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Snowstorm
2010-04-22, 05:47 PM
So, some bookkeeping to start out with!

As home team, Snowstorm's Team Riffraff will take the eastern side of the arena, while Nelphine's team will occupy the western starting area. Full builds were posted in the other threat, I'll transfer over the basic starting statblocks for usage here. HP, Defenses, etc.

Starting Stats:

#1 - Leader - Name: Siski

Deva Artificer | Battle Engineer
HP: 27/109 | Surges: 6/7 | Speed: 7 | Init: +15
Defenses- AC: 30 | Fort: 26 | Ref: 31 | Will: 30
Resistances: 13 Necrotic, 13 Radiant
Attacks -
- Weapon - Superior Homing Crossbow (Int): +24 (8 half level + 7 INT + 4 ENH + 3 PROF + 2 EXP)
- Implement - Superior Homing Crossbow (Int): + 21
Basic Damage Breakdown: 1d10 + 7 (INT) + 4 (ENH) + 2(Bracers of Archery)
Effects: Stunned (Save Ends)


#2 - Defender - Name: Lotho

Voidsoul Genesi Swordmage | Sword of Assault
HP: 46/132 | Surges: 11 | Speed: 7 | Init: +8
Defenses- AC: 35 (+2) | Fort: 25 | Ref: 31 (+2) | Will: 28
Resistances: 10 Psychic, 5 Fire, 5 Cold, 5 Thunder
Attacks - Mage's Bastard Sword (Int): +24 (8 half level + 7 INT + 4 ENH + 3 PROF + 2 EXP)
Basic Damage Breakdown: 1d10 + 7 (INT) + 4 (ENH)
Effects: Cloak of Translocation (+2 AC / REF)


#3 - Controller - Name: Alita

Shardmind Psion | Shard Disciple
HP: 94/94 (30) | Surges: 7/7 | Speed: 6 | Init: +8 | 3pp
Defenses- AC: 31 (+4) | Fort: 24 (+2) | Ref: 29 (+4) | Will: 31 (+2)
Resistances: 10 Psychic
Attacks- Magic Crystal Orb (Int): +21 (8 + 7 INT + 4 ENH + 2 EXP)
Basic Damage Breakdown: (Power) + 7 (INT) + 4 (ENH) + 3 (Psychic feat)
Effects: Cloak of Displacement: +2 Item Bonus to AC / Reflex; Warding Shard Swarm (+2 bonus to all defenses); Swarm Action (Half damage from ranged / melee attacks)

Used: Dominate


#4 - Controller - Name: Dakota

Voidsoul Genasi Wizard | Academy Master
HP: 96/96 (10) | Surges: 9/9 | Speed: 6 | Init: +7
Defenses- AC: 30 (+2) | Fort: 26 (+2) | Ref: 31 (+2) | Will: 29 (+2)
Resistances: 10 Psychic, 5 Fire, 5 Cold, 5 Thunder
Attacks- Aversion Accurate Staff: +22 (8 + 7 INT + 4 ENH + 2 EXP + 1 Staff)
Basic Damage Breakdown: (Power) + 7 + 4
Effects: Blur (+2 Power Bonus to all Defenses, Unseen from >= 5 squares away), Aversion Staff: +2 to all defenses vs attacks from an enemy she has an effect affecting.

Used: Blur, Ice Storm


#5 - Striker - Name: Tyriell

Elf Ranger | Ruthless Punisher
HP: 28/112 | Surges: 7/8 | Speed: 8 | Init: +15
Defenses- AC: 32 | Fort: 27 | Ref: 29 | Will: 26
Resistances: None
Attacks- Distance Superior Crossbow: +24 (8 + 7 DEX + 4 ENH + 3 PROF + 2 EXP)
Basic Damage Breakdown: 1d10 + 7 + 4 +2 (Whetstone) +2 (Gloves) +2 feat +3 (Steady Shot) +5 (Prime Shot) +2 (Bracers) +4 (PP) = Possible 1d10+31

Effects: Frozen Whetstone (+2 COLD damage with crossbow)
Cloak of Distortion: +3 to all defenses vs Ranged attacks from >5 squares distance.
Prone.


Opposing Team:

Jannis: 22/109 | Slowed (Save Ends -2), Dominated (-2 to first) (-7 to all attacks)
Garreck: 101/109 | (-7 to all attacks, -9 to first)
Haddock: -5/102 | Prone, Unconscious, Bloodied
Bear: 133 damage. Bloodied
Icarus: 6/102 | Bloodied
Kiala: 88/102 | Prone, Marked by Lotho. (-3)

Nelphine
2010-04-23, 09:38 AM
Current Stats of

The Shining Mob

Jannis (Half-Elf Bard/War Chanter)

HP: 57/109, Surges 12/13, Surge Value 27, Speed 5, Init +14
Attack Bonus: +22 = +8 lvl +3 prof +3 enh +2 exp +6 cha
Damage: xd10+17 = +6 cha +3 enh +2 feat +3 item +3 shard
AC: 31 = 10 +8 lvl +9 armour +4 enh
Fort: 28 = 10 +8 lvl +6 con +4 enh
Ref: 24 = 10 +8 lvl +1 dex +4 enh +1 class
Will: 29 = 10 +8 lvl +6 cha +4 enh +1 class

-2 to hit on next attack
-7 to hit until end of Dakota's next turn
Slowed (Save -2 ends)
+3 power to hit/+6 power to damage until end of Garreck's next turn (Magic Weapon)
Stunned until end of Lotho's next turn
Immobilized until end of Dakota's next turn
Dominated (save (-2 on first turn) ends); Aftereffect: Ongoing 10 psychic damage

Used: Song of Defense (did not sustain)
Word of Life
Arrow of Warning
1 Action Point
Battle Chant
1 Majestic Word


Garreck (Half-Elf Warlord/Battle Engineer)

HP: 101/109, Surges 11/12, Surge Value 27, Speed 6, Init +17
Attack Bonus: +22 = +8 lvl +3 prof +3 enh +2 exp +6 con
Damage: xd10+17 = +6 con +3 enh +2 feat +3 item +3 shard
AC: 33 = 10 +8 lvl +4 armour +5 int +4 enh +2 second wind
Fort: 31 = 10 +8 lvl +6 con +4 enh +1 class +2 second wind
Ref: 29 = 10 +8 lvl +5 int+4 enh +2 second wind
Will: 27 = 10 +8 lvl +2 cha +4 enh +1 class +2 second wind

-2 to hit on next attack
-5 to hit until end of Alita's next turn
-7 to hit until end of Dakota's next turn
Immobilized until end of Dakota's next turn

Used: Greater Magic Weapon
2 Inspiring Word
Powerful Warning
1 Action Point
Second Wind
Invigorating Shout


Haddock (Human Beastmaster/Morninglord)

