XiaoTie
2010-04-22, 10:17 AM
Heya guys!
It has been a while since I had a chance to actually DM a game; sometimes work, college, work, schedule conflicts, other important stuff can really drain away your gaming time. But now, my fiancée (who already played under me a few times) asked me to DM a game to her favorite character.
I was able to create a quick overal "plot", but then <blank>...:smalleek:
So, here is some background on her character:
The character is a male half-orc ranger, which the guys at the table where we played (I was a player too) nicknamed "Blender of Doom!"™. Needless to say that it packs an absurd amount of punch fueled by some outlandish luck on attack and damage rolls. Halu and his brother, Talin (a male half-elf paladin, and my character back then), were raised on a temple dedicated to Moradin, and uphold Moradin's ideals during their adventures.
(This part might have some spoilers from "Thunderspire Mountain" module)
We were playing the "Thunderspire Mountain" module, and Halu had just rescued the Dire Boar, and some awesome rolls later the Boar pretty much loved the half-orc and was as a loyal dog/bodyguard would be. But since we were about to do some dangerous stuff, Halu decided to let it go back to its dwarven master back in the Seven Pillared Hall.
And this was when we had to leave the group, since we (my fiancée and I) couldn't play at the time the group met. It sucked, but oh well.
The other day we were talking and she told that she'd like to play that character again, and, if possible, to have the Dire Boar as her pet. I quickly came up with the following:
After parting ways with their former group, Halu and Talin decided it was time to return to their home. They headed to the dwarven mining company hq, only to find the last dwarf (an NPC on the "Thunderspire Module") dead, with the boar seriously hurt but still alive.
They took both the dwarf and the boar out of the Halls, and headed to the their temple on the mountains, healing the boar on their way there. The dwarf, due to the way he was killed (some sort of magic/cursed/poisoned knife, which they found on his back) could not be brought back. It seems that the knife has some connection with cultists of <insert minor evil deity here>, and the brothers head out to avenge their friend and kick some evil cultist behind.
Master Dwarf Beardeston told them he had some reports of cultists rising in <big city>, and that it would be a good place to start looking. And…this is as far as I got :thog:
The game will be a Solo one, but I already have some ideas on how to adjust the system to that (two NPCs, a Defender/Leader and another Defender/Striker), so, that part is covered.
So, could you guys help out with some plot-hooks, ideas, enemies, anything, really.
It has been a while since I had a chance to actually DM a game; sometimes work, college, work, schedule conflicts, other important stuff can really drain away your gaming time. But now, my fiancée (who already played under me a few times) asked me to DM a game to her favorite character.
I was able to create a quick overal "plot", but then <blank>...:smalleek:
So, here is some background on her character:
The character is a male half-orc ranger, which the guys at the table where we played (I was a player too) nicknamed "Blender of Doom!"™. Needless to say that it packs an absurd amount of punch fueled by some outlandish luck on attack and damage rolls. Halu and his brother, Talin (a male half-elf paladin, and my character back then), were raised on a temple dedicated to Moradin, and uphold Moradin's ideals during their adventures.
(This part might have some spoilers from "Thunderspire Mountain" module)
We were playing the "Thunderspire Mountain" module, and Halu had just rescued the Dire Boar, and some awesome rolls later the Boar pretty much loved the half-orc and was as a loyal dog/bodyguard would be. But since we were about to do some dangerous stuff, Halu decided to let it go back to its dwarven master back in the Seven Pillared Hall.
And this was when we had to leave the group, since we (my fiancée and I) couldn't play at the time the group met. It sucked, but oh well.
The other day we were talking and she told that she'd like to play that character again, and, if possible, to have the Dire Boar as her pet. I quickly came up with the following:
After parting ways with their former group, Halu and Talin decided it was time to return to their home. They headed to the dwarven mining company hq, only to find the last dwarf (an NPC on the "Thunderspire Module") dead, with the boar seriously hurt but still alive.
They took both the dwarf and the boar out of the Halls, and headed to the their temple on the mountains, healing the boar on their way there. The dwarf, due to the way he was killed (some sort of magic/cursed/poisoned knife, which they found on his back) could not be brought back. It seems that the knife has some connection with cultists of <insert minor evil deity here>, and the brothers head out to avenge their friend and kick some evil cultist behind.
Master Dwarf Beardeston told them he had some reports of cultists rising in <big city>, and that it would be a good place to start looking. And…this is as far as I got :thog:
The game will be a Solo one, but I already have some ideas on how to adjust the system to that (two NPCs, a Defender/Leader and another Defender/Striker), so, that part is covered.
So, could you guys help out with some plot-hooks, ideas, enemies, anything, really.