TheLegendKiller
2010-04-23, 08:48 AM
Jund is a savage place, and its druids are just as savage, long ago these tribal shamans, envious of their warriors rage and combat prowess developed a sect of training that let them be just as powerful.
Requirements:
Skills: Knowledge nature 10 ranks, intimidate 5 ranks
Base attack bonus: +5
Spells: ABle to cast call lightning as a divine spell
JUND PRIMALIST
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+2|
+0|
+2|Primal spell, savage Aura (10 feet out, gain rage), rage.|+1 level of existing spellcasting class
2nd|
+2|
+3|
+0|
+3|Bellow of Ancient rage|+1 level of existing spell casting class
3rd|
+3|
+3|
+1|
+3|Savage aura (30 feet out, Dr 2/-), Powerful blow|+1 level of existing Spellcasting Class
4th|
+4|
+4|
+1|
+4|Bellow of pure savagery|+1 level of existing spellcasting class
5th|
+5|
+4|
+1|
+4|tireless rage, Resiliency of jund|+1 level of existing spellcasting class
[/table]
CLASS FEATURES
Rage The jund primalist gains rage as a barbarian of his class level +3, for determining uses per day. This stacks with any existing rage ability he might have.
Primal spell The jund primalists spells deal 1 more damage per die, but have their saving throws reduced by two. This represents his reckless use of spells, and only applies to spells that deal damage.
Savage aura At first level a raging Primalist can grant the benefits of his rage using his duration to all allies within ten feet, this last for the duration of his current rage.
At 3rd level this extends to thirty feet and he and his allies gain DR 2/- this stacks with any existing reduction.
Bellow of ancient Rage Once per day as a move action, a raging primalist can let loose a great shout, that duplicates the effects of a righteous might spell, lasting as long as his current rage.
Powerful blow The jund priamalist deals two additional points of damage on any successful melee attack while raging
Bellow of pure savagery Once per day, as a standard action a raging jund primalist can produce a shout effect, that leaves any opponent that fails the save panicked instead of deafened. (DC 10+the jund primalist's constitution modifier+amount of rounds left in his rage.) this ends the primalist's current rage.
Tireless rage See the barbarian class feature
Resiliency of jund This ability grants the jund primalist the power to survive a blow that would kill him while raging, leaving him with one hp and due to his close brush with death he is fatigued for the remainder of the encounter, usable once per day. Using this is an immediate action.
Requirements:
Skills: Knowledge nature 10 ranks, intimidate 5 ranks
Base attack bonus: +5
Spells: ABle to cast call lightning as a divine spell
JUND PRIMALIST
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+2|
+0|
+2|Primal spell, savage Aura (10 feet out, gain rage), rage.|+1 level of existing spellcasting class
2nd|
+2|
+3|
+0|
+3|Bellow of Ancient rage|+1 level of existing spell casting class
3rd|
+3|
+3|
+1|
+3|Savage aura (30 feet out, Dr 2/-), Powerful blow|+1 level of existing Spellcasting Class
4th|
+4|
+4|
+1|
+4|Bellow of pure savagery|+1 level of existing spellcasting class
5th|
+5|
+4|
+1|
+4|tireless rage, Resiliency of jund|+1 level of existing spellcasting class
[/table]
CLASS FEATURES
Rage The jund primalist gains rage as a barbarian of his class level +3, for determining uses per day. This stacks with any existing rage ability he might have.
Primal spell The jund primalists spells deal 1 more damage per die, but have their saving throws reduced by two. This represents his reckless use of spells, and only applies to spells that deal damage.
Savage aura At first level a raging Primalist can grant the benefits of his rage using his duration to all allies within ten feet, this last for the duration of his current rage.
At 3rd level this extends to thirty feet and he and his allies gain DR 2/- this stacks with any existing reduction.
Bellow of ancient Rage Once per day as a move action, a raging primalist can let loose a great shout, that duplicates the effects of a righteous might spell, lasting as long as his current rage.
Powerful blow The jund priamalist deals two additional points of damage on any successful melee attack while raging
Bellow of pure savagery Once per day, as a standard action a raging jund primalist can produce a shout effect, that leaves any opponent that fails the save panicked instead of deafened. (DC 10+the jund primalist's constitution modifier+amount of rounds left in his rage.) this ends the primalist's current rage.
Tireless rage See the barbarian class feature
Resiliency of jund This ability grants the jund primalist the power to survive a blow that would kill him while raging, leaving him with one hp and due to his close brush with death he is fatigued for the remainder of the encounter, usable once per day. Using this is an immediate action.