HP: -5/102, Surges 8/9, Surge Value 25, Speed 6, Init +24
Attack Bonus (Implement): +18 = +8 lvl +1 accurate +4 enh +2 exp +3 wis
Attack Bonus: +23 = +8 lvl +3 prof +3 enh +2 exp +7 dex
Damage: xd10+18 = +7 dex +3 enh +2 feat +3 item +3 shard
AC: 34 = 10 +8 lvl +4 armour +7 dex +4 enh +1 feat
Fort: 25 = 10 +8 lvl +2 con +2 enh +1 class +1 race +1 feat
Ref: 30 = 10 +8 lvl +7 dex +2 enh +1 class +1 race +1 feat
Will: 25 = 10 +8 lvl +3 wis +2 enh +1 race +1 feat

-2 to hit on next attack
-5 to hit until end of Alita's next turn
-3 penalty to speed until end of Lotho's next turn
Prone

Used:
Biting Volley
Disruptive Strike
Confounding Arrows
Healing Word

Bear:
HP 43/176, Surges 2, Value 44, AC 27, F 29, R 25, W 27, Speed 5, +2 on all saves
Bite +16 vs AC, 1d12+5 and grab (until escape), Str 20, Con 17, Wis 14, Athletics +15, Endurance +14, Perception +8

-2 to hit on next attack
-5 to hit until end of Alita's next turn

Icarus (Revenant Rogue/Guildmaster Thief)

HP 6/103, Surges 8/9, Surge Value 25, Speed 6, Init +24
Attack Bonus: +24 = +8 lvl +3 prof +3 enh +2 exp +7 dex +1 class
Damage: xd10+18 = +7 dex +3 enh +2 feat +3 item +3 shard
AC: 34 (37 vs OA (Artful Dodger)) = 10 +8 lvl +4 armour +7 dex +4 enh +1 feat
Fort: 25 = 10 +8 lvl +3 con +4 enh
Ref: 31 = 10 +8 lvl +7 dex +4 enh +2 class
Will: 25 = 10 +8 lvl +3 cha +4 enh

-5 to hit until end of Alita's next turn
+3 power to hit/+6 power to damage until end of Garreck's next turn (Magic Weapon)
Invisible until Move from location (Hide in Plain Sight) - total concealment NOT included in the above defenses

Used: Feytouched Armour
Snap Shot
Disruptive Strike
Hide in Plain Sight
Hunter's Quarry


Kiala (Elf Ranger/Battlefield Archer)

HP 93/102, Surges 6/8, Surge value 25, Speed 7, Init +24
Attack Bonus: +23 = +8 lvl +3 prof +3 enh +2 exp +7 dex
Damage: xd10+18 = +7 dex +3 enh +2 feat +3 item +3 shard
AC: 34 (36 vs OA (Defensive Mobility)) = 10 +8 lvl +4 armour +7 dex +4 enh +1 feat
Fort: 26 = 10 +8 lvl +2 con +4 enh +1 class +1 feat
Ref: 31 = 10 +8 lvl +7 dex +4 enh +1 class +1 feat
Will: 27 = 10 +8 lvl +4 wis +4 enh +1 feat

Prone

Used: Healing Word
Defensive Volley
Biting Volley
Disruptive Strike
Pinning Strike
Invigorating Stride
Symbol of Victory, Granting Icarus a bonus Action Point


Current Positions:
Jannis - H11
Garreck - H13
Haddock - H9
- Bear - E12
Icarus - G9
Kiala - G11

Initiative!

Jannis: [roll0]
Garreck: [roll1]
Haddock: [roll2]
Icarus: [roll3]
Kiala: [roll4]

Note: Garreck used Decisive Timing to swap Icarus from 44 to 26, Garreck from 26 to 18 and Jannis from 18 to 44.

Snowstorm
2010-04-23, 12:23 PM
Huh. Rangers, rangers, and more rangers. Right! Well, lets see what I can do with mostly classes that I haven't played before. :)

Initiative!


Siski: [roll0]
Lotho: [roll1]
Alita: [roll2]
Dakota: [roll3]
Tyriell: [roll4]


Current Positions:

Siski: GG-17
Lotho: GG-20
Alita: HH-18
Dakota: JJ-20
Tyriell: JJ-17

Nelphine
2010-04-23, 05:24 PM
Yeah.. as I said, this is a team I'm playtesting for CharOps.. so... it's definitely got it's 'uber cheese' in it.. I'd totally be up for making up another team if you'd prefer that, but they probably wouldn't be complete until tuesday (after my last exam). Or you can decide to go that route at any point if this party seems excessive. (Of course, the Shining Mob is designed to mow down monsters, not other PC's; so I'm not completely confident of it's overpoweredness in an arena situation)

Final Initiative (After Decisive Timing use by Garreck)

Jannis: 44
Kiala: 39
Siski: 30
Haddock: 29
Icarus: 26
Dakota: 26
Garreck: 25
Tyriell: 25
Alita: 17
Lotho: 12

Last Notes: All of my players will always use their free actions to make their weapons do radiant damage, even if they are firing against a target with radiant resistance (like that silly Deva..). I'd rather not have to mention it every time (especially with immediates) but I can if you'd like.

Also: What was decided about action point use? Any limitations?

I will also continue to update my initial post with current status effects and current positions so that you can find all current information in one single post and not have to search through my last five posts. Other immediate actions I will try to post when they seem likely to occur.

Jannis' Turn:
Minor: Song of Defense (All Allies within 5 of Jannis get +1 Power to AC (bonus is now listed under current stats of all players currently affected by it), sustainable)
Move: Walk to I15
Standard: Ready Twin Strike against any enemy that comes within sight; will fire after Haddock if Haddock is able to fire.

Kiala's Turn:
Move: Walk to I16
Standard: Ready Twin Strike against any enemy that comes within sight; will fire after all other allies immediate actions occur.

Snowstorm
2010-04-23, 06:38 PM
Hmm, action points... since this will be a multi-round event, we may not need a limit; you splurge all of yours, then you're running on empty for the next round. Thoughts?

Also, a note: Siski the Artificer used her Arcane Empowerment class ability to Augment Lotho's Bastard Sword.


Tyriell's Turn:

Minor: Starting with one in hand, she uses a Frozen Whetstone on her crossbow.
Move: Walk to BB-12.
Standard: Ready an action to put a Hunter's Quarry on the first enemy she gains LoS to.


Map Update:

http://www.wolfspaw.org/Arena2.jpg

Nelphine
2010-04-24, 08:33 AM
My main concern about action points is that PvP tends to be much faster than normal 4e combat; so if for instance one of us uses 2 or 3 action points in one round, there's a good chance almost all the opposing PC's will be dead or close to dead. So a limitation I have seen put to good effect is: Maximum 1 action point per team per combat round, normal rules for action points regained per encounter.

This allows you to splurge as many as you like, but not all at once; since it's not all at once, it gives your opponent a better chance to respond.

Oh, in case it matters, I'm assuming all my characters start with their weapons in hand.

Haddock's Turn
Move: Walk to I14, Bear walks to G15
Standard: Ready Twin Strike against any enemy who comes in sight (will fire first).

