Draxar
2010-04-22, 07:53 AM
Branching this off from here (http://www.giantitp.com/forums/showthread.php?t=149929).
Why should we be restricted to merely celestial and fiendish animals with summoning spells, there's a whole load of other planes and themes that could be used.
They need to be low LA, to keep them in line with the original ones. I'd say that you also need to restrict people to not having all of them, because otherwise you'd have a summonable for every situation.
What types of templates do we want?
Stuff relating to:
Shadow/Dark
Fire
Cold/Ice
Water
Acid
Light
Electricity
Ethereal-ish?
Stone
Air
... that's a random list off the top of my head. Feel free to add more.
For comparison, in 3.5, celestial (http://www.d20srd.org/srd/monsters/celestialCreature.htm) and fiendish (http://www.d20srd.org/srd/monsters/fiendishCreature.htm) get you the following:
Darkvision 60
Spell Resistance = HD +5
Smite Good/Evil – Once a day, one of your normal melee attacks gets +HD to damage.
DR 5 to Acid'n'Lightning'n'Cold/Fire'n'Cold (becomes 10 @ 8HD)
DR 5/magic @ 4HD, 10 @ 112HD
And in Pathfinder celestial (http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-advancement#Celestial) and fiendish (http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-advancement#Fiendish) get you the following:
Darkvision 60
Spell Resistance = CR +5
Smite Good/Evil – Swift action, pick a target. + charisma to hit, +HD to damage till it's dead or you rest.
DR 5 to Acid'n'Lightning'n'Cold/Fire'n'Cold (becomes 10 @ 5HD, 15 @ 11 HD)
DR 5/opposed alignment @ 5HD, 10 @ 11HD
So, lets make some templates...
Why should we be restricted to merely celestial and fiendish animals with summoning spells, there's a whole load of other planes and themes that could be used.
They need to be low LA, to keep them in line with the original ones. I'd say that you also need to restrict people to not having all of them, because otherwise you'd have a summonable for every situation.
What types of templates do we want?
Stuff relating to:
Shadow/Dark
Fire
Cold/Ice
Water
Acid
Light
Electricity
Ethereal-ish?
Stone
Air
... that's a random list off the top of my head. Feel free to add more.
For comparison, in 3.5, celestial (http://www.d20srd.org/srd/monsters/celestialCreature.htm) and fiendish (http://www.d20srd.org/srd/monsters/fiendishCreature.htm) get you the following:
Darkvision 60
Spell Resistance = HD +5
Smite Good/Evil – Once a day, one of your normal melee attacks gets +HD to damage.
DR 5 to Acid'n'Lightning'n'Cold/Fire'n'Cold (becomes 10 @ 8HD)
DR 5/magic @ 4HD, 10 @ 112HD
And in Pathfinder celestial (http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-advancement#Celestial) and fiendish (http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-advancement#Fiendish) get you the following:
Darkvision 60
Spell Resistance = CR +5
Smite Good/Evil – Swift action, pick a target. + charisma to hit, +HD to damage till it's dead or you rest.
DR 5 to Acid'n'Lightning'n'Cold/Fire'n'Cold (becomes 10 @ 5HD, 15 @ 11 HD)
DR 5/opposed alignment @ 5HD, 10 @ 11HD
So, lets make some templates...