captains (though I think your number of "15" might be off).

You know why?

Someone has to give orders to the lower seated and unseated.

Not only that, as we've seen, the Captains help define what each Division is even about. So without that guidance, at most each Division will have only a small description to go on.

So, yes, they exist.

That doesn't mean you're going to fight them.

Will they ever enter a fight? Maybe. I mean, it would be unfair to ask people to create the characters to help run the Gotei, but tell them they can never use them. Same with the Espada.

But that doesn't negate the ability of the Mortals to assist with things.

The number is probably off. But I think we had at least enough captain possibilities to have one for each of the 13 court guards.

I am happy that they exist, I am happy to have them help define their squads. And I am happy to have PC's to give orders.

As I said. I am not complaining about them. I was simply asking if I needed to upgrade Nicks power level.

Terry576
2010-04-21, 06:43 PM
X....

Of course we've got several Captains and Vice-Captains (though I think your number of "15" might be off).

You know why?

Someone has to give orders to the lower seated and unseated.

Not only that, as we've seen, the Captains help define what each Division is even about. So without that guidance, at most each Division will have only a small description to go on.

So, yes, they exist.

That doesn't mean you're going to fight them.

Will they ever enter a fight? Maybe. I mean, it would be unfair to ask people to create the characters to help run the Gotei, but tell them they can never use them. Same with the Espada.

But that doesn't negate the ability of the Mortals to assist with things.

See Also: Bleach the Manga/Anime.

KnightDisciple
2010-04-21, 06:44 PM
The number is probably off. But I think we had at least enough captain possibilities to have one for each of the 13 court guards.

I am happy that they exist, I am happy to have them help define their squads. And I am happy to have PC's to give orders.

As I said. I am not complaining about them. I was simply asking if I needed to upgrade Nicks power level.We don't have enough Captains to fill every slot. Not really even close yet. Especially since the Central 46 need to vote on them at some point.

The short answer is: No, you don't. I'm not sure what gave you the impression you did need to up his power.


See Also: Bleach the Manga/Anime.:smallconfused: I'm not sure what you're trying to say here.

Tackyhillbillu
2010-04-21, 06:44 PM
In truth, the sense I am getting is that storywise, the Captains and such are minor characters. Sure, they are powerful. And they will do cool things. But they won't be main characters. People at the power level of the Mortal World Bunch will be the focus of the game. They will get the most screen time, they will get the storylines.

The more powerful the character is, the less they will get to do, and the less important and dramatic it will be. Hell, I could see Ude going the entire game without fighting.

strawberryman
2010-04-21, 06:45 PM
The number is probably off. But I think we had at least enough captain possibilities to have one for each of the 13 court guards.

I am happy that they exist, I am happy to have them help define their squads. And I am happy to have PC's to give orders.

As I said. I am not complaining about them. I was simply asking if I needed to upgrade Nicks power level.

You do not. :smalltongue:

And definitely don't look at the previous game to figure that out.

XtheYeti
2010-04-21, 06:48 PM
In truth, the sense I am getting is that storywise, the Captains and such are minor characters. Sure, they are powerful. And they will do cool things. But they won't be main characters. People at the power level of the Mortal World Bunch will be the focus of the game. They will get the most screen time, they will get the storylines.

The more powerful the character is, the less they will get to do, and the less important and dramatic it will be. Hell, I could see Ude going the entire game without fighting.

This is basically what I was looking to be told...I'm sorry that all of you felt the need to pile on and shout me down into submittion to get this through my head. :smallcool::smallbiggrin::smalltongue: (joke)!

Frozen_Feet
2010-04-21, 06:55 PM
Lets put it this way: I originally devised Sato Hachirou for the previous game. There, he was supposed to be a minor character, part of a minor plot and in the very low end of the power curve. I brought him over unchanged.

In this game? He's one of the strongest characters present in the Mortal World as far as I can see. I've even considered reducing his powers for that reason.

That's how big the difference between this game and the old game is, or that's what my misguided perceptions tell me. :smallcool:

Prime32
2010-04-21, 06:57 PM
I had forgotten the power of friendship. Nico will use that.This made me lol for some reason.

XtheYeti
2010-04-21, 07:23 PM
So we is all happy and friends again nao?

KnightDisciple
2010-04-21, 07:28 PM
So we is all happy and friends again nao?

I dunno, are we? :smalltongue:

Frozen_Feet
2010-04-21, 07:32 PM
I dunno, are we? :smalltongue:

*Steps on KDs toes* Yes, we are.

CMOTDibbler
2010-04-21, 07:49 PM
:smallsigh::smallredface: I have a bit of a problem. I like to make characters. A lot. This is not bad in itself, but I am bad at thinking up original plots. That being said, could someone help me make a plot for my character, Higure? Or, alternately, maybe even preferably, could someone work him into their plot? This may be a lot to ask, but I'm really bad at this kind of thing. :smallconfused:

Frozen_Feet
2010-04-21, 07:55 PM
Word of advice: if you can't think of a plot, don't. Some of the best roleplaying I've ever seen has risen from improvisation, no PMs or planning required.

When the game begins, just have your character be there and make him act according to his nature. Overthinking is a good way to kill creativity.

nothingclever
2010-04-21, 08:08 PM
:smallsigh::smallredface: I have a bit of a problem. I like to make characters. A lot. This is not bad in itself, but I am bad at thinking up original plots. That being said, could someone help me make a plot for my character, Higure? Or, alternately, maybe even preferably, could someone work him into their plot? This may be a lot to ask, but I'm really bad at this kind of thing. :smallconfused:
Higure is a mortal so he could easily be swept up in whatever mortal plots develop or meet a wide range of other mortals on a case by case basis despite not being a student. There are lots of options. He could always waltz along and conveniently encounter someone and start an unplanned plot from there. None of us really have planned out character specific plots.

Also:

Name: Iwamori Higure (Family name, Given name)...
He likes swords and knifes, and owns several of each. Of course he's always carrying one.



Aoki Yuudai (青木 雄大)....
His current personal goal is to pass high-school and go on to college to meet girls. Growing a goatee wouldn't hurt either. Oh, and to own a motorcycle. Because they are what he calls "Badass" (incidentally up there with tattoos and swords.)...
Abilities:None as of this moment, although sometimes he feels like he is being watched (the signs of early spirit recognition.) He does have a sword though.

I see potential connections already.

CMOTDibbler
2010-04-21, 08:34 PM
Hmm... All right, thanks guys.

Magikeeper
2010-04-21, 09:03 PM
This seems to be a major difference between Soshi Koan and Magi's character. Soshi Koan can in fact, somehow, appear to non-aware mortals.

@Magi-The offer Frozen made for your character to join Soshi isn't a bad one, and I extend it personally. I think it'd make for quite the interesting side for the Arrancar's appart from Las Noches.

Hmm… I’ll take you up on that offer and power down Algo. I was going to fix the mortal thing, but I think it is fine as it is. Soshi is the best at deceiving humans (and actual impersonations), while Algo is the best at deceiving powerful spiritual beings (but can’t impersonate). Also, I think Algo is slower to get into and get out of a disguise. I guess this means he would be pretending to be a soul reaper, but if he was called on it…

Ooh, I have an idea! What if Algo had spent the last 10 years or so getting a low-level field position in the Gotai 13? One that seeks out studies seeks out spiritually aware humans and other strangeness in the world of the living? That would give the Arrancar Masters of Disguise™ a connection to both the Soul Society and the human group for plot goodness. This would also explain how Algo could be training to achieve his Segunda Etapa (pretending he is trying to achieve ‘Bankai’) and how he would get a gigai. He would disguise his hollow powers as a wind-related Shikai and just suck at hado, as he probably doesn’t want to fake something so complicated. Would that be okay?

New Algo (still far from complete.. I have projects I should be doing right now. Finals in two weeks and all.)


Current Name: Algo
Age: ~100
Height: 5"11
Weight: 150
Type: Arrancar
Reiatsu: Greyscale (I.E. washed out rainbow)
Aspect of Death: Confusion
Ally: Soshi Koan, fellow Arrancar Master of Disguise™ <I love typing that.
Applying for an unseated field position in the Gotai 13

His hollow hole is on his left foot, usually covered by a sock.
To imagine his hollow mask, take a pair of sports goggles. Remove the left goggle, making it a sort of eyepatch. Cut the straps and weld the goggle around his left eye. Remove the glass. Instead of blinking, the goggle opens and closes with camera-like shutters. Each ‘blink’ results in his eye completely changing, although repeats are common. Note that the eye does not blink very often, maybe once every two minutes.
<He has both personality and history. Neither have been typed out.>

Zanpakto: Algo se vacia (Something Empty)
>Algo's Zanpakto consists of two identical Shortswords. They can be chaged by his Resurrección into any similiar objects (such as a pair of batons or small poles).

Resurrección:
Paseo una milla, Algo se vacia! (Walk a Mile, Something Empty!)

Algo’s Resurreccion is different from most in that it looks different each time he uses it. In fact, this is the power of the ability. Once chosen, the form cannot be changed unless he repeats the release. Algo can remain in this state almost indefinitely, but at the moment sealing his blade is very difficult and Algo cannot change his chosen form without moving to a different state. This form always looks similar to himself, but it can be any kind of creature (although creatures like animal spirits may not show much resemblance). Algo is not able to look like a specific person. While using this ability he can disguise his spiritual presence and abilities as those of the entity he is pretending to be. For example, his balas could take the form of wind and his presence could be that of a soul reaper (with a wind shikai). His true nature cannot be discerned. The most powerful detection techniques will only reveal something is off, not what that something is. Abilities that are specific to hollows ignore Algo while he is in this state.


The Segunda Etapa Algo does not currently posses:

Vista Hace, Algo se vacia! (Seeing is doing, Something Empty!)
In this form Algo appears to… well, imagine a doppelganger from D&D. Add two eyes that are grey-yellow in color. Add a pac-man style lipless, toothy mouth that can only be seen while open – one that is far too long for his head. Make him about 6.5ft tall, thin and ghastly. His blades look more like long swords and his clothing is whatever he chooses it to be.

When Algo enters this form he chooses one ability he has seen in action but never used before as a “base ability”. Whenever an ability is used in his presence (while in this form) he can choose to replace his current base ability with the new one. Base abilities do not carry over from previous uses, and Algo cannot choose to regain an ability he has replaced unless that ability is used again in his presence.

Also, Algo can rearrange his current skills as he desires [not intelligence]. This takes about 2 seconds, leaving a window between changes. If he leaves this form his skills return to normal. For example, he could swap his speed with his strength. In addition, he can choose to replace any of his abilities with those of the individual whose ability is currently his base. He can even swap the changed abilities.


Basic Stats

Where does everyone get those chart things from? Seriously, I’d like to know.

Strength: 20
Algo is not very strong.

Offense: 30
Algo has an okay offense. He prefers to keep opponents off-gaurd.

Defense: 25
Algo likes learning defensive moves, but has little combat experience against tough opponents.

Speed: 30
Algo is fairly fast.

Reiatsu: 50
Algo has a fairly strong spiritual presence.

Intelligence: ??
Algo is fairly smart and quite cunning.
<Magikeeper sees no need to give this a number>

General Abilities:

Bala: Algo is loves to use Balas. His Balas are not unusually strong, nor can he fire and unusually large number of them. However, he can fire them from any part of his body capable of making a thrusting motion. His balas are also capable of slightly curving and even being different shape (rings, solid spheres, needles etc).

Cero: Algo’s Cero is very slow and thin but above average in strength. He fires it from his foot although he can fire a weaker one from his hand (but not both at once). He can perform purely physical actions while charging a Cero without losing it. <~10 second charging time>

Hierro: Algo’s Hierro is weaker than average, but this is not because he has not focused on it. Algo’s Hierro spins, making him very hard to grab and helps him dodge attacks. It can even slightly bend a Cero, but only if it was going to singe him. It doesn’t do much at all for physical strikes.

Sonido: Algo’s sonido is about average.

Garganta: He is capable of garganta. His Garganta are unusually small and are hard to notice from a distance. Algo himself basically has to crawl through them.

Pesquisa: Algo’s pesquisa is one of his favorite techniques. It initially starts out with a short radius of about 30ft, but it increases with meditation. Algo maxes out at about two hours, which is about 5 miles and gives basic data on what kind of creatures are in the distance and if their energy is “weak”, “medium”, “strong”, or “holy crap”. He close-range (30ft) detection is much more accurate.

Regeneration: Very poor during battle. Algo can use meditation to greatly increase his regeneration, but this takes minutes.

On the power discussion: I do intend to have Algo achieve Segunda Etapa, and the ability was designed to be as strong as whoever actually does end up fighting.

tgva8889
2010-04-21, 09:07 PM
@horngeek: My whole "Inner Hollow/Zanpakuto Spirit played by another person" thing is just a suggestion. I personally think that it would work better to do it that way. I think you of all people should be familiar with how boring/annoying/whatever it can be to write a fight between two characters who are relatively evenly matched.

Yeah, please don't be worried about power level. My characters currently range from Captain to barely a Quincy, so like most who are running multiple characters I'm running a high and a low.

And yes, Taiki is technically a candidate for 10th. I would prefer that he be considered for 3rd first, then 2nd when I get to writing that one, then 10th. I figured that parts of his personality would fit for all 3, and that I would be perfectly happy playing a Captain of any of them.

By the way, I always come up with interesting ideas for powers, but not for characters, which is why I keep having to restrain myself from making new characters who aren't really characters, just power sets. :smallsigh:

Draken
2010-04-21, 09:44 PM
The miserable man returns!

Donovan Bonaventura, Owner of the Venti Buon Caffè
Age: 389

Height: 5'9"

Weight: 136

Type: Bount

Reiatsu/Speaking Color: Dark Slate Blue

Appearance:
Donovan wears a white cotton shirt and black linen pants, and a brown tie with diagonal stripes. Over this simple attire he uses a long brown coat with a checkered pattern. His hair is black and well kept, his eyes are brown, he wears simple glasses and only smiles when greeting those he knows.
http://neoshinka.files.wordpress.com/2008/01/gurrenzetsubou2.jpg
Donovan and Jämmerlich

Personality:Pessimism guides Donovan's life. He has been through almost four centuries of brutal wars and political shifts, witch hunts and no small amount of hollow harassment. Most of the time he appears normal, hardly jaded or depressive, but any event can suddenly spark a short moment of vocal despair. In stark contrast of words and actions, Donovan speaks as if he cared little for the continuation of his life, and almost makes it seen as if he would prefer to die, but works diligently to keep going.


History:
Donovan lived in Europe until no more than two decades ago, where he had his coffè always moving around countries, to avoid being noticed for his bount immortality, not always successfully. In the first two centuries of his life he underwent his fair share of hangings, drownings and burnings at the stake, as well as overseeing the executions of criminals himself, he had pride in his hangings, of never making the mistake that caused the condemned to not die as soon as the rope tightened.

Doll: Jämmerlich (Miserable)
In its sealed form, Jämmerlich is Donovan's tie. Once released, Jämmerlich looks like a nine feet tall humanoid made of hemp rope, a "hangman golem", his power controls ropes and to a very minor extent, emotions.

The doll itself is made of heavy, strong ropes. It packs a strong punch, but prefers to entangle and constrict its oponents, Jämmerlich also gives Donovan a heavy piece of hemp, which, using his power of rope control, he uses very efficiently as a whip or as a flail.

Rope Control: Both Jämmerlich and Donovan can animate hemp rope in the area, forcing the objects to attack by themselves. Jämmerlich can also produce an effectively limitless amount of hemp rope from its body. By twisting and shaping these ropes, as well as combining them with things such as chains and other objects that can be held in the animated knots, Donovan is capable of performing terrifying attacks such as the dreaded Scharfrichter-Drache.

Despair Aura: Jämmerlich exudes an aura that causes a sense of hopelessness on those within range, which can make the doll appear much more intimidating than it actualy is, and also quenching strong, positive feelings. Donovan is immune to this effect, more because he is already hopeless than because the power is technicaly his. This aura extends up to a 60 feet radius around both and does not discern ally from enemy, which is why Donovan prefers to fight alone when possible.

Miser's Ward: Donovan and Jämmerlich have their minds clouded and protected against outside effects. Telephatic contact, psychic attacks and mental effects do not reach them.

Battle Stats:
Physical Strength: 35 (Donovan is considerably stronger than your average mortal and even a few hollows, but not by much.)
Offense: 60 (Donovan has worked as an executioneer in the past, and staved off more than one spiritual bar brawl around the world in the past few decades, Jämmerlich's attacks are, thus, swift and merciless.)
Defense: 50 (Jämmerlich is capable of quickly raising and maintaining barriers of thick rope, providing a potent defense)
Mobility: 30 (Donovan has excelent agility, compared to most humans, but his fighting style does not involve much movement from his own part)
Intelligence: 65 (Donovan is a learned man and capable of performing a vast array of special attacks by means of his doll, Jämmerlich.)
Special/Reiatsu: 40 (Donovan boasts a considerable array of special abilities.)

Venti Buon Caffè:
The Venti Buon is excelently placed, in relation to some of the best spiritual spots in Phoenix Town, including the Local School, the Furousha Shop and the cemetary. For this excelent positioning, it is a favorite meeting place for many of the students after classes, and also caters to a small spiritual clientele.

Tackyhillbillu
2010-04-21, 09:45 PM
Ava Jager
Age: 124

Height: 5’0"

Weight: 110

Type: Bount

Reiatsu/Speaking Color: Red

Appearance:
Ava is still a teenager, both at heart, and in body. Her hair is black, kept at ear length, and her eyes are brown. Her most notable feature isn’t anything like that, however. It is her stare. Unblinking, unshaking, brown orbs staring deeply at you.
Ava is thin, mostly because of the fact that she doesn’t eat much, souls or otherwise. Her form makes it look like the next wind will sweep her up and carry her away. There is a bit more iron in her then that, however.
Ava inevitably clothes herself in the same style as whomever she elects to attach herself to. When travelling in the company of two people, this can make for an odd sight, as she attempts to split the difference, so to speak.
http://img59.imageshack.us/img59/1405/6bfae66d950d522f5f86cba.jpg

Personality:
Ava is an odd bird, certainly enough. She defines her entire personality around those she is with, often changing convictions, emotions, and beliefs at the drop of a hat. She has an internal ranking when it comes to this, placing certain people above others. Whatever the case, determining Ava’s true nature is an impossible task.

History:
Trying to discover Ava’s true history is like trying to empty the ocean with a bucket. It changes every moment, fitting seamlessly into her new personality. In truth, the history she creates will often tell much more about what she thinks of you, then herself.

