PersonMan
2010-04-23, 04:13 PM
Crystal Hunter
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+2|+0|Crystal Blade, Channel Energy
2nd|+2|+3|+3|+0|Smite the Unfaithful 1/day, Track, Well-Crafted Crystal
3rd|+3|+3|+3|+1|Crystal Blade Bonus +1
4th|+4|+4|+4|+1|Dual-Blades, Ranged Crystals
5th|+5|+4|+4|+1|Crystal Skin +1
6th|+6/+1|+5|+5|+2|Crystal Blade Bonus +2, Smite the Unfaithful 2/day
7th|+7/+2|+5|+5|+2|Fast Materialization
8th|+8/+3|+6|+6|+2|Crystal Skin +2, Crystal Curse
9th|+9/+4|+6|+6|+3|Crystal Blade Bonus +3
10th|+10/+5|+7|+7|+3|Crystal Body 5, Crystal Shield, Smite the Unfaithful 3/day
11th|+11/+6/+1|+7|+7|+3|Crystal Skin +3
12th|+12/+7/+2|+8|+8|+4|Crystal Blade Bonus +4
13th|+13/+8/+3|+8|+8|+4|Crystal Body 10/5, Channel Energy Blast
14th|+14/+9/+4|+9|+9|+4|Crystal Skin +4, Smite the Unfaithful 4/day
15th|+15/+10/+5|+9|+9|+5|Crystal Blade Bonus +5
16th|+16/+11/+6/+1|+10|+10|+5|Crystal Body 15/10/5
17th|+17/+12/+7/+2|+10|+10|+5|Smite the Unfaithful 4/day, Crystal Skin +5
18th|+18/+13/+8/+3|+11|+11|+6|Crystal Blade Bonus +6, Smite the Unfaithful 5/day
19th|+19/+14/+9/+4|+11|+11|+6|Crystal Body 20/15/10/5
20th|+20/+15/+10/+5|+12|+12|+6|Crystal Skin +6, Crystal Explosion
[/table]
Alignment: Any
Hit Die: d10
Class Skills:
Gather Information(Cha), Heal(Wis), Hide(Dex), Gather Information(Cha), Knowledge(Religion), Listen(Wis), Move Silently(Dex), Spot(Wis), Survival(Wis),Tumble(Dex), Use Rope(Dex)
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Weapon and Armor Proficiencies: Crystal Hunters are proficient with all simple and light weapons, as well as medium and light armor.
Crystal Blade(Ex): As a move action a Crystal Hunter can materialize any weapon they are proficient in. This weapon disintegrates if it leaves the Crystal Hunter's hand for more than 1 round. For sundering purposes, Crystal Blades have 5 hit points for light weapons, 10 for one-handed weapons and 15 for two-handed weapons. A Crystal Blade has hardness equal to 5+Crystal Hunter level.
Channel Energy(Su): At first level, a Crystal hunter chooses an energy type. Their Crystal Blade does extra damage of that energy type equal to the amount on Table 1-2:Energy Damage by Level. At 5th and 9th level they choose a second and third energy type. Energy Channel damage can only be added to Crystal Blades, Ranged Crystals or weapons with the appropriate extra damage. So a flaming weapon could have fire channeled through it, but not sonic, for example.
Smite the Unfaithful(Su): A Crystal Hunter can empower their attacks with special energy that deals damage to those who do not worship the Crystalline One. This attack gains a bonus to attack and damage equal to the Crystal Hunter's level.
Track: A Crystal Hunter gains the Track feat as a bonus feat at second level.
Well-Crafted Crystal(Ex): At second level, a Crystal Hunter's Crystal Blade becomes more finely crafted, counting as masterwork and giving the wielding a +1 bonus to attack rolls, along with any other benefits of a masterwork weapon.
Crystal Blade Bonus(Su): At third level a Crystal Hunter's Crystal Blade becomes more powerful. A Crystal Hunter can apply special abilities or bonuses to the Crystal Blade equal to the number on the table. These bonuses are the total amount, for both weapons rather than individually. You can also apply special qualities to your Crystal Blade. Costing 1/2 of a bonus each, you can make your weapon count as a specific material(such as adamantine or cold iron).
Dual Blades(Ex): At fourth level a Crystal Hunter can materialize two weapons they are proficient with instead of just one. They take normal two-weapon fighting penalties for this. This takes two move actions, instead of one.