Icarus' Turn
Move: Walk to H14
Standard: Ready Twin Strike against any enemy who comes in sight (will fire after Haddock and after Jannis)

Snowstorm
2010-04-24, 10:39 AM
Alright, I don't have a problem with restricting it to one AP per team / per round, then.


Dakota's Turn:

Move + Move: Walk to Y-14
Minor: Blur (+2 Power Bonus to all defenses until EoE, and invisible at >= 5 squares distance)


Siski's Turn:
Free: Resistive Formula on Tyriell (+2 Power Bonus to AC until EoE; can end bonus as an immediate interrupt to gain Surge + 2 THP)
Move: Walk to BB-11
Standard: Ready an action to use Magic Weapon against the first enemy she sees. (+25 vs AC, 1d10+13, Ignores Cover and Concealment)

Nelphine
2010-04-24, 05:07 PM
As another note: Should an obvious immediate trigger, do you mind if I roll your attack/damages? I expect you to roll mine, so that you don't have to wait for my immediate to be posted before you get to finish your turn. (Having said that, I'll remind you that anyone Haddock hit gains vulnerability 10 radiant from his Burning Radiance feature; and since everyone is using radiant weapons, anyone else who hits that target will cause extra damage based on that vulnerability, as will any remaining attacks from Haddock).
If other immediates do come up, how do you want to work with them? Most of the one's that I have that come up do simple things like offer me an extra attack or simply reduce the damage of one of your attacks, so (usually) it would be easy for me to just mention it in my post and have it retroactively affect your turn. That would allow us to keep playing mostly uninhibited. Or we can say that if an immediate that we haven't listed comes up, that everything that happens after the trigger would have to be redone (slows down play, but is somewhat more realistic).
Or we could do something else (there's a very complicated, but smooth playing option I've used in other arena's that involves listing every single possible immediate in our initial posts.)

Another minor note: I note with your blur you listed it in your current conditions, but did not actually change your Defenses to reflect the power bonus. I have no problem with that, but I want to make sure you realize that I have been changing my current defenses to reflect similar bonuses, so when you roll against me, don't add the song of defense bonus a second time. I'm going to continue to try to update all my stats any time something changes them; you can continue to either just list your effects, but not update stats, or you can switch. I don't mind either way.

Garreck's Turn
Move: Walk to H13
Standard: Ready Greater Magic Weapon (+25 vs AC) vs any enemy who comes into sight (will fire last after everyone else)

Snowstorm
2010-04-24, 07:35 PM
RE: Triggers with rolls - Nope, I don't mind; that's why I spelled out the attack that Siski readied. :)

RE: Interrupts in General - I'm willing to agree with the 'apply retroactively' standard, except in the case where it would substantially affect or make illegal actions that came afterwords. For example, if I did enough damage to knock you out, and your triggered interrupt ended up reducing the damage so that you were still standing... I would get to retake the Coup-de-grace that was my next action.

RE: Modified defenses - I'll go ahead and add a parenthetical bonus next to the affected stats, but will not modify the values themselves; that should help.

Alita's Turn:
Move + Move: Walk to X-13
Minor: None

Lotho's Turn:
Move + Move: Walk to Y-12
Minor: None

Map Update:

http://www.wolfspaw.org/Arena3.jpg

Nelphine
2010-04-25, 04:47 PM
Jannis' Turn
Move: Walk to H11
Standard: Total Defense (+2 all defenses until end of next turn)
Minor: Sustain Song of Defense

Kiala's Turn
Move: Walk to G11
Standard: Total Defense (+2 all defenses until end of next turn)

Snowstorm
2010-04-25, 05:35 PM
Very much a cautious chess match at the moment...

Tyriell's Turn:

Free: Delay - Tyriell will delay until after Dakota.

Nelphine
2010-04-26, 11:57 AM
Yup; I'd forgotten this part of arena matches. It's why I normally always include a good supercharger; gets things going nicely.

Hum. Could you also post up your character's damage totals? I know Siski is doing 1d20+11 base, but I don't know what else you might have going for you as I haven't particularly investigated your character sheets.

Haddock's Turn
Move: Bear moves to G10
- Triggers Magic Weapon from Siski (-2 to hit from long range)
[roll0] Hit! You'll need to roll damage from Siski vs the Bear
- and Haddock moves to H9
Minor: Hunter's Quarry Siski
Standard: Biting Volley vs Siski (-5 to hit from total cover)
Attack 1: [roll1]
Attack 2: [roll2]

Apparently I can't edit in secondary rolls. I'll have to make a new post for the damage.

Nelphine
2010-04-26, 12:03 PM
Haddock's Turn Continued
Attack 1 misses! Attack 2 hits!
Base Damage: (-13 due to radiant resistance)
[roll0] Radiant Damage and Siski gains 10 Radiant Vulnerability until the end of Haddock's next turn
Quarry Damage:
[roll1]

Total: 21 damage!

Nelphine
2010-04-26, 12:06 PM
Icarus' Turn
Move: Walk to G9
Standard: Activate Feytouched Armour (Invisible until end of next turn)
Minor: Snap Shot Siski (-5 to hit from total cover, -2 to hit from long range, +2 to hit from CA)
[roll0]
Base Damage (If Hit): +10 (radiant vuln) -13 (radiant resistance)
[roll1]
SA Damage (If Hit):
[roll2]

Hit! (Helm of Able Defense bonus was lost when Haddock hit) 39 Damage!

Total: 60 damage to Siski this round.

Snowstorm
2010-04-26, 05:35 PM
Siski's Magic Weapon:
Tyriell, being adjacent, gets a +3 (1 +2 from Paragon Path) power bonus to attack rolls and a +5 power bonus to damage rolls until the end of Siski's next turn. Additionally, Tyriell's weapon becomes Brutal 1. (PP)
1d10 + 7 (INT) + 4 (ENH) + 2 (Bracers)
[roll0] damage to the Bear.


(Speaking of being a Battle Engineer, I'm a bit curious how your Warlord managed to take that as their paragon path since you multiclassed into a Paladin.
EDIT - And, hmm... all of your characters would really be owed an additional feat; expertise is automatically added per the original rules for this thread.)

Snowstorm
2010-04-26, 06:03 PM
Dakota's Turn

Minor Action: Stoneskin Robes: Gain 10 THP until EoE.
Move Action: Walk to W-12
Standard Action: Enemies Abound (Illusion, Psychic, Arcane, Burst 1 within 20) on H-10.
Attack = +25 vs Will (8 lvl + 7 INT + 4 ENH + 2 EXP +2 CA (Invis) + 1 Staff + 1 Item

H - [roll0]
I - [roll1]
B - [roll2]
K - [roll3]
J - [roll4]
Psychic Damage: [roll5]

Targets hit will grant CA to Dakota until the end of her next turn (Phantom Echos), and can be used as an ally for flanking purposes until the same (power), and also take a -2 penalty to their next attack roll (Psychic Lock).