Doll: Genheimauge (Secret Eye)
Genheimauge is a blue duffel bag when it is unreleased.

When released, Genheimauge takes the appearance of feline. At first glimpse, one might mistake Genheimauge for an ordinary panther (though they might question what a panther was doing out.) However, Genheimauge is much more then that. Rather then simply being a Black Cat, Genheimauge is a cat shaped piece of darkness. Genheimauge is impossible to see when the cat pads into darkness, and silent with its steps. There are ways of beating the creatures of concealment, but it is difficult to do. Other then this ability, the cat is not particularly special. Quick, but not amazingly so. Strong, but not so powerful as to be amazing.

Genheimauge’s strangest ability is the nature of its connection with its mistress. Genheimauge can let Aneel look through his eyes, showing her everything he sees directly. Furthermore, Genheimauge can teleport to his mistress, and summon her to him. Ava uses this to get into places she isn’t supposed to.

She's watching you.

"Jiiiiiii..."

Kasanip
2010-04-21, 11:00 PM
The miserable man returns!

Donovan Bonaventura, Owner of the Venti Buon Caffè
Age: 389

Height: 5'9"

Weight: 136

Reiatsu/Speaking Color: Dark Slate Blue

Appearance:
Donovan wears a white cotton shirt and black linen pants, and a brown tie with diagonal stripes. Over this simple attire he uses a long brown coat with a checkered pattern. His hair is black and well kept, his eyes are brown, he wears simple glasses and only smiles when greeting those he knows.
http://neoshinka.files.wordpress.com/2008/01/gurrenzetsubou2.jpg
Donovan and Jämmerlich

Personality:Pessimism guides Donovan's life. He has been through almost four centuries of brutal wars and political shifts, witch hunts and no small amount of hollow harassment. Most of the time he appears normal, hardly jaded or depressive, but any event can suddenly spark a short moment of vocal despair. In stark contrast of words and actions, Donovan speaks as if he cared little for the continuation of his life, and almost makes it seen as if he would prefer to die, but works diligently to keep going.


History:
Donovan lived in Europe until no more than two decades ago, where he had his coffè always moving around countries, to avoid being noticed for his bount immortality, not always successfully. In the first two centuries of his life he underwent his fair share of hangings, drownings and burnings at the stake, as well as overseeing the executions of criminals himself, he had pride in his hangings, of never making the mistake that caused the condemned to not die as soon as the rope tightened.

Doll: Jämmerlich (Miserable)
In its sealed form, Jämmerlich is Donovan's tie. Once released, Jämmerlich looks like a nine feet tall humanoid made of hemp rope, a "hangman golem", his power controls ropes and to a very minor extent, emotions.

The doll itself is made of heavy, strong ropes. It packs a strong punch, but prefers to entangle and constrict its oponents, Jämmerlich also gives Donovan a heavy piece of hemp, which, using his power of rope control, he uses very efficiently as a whip or as a flail.

Rope Control: Both Jämmerlich and Donovan can animate hemp rope in the area, forcing the objects to attack by themselves. Jämmerlich can also produce an effectively limitless amount of hemp rope from its body. By twisting and shaping these ropes, as well as combining them with things such as chains and other objects that can be held in the animated knots, Donovan is capable of performing terrifying attacks such as the dreaded Scharfrichter-Drache.

Despair Aura: Jämmerlich exudes an aura that causes a sense of hopelessness on those within range, which can make the doll appear much more intimidating than it actualy is, and also quenching strong, positive feelings. Donovan is immune to this effect, more because he is already hopeless than because the power is technicaly his. This aura extends up to a 60 feet radius around both and does not discern ally from enemy, which is why Donovan prefers to fight alone when possible.

Miser's Ward: Donovan and Jämmerlich have their minds clouded and protected against outside effects. Telephatic contact, psychic attacks and mental effects do not reach them.

Battle Stats:
Physical Strength: 35 (Donovan is considerably stronger than your average mortal and even a few hollows, but not by much.)
Offense: 60 (Donovan has worked as an executioneer in the past, and staved off more than one spiritual bar brawl around the world in the past few decades, Jämmerlich's attacks are, thus, swift and merciless.)
Defense: 50 (Jämmerlich is capable of quickly raising and maintaining barriers of thick rope, providing a potent defense)
Mobility: 30 (Donovan has excelent agility, compared to most humans, but his fighting style does not involve much movement from his own part)
Intelligence: 65 (Donovan is a learned man and capable of performing a vast array of special attacks by means of his doll, Jämmerlich.)
Special/Reiatsu: 40 (Donovan boasts a considerable array of special abilities.)

Venti Buon Caffè:
The Venti Buon is excelently placed, in relation to some of the best spiritual spots in Phoenix Town, including the Local School, the Furousha Shop and the cemetary. For this excelent positioning, it is a favorite meeting place for many of the students after classes, and also caters to a small spiritual clientele.




Ava Jager
Age: 124

Height: 5’0"

Weight: 110

Reiatsu/Speaking Color: Red

Appearance:
Ava is still a teenager, both at heart, and in body. Her hair is black, kept at ear length, and her eyes are brown. Her most notable feature isn’t anything like that, however. It is her stare. Unblinking, unshaking, brown orbs staring deeply at you.
Ava is thin, mostly because of the fact that she doesn’t eat much, souls or otherwise. Her form makes it look like the next wind will sweep her up and carry her away. There is a bit more iron in her then that, however.
Ava inevitably clothes herself in the same style as whomever she elects to attach herself to. When travelling in the company of two people, this can make for an odd sight, as she attempts to split the difference, so to speak.
http://img59.imageshack.us/img59/1405/6bfae66d950d522f5f86cba.jpg

Personality:
Ava is an odd bird, certainly enough. She defines her entire personality around those she is with, often changing convictions, emotions, and beliefs at the drop of a hat. She has an internal ranking when it comes to this, placing certain people above others. Whatever the case, determining Ava’s true nature is an impossible task.

History:
Trying to discover Ava’s true history is like trying to empty the ocean with a bucket. It changes every moment, fitting seamlessly into her new personality. In truth, the history she creates will often tell much more about what she thinks of you, then herself.

Doll: Genheimauge (Secret Eye)
Genheimauge is a blue duffel bag when it is unreleased

When released, Genheimauge takes the appearance of feline. At first glimpse, one might mistake Genheimauge for an ordinary panther (though they might question what a panther was doing out.) However, Genheimauge is much more then that. Rather then simply being a Black Cat, Genheimauge is a cat shaped piece of darkness. Genheimauge is impossible to see when the cat pads into darkness, and silent with its steps. There are ways of beating the creatures of concealment, but it is difficult to do. Other then this ability, the cat is not particularly special. Quick, but not amazingly so. Strong, but not so powerful as to be amazing.

Genheimauge’s strangest ability is the nature of its connection with its mistress. Genheimauge can let Aneel look through his eyes, showing her everything he sees directly. Furthermore, Genheimauge can teleport to his mistress, and summon her to him. Ava uses this to get into places she isn’t supposed to.

She's watching you.

"Jiiiiiii..."


I am unsure of what these characters are. . . Could I ask everyone to please include 'Type' in the profile (or describe?)
I think they are both 'Bount' but now there seem to be a lot of Bount characters appearing. I do not know Bount because it is not in the manga I think, so I don't know how the powers work. :smallredface: Both also seem to be very much Zetsubou characters, was this a thing from the last game?

Is the Venti Buon Caffè supposed to be a counter to the Houheiden Shrine?

I think the weapon ideas are interesting.
But I can immediately see Erima is going to be very much annoyed with the Bount characters, if all of their weapons are 'disguised' as objects.

Did we ever decide for 'Council' what would happen? I think to have 5 people is the good idea, in case sometimes people are busy. I know also that while maybe I can offer advice on shinigami or mortal world, I do not understand such characters as Arrancar and Bount.

horngeek
2010-04-21, 11:02 PM
That's the whole shtick of the Bount- when they're sealed, their Dolls are ordinary objects.

Also, my idea for a Shinigami will be typed up soon. :smallamused:

AmberVael
2010-04-21, 11:02 PM
So, I've been lurking through the Bleach Reborn threads for a while, trying to get a feel for the type of roleplay that is being aimed for, also trying to decide if I had a character concept or if I felt I should give this a try...

I've gotten the following impressions:
-More pre-planned than most roleplays. Obviously still improvised in many areas, but more concerted effort to create a cohesive and conflict-free story.
-Focus on lower power. Avoiding absurd power creep and making less potent characters be viable (though there is some development of power in the works).
-More light-hearted atmosphere. Avoid being bogged down with constant seriousness (though perhaps it still has its place).

If I'm wrong or missing something I should have picked up, it'd be nice to have someone point it out. :smallsmile:


Anyway, I'd like to propose the following character (critique or comments are welcome and encouraged):

Emi, Spiritually Empowered Human
Name: Emily Martin ('Emi')
Gender: Female
Height: 5'9"
Weight: Trim (asking exact weight would be impolite! :smalltongue:)
Affiliation/Type: None / Spiritual Empowered Human
Speech Color: #DD0088

Appearance: Emi's appearance is an odd contrast between her personality and her natural aesthetics. On one hand, she generally stands out among her peers. She's tall and slender, standing a significant height above most of those around her, though her overall frame lends itself well to such a height. What is more, her long, loosely gathered auburn hair and doll-like face make clear that her ancestry is quite certainly not all Japanese.

However, Emi is certainly not the type of person to try and stand out. She typically wears standard and unassuming clothing, and has a rather meek and unobtrusive presence that makes her somewhat more forgettable. It is typically on initial meetings that she most makes an impression; after that initial meeting, she tends to drop out of people's minds.

Personality: While not painfully shy, Emi is certainly less outgoing than most. She tends not to take initiative, but rather builds towards things slowly and with careful planning. Also, she pays heavy attention to her misgivings and might come across as overly worrisome at points.

However, those that do get talking to Emi will find that she's really quite a kind and intelligent girl, though unfortunately her school performance is affected by her more ponderous methods (and thus she only earns average grades where she could theoretically do quite well). While not especially humorous herself, she loves to laugh and very much appreciates the company of others, even if she doesn't always seek it out.

Sometimes, Emi expresses frustration with her tediously careful nature, all too aware how it holds her back. She's not entirely comfortable with how she expresses herself and acts in every day life.

History: For the most part, Emi's life has been fairly normal. She's never had encounters with the supernatural, and she's had an average school experience and a decent family life. Her mother and father are divorced, but the two don't have any hard feelings between them, and the smooth separation allowed Emi to deal with it much less painfully than it might have been otherwise.

The only large event in Emi's life was moving to Japan, which occurred relatively recently. For most of her life, she lived in America. However, she moved with her father to Japan, and has since felt a little more out of touch and uncertain about things, which contributes to her frustration with her personality. Ostensibly, her father moved to Japan to take a very lucrative job offer and be with his family, and Emi came with him for a change of pace and to also get in touch with her father's side of the family. Her mother still lives in America, and keeps in touch with Emi despite the distance between them. So far she hasn't come to visit, but Emi hasn't been in Japan all that long.

Emi is still starting into school, having only been able to attend a few weeks at the end of the last school year, and is a bit nervous about it all.

It is important to note that Emi has had no contact with anything remotely supernatural in her entire life- at least, nothing that she did not quickly dismiss as nonsense.

Capabilities:

Non-Spiritual Abilities:
Beyond her normal knowledge and skills as a student, Emi is a fair musician, skilled primarily in the French Horn (which she stubbornly, and correctly, refers to as the Horn in F), though she is also capable of playing piano. Other than that, Emi is a fairly normal person, with no remarkable skills.

Spiritual Awareness:
Currently, Emi only possesses a limited form of spiritual awareness. While she can only barely perceive the presence (not even general whereabouts) of most spiritual entities, Emi's senses are unusually adept at noticing Hollows, though even those are some what indistinct.

Releasing Fury
Though currently incapable of this, Emi's main power is symbolically casting aside her uncertainty and acting far more brashly and boldly. When using this ability, a writhing, winged and clawed ghostly presence emerges from Emi, half mirroring her movements and half taking its own actions. It takes a bit of desperation or real need for Emi to tap into this ability, at least initially, but when she does, she changes quite significantly. Those familiar with hollows, or Vizards, might mistake her for something similar, though in truth she only has many parallels to them, not true connections.

The three capabilities she gains from Releasing Fury are as follows:

-Unceasing Wings
While using her Releasing Fury power, Emi is capable of using the wings of her ghostly presence to fly. She is fairly graceful, but not especially fast (though certainly not slow). Further, she can also use her wings to shield herself from harm. They are not all encompassing, and it takes decent reflexes to pull them in the way in time, but they can sustain (or even outright ignore) a fair amount of damage, and even if a powerful attack destroys a wing, she can regrow it almost instantly, though this will tire her and eventually drain her completely if forced to do it repeatedly. She can't fly and use her wings as shields at the same time.

-Zealous Rapidity
The weakest of her three powers, Zealous Rapidity increases Emi's speed far beyond the levels she should normally have... but as she's an untrained young girl, this says very little. In short, she's fairly fast, but not remarkably so.

-Tisiphone's Vengeance
Emi's claws in her Releasing Fury form are relatively hard hitting, and though there may be those who hit harder or faster, Emi's adeptness at both still allow her to be a threatening force, hitting a middle line where some specialize in one or another. The true power of her claws is more subtle and horrifying though- any wound she causes is stubborn, taking twice as long to naturally heal, and doubling the effort it would take to heal it with other methods.

While for the most part Releasing Fury does not cause a significant strain on her, especially long fights may wear Emi out and prevent her from using it further until she rests.

horngeek
2010-04-21, 11:05 PM
-More light-hearted atmosphere. Avoid being bogged down with constant seriousness (though perhaps it still has its place).

We'd really like to have this. The last one...

well. I consider Hans (one of the villains of the original BleachitP) to be worse than Calubufiok. May give you an idea. :smalleek:

But for this one, we're trying to go lighter-hearted, yes. :smallbiggrin:

And, welcome, Vael! :smallbiggrin:

Tackyhillbillu
2010-04-21, 11:13 PM
I am unsure of what these characters are. . . Could I ask everyone to please include 'Type' in the profile (or describe?)
I think they are both 'Bount' but now there seem to be a lot of Bount characters appearing. I do not know Bount because it is not in the manga I think, so I don't know how the powers work. :smallredface: Both also seem to be very much Zetsubou characters, was this a thing from the last game?

I think the weapon ideas are interesting.
But I can immediately see Erima is going to be very much annoyed with the Bount characters, if all of their weapons are 'disguised' as objects.

"Bount? What's that? I'm a Youkai!"

Shut up, Ava. Ava is Bount, indeed. I added a type section.

Their Doll's aren't really disguised as objects, anymore then a Shikai is the disguise of a Zanpaktou.

KnightDisciple
2010-04-21, 11:21 PM
I am unsure of what these characters are. . . Could I ask everyone to please include 'Type' in the profile (or describe?)
I think they are both 'Bount' but now there seem to be a lot of Bount characters appearing. I do not know Bount because it is not in the manga I think, so I don't know how the powers work. :smallredface: Both also seem to be very much Zetsubou characters, was this a thing from the last game? They are in fact Bount. Though, you are correct, a "type" might be good.
Bount were in an anime-only filler arc. We've...expanded them in both games. Wiki on Bount. (http://bleach.wikia.com/wiki/Bount)


Is the Venti Buon Caffè supposed to be a counter to the Houheiden Shrine?I'd say more of an "in addition", kind of like Vi's shop. The Shrine is good and all, but this Caffe is obviously right next to the school. A good place to go after school's out, to study and enjoy food, drink, sunshine, whatever.



I think the weapon ideas are interesting.
But I can immediately see Erima is going to be very much annoyed with the Bount characters, if all of their weapons are 'disguised' as objects.Of course, Erima can assume a multitude of forms, including a human form. Bount Dolls have 2 forms: sealed (which is typically a somewhat mundane object, like a water bottle cap, deck of cards, etc.), and released (often manifesting as a sort of creature, though not always).


Did we ever decide for 'Council' what would happen? I think to have 5 people is the good idea, in case sometimes people are busy. I know also that while maybe I can offer advice on shinigami or mortal world, I do not understand such characters as Arrancar and Bount.The 5 of you probably need to communicate, to get yourselves organized. Also, I think IC and OOC, a lot of focus will be on the Shinigami.


So, I've been lurking through the Bleach Reborn threads for a while, trying to get a feel for the type of roleplay that is being aimed for, also trying to decide if I had a character concept or if I felt I should give this a try...

I've gotten the following impressions:
-More pre-planned than most roleplays. Obviously still improvised in many areas, but more concerted effort to create a cohesive and conflict-free story.
-Focus on lower power. Avoiding absurd power creep and making less potent characters be viable (though there is some development of power in the works).
-More light-hearted atmosphere. Avoid being bogged down with constant seriousness (though perhaps it still has its place).

If I'm wrong or missing something I should have picked up, it'd be nice to have someone point it out. :smallsmile:You have the basics. The "more light-hearted" is actually more based on the fact that we had some very dark things going on in the other RP. The hope is to make things a bit less grim here. I think we'll succeed nicely.


Anyway, I'd like to propose the following character (critique or comments are welcome and encouraged):

Emi, Spiritually Empowered Human
Name: Emily Martin ('Emi')
Gender: Female
Height: 5'9"
Weight: Trim (asking exact weight would be impolite! :smalltongue:)
Affiliation/Type: None / Spiritual Empowered Human
Speech Color: #DD0088

Appearance: Emi's appearance is an odd contrast between her personality and her natural aesthetics. On one hand, she generally stands out among her peers. She's tall and slender, standing a significant height above most of those around her, though her overall frame lends itself well to such a height. What is more, her long, loosely gathered auburn hair and doll-like face make clear that her ancestry is quite certainly not all Japanese.

However, Emi is certainly not the type of person to try and stand out. She typically wears standard and unassuming clothing, and has a rather meek and unobtrusive presence that makes her somewhat more forgettable. It is typically on initial meetings that she most makes an impression; after that initial meeting, she tends to drop out of people's minds.

Personality: While not painfully shy, Emi is certainly less outgoing than most. She tends not to take initiative, but rather builds towards things slowly and with careful planning. Also, she pays heavy attention to her misgivings and might come across as overly worrisome at points.

However, those that do get talking to Emi will find that she's really quite a kind and intelligent girl, though unfortunately her school performance is affected by her more ponderous methods (and thus she only earns average grades where she could theoretically do quite well). While not especially humorous herself, she loves to laugh and very much appreciates the company of others, even if she doesn't always seek it out.

