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Renrik
2010-04-25, 08:16 PM
I'm thinking of starting a Changeling: The Lost campaign.

I run two D&D campaigns, but they're kind of low-key and with a group of players I don't see a whole lot. I've got another group of friends who I've just become involved in a band with. They're all on the far left- two anarcho-communists, myself a mutualist, and one undecided who probably leans towards democratic socialism with heavy anarchist influences, and the whole group is environmentalists in varying extent, from those casually interested in environmentalism, to myself, an ecology student, to a full-on supporter of the ELF/ALF (I don't want get into a political discussion, just providing context for their possible tastes), so I thought I'd put them in a side campaign to the revolutionary-style campaign I'm running for my other group of friends in Sharn. I'm going to have them fighting against a coalition of monarchist forces invading the Eldeen Reaches. Anyway, I digress- I just wanted to set the context.

I am considering starting, with this group, a Changeling: The Lost campaign. I'm vaguely familiar with the rules, but have never run World of Darkness before, and though I was a lot better at imaginative storytelling back in high school and middle school, I've sort of lost my touch recently, so I want to make sure I convey the right feel for Changeling. Also, I can normally work with provided materials, but I'm having a hard time thinking up story ideas for the campaign. I know I want to set the freehold in the Twin Cities (Minnesota), have an anti-Court unaligned movement, and have a fanatical sect in the Summer Court that hates anyone who sympathizes with, acts like, or doesn't take a strong enough stance against, the Fae.

So, thoughts? Ideas?

Edit: Fixed an accidental typing of 'The Dreaming' instead of 'The Lost'.

erikun
2010-04-25, 08:39 PM
Changeling: the Lost or Changeling: the Dreaming? I mean, coming up with story ideas will be independant of version, but you should know that the two are different systems.

Beyond the anti-Court sentiment (which will likely be an ally) and the Summer Court fanatics (which will likely become an enemy) there are obviously the Fae to deal with. And then there is just adjusting to normal life - a big part of Changeling is being an unnatural being in a natural world. Flipping burgers for eight hours a day wouldn't be interesting to roleplay, but a senator trying to push the bulldozing of the characters' living quarters will give them a good reason to interact with the real world. Possibly even be non-violent about it, too.

If you have other new World of Darkness books, that's a great way to come up with badguys. Antagonists tend to stick around longer in WoD than in D&D - one session at least, most are longer - so you can really draw out the oddness of the unnatural non-Fae they're dealing with and see how they decide to deal with it.

Renrik
2010-04-26, 10:12 AM
Oh, my. My mistake. Changeling: The Lost. Why did I put the Dreaming up there? Blech. I will fix it.

I haven't got the other books, but I have access to enough info to design a werewolf, mage, or, heaven forbid, vamp.

The Glyphstone
2010-04-26, 10:21 AM
I'd say Changeling is better off with mere Mortal antagonists (and/or servants of the Fae) than bringing in cross-line foes. The crux of their angst is the juxtaposition of their new supernatural nature with the mortal world that they live in but don't belong in anymore. They actually make Clarity/Morality checks simply by having their normal lives shaken up, even if the root cause is completely mundane, and even if they personally had nothing to do with it.