Ranged Crystals(Ex): At fourth level a Crystal Hunter can materialize small crystal blades that can be launched at enemies to deal 1d6+Wisdom modifier damage. At 8th level they deal 1d8+Wis modifier damage, and at 12th level they deal 1d10+Wis modifier damage. This has a range of 60' with no range increment, and is a standard action that can be done as many times as the user has attacks.
Crystal Skin(Ex): At 5th level, a Crystal Hunter's skin begins to toughen, giving them a natural armor bonus equal to the number on the table. This bonus stacks with bonuses gained from permanent magical or nonmagical sources, but not temporary ones.
Fast Materialization: At seventh level, a Crystal Hunter gains Fast Materialization as a bonus feat. If they already had the feat, they can choose another for which they qualify at that level.
Crystal Curse)(Su): At 8th level, A Crystal Hunter can use their ability to manifest weapons to create tiny, dagger-like crystals within the body of an enemy. This deals damage equal to 10+the Crystal Hunter's level+their Wisdom modifier. Targets are allowed a Fortitude save for 1/2 damage, the DC being 10+Crystal Hunter level+user's Wisdom modifier. This is a move action, the Curse has a range of 60' with no range increment.
Crystal Body(Ex): Starting at 10th level, a Crystal Hunter's body begins to grow resistant to the energies used against it. The Crystal Hunter chooses one energy type, and gains energy resistance against it. The amount is shown on the table. At 13th, 16th and 19th level they choose another energy type and gain resistance to it equal to the number behind the slash.
Crystal Shield(Ex): At 10th level, a Crystal Hunter can materialize a shield of crystal that grants them a shield bonus equal to 1/5 of their Crystal Hunter level+their Wisdom modifier. This shield is a special force effect that can be used while the Crystal Hunter is dual-wielding Crystal Blades or wielding a single one two-handed.
Channel Energy Blast(Su): At 13th level a Crystal Hunter can channel bursts of their chosen energy type. These bursts deal the listed primary and secondary damage of the energy type(secondary energy types deal secondary+tertiary, tertiary ones deal 2x tertiary) and have a range of 80' with no range increment.
Crystal Explosion(Ex): At 20th level, a Crystal Hunter can suddenly cover their body and equipment in crystal-like growths and send them flying outwards. All within 20 ft take 10d8 points of slashing damage and 10d8 points of bludgeoning damage, and count as magical for the purposes of overcoming damage reduction. Those in the area of affect can make a Reflex save for half damage. The DC is equal to 10+1/2 the Crystal Hunter's Hit Dice+the Crystal Hunter's Constitution modifier. The Crystal Hunter and his gear is not affected by this. This can only be done once every 1d4+1 hours.
Table 1-2: Energy Damage by Level
{table=head]Level|Primary Energy Damage|Secondary Energy Damage|Tertiary Energy Damage
1st|
+1|
-|
-|
-
2nd|
+1|
-|
-|
-
3rd|
+1|
-|
-|
-
4th|
+1d4|
-|
-|
-
5th|
+1d4|
+1|
-|
-
6th|
+1d4|
+1|
-|
-
7th|
+1d4|
+1d4|
-|
-
8th|
+1d6|
+1d4|
-|
-
9th|
+1d6|
+1d4|
+1|
-
10th|
+1d6|
+1d4|
+1|
-
11th|
+1d6|
+1d6|
+1d4|
-
12th|
+1d8|
+1d6|
+1d4|
-
13th|
+1d8|
+1d6|
+1d4|
+1
14th|
+1d8|
+1d6|
+1d4|
+1
15th|
+1d8|
+1d8|
+1d6|
+1d4
16th|
+2d6|
+1d8|
+1d6|
+1d4
17th|
+2d6|
+1d8|
+1d6|
+1d4
18th|
+2d6|
+1d8|
+1d6|
+1d4
19th|
+2d6|
+2d6|
+1d8|
+1d6
20th|
+2d8|
+2d6|
+1d8|
+1d6[/table]
The Crystal Hunter is made to be a class for a specific race's hunters, who hunt down those who leave their cities or prominent members of opposing faiths. This is the reason for the Smite the Unfaithful ability.
Fast Materialization
You are able to materialize your Crystal Blades very quickly.
Benefit: You materialize your Crystal Blade as a swift action, and can materialize two Crystal Blades as a move action.
Normal: It takes a move action to materialize a crystal blade, and two move actions to materialize two.