Sometimes, Emi expresses frustration with her tediously careful nature, all too aware how it holds her back. She's not entirely comfortable with how she expresses herself and acts in every day life.

History: For the most part, Emi's life has been fairly normal. She's never had encounters with the supernatural, and she's had an average school experience and a decent family life. Her mother and father are divorced, but the two don't have any hard feelings between them, and the smooth separation allowed Emi to deal with it much less painfully than it might have been otherwise.

The only large event in Emi's life was moving to Japan, which occurred relatively recently. For most of her life, she lived in America. However, she moved with her father to Japan, and has since felt a little more out of touch and uncertain about things, which contributes to her frustration with her personality. Ostensibly, her father moved to Japan to take a very lucrative job offer and be with his family, and Emi came with him for a change of pace and to also get in touch with her father's side of the family. Her mother still lives in America, and keeps in touch with Emi despite the distance between them. So far she hasn't come to visit, but Emi hasn't been in Japan all that long.

Emi is still starting into school, having only been able to attend a few weeks at the end of the last school year, and is a bit nervous about it all.

It is important to note that Emi has had no contact with anything remotely supernatural in her entire life- at least, nothing that she did not quickly dismiss as nonsense.

Capabilities:

Non-Spiritual Abilities:
Beyond her normal knowledge and skills as a student, Emi is a fair musician, skilled primarily in the French Horn (which she stubbornly, and correctly, refers to as the Horn in F), though she is also capable of playing piano. Other than that, Emi is a fairly normal person, with no remarkable skills.

Spiritual Awareness:
Currently, Emi only possesses a limited form of spiritual awareness. While she can only barely perceive the presence (not even general whereabouts) of most spiritual entities, Emi's senses are unusually adept at noticing Hollows, though even those are some what indistinct.

Releasing Fury
Though currently incapable of this, Emi's main power is symbolically casting aside her uncertainty and acting far more brashly and boldly. When using this ability, a writhing, winged and clawed ghostly presence emerges from Emi, half mirroring her movements and half taking its own actions. It takes a bit of desperation or real need for Emi to tap into this ability, at least initially, but when she does, she changes quite significantly. Those familiar with hollows, or Vizards, might mistake her for something similar, though in truth she only has many parallels to them, not true connections.

The three capabilities she gains from Releasing Fury are as follows:

-Unceasing Wings
While using her Releasing Fury power, Emi is capable of using the wings of her ghostly presence to fly. She is fairly graceful, but not especially fast (though certainly not slow). Further, she can also use her wings to shield herself from harm. They are not all encompassing, and it takes decent reflexes to pull them in the way in time, but they can sustain (or even outright ignore) a fair amount of damage, and even if a powerful attack destroys a wing, she can regrow it almost instantly, though this will tire her and eventually drain her completely if forced to do it repeatedly. She can't fly and use her wings as shields at the same time.

-Zealous Rapidity
The weakest of her three powers, Zealous Rapidity increases Emi's speed far beyond the levels she should normally have... but as she's an untrained young girl, this says very little. In short, she's fairly fast, but not remarkably so.

-Tisiphone's Vengeance
Emi's claws in her Releasing Fury form are relatively hard hitting, and though there may be those who hit harder or faster, Emi's adeptness at both still allow her to be a threatening force, hitting a middle line where some specialize in one or another. The true power of her claws is more subtle and horrifying though- any wound she causes is stubborn, taking twice as long to naturally heal, and doubling the effort it would take to heal it with other methods.

While for the most part Releasing Fury does not cause a significant strain on her, especially long fights may wear Emi out and prevent her from using it further until she rests.

Nice. It's a new and interesting ability set. Room for growth, but not super-strong out of the cage. I like it.

Welcome to the ride!

Also, keep in mind that my character Watanabe Kaito (http://www.giantitp.com/forums/showpost.php?p=8157596&postcount=3) tends to be a kind of "unofficial tutor" for students. Might be one way to work your character into "the group".:smallwink:

strawberryman
2010-04-21, 11:21 PM
well. I consider Hans (one of the villains of the original BleachitP) to be worse than Calubufiok. May give you an idea. :smalleek:

"Hans this, Hans that. Haven't I done anything!? Sometimes I feel like you guys don't love me anymore..."

This mindscrew moment is brought to you by Axe body spray.

KnightDisciple
2010-04-21, 11:23 PM
"Hans this, Hans that. Haven't I done anything!? Sometimes I feel like you guys don't love me anymore..."

This mindscrew moment is brought to you by Axe body spray.

*Satoshi appears and punches Nukari. While in Bankai. And Ressureccion.

Shirubaru appears and punches Nukari for good measure.*

Tackyhillbillu
2010-04-21, 11:23 PM
She's a good character, Vael. Didn't really expect anything different.

Power level seems just where it should be, and she'll fit in with our group of Mortals.

The Conductor will love her...

Kasanip
2010-04-21, 11:24 PM
That's the whole shtick of the Bount- when they're sealed, their Dolls are ordinary objects.

Ah, I see. Thank you for explaining for me! What a frustrating and embarrassing occurrence. :smallredface:



"Bount? What's that? I'm a Youkai!"

Shut up, Ava. Ava is Bount, indeed. I added a type section.

Even if it just is to be written 'Youkai' is helpful to me in understanding :smallredface: It makes much sense to me because maybe I thought 'Bount' is such a thing. It seemed like a little bit she was similar to Erima, so I was thinking so...but I wanted to make sure.



Their Doll's aren't really disguised as objects, anymore then a Shikai is the disguise of a Zanpaktou.

I don't understand. I do not think a shikai is a disguise of a zanpakutou. But I think I understand Horngeek's explanation.

To Vael:

Welcome! :smallsmile: I will try to read your character soon!

Draken
2010-04-21, 11:25 PM
Kasanip: added Bount categorization as well.

Also, not really a counter to the shrine. More of a... Well.

First of all, a shrine isn't really a place where students normally gather. That said, Donovans establishment has no training areas and no much shielding from the less reputable spiritual beings other than the owner himself.

On the relationship between Takara and Eirima with the bount, well. Odds are one such as Jämmerlich would be annoyed and jealous of Eirima's ability to move aorund freely in a human shape whereas he is stuck around the neck of a moping buffon, and trapped in the form of some monstrosity of no myth, a man of hemp rope and knots, when allowed to take my true shape, it is demeaning. Truly, a miserable existance.

Also, the Central 46 is actualy only a ruling body for Soul Society, I think. Not much weight in the decisions of other subsets.

Also. Hi Vael!

horngeek
2010-04-21, 11:29 PM
Just a question on Donovan. What limits on the control does he have?

...:smalltongue: (http://tvtropes.org/pmwiki/pmwiki.php/Main/PowerPerversionPotential)

Callos_DeTerran
2010-04-21, 11:29 PM
"Hans this, Hans that. Haven't I done anything!? Sometimes I feel like you guys don't love me anymore..."

This mindscrew moment is brought to you by Axe body spray.

"At least they loved you...sort of. Someone had to. Do monsters have mothers? Should I find mine?"

Purple Rose
2010-04-21, 11:33 PM
Ooh! Welcome Vael! I look forward to RPing with you! Also, your character looks great. Certainly a good level in terms of power and an interesting character besides. :smallcool:

Draken
2010-04-21, 11:34 PM
Back in the current game his limit was range and mass. That said he could control a lot back then. Which allowed him to try and perform multiple, rolling assaults on two enemies, stave them off, all while actively manipulating the surroundings with his ropes.

Then came Scharfrichter-Drache, Donovan's special attack (translation: Executioner Dragon), which was, quite simply, Donovan's bankai. Almost got Kiljaeran with the colossal monster with teeth of spiked chains and a mane of nooses.

Obviously an incarnation of Scharfrichter-Drache right now would be vastly smaller. It is more meant to have a psychological effect than anything else, because the attack pattern does not really change.

So yeah. A mass limit. Don't expect control of entire rooms by covering the walls, ceiling and floor with a tangle of rope, for instance.

---

And if you are talking about the PPP, well. There is plenty of it, I hardly ever use it, however, as you should already know.

Tackyhillbillu
2010-04-21, 11:35 PM
Even if it just is to be written 'Youkai' is helpful to me in understanding :smallredface: It makes much sense to me because maybe I thought 'Bount' is such a thing. It seemed like a little bit she was similar to Erima, so I was thinking so...but I wanted to make sure.

Kasanip, I think I confused you. Bount's are modified Human Beings. However, Ava tends to adopt the identity of whoever she is speaking with. So, if you ask her what she is, she is likely to response with whatever the person she is speaking with is.

(It was a bad joke, in other words. Tonight has just been an off night for me.


I don't understand. I do not think a shikai is a disguise of a zanpakutou. But I think I understand Horngeek's explanation.

Sorry, I meant the sealed state of the Zanpaktou, not the Shikai. The Dolls 'are' the object, just as much as a Zanpaktou is the sealed state.

As far as the Doll's, Genheimauge doesn't really mind his existence.

horngeek
2010-04-21, 11:36 PM
Ah.

And I see you didn't notice the link... it is hidden (sorta) though. :smalltongue:

Draken
2010-04-21, 11:37 PM
Yes. Didn't see the link. But I got what you infered, just check the timing of my edit. One minute before you posted.

Tackyhillbillu
2010-04-21, 11:40 PM
http://www.youtube.com/watch?v=OM8ODecbuhA&feature=related

Horn, you should watch the opening to the source Anime before you take that much further.

Vulkan
2010-04-21, 11:42 PM
Hey anything I missed?

horngeek
2010-04-21, 11:46 PM
*blinks*

...that was completely random. And had...

well. Highest number of Crap Past the Radar moments I've ever seen in an anime opening.

Even if it's not meant for kids. :smalltongue:

AmberVael
2010-04-21, 11:46 PM
Wow, thanks for the welcome, everyone. I wasn't quite expecting everyone to be so happy about my appearance. :smallredface:

Glad to see Emi looks okay, power wise. :smallsmile:

I'd like to stick around and talk and ask some questions, but I have work pretty early in the morning, and so I need to head off. I might ask some things tomorrow.

horngeek
2010-04-21, 11:48 PM
Reason: all the ACROers know how good an RPer you are. :smallbiggrin:

strawberryman
2010-04-21, 11:48 PM
@HG: You have no idea. :smalltongue:

Tackyhillbillu
2010-04-21, 11:50 PM
*blinks*

...that was completely random. And had...

well. Highest number of Crap Past the Radar moments I've ever seen in an anime opening.

Even if it's not meant for kids. :smalltongue:

That opening is not even close to the most random thing in that show.

(And Vael, you may not remember me, but I remember you.)

horngeek
2010-04-21, 11:50 PM
No, I don't. I've never actually watched it. :smalltongue:

...most of the anime I have watched has been of the action type. Bleach, Naruto, One Piece, Nanoha, Fate/Stay Night...

Kasanip
2010-04-22, 12:05 AM
Of course, Erima can assume a multitude of forms, including a human form. Bount Dolls have 2 forms: sealed (which is typically a somewhat mundane object, like a water bottle cap, deck of cards, etc.), and released (often manifesting as a sort of creature, though not always).


Erima can assume 3 forms: Human, Scarf, and 'Youkai Scarf' and the only 'changes' she can make are really appearance, like color or pattern. All of this though, can be tweaked or chosen by Takara though. I do not know why you think 'multitude' - it is not many I think.



The 5 of you probably need to communicate, to get yourselves organized. Also, I think IC and OOC, a lot of focus will be on the Shinigami.


It is a misunderstanding of mine. I thought Central46 would be OOC things too like this. :smallredface:


Kasanip, I think I confused you. Bount's are modified Human Beings. However, Ava tends to adopt the identity of whoever she is speaking with. So, if you ask her what she is, she is likely to response with whatever the person she is speaking with is.

(It was a bad joke, in other words. Tonight has just been an off night for me.

Sorry, I meant the sealed state of the Zanpaktou, not the Shikai. The Dolls 'are' the object, just as much as a Zanpaktou is the sealed state.

As far as the Doll's, Genheimauge doesn't really mind his existence.

I see...I am making many mistakes today. >_<
Does it mean Ava becomes a 'clone' of the person? Or just is it things like to become a 'copycat' character?

Tackyhillbillu
2010-04-22, 12:09 AM
I see...I am making many mistakes today. >_<
Does it mean Ava becomes a 'clone' of the person? Or just is it things like to become a 'copycat' character?

No, Ava just picks up on their mannerisms. She starts dressing like they do, using the same kind of idioms. She's... kind of odd.

(And Kasanip, you aren't making mistakes. I'm pretty sure I'm just being unclear.)

horngeek
2010-04-22, 12:09 AM
Oh, and on Vael's character:

French Horn/Horn in F?

I played that! :smallbiggrin:

Technically, it's from Germany. As opposed to the English Horn, which is neither a horn (it's a woodwind) or English (it's French). :smalltongue:

Innis Cabal
2010-04-22, 12:12 AM
The Hougyoku dosn't work the way we thought. Period. Go read the manga, and lets never bring the thing up again in our cannon.

Tackyhillbillu
2010-04-22, 12:13 AM
French Horn's are for little girls! Real men play Trombone!

nothingclever
2010-04-22, 12:15 AM
French Horn's are for little girls! Real men play Trombone!
Real men play no instruments and refuse to dance under any circumstances. Needless to say, I am a real man.:smalltongue:

*Squints* :smallamused: Is that a pilot of Zeon I see there?
Why yes, it most certainly is. It's my favourite character of the bunch. He is such an eloquent, honest and decisive speaker.
http://img.photobucket.com/albums/v345/nothingclever/1210403219403jj6.jpg

Vulkan
2010-04-22, 12:17 AM
*Squints* :smallamused: Is that a pilot of Zeon I see there?

KnightDisciple
2010-04-22, 12:24 AM
Erima can assume 3 forms: Human, Scarf, and 'Youkai Scarf' and the only 'changes' she can make are really appearance, like color or pattern. All of this though, can be tweaked or chosen by Takara though. I do not know why you think 'multitude' - it is not many I think.Ah. Still, she can assume a totally human form. Bount Dolls cannot.


It is a misunderstanding of mine. I thought Central46 would be OOC things too like this. :smallredface:Well. I might be misunderstanding, too.

Again, all Central 46 members should start communicating and coordinating. That way, you all know what your duties entail.:smallwink:

Tackyhillbillu
2010-04-22, 12:25 AM
The Conductor, Exequias of Hueco Mundo

Age: Old. It is difficult to say exactly how old, as the Arrancar could have been around for any amount of time before Geister found him.
Height: 5’6
Weight: 142 lb.
Speech/Reiatsu/Cero color: Grey
Aspect of Death: Silence
Mask Fragment: The top half of his mask remains, concealing his face
Hollow Hole: The hole is on his Right Hand. He normally covers it with an elegant pair of White Gloves.

Physical Description:
A small man, the Conductor is physically unimposing. His posture is slightly dipped, burdened almost. A shock of white hair stands out over his masked eyes. Their color is startling green, showing from behind the mask. His face, at least the uncovered portion, is unlined, revealing that he is perhaps not as elderly as his posture and hair hint. His dress is rather unique among the inhabitants of the Hueco Mundo. He is never seen in anything other then a full Coat and Tails. Furthermore, his dress immaculate, clean despite the environment he exists in. He cuts a strange, almost elegant figure in the world of the Hueco Muendo.

Personality:

The Conductor is quiet man, fond of understatement. He is soft spoken, and seems to lack strong feelings of the type that drive most Hollows. Indeed, he appears to be constantly distracted, his mind always elsewhere. That is partially correct. He describes it as listening to the symphony that no one else can hear. The few Hollows that have attempted to test the Conductor because of this quickly discovered the results were not to their liking. The Conductor is not weak, nor is he a fool, and even distracted, he is more then capable of dealing with those that would challenge him.

Despite his mannerisms, he is completely relentless, having no mercy, and no interest in acquiring it. He kills those that cross him with no regret, and no real joy. It is just something he accepts as inevitable. His vision of the world is that of an orderly place, where each even flows out of the actions that preceded it. What happens now is determined by what happened in the past, each piece of the symphony of existence fitting with the rest. He lacks animosity, easily conversing with those he has attempted to exterminate, when circumstances change. By the same token, real friendship is impossible. He will kill those he has known for years, without a twinge of hesitation or regret. He numbers among the closest thing to a loyal servant Von Geister has, serving the Hollow King as the sole member of his Exequias. Why he serves the Hollow King like that isn’t a question the man feels obliged to answer.

Powers:
The Conductor is a difficult Hollow to categorize. His powers are lacking, compared to many of his comrades. However, his Resurrection can make him a fearsome threat. As well, he is everywhere at once, running messages and observing things for the Hollow King.

Cero: The Conductor can fire powerful Cero’s from his Baton, usually with a contemptuous flick.

Bala: The Conductor can like was use Bala, though his talent with the skill is not especially notable.

Hierro: The Conductor’s talents at Hierro are lacking, compared to Hollows of comparable power. However, even his minor talents can present a formidable barrier to the weaker of his foes.

Garganta: The Conductor can use Garganta. His one real exceptional talent with the skill is his ability to send his Band Members though the Garganta, and control them even when they are in another dimension. This allows for many Hollows to stay in contact, something that would otherwise be near impossible.

Sonido: The Conductor is talented at this skill, flashing about if he wishes to. Against stronger foes, this is his major defense, fleeing backwards, using his Band Mates to distract his foes, while he launches Ceros at them.

Zanpakutou: Miedo de Ruidos (Anticipation of Cacophony)

Sealed Form:
A bone Conductors Baton, simple and small. It has a cork handle, simple and plain.

Resurrección:
"Acordase, Miedo de Ruidos"
The Conductor maintains his humanoid appearance, but he grows two additional arms, and an apparently massive hump. He is capable of pulling out various instruments from under the, where the Hump is located. The Instruments are capable of producing massive bursts of sound, which the Conductor can use to produce various effects. As well, he still has his Baton in this form, continuin to release his Cero's from it.

Resurrection Special Ability: By dropping the Instruments, and tapping it with his Baton, he can summon a Player. These creatures, appearing to be shadowy creatures, vaguely humanoid in form, are intelligent, autonomous beings. However, they maintain constant contact with their master, something he interprets as a ‘symphony.’ They have varying powers, depending on the instrument they carry. For the most part, they are fairly weak, but they are apparently limitless in number.

The Players have many features in common. They are formed of shadow, the substance they are made being unsure. They are vaguely humanoid in shape, but can fool no one. They are intelligent, and autonomous, by gain all their desires and motivations from the conductor. They cannot speak (except for the Flautists, due to their special ability), They are uniformly attired in a black and white Dress Suit, with a Red Cummerbund and Bowtie. Any one of them is probably a bit less powerful then the average unseated Shinigami.

