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Dogmantra
2010-04-27, 01:37 AM
Steam Thread 10

Steam discussion and all that Jazz. It's the leading digital download system. We discuss it and the games on it. That's uh... that's basically it...

The IP for the Giant in the Playground/Chocolate Hammer TF2 sever is: 208.100.38.222:27015
Featuring semi-regular Friday/Saturday friendly competitive matches: talk to drolkcal if interested, or just watch this thread.
Taking suggestions for add-ons: talk to Djinn_in_Tonic if you have suggestions.
Taking suggestions for maps: talk to potatocubed if you have suggestions
Taking donations via Paypal at [email protected]
http://cache.www.gametracker.com/server_info/208.100.38.222:27015/b_560x95.png (http://www.gametracker.com/server_info/208.100.38.222:27015/)

We have a L4D2 server now. Here's the address: 68.232.183.127:27015
Linked to the GitP Steam Group
Admins: Valiant Turtle, Emlyn & Djinn
Type mm_dedicated_force_servers 68.232.183.127:27015 into console at the main menu before creating a lobby and you will connect to our server.
http://www.gametracker.com/server_info/68.232.183.127:27015/ is the link to see if A: our server is up, and B: if anyone is on it. This is helpful so you can have one of the admins restart it so you can use it.
Donations coming soon
http://cache.www.gametracker.com/server_info/68.232.183.127:27015/b_350x20_C692108-381007-FFFFFF-000000.png (http://www.gametracker.com/server_info/68.232.183.127:27015/)

Mumble @ mbl1.gameservers.com:10047

Players with L4D2

[GitP] Balthasar
[GitP] Bryn
[GitP] Celes
[GitP] Ceruton
[ChHa]Chesterfield
[ChHa] Chicago Fawkes
[GitP] DirtyS
Agent Orange
[GitP] Djinn_in_Tonic
Lord Herman
[ChHa] Phase
[GitP]Pie Guy
[ChHa] Rutskarn
[GitP] Onasuma
[ChHa]Scorpionica
Shadow_archmagi
The Atheist God
[ChHa/GitP] Watsyurname
[ChHa]YoSaffBridge
Jibar
[GitP] Regenschrim
[GitP] Thanatos
AlterSelf
[GitP] Dragor
Allein
KBF
LightWraith
Режэл от Кирoсий
[GitP]The Linker
Dogmantra
:HIT:Emlyn
Wojonatior
[GiTP] Celesyne
Sam Houston
Griever__
[GitP] Imposter
Project_Mayhem
Mtg_Player_Zach [Gitp]
Izual6764
Penguinizer
Valiant Turtle
tarbrush
[GitP] Dispozition
Sleverin
Byrnbot08
Dr. Girlfriend
NeoVid
[GitP] Scuzzball
Fluff and Napalm
drolkcal

Players with TF2

[Giantitp] 13_CBS
[GitP/TDR]AlterForm
[GitP] Balthasar
[GitP] Bryn
[GitP] Celes
Scorpionica
alterform
[GitP] Ceruton
[GitP] Charizard
[ChHa]Chesterfield
[ChHa] Chicago Fawkes
[GitP/ChHa] Darth Mario
[d20/ChHa] Davin Valkri
[GitP] DirtyS
[GitP] Djinn_in_Tonic
[ChHa] KBF
[GitP] Lord Darth Paul
Lord Herman
NEO|Phyte
[GitP] Onasuma
[ChHa] Phase
[GitP]Pie Guy
[ChHa] Rutskarn
[ChHa]Scorpionica
Shadow_archmagi
Shepherd Book [GitP] [ChHa]
The Atheist God
Valaqil
[ChHa/GitP] Watsyurname
[ChHa]YoSaffBridge
[GitP] X7tech
[GitP] MasatoHyuga
Jibar
[GitP] Grim "Beanie" Oswald
[GitP] Regenschrim
[GitP] Dispozition
[GitP] Crown of Thorns
[GitP] Thanatos
[GitP] Sent
[GitP] Dragor
Neovid
Allein
chiasaur11
Dogmantra
LightWraith
Режэл от Кирoсий
[GitP]The Linker
Wojonatior
[GiTP] Celesyne
Sam Houston
memnarch
Worira
xp194
Mtg_Player_Zach [Gitp]
Griever__
GiantNewDoctor
ObadiahtheSlim
[GitP] Wandiya
[GitP] Impostor
Project_Mayhem
Dentrag2
Izual6764
Kainozzo
Introbulus
Penguinizer
Valiant Turtle
tarbrush
Sirroelivan
Sleverin
Byrnbot08
Dr. Girlfriend
NeoVid
[GitP] Scuzzball
Artanis (Legacy)
MrWuvems
Fluff and Napalm
drolkcal
Players with Killing Floor
[ChHa] Fawkes
drolkcal
Fluff and Napalm
[GitP] Dispozition
If you wish to be added to a games list, put your name in bold!
Previous Threads


Orange Box (possible spoilers...eventually)
(http://www.giantitp.com/forums/showthread.php?t=58949)
Open the release [Valve], let out the [Steam] (http://www.giantitp.com/forums/showthread.php?t=97854)

Valve: Weaponized Urine and other strangeness (http://www.giantitp.com/forums/showthread.php?t=112339)

Team Fortress 2 and you. (and by "You" we mean any other game on Steam). (http://www.giantitp.com/forums/showthread.php?t=118059)

How about that Valve and/or Steam, eh? (http://www.giantitp.com/forums/showthread.php?t=121135)

Valve Thread (OR: The Great Hats-for-Food Scandal) (http://www.giantitp.com/forums/showthread.php?p=6857223)

Have Steam, Will Travel (OR: Team Fortress 2 is Ruining My GPA) (http://www.giantitp.com/forums/showthread.php?t=127092)

Left 4 Half life 2 Fortress 2 Episode 2, [Steam Thread 2] (http://www.giantitp.com/forums/showthread.php?t=132975)

[Steam] Thread VII: Maybe this one is made of [Chocolate] (http://www.giantitp.com/forums/showthread.php?t=136376)

Hot [Steam]y Love for those Crits (http://www.giantitp.com/forums/showthread.php?t=142969)

Getting [Steam]-Rolled 9 (http://www.giantitp.com/forums/showthread.php?t=147236)

Dogmantra
2010-04-27, 01:38 AM
TF2 Highlander Tournament Player List:
{table=head]Name | Primary | Secondary | Tertiary | Total | Team| Reserve 1 | Reserve 2 | Reserve 3 | Reserve 4 | Reserve 5 | Reserve 6
Dogmantra | Medic (7-8)| Soldier (5)| Spy (5) | 17| Green
Worira | Heavy (?)| Spy (?)| Medic (7-8) | ?| Green
AlterForm | Scout (8)| Demoman(7)| Engineer(5) | 20| Green|
Djinn | Soldier (6-8.5)| Heavy (6)| Engineer (5-6)| 19| Green | Pyro (4)| Demoman (4)| Scout (4)| Spy (?)
Mario | Engineer (8.5)| Soldier (~7)| Heavy (6) | 21| Green
Scuzzball | Demo 6 | Soldier <~6 | Engie ~5 | 17| Green| Heavy 5 | Pyro ~4 | Sniper ~4 | Scout ?? | Medic 3 | Spy 2
Imposter | Soldier (~7)| Pyro (5)| Engineer (4)| 16| Yellow| Scout (3)
Pie Guy | Pyro (8.5)| Sniper (8.5)| Soldier (7)| 24| Green
Fawkes | Anything (6-7)| - | - | 18| Yellow
Arb | Soldier (9.5)| Demo (8)| Scout (8)| 25| Green
Azimer | Heavy (?)| Engineer (?)| Medic (?)| ?| Yellow
Zach | Spy (~7)| Medic (~9)| Sniper (?)| ?| Yellow| Soldier (~8.5)| Engineer (?)| Demoman (?)| Scout (?)| Pyro (?)
Emlyn | Sniper (~8.5)| Soldier (~9.5)| Scout (?)| ?| Green
Winthur | Spy (6)| Scout (8)| Medic (7)| 21| Yellow| Soldier (7)
Griever | Medic (7)| Scout (5)| Soldier (5)| 17| Yellow
Dread | Pyro 6.5 | Spy 5 | Demoman 5| 16| Yellow
Onasuma | Heavy (8)| Medic (7)| Soldier (7)| 22| Green| Pyro (7)| Spy (7)| Engineer (6)| Scout (5)| Sniper (5)| Demoman (5)
Potato | Pyro (5)| Engineer (5)| Scout (4)| 14| Yellow| Spy (5)| Demoman (4)| Sniper (1)| Heavy (3)| Medic (2)
Scorp | Scout (7)| Soldier (6)| Heavy (6)| 19| Yellow
Il'deav | Medic (7)| Heavy (6)| Pyro (~5)| 18| Green| Soldier (5)| Engineer (6)| Scout (4)| Spy (3)| Sniper (1)| Demoman (3)
Introbulus | Pyro (6)| Demo (5.5)| Engineer (5)| 16| Yellow
CoT | Engineer (3) | Scout (2) | Medic (2)| 07| Yellow
Lurker | Spy (10)| Engineer (9)| Medic (7)| 26 | Green| Heavy (6)
Byrnbot08 |Sniper (~7)|Soldier (8-6)|Scout (6-4)| 19| Yellow
[GiTP] Magentawolf | Soldier (8) | Sniper (5-7) | Heavy (7) | 20| Green| Medic (6) | Pyro (5)
Dentrag2 | Pyro (8) | Demoman (6-7) | Heavy (6-7)| 21| Green[/table]

And Teams:
ChHa: Green
Scout Alter
Soldier Arb
Pyro Pie Guy
Demoman Djinn
Heavy Onasuma
Engineer Mario
Medic Dogmantra
Sniper Emlyn
Spy Lurker
Reserve1 Il'deav
Reserve2 Worira
Reserve3 Scuzzball
Reserve4 Magentawolf
Reserve5 Dentrag2

ChHa: Yellow
Scout Scorp
Soldier Imposter
Pyro Dread
Demoman Introbulus
Heavy Worira
Engineer CoT
Medic Griever
Sniper Fawkes
Spy Zach
Reserve1 Potato
Reserve2 Azimer
Reserve3 Winthur
Reserve4 Byrnbot08

Archangel Yuki
2010-04-27, 01:43 AM
New steam is pretty snazzy.
I miggggght be reinstalling L4D2. Lets see how long it takes me to break another mouse...