Anyone under one of the above effects by Dakota grants her a +2 bonus to defenses against attacks from them. (Aversion Staff)

Snowstorm
2010-04-26, 06:07 PM
Looks like it hit everyone... so I'll pause here and see if you have a response before continuing.

Nelphine
2010-04-26, 06:37 PM
Adept Dilettante, from the newest Half-Elf Winning Races article, allows you to count as the class your dilettante comes from for purposes of PP's, feats and ED's, as well as allowing me to use Con (or Wis or Cha) as it's attack/damage stat instead of whatever stat the power normally is.

I totally thought expertise was decided against being a bonus feat! lol. Oh well, I'm not too worried, I'm down 1 feat (probably on the level of +1 AC or +10 hp.. no big deal).

I think.. with your wizard having total cover, total concealment, -2 to my attacks and +2 to his defenses (total: +12 on top of his normal defenses) I'm not going to waste my time trying to hit you.

Also: Aversion Staves are awesome! I've never seen that one before, although it's use on a psychic wizard is extremely obvious. Could you note it's defensive property on Dakota's quick blurb so that I don't forget about it?

Kiala's Immediate Reaction
Defensive Volley against the attack targetting Jannis (reduces the damage by 15)

Oh bother; I forgot to activate Virtue of Valor when Icarus bloodied Siski - if you don't mind, I'd like to do that (will have given Jannis and Icarus 9 THP (3+con mod))

Total: Kiala/Haddock took 21, Icarus took 21 (but 9 were THP) so 12, Jannis lost 6 of 9 THP, the bear took 40.

Snowstorm
2010-04-26, 07:49 PM
RE: Adept Dilettante - Ah, that one isn't in the CB or the Compendium yet.

At this point, Dakota will spend an action point -
Until the end of her next turn, she can reroll one missed attack.

Action Point - Standard Action: Ice Storm on H-10 (Ranged 20, Burst 3)
+24 vs Fortitude

H - [roll0]
I - [roll1]
B - [roll2]
K - [roll3]
J - [roll4]
G - [roll5]
Damage: [roll6] cold.

Snowstorm
2010-04-26, 07:51 PM
Haddock, Icarus, the Bear, and Kiala are hit for 23 cold damage and are Immobilized (Save Ends at -2). The entire area of the burst is difficult terrain, and I'll note that on the map update.

I will now re-roll the attack against Janis.

[roll0] vs Fort.

Still a miss, ah well. 11 cold damage to Janis and G, and they are Slowed (Save Ends) (-2 penalty for Spell Focus)

Nelphine
2010-04-26, 08:06 PM
Ouch.. silly.. aoe.. (I knew controllers would be the death of this party, if anything was going to do it. And you have two of them. Well. We will see how this goes!) Continue!

Snowstorm
2010-04-26, 08:23 PM
Ouch.. silly.. aoe.. (I knew controllers would be the death of this party, if anything was going to do it. And you have two of them. Well. We will see how this goes!) Continue!

Sadly, I didn't quite synergize certain powers as well as I'm now noticing... *grumble*.

Tyriell's Turn

Move Action: Walk to V-7 (This should trigger Garreck's Greater Magic Weapon)
[roll0]
Minor Action: Quarry Haddock
Standard Action: Biting Volley vs Haddock
Attack: +29 | 8 LVL + 7 DEX + 4 ENH + 3 PROF + 3 bonus + 2 Prime Shot + 2 CA (Vicious Advantage) vs Reflex
[roll1]
[roll2]

Snowstorm
2010-04-26, 08:30 PM
Garrack misses, as Tyriell currently has a 37 AC vs Ranged attacks.

Both shots of the Volly hit -
Damage: 1d10+ 7 DEX + 5 Prime Shot + 2 feat + 2 bracer + 2 whetstone + 4 ENH + 4 PP + 5 m.wep. + 2 gloves + Brutal 1 (Equiv to 1d9+1)
Hit 1: [roll0]
Hit 2: [roll1]
Quarry: [roll2]

Haddock takes 86 damage, and gains Vuln 5 Cold until the end of Tyriell's next turn. Tyriell gains +2 AC vs Haddock from her armor.

Map: (Ignore the blue line)

http://www.wolfspaw.org/Arena4.jpg


Current Initiative should look like this:

Jannis: 44
Kiala: 39
Siski: 29 (Moved due to Readied Action)
Haddock: 29
Icarus: 26
Dakota: 26
Garreck: 25 (Moved due to Readied Action)
Tyriell: 25 (Tyriell delayed on round 2; originally was 31)
Alita: 17
Lotho: 12

Nelphine
2010-04-27, 10:23 AM
I totally totally didn't know that readied actions changed initiative order... that's not cool at all. Why would you ever want that, given that all it does is cause you to lose a turn? Blargh.... stupid... stupidness.... but hey! We all learn interesting things! Like how to entirely waste both our leader's rounds...

Haddock's Immediate Interrupt
Against the first attack, Haddock will use Disruptive Strike vs AC 37 (he hasn't been hit yet, so Tyriel's armour doesn't add the bonus yet)
[roll0]
If it hits, [roll1] radiant damage and Tyriel will take a -6 penalty causing the first attack to miss and Tyriel will gain vuln 10 to radiant until the end of Haddock's next turn.

Miss. Actually even more of a miss due to Psychic Lock.

Nelphine
2010-04-27, 10:28 AM
Jannis' Immediate Reaction
After Haddock takes the full damage, Word of Life on Haddock, healing Haddock for 25 hit points and causing Tyriel to have -5 to all defenses until the end of Jannis' next turn.

Snowstorm
2010-04-27, 06:58 PM
Okay, Haddock is awake, but still prone and bloodied. Tyriell takes the -5 to all defenses.

Alita's Turn:

Move: Walk to R-7
Minor: 'Distract' on Jannis and Garreck. Each target grants CA to the next creature that attacks it before the end of Alita's next turn.
Standard: 'Mind Wipe' - Augment 4 on... you guessed it, H-10. (Burst 1 within 10, Psychic)

Attack vs Will: +23/25 (8 LVL, 7 INT, 4 ENH, 2 EXP, 1 orb, 1 headband (item))
H - [roll0]
I - [roll1]
B - [roll2]
K - [roll3]
J - [roll4]
Psychic Damage: 3d8 + 16 (7 INT, 4 ENH, 2 feat, 3 orb)
[roll5]

On hit, each target takes a -5 (CHA mod) penalty on the next attack roll it makes before the end of Alita's next turn. Also, Psychic lock for an additional -2 to anyone not already suffering.

Snowstorm
2010-04-27, 07:09 PM
Critical Miss on Haddock, of course. Everyone else is zapped for 36 psychic damage and a nice penalty, however.

Lotho's Turn:

Minor: Rune of Mending on Siski. She heals a surge + [roll0]
Move + Move: Double Walk to N-11

....

You're up!