Instrument List

Strings
Violins: They can generate focused blasts of sound with their instruments, similar in effect to Bala, though far less powerful.
Violas: Their song slows the reflexes of those that listen, robbing them of speed.
Cellos: The Cellists generate despair with their song, robbing the weak minded of their determination and drive.
Double Bass: Can cause undulations in the ground, throwing the unwary from their feet.

Brass
Horns: Siren’s Song. They are capable of stealing the will of the weakminded. Rarely effects anyone other then unempowered mortals, and cannot control more then one or two.
Trumpets: Generate deafening blasts of sound, causing pain, and often deafening listeners.
Trombones: Their song generates walls of sounds, blocking ways of approach ot their brethren
Tuba: Similar to the Violins, but less forced. More in the nature of a wall of sound, knocking those weak enough to not break through it.

Woodwinds
Flautists: Masters of speed, they possess little combat ability, acting as scouts instead, covering vast tracts of territory quickly. These are the only Players that can speak, but all they can do is relay the Conductors Voice.
Clarinetists: Capable of completely concealing their presence, these are spies. Again, lack combat ability.
Oboist: The Oboists are capable of measuring the Spiritual Power of anyone they see.
Bassoonist: These are support players, strengthening the effect of the Song of those around them.

Percussionist
The only group designed to directly engage foes in Melee. They wield Drumsticks like clubs, both blocking and attacking with them

Segunda Etapa:
Not attained yet

Still attempting to solicit some comments on this fellow.

nothingclever
2010-04-22, 12:27 AM
Well. I might be misunderstanding, too.

Maybe I'm misunderstanding too like Kasanip but I had the impression as well that the central members would do some OOC mediating and voting on of general setting issues. I'm not sure this was super clearly stated though.

Krazddndfreek
2010-04-22, 12:30 AM
The Hougyoku dosn't work the way we thought. Period. Go read the manga, and lets never bring the thing up again in our cannon.

It doesn't work precisely the way we thought, but it wouldn't really change anything if we kept it in our game. As I understood it, it simply directs reality to work in favor of the desires of the people around it. It doesn't completely alter it.

KnightDisciple
2010-04-22, 12:33 AM
It doesn't work precisely the way we thought, but it wouldn't really change anything if we kept it in our game. As I understood it, it simply directs reality to work in favor of the desires of the people around it. It doesn't completely alter it.

Gah! SPOILER TAGS, MAN!

Seriously.

I've read it, but some haven't. Spoilers. Because this isn't a spoiler thread.:smallannoyed:

Krazddndfreek
2010-04-22, 12:34 AM
:smalleek: Omg I'm so sorry:smallfrown:

Draken
2010-04-22, 12:34 AM
Yeah. It just passively grants everyone within radius the ability to cast Wish as a free action. Except the wish is not under complete control of the person.

Yeah... We are keeping it under the flawed assumption we had before today's chapter. And even with that vastly less insane version, there will be safety measures to ensure that no one is ever going to touch that thing.

KnightDisciple
2010-04-22, 12:38 AM
Yeah. It just passively grants everyone within radius the ability to cast Wish as a free action. Except the wish is not under complete control of the person.

Yeah... We are keeping it under the flawed assumption we had before today's chapter. And even with that vastly less insane version, there will be safety measures to ensure that no one is ever going to touch that thing.

That sounds like a reasonable way to handle it, in-game.

I'd say it's Wish cast subconsciously, but with a fairly benevolent DM.

Draken
2010-04-22, 12:39 AM
That sounds like a reasonable way to handle it, in-game.

I had an unreasonable way to handle it too. Any character who speaks of it is visited by Von geister and is gutted on the spot. All witnesses receive Tumor Nervioso for proper, timely and continuous neuralization.

Krazddndfreek
2010-04-22, 12:40 AM
I don't think it quite works like a wish spell. It more works like a yet-to-be-fulfilled prophecy. Aizen mentioned it has the limitation of not being able to give power that an individual does not possess, simply manipulate things to work in favor of their desires.

Purple Rose
2010-04-22, 12:47 AM
The Hougyoku dosn't work the way we thought. Period. Go read the manga, and lets never bring the thing up again in our cannon.

... I have no comment at this time. Though... I feel rather disappointed that everything that has happened up till now was tied together in such a deus ex machina way. :( Feels a bit cheap to me. I am torn between disappointment and excitement with Uruhara's appearance.

Zarah
2010-04-22, 01:01 AM
-More light-hearted atmosphere. Avoid being bogged down with constant seriousness (though perhaps it still has its place).

I want to bring this up because the wording in it slightly worries me.

See, I'm a dramatic writer. I always have been and I always will be. I'll partake in some silliness and light-hearted content now and then, but it only gets me so far. Unless I have drama to write about, then I'm simply not interested. It's the reason that Masato barely did anything in our Beach episode. I simply had nothing to write about. Other than him getting beat up by Tai... When you say regarding drama that "perhaps it still has its place," I get a little worried. I'm sure it's a harmless comment and I'm likely reading too far into it, but I wanted to address this issue anyway just to make it clear that I plan to play quite a fair share of dramatic situations in this game.


Which leads me to another point I wanted to bring up regarding my characters. None of my characters really have much room for silliness this time around. In fact, the only character I could really see doing any sort of solid comedy work would be Kujo. :smalltongue: But there's a bit of a different problem with him, which I've been meaning to bring up to the community here for a while.

I'll say this straight and simple: Kujo is a dark character. Period. And I have every intention of continuing to play him that way. I know this sort of goes against our "light atmosphere" we wanted for this game, and it'll probably make some players uncomfortable, but... That's the point. He is meant to make people shift in their seats both ICly and OOCly. He's supposed to be the shadow looming in everyone's mind. See, I'm of the opinion that we need a character or two like this. If everything is too light-hearted, then the story will get stale.

However, don't for a second think that I want to turn this into a GRIMDARK setting or anything like that, because I don't. I respect the fact that people want a lighter tone to the game, and I don't really want to compromise that. But Kujo does. That's what I ask everyone to understand (if it makes any sense) when I do certain dark things with the character. He's there to upset the balance in every way possible, even if it means reaching through the screen and making the players themselves squirm.



Maybe I'm misunderstanding too like Kasanip but I had the impression as well that the central members would do some OOC mediating and voting on of general setting issues. I'm not sure this was super clearly stated though.

Not... Really. They could vote OOCly on certain things that would affect the Shinigami base, but other than that, I don't see them as having any sort of authority. General setting issues should still be resolved by a popular vote, but by more than 5 people. The entire player base should have say in that kind of thing.

The only way I meant for the Central 46 to act as an OOC force was to try and keep players from doing anything that disrupts the fun of the game, which really, anyone has the power of doing. The 46 just happen to have a little more to threaten them with IC, especially if the player in question has a Shinigami character. :smallamused: :smalltongue:



Yeah... We are keeping it under the flawed assumption we had before today's chapter. And even with that vastly less insane version, there will be safety measures to ensure that no one is ever going to touch that thing.

I... Am going to have to respectfully disagree, actually. The Hougyoku as explained in the most recent chapter works surprisingly well in the confines of our RP. The original one, that is. For reasons that only me and Hadrian (and possibly Draken) know about. Trust me on this one. :smalltongue:

Also, I really wouldn't be against having the same kind of Hougyoku in our new RP either. As long as it's handled very, very carefully, then it opens up quite a few avenues for interesting story-telling. I really don't see why everyone is so sudden to completely denounce the idea.

horngeek
2010-04-22, 04:16 AM
<.<
>.>

I have a question for you all.

In the manga, remember Byakuya's fight with Zommnari, where he used that Way of Onmitsu, 3rd of the Shihō: Utsusemi move? The Shunpo out of his Haori one, leaving it as a decoy?

Now, here's my question: the Bleach wiki thinks it's just leaving an afterimage.

The manga implies a piece of clothing has to be left behind, however.

So... which is it, in your opinions?

...yes, this is likely to come up at some point in relation to one of my characters.

...yes, I am fully aware that this is one of the oddest questions I have ever asked. :smalltongue:

horngeek
2010-04-22, 06:56 AM
Also, another question: Zarah, with Kujo's Shikai ability, who exactly decides what happens with each 'swing'? I assume it's the player of the target?

Because I have ideas for possible effects already. :smallamused:

Tackyhillbillu
2010-04-22, 07:04 AM
<.<
>.>

I have a question for you all.

In the manga, remember Byakuya's fight with Zommnari, where he used that Way of Onmitsu, 3rd of the Shihō: Utsusemi move? The Shunpo out of his Haori one, leaving it as a decoy?

Now, here's my question: the Bleach wiki thinks it's just leaving an afterimage.

The manga implies a piece of clothing has to be left behind, however.

So... which is it, in your opinions?

...yes, this is likely to come up at some point in relation to one of my characters.

...yes, I am fully aware that this is one of the oddest questions I have ever asked. :smalltongue:

I've got no idea. The after image thing might work... except why the hell does it appear to take damage?

Without the appearing to take damage, I'd say that Byakuya tossed his Haori up in the air before moving off, to make it slightly more realistic when Zommnari struck him.

With it, who knows.

AmberVael
2010-04-22, 07:05 AM
Oh, and on Vael's character:

French Horn/Horn in F?

I played that! :smallbiggrin:

Technically, it's from Germany. As opposed to the English Horn, which is neither a horn (it's a woodwind) or English (it's French). :smalltongue:
I have seven years experience in playing the horn myself. Normally I shy away from giving my characters traits that precisely emulate my own, but I felt like being able to play the horn wasn't such a big deal, and it would be more interesting since I could describe it in complete detail.


French Horn's are for little girls! Real men play Trombone!
"Real men don't need keys! Real men play different notes by changing the size of their instrument!" :smalltongue:


The Hougyoku dosn't work the way we thought. Period. Go read the manga, and lets never bring the thing up again in our cannon.
Heehee. Cannon.
Boom.

horngeek
2010-04-22, 07:10 AM
I've got no idea. The after image thing might work... except why the hell does it appear to take damage?

Without the appearing to take damage, I'd say that Byakuya tossed his Haori up in the air before moving off, to make it slightly more realistic when Zommnari struck him.

With it, who knows.

Not sure. It seems to be similar to Gemlos Sonido- of course, that entire fight was Zommnari going 'I'm so special, nya nya' and Byakuya owning him by showing that either he could do the same thing, or that he had a perfect counter to his ability.

I think it's an afterimage, but the clothing is to provide something for it to... anchor on, maybe. So, without leaving something physical behind, it doesn't appear to take damage, say.

Of course, if you don't have a haori, what do you leave behind? Your Shinigami uniform? :smalltongue:

Also, Vael, good one on noticing that. :smallbiggrin:

Tackyhillbillu
2010-04-22, 07:13 AM
"Real men don't need keys! Real men play different notes by changing the size of their instrument!" :smalltongue:

D*mn straight. Keys are for the weak. Same with actually being able to tune your instrument!

---

I like the detail. It isn't a huge thing, but it gives your char an identifiable character trait beyond her power set, and general personality. Makes her seem more like a real person, which is always nice.

Besides, it gives the Conductor someone to talk about music things with.


Not sure. It seems to be similar to Gemlos Sonido- of course, that entire fight was Zommnari going 'I'm so special, nya nya' and Byakuya owning him by showing that either he could do the same thing, or that he had a perfect counter to his ability.

I think it's an afterimage, but the clothing is to provide something for it to... anchor on, maybe.

That may be true... but still, why does an Afterimage appear to take damage? It makes no sense!

horngeek
2010-04-22, 07:19 AM
Besides, it gives the Conductor someone to talk about music things with.

Izumi sings! :smalltongue:


That may be true... but still, why does an Afterimage appear to take damage? It makes no sense!

This is based on a Shonen manga and you're talking about sense? :smalltongue:

On a slightly more serious note: because it's damm cool. :smallwink:

Magikeeper
2010-04-22, 08:09 AM
Some Shonen make more sense than others?

So, in my last post I noted the power-down, the joining with Koan, and the following idea:


Ooh, I have an idea! What if Algo had spent the last 10 years or so getting a low-level field position in the Gotai 13? One that seeks out studies seeks out spiritually aware humans and other strangeness in the world of the living? That would give the Arrancar Masters of Disguise™ a connection to both the Soul Society and the human group for plot goodness. This would also explain how Algo could be training to achieve his Segunda Etapa (pretending he is trying to achieve ‘Bankai’) and how he would get a gigai. He would disguise his hollow powers as a wind-related Shikai and just suck at hado, as he probably doesn’t want to fake something so complicated. Would that be okay?

Is this okay?

The entire post for those who would like to see it:

Hmm… I’ll take you up on that offer and power down Algo. I was going to fix the mortal thing, but I think it is fine as it is. Soshi is the best at deceiving humans (and actual impersonations), while Algo is the best at deceiving powerful spiritual beings (but can’t impersonate). Also, I think Algo is slower to get into and get out of a disguise. I guess this means he would be pretending to be a soul reaper, but if he was called on it…

Ooh, I have an idea! What if Algo had spent the last 10 years or so getting a low-level field position in the Gotai 13? One that seeks out studies seeks out spiritually aware humans and other strangeness in the world of the living? That would give the Arrancar Masters of Disguise™ a connection to both the Soul Society and the human group for plot goodness. This would also explain how Algo could be training to achieve his Segunda Etapa (pretending he is trying to achieve ‘Bankai’) and how he would get a gigai. He would disguise his hollow powers as a wind-related Shikai and just suck at hado, as he probably doesn’t want to fake something so complicated. Would that be okay?

New Algo (still far from complete.. I have projects I should be doing right now. Finals in two weeks and all.)


Current Name: Algo
Age: ~100
Height: 5"11
Weight: 150
Type: Arrancar
Reiatsu: Greyscale (I.E. washed out rainbow)
Aspect of Death: Confusion
Ally: Soshi Koan, fellow Arrancar Master of Disguise™ <I love typing that.
Applying for an unseated field position in the Gotai 13

His hollow hole is on his left foot, usually covered by a sock.
To imagine his hollow mask, take a pair of sports goggles. Remove the left goggle, making it a sort of eyepatch. Cut the straps and weld the goggle around his left eye. Remove the glass. Instead of blinking, the goggle opens and closes with camera-like shutters. Each ‘blink’ results in his eye completely changing, although repeats are common. Note that the eye does not blink very often, maybe once every two minutes.
<He has both personality and history. Neither have been typed out.>

Zanpakto: Algo se vacia (Something Empty)
>Algo's Zanpakto consists of two identical Shortswords. They can be chaged by his Resurrección into any similiar objects (such as a pair of batons or small poles).

Resurrección:
Paseo una milla, Algo se vacia! (Walk a Mile, Something Empty!)

Algo’s Resurreccion is different from most in that it looks different each time he uses it. In fact, this is the power of the ability. Once chosen, the form cannot be changed unless he repeats the release. Algo can remain in this state almost indefinitely, but at the moment sealing his blade is very difficult and Algo cannot change his chosen form without moving to a different state. This form always looks similar to himself, but it can be any kind of creature (although creatures like animal spirits may not show much resemblance). Algo is not able to look like a specific person. While using this ability he can disguise his spiritual presence and abilities as those of the entity he is pretending to be. For example, his balas could take the form of wind and his presence could be that of a soul reaper (with a wind shikai). His true nature cannot be discerned. The most powerful detection techniques will only reveal something is off, not what that something is. Abilities that are specific to hollows ignore Algo while he is in this state.


The Segunda Etapa Algo does not currently posses:

Vista Hace, Algo se vacia! (Seeing is doing, Something Empty!)
In this form Algo appears to… well, imagine a doppelganger from D&D. Add two eyes that are grey-yellow in color. Add a pac-man style lipless, toothy mouth that can only be seen while open – one that is far too long for his head. Make him about 6.5ft tall, thin and ghastly. His blades look more like long swords and his clothing is whatever he chooses it to be.

When Algo enters this form he chooses one ability he has seen in action but never used before as a “base ability”. Whenever an ability is used in his presence (while in this form) he can choose to replace his current base ability with the new one. Base abilities do not carry over from previous uses, and Algo cannot choose to regain an ability he has replaced unless that ability is used again in his presence.

Also, Algo can rearrange his current skills as he desires [not intelligence]. This takes about 2 seconds, leaving a window between changes. If he leaves this form his skills return to normal. For example, he could swap his speed with his strength. In addition, he can choose to replace any of his abilities with those of the individual whose ability is currently his base. He can even swap the changed abilities.


Basic Stats

Where does everyone get those chart things from? Seriously, I’d like to know.

Strength: 20
Algo is not very strong.

Offense: 30
Algo has an okay offense. He prefers to keep opponents off-gaurd.

Defense: 25
Algo likes learning defensive moves, but has little combat experience against tough opponents.

Speed: 30
Algo is fairly fast.

Reiatsu: 50
Algo has a fairly strong spiritual presence.

Intelligence: ??
Algo is fairly smart and quite cunning.
<Magikeeper sees no need to give this a number>

General Abilities:

Bala: Algo is loves to use Balas. His Balas are not unusually strong, nor can he fire and unusually large number of them. However, he can fire them from any part of his body capable of making a thrusting motion. His balas are also capable of slightly curving and even being different shape (rings, solid spheres, needles etc).

Cero: Algo’s Cero is very slow and thin but above average in strength. He fires it from his foot although he can fire a weaker one from his hand (but not both at once). He can perform purely physical actions while charging a Cero without losing it. <~10 second charging time>

Hierro: Algo’s Hierro is weaker than average, but this is not because he has not focused on it. Algo’s Hierro spins, making him very hard to grab and helps him dodge attacks. It can even slightly bend a Cero, but only if it was going to singe him. It doesn’t do much at all for physical strikes.

Sonido: Algo’s sonido is about average.

Garganta: He is capable of garganta. His Garganta are unusually small and are hard to notice from a distance. Algo himself basically has to crawl through them.

Pesquisa: Algo’s pesquisa is one of his favorite techniques. It initially starts out with a short radius of about 30ft, but it increases with meditation. Algo maxes out at about two hours, which is about 5 miles and gives basic data on what kind of creatures are in the distance and if their energy is “weak”, “medium”, “strong”, or “holy crap”. He close-range (30ft) detection is much more accurate.

Regeneration: Very poor during battle. Algo can use meditation to greatly increase his regeneration, but this takes minutes.

On the power discussion: I do intend to have Algo achieve Segunda Etapa, and the ability was designed to be as strong as whoever actually does end up fighting.