Dispozition
2010-04-27, 02:03 AM
Add me to the L4D2 list, [GitP] Dispozition. Not that I play with you guys often thanks to ping. Such a killer in that game compared to TF2...

NeoVid
2010-04-27, 02:09 AM
I have TF2 and L4D2.

Also, someone needs to post that idea from a while back about giving the Backburner a suction blast on the official TF2 forum.

Auuugh I missed out on making the new thread by 30 minutes nooo

potatocubed
2010-04-27, 03:29 AM
Add me to the L4D2 list, [GitP] Dispozition. Not that I play with you guys often thanks to ping. Such a killer in that game compared to TF2...

Ugh, yeah. I can play TF2 with a ping of ~120 and no problems, but a) playing L4D2 with that kind of ping is suicidal and b) ~120 is a good L4D2 ping for me - when I join GitP games I usually end up ~200.

I can't imagine what being Australian must be like - you have an even worse ping and you're upside-down. :smalleek:

Phase
2010-04-27, 05:12 AM
Dagnabit gad-dagnabbit! I wanted to make the new thread.

No good dirty rotten varmints...

Djinn_in_Tonic
2010-04-27, 07:40 AM
Just so Dispozition remembers, we were also talking about the LuftWaffle:

Luftwaffle
Replaces Syringe Gun.
+8% speed.
Grants Double Jump.
+4 hp/second.
Eating takes 2 seconds, grants +20% Uber.
Can be eaten once every 30 seconds.

Better? Worse?

Dispozition
2010-04-27, 08:11 AM
Just so Dispozition remembers, we were also talking about the LuftWaffle:

Luftwaffle
Replaces Syringe Gun.
+8% speed.
Grants Double Jump.
+4 hp/second.
Eating takes 2 seconds, grants +20% Uber.
Can be eaten once every 30 seconds.

Better? Worse?

Seems a tad OP imo >.>
But hey, I'd use it in comp and on the gitp servers, not in pubs though.

Djinn_in_Tonic
2010-04-27, 08:17 AM
Seems a tad OP imo >.>
But hey, I'd use it in comp and on the gitp servers, not in pubs though.

OP? What would fix that, in your opinion?

Astrella
2010-04-27, 08:20 AM
Could I get an invite for the Giantip steam group?
Steam name is Sirroelivan. You can add me to the members with TF2 list as well.

Player_Zero
2010-04-27, 08:23 AM
What the dillio? Where's my friends list? Where am I? Oh god! Change is confusing!

Sleverin
2010-04-27, 08:28 AM
WHY IS MY NAME NOT ON BOTH OF THOSE LISTS???!!! RAAAAAAAAAGGGGGGGEEEEEEEE.

TF2 and L4D2: name: Sleverin.

Cogwheel
2010-04-27, 08:48 AM
Does anyone here still play the original L4D? Basically all I can join in on.

If so, could someone add me? I'm Cog on Steam. Simple, but there you go.

Dogmantra
2010-04-27, 09:24 AM
Luftwaffle
Replaces Syringe Gun.

Better? Worse?

Worst.
Unlock.
Ever.

(but to make it less overpowered, I'd say have it only give benefits for about 15 seconds when it's eaten)

Byrnbot08
2010-04-27, 09:30 AM
I would also like to be included in the player lists.

I go by the name Byrnbot08 in both Left 4 Dead 2 and Team Fortress 2.

Kyouhen
2010-04-27, 10:49 AM
Is it still purple and invisible?

Maybe! I'm not sure. I think I got most of the missing textures fixed. For the first map that is, I'm going to start on the second one shortly.

Emlyn
2010-04-27, 11:00 AM
Dog I think you should change the info for the L4D2 server. Change "Myself and Djinn are the current admins," to "Valiant Turtle, Djinn, and Emlyn are the current admins,".

drolkcal
2010-04-27, 11:34 AM
Mumble @ mbl1.gameservers.com:10047

Dogmantra
2010-04-27, 11:36 AM
Dog I think you should change the info for the L4D2 server. Change "Myself and Djinn are the current admins," to "Valiant Turtle, Djinn, and Emlyn are the current admins,".

I feel mighty silly now 'specially after I noticed and laughed at Jibar's copying of my "We discuss it and the games on it. That's uh... that's basically it."

Might I have the command to force connection to the ChHa L4D2 server?

Jibar
2010-04-27, 11:44 AM
I feel mighty silly now 'specially after I noticed and laughed at Jibar's copying of my "We discuss it and the games on it. That's uh... that's basically it."

My greatest gift is my ability to shamelessly copy others without anyone noticing.
That, and the ability for people to feel how handsome I am via the internet.

Speaking of which, guess whose internet is playing up yet again and as such is cut off from Steam right now?
Pro tip: They're incredibly handsome.
So I'm probably going to be out of action for... oh, boop knows. Gorram hate this house.

Emlyn
2010-04-27, 11:51 AM
mm_dedicated_force_servers 68.232.183.127:27015

Type that into console at the main menu before creating a lobby and you will connect to our server.

Also, www.gametracker.com/server_info/68.232.183.127:27015/ is the link to see if A: our server is up, and B: if anyone is on it. This is helpful so you can have one of the admins restart it so you can use it.

onasuma
2010-04-27, 12:18 PM
This:

Hey, guys, I know its not technically a steam game, but Ive seen loads of you playing Osu, which Ive just downloaded. I have school now, but Id love to hear some suggestions of good songs to have a go with.

Scorpionica
2010-04-27, 12:38 PM
Friggin' scorpicona keeps popping up, I demand he be stricken from the records!

Also, more people should flock to Mumble.

Lycan 01
2010-04-27, 01:37 PM
Quick question...

My friend recently got Dawn of War 2, and when he installed it on his new laptop, he had to install Steam for it to play. The game and Steam downloaded fine, but when he tried to play, Steam wouldn't start up. He'd already registered and everything, he said, but Steam simply won't run or start. He's on a brand-spankin'-new laptop with Windows 7 on it, so I don't know what the problem could be.

Anybody heard or know about anything like that? :smallconfused:

Scuzzball
2010-04-27, 01:50 PM
Scuzzball is still not in the tf2/l4d2 lists.

Myatar_Panwar
2010-04-27, 01:56 PM
New steam is pretty awesome.

Last night I tried the Beat Hazard demo and promptly bought it when they were like "Dude, just buy our freaking game already." This song (http://www.youtube.com/watch?v=wssAxRd0BA0) is pretty hard.

Then I wake up this morning to find GTA4 is only SEVEN DOLLARS AND FIFTY CENTS for three hours. Steam be taking all mah monies.

Scuzzball
2010-04-27, 02:06 PM
Another thing I've noticed BESIDES MY CONSPICUOUS ABSENCE FROM THE TF2 AND L4D2 LISTS is that on the TF2 server, the "Things we don't like" is cut off. Along with part of the banner. This should be fixed.

Fluff & Napalm
2010-04-27, 02:18 PM
add me to the TF2/L4D2 lists. thedooder on steam.

Emlyn
2010-04-27, 02:20 PM
Nice improvements on the intro post. Thanks Dog! :smallsmile:

AlterForm
2010-04-27, 02:24 PM
mm_dedicated_force_servers 68.232.183.127:27015

Type that into console at the main menu before creating a lobby and you will connect to our server.

Also, www.gametracker.com/server_info/68.232.183.127:27015/ is the link to see if A: our server is up, and B: if anyone is on it. This is helpful so you can have one of the admins restart it so you can use it.

Wow, I am the server leader. Neat.

Jibar
2010-04-27, 02:30 PM
How am I only 34th on the server and...
And... listed as an old very silly Steam name?
THIS IS STUPID.

Djinn_in_Tonic
2010-04-27, 02:37 PM
Wow, I am the server leader. Neat.

Yeah. Given the amount of fooling around I do, I'll settle for 4th. :smallbiggrin:

potatocubed
2010-04-27, 03:15 PM
Another thing I've noticed BESIDES MY CONSPICUOUS ABSENCE FROM THE TF2 AND L4D2 LISTS is that on the TF2 server, the "Things we don't like" is cut off. Along with part of the banner. This should be fixed.

Hmm. It's fine on my screen. What resolution are you running at?

Dogmantra
2010-04-27, 03:19 PM
Well The Passing was mediocre. Better than Hard Rain, obviously, and Swamp Fever, and maybe even better than Dark Carnival at a stretch.