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+2|+0|Crystal Blade, Channel Energy
2nd|+2|+3|+3|+0|Smite the Unfaithful 1/day, Track, Well-Crafted Crystal
3rd|+3|+3|+3|+1|Crystal Blade Bonus +1
4th|+4|+4|+4|+1|Dual-Blades, Ranged Crystals
5th|+5|+4|+4|+1|Crystal Skin +1
6th|+6/+1|+5|+5|+2|Crystal Blade Bonus +2, Smite the Unfaithful 2/day
7th|+7/+2|+5|+5|+2|Fast Materialization
8th|+8/+3|+6|+6|+2|Crystal Skin +2, Crystal Curse
9th|+9/+4|+6|+6|+3|Crystal Blade Bonus +3
10th|+10/+5|+7|+7|+3|Crystal Body 5, Crystal Shield, Smite the Unfaithful 3/day
11th|+11/+6/+1|+7|+7|+3|Crystal Skin +3
12th|+12/+7/+2|+8|+8|+4|Crystal Blade Bonus +4
13th|+13/+8/+3|+8|+8|+4|Crystal Body 10/5, Channel Energy Blast
14th|+14/+9/+4|+9|+9|+4|Crystal Skin +4, Smite the Unfaithful 4/day
15th|+15/+10/+5|+9|+9|+5|Crystal Blade Bonus +5
16th|+16/+11/+6/+1|+10|+10|+5|Crystal Body 15/10/5
17th|+17/+12/+7/+2|+10|+10|+5|Smite the Unfaithful 4/day, Crystal Skin +5
18th|+18/+13/+8/+3|+11|+11|+6|Crystal Blade Bonus +6, Smite the Unfaithful 5/day
19th|+19/+14/+9/+4|+11|+11|+6|Crystal Body 20/15/10/5
20th|+20/+15/+10/+5|+12|+12|+6|Crystal Skin +6, Crystal Explosion
[/table]
Alignment: Any
Hit Die: d10
Class Skills:
Gather Information(Cha), Heal(Wis), Hide(Dex), Gather Information(Cha), Knowledge(Religion), Listen(Wis), Move Silently(Dex), Spot(Wis), Survival(Wis),Tumble(Dex), Use Rope(Dex)
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Weapon and Armor Proficiencies: Crystal Hunters are proficient with all simple and light weapons, as well as medium and light armor.
Crystal Blade(Ex): As a move action a Crystal Hunter can materialize any weapon they are proficient in. This weapon disintegrates if it leaves the Crystal Hunter's hand for more than 1 round. For sundering purposes, Crystal Blades have 5 hit points for light weapons, 10 for one-handed weapons and 15 for two-handed weapons. A Crystal Blade has hardness equal to 5+Crystal Hunter level.
Channel Energy(Su): At first level, a Crystal hunter chooses an energy type. Their Crystal Blade does extra damage of that energy type equal to the amount on Table 1-2:Energy Damage by Level. At 5th and 9th level they choose a second and third energy type. Energy Channel damage can only be added to Crystal Blades, Ranged Crystals or weapons with the appropriate extra damage. So a flaming weapon could have fire channeled through it, but not sonic, for example.
Smite the Unfaithful(Su): A Crystal Hunter can empower their attacks with special energy that deals damage to those who do not worship the Crystalline One. This attack gains a bonus to attack and damage equal to the Crystal Hunter's level.
Track: A Crystal Hunter gains the Track feat as a bonus feat at second level.
Well-Crafted Crystal(Ex): At second level, a Crystal Hunter's Crystal Blade becomes more finely crafted, counting as masterwork and giving the wielding a +1 bonus to attack rolls, along with any other benefits of a masterwork weapon.
Crystal Blade Bonus(Su): At third level a Crystal Hunter's Crystal Blade becomes more powerful. A Crystal Hunter can apply special abilities or bonuses to the Crystal Blade equal to the number on the table. These bonuses are the total amount, for both weapons rather than individually. You can also apply special qualities to your Crystal Blade. Costing 1/2 of a bonus each, you can make your weapon count as a specific material(such as adamantine or cold iron).
Dual Blades(Ex): At fourth level a Crystal Hunter can materialize two weapons they are proficient with instead of just one. They take normal two-weapon fighting penalties for this. This takes two move actions, instead of one.