Also, I support Zarah and had similar concerns. Although Algo isn't that dark, I want a source of drama in the game. More oppertunities for rogue groups to do things.

KnightDisciple
2010-04-22, 09:05 AM
Some Shonen make more sense than others?

So, in my last post I noted the power-down, the joining with Koan, and the following idea:



Is this okay?

The entire post for those who would like to see it:



Also, I support Zarah and had similar concerns. Although Algo isn't that dark, I want a source of drama in the game. More oppertunities for rogue groups to do things.I didn't speak up sooner, but...

I'm not sure I'm very comfortable with the idea of Soul Society being compromised by an enemy agent that easily and deeply. Even if he is operating on his own, what if Las Noches recruits him? Then Soul Society is boned. With a club covered in razor wire.


I want to bring this up because the wording in it slightly worries me.

See, I'm a dramatic writer. I always have been and I always will be. I'll partake in some silliness and light-hearted content now and then, but it only gets me so far. Unless I have drama to write about, then I'm simply not interested. It's the reason that Masato barely did anything in our Beach episode. I simply had nothing to write about. Other than him getting beat up by Tai... When you say regarding drama that "perhaps it still has its place," I get a little worried. I'm sure it's a harmless comment and I'm likely reading too far into it, but I wanted to address this issue anyway just to make it clear that I plan to play quite a fair share of dramatic situations in this game.

Which leads me to another point I wanted to bring up regarding my characters. None of my characters really have much room for silliness this time around. In fact, the only character I could really see doing any sort of solid comedy work would be Kujo. :smalltongue: But there's a bit of a different problem with him, which I've been meaning to bring up to the community here for a while.

I'll say this straight and simple: Kujo is a dark character. Period. And I have every intention of continuing to play him that way. I know this sort of goes against our "light atmosphere" we wanted for this game, and it'll probably make some players uncomfortable, but... That's the point. He is meant to make people shift in their seats both ICly and OOCly. He's supposed to be the shadow looming in everyone's mind. See, I'm of the opinion that we need a character or two like this. If everything is too light-hearted, then the story will get stale.

However, don't for a second think that I want to turn this into a GRIMDARK setting or anything like that, because I don't. I respect the fact that people want a lighter tone to the game, and I don't really want to compromise that. But Kujo does. That's what I ask everyone to understand (if it makes any sense) when I do certain dark things with the character. He's there to upset the balance in every way possible, even if it means reaching through the screen and making the players themselves squirm.Hm.
I like using numbers, so....

Let's say we have a range of 1-10. 1 is "No Thematic Darkness or Drama at all" and 10 is "Nothing But Thematic Darkness, With Even Drama Itself Usurped".

I'd put Canon Bleach at about a....5.5. Happily in the middle area.

Current BleachITP ranges from about 7 to 9, depending on the character onscreen.

I think shooting for a range of 5-7 with Reborn would be good. It allows plenty of lighter moments, means we don't have some of the, ah, "extreme" characters from before, but still means we have serious issues and villains.

Obviously, something as simple as a 1-10 range doesn't really encompass this issue well. But that was a "rough sketch" to hopefully get people on the same wavelength.


I... Am going to have to respectfully disagree, actually. The Hougyoku as explained in the most recent chapter works surprisingly well in the confines of our RP. The original one, that is. For reasons that only me and Hadrian (and possibly Draken) know about. Trust me on this one. :smalltongue:

Also, I really wouldn't be against having the same kind of Hougyoku in our new RP either. As long as it's handled very, very carefully, then it opens up quite a few avenues for interesting story-telling. I really don't see why everyone is so sudden to completely denounce the idea.

See, now, this has me curious.:smalltongue:

Draken
2010-04-22, 10:27 AM
I... Am going to have to respectfully disagree, actually. The Hougyoku as explained in the most recent chapter works surprisingly well in the confines of our RP. The original one, that is. For reasons that only me and Hadrian (and possibly Draken) know about. Trust me on this one. :smalltongue:

Also, I really wouldn't be against having the same kind of Hougyoku in our new RP either. As long as it's handled very, very carefully, then it opens up quite a few avenues for interesting story-telling. I really don't see why everyone is so sudden to completely denounce the idea.

Did you check who the heck you quoted? :smalltongue:

Keeping the current RP off the talk and focusing on this one. The hougyoku is supposed to exist, but what it actualy does should probably not matter because... Well. It breaks off from the "lower power" thing we have going, for instance.

Prime32
2010-04-22, 10:52 AM
I didn't speak up sooner, but...

I'm not sure I'm very comfortable with the idea of Soul Society being compromised by an enemy agent that easily and deeply. Even if he is operating on his own, what if Las Noches recruits him? Then Soul Society is boned. With a club covered in razor wire.http://i167.photobucket.com/albums/u131/Tebryn_Cabal/nannan.pngBAAAAAAAAKA. :smalltongue:

KnightDisciple
2010-04-22, 10:55 AM
http://i167.photobucket.com/albums/u131/Tebryn_Cabal/nannan.pngBAAAAAAAAKA. :smalltongue:

Yeah, well, this is an even longer period of insertion.

Just because it happened before, I can't raise an objection now? :smallconfused:

Innis Cabal
2010-04-22, 10:55 AM
http://i167.photobucket.com/albums/u131/Tebryn_Cabal/nannan.pngBAAAAAAAAKA. :smalltongue:

Fixed it for you. I also lol'd.


Edit: No KD, its not a problem. But it just seems like your having problems with alot of stuff based on more personal reasons other then what makes for a good story. Thats not particularly fair, espcially to new people trying to come into the game and making plots of their own, instead of going with the majority. I think its fiar everyone have a crack at the plot pie don't you?

Magikeeper
2010-04-22, 11:01 AM
I'm not sure I'm very comfortable with the idea of Soul Society being compromised by an enemy agent that easily and deeply. Even if he is operating on his own, what if Las Noches recruits him? Then Soul Society is boned. With a club covered in razor wire.

10 years with a very specific Resurrección is 'easily'? What would 'hard' be? I meant it took him 10 years to get in, not that he has been in it for 10 years. Maybe one year. What else would I need in order to make it more believable?

KnightDisciple
2010-04-22, 11:03 AM
Fine. I withdraw my objection. :smallsigh:

Zarah
2010-04-22, 11:10 AM
Also, another question: Zarah, with Kujo's Shikai ability, who exactly decides what happens with each 'swing'? I assume it's the player of the target?

Because I have ideas for possible effects already. :smallamused:

That's a good question. I'd have to say that it depends on the situation and on how dry my idea pool is, since I can only think of so much to do with it... However, I don't really want the other players taking up all the responsibility either. I'd prefer to have some control over the effects so that a) players don't screw me over and b) players don't screw themselves over. :smalltongue:

Also, I should probably bring up the fact that Kujo... Isn't a very good fighter. I mean, he can hold his own in one-on-one combat well enough, but if he went up against a Captain, or even someone who excelled in melee combat, he would get his ass handed to him. His strength lies entirely in his completely broken Zanpakutou powers, his ability to fight ridiculously dirty and having pretty much no moral boundaries. He'll throw his henchmen at you until they overwhelm you, then he'll kick sand in your eyes. Then he'll kick you between the legs. Then he'll kick sand between your legs just for good measure.


Did you check who the heck you quoted? :smalltongue:

Keeping the current RP off the talk and focusing on this one. The hougyoku is supposed to exist, but what it actualy does should probably not matter because... Well. It breaks off from the "lower power" thing we have going, for instance.

I did, in fact. That paragraph started as a directed statement, but quickly evolved into a general statement for the thread. :smalltongue:

Also, the Hougyoku strikes me as a tool that sort of guides fate. It is incredibly powerful, but also look at who's holding it. Aizen is broken in every sense of the word, so that doesn't really help matters. If the Hougyoku was in the hands of someone with lesser power, it could likely be reflected as such. I'm not saying that we should use it in our game, but I just don't want to completely write it off.

Frozen_Feet
2010-04-22, 11:30 AM
@Magikeeper: I think we need to hear more how Ango wormed his way in. The only way he could've gotten in Gotei without suspicion would've been going through the Academy, which would've required him to get to Soul Society first.

He might have been able to get in by masquerading as a foreign Reaper, and then performing flawlessly for those 10 years, but in that case I want to hear how he can work with Soshi without blowing his cover.

I actually like the idea, I just feel we need a justification before we let you go through with it.

Draken
2010-04-22, 11:51 AM
Getting into Soul Society is relatively easy. Garganta allows him to go into the Rukon, take one or two hollows along to divert attention (set 'em loose as bait), use disguise powers to blend in, go to academy, suck at kido and never develop shikai, join the 13 Court Guard Squads as a lowly unseated.

Innis Cabal
2010-04-22, 12:49 PM
Getting into Soul Society is relatively easy. Garganta allows him to go into the Rukon, take one or two hollows along to divert attention (set 'em loose as bait), use disguise powers to blend in, go to academy, suck at kido and never develop shikai, join the 13 Court Guard Squads as a lowly unseated.

This is pretty much word for word what Abishai did.

And Koan does have a few lesser animal hollows to fling around. Its not impossible for this set up to go down as written.

Magikeeper
2010-04-22, 02:21 PM
Hmm.. if we did the foreign reaper thing:

The lie:
> Algo was sent to retrieve a vital piece of confidential information. The holder of this information was an Odhuchas which has moved to the area. During the retrieval missions the Odhuchas took a liking to fighting Algo, so much so that a deal was set up in order to avoid innocent deaths. If Algo chases him down 1vs1 the Odhuchas won’t go after humans. If any other soul reaper interferes (thus ruining its fun) the hollow will attack humans. Algo would eventually ask if he could train with the Gotai 13 in order to become strong enough to actually subdue the Odhuchas in a 1vs1 battle. As Algo actually can fake a wind Shikai (release-modified hollow powers), he wishes to focus on that since it is where his strength lies. He still battles the Odhuchas on a regular basis, but he has always been made the fool.

<The ‘Odhuchas’ is Koan in disguise, and the battles are when they exchange information using code-speak.>


Although the academy idea might work better. I like the battle-that-isn’t-a-battle idea though.

Tackyhillbillu
2010-04-22, 02:45 PM
Izumi sings! :smalltongue:

"Excellent child. We will have to find a spot for you... as a featured soloist!"

When I say talk, I do mean 'creepily obsess over.' He is an Arrancar, after all.

Lorolar
2010-04-22, 03:00 PM
Sterling can do vocals, we all know what beautiful singers cats are right? :smalltongue:

Tackyhillbillu
2010-04-22, 03:04 PM
Sterling can do vocals, we all know what beautiful singers cats are right? :smalltongue:

They make excellent Pianists as well.

http://www.youtube.com/watch?v=TZ860P4iTaM

Frozen_Feet
2010-04-22, 03:05 PM
Hmm.. if we did the foreign reaper thing:

The lie:
> Algo was sent to retrieve a vital piece of confidential information. The holder of this information was an Odhuchas which has moved to the area. During the retrieval missions the Odhuchas took a liking to fighting Algo, so much so that a deal was set up in order to avoid innocent deaths. If Algo chases him down 1vs1 the Odhuchas won’t go after humans. If any other soul reaper interferes (thus ruining its fun) the hollow will attack humans. Algo would eventually ask if he could train with the Gotai 13 in order to become strong enough to actually subdue the Odhuchas in a 1vs1 battle. As Algo actually can fake a wind Shikai (release-modified hollow powers), he wishes to focus on that since it is where his strength lies. He still battles the Odhuchas on a regular basis, but he has always been made the fool.

<The ‘Odhuchas’ is Koan in disguise, and the battles are when they exchange information using code-speak.>


Although the academy idea might work better. I like the battle-that-isn’t-a-battle idea though.
Eh, whichever you choose, the ideas presented are plausible enough for me. Knock yourself out . :smalltongue:

nothingclever
2010-04-22, 04:17 PM
They make excellent Pianists as well.

http://www.youtube.com/watch?v=TZ860P4iTaM
First comment made my day: "more talented than lady gaga"
Plus the cat is adorable. I have two black cats that are brother and sister. I've had them for about 10 years now, probably longer.
Thanks for sharing that.

Callos_DeTerran
2010-04-22, 04:30 PM
Anthony Wallace (First Name, Family), Agent 03
Gender: Male
Age: 34
Height: 6'6"
Weight: 147 pounds
Reiatsu: Gray
Faction: S.W.O.R.D
Code Name: "Grave Medic"

Appearance: Anthony Wallace is the kind of man who doesn't stand out when viewed in a crowd, but should one find themselves alone with Anthony...he stands out with a sort of undefinable creepiness. There is just something in his eyes that just seems wrong. But nothing in his outward appearance suggests this feeling has any basis in reality. His strong features carry expressions ranging from neutral to kind, he keeps his hair tidy and his clothes likewise. Most often he has on a nice sweater and slacks, combined with a doctor's coat when at work in a local hospital.

When on call as Agent 03, this changes dramatically to the point one begins to wonder if he doesn't belong in clubs of dubious purpose when the truth couldn't be further from that. When 'on duty' Anthony wears a black helmet fashioned in a facsimile of a surgeon's mask complete with a round mirror fixed just above opening for his eyes. Blue light illuminates the interior and, at times, people can catch glimpses of words and numbers displayed on the inside of the visor, but it's difficult to decipher them on the fly then they are backwards and quickly disappear. Beside his helmet, his strange garb includes an almost skin tight black rubber suit that goes up to his chin, allowing not an inch of skin to be seen from the neck down though he wears other clothes over top it. This including an ankle length black rubber trench coat with an apron of the same material and color buckled to the coat over-top it. Combined with thick gloves that go almost up to his shoulders buckled unto the coat as well, some wonder how he doesn't suffocate under all of that. He wears what are practically military boots tightly laced with a number of knives stashed in the tops of his boots.

Personality: Most people would describe Anthony as having split personalities, or something similar, where in the reality is he simply shows different sides of himself at different times. When Anthony Wallace he is the excellent doctor with a stellar track record, kind to his patients and amiable with his co-workers. He talks often of his family to those who will listen and is an all round fine fellow who enjoys the finer things in life, an avid fan of classical music, opera, and classic literature when enjoyed with a fine Chianti. Sometimes he even plays poker and blackjack with the janitors at his hospital, just for a good time. Most suspect he's trying to make a lot of friends since he's an American doctor studying and practicing over-seas to see what improvements could be made back home. Those same people don't mind that much because...well...he's likely baby-sitted for them at some point or treated an ailing friend/family member. He still seems off, put most people put it down to him being a foreigner. Anthony has also demonstrated a commendable singing voice on occasion, to the amusement of his peers.

As Agent 03 'Grave Medic', he couldn't be further from the kind Dr. Wallace so many know. He's cold, merciless, and has an avid hatred of hollows and shinigami with the firm opinion if one looked hard enough they could be connected to anything wrong in the world. To him, their only use is as test subjects and captives to discover their secrets for the benefit of the mortal world or as a pest to be exterminated. He accepts S.W.O.R.D's stated mission whole-heartedly and works tireless towards it when not supporting his cover identity. Interrogations, dissection (when possible) of dead subjects, experimentation with mortal and shinigami medicine. He applies equal vigor to all of those tasks and more. And when he lacks for projects? He haunts the city looking for stray hollows or shinigami away from support to wipe out, something that has gotten him in trouble in the past but these diversions are decidedly small time.

Tools:

Anthony's tools are the source of his deadly precision and lethality in combat. Without them, he's merely a spiritually aware mortal with more knowledge then he should about how to fight or how hollows and shinigami work. Once before a hollow who escaped him back-tracked him to when he was at work and it was only pure luck that he escaped a hollow that would have lasted only seconds if he had been properly equipped.

Head

* Helmet: Anthony's specialized helmet is one of his most advanced pieces of equipment and he wears it constantly when on call as Agent 03. This mask allows a refined ability to detect spiritual pressure and/or reiatsu, also seeing through anti-detection abilities such as Kyakko in it's first vision mode. In it's second, it provides an X-ray like view of whomever is in it's sight, allowing Anthony to strike at vital points with much greater accuracy since he can actually see them. Both modes require a minor expenditure of reiatsu from himself, unlike normal S.W.O.R.D tools that absorb ambient reishi.

Torso

* SEBA: Speed Enhancing Body Armor, it's exactly what it says on the tin. The black rubber body-suit that he wears beneath all of his clothing is a proto-type S.W.O.R.D armor that enhances the physical abilities of the one who wears it. It allows Anthony to replicate the speed of fast shinigami while giving him impressive jumping abilities. For those heights he can't jump to, he climbs or climbs up with the aid of the wire mentioned below.

Arms

* Grapple: This armband uses reishi to create a strong spiritual chain that Anthony usually uses to cling to surfaces, like, well, a grappling hook. He can also release them when clinging to enemies to bind them for a short period of time.
* Mirror Glove: Anthony's left glove is a bit off when compared to the right, a dial set into it on the back of his hand. This allows Anthony to try and 'catch' a reishi attack like hado spells, bala, etc and attempt to redirect them away from him. If this fails then the dial absorbs some of the attacks energy to lessen it's punch. Obviously this doesn't work on every energy attack since those from opponents much stronger then Anthony can't be redirected in such a fashion or those with a particularly forceful penetrating power. When it's over-loaded in such a fashion, the dial has a tendency to burn out and requires Anthony to replace it which can be costly in the middle of battle.

Hands

* Spirit Revitalizer: This glove duplicates the effects of shinigami healing kido. Anthony has two versions of these gloves. The ones he wears when he goes to the hospital to discreetly supplement normal medical measures with spiritual. And the heavy duty ones he wears when on task which only affect himself, which he uses to stymie minor and major wounds to keep them from becoming too severe.

Waist

* Stealth Belt: This belt lowers the amount of noise that Anthony makes when moving, allowing him a much greater degree of stealth when stalking prey. He prefers this over the normal stealth belt that duplicates Kyakko since it helps keep his skills from getting rusty.


Weapons:

Melee: In melee, which Anthony favors, he exclusively utilizes a bizarre double-sided scalpel in combat. By absorbing ambient reishi, it adopts the peculiar ability of being able to cut through armor or hierro with surprising ease, though this only makes up for the short length of the blade and the size of it. In simpler terms, while he can cut through the armor of most enemies he's likely to encounter, Anthony's attacks don't actually cause much damage because of the weapon itself which he makes up for by targeting vital spots.