Dead Centre and The Parish still beat it hands down though... although, I'm not really sure why I like The Parish...

Now I think about it whenever I say "The Parish" I really mean "Dark Carnival" and vice versa...

I expected more interaction with the original survivors. I was underwhelmed.

watsyurname529
2010-04-27, 03:28 PM
Just so I'm not missing out entirely, I'll go for an alternate for Highlander. Right now I'm just too busy to be able to be counted on to show up at a specific time.

Scuzzball
2010-04-27, 03:38 PM
Hmm. It's fine on my screen. What resolution are you running at?

1024x768. I guess you can just blame my lack of wide screen monitor.

Jahkaivah
2010-04-27, 04:49 PM
I found a picture which combines Dread and Faulty's love for Doctor Who with Me, Fawkes and Dogmantra's love for Adventure Time.

http://i28.photobucket.com/albums/c226/saxcsa/DOCTORTIME.jpg

You may now be disturbed.

Scorpionica
2010-04-27, 05:01 PM
This is the face of the enemy

https://dl.dropbox.com/u/135825/TF2/pzlg.jpg

Emlyn
2010-04-27, 05:09 PM
Good lord scorp, what resolution is that? :smalleek:

Djinn_in_Tonic
2010-04-27, 05:16 PM
Good lord scorp, what resolution is that? :smalleek:

Slightly better than what I'm playing with.

On mine, the Heavy would have no eyes.

Faulty
2010-04-27, 05:20 PM
I found a picture which combines Dread and Faulty's love for Doctor Who with Me, Fawkes and Dogmantra's love for Adventure Time.

http://i28.photobucket.com/albums/c226/saxcsa/DOCTORTIME.jpg

You may now be disturbed.

I'm cool with it.

AlterForm
2010-04-27, 05:30 PM
I found a picture which combines Dread and Faulty's love for Doctor Who with Me, Fawkes and Dogmantra's love for Adventure Time.

http://i28.photobucket.com/albums/c226/saxcsa/DOCTORTIME.jpg

You may now be disturbed.

OH MY GAWD IT'S ADAWABLE



In other news, I just realized we missed out on an easy "Over 9000" joke in the thread title. Something like "Steam Discussion: It's Over Nine Threads!!!"

Scorpionica
2010-04-27, 06:48 PM
Good lord scorp, what resolution is that? :smalleek:

1920*1200, not all that uncommon. Might even be playing with a resolution like this in the near future;

https://dl.dropbox.com/u/135825/TF2/ch2.jpg

Byrnbot08
2010-04-27, 07:02 PM
I've suddenly got an urge to suggest a new weapon for TF2:

Engineer Unlock: Ranger's Rifle (Needs a catchier name...)

A finely constructed, 5 shot, lever action rifle that gives you the extra range and damage to deal with those pests that keep bombarding your sentry and other buildings from far away. Or just go varmint shooting!

+ 90% more damage per shot (Thats around about 45 damage per shot at close range, before accounting for damage falloff. Crits do somewhere around 95-110 damage.)
+ 5 rounds loaded, 35 in reserve.
- 90% less bullets per shot (That's one 'bullet' per shot. It's a rifle.)
- Slightly slower fire rate, (0.8 seconds instead of 0.625)
NO HEADSHOT BONUS

I'm thinking about this, because Engies have no other long range option besides their pistol and lets face it; Soldiers always bombard our sentries from afar, Demomen always throw stickies round corners and from far away and Snipers take potshots at our awesome construction helmets. Givng them a rifle-type weapon to ward off cheeky attackers would be nice.

It gives them a valid weapon to use on larger and more open maps, where the shotgun's high damage falloff will weaken the Engie from attackers like Snipers and Soldiers and make him less reliant on having to upgrade his Sentry to keep up with the competition, becoming a support weapon instead of a main tool.

It does have a problem up close, what with only one bullet fired, and the clumsy Engineer will find little use for its pixel-perfect accuracy if he needs to kill a person right next to him.

Feedback on how OP a weapon like this could be in-game would be appreciated.

xp194
2010-04-27, 07:06 PM
Seems pretty good to me, but I'm not a good one for judging the power of weaponry in game. In my view, it's only Over Powered when it wipes out the entire enemy team in one shot without aiming.

Gotta know how to aim, folks!

Scorpionica
2010-04-27, 07:27 PM
That's an excellent weapon suggestion, that'd be a serious upgrade for free-roaming Engineers. Loses a lot of versatility, so it'd be perfectly optional.

watsyurname529
2010-04-27, 07:36 PM
I've suddenly got an urge to suggest a new weapon for TF2:

Engineer Unlock: Ranger's Rifle (Needs a catchier name...)

A finely constructed, 5 shot, lever action rifle that gives you the extra range and damage to deal with those pests that keep bombarding your sentry and other buildings from far away. Or just go varmint shooting!

+ 90% more damage per shot (Thats around about 45 damage per shot at close range, before accounting for damage falloff. Crits do somewhere around 95-110 damage.)
+ 5 rounds loaded, 35 in reserve.
- 90% less bullets per shot (That's one 'bullet' per shot. It's a rifle.)
- Slightly slower fire rate, (0.8 seconds instead of 0.625)
NO HEADSHOT BONUS

I'm thinking about this, because Engies have no other long range option besides their pistol and lets face it; Soldiers always bombard our sentries from afar, Demomen always throw stickies round corners and from far away and Snipers take potshots at our awesome construction helmets. Givng them a rifle-type weapon to ward off cheeky attackers would be nice.

It gives them a valid weapon to use on larger and more open maps, where the shotgun's high damage falloff will weaken the Engie from attackers like Snipers and Soldiers and make him less reliant on having to upgrade his Sentry to keep up with the competition, becoming a support weapon instead of a main tool.

It does have a problem up close, what with only one bullet fired, and the clumsy Engineer will find little use for its pixel-perfect accuracy if he needs to kill a person right next to him.

Feedback on how OP a weapon like this could be in-game would be appreciated.

I like it. I think it's fine because it trades your close up awesomeness for some ranged potential. It also looks balanced because that's pretty much the Spy's Revolver with more ammo in reserve. Maybe tweak the damage up slightly, or have a smaller damage drop off.

You could call it a bolt-action rifle and have it shoot bolts (as in rivets) instead of bullets, lol.

Or because of the Western part to the Engineer, you could call it the Trespasser's Rifle, or Rabbit Huntin' Gun with all the severed Max's heads running around.

Thinking about this makes me think we should give a weapon called the Boom-Stick to the Heavy with lines to match: "THIS IS MY BOOM-STICK!".

Northforce
2010-04-27, 07:38 PM
That doesn't sound so bad. There is a severe lack of Rifle in TF2, but that's because most combat takes place short-range. Plus it fits Engie's theme. Yay Texas!

Faulty
2010-04-27, 07:43 PM
Just a notice: I have a lot of work to do in the next six days or so, so if I'm on Steam, don't invite me to any L4D2 or TF2 games until after 5:00 PM EST or so next Tuesday, May 4th.

Player_Zero
2010-04-27, 07:46 PM
This is the face of the enemy

https://dl.dropbox.com/u/135825/TF2/pzlg.jpg



http://img441.imageshack.us/img441/2038/cropg.jpg
http://www.tomys.com.ar/web_images/awesome_face_bigger.png
Also, I got tired of losing in freaking melee fights.

Incidentally, who is more annoying, me or Sigs? It's totally me, right?

Worira
2010-04-27, 07:47 PM
The rifle has worse DPS than the pistol.

Faulty
2010-04-27, 07:53 PM
http://img441.imageshack.us/img441/2038/cropg.jpg
http://www.tomys.com.ar/web_images/awesome_face_bigger.png
Also, I got tired of losing in freaking melee fights.

Incidentally, who is more annoying, me or Sigs? It's totally me, right?

It's hard to surpass Sigs.

Player_Zero
2010-04-27, 08:02 PM
It's hard to surpass Sigs.

This is a heinous oversight.

I demand satisfaction.

I've spent my entire life working on my abilities of reaction provoking and general antagonism and I'll be damned if some random internet person will outdo me at this stage.

Furthermore, you are an unqualified judge.

Faulty
2010-04-27, 08:11 PM
As a similarly annoying person, I am a perfectly qualified judge.

dentrag2
2010-04-27, 08:12 PM
About the engineer rifle -- Make it fire gyrojet rounds. That is, make it have REVERSE damage falloff, to make it fit the theme of "Snipe those potshotters".

Player_Zero
2010-04-27, 08:18 PM
As a similarly annoying person, I am a perfectly qualified judge.

Neither of you are in my league.

Walls crack and creatures tumble whenever the tremor spell is cast. By which I mean this (http://www.burntfaceman.com/ninja1.htm).

AlterForm
2010-04-27, 08:26 PM
About the engineer rifle -- Make it fire gyrojet rounds. That is, make it have REVERSE damage falloff, to make it fit the theme of "Snipe those potshotters".

I like this idea.

drolkcal
2010-04-27, 08:28 PM
The rifle has worse DPS than the pistol.

the SMG has higher DPS than the rifle if you are just no scoping

Player_Zero
2010-04-27, 08:31 PM
Does that mean it's better to SMG an unattended sentry down? Or rather, it would be faster?

Nano
2010-04-27, 08:49 PM
Depends on distance I imagine.

tyckspoon
2010-04-27, 08:54 PM
Does that mean it's better to SMG an unattended sentry down? Or rather, it would be faster?

