Draxar
2010-04-25, 06:44 PM
So, there are all the different sorcerer bloodlines.
And in Dragon 351 there were rules for being a Dragonmarked Sorcerer, getting all the spells of your mark as extra spells above your normal known limit.
So, in an Eberron Pathfinder game, would a Dragonmarked bloodline for sorcerers be viable, with your mark's spells being at least the starting point for your extra spells.
Upsides: Cool, thematic, probably not overpowered compared to a normal bloodline. An interestingly different way to come up with the spells you gain from the bloodline.
Downside: Different Dragonmarks give you different numbers of spells, of different levels, whereas bloodlines give you one spell of each level from 1 to 9. There are already issues with making Eberron and Pathfinder work, this could make it even more complicated. It may be hard to come up with the bloodline special powers, especially the final one.
But it seems an awesome idea.
The bloodline skill should probably be the one that the Dragomark gives a bonus to. The feats should be a mix of those Dragonmark specific feats that transfer over, and some of the action point boosting ones.
I'm not sure what to do about the spells, possibly add some to some of the lists, or possibly go "It's a feature" and give them better other powers to make up for it.
Other powers... probably raise their caster level/extend all of their Marked spells. Beyond that... nick some stuff from the Dragonmarked book, and see what works.
I know this is very trough at the moment, but I thought I'd throw the idea out while I work on it some more, and see what people think.
For anyone who's interested, here's the numbers on number of spells gained per mark.
Order goes
Least Mark spell levels.
Lesser Mark spell levels.
Greater Mark spell levels.
Siberis Mark spell levels.
Difference in spell levels from 1,2,3,4,5,6,7,8,9 (bloodline default)
Detection:
0,0
4,2
6
8
= -25
Finding
1,0,2
3,4
6
8
= -21
Handling
1,1,1
3,3
5,5
5, 6
= -15
Healing
1, 2
3, 4, 3, 4
6
9
= -13
Hospitatlity
0, 0, 1
3, 4
6, 7
9
= -15
Making
2, 0, 1
4, 3
5, 5
8?
= -17
Passage
1,1,1
3, 4
5, 5
7
= -18
Scribing
0, 1, 2
3,3
5
8
Sentinel
1,1,2,2
3, 4
6
8
Shadow
1,2,2
3, 4, 4
7, 5, 6
8, 7
= +4
Storm
1, 2, x2
3, ?, 3
5, 7
9
= -9ish
Warding
1,2,x2,4
3, x3, x3
6, 5, 6
8
= -2
And in Dragon 351 there were rules for being a Dragonmarked Sorcerer, getting all the spells of your mark as extra spells above your normal known limit.
So, in an Eberron Pathfinder game, would a Dragonmarked bloodline for sorcerers be viable, with your mark's spells being at least the starting point for your extra spells.
Upsides: Cool, thematic, probably not overpowered compared to a normal bloodline. An interestingly different way to come up with the spells you gain from the bloodline.
Downside: Different Dragonmarks give you different numbers of spells, of different levels, whereas bloodlines give you one spell of each level from 1 to 9. There are already issues with making Eberron and Pathfinder work, this could make it even more complicated. It may be hard to come up with the bloodline special powers, especially the final one.
But it seems an awesome idea.
The bloodline skill should probably be the one that the Dragomark gives a bonus to. The feats should be a mix of those Dragonmark specific feats that transfer over, and some of the action point boosting ones.
I'm not sure what to do about the spells, possibly add some to some of the lists, or possibly go "It's a feature" and give them better other powers to make up for it.
Other powers... probably raise their caster level/extend all of their Marked spells. Beyond that... nick some stuff from the Dragonmarked book, and see what works.
I know this is very trough at the moment, but I thought I'd throw the idea out while I work on it some more, and see what people think.
For anyone who's interested, here's the numbers on number of spells gained per mark.
Order goes
Least Mark spell levels.
Lesser Mark spell levels.
Greater Mark spell levels.
Siberis Mark spell levels.
Difference in spell levels from 1,2,3,4,5,6,7,8,9 (bloodline default)
Detection:
0,0
4,2
6
8
= -25
Finding
1,0,2
3,4
6
8
= -21
Handling
1,1,1
3,3
5,5
5, 6
= -15
Healing
1, 2
3, 4, 3, 4
6
9
= -13
Hospitatlity
0, 0, 1
3, 4
6, 7
9
= -15
Making
2, 0, 1
4, 3
5, 5
8?
= -17
Passage
1,1,1
3, 4
5, 5
7
= -18
Scribing
0, 1, 2
3,3
5
8
Sentinel
1,1,2,2
3, 4
6
8
Shadow
1,2,2
3, 4, 4
7, 5, 6
8, 7
= +4
Storm
1, 2, x2
3, ?, 3
5, 7
9
= -9ish
Warding
1,2,x2,4
3, x3, x3
6, 5, 6
8
= -2