Ranged: Anthony disdains ranged combat, preferring to get up close and personal with an enemy, but he also realizes that everyone is unlikely to share that opinion. To that end, he keeps lassos of durable wire to rope enemies down towards him, set snares, and other uses to equalize the playing field against those determined to keep their distance from him. The numerous throwing knives hilted in his boots also serve this purpose. When push comes to shove though, Anthony's impressive melee capabilities (for someone of his level of power) far eclipse his ranged combat abilities and he knows it. So he focuses on ambushes and surprise attacks to keep from being put at that hefty disadvantage and to avoid dangerous counter attacks.

General Abilities:

Kido: None that doesn't relate specifically to the healing capabilities of his spirit revitalizers or mirror glove.

Hoho: While Anthony's speed is comparable to a fast shinigami/arrancar, he doesn't actually use shunpo, sonido, or any other variant of it.

Zanjutsu/Melee: Good, for a mortal, Anthony poses a significant threat in melee combat from his unusual chose of weapons and tendency to aim with uncanny accuracy for his enemy's vital spots. Defensively, he's literally incapable of parrying with his double-sided scalpel so his reflexes have been honed to a razor-sharp point to make up for that difference.

Hakuda: Good, for a mortal, he lacks the special Hakuda techniques of the shinigami or the hierro of the arrancar to aid bite to their blows, something he learned the hard way, and so focuses on soft styles of martial arts to make up for the difference.

Possible connections:

Other Agents
Spiritually Aware Mortals
Spiritual Anomalies
His workplace


Kudos to whoever can tell who I based him (heavily) off of.

horngeek
2010-04-22, 04:32 PM
I can very easily see him as antagonistic towards Izumi... :smalltongue:

Callos_DeTerran
2010-04-22, 04:34 PM
I can very easily see him as antagonistic towards Izumi... :smalltongue:

Who? Anthony?

"It's a shame that such a polite young was tainted by those filthy grave-sucking abominations!!...Sorry, I let my temper get away from me."

horngeek
2010-04-22, 04:36 PM
:smalltongue:

Actually, what would S.W.O.R.D's actions towards Izumi be, as a whole? I mean, Substitute Shinigami aren't exactly common...

strawberryman
2010-04-22, 04:41 PM
Seeing as she is still technically living, they would probably try to recruit her. :smalltongue:

And if she refused, they'd leave well enough alone unless she got in their way.

Tackyhillbillu
2010-04-22, 04:42 PM
And they promise not to dissect her,

Before they've gotten some use out of her.

horngeek
2010-04-22, 04:43 PM
What if she did get in their way?

Especially as, seeing that she's a Shonen hero, she will. :smalltongue:

KnightDisciple
2010-04-22, 04:45 PM
So, he can see through Kyakko? But has a belt that lets him stealth?

That's...Uh...Kind of unfair. Like, in a meta-sense. Or nearly so.

Can it see through zanpakutou, or other powers that grant uncanny stealth?

What if he's up against someone using more mundane stealth techniques?

Also, when you say "fast shinigami", how "fast" are we talking? Hisagi? Byakuya? Yourichi? Ichigo?

strawberryman
2010-04-22, 04:53 PM
What if she did get in their way?

Especially as, seeing that she's a Shonen hero, she will. :smalltongue:

Use your imagination, they're the kind of people who will do anything to meet their ends. :smalltongue:

Edge
2010-04-22, 04:53 PM
Anthony Wallace (First Name, Family), Agent 03

Kudos to whoever can tell who I based him (heavily) off of.

A man who fulfils all your organ repossession needs? :smalltongue:

Tackyhillbillu
2010-04-22, 04:53 PM
Use your imagination, they're the kind of people who will do anything to meet their ends. :smalltongue:

See my above post.

Callos_DeTerran
2010-04-22, 04:53 PM
And they promise not to dissect her,

Before they've gotten some use out of her.

"I promise nothing but to try and help her."


So, he can see through Kyakko? But has a belt that lets him stealth?

That's...Uh...Kind of unfair. Like, in a meta-sense. Or nearly so.

Can it see through zanpakutou, or other powers that grant uncanny stealth?

What if he's up against someone using more mundane stealth techniques?

Also, when you say "fast shinigami", how "fast" are we talking? Hisagi? Byakuya? Yourichi? Ichigo?

Yes. No, it's not stealth. Just makes him quiet so he CAN be stealthy. Ever hear someone walking around dressed in rubber? They ain't quiet.

No, it cannot see through zanpakuto or other powers. It's remarkably specific on Kyakko because while any shinigami COULD have a stealth zanpakuto, any shinigami CAN use Kyakko. The difference is also that it's unlikely that a stealth zanpakuto or ability functions the same way as Kyakko and thus renders that viewing mood entirely useless. It's, literally, a defense against a single kido spell and that's if he remembers to check with that viewing mood.

Mundane stealth techniques work just fine if they are able to sneak about him. This isn't to say sneaking about him is easy, he's stealthy himself so he knows what to look for, but it's certainly possible and even likely in some regards.

When I say fast shinigami I mean 'equal to a 6th seat (maybe) who is fast'. He's strong (for a mortal) but he's not a speedster by any means.


A man who fulfills all your organ repossession needs? :smalltongue:

Well that was fast. :smallwink:

KnightDisciple
2010-04-22, 04:56 PM
Ok. So handy, but not too much.

Does he have regular Night-Vision in there?

Also:

Do not, under any circumstances, let Kaito and this man become friendly. Period.

Or if they are friendly, make damn sure Kaito has plenty of moral anchors. He's just pliable enough in his life right now, he'll need that.

Or this (http://i474.photobucket.com/albums/rr102/KnightDisciple/Sylar_shards_levitation.jpg) happens.

Callos_DeTerran
2010-04-22, 05:01 PM
Ok. So handy, but not too much.

Does he have regular Night-Vision in their?

No, but that's a good idea. :smalltongue:


Also:

Do not, under any circumstances, let Kaito and this man become friendly. Period.Or if they are friendly, make damn sure Kaito has plenty of moral anchors. He's just pliable enough in his life right now, he'll need that.

Or this (http://heroeswiki.com/images/3/38/Sylar_shards_levitation.jpg) happens.

I object to this. :smalltongue: Outside of work when his cover is up, Anthony is one helluva role-model.

Tackyhillbillu
2010-04-22, 05:01 PM
Well, Tani is capable of being a moral anchor point. He's manipulable, but more because he is gullible. When it comes to his moral outlook, he is actually pretty much rock steady.

Of course, Tani is a cross between a Boisterous Bruiser (http://tvtropes.org/pmwiki/pmwiki.php/Main/BoisterousBruiser) and a Blood Knight (http://tvtropes.org/pmwiki/pmwiki.php/Main/BloodKnight), so using him as your moral compass may prove troubling.

KnightDisciple
2010-04-22, 05:06 PM
Thing is, S.W.O.R.D. would surely be interested in the non-shini kids. Like Kaito. So it's the "work version" of him I'd be worried about influencing the kid.

I was speaking partly in jest; we've got a large number of mortal kids, so I don't foresee too big of a chance of Kaito going psycho. Probably.

Frozen_Feet
2010-04-22, 05:07 PM
@Tacky: Boisterous Bruiser and Blood Knight? Why, he'd get along with Hannibal just fine if the two ever meet!

Tackyhillbillu
2010-04-22, 05:18 PM
@Tacky: Boisterous Bruiser and Blood Knight? Why, he'd get along with Hannibal just fine if the two ever meet!

Well, Hannibal is on another power scale entirely from Tani (Tani just being a Spiritually Aware Human) but yeah I could see them being friends.

Of course, Tani is firmly at the heroic end of things, and Hannibal seems much more mixed, so it could end up being more of a

"I regret that we meet in this way. You and I are of a kind. In a different reality, I could have called you friend."

kind of moment.

Frozen_Feet
2010-04-22, 05:22 PM
Maybe. You never know what weird things might happen during the course of the game.

Tackyhillbillu
2010-04-22, 05:24 PM
Indeed. Just covering the possibilities.

horngeek
2010-04-22, 05:38 PM
Thing is, S.W.O.R.D. would surely be interested in the non-shini kids.

Which is why Izumi is likely to come into conflict with them. :smalltongue:

Remember that speech Tyler gave Metta?

You know, the one starting with police taking Natsuko for 'a little chat'?

...yeah. Something like that might actually happen. :smalleek:

----

On another note, I am thinking of recycling either Daisuke or Natsuko for this game. Either way, they'll be Shinigami.

Either one has two options: either as a Captain (but a lower-powered one) or as just a lower-seat Shinigami officer- they'd have Shikai in that case, but not Bankai.

...hmmm...

Tackyhillbillu
2010-04-22, 05:41 PM
Alright, does anyone have any objections to talking about how we plan to start the game?

And if not, how should we? With a bang, via a first arc (most likely based on Kasanip's comic) or more slowly?

If we choose a more structured beginning, what kind of characters would be welcome to participate?

Vulkan
2010-04-22, 05:43 PM
I say slow.. Reason being is I think it will be easier for people to keep track of things and not forget about things or characters.

*Cries* WHY YOU DO ME LIKE THAT HORNGEEK!

Draken
2010-04-22, 05:44 PM
Hmm... Probably best to start with the action needed. Give the mortals their powers, make the connections, set up the locations.

horngeek
2010-04-22, 05:45 PM
*Cries* WHY YOU DO ME LIKE THAT HORNGEEK!

:smallconfused:

KnightDisciple
2010-04-22, 05:49 PM
Which is why Izumi is likely to come into conflict with them. :smalltongue:

Remember that speech Tyler gave Metta?

You know, the one starting with police taking Natsuko for 'a little chat'?

...yeah. Something like that might actually happen. :smalleek:

----Maybe, maybe not.

And in retrospect, I'm not totally proud of that bit. >.< Not sure why I took it to the, ah, lengths that I did, even if I wouldn't change the general direction.


On another note, I am thinking of recycling either Daisuke or Natsuko for this game. Either way, they'll be Shinigami.

Either one has two options: either as a Captain (but a lower-powered one) or as just a lower-seat Shinigami officer- they'd have Shikai in that case, but not Bankai.

...hmmm...Uh...Remind me, did you drop your 11th Captain guy?

And I recall you mentioning having Daisuke come in with no Vizard powers, and hopefully some tone-downs on his zanpakutou powers. What would Natsuko's sword be like?


Alright, does anyone have any objections to talking about how we plan to start the game?

And if not, how should we? With a bang, via a first arc (most likely based on Kasanip's comic) or more slowly?

If we choose a more structured beginning, what kind of characters would be welcome to participate?I'd like a bit of structure to start, but also keep it slow at first. I'd like to have a bit of "almost normal kids" going on for a bit of time, then we launch into Hollow fighting.

Meanwhile, we can establish the Shinigami without crazy crises going on in the background.

horngeek
2010-04-22, 05:53 PM
Uh...Remind me, did you drop your 11th Captain guy?

And I recall you mentioning having Daisuke come in with no Vizard powers, and hopefully some tone-downs on his zanpakutou powers. What would Natsuko's sword be like?

Yeah, I did. His Zanpaktou was a cool idea, but I'm not sure I can pull it off.

On Daisuke's Zanpaktou: Funny. His Zanpaktou, if you take a look, is the least broken part of him in the original BleachitP.

But yeah. No mask, I'd probably retool his Bankai somewhat (becomes summoning + beamspam, essentially, as well as a name change).

Natsuko's Zanpaktou... not entirely sure. If I can't think if a good one soon, I'll drop that idea, but I'm thinking something themed around Hachiman (the japanese god of Samurai, among other things, if I remember correctly).

But yes- in either case, they wouldn't have masks.

On the speech: you're right- probably not to those extents, but a plot based around an organisation of spiritually aware mortals being able to hold one of our teens prisoner and the rest having to rescue him/her would be... interesting, in my opinion.

Tackyhillbillu
2010-04-22, 05:53 PM
Alright, does anyone have any objections to talking about how we plan to start the game?

And if not, how should we? With a bang, via a first arc (most likely based on Kasanip's comic) or more slowly?

If we choose a more structured beginning, what kind of characters would be welcome to participate?

I'll answer my own questions.

1. I have no problem with it, since I brought up the subject.

2. I'm with Draken. Start it with a bang. Vulkan, your concerns are relevant, but I don't believe a slow start would help that. Characters are likely to memorable when doing things.

3. I vote we base the first plotline, or whatever we call it on Kasanip's idea. The Mortal Characters band together to deal with a Hollow, or multiple Hollows. This means limiting the characters. I'd suggest that most of the focus be on the Mortals. Shinigami, Arrancar, Bount, and others should be kept to the sidelines for it. They can interact in Soul Society, Hueco Mundo, and the Mortal World, but they shouldn't be more then vestegial parts of this scene.

So, at the moment we need a Big Bad, and a list of those who want to participate.

---

I wouldn't object to having a little bit of time before the plot really kicks off, maybe a schoolday or so, in game.

Vulkan
2010-04-22, 05:54 PM
:smallconfused:

Oh you made a post about Leonardo waking up I replied and since then never two words about it which my interaction with you is basically the only way I can really post with my character. :smallfrown:

I mean in all reality I could of said to heck with it and gave my character combat abilities but that would go against what I was going for :smallsigh:

Moon Wolf
2010-04-22, 05:55 PM
I say slow.. Reason being is I think it will be easier for people to keep track of things and not forget about things or characters.

*Cries* WHY YOU DO ME LIKE THAT HORNGEEK!

:eek::eek:

I don't want to know, I don't want to know, I don't want to know....
Actually, yes I do, dammit.
:smalltongue:

Innis Cabal
2010-04-22, 05:57 PM
3. I vote we base the first plotline, or whatever we call it on Kasanip's idea. The Mortal Characters band together to deal with a Hollow, or multiple Hollows. This means limiting the characters. I'd suggest that most of the focus be on the Mortals. Shinigami, Arrancar, Bount, and others should be kept to the sidelines for it. They can interact in Soul Society, Hueco Mundo, and the Mortal World, but they shouldn't be more then vestegial parts of this scene.

So, at the moment we need a Big Bad, and a list of those who want to participate.

---

I wouldn't object to having a little bit of time before the plot really kicks off, maybe a schoolday or so, in game.

I'll offer Soshi Koan up for the Big Bad for the first story arc. He's balanced around the core cast and was made to be a "Growing Villian" that could match the hero's with his own people any time the story called for him.

So, that would work with the intent I made him.

horngeek
2010-04-22, 05:57 PM
Post a link to your last post in the BleachitP (as opposed to this one) OOC. I'll see what I can do.

Tackyhillbillu
2010-04-22, 06:01 PM
I'll offer Soshi Koan up for the Big Bad for the first story arc. He's balanced around the core cast and was made to be a "Growing Villian" that could match the hero's with his own people any time the story called for him.

So, that would work with the intent I made him.

My vote is Soshi Koan probably isn't the best big bad. Even if you meant to keep him low in power, he's still an Arrancar. At this point, Hollows are intended to be dangerous to Mortals.

Innis Cabal
2010-04-22, 06:04 PM
My vote is Soshi Koan probably isn't the best big bad. Even if you meant to keep him low in power, he's still an Arrancar. At this point, Hollows are intended to be dangerous to Mortals.

As mentioned earlier, he does have some Hollows on his side. He dosn't have to come into the fray immediatly, and as said, he's balanced around the Sub Shinigami. So, even if he's an Arrancar, he's only dangerous because he knows how to use his powers.

Though, as said, he dosn't have to come into the fray himself. He's not really the type to do that off the bat. Why risk death when you can get minions?

strawberryman
2010-04-22, 06:08 PM
I'd like a bit of structure to start, but also keep it slow at first. I'd like to have a bit of "almost normal kids" going on for a bit of time, then we launch into Hollow fighting.

Meanwhile, we can establish the Shinigami without crazy crises going on in the background.

I agree with this,


3. I vote we base the first plotline, or whatever we call it on Kasanip's idea. The Mortal Characters band together to deal with a Hollow, or multiple Hollows. This means limiting the characters. I'd suggest that most of the focus be on the Mortals. Shinigami, Arrancar, Bount, and others should be kept to the sidelines for it. They can interact in Soul Society, Hueco Mundo, and the Mortal World, but they shouldn't be more then vestegial parts of this scene.

this,


My vote is Soshi Koan probably isn't the best big bad. Even if you meant to keep him low in power, he's still an Arrancar. At this point, Hollows are intended to be dangerous to Mortals.

And this. So, overall, slow start, which allows those who've yet to develop their powers to do so, and get acclimated to the perils of fighting hollows, before going into a full-force arc. I'm wary about having an Arrancar opponent at all at the beginning arc. Hell, a normal Adjuchas would probably be overkill.

Frozen_Feet
2010-04-22, 06:09 PM
I second the "school day gone wrong" scenario of Kasanip's. Begin with introducing characters, have them meet up at school, describe few hours of normal activity and then BANG, Hollow incursion.

Now, who'd be the villains is a good question. Elder as an "end boss" amuses me, but he isn't really big bad material - he'd be there to kill other hollows, any fight against the mortal would be a coincidence. Then again, random smattering of Hollows, akin to the lot summoned by Hollow bait in canon, could be a good first fight.

The scene could end with some 13th divisioners arriving just as the students have dispatched last of the Hollows, thus initiating first contact with the groups.

Callos_DeTerran
2010-04-22, 06:10 PM
I had actually intended Michiko to be the first 'villain' to prompt her heel face turn by trying to 'recruit' new members into her gang.

nothingclever
2010-04-22, 06:10 PM
Alright, does anyone have any objections to talking about how we plan to start the game?

And if not, how should we? With a bang, via a first arc (most likely based on Kasanip's comic) or more slowly?

I don't at least.


And if not, how should we? With a bang, via a first arc (most likely based on Kasanip's comic) or more slowly?

I think starting with a bang would be alright as long as it's not a truly immediate bang. As you suggested in one of your posts I'd like to see a school day play out first. Maybe a supernaturally long one so pairs/groups of students can each have a scene. Then we could jump to a battle and have the whole "Hey, I know you!" bits happen. Maybe after the fight the characters could go back to their daily routines for a bit until they feel a need to come together again which would allow for the slow pace knightdisciple wants.

Dorizzit
2010-04-22, 06:11 PM
On the speech: you're right- probably not to those extents, but a plot based around an organisation of spiritually aware mortals being able to hold one of our teens prisoner and the rest having to rescue him/her would be... interesting, in my opinion.

A future arc like that would interest me as well. I'd volunteer Nakahiro to be the prisoner.

Additionally, on the subject of the initial arc mainly featuring the mortal world characters, I like the idea, especially if it's based on Kasanip's drawing. If we need an "end boss," a single gillian might work well, particularly if it was followed by the arrival of some shinigami like Frozen_Feet suggested.