I'm reasonably certain the SMG has worse accuracy and faster damage falloff, so if you're at a range where you can safely shoot the sentry you're probably still better with the rifle. If you can't sight on the sentry safely, you definitely want the rifle, because you won't have enough time on target for the SMG to do much good.

Scuzzball
2010-04-27, 09:03 PM
http://img441.imageshack.us/img441/2038/cropg.jpg
http://www.tomys.com.ar/web_images/awesome_face_bigger.png
Also, I got tired of losing in freaking melee fights.

Incidentally, who is more annoying, me or Sigs? It's totally me, right?

I find Sigs too funny to be annoying.

Player_Zero
2010-04-27, 09:20 PM
Depends on distance I imagine.

Sentry damage doesn't depend on distance as far as I recall.

watsyurname529
2010-04-27, 09:23 PM
I thought of an idea to make the Homewrecker (more) useful (note, it is awesome regardless).

Have it not only be able to easily take down enemy buildings, but have it be able to upgrade/repair your own team's buildings. Amplifying the Pyro's status as a engineer's best friend as a spy checker, now the Pyro can save buildings that might already be sapped. Or at least repair them if the engie is dead, I'm not sure on the sappers.

tyckspoon
2010-04-27, 09:34 PM
Have it not only be able to easily take down enemy buildings, but have it be able to upgrade/repair your own team's buildings. Amplifying the Pyro's status as a engineer's best friend as a spy checker, now the Pyro can save buildings that might already be sapped. Or at least repair them if the engie is dead, I'm not sure on the sappers.

But that's not wrecking at all! (It would be pretty nifty, tho- it's really frustrating to see a sapper go up on a building, take out the spy that did it, and know that you can't actually do a damn thing to save the building. I would probably go with being able to knock off sappers/repair a damaged building, but not upgrade it.)

Dirk Anger
2010-04-27, 09:35 PM
Hey guys, I notice this thread doesn't have a Day of Defeat: Source thread. Does anyone play this apparently underrated game/know any good servers?

Worira
2010-04-27, 09:56 PM
the SMG has higher DPS than the rifle if you are just no scoping

Up close, yes. However, the rifle has no damage fall-off, can be charged, and gets a headshot bonus. The proposed engie rifle has none of those benefits. There is a distance at which spread would technically make the pistol worse than the engie rifle, but it's a pretty long way.

drolkcal
2010-04-27, 10:07 PM
Does that mean it's better to SMG an unattended sentry down? Or rather, it would be faster?

if you hit every bullet nonstop, I believe so. If you are firing and hiding then no.

edit: @Worira I didn't read Byrnbot08 post earlier

Faulty
2010-04-27, 10:23 PM
Hey guys, I notice this thread doesn't have a Day of Defeat: Source thread. Does anyone play this apparently underrated game/know any good servers?

As far as I know, no one plays DoD amongst our community. We mainly focus on Team Fortress 2 and Left 4 Dead 2, as well as whatever game that's availible on Steam that's big, or that's on sale. Because this is the Steam thread, though, you're welcome to talk about any Valve game or any game on Steam, or anything related to Valve or Steam. So feel free to post about DoD, maybe suggest it to people. If anyone else gets it, you can talk about it. I suggest you add some of the people in the thread and join us in TF2 or L4D2 if you have it. I'd like us to play L4D occassionally, too. Some of us have it.

By the way, I'd like to alphabetically sort the list of players, as well as make a list of people of play L4D. It'd give me something to do during study breaks. I'd like everyone's BASE STEAM NAMES (mine is FaultyClockwork, for example), so that even if you change your name (as I do with frankly stupid regularity) people can still add you.

kpenguin
2010-04-27, 10:28 PM
Or you guys could, y'know, not continuously change nicks whenever the fancy strikes you. :smalltongue:

MCerberus
2010-04-27, 10:31 PM
I'd just like to point out that I'm "MrWuvems" in the GitP group. Don't ask. I own TF2.

TheLogman
2010-04-27, 10:48 PM
Or you guys could, y'know, not continuously change nicks whenever the fancy strikes you. :smalltongue:

I reserve the right to change my name to different languages or to fit a certain fad on a whim.

Also, this has led to me having 3 separate entries on the L4D2 Server Rankings, but this is a small price to pay for hilarious name antics.

My base name is [GitP] Thelogman though.

Faulty
2010-04-27, 11:16 PM
Or you guys could, y'know, not continuously change nicks whenever the fancy strikes you. :smalltongue:

I refuse. I feel the compulsive need to name myself after female characters in whatever band/movie/show/etc I'm into. I can't help being Amy Hit Kaywinnit Girl Sara Pond Buffy Quin Summers Frye. IT'S IN MY BLOOD.

Dispozition
2010-04-27, 11:26 PM
I used to play DoD:S in a big way, but now I'm pretty meh about it because of TF2 >:

Worira
2010-04-27, 11:30 PM
Accidentally ended up in a shoutcast tonight. It was slightly surreal.

Dogmantra
2010-04-28, 01:33 AM
I found a picture which combines Dread and Faulty's love for Doctor Who with Me, Fawkes and Dogmantra's love for Adventure Time.

You may now be disturbed.

It's... Um... TARDIS Time?

Jibar
2010-04-28, 03:43 AM
Speaking (http://cache.kotaku.com/assets/images/kotaku/2008/07/legoSentry.jpg) of things (http://www.gearfuse.com/gordon-freeman-in-lego-life-2/) that are (http://www.flickr.com/photos/29503348@N03/2781242198/) awesome. (http://www.flickr.com/photos/29503348@N03/3559062213/in/set-72157606699065878/)


http://unrealitymag.com/wp-content/uploads/2010/02/team-fortress-2.jpg
http://unrealitymag.com/wp-content/uploads/2010/02/portal.jpg
http://unrealitymag.com/wp-content/uploads/2010/02/half-life.jpg
http://unrealitymag.com/wp-content/uploads/2010/02/lego-left-4-dead.jpg

Phase
2010-04-28, 05:13 AM
Why is Louis white? I recall seeing Lego for dead that doesn't cast the token black guy in yellow.

shadow_archmagi
2010-04-28, 05:33 AM
*walks in one side of thread*
*drops package (http://www.youtube.com/watch?v=FmH5Q-fbmbk)*
*walks out*

Winthur
2010-04-28, 07:29 AM
Why is Louis white? I recall seeing Lego for dead that doesn't cast the token black guy in yellow.

Because the guy who did the L4D minifigs (http://www.saber-scorpion.com/lego/left4dead.php) is a "purist" who never uses any other colors than yellow for his minifigs.

(Then again, he did use black in his gallery, it's just that Jibar picked up an unfortunate picture where he made them all yellow, but figured nobody would like it.)

Djinn_in_Tonic
2010-04-28, 08:52 AM
So...interesting discovery.

If you combine the scores of all the names I've played under on the L4D2 server, I clock in at 291 on the scoreboard...which edges out Alterform by 19 points. :smallbiggrin:

Snowstorm
2010-04-28, 09:41 AM
About the engineer rifle -- Make it fire gyrojet rounds. That is, make it have REVERSE damage falloff, to make it fit the theme of "Snipe those potshotters".

This is distinctly awesome. I <3 the idea, but then again, I've been in love with GyroJet pistols for ages.

Emlyn
2010-04-28, 10:21 AM
So...interesting discovery.

If you combine the scores of all the names I've played under on the L4D2 server, I clock in at 291 on the scoreboard...which edges out Alterform by 19 points. :smallbiggrin:

And if you add mine I clock in at 323. :smalltongue:

Djinn_in_Tonic
2010-04-28, 10:23 AM
And if you add mine I clock in at 323. :smalltongue:

That's fine. You're my nemesis, so it gives me something to strive for. :smalltongue:

Byrnbot08
2010-04-28, 10:33 AM
Note to self. Make proposed weapons more OP next time... in response to things pointed out by people:

1) It has less DPS than the pistol.
Yes. But it is not a pistol. It is a rifle, in essence similar to the sniper rifle when unscoped, yet sharing a similar damage falloff with the spy's revolver. It is meant for taking potshots at people in the open and discouraging people from attacking your sentry at range. It also replaces the shotgun, so you'll still have yer trusty pistol with you.

2) Why not have a reverse damage falloff (gets stronger as the range increases)?
Reverse damage falloff? Sounds good, but I wouldn't be sure how exactly that would be balanced or implemented, as I will no doubt see people Engie sniping if this ever came to be. I'm pretty sure it is possible though.

3) How about making it a gyrojet weapon?
I chose to have a lever action type rifle to better fit in with the Engineer's themed unlocks (ie, Western/Cowboy). Gyrojets don't exactly fit in to this theme, but I will concede that it is a cool idea.

Though I'm obviously onto something here.

Dispozition
2010-04-28, 10:34 AM
If you add all mine up, it's 0 http://lparchive.org/LetsPlay/Smilies/emot-downs.gif

Jahkaivah
2010-04-28, 11:14 AM
If you add mine all up, convert it to binary, and then start walking, while for every 5 meters turning right for 1s and left for 0s respectively for every 3rd digit in reverse starting away from the grave of Leon Trotsky you will discover you have completely wasted your time doing something exceedingly daft.

Scuzzball
2010-04-28, 11:16 AM
If you add mine all up, convert it to binary, and then start walking, while for every 5 meters turning right for 1s and left for 0s respectively for every 3rd digit in reverse starting away from the grave of Leon Trotsky you will discover you have completely wasted your time doing something exceedingly daft.


