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View Full Version : [D&D 3.X/Pathfinder] More templates for summoned monsters



Draxar
2010-04-22, 07:53 AM
Branching this off from here (http://www.giantitp.com/forums/showthread.php?t=149929).

Why should we be restricted to merely celestial and fiendish animals with summoning spells, there's a whole load of other planes and themes that could be used.

They need to be low LA, to keep them in line with the original ones. I'd say that you also need to restrict people to not having all of them, because otherwise you'd have a summonable for every situation.

What types of templates do we want?

Stuff relating to:
Shadow/Dark
Fire
Cold/Ice
Water
Acid
Light
Electricity
Ethereal-ish?
Stone
Air


... that's a random list off the top of my head. Feel free to add more.

For comparison, in 3.5, celestial (http://www.d20srd.org/srd/monsters/celestialCreature.htm) and fiendish (http://www.d20srd.org/srd/monsters/fiendishCreature.htm) get you the following:

Darkvision 60
Spell Resistance = HD +5
Smite Good/Evil – Once a day, one of your normal melee attacks gets +HD to damage.
DR 5 to Acid'n'Lightning'n'Cold/Fire'n'Cold (becomes 10 @ 8HD)
DR 5/magic @ 4HD, 10 @ 112HD



And in Pathfinder celestial (http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-advancement#Celestial) and fiendish (http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-advancement#Fiendish) get you the following:

Darkvision 60
Spell Resistance = CR +5
Smite Good/Evil – Swift action, pick a target. + charisma to hit, +HD to damage till it's dead or you rest.
DR 5 to Acid'n'Lightning'n'Cold/Fire'n'Cold (becomes 10 @ 5HD, 15 @ 11 HD)
DR 5/opposed alignment @ 5HD, 10 @ 11HD


So, lets make some templates...

Agent_0042
2010-04-22, 08:33 AM
http://www.crystalkeep.com/d20/rules/DnD3.5Index-Templates.pdf

Starting on page 15 or so, the compilation lists templates for creatures from all the elemental, paraelemental, energy, and alignment planes, as well as a couple odd ducks like the shadow, radiant, and wood elemental templates. If not quite what you're looking for, it still makes a nice starting point.

Draxar
2010-04-22, 06:22 PM
http://www.crystalkeep.com/d20/rules/DnD3.5Index-Templates.pdf

Starting on page 15 or so, the compilation lists templates for creatures from all the elemental, paraelemental, energy, and alignment planes, as well as a couple odd ducks like the shadow, radiant, and wood elemental templates. If not quite what you're looking for, it still makes a nice starting point.

The majority of those are rather too powerful compared to Ceiestial and Fiendish, I'd say.

MoleMage
2010-04-23, 12:31 PM
Reposting the Air type (this is 'offhand' but is intended +0/+1 adjustment) with a couple of additions


Darkvision 60
Gains the [Air] Subtype, Animals become Magical Beasts
Spell Resistance = CR + 5
Evasion
Lightning Resistance 5 (10 @5HD, 15 @11HD)
DR 5/- @ 5HD, 10/- @11HD
Partially fluid outline gives +8 racial bonus to hide checks, unaffected by extreme wind, counts as one size category smaller for purposes of combat maneuvers.
If the creature has a flight speed, it increases by 20ft and one maneuverability category, if not, it has a constantly active feather fall as a supernatural ability.