EDIT: Michiko's plot could potentially serve as an introduction to the characters, if it was then followed by the "day gone wrong" scenario being described.

horngeek
2010-04-22, 06:13 PM
A future arc like that would interest me as well. I'd volunteer Nakahiro to be the prisoner.

Funny. I was going to volunteer Izumi. :smalltongue:

Tackyhillbillu
2010-04-22, 06:13 PM
As mentioned earlier, he does have some Hollows on his side. He dosn't have to come into the fray immediatly, and as said, he's balanced around the Sub Shinigami. So, even if he's an Arrancar, he's only dangerous because he knows how to use his powers.

Though, as said, he dosn't have to come into the fray himself. He's not really the type to do that off the bat. Why risk death when you can get minions?

Sub shinigami or not, most of our characters will not be able to take him. Especially with him having both Hierro and Sonido.

And having him just be orchestrating it... I just don't see the point. In truth, I'd much rather have the Arc end on a triumphant note. The band of unlikely mortal heroes has over come their foes. They face new threats, but for now they taste victory.

Having Soshi sitting there, rubbing his hands together, going 'excellent,' wouldn't seem to be much of a point. I wouldn't mind having a couple of observers, taking notice, but having the attack be part of the grand scheme diminishes the imapct.

Dorizzit
2010-04-22, 06:15 PM
Funny. I was going to volunteer Izumi. :smalltongue:

That could work too. I was just thinking that Nakahiro would make a very good subject for study, given the diversity of his abilities.

strawberryman
2010-04-22, 06:15 PM
A future arc like that would interest me as well. I'd volunteer Nakahiro to be the prisoner.

Additionally, on the subject of the initial arc mainly featuring the mortal world characters, I like the idea, especially if it's based on Kasanip's drawing. If we need an "end boss," a single gillian might work well, particularly if it was followed by the arrival of some shinigami like Frozen_Feet suggested.

EDIT: Michiko's plot could potentially serve as an introduction to the characters, if it was then followed by the "day gone wrong" scenario being described.

Well, I'm not planning on adding SWORD into the fray until probably a few arcs later.

Plus it could use a few more agents. (http://www.giantitp.com/forums/showpost.php?p=8158615&postcount=811) *cough* :smalltongue:

Dorizzit
2010-04-22, 06:16 PM
Well, from the impression I got it would be somewhere down the line.

horngeek
2010-04-22, 06:17 PM
Nothing to say it can't be both. :smalltongue:

KnightDisciple
2010-04-22, 06:17 PM
I had actually intended Michiko to be the first 'villain' to prompt her heel face turn by trying to 'recruit' new members into her gang.Hm. Maybe only some of the student characters could be involved in this one? Maybe the ones that still need to trigger their powers, but need it in a not quite lethal situation?
Then, only a day or two after several student gain their powers, Hollows attack.

Wait! There's our Hollow Attack Catalyst! A whole bunch of Mortal kids unlocking powers. That sends up a buffet flare for the Hollow, and Bam!, attack.


Sub shinigami or not, most of our characters will not be able to take him. Especially with him having both Hierro and Sonido.

And having him just be orchestrating it... I just don't see the point. In truth, I'd much rather have the Arc end on a triumphant note. The band of unlikely mortal heroes has over come their foes. They face new threats, but for now they taste victory.

Having Soshi sitting there, rubbing his hands together, going 'excellent,' wouldn't seem to be much of a point. I wouldn't mind having a couple of observers, taking notice, but having the attack be part of the grand scheme diminishes the impact.+100 to this.

Tackyhillbillu
2010-04-22, 06:18 PM
I had actually intended Michiko to be the first 'villain' to prompt her heel face turn by trying to 'recruit' new members into her gang.

I don't mind her being antagonistic, but I don't think having the first end boss be a Human is a great idea. Having her do a face heel turn mid plot is fine though.

A Gillian could be a good end boss though.

horngeek
2010-04-22, 06:19 PM
So, on my idea for the 'recycled' character, what do you guys think?

Frozen_Feet
2010-04-22, 06:20 PM
I had actually intended Michiko to be the first 'villain' to prompt her heel face turn by trying to 'recruit' new members into her gang.

Any possibility of merging it to the "greater picture"? If we have most of the school day pan out before OMG HOLLOWS, she might have time to establish her nastiness.

Innis Cabal
2010-04-22, 06:21 PM
Then the question arises why in fact the characters not aligned with Soul Society or Las Noches get involved at all. While that may well be established later, asking people to wait whole story arcs to involve themselves in the game sounds counter intuitive to me.

The set up currently would literaly cut off anyone -but- the mortal characters have anything to do with any real certainty regarding plot untill the end of the first story arc, which could stretch on for a good long while if the previous game is any indication. That sounds like the perfect set up for the game to slow to a grinding halt.

There should be ties in the first arc that -all- sides can be included, even at the base level. Every character is equally as important as another. Even if there are "Secondary" characters, they arn't really secondary outside of the "main" plot. Which was why I was against a lower powered game in the first place. It creates the set up for staggered teirs, and cuts off player interaction based purely on OOC concerns, which we've seen here already.

There should be other storylines going on to account for the other factions at the very least, so people who don't have a mortal can actually do things so they don't get bored with the story. Its been proven most don't follow the storyline unless their directly involved, and if we don't want to lose players, we should have something to keep them interested.

And the solution isn't everyone roll a lower powered character or mortal. Some people either don't want to play at the lower scope, and if we made everyone roll a mortal up the cast list would be to long and the main plotline would drag.

Edge
2010-04-22, 06:21 PM
Well, I'm not planning on adding SWORD into the fray until probably a few arcs later.

Plus it could use a few more agents. (http://www.giantitp.com/forums/showpost.php?p=8158615&postcount=811) *cough* :smalltongue:

I might have something up my sleeve I could use for S.W.O.R.D.

XtheYeti
2010-04-22, 06:23 PM
My only issue with how this first encounter is that it will occur before Nico has any powers....huh...Nico could get Knocked out due to Worf effect...then the next night have his whole, gain powers by being partially devoured scene...

Does that sound good to everyone? At the beginning of the Hollow attack Nico gets K.O.ed by Worf effect?

Fan
2010-04-22, 06:24 PM
Hmm, I could have Midkan be S.W.O.R.D's rep in the police department.

Would make him the Kaji of this game, but eh.

Draken
2010-04-22, 06:26 PM
It takes more than a bunch of newly awakened mortals to rouse a Gillian.

I recommend someone making a Wild Hollow (not aligned with Las Noches) on the molds of Grand Fisher. Grand Fisher was nasty, but he wasn't particularly powerful, just smart, lucky in the superpower lottery and fighting an untrained hero.

Oh wait. What are those mortals at start? Yup. Untrained heroes.

---

For the record, Reene and Donovan will be around from the start. The people in Las Noches and the Seireitei can just... You know. Make their own subplots? I think we have one or two shinigami who must be sent down to create substitutes. And there are just so many Wild Hollows in game right now that I can't see Von Geister wanting anything short of eradicating those pathetic rebels.

KnightDisciple
2010-04-22, 06:26 PM
I don't mind her being antagonistic, but I don't think having the first end boss be a Human is a great idea. Having her do a face heel turn mid plot is fine though.

A Gillian could be a good end boss though.

Maybe we make it so that while there's a confrontation, and maybe a bit of fight, there's not a battle?

In other words, Michiko confronts some of the students she thinks have potential to join her gang. They refuse. Mostly words are exchanged. Maybe a couple of Michiko's thugs try to attack, and (for example) Kaito's TK kicks in and stops the attack cold. It goes like that for a bit, then one side or the other says "Stop!". Then they can part with some tension in the air, or talk some more and resolve things.

Then, the next day, there's a big Hollow attack, and they have to work together.

Tackyhillbillu
2010-04-22, 06:28 PM
Then the question arises why in fact the characters not aligned with Soul Society or Las Noches get involved at all. While that may well be established later, asking people to wait whole story arcs to involve themselves in the game sounds counter intuitive to me.

The set up currently would literaly cut off anyone -but- the mortal characters have anything to do with any real certainty regarding plot untill the end of the first story arc, which could stretch on for a good long while if the previous game is any indication. That sounds like the perfect set up for the game to slow to a grinding halt.

There should be ties in the first arc that -all- sides can be included, even at the base level. Every character is equally as important as another. Even if there are "Secondary" characters, they arn't really secondary outside of the "main" plot. Which was why I was against a lower powered game in the first place. It creates the set up for staggered teirs, and cuts off player interaction based purely on OOC concerns, which we've seen here already.

There should be other storylines going on to account for the other factions at the very least, so people who don't have a mortal can actually do things so they don't get bored with the story. Its been proven most don't follow the storyline unless their directly involved, and if we don't want to lose players, we should have something to keep them interested.

And the solution isn't everyone roll a lower powered character or mortal. Some people either don't want to play at the lower scope, and if we made everyone roll a mortal up the cast list would be to long and the main plotline would drag.

Why would the Arrancar, Shinigami, and other factions be interested in a group of spiritually aware humans? Besides the obvious list?

As stated, the other characters would be welcome to be posting in their own areas. I wouldn't even be adverse to them running their own plotline.

At the end of the day, this game was decided to be lower power level, Innis. Despite your opinion, that was the choice the group made. So, those that made characters outside the power level that the main plot is at should be expected to wait till the game catches up to them.

KnightDisciple
2010-04-22, 06:28 PM
It takes more than a bunch of newly awakened mortals to rouse a Gillian.

I recommend someone making a Wild Hollow (not aligned with Las Noches) on the molds of Grand Fisher. Grand Fisher was nasty, but he wasn't particularly powerful, just smart, lucky in the superpower lottery and fighting an untrained hero.

Oh wait. What are those mortals at start? Yup. Untrained heroes.
This is a solid plan. I like it.

@Innis: There are other low-powered characters besides the mortals. We have quite a few unseated or lower-seated Shinigami.

Perhaps several of them are on patrol, and your rogue Arrancar sends weaker Hollows to attack them? And this ends up happening while the kids are dealing with a purely random Wild Hollow attack (with perhaps a Grand Fisher type "behind it all"). That way, we can explain why Soul Society doesn't immediately swoop in to stop things.

horngeek
2010-04-22, 06:30 PM
So, on my idea for the 'recycled' character, what do you guys think?

...*clears throat*

Draken
2010-04-22, 06:31 PM
For the record, Reene and Donovan will be around from the start. The people in Las Noches and the Seireitei can just... You know. Make their own subplots? I think we have one or two shinigami who must be sent down to create substitutes. And there are just so many Wild Hollows in game right now that I can't see Von Geister wanting anything short of eradicating those pathetic rebels.

For those who missed my lil' addendum.

---

@horngeek:

Just do it already. No one has any problem with it and we can't adress issues present on a character whose sheet has not been posted. So there is nothing to argue.

Jeez. You don't see me asking a thousand times before recicling not one, not two, but three characters.

Innis Cabal
2010-04-22, 06:31 PM
Why would the Arrancar, Shinigami, and other factions be interested in a group of spiritually aware humans? Besides the obvious list?

As stated, the other characters would be welcome to be posting in their own areas. I wouldn't even be adverse to them running their own plotline.

At the end of the day, this game was decided to be lower power level, Innis. Despite your opinion, that was the choice the group made. So, those that made characters outside the power level that the main plot is at should be expected to wait till the game catches up to them.

1. I never said they would be. I simply said there should be ties for them in the plot, because regardless of the power level, Shinigami and Arrancar/Hollow's are what make Bleach Bleach. They arn't off in some corner frozen. They are still doing things while the mortals are doing things.

2. Thats pretty much what I'm saying.

3. Then why roll them up now? Or for that matter, why roll up Captain's or Espada at all? I know what was decided, and clearly I'm working in the confines of it. But it dosn't change the fact that it does raise some issues. Most seem content to ignore them, so me bringing them up won't do anything but result in the acidic comments I've recived in the past. So I'll drop it there.

XtheYeti
2010-04-22, 06:32 PM
My only issue with how this first encounter is that it will occur before Nico has any powers....huh...Nico could get Knocked out due to Worf effect...then the next night have his whole, gain powers by being partially devoured scene...

Does that sound good to everyone? At the beginning of the Hollow attack Nico gets K.O.ed by Worf effect?

Draken. Need input. Would like input from everyone else who will have a character involved in this plot please.

Frozen_Feet
2010-04-22, 06:32 PM
It takes more than a bunch of newly awakened mortals to rouse a Gillian.

I recommend someone making a Wild Hollow (not aligned with Las Noches) on the molds of Grand Fisher. Grand Fisher was nasty, but he wasn't particularly powerful, just smart, lucky in the superpower lottery and fighting an untrained hero.


Oooh! I have an idea!

Vengeful ghost of the school's previous headmaster. Can't move on before he kills all the students.

Sound good?

Draken
2010-04-22, 06:34 PM
@Frozen: No game. Reene ate his soul. :smalltongue:

@X: Yeah, looks about fine.

strawberryman
2010-04-22, 06:35 PM
Because the higher-powered beings totally can't RP without being in a major battle. Or make a plot to pass the time, themselves.

Innis Cabal
2010-04-22, 06:36 PM
I'm not sure if your attempting to be sarcastic or just rude Strawberry, but either way its not appreciated in the slightest. :smallconfused:

Tackyhillbillu
2010-04-22, 06:39 PM
It takes more than a bunch of newly awakened mortals to rouse a Gillian.

I recommend someone making a Wild Hollow (not aligned with Las Noches) on the molds of Grand Fisher. Grand Fisher was nasty, but he wasn't particularly powerful, just smart, lucky in the superpower lottery and fighting an untrained hero.

Oh wait. What are those mortals at start? Yup. Untrained heroes.

I like this.


For the record, Reene and Donovan will be around from the start. The people in Las Noches and the Seireitei can just... You know. Make their own subplots? I think we have one or two shinigami who must be sent down to create substitutes. And there are just so many Wild Hollows in game right now that I can't see Von Geister wanting anything short of eradicating those pathetic rebels.

I also like this.


Maybe we make it so that while there's a confrontation, and maybe a bit of fight, there's not a battle?

In other words, Michiko confronts some of the students she thinks have potential to join her gang. They refuse. Mostly words are exchanged. Maybe a couple of Michiko's thugs try to attack, and (for example) Kaito's TK kicks in and stops the attack cold. It goes like that for a bit, then one side or the other says "Stop!". Then they can part with some tension in the air, or talk some more and resolve things.

Then, the next day, there's a big Hollow attack, and they have to work together.

This works for me.


1. I never said they would be. I simply said there should be ties for them in the plot, because regardless of the power level, Shinigami and Arrancar/Hollow's are what make Bleach Bleach. They arn't off in some corner frozen. They are still doing things while the mortals are doing things.

2. Thats pretty much what I'm saying.

3. Then why roll them up now? Or for that matter, why roll up Captain's or Espada at all? I know what was decided, and clearly I'm working in the confines of it. But it dosn't change the fact that it does raise some issues. Most seem content to ignore them, so me bringing them up won't do anything but result in the acidic comments I've recived in the past. So I'll drop it there.

I... don't like this.

1. Frankly, Ichigo is what makes Bleach, Bleach. He's the constant running thread. Shinigami will play a role, but the feeling I get is this game is focused on the Mortal Charactes.

2. Alright...

3. Because, we need Captains in the background. Same with Espada. It sounds like you have issues with the plan for the entire game, nothing about his specific plot. If you do, feel free to air them. But it does't change the fact that this was the decision of the group.

The Captain's can post, and the Villain's can scheme. But the spotlight is on the Mortals. Having your villain step in and go "Oh, foolish little humans, dance on my strings" robs the story line of any dramatic impact, and contributes to a darker feeling that we were expressly trying to avoid. The Good Guys should win. Especially in the first freaking plot!

Frozen_Feet
2010-04-22, 06:40 PM
@Frozen: No game. Reene ate his soul. :smalltongue:
I expected as much, but the idea was too good not spit out. :smalltongue:

Anyways, I volunteer to play expendable Hollow(s) for the beginning arc. I'm open to ideas as to what kind of character(s) it (or they) could be.

KnightDisciple
2010-04-22, 06:40 PM
My only issue with how this first encounter is that it will occur before Nico has any powers....huh...Nico could get Knocked out due to Worf effect...then the next night have his whole, gain powers by being partially devoured scene...

Does that sound good to everyone? At the beginning of the Hollow attack Nico gets K.O.ed by Worf effect?Well. The Michiko encounter doesn't, per se, need to involve every Mortal student. In my mind, it's not much of an "encounter" anyways. It's...a Trigger Event, I guess. It triggers the development of several powers.

We'd move to the Hollow attack fairly quickly. In all likelihood, most/all of the Substitute Shinigami characters could get their powers that night, via a couple of overwhelmed Shinigami who give them the power in desperation.

We can work Nick's plot in pretty easy, as Draken suggests.

@Innis: And your insinuations that paint yourself as some poor victim, and the rest of us as merciless attackers, isn't appreciated.

Did you freaking ignore my post where I suggested a way for your Arrancar to be involved?

As for Captain and Espada: I though everyone was working on the understanding they wouldn't be fighting right off the bat. They should be roleplaying. Giving orders, discussing events with subordinates. That's something we didn't do enough of in the last game anyways: debriefings. There's an angle for RP on both sides of the fence for the higher-tier characters.

So please stop playing the Passive-Aggressive Victim Card. It's annoying, disruptive, and completely doesn't help. Especially when we're trying to work with you here.

Tackyhillbillu
2010-04-22, 06:42 PM
I expected as much, but the idea was too good not spit out. :smalltongue:

Anyways, I volunteer to play expendable Hollow(s) for the beginning arc. I'm open to ideas as to what kind of character(s) it (or they) could be.

Even if the execution was slightly off, I like the idea Frozen. A normal hollow, while fun, lacks dramatic punch. The Hollow of someone the kids know, now that has dramatic potential.

XtheYeti
2010-04-22, 06:43 PM
So...we are starting to all get mad and argue and stuff. Therefore.

http://www.lunkos.com/wp-content/uploads/2009/11/lolcat7.gif

I command thee all to view and be happy nao.

Prime32
2010-04-22, 06:44 PM
Had an idea for a Hollow who has a few "subtle" abilities and could work as a short-lived antagonist.

KnightDisciple
2010-04-22, 06:44 PM
That's not how it works, X. There are issues here, and they need dealt with. If we just ignore them, it will get worse.

horngeek
2010-04-22, 06:44 PM
<.<
>.>

My idea? On recycling Daisuke/Natsuko?