Aww... Should have finished reading it first...

And in response to Faulty wanting people usernames and games they are in, I am scuzzball555 and I have every valve game. (I got the package)

Fawkes
2010-04-28, 11:22 AM
You guys realize that you never actually posted a link to the new thread?

Emlyn
2010-04-28, 11:27 AM
You guys realize that you never actually posted a link to the new thread?

Its how we weed out those that aren't dedicated to the steam thread. :smallwink:

Dogmantra
2010-04-28, 11:43 AM
I assumed because I thought it would not be that hard to see "Oh, Doggy's making a new thread." and then look for "[Steam]" in a title somewhere.

Artanis
2010-04-28, 11:44 AM
My normal TF2 name is Legacy. However, I generally remember to switch to Artanis when playing on the GitP server.


I main Pyro, which is at just shy of 90 hours played. Second and third alternates between Soldier and Heavy, which are rarely more than 10-15 minutes apart on playtime and both of which hit 50 hours the other night.

LurkerInPlayground
2010-04-28, 02:51 PM
So when is the next Highlander practice?

NeoVid
2010-04-28, 03:16 PM
My Steam name is "NeoVid." Shocking, I know.

Also, this reminds me I haven't been changing my screen name nearly enough. Good thing I use a group tag that's different from everyone else's, so people can still tell it's me.

Dogmantra
2010-04-28, 03:22 PM
So when is the next Highlander practice?

Saturday probably. How is... 11pm GMT for everyone? Couple of hours later than usual. I understand that it was a bit early for the 'mericans? Or was it too late... I can't remember.

Also: Rather then The Equaliser blocking healing when you get it out, you should not be able to get it out while you are being healed.

Etcetera
2010-04-28, 03:27 PM
I can't make either the time in general, or the date in specificity.

Scuzzball
2010-04-28, 03:29 PM
Saturday probably. How is... 11pm GMT for everyone? Couple of hours later than usual. I understand that it was a bit early for the 'mericans? Or was it too late... I can't remember.

Also: Rather then The Equaliser blocking healing when you get it out, you should not be able to get it out while you are being healed.

In order to save my mind from being confused by time zones, and daylight savings time, how about you just post it in the steam highlander group, and we talk about it from there.

And on the Equaliser thing, how about soldiers just LEARN to not take it out while being healed? There are situations where it could be useful, and making it unable to be taken out while healed would just prevent these. I think making the people work together would be much better, all around. At least in comp matches. In pub servers... Maybe, it's not like you get much teamwork there anyway, making things easier for medics would be good.

Emlyn
2010-04-28, 03:47 PM
Saturday probably. How is... 11pm GMT for everyone? Couple of hours later than usual. I understand that it was a bit early for the 'mericans? Or was it too late... I can't remember.

Also: Rather then The Equaliser blocking healing when you get it out, you should not be able to get it out while you are being healed.

So that's 6PM CST right?

Dog, I'm so sorry that you've been deeply scarred by bad equalizer use.:smallfrown: If you want, I'll be your medic buddy and show you that it can be used for good, not evil.

Dogmantra
2010-04-28, 03:48 PM
Dog, I'm so sorry that you've been deeply scarred by bad equalizer use.:smallfrown: If you want, I'll be your medic buddy and show you that it can be used for good, not evil.

He... he got it out while I was ubering him and then died because of it.

I...
I am not sure whether I want to live in a world like this.

:smallfrown:

Emlyn
2010-04-28, 03:53 PM
He... he got it out while I was ubering him and then died because of it.

I...
I am not sure whether I want to live in a world like this.

:smallfrown:

There there Dog, shuu, its okay. I'm here for you now.

shadow_archmagi
2010-04-28, 03:59 PM
He... he got it out while I was ubering him and then died because of it.

I...
I am not sure whether I want to live in a world like this.

:smallfrown:

Wait a second... :smallmad:

If dog is AGAINST the equalizer blocking healing, then, I guess, logically, I have to be FOR it? :smallconfused:

Scuzzball
2010-04-28, 04:19 PM
Wait a second... :smallmad:

If dog is AGAINST the equalizer blocking healing, then, I guess, logically, I have to be FOR it? :smallconfused:

No, he wants to make it so soldiers can't take it out while being healed. Because he ubered a soldier, it ran out of range, and died. I say that the soldier was stupid, and needs to learn, and we don't need to limit the equaliser.

Dogmantra
2010-04-28, 04:23 PM
No, he wants to make it so soldiers can't take it out while being healed. Because he ubered a soldier, it ran out of range, and died. I say that the soldier was stupid, and needs to learn, and we don't need to limit the equaliser.

I say because there should be no reason for taking the Equaliser out while you are being healed. If you want to melee while you are being healed use the Shovel because it's awesome.

Scuzzball
2010-04-28, 04:28 PM
I say because there should be no reason for taking the Equaliser out while you are being healed. If you want to melee while you are being healed use the Shovel because it's awesome.

Ah, but I like my equaliser. It makes me go fast when not with a medic.

Emlyn
2010-04-28, 04:57 PM
If you want to go melee you shouldn't be healed by the medic for your stupidity. Soldier has plenty of firepower, he doesn't need to charge in to melee.

Phase
2010-04-28, 05:04 PM
Since you guys are my gaming community, I'll ask you.
Are there any interesting games bein' released that I might wanna check out? Not that I have any free time in which to do so.

Artanis
2010-04-28, 05:30 PM
StarCraft 2 is being released "soon". There's also a new X-Com in development.

Jahkaivah
2010-04-28, 05:56 PM
I think your best course of action is to seek out games which are not recent releases.

Worira
2010-04-28, 07:24 PM
Steam has started logging me out randomly. Advice?

Beanie
2010-04-28, 07:27 PM
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots

Engine
- Marked the "snd_show" convar as a cheat

Gameplay Changes

Pyro changes
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now mini-crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

Heavy changes
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).

Bonk! changes
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.

The Chargin' Targe changes
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.

The Huntsman changes
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

Backpack changes
- Moved Crafting button out to the root class/backpack selection panel.
- Dragging and dropping items in your backpack now makes appropriate sounds.

Bot changes
- Bots don't retreat to gather health as readily if they are in combat.
- Bots no longer retreat when moving to block a point capture.
- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
-Added a few more bot names from community suggestions.
- Fixed a behavior loop with Engineer metal gathering.

The Sandman change
- Added a slight speed reduction to stunned players.

Community requests
- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
log_verbose_enable default: 0
log_verbose_interval default: 3 secs
- "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).

Bug Fixes
- Fixed an case where The Gunboats didn't apply their damage reduction properly.
- The amount count in the HUD now flashes red when you're low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own sentry no longer increments the sentry's kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.


Is good day to be career Heavy!
Is sad day for Targe script users.
Is good day for airblasters!
Is bad day for Pyros who like setting things on fire.
Is maybe good maybe bad day for Pyros depending on if the burn duration reduction means it does the same damage in less time or not...!

dentrag2
2010-04-28, 07:33 PM
....

Maybe we should consider excluding Pyro from the Highlander tournament. I'd rather have a civilian on the team now.


Edit: They HAD to nerf Pyro, the one class that is almost never used in Comp play? Really? REALLY?!
:smallfurious:

tyckspoon
2010-04-28, 07:35 PM
Heavy changes is credit to Sandvich! I'm..conflicted about the Pyro stuff. It takes long enough to burn down healthy people as is, but more airblast use is welcome (... as if I needed more things to encourage me to form bad habits of trying to play W+M2.)

Beanie
2010-04-28, 07:37 PM
Oh, I couldn't find it in the update notes, but apparently there's also this:



New content:
- Added new community map cp_freight.
- Added missing physics models for several items.
- Added jiggle bones to the Sam & Max items, and The Buff Banner.
- Added Crit-a-Cola.


"Crit-a-Cola?" A new community weapon I should think, but...who's it for? Cola makes me think Scout, but if it does what its name implies...hmm.

Byrnbot08
2010-04-28, 07:38 PM
Guys...

It is official. Valve has finally made fire arrows a legitimate weapon instead of a novelty! Now we can set people on fire without having to strain our arms!

And Pyros (Pyroes? Pyro?) suffer both a nerf and a buff. I finally have a chance against Surikesu and Emlyn with their rockets!

dentrag2
2010-04-28, 07:39 PM
Whelp, 40 wasted hours on pyro. Better play a class that can actually kill a person now.

Beanie
2010-04-28, 07:43 PM
I had a look at tf2items, Crit-a-Cola's description:

Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.

And it is indeed for the Scout's secondary slot.

Emlyn
2010-04-28, 07:44 PM
Byrnbot, I think the pyro update just made it easier for us to kill you. Shotgun is now far more effective for killing you then before.

And to those who say the pyro got nerfed, the opposite in fact. Air blast is what keeps a pyro alive and this actually makes it more viable for comp play. Though I still think a soldier may have an easier time if he's careful.

Worira
2010-04-28, 07:44 PM
New Steam interface is dogawful, by the way.

KBF
2010-04-28, 07:55 PM
New Steam interface is dogawful, by the way.

I disagree. Highly.


And to those who say the pyro got nerfed, the opposite in fact. Air blast is what keeps a pyro alive and this actually makes it more viable for comp play.

This. I don't understand why you guys are angry, Pyro's gotten a huge buff to his best weapon: airblast, and a nerf to his already pretty useless weapon: fire by itself. What really got a nerf is the Axetinguisher.