Nelphine
2010-04-28, 10:25 AM
Jannis' Turn
Minor: Majestic Word on Icarus, healing 31 (surge + cha) +[roll0], sliding Icarus to H10
Move->Minor: Battle Chant vs Alita (anyone attacking Alita until the end of Jannis' next turn has a +2 power bonus to hit)
Jannis uses an action point! (All other members of my team have +6 to hit and damage until the end of Jannis' next turn)
Standard from Action Point: Twin Strike vs Alita AC 33
Attack 1 (-7 to hit, +2 power to hit, +3 to hit from Taclord, +1 to hit from Veteran's Armour)
[roll1]
If hit, Radiant Damage (+3 from Steady Shooter, +5 from Taclord) [roll2]
Attack 2 (-5 to hit, +6 to hit as above) vs AC 33 or 31 if Attack 1 hit
[roll3]
If hit, Radiant Damage (+8 as above) [roll4]
Standard: Twin Strike vs Alita AC 33 or 31 if either previous attack hit
Attack 1 (-5 to hit, +2 power to hit, +1 to hit from Veteran's Armour)
[roll5]
If hit, Radiant Damage (+3 from Steady Shooter) [roll6]
Attack 2 (as above)
[roll7]
If hit, Radiant Damage [roll8]

(note: If any of these crit and knock Alita unconscious, all remaining shots will be against Tyriel AC 35)

Edit: Just realized that the penalty from Alita was only on the next attack! This means that the 4th attack (which rolled 28) was actually 33, which is a hit. Similarly the 2nd attack was a 30 (still a miss) and Kiala's 2nd attack below was a 35 (still a hit)

Total: 2 hits, 37 damage.

Nelphine
2010-04-28, 10:32 AM
Kiala's Turn
Minor: Hunter's Quarry Alita (anyone attacking Alita gets a +1 to hit as long as the quarry lasts)
Move->Minor: Healing Word Haddock (heals 25+[roll0])
Standard: Biting Volley vs Alita Ref 29
Attack 1: (-7 to hit, +6 to hit War Chanter, +2 power to hit, +1 to hit Quarry)
[roll1]
If hit, Radiant Damage (+3 Steady Shooter, +6 War Chanter) [roll2]
Attack 2: (-5 to hit, +9 to hit as above)
[roll3]
If hit, Radiant Damage (+9 as above) [roll4]

Quarry Damage [roll5]

Both hit: 73 damage. Total: 110 damage to Alita this turn.

Nelphine
2010-04-28, 10:36 AM
Forgot Saves:
Jannis vs Slow [roll0]
Kiala vs Immobilize [roll1]

Snowstorm
2010-04-28, 11:31 AM
Alita's Interrupt!

Immediate Interrupt: Intellect Fortress on Jannis' first 'hit'. Alita gains a +5 (CHA) bonus to AC until her next turn. This causes Jannis to miss.

Tyriell's Interrupt!

We're going to take a fun gamble here, I think...

Immediate Interrupt: Disruptive Strike on Kiala's first attack.
(ATK: +27, DMG: 2d10+ 7 DEX + 2 feat + 2 bracer + 2 whetstone + 4 ENH + 3 (Steady Shot) + 5 m.wep. + 2 gloves + Brutal 1 (Equiv to 2d9+2)

[roll0] vs AC
If Hit: [roll1]

Score! Since Kiala only had 36hp... she should fall over before getting the shots off.

EDIT - Actually, I had Kiala as 22/102, so she should be at -14 right now. (She took 21+23 from Dakota, and 36 from Alita)

Nelphine
2010-04-28, 01:51 PM
*Wants to buy your attack rolls*

Jannis' Immediate Interrupt
When Tyriel uses Disruptive Strike, Jannis uses Arrow of Warning
Attack vs Tyriel Ref (+1 to hit Veteran's Armour)
[roll0]
If hit, Radiant Damage (+3 steady shooter) [roll1] (half damage on a miss) and Kiala gets to make a free RBA vs Tyriel
Attack vs Tyriel AC (+6 to hit War Chanter, +1 to hit Arrow of Warning)
[roll2]
If hit, Radiant Damage (+3 steady shooter, +6 war chanter) [roll3]

Edit: My mistake, I don't get a RBA, I get an at-will, so I will use Twin Strike; the above attack does 7 less damage, and I will do another post for the second attack.

Icarus' Immediate Interrupt
When Tyriel uses Disruptive Strike, Icarus uses Disruptive Strike
Attack vs Tyriel AC (-2 cover, +6 War Chanter)
[roll4]
If hit, Radiant Damage (+3 steady shooter, +6 war chanter) [roll5] and Tyriel will take a -3 to hit Kiala (which won't change anything)

Nelphine
2010-04-28, 01:57 PM
Kiala's Second Twin Strike from Jannis' Arrow of Warning
Attack (+7 to hit)
[roll0]
Radiant Damage (+9 damage)
[roll1]

Nelphine
2010-04-28, 01:58 PM
Kiala will re-roll her second attack via Elven Accuracy
[roll0]

Nelphine
2010-04-28, 01:59 PM
As I'm not sure if the above post actually went through properly.. (It's only showing roll0 on my screen. If you can see it, we'll use the above post.)

Here is the re-rolled attack again:
[roll0]


(Eech. The re-rolled natural 1 is still a natural 1??? I really hope you can see the above post lol)

Snowstorm
2010-04-28, 02:09 PM
That's... a lot of counter-attacks you get. I think they all hit except for the critical miss, but I'll have to check for another response, I'm not at my main machine at the moment.

... I thoroughly decry your lack of melee ability, too.

Nelphine
2010-04-28, 02:14 PM
Yeah, this team is made for PVM.. ranged attacks win. Of course, proper controllers (like yours) are going to turn this team into so much mulch... (I normally never use dailies against monsters; and here I'm blowing dailies all over just to stay alive; and if my re-roll is still a natural 1, then I didn't even manage to stop Tyriel, which means Tyriel stopped Kiala, which means I didn't do anything to Alita, who was my target! lol)

I'm glad you have the psion though; I've got the PHB3 but I haven't actually gotten to see the Psion in use before.

Snowstorm
2010-04-28, 06:51 PM
Sadly, I accidentally saddled my Psion with two melee-only 'charm' powers, and my Wizard and Swordmage have at least one apiece, too... I've got a lot of dead weight against your team. >.>

Back to the match, Icarus should still have had the -7 penalty from Mind Wipe + Psychic Lock, so his shot misses. Jannis hits with the Arrow of Warning for 30, and Kiala hits for 27 with one half of the Twin Strike. (...which pre-empted Tyriell's killing blow that pre-empted Kiala's initial attack. That's a hell of an interrupt chain.)

As a free action between Jannis' AoW and Kiala's TS, Tyriel ends the bonus from the Resistive Formula, and gains Surge (28) + 2 THP. From Siski's Enhanced Resistive Formula feat, Tyriel grants Alita an equal number of THP. Siski then gains 15 THP from her Shared Valor armor.

At the end of things, Tyriel is at 82/112 (3), Kiala is down at -17, Alita is at 94/94 (30) and Siski is at 87/109 (15).

