DeadDogg
2010-04-22, 06:12 PM
I plan on running OOTS at a Con this weekend and wanted some opinions on two ideas for the game. I'm hoping to run two full games in about a six or so hour-period. I've cruised the forum for ideas, and come up with the following:
A) Play time
-Give starting players 4-5 Schticks and 4-5 Loot
-Increasing each level's Battle size by +1 to accomodate the increase in Schticks and Loot
-Having only 3 levels + Xykon's Lair. Each level as a decreasing number of rooms. Thinking 7 - 6 - 5 - 3.
-Having two sets of stairs per level, with ease of finding decreasing and making the stairs automatically found if the last room is explored.
-Having already explored rooms only spawn monsters half the time (1-6 nothing 7-12 spawn) to increase mobility and return to the fight from death.
-Any other simple ideas?
B) Assitance
-Assistance works as usual (must be on level, bonus based on Drool, etc.) but now assisting may have a drawback. If player fails, the assisting player (or NPC, but wouldn't matter) has a 50/50 chance of taking a Wound themselves or any other detrimental effect that the Battling PC takes.
-Perhaps this will create a little less automatic assitance, or at least a little more outside investment in seeing the fight go well and an increase getting the players to help you in a fight and giving MORE loot.
-This idea comes from others' experiences playing Munchkin.
Thanks to anyone with ideas or advice!
A) Play time
-Give starting players 4-5 Schticks and 4-5 Loot
-Increasing each level's Battle size by +1 to accomodate the increase in Schticks and Loot
-Having only 3 levels + Xykon's Lair. Each level as a decreasing number of rooms. Thinking 7 - 6 - 5 - 3.
-Having two sets of stairs per level, with ease of finding decreasing and making the stairs automatically found if the last room is explored.
-Having already explored rooms only spawn monsters half the time (1-6 nothing 7-12 spawn) to increase mobility and return to the fight from death.
-Any other simple ideas?
B) Assitance
-Assistance works as usual (must be on level, bonus based on Drool, etc.) but now assisting may have a drawback. If player fails, the assisting player (or NPC, but wouldn't matter) has a 50/50 chance of taking a Wound themselves or any other detrimental effect that the Battling PC takes.
-Perhaps this will create a little less automatic assitance, or at least a little more outside investment in seeing the fight go well and an increase getting the players to help you in a fight and giving MORE loot.
-This idea comes from others' experiences playing Munchkin.
Thanks to anyone with ideas or advice!