Bonk! changes
Post-use movement penalty removed.
Now has a re-use cooldown time, like The Sandman.

This is exciting news. I am probably going to use Bonk! now, if only because it's more interesting than pistol.

Djinn_in_Tonic
2010-04-28, 07:55 PM
Updating the server as we speak. Could be a few minutes though.

Worira
2010-04-28, 07:56 PM
I disagree. Highly.
You get to have that opinion once it stops being outright broken.

AlterForm
2010-04-28, 07:57 PM
You get to have that opinion once it stops being outright broken.

Elaborate 10elaborations

TheLogman
2010-04-28, 07:59 PM
I've been using the new Steam for quite a long time, and I really like it at this point.

Also, as someone who mains pyro, but a mostly airblaster pyro, this update makes me sad...and happy?

It's frustrating when I attack from the front and fail. This happens a lot. Fire damage that's even weaker means that it's a lot more difficult to play a non-airblaster.

Shorter burn durations means that the few kills that I did get from afterburn or axestinguisher are even less likely now.

I basically can no longer play Pyro as a frontline class. He used to be at least a passable frontliner. He is now only good for ambush, and airblasting.

The problem is that he's now an even worse ambusher, and Airblasting, as great as it is, cannot be your only strategy unless you are playing on a dodgeball man >.>

Worira
2010-04-28, 08:00 PM
Elaborate 10elaborations

http://forums.steampowered.com/forums/forumdisplay.php?f=839

My particular case is http://forums.steampowered.com/forums/showthread.php?t=1245044

KBF
2010-04-28, 08:13 PM
http://forums.steampowered.com/forums/forumdisplay.php?f=839

My particular case is http://forums.steampowered.com/forums/showthread.php?t=1245044

Huh. I got asked for my password once earlier today for the first time since I got the beta a(?) month(s?) ago, and I entered it, and I haven't really been bothered at all since?

All I had was a bit of lag when it first came out and that stopped awhile ago..

Beanie
2010-04-28, 08:18 PM
New Steam interface is dogawful, by the way.

I concur:
-Everything seems more cluttered and hard to find.
-Stuff takes longer to load.
-Lots of connection issues.
-Every time I close it, it goes back to the Store page when I open it again instead of the page I was last on.
-Some of the fonts are uglier now (Like the messages in the corner saying Blah Blah is now playing Blah).

Maybe I'm just an old man sitting on the porch yelling at those darn kids to get off my lawn, but I can't see anything good about the new Steam. That's just my experience so far though. Maybe it'll grow on me. Maybe.

drolkcal
2010-04-28, 08:19 PM
Fixed an case where The Gunboats didn't apply their damage reduction properly.
If anyone is wondering, the gunboats didn't work if someone was spectating you.


This is exciting news. I am probably going to use Bonk! now, if only because it's more interesting than pistol.

It was probably removed because you could almost completely remove the slowdown penalty by rapidly spamming strafe.

Dori
2010-04-28, 08:22 PM
Could you add me to the L4D2 List? Dori on Steam same as my name here on teh forums.

Emlyn
2010-04-28, 08:24 PM
Ehh I've been using it since it came out in beta. A few things I don't like but over all its far better. Pages load faster since they are now using their own internet page code instead of IE. That alone is worth the new look. And the rest of the complaints people seem to have is aesthetics, which is all a matter of taste ( I happen to like the look). I personally haven't had any connection issues so I can't comment on that.

AlterForm
2010-04-28, 08:27 PM
Ehh I've been using it since it came out in beta. A few things I don't like but over all its far better. Pages load faster since they are now using their own internet page code instead of IE. That alone is worth the new look. And the rest of the complaints people seem to have is aesthetics, which is all a matter of taste ( I happen to like the look). I personally haven't had any connection issues so I can't comment on that.

Also, the overlay has a clock!

. . . what do you mean that's not exciting? :smallconfused:

. . . well fine. I'll just be over here, knowing what time it is without moving my head or alt-tabbing. So nyeh. :smalltongue:




I concur:
-Everything seems more cluttered and hard to find.
-Stuff takes longer to load.
-Lots of connection issues.
-Every time I close it, it goes back to the Store page when I open it again instead of the page I was last on.
-Some of the fonts are uglier now (Like the messages in the corner saying Blah Blah is now playing Blah).


-New UI. Naturally, assumptions about information locations need to be lost before the relearning can begin. Unless you want to perform a distance/clicks analysis of various information-gathering activities between the old and new UIs.
-On the main interface, maybe. The Overlay is delightfully snappy. Except with wikia websites for some reason. Doesn't seem to like those. :smallconfused:
-Really can't comment. Opted in on the UI beta, haven't noticed a thing. Perhaps its limited only to recent adopters?
-You can set a default window/tab/category/thing under Settings. Can't remember if Old Steam would remember your sub-category window.
-IIRC, I had the same though when I opted into the UI beta. The new font doesn't play well will Cleartype or something, which produces unexpected (but perfectly usable and adaptable) results.

Beanie
2010-04-28, 08:33 PM
Also, the overlay has a clock!
Okay, I admit I like that. This room is tragically lacking in time-keeping equipment.

-New UI. Naturally, assumptions about information locations need to be lost before the relearning can begin. Unless you want to perform a distance/clicks analysis of various information-gathering activities between the old and new UIs.
Well yeah, naturally, but I don't really see what's better about it.

-On the main interface, maybe. The Overlay is delightfully snappy. Except with wikia websites for some reason. Doesn't seem to like those. :smallconfused:
I'm having poorer load times pretty much all across the board personally.

-You can set a default window/tab/category/thing under Settings. Can't remember if Old Steam would remember your sub-category window.
That's handy to know, but not quite what I meant.

I'll certainly concede that my experiences aren't the same as other peoples' (My computer's never seemed to like Steam much anyway), but I still can't really see anything much good about it. It's not the end of the world or anything, but still feels like an all-round downgrade for me.

Except for the clock.

AlterForm
2010-04-28, 08:51 PM
Except for the clock.

I KNOW, RIGHT? :D

@Everything Else: Personally, I'd call it a solid side-grade. I think a lot of people are seeing that Steam changed and knee-jerking that it sucks (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks). There are some certainly valid complaints (performance issues, i.e. load times/connection errors, chief among them), but I also see a lot of "NEW STEAM SUX." Brilliant criticism, that.

watsyurname529
2010-04-28, 08:51 PM
I've experienced none of these problems of which you speak. No connection issues, no asking of password, etc.

I enjoy the new look at lot, and the pages load faster if not the same as far as I can tell. Okay, the community page just took forever.

My favorite feature is probably the new library layout. It actually has some use beyond launching a game, which I have desktop icons for.

In other news about the TF2 update, I CAN'T wait for Crit-a-Cola. I will be an all new hell as a scout to medics (just ask Disposition). I'm not sure about the Pyro, it gives me mixed feelings looking at it, but I'd have to play it to find out. Heavy is all around plus.

AlterForm
2010-04-28, 08:54 PM
In other news about the TF2 update, I CAN'T wait for Crit-a-Cola. I will be an all new hell as a scout to medics (just ask Disposition). I'm not sure about the Pyro, it gives me mixed feelings looking at it, but I'd have to play it to find out. Heavy is all around plus.

I anticipate a large wave of suicide-medic-picks soon. More suicides than successful picks, however. :smallwink:

Jahkaivah
2010-04-28, 08:54 PM
Pyro changes
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now mini-crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.


The Huntsman changes
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.

http://i28.photobucket.com/albums/c226/saxcsa/The_Pyro_TF2_by_NoBullet.png

God yes.

The Linker
2010-04-28, 08:56 PM
Crit-a-Cola sounds awesome. I would totally use that. :smallbiggrin:

Also, if the burn damage is kept the same despite the reduced duration, that's a welcomed buff.

Emlyn
2010-04-28, 09:13 PM
Conversation that occurred while I helped Djinn install mumble.

The Djinn: Mumble apparently bound my mouse1 button to talk...and thus, when the program's running, I can't DO anything.
The Djinn: Any way to fix that?
:HIT: Emlyn: hahahah
:HIT: Emlyn: configure, settings
The Djinn: Not sure I can DO that.
The Djinn: Without m1...

Artanis
2010-04-28, 09:20 PM
Son of a...


Yeah, the airblast changes are great, and the Pyro may very well be better overall now. But come on, it's called the Pyro, not the Rocket-Bouncer-Guy.

I think what they really did here was try to make the Backburner more of an option. Now, you can either have airblast and nerfed damage, or full damage but no airblast.

drolkcal
2010-04-28, 09:26 PM
Son of a...


Yeah, the airblast changes are great, and the Pyro may very well be better overall now. But come on, it's called the Pyro, not the Rocket-Bouncer-Guy.

I think what they really did here was try to make the Backburner more of an option. Now, you can either have airblast and nerfed damage, or full damage but no airblast.

Actually, this thread (http://forums.steampowered.com/forums/showthread.php?t=1245332) says both are affected, including the flaregun

AlterForm
2010-04-28, 09:28 PM
Actually, this thread (http://forums.steampowered.com/forums/showthread.php?t=1245332) says both are affected, including the flaregun

Well that's disappointing.

Jahkaivah
2010-04-28, 09:39 PM
Yeah, the airblast changes are great, and the Pyro may very well be better overall now. But come on, it's called the Pyro, not the Rocket-Bouncer-Guy.

WHAT YOU DOING BOUNCING ROCKETS PYRO, YOU'RE A PYRO, YOU DON'T BOUNCE ROCKETS THEY AREN'T EVEN ON FIRE.