Below is the wording from the various feats / powers / armor:

Resistive Formula:
The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion crafted with your Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + twice your Constitution modifier.

Enhanced Resistive Formula:
When your resistive formula grants temporary hit points to you or an ally, that character can grant an equal number of temporary hit points to one ally within 5 squares of him or her.

Shared Valour Armor:
Whenever you grant temporary hit points to an ally, you gain temporary hit points equal to half the number you granted to that ally.

Snowstorm
2010-04-28, 07:29 PM
Siski's Turn:

Move: Siski walks to V-8
Free: Siski uses a Resistive Formula on Tyriel.
Standard: Siski makes an attack vs Haddock (Magic Weapon)
[roll0] vs AC+2 (Haddock is Prone)
[roll1] damage on hit. Also on hit, adjacent allies gain +3 to hit, and +5 damage and Brutal 1 to their weapon.

So.. that should be a hit on Haddock for 16 damage.

Updated Map

http://www.wolfspaw.org/Arena5.jpg

Nelphine
2010-05-01, 11:31 AM
Haddock's Turn
Move: Stand
Minor: Healing Word on Kiala, healing 25+[4d6]
Standard: Confounding Arrows
Attack 1 vs Tyriel: (+6 to hit from War Chanter)
[roll0]
Radiant Damage if hit: (+3 steady shooter, +6 War Chanter)
If hit, [roll1] and dazed (save ends)
Attack 2 vs Siski: (+6 to hit from War Chanter)
[roll2]
Radiant Damage if hit: (+3 steady shooter, +6 War Chanter, -3 resistance)
If hit, [roll3] and dazed (save ends)
Attack 3 vs Siski: (+6 to hit from War Chanter)
[roll4]
If hit, [roll5] and dazed (save ends), if both on Siski hit: stunned (save ends)

Nelphine
2010-05-01, 11:33 AM
All 3 attacks hit

28 damage to Tyriel, who is now dazed (save ends) and has radiant Vulnerability 10 until end of Haddock's next turn.

Siski is stunned (save ends), takes 61 damage + Quarry [roll0]
for a total of 74 damage

Nelphine
2010-05-01, 11:38 AM
Icarus' Turn
Minor: Hide In Plain Sight (Invisible until move from this spot)
Standard: Twin Strike Tyriel
Attack 1: (+6 to hit from War Chanter, +2 from CA)
[roll0]
Radiant Damage if hit: (+6 from War Chanter, +10 from Radiant vuln, +3 steady Shooter)
[roll1]
Attack 2: [roll2]
Radiant Damage if hit: [roll3]
SA Damage [roll4]

Tyriel takes 87 damage, for a total of 115.

Nelphine
2010-05-01, 11:40 AM
Forgot saves, again:
Haddock vs immobilize [roll0]
Bear vs immobilize [roll1]
Icarus vs immobilize [roll2]

Nelphine
2010-05-01, 11:42 AM
Also, apparently the Healing Word roll for Kiala wasn't rolled properly.
25 + [roll0]

Snowstorm
2010-05-01, 01:23 PM
Two healers is sadness, and you're confounding my attack penalties with all of your multiple attacks. :( ... At least you won't have Word of Life and War Chanter next match. ... Probably should have just run and hid after you spent that AP, since none of your team is going anywhere.

Grr. Tyriell could save herself, but can't, since she already used Disruptive Strike this round...

Siski's Interrupt vs Haddock's First Attack
Energy Conversion on Tyriell - She gains Resist 10 against that attack, and then gains 10 THP after the attack resolves.

So, Tyriell takes 28 - 10 - 3 and is at 67/112 (10) at this point, and Dazed (Save Ends).
Siski takes 74 - 15 and is 28/109 right now. Stunned (Save Ends)

From Icarus.. Tyriell takes 34 - 10 and goes to 43/112. Here, she ends the Resistive Formula buff as a free action, and gains 30 THP, granting 30 THP to Siski. She then takes 53-30 and is at 20/112.

Snowstorm
2010-05-01, 01:55 PM
Dakota's Turn:

Move: Walk to Q-11
Standard Action: Chilling Cloud on H-10
Int (8 + 7 + 4 + 2 + 1 + 2 (CA)) vs Fortitude

H - [roll0]
I - [roll1]
J - [roll2]
K - [roll3]
B - [roll4]

On hit, (7+3) Cold Damage (15 to Haddock or Kiala due to Vuln granted by Tyriell)

Until the end of Dakota's next turn, anyone inside that Burst 1 area takes a -2 penalty to all attack rolls.

Nelphine
2010-05-02, 04:02 PM
Yes, I firmly believe in having lots of healing goodness around, for both PvP and for PvM. In this case: 2 leaders + 2 strikers multiclassed to leader.

Garreck's Turn
Minor: Inspiring Word on Kiala, healing 25+ [roll0]
Move: Walk (Slowed) to I11
Standard: Magic Weapon vs Tyriel (+6 to hit War Chanter, +1 to hit Magic Weapon, -2 Chilling Cloud)
[roll1]
Radiant Damage if hit (+6 War Chanter, +10 Radiant Vuln)
If hit, [roll2] and Jannis and Icarus will gain +3 power to hit and +6 power to damage until the end of Garreck's next turn.

Total: Kiala healed 36, Tyriel took 39 damage (also: it should have been 45 to hit Tyriel as I forgot Tyriel was dazed and therefore granting CA).

Snowstorm
2010-05-02, 05:19 PM
Garrick is currently standing in difficult terrain, and everything north of him is difficult as well, so he can't get to I-11. As far as I can tell, from no square that he can reach, can he get a shot off at Tyriell.

Edit - Without total cover, at least.

Nelphine
2010-05-04, 10:31 AM
Oh blah. I totally forgot about the difficult terrain.

Erm.

Well, he could run to I11 (which would cause him to grant CA until the start of his next turn, and take a -5 penalty to attacks until the start of his next turn, which would still be a hit.)

Or he could walk to I14, in which case he would not have the Chilling Cloud effect, but Tyriel would have cover, which would mean there would be no change to the attack bonus.

Since I screwed up, I figure you should be allowed to choose which location he ends up in. Is that a reasonable solution?

Snowstorm
2010-05-04, 05:22 PM
Well. no matter what, you're going to hit your shot whether it's the -5 for running or the -5 for trying to shoot through Lotho, so go ahead and run to I-11 for the bonus.

Tyriell is down at -19. Since she's the next one up, she rolls a death saving throw: [roll0]

Alita's Turn
Standard Action: Dishearten; Augment 2. Burst 1 within 10, centered on H-10.
ATK: + 23 (8 + 7 + 4 + 2 exp + 1 orb + 1 headband) vs Will
DMG: +16 (7 + 4 + 2 feat + 3 orb)

H - [roll1]
B - [roll2]
I - [roll3]
K - [roll4]
J - [roll5]
G - [roll6] (CA from last turn's distract / running)

Damage: [roll7] psychic.
On hit, they take a -7 penalty to all attack rolls until the end of Alita's next turn. An additional -2 penalty is levied against the first attack, from Psychic Lock.