Ranged Crystals(Ex): At fourth level a Crystal Hunter can materialize small crystal blades that can be launched at enemies to deal 1d6+Wisdom modifier damage. At 8th level they deal 1d8+Wis modifier damage, and at 12th level they deal 1d10+Wis modifier damage. This has a range of 60' with no range increment, and is a standard action that can be done as many times as the user has attacks.
Crystal Skin(Ex): At 5th level, a Crystal Hunter's skin begins to toughen, giving them a natural armor bonus equal to the number on the table. This bonus stacks with bonuses gained from permanent magical or nonmagical sources, but not temporary ones.
Fast Materialization: At seventh level, a Crystal Hunter gains Fast Materialization as a bonus feat. If they already had the feat, they can choose another for which they qualify at that level.
Crystal Curse)(Su): At 8th level, A Crystal Hunter can use their ability to manifest weapons to create tiny, dagger-like crystals within the body of an enemy. This deals damage equal to 10+the Crystal Hunter's level+their Wisdom modifier. Targets are allowed a Fortitude save for 1/2 damage, the DC being 10+Crystal Hunter level+user's Wisdom modifier. This is a move action, the Curse has a range of 60' with no range increment.
Crystal Body(Ex): Starting at 10th level, a Crystal Hunter's body begins to grow resistant to the energies used against it. The Crystal Hunter chooses one energy type, and gains energy resistance against it. The amount is shown on the table. At 13th, 16th and 19th level they choose another energy type and gain resistance to it equal to the number behind the slash.
Crystal Shield(Ex): At 10th level, a Crystal Hunter can materialize a shield of crystal that grants them a shield bonus equal to 1/5 of their Crystal Hunter level+their Wisdom modifier. This shield is a special force effect that can be used while the Crystal Hunter is dual-wielding Crystal Blades or wielding a single one two-handed.
Channel Energy Blast(Su): At 13th level a Crystal Hunter can channel bursts of their chosen energy type. These bursts deal the listed primary and secondary damage of the energy type(secondary energy types deal secondary+tertiary, tertiary ones deal 2x tertiary) and have a range of 80' with no range increment.
Crystal Explosion(Ex): At 20th level, a Crystal Hunter can suddenly cover their body and equipment in crystal-like growths and send them flying outwards. All within 20 ft take 10d8 points of slashing damage and 10d8 points of bludgeoning damage, and count as magical for the purposes of overcoming damage reduction. Those in the area of affect can make a Reflex save for half damage. The DC is equal to 10+1/2 the Crystal Hunter's Hit Dice+the Crystal Hunter's Constitution modifier. The Crystal Hunter and his gear is not affected by this. This can only be done once every 1d4+1 hours.
Table 1-2: Energy Damage by Level
{table=head]Level|Primary Energy Damage|Secondary Energy Damage|Tertiary Energy Damage
1st|
+1|
-|
-|
-
2nd|
+1|
-|
-|
-
3rd|
+1|
-|
-|
-
4th|
+1d4|
-|
-|
-
5th|
+1d4|
+1|
-|
-
6th|
+1d4|
+1|
-|
-
7th|
+1d4|
+1d4|
-|
-
8th|
+1d6|
+1d4|
-|
-
9th|
+1d6|
+1d4|
+1|
-
10th|
+1d6|
+1d4|
+1|
-
11th|
+1d6|
+1d6|
+1d4|
-
12th|
+1d8|
+1d6|
+1d4|
-
13th|
+1d8|
+1d6|
+1d4|
+1
14th|
+1d8|
+1d6|
+1d4|
+1
15th|
+1d8|
+1d8|
+1d6|
+1d4
16th|
+2d6|
+1d8|
+1d6|
+1d4
17th|
+2d6|
+1d8|
+1d6|
+1d4
18th|
+2d6|
+1d8|
+1d6|
+1d4
19th|
+2d6|
+2d6|
+1d8|
+1d6
20th|
+2d8|
+2d6|
+1d8|
+1d6[/table]
The Crystal Hunter is made to be a class for a specific race's hunters, who hunt down those who leave their cities or prominent members of opposing faiths. This is the reason for the Smite the Unfaithful ability.
Fast Materialization
You are able to materialize your Crystal Blades very quickly.
Benefit: You materialize your Crystal Blade as a swift action, and can materialize two Crystal Blades as a move action.
Normal: It takes a move action to materialize a crystal blade, and two move actions to materialize two.