Faulty
2010-04-28, 09:46 PM
I am so going to enjoy killing Pyros even more. :smallbiggrin:

Beanie
2010-04-28, 09:48 PM
WHAT YOU DOING BOUNCING ROCKETS PYRO, YOU'RE A PYRO, YOU DON'T BOUNCE ROCKETS THEY AREN'T EVEN ON FIRE.
Tomorrow's update:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Gameplay Changes

- Soldier's rockets can now be ignited.

Faulty
2010-04-28, 09:51 PM
Flaming rockets? HELLS YEAH!

Scuzzball
2010-04-28, 09:53 PM
I like the new steam overlay browser because it doesn't randomly CRASH and not reappear until I restart the game. The old one also didn't like gmail.

kpenguin
2010-04-28, 09:55 PM
They nerfed Pyro? Buh? Why?

Okay, they buffed Airblast, but... its the Pyro. The whole concept is using a flamethrower to burn people to death. Airblasting should be an ancillary benefit to using the flamethrower.

drolkcal
2010-04-28, 09:57 PM
anyone going to buy Serious Sam HD: The Second Encounter? Any opinions on it? I've never played a Serious Sam game before.

TheLogman
2010-04-28, 09:58 PM
After about 45 minutes of playing as "new" pyro:

1. The decreased damage is felt, but not a whole lot. You died if you charged in head on before, you die slightly faster now.

2. The decreased burning time on people is not felt.

3. The better airblasts are amazing. This is how airblasting should be. It is easy, feels more natural, and is a good strategy now.

Plus, you can respond really well to demomen that are choke spamming.

I killed a soldier with his own rocket and a demo and unlucky scout with demo choke spam with the same deflect.

And it felt goooood.

I play a LOT of airblast pyro, a LOT of it, and I have to say, though you may not see much difference, from an airblaster's perspective, this is really, really great.

Jahkaivah
2010-04-28, 09:58 PM
anyone going to buy Serious Sam HD: The Second Encounter? Any opinions on it? I've never played a Serious Sam game before.

Ctrl? Take it out.

You aren't going to be doing any crouching where you're going.

Mtg_player_zach
2010-04-28, 10:27 PM
WHAT YOU DOING BOUNCING ROCKETS PYRO, YOU'RE A PYRO, YOU DON'T BOUNCE ROCKETS THEY AREN'T EVEN ON FIRE.

Umm, I love you sir, I am putting this in my sig. Struck my fancy.

Dispozition
2010-04-28, 10:32 PM
I'm all for the new pyro changes. I use the flamethrower sparringly. My main pyro weapons are shotgun, airblast and axetinguisher. The new cooldown and ammo consumption means that it's easier to keep up with soldiers and demo's who are spamming meaning more kills.

Mtg_player_zach
2010-04-28, 10:34 PM
Pyro changes seem good. But I don't expect the minicrits to stay....I give it a week before they take away minicrits on airblasted projectiles.

Phase
2010-04-28, 10:36 PM
Minicrits might be overpowered. I tend to kill with a straight on airblast usually anyway, a mini-crit pipe will reek Havok on everything.

MCerberus
2010-04-28, 11:00 PM
Pyros needed some love but now it seems like all they're there for is lighting arrows of fine and spamming air blast :(

Volug
2010-04-28, 11:24 PM
Durp (http://i10.photobucket.com/albums/a138/iammax/1267975952620.png)


Also the new update has turned me into a W+M2 pyro.

Artanis
2010-04-29, 12:20 AM
Actually, this thread (http://forums.steampowered.com/forums/showthread.php?t=1245332) says both are affected, including the flaregun

Well crap :smallfrown:

Dogmantra
2010-04-29, 01:29 AM
I don't see what's wrong with anything but the reduced direct damage, which was never intended to be high anyway. Close-range-always-winning has been the Heavy's thing since forever. Afterburn reduction sounds like a buff to me, except for the Axetinguisher (EDIT: Oh, apparently they reduced the afterburn damage too? Great now I have to stop madly running for health when I only have 50 and got set on fire). I'm happy though, 'cause I never use the flamethrower for fire anyway. I pretend I'm Don Newman.

It doesn't work though. :smallfrown:

Artanis
2010-04-29, 01:50 AM
According to the thread drolkcal linked to, the afterburn is a flat-out nerf. The afterburn DPS stays the same, it's just for a shorter time. So the afterburn damage just got cut nearly in half.

The problem with reducing the direct damage is that it forces the Pyro not to use his flamethrower to kill things. The whole point of a primary weapon should be that it's a primary weapon. The Pyro is based around the flamethrower, so that flamethrower damn well better be useful. And that's even before we get to being forced to rely on an unlock to do things.

Oh, and don't forget that you now have half as long to pull out the Axetinguisher and get a hit in, because the afterburn time has been cut so dramatically.

KBF
2010-04-29, 02:02 AM
The problem with reducing the direct damage is that it forces the Pyro not to use his flamethrower to kill things. The whole point of a primary weapon should be that it's a primary weapon. The Pyro is based around the flamethrower, so that flamethrower damn well better be useful. And that's even before we get to being forced to rely on an unlock to do things.

I don't get your point. The shotgun is not an unlock.

Also like you said, it forces the Pyro to use it's primary weapon to kill things. Shotgun is doing fine. :3

Dispozition
2010-04-29, 02:09 AM
I don't get your point. The shotgun is not an unlock.

Also like you said, it forces the Pyro to use it's primary weapon to kill things. Shotgun is doing fine. :3

And how!

And the airblast.

Dogmantra
2010-04-29, 02:10 AM
According to the thread drolkcal linked to, the afterburn is a flat-out nerf. The afterburn DPS stays the same, it's just for a shorter time. So the afterburn damage just got cut nearly in half.
See edit. That is stupid. It reduces the Pyro's "OH MY GOD I'M ON FIRE" factor. Crowd control and all that.


The problem with reducing the direct damage is that it forces the Pyro not to use his flamethrower to kill things. The whole point of a primary weapon should be that it's a primary weapon. The Pyro is based around the flamethrower, so that flamethrower damn well better be useful. And that's even before we get to being forced to rely on an unlock to do things.
To me, the Pyro has always been about making life easier for team-mates. He is so much more of a defensive class than Demoman. I've never seen the Pyro as something that should use his flamethrower for more than puff/airblast away. I guess if you have different views, it appears differently.


Oh, and don't forget that you now have half as long to pull out the Axetinguisher and get a hit in, because the afterburn time has been cut so dramatically.
Good. Means more people will use the Fire Axe and Homewrecker which are both so much cooler.

KBF
2010-04-29, 02:17 AM
Good. Means more people will use the Fire Axe and Homewrecker which are both so much cooler.

Um, excuse me? The Axetiguisher is a fire axe covered in barbed wire that puts burning people 'out' by killing them. It and the Homewrecker are way cooler than the axe. anyone else think naming it the 'homewrecker', a term used to describe people who cause affairs, is going to relate to the meet the team video for pyro? something to do with that purse too maybe, like he's either female or just cunningly metrosexual or.. yeah whatever.

But yeah, I think Valve better have a plan for the reduced afterburn. I haven't played with it yet because the server is down, so I'll check it out later. Unless everyone is also Pyro, then I'll just go shooting them with the shotguns they apparently have forgotten all about.

potatocubed
2010-04-29, 02:19 AM
You've got to hand it to Valve: they must have spent weeks, nay months, thinking of ways to make the backburner even worse, and this is the triumphant conclusion.

Griever
2010-04-29, 02:40 AM
You've got to hand it to Valve: they must have spent weeks, nay months, thinking of ways to make the backburner even worse, and this is the triumphant conclusion.

And yet, people will still use it. :smallsigh:

Player_Zero
2010-04-29, 03:30 AM
Airblast buff? What is this. They've made it fire faster than rockets are launched.

It gon' get spammed.

Heavy buff is nice though.

Also, still raging how I can get twice the number of headshots on a UK server than on ChHa. Seriously. Just walked out of a Badwater game with 150 points worth of headshots. Although, it was a fairly noobish server.

Point is, I'm tired of not having my headshots register on ChHa. I even seemed to do more damage as a heavy for some reason.

Nerf pings.

Myatar_Panwar
2010-04-29, 03:48 AM
Just saw the pyro changes and.... what the hell.

As a pyro, I personally like setting people on fire.

Should have just made an alternate weapon which featured these changes.

<--- Crying some more. :smallfrown:

edit: The 20% decrease in damage I can accept. Its the "less time set on fire" thing which makes me sad. Pretty much screws around with why I loved the class. Also now flaregun has turned even more into a ****ty novelty gun. :smallmad:

Player_Zero
2010-04-29, 04:10 AM
The way I understand it is that they want to promote pyro team-play via airblasting and discourage M1+W-ing on account that those pyros are useless. However, most 'charge straight in' pyros won't actually care about this change. They'll still do it.

Giving a solid buff to airblasting makes pyros much more dangerous to soldiers but the reduced damage and afterburn makes them much less dangerous to boolet-using scouts and heavies.

And yeah. The flaregun wasn't as good as the shotgun to begin with, this just makes it more crummy.

Also, does this crit-a-cola make you deal and take minicrits or what? What's the dillio there?

Byrnbot08
2010-04-29, 04:55 AM
WHAT YOU DOING BOUNCING ROCKETS PYRO, YOU'RE A PYRO, YOU DON'T BOUNCE ROCKETS THEY AREN'T EVEN ON FIRE.