That appears to hit everyone, for 24 damage.

Alita's Turn Continued
Minor Action: Distract on Garrack and Jannis (They grant CA to the first attacker before the end of Alita's next turn.
Move Action: Walk to R-13.

Snowstorm
2010-05-04, 05:57 PM
Lotho Gets Into The Action

Move Action: Armathor's Step to teleport to I-10. This grants him a +2 to the next attack, during this turn, against those adjacent. Cloak of Translocation grants him a +2 bonus to AC / REF until the end of his next turn.

Free Action: Mentally wish that he had Sword Burst.
Standard Action: Hypnotic Swordplay vs Jannis
ATK: +28 (8 + 7 + 4 + 3 prof + 2 exp + 2 CA + 2 power) vs Will
[roll0]

On hit, 7 damage and Jannis is Stunned until the end of Lotho's next turn.

Snowstorm
2010-05-04, 06:02 PM
Hit!

Lotho's Turn, Continued

Minor Action: Using his Double Spell Assault from his paragon path, he attacks Haddock with Frigid Blade.
ATK: +26
DMG: +11 (7 + 4)
[roll0] vs AC
On Hit: [roll1] cold damage.

That looks like a hit, so as far as I can tell, Haddock is down at -5.
If he starts his turn adjacent to Lotho, he takes a -3 penalty to speed.
If he attacks Lotho, he takes 7 cold damage from White Lotus Riposte and if possible, eats another Frigid Blade as an Immediate Reaction.
....

If given the opportunity, Lotho will use Blazing Lunge as an opportunity attack, +24 vs Reflex for 2d10+11 fire damage.


Initiative for Reference:

Jannis: 44 (Stunned until end of Lotho's Turn)
Kiala: 39
Siski: 29 (Stunned, Save Ends)
Haddock: 29 (Unconscious)
Icarus: 26
Dakota: 26
Garreck: 25
Tyriell: 25 (Unconscious)
Alita: 17
Lotho: 12

Nelphine
2010-05-05, 10:26 AM
Garreck's Immediate
Vs Alita's attack vs Kiala, Garreck uses Powerful Warning (+2 power bonus to all defenses vs the attack, causing Alita to miss Kiala), and Kiala can make an MBA vs Alita (which is useless).

Kiala's Immediate
Disruptive Strike vs Lotho when attacking Jannis
Attack (+6 to hit from War Chanter, -2 chilling (not included in roll))
[roll0]
Radiant Damage if hit (+6 War Chanter)
If hit, [roll1] and Lotho takes a -7 to hit (which will cause Lotho to miss Jannis, which will disallow the Double Spell Assault feature for this round)

Miss (although as I didn't realize you were targetting Will, that was a bit of a waste. Oh well.)

Now.. I have Haddock at 11 hp, not at -5, so I'm going to go through all the damage/healing he took and see what happened? Edit: Oh, I forgot to include the Magic Weapon damage. Got it. Yes Haddock is at -5. Also, Dishearten only does an attack penalty equal to charisma.. so that should have been a -5 penalty to hit until end of Alita's next turn, correct?

Nelphine
2010-05-05, 10:37 AM
Jannis' Turn
Stunned!
Save vs Slow:
[roll0]

Nelphine
2010-05-05, 10:50 AM
A note: Distract is an encounter power.. how did Alita use it twice?

Kiala's Turn
Minor: Hunter's Quarry on Lotho (Yes, Kiala can have multiple quarries, due to being a Battlefield Archer) - all attacks vs Lotho now have a +1 to hit.
Move: Invigorating Stride, not moving, healing 25.
Standard: Pinning Strike vs Siski
Attack 1 (+1 to hit from Quarry, -2 from chilling (not included)): [roll0]
If hit (+10 from Vuln, -13 resist), [roll1] Radiant Damage and Siski is immobilized until the end of Kiala's next turn
Attack 2 (-2 from chilling not included): [roll2]
If hit, [roll3] Radiant Damage and Siski is immobilized until the end of Kiala's next turn

Quarry: [roll4]

Total: 31 damage

Nelphine
2010-05-05, 10:56 AM
Kiala's Save vs Immobilize
[roll0]

Snowstorm
2010-05-05, 11:02 AM
Ah, right, you're correct, the penalty is only -5 (-7 for the first attack), so apologies.

Alita can use Distract twice due to her Discipline Adept feat.

In response to Garreck's Insightful Warning, Alita will, as a free action, use Insightful Riposte to gain a +3 to that attack roll, making it a hit once more.

Nelphine
2010-05-05, 11:41 AM
All right.. so..

Pinning Strike +24 hit 41. -2 chilling = 39. -5 Alita of doom (note: The disruptive strike used up the psychic lock) = 34. +2 (CA from stunned) = 36. -2 prone = 34. Final: Still hit.


Incidentally: I think.. I THINK you are going to end up winning this, simply because I forgot just how powerful PC AoE is. Fighting monsters for too long made me all overconfident, and now I'm stuck in this ridiculous mess. Although, I should/might be able to take down at least 3 and if I'm lucky, 4 of you.

Oh, and when you roll Siski's save, I think you missed Tyriel's save vs dazed (assuming of course you plan on bringing Tyriel back to consciousness in some manner at some point.)

Snowstorm
2010-05-05, 11:54 AM
I've had visions of this ending up as invisible wizard vs' the rest of you, just dancing around and keeping you slowed and immobile as long as Dakota could.

Siski takes the hit, which eats her 30 THP, and she goes to 27/109.

I'll have to take the rest of my turn once I'm at home.

Snowstorm
2010-05-05, 12:05 PM
Oh, whups, it's just Siski's saving throw, then Haddock's throw, then Icarus.

Tyriell's Daze Save: [roll0]
Siski's Stun Save: [roll1]

Nelphine
2010-05-05, 02:34 PM
Haddock's Turn
Move: Bear walks to E12
Save vs Immobilize [roll0]

Nelphine
2010-05-05, 02:42 PM
Icarus' Turn
Minor: Hunter's Quarry Lotho
Standard: Twin Strike Lotho
Attack 1: (+3 Power to hit, -2 chilling, +2 CA, -2 psychic, -5 Alita, +1 Kiala Quarry)
[roll0]
Radiant Damage if Hit: (+6 power, +3 steady shooter)
If hit, [roll1]
Attack 2: (+3 Power, -2 chilling, +2 CA, -5 Alita, +1 Kiala Quarry)
[roll2]
If hit, [roll3]
AP (Using Garreck's Action Point, +1 to hit until end of next turn):
Twin Strike Lotho:
Attack 3: (+3 Power to hit, -2 chilling, +2 CA, +1 AP, -5 Alita, +1 Kiala Quarry)
[roll4]
If hit, [roll5]
Attack 4: (+3 Power, -2 chilling, +2 CA, +1 AP, -5 Alita, +1 Kiala Quarry)
[roll6]
If hit, [roll7]

Quarry Damage: [roll8]
SA damage: [roll9]

Nelphine
2010-05-05, 02:45 PM
Icarus save vs Immobilize
[roll0]

Nelphine
2010-05-05, 02:47 PM
Attack 1 hit for 24 damage.
Attack 3 CRIT for 30+12+24+[roll0] damage, and Kiala's Symbol of Victory triggers, granting Icarus a free action point.