Frozen_Feet
2010-04-22, 06:45 PM
Even if the execution was slightly off, I like the idea Frozen. A normal hollow, while fun, lacks dramatic punch. The Hollow of someone the kids know, now that has dramatic potential.

Former student who died in a car crash?
Former teacher?
Someone's dead little sister / brother / parent / dog / goldfish?
Former janitor?

Pick your favorite.

XtheYeti
2010-04-22, 06:45 PM
That's not how it works, X. There are issues here, and they need dealt with. If we just ignore them, it will get worse.

We can, and should deal with the issues. I just want this to be done in a friendly manner. Therefore. Everyone play nice, or I will dig out the Armadillos.

KnightDisciple
2010-04-22, 06:46 PM
<.<
>.>

My idea? On recycling Daisuke/Natsuko?

As far as recycling goes, like Draken said, just post one of them. We'll go from there. :smallwink:

@Frozen: Former janitor.

Dorizzit
2010-04-22, 06:46 PM
<.<
>.>

My idea? On recycling Daisuke/Natsuko?

No one has expressed any objections.

At all. Just do it.

Tackyhillbillu
2010-04-22, 06:47 PM
Former student who died in a car crash?
Former teacher?
Someone's dead little sister / brother / parent / dog / goldfish?
Former janitor?

Pick your favorite.

Former Student could be fun.


<.<
>.>

My idea? On recycling Daisuke/Natsuko?

Don't know who those people are.

Innis Cabal
2010-04-22, 06:49 PM
The Captain's can post, and the Villain's can scheme. But the spotlight is on the Mortals. Having your villain step in and go "Oh, foolish little humans, dance on my strings" robs the story line of any dramatic impact, and contributes to a darker feeling that we were expressly trying to avoid. The Good Guys should win. Especially in the first freaking plot!

Calm down. I conceeded that point, thats not why I'm raising the issues. Its also why I didn't press the matter.



1. Frankly, Ichigo is what makes Bleach, Bleach. He's the constant running thread. Shinigami will play a role, but the feeling I get is this game is focused on the Mortal Charactes.

2. Because, we need Captains in the background. Same with Espada. It sounds like you have issues with the plan for the entire game, nothing about his specific plot. If you do, feel free to air them. But it does't change the fact that this was the decision of the group.

1. That might be a matter of personal opinion. So, no reason to argue it.

2. Then we don't need them to be player characters. If their just background characters, they can be NPC's. Espcially if their not going to make a major impact on the main plot. That would allow people to play lower teired characters without having to wait months for the plot to "catch up" to them. This would also remove the need to catch up to a certain power level, taking the idea of removing power creep one step further.

I'd feel more inclinded to bring up my issues if I wasn't either ignored or shouted down by a small minority and the whoel argument growing venomous when its only my intention to help make this whole thing work. As it stands, I -DO NOT- have issues with how this whole game is set up. Low powered games are great. For example, I prefer to play Dragon Blooded in Exalted merely because of the lower teir.

My issue is with the idea that the mortal's are the most important characters in the game, so other characters should be either ignored or placed on the back burner. I think the idea of "Main characters" goes against the idea of Free Form. If any of the other ITP games show, its more then possible to run multiple storylines to accomidate everyone. And thats what we should be doing. Everyone should be allowed to have a piece of the plot pie.

That was a major issue of the last game. People were either left behind, or because of slow posting totally lost in the plot, and had to drop. Shouldn't we want to avoid that in this game? Everyone has a right to contribute to the game, regardless of what they rolled up. This is a game to let people play what they want in the confines of the lore etc. We shouldn't punish people for their dicisions. We should work out plots so everyone is getting to do something at the same time other people are doing stuff. And those plots should be just as important to -those- characters as any other plot. Sure, there should be a meta-plot and sure, the mortal characters should take center stage. But the idea that other sides are static unmoving entities until the mortals show up defeats the idea of a living, breathing story.

Frozen_Feet
2010-04-22, 06:51 PM
I'll get my expandable villain up... er, later today?

God, I must get some shut-eye now x_x

Innis Cabal
2010-04-22, 06:52 PM
@Innis: And your insinuations that paint yourself as some poor victim, and the rest of us as merciless attackers, isn't appreciated.

Did you freaking ignore my post where I suggested a way for your Arrancar to be involved?

I'm just responding the same way everyone did when I was getting heated. So, sorry if it came across like I was trying to put myself on a cross. But I didn't appreciate the tone. Everyone else is allowed to state that, so here I'll actually single myself out and say, I'm allowed to do so as well.

And no, I didn't ignore it. I was simply busy reading the ongoing discussion I was involved in. Sorry if you feel put off.


So...we are starting to all get mad and argue and stuff. Therefore.

No ones getting mad? :smalleek: I'm not getting mad at least.

Edit: I also can't find the post in question your so annoyed about there KD. Could you repost it? I can't find any mention of Soshi anywhere.

horngeek
2010-04-22, 06:54 PM
:smalleek:

Sorry, Draken. I didn't see your comment.

Dorizzit
2010-04-22, 06:54 PM
I agree that no group should be left at the sidelines, and that there are no main characters.

That said. I don't think that every single plot should have ties to everyone. That can cause just as many problems. Yes, this first plot would focus primarily on the Mortal World students, but I would imagine that later plots would be mostly or entirely in the realm of the shinigami or arrancar.

nothingclever
2010-04-22, 06:55 PM
Wow this thread is moving fast now. Why don't we just assume the Shinigami/Arrancar/etc have their own plots running at the same the mortal plot is going on? Just because mortal characters have got a plot in the making ahead of other types doesn't mean they can't make their own or they can't run their own simultaneously. After all why is there a seireitei and a hueco mundo thread if all characters are restricted to the mortal world? I don't think each side needs plenty of tie-ins to initial mortal activity when they could be forming a plot between themselves. Where's this idea coming from that because the mortals have got the first plot in the making no other plots can share the same time line?

horngeek
2010-04-22, 06:58 PM
but I would imagine that later plots would be mostly or entirely in the realm of the shinigami or arrancar.

Some later plots. I'd like to see as much, if not more, action going on in the Mortal World for the Mortal World schoolkids as in Seretei or Huerco Muendo.

XtheYeti
2010-04-22, 06:59 PM
Wow this thread is moving fast now. Why don't we just assume the Shinigami/Arrancar/etc have their own plots running at the same the mortal plot is going on? Just because mortal characters have got a plot in the making ahead of other types doesn't mean they can't make their own or they can't run their own simultaneously. After all why is there a seireitei and a hueco mundo thread if all characters are restricted to the mortal world? I don't think each side needs plenty of tie-ins to initial mortal activity when they could be forming a plot between themselves.

HIYA!!!! I pretty much think that this should wrap up that whole argument. Of course I will either be ignored or told that I am being ignorant but hey. I have now expressed my opinion, for whatever it may be worth.

In other news, if everyone keeps being nasty to each other, so help me, I swear I will unleash the Armadillos. And we all knwo that no one wants that.

Also. Due to Nico's Garganta abillity the Mortal kids will be capable of going to both the Seretai, and Hueco Mundo. Just to make sure that everyone knows.

KnightDisciple
2010-04-22, 07:00 PM
This is a solid plan. I like it.

@Innis: There are other low-powered characters besides the mortals. We have quite a few unseated or lower-seated Shinigami.

Perhaps several of them are on patrol, and your rogue Arrancar sends weaker Hollows to attack them? And this ends up happening while the kids are dealing with a purely random Wild Hollow attack (with perhaps a Grand Fisher type "behind it all"). That way, we can explain why Soul Society doesn't immediately swoop in to stop things.This was my suggestion for how Soshi can be all master-plot-y, and yet we still let the kids have their day.

Again, the Captains will only be somewhat "static". They're likely going to be pretty much at the pinnacle of their power, with only a bit of room for improvement. They're not going to be fighting in the action right away. But they will be helping make sure everything's running for the Gotei. Perhaps soon after start, they'll speculate on if there are plots afoot.

Kujo may be an enemy they face. Or maybe they'll fight Elder out in the wild somewhere; they can always get lucky, you know.

In other words, we're not proposing to shove any characters to the side. But we also don't want the kids being automatically upstaged, either.

Tackyhillbillu
2010-04-22, 07:00 PM
2. Then we don't need them to be player characters. If their just background characters, they can be NPC's. Espcially if their not going to make a major impact on the main plot. That would allow people to play lower teired characters without having to wait months for the plot to "catch up" to them. This would also remove the need to catch up to a certain power level, taking the idea of removing power creep one step further.

I'd feel more inclinded to bring up my issues if I wasn't either ignored or shouted down by a small minority and the whoel argument growing venomous when its only my intention to help make this whole thing work. As it stands, I -DO NOT- have issues with how this whole game is set up. Low powered games are great. For example, I prefer to play Dragon Blooded in Exalted merely because of the lower teir.

My issue is with the idea that the mortal's are the most important characters in the game, so other characters should be either ignored or placed on the back burner. I think the idea of "Main characters" goes against the idea of Free Form. If any of the other ITP games show, its more then possible to run multiple storylines to accomidate everyone. And thats what we should be doing. Everyone should be allowed to have a piece of the plot pie.

That was a major issue of the last game. People were either left behind, or because of slow posting totally lost in the plot, and had to drop. Shouldn't we want to avoid that in this game? Everyone has a right to contribute to the game, regardless of what they rolled up. This is a game to let people play what they want in the confines of the lore etc. We shouldn't punish people for their dicisions. We should work out plots so everyone is getting to do something at the same time other people are doing stuff. And those plots should be just as important to -those- characters as any other plot. Sure, there should be a meta-plot and sure, the mortal characters should take center stage. But the idea that other sides are static unmoving entities until the mortals show up defeats the idea of a living, breathing story.

Innis, are deliberately misconstruing what I said? Because, it ticks me off.

The Captains are background, for now. Once the power scale gets to the point where they can begin interacting with the main plot without destroying it entirely, then they can begin taking part. Even so, they are still a huge part of the game, the movers and shakers of the world.

The Mortals are not the main characters of the Game Innis. But this is their plot line. They are the main characters of the plot we are discussing, because it is their plot. It sounds like a freaking tautology, but I don't know how to put it any more clearly.

And Innis, no one is speaking of 'punishing' anyone. But this game has a definite power scale. If characters are above that, they will have difficulties interacting with plotlines. Because their presence would be disruptive. If not allowing people to derail the plots with characters that do not fit the current aim of the plot, then yes, we will punish them. The good of the story as a whole must come before any one character, or player for that matter.

In closing, there can be other plots. There can be other plots right now. Suggest some, or work on them. Don't just complain.

Draken
2010-04-22, 07:00 PM
Facts of (after)life:

1. The Seireitei (not this or that division, the Seireitei as a whole) does not care about every single mortal that might die. Dead mortals are actualy a good thing to the spirit world, to an extent.

2. The same applies to Las Noches and, for the fact, most other hollows. They shouldn't care for the mortal world any further than it is the source of their food.

What do these two mean? Other than the fact that your average captain or vice captain will never go down to the mortal world and even when they do they will go with 80% of their power sealed off. When captains, vice captains and espada are striding down to the mortal world, then there is big stuff happening.

Mediums fighting wild hollows? That's not big stuff. Should interest 12th division and whoever the science espada ends up being. But not much else.

Mortal World will be mainly the mortal's turf, with a few tethers linking them to the other planes at start (Reene, shinigami patrolers) but Las Noches and the Seireitei have two entire other dimensions to worry about. So lets ignore those two form the mortal world talk and think "what will be happening on those two other planes?" later.

One thing that I know will be happening? Von Geister will be hunting rebels. Like Elder.

XtheYeti
2010-04-22, 07:02 PM
Innis, are deliberately misconstruing what I said? Because, it ticks me off.

The Captains are background, for now. Once the power scale gets to the point where they can begin interacting with the main plot without destroying it entirely, then they can begin taking part. Even so, they are still a huge part of the game, the movers and shakers of the world.

The Mortals are not the main characters of the Game Innis. But this is their plot line. They are the main characters of the plot we are discussing, because it is their plot. It sounds like a freaking tautology, but I don't know how to put it any more clearly.

And Innis, no one is speaking of 'punishing' anyone. But this game has a definite power scale. If characters are above that, they will have difficulties interacting with plotlines. Because their presence would be disruptive. If not allowing people to derail the plots with characters that do not fit the current aim of the plot, then yes, we will punish them. The good of the story as a whole must come before any one character, or player for that matter.

In closing, there can be other plots. There can be other plots right now. Suggest some, or work on them. Don't just complain.

Please stop being hostile.

Inis. Please stop being hostile.

Everyone, please. Can we act civilly?

Dorizzit
2010-04-22, 07:02 PM
Some later plots. I'd like to see as much, if not more, action going on in the Mortal World for the Mortal World schoolkids as in Seretei or Huerco Muendo.

I'm saying there needs to be a balance. Ideally, most plots will involve all of the factions, but it's not fair to deny people a chance to RP because their characters aren't in a specific group. Everyone needs to get a turn. If someone has a good idea for a plot that would exclude the mortal world people, then it should be pursued.

After all, everyone needs downtime, too.

horngeek
2010-04-22, 07:03 PM
You know, there's something I want to know about:

what happens with Shinigami having time off? Where do they go when they do?

I've only ever seen this addressed in fanfics (one hilarious Crack Fic about the CG being the real cause of global warming in particular). So... what do you think?

Innis Cabal
2010-04-22, 07:04 PM
Innis, are deliberately misconstruing what I said? Because, it ticks me off.

In closing, there can be other plots. There can be other plots right now. Suggest some, or work on them. Don't just complain.

No, I'm simply asking further questions on your line of reasoning. I suppose I simply don't see the reasoning for characters who "On hold" as far as plot goes being played.

The bolded is why I'm not particularly inclinded to bring up things I see as issues. They are generally boiled down "complaining". So, I won't bother bringing up any more so as to avoid precived whining.

The rest of the argument can drop, or not, I no longer have any desire to argue it if I'm just going to be told to stop complaining.

XtheYeti
2010-04-22, 07:04 PM
Also. Due to Nico's Garganta abillity the Mortal kids will be capable of going to both the Seretai, and Hueco Mundo. Just to make sure that everyone knows.

This in no way means that they have too. Just that they can move with relitive ease between the threads.

I intend for Nico to spend...a bit more time in Hueco Mundo...doing certain things...than the rest of the mortals...


BTW. This is my final warning. Everyone stop being insulting and pasive aggressive or the Dillo's are coming out.

Draken
2010-04-22, 07:05 PM
I'm saying there needs to be a balance. Ideally, most plots will involve all of the factions, but it's not fair to deny people a chance to RP because their characters aren't in a specific group. Everyone needs to get a turn. If someone has a good idea for a plot that would exclude the mortal world people, then it should be pursued.

After all, everyone needs downtime, too.

This is a sure way to bog down events due to the sheer amount of people involved.

Any plot will involve anyone interested. Factions nonewithstanding. Personal relationships between characters are much mor eimportant than faction politics. If faction politics come to the forefront then it becomes a wargame and death becomes an statistic to be measured.

Innis Cabal
2010-04-22, 07:07 PM
This was my suggestion for how Soshi can be all master-plot-y, and yet we still let the kids have their day.

Ah, yes. Missed that completly. That sounds more then fine to me. I don't even care if Soshi is "Master Plot-y" and didn't mean to insinuite he would be. He's more like Kujo in he prefers random acts over "Master Plot-y" plans to begin with.

Tackyhillbillu
2010-04-22, 07:07 PM
No, I'm simply asking further questions on your line of reasoning. I suppose I simply don't see the reasoning for characters who "On hold" as far as plot goes being played.

The bolded is why I'm not particularly inclinded to bring up things I see as issues. They are generally boiled down "complaining". So, I won't bother bringing up any more so as to avoid precived whining.

The rest of the argument can drop, or not, I no longer have any desire to argue it if I'm just going to be told to stop complaining.

Innis, what are your questions then? State them, and I will do me best to answer them.

Innis Cabal
2010-04-22, 07:08 PM
BTW. This is my final warning. Everyone stop being insulting and pasive aggressive or the Dillo's are coming out.

This isn't helpful X...espcially because I wasn't trying to be either passive aggressive or insulting.

If your going to have these problems when a dicussion breaks out and gets a little serious, you might want to be the one taking a deep breath :smallwink::smallsmile: Its just a game. No one's really getting -upset-. And you shouldn't either.

KnightDisciple
2010-04-22, 07:08 PM
You know, there's something I want to know about:

what happens with Shinigami having time off? Where do they go when they do?

I've only ever seen this addressed in fanfics (one hilarious Crack Fic about the CG being the real cause of global warming in particular). So... what do you think?Well. Masaru likes to read. He probably goes to restaurants and bars with Ryouichi.

Yoshi likes to read and write poetry. He likes calligraphy.

I'm sure there are gardens, and libraries, and restaurants, and bars, and game halls, and so on.

Perhaps, on a rare occasion, they climb in a gigai and visit the Mortal World. Enjoy the beach and all that.

Dorizzit
2010-04-22, 07:09 PM
This is a sure way to bog down events due to the sheer amount of people involved.

Any plot will involve anyone interested. Factions nonewithstanding. Personal relationships between characters are much mor eimportant than faction politics. If faction politics come to the forefront then it becomes a wargame and death becomes an statistic to be measured.

A fair point. What I want to avoid is entire groups stagnating because they're not involved in a major arc.

Tackyhillbillu
2010-04-22, 07:10 PM
Ude takes naps, flirts with pretty Shinigami in a halfhearted and mildly pathetic manner, gets drunk, and mooches off his friends and family.

Innis Cabal
2010-04-22, 07:11 PM
Innis, what are your questions then? State them, and I will do me best to answer them.

My questions have been answered suitably. Captains and Espada are not important characters, and can have their own plots if the factions involved want them. Or not. I would propose my own idea's for said plots. But I don't actually have any characters in them, so really its not my place to raise the plots. The people in said factions should be the ones to do that first.

I'll add my idea's when said factions have stuff proposed.

XtheYeti
2010-04-22, 07:11 PM
This isn't helpful X...espcially because I wasn't trying to be either passive aggressive or insulting.

If your going to have these problems when a dicussion breaks out and gets a little serious, you might want to be the one taking a deep breath :smallwink::smallsmile: Its just a game. No one's really getting -upset-. And you shouldn't either.

I am sorry, but the way I am reading your and Tacky as fighting. Not discussing.

However, the two of you have in your last 3 posts started to act civilly. I would prefer that any and all discussions are conducted in a civil manner. Since I personally have felt that people have a tendency to gang up, and shout down others.