Total Damage: 24+77 = 101 damage.

Snowstorm
2010-05-05, 05:23 PM
Crit. >.>

Now, when dealing Quarry damage, you're allowed to wait until every attack has been made before applying it. Sneak attack damage, though, is a 'yes/no' question asked after every attack.. If you would not have applied it towards the first hit you made on Lotho, then I'll accept it as maximized. Otherwise, it should be the '9' you rolled.

Lotho's Immediate Interrupt
Icarus is adjacent, even if I can't see him, so I'll let Frost Backlash trigger.
ATK: +24 vs REF+5
DMG: 3d10+11, half on a miss.
[roll0] vs 36
[roll1]

Hmm... alright, lets go all out on this. He'll spend the Energy Augmentation on his sword for a +2 to the roll, and also use his Insightful Riposte for an additional +3. This is just enough to hit.

Snowstorm
2010-05-05, 05:48 PM
Dakota's Turn:

Move Action: Walk to N-5
Standard Action: Maze of Mirrors on H-12 - Burst 1 within 10 - Illusion
ATK: +24 (8 + 7 + 4 + 2exp + 2 CA + 1 staff) vs Will
On hit, the target is immobilized and takes a -INT (7) penalty to their attack rolls until the end of Dakota's next turn.

K - [roll0]
J - [roll1]
G - [roll2]

This uses up the 'Distract' CA on Garreck, and the Chilling Cloud is gone at the end of this turn.

Jannis and Garreck are hit and immobilized, with G now taking a combined -14 / -12 to his attacks.

Nelphine
2010-05-05, 09:39 PM
Ah - you are right about sneak attack; sorry, my home group plays a house rule to make it the same as quarry, but that is indeed a house rule. 9 damage it is.

And you hit me for 31? Silly.. Artful dodger only benefitting AC... bleh. Well, we knew this would be a painful battle..

I'll post up my actual turn tomorrow.

Nelphine
2010-05-06, 10:33 AM
Garreck's Turn
Standard: Second Wind, +2 all defenses until end of next turn, healing 27
Minor: Inspiring Word on Jannis, healing 27+[roll0]
Move->Minor: Invigorating Shout on Kiala healing 25 and giving back 1 healing surge

Nelphine
2010-05-06, 10:35 AM
Garreck save vs Slow
[roll0]

Also: We seem to have a discrepancy with Kiala's HP - you have her as having taken 5 more damage than I think she has. Any idea's about what I might have missed?

Snowstorm
2010-05-06, 11:45 AM
Probably the Vuln 5 Cold that Tyriell gave her during that interrupt chain. I realize I forgot to mention it in post 31, but it was included in post 46 when Dakota hit with the chilling cloud.

So far, I have Kiala taking 158 points of damage, and gaining 127 points of healing. (144 with the 'heal from 0' rule)

Snowstorm
2010-05-06, 09:05 PM
Tyriell hopes for a lucky 20: [roll0]

Alita's Turn

Move Action: Shard Swarm to teleport to U-7. Paragon Path lets her use it at full movement speed, and Warding Shard Swarm feat gives Alita a +2 bonus to all defenses until the end of her next turn.

Standard Action: Dominate on Jannis.
ATK: +23 (8 + 7 + 4 + 2 exp + 1 orb + 1 item + 2 CA- 2 cover)
[roll1]

On hit, Jannis is Dominated (Save Ends) and takes a -2 penalty to the first saving throw. (The aftereffect is ongoing 10 psychic damage)

.. Depending on the above, lets see what happens.

Snowstorm
2010-05-06, 09:11 PM
That's a hit on Jannis.. so she's mine. Mine I tell you!

Alita's Action Point

From her PP, she now takes half damage from all ranged + melee attacks until the end of her next turn.

Standard Action: ... Heal check on Tyriell - DC 10 to let her use her Second Wind without an action.
[roll0]
On success, Tyriell heals for 28.

Nelphine
2010-05-07, 09:40 AM
Hehe, you have dominated a person who is immobilized, and has a -7 attack on her next attack.. which as a dominator must be a basic attack, of which she has no basic attack stats. So, the attack bonus will be +10.

Of course, it does prevent me from healing. Grr.

Snowstorm
2010-05-07, 09:47 AM
Not a basic attack... I'm allowed an At-Will action. And that was mostly to keep you from healing. :P The other option was to AoE Icarus down and go from there... but eh, we'll see.

Snowstorm
2010-05-07, 05:09 PM
Lotho's Turn

Minor Action: Aegis of Assault on Kiala (This being a teleportation-keyword power, he gains the +2 AC / Reflex from his cloak) - Kiala is marked, with a -3 penalty. (Mark of Warding feat)

Standard Action: Rejuvenating Strike vs Jannis.
ATK: +26 ( 8 + 7 + 4 + 3 + 2 exp + 2 CA) vs AC
DMG: + 11 (7 + 4)
[roll0] vs 31
[roll1]
On Hit, Lotho can and will spend a Healing Surge for 33.

Move -> Minor: Diamond Cincture - Break the diamond and lose the +1 fort to spend a healing surge.

So, hit on Jannis for 21 damage, and Lotho spends two HS's to gain 66 hp. (112/132)

If Kiala triggers the Aegis of Assault, Lotho will teleport adjacent to her and as many of your (non-bear) characters as possible. He will use Frigid Blade at +25 (24+Aegis Accuracy) for 1d10+11.

Snowstorm
2010-05-07, 05:27 PM
Jannis' Dominated Turn

Standard Action: Twin Strike vs Garreck.

It looks like +22 base, so it should be +13 / +15 vs his 33 AC.
Damage would be 1d10+11+3 (Steady Shot)
[roll0] vs 33
Damage: [roll1]

[roll2] vs 33
Damage: [roll3]

....

Lotho's Opportunity Attack!

Since Jannis is adjacent to Lotho, he's going to take a Blazing Lunge at her. +26 vs Reflex for 2d10+11.

[roll4] vs 24
Damage: [roll5]

So, Twin Strike misses, but Jannis takes an additional 14 damage. I'll let you roll her saving throw.

Snowstorm
2010-05-12, 03:28 PM
Psst. Kiala should be up next. :)

Nelphine
2010-05-14, 05:28 PM
Yes indeed she should.

I realize this is really super late - however, the move I am partaking in has been taking way more effort than I realized. (I've never actually moved before..) I am afraid I will be unable to finish this match, which rather sucks, as I was hoping to throw out a number of further surprises.

Good game - and I must say, your team was quite a bit stronger than I had initially anticipated when looking at the race/class combos. Good luck and good hunting in any further endeavors you partake in!