OBJECTION GOOD SIR! Rockets have an exhaust which emits fire! Crockets are miniature meteors which annihilate all life as we know it (and are on fire).

I must also note that the Heavy suddenly responds to sneak attacks better, what with their shorter wind up/wind down time.

Beanie
2010-04-29, 05:21 AM
On a random note, the Homewrecker now has a much nicer picture in the backpack.

Dogmantra
2010-04-29, 06:10 AM
Um, excuse me? The Axetiguisher is a fire axe covered in barbed wire that puts burning people 'out' by killing them. It and the Homewrecker are way cooler than the axe.

On the contrary...
I ALWAYS WANNED'A BE AN AXE MURDERER!

Drascin
2010-04-29, 06:29 AM
To me, the Pyro has always been about making life easier for team-mates. He is so much more of a defensive class than Demoman. I've never seen the Pyro as something that should use his flamethrower for more than puff/airblast away. I guess if you have different views, it appears differently.

I always saw him as an ambush and crowd control class, personally. Appear from the side, say OHAI, flame for a moment to get damage in, airblast, hightail it away while afterburn does its thing, maybe whip out the shotgun if they follow to soften them further. Or jump into a group, kill the medic and flame up a few people, and get killed - but what was an offensive a second ago is now half a team scrambling around for health packs so afterburn doesn't mess them up too much, and therefore a nice group of ducks to shoot for your team :smallwink:.

But the flamethrower damage was already pretty strained to actually kill anything, and now between the damage reduction and the reduction on afterburn, well, you're pretty much forced to play defense pyro.

They probably should swap Pyro's and Demoman's places in the character selection roster, yeah :smalltongue:.

Djinn_in_Tonic
2010-04-29, 08:29 AM
Point is, I'm tired of not having my headshots register on ChHa. I even seemed to do more damage as a heavy for some reason.

Nerf pings.

Look up the proper interp setting for high ping, and try binding a key to set it to that number when playing on ChHa. That may fix your issue.

Then again, it might not.

Player_Zero
2010-04-29, 08:48 AM
Problem with that plan is that I have no idea what to set it to. Also not sure it works on our server.

Sleverin
2010-04-29, 08:50 AM
I'm not too happy with the pyro changes myself. I mean, they DID make the Backburner suck more than it did, and hopefully that will discourage people from using it (it won't). But as I played yesterday I noticed: Wow, I can no longer die from getting set on fire as a scout. Which therefore pisses me off. Pyro is one of the main classes I play, relying heavily on hit and run ractics, airblasting people away from health packs, and shotgunning them down while they run from me. These new nerfs practically remove all of my tactics as pyro and makes it even more worthless than before. If it was just the damage reduction or the 10->6 second burn time I'd say it would suck but still be playable, but both is really just a kick in the nuts. Since I've never seen pyros as overpowered I don't understand why they even did these changes.

Dogmantra
2010-04-29, 09:02 AM
£10 says they buff one of the two flamethrower nerfs within the month, like they did with the Sandman.

potatocubed
2010-04-29, 09:14 AM
I live in hope. I haven't played any pyro since the changes, so I'm loath to comment, but it does seem like a serious kick in the nuts. I can't think that running around with the shotgun is playing the class as intended. =/

Sleverin
2010-04-29, 09:23 AM
I live in hope. I haven't played any pyro since the changes, so I'm loath to comment, but it does seem like a serious kick in the nuts. I can't think that running around with the shotgun is playing the class as intended. =/

Yeah, I mean why should I play with a secondary weapon only? I mean, does the scout only use the pistol, or the heavy only his shotgun, or the engineer with only his shotgun, or the soldier with only his shotgun?

.....

Scuzzball
2010-04-29, 09:25 AM
... I mean, does the ... heavy only his shotgun, ...

I have seen shotgun only heavies. It works quite well.

Dispozition
2010-04-29, 09:38 AM
Look up the proper interp setting for high ping, and try binding a key to set it to that number when playing on ChHa. That may fix your issue.

Then again, it might not.

I know I tried this once, I think it was with Drol. Pretty sure it ended up making it worse so I just kept default.

Fawkes
2010-04-29, 09:50 AM
And yet, people will still use it. :smallsigh:

Well, now Backburner crits are the only reliable way to do flamethrower damage.

Poor Pyro.

Kyouhen
2010-04-29, 09:52 AM
anyone going to buy Serious Sam HD: The Second Encounter? Any opinions on it? I've never played a Serious Sam game before.

I've got the first Serious Sam game. I tried it on Serious mode. It's a very hateful game.

chiasaur11
2010-04-29, 10:03 AM
I've got the first Serious Sam game. I tried it on Serious mode. It's a very hateful game.

Oh, now you want to be mollycottled? It's Serious mode. That's giving the game license to murder your family!

From what I've played and read, it's very good at being a Doom style old school shooter.

Plan your purchases accordingly.

Emlyn
2010-04-29, 10:26 AM
Anyone think that maybe the main issue is people having played pyro the wrong way before? This seems to indicate that valve feels that the pyro is supposed to be a supporter, not rushing blindly into combat. He's actually effective against soldiers and demos now, and a decent scout shouldn't have problems with pyros anyway(by using pistol and running). So burning people to death doesn't work as well before, oh well. That's not the way valve is wanting people to play the class. Say what you will about that decision but its the one they made.

Worira
2010-04-29, 10:28 AM
Pyro. Fire. Not air.

Jibar
2010-04-29, 10:35 AM
Pyro. Fire. Not air.

This is what I'm thinking. It's nice to buff the airblast since it's a unique idea and really fun, but to at the same nerf the Pyro's fire, once again; the Pyro's... fire, it seems to me like the basic idea behind the pyro has been lost.

Dread Cthulhu
2010-04-29, 10:35 AM
As someone who mains Pyro who hasn't had the chance to play the game:

RARRRRRRRR

Player_Zero
2010-04-29, 10:36 AM
Yeah, I mean why should I play with a secondary weapon only? I mean, does the scout only use the pistol, or the heavy only his shotgun, or the engineer with only his shotgun, or the soldier with only his shotgun?

.....

Medic. Medigun.

And engie's secondary is the pistol.

Dogmantra
2010-04-29, 10:39 AM
Medic. Medigun.
Lies. You know as well as I do, Zero, that a Medic who isn't syringing the heck out of people is doing it wrong.

Winthur
2010-04-29, 10:50 AM
http://img511.imageshack.us/img511/3610/crafthelmet.jpg (http://img511.imageshack.us/i/crafthelmet.jpg/)

My first hat! (http://www.youtube.com/watch?v=kB_l4AdtJds)

Emlyn
2010-04-29, 11:05 AM
Pyro. Fire. Not air.

And doing that results in pyros becoming confetti. Lets take a case study: The Atheist God. He's what I would consider one of the best pyros on the server. Now when I fight him this is how things typically go. If its close quarters I die, reflected rockets plus flames = death. The update has not change this. If he ambushes me I die, usually from self explosion plus flames. Patch has not changed this. If its open ground or I have height advantage he dies. He can reflect the first rocket but the second will hit. Fire two more if needed or whip out the shotgun for the finish. The patch has changed this, now the rocket launcher should never hit a pyro that sees the rocket coming. The flame damage is nerfed so that you can actually have a chance of killing them with a shotgun.

Worira
2010-04-29, 11:23 AM
Yes, using flames exclusively has always resulted in a dead pyro. However, before this update, there was an actual purpose to them. Now? If you're actually using the flamethrower for anything other than airblasting or possibly lighting them for the axtinguisher, you're doing it wrong. The shotgun has better damage at any range. And if you really think the design goal of the Pyro isn't to use fire to kill people, I don't know what to say.

drolkcal
2010-04-29, 11:40 AM
Problem with that plan is that I have no idea what to set it to. Also not sure it works on our server.

bind cl_interp 0.033 for hitscan weapons and 0.0152 for projectile weapons.


I know I tried this once, I think it was with Drol. Pretty sure it ended up making it worse so I just kept default.

I don't remember this.


Also, does this crit-a-cola make you deal and take minicrits or what? What's the dillio there?

Yes. It is terrible. Scouts deal low damage far away because of spread not damage falloff. Crit pistol is much better than crit scattergun for a reason. It doesn't help you not miss pellets and enemies can kill you from far away.


Pryo stuffit seems pyro is stronger vs kill projectile classes and much weaker to kill scouts. reminds me of the targe. its fun to get crits using relect but the class is probably weaker imo.

Emlyn
2010-04-29, 11:50 AM
Using fire to kill people is one of the design goals for how to play pyro, its just not the most effective one. Killing things with fire was never that effective, even when you got a kill you usually ended up half dead yourself. I'm not arguing that the pyro is overall better, I just think it can actually be used against the main classes played.

Arbitrarity
2010-04-29, 12:00 PM
Yes. It is terrible. Scouts deal low damage far away because of spread not damage falloff. Crit pistol is much better than crit scattergun for a reason. It doesn't help you not miss pellets and enemies can kill you from far away.

it seems pyro is stronger vs kill projectile classes and much weaker to kill scouts. reminds me of the targe. its fun to get crits using relect but the class is probably weaker imo.

Yeah... Crit-a-cola will be good for instant medic picks with FAN or scatter, since ramp-up and minicrits stack (152 damage at point blank with FAN?!), but it makes the scout super-squishy. You have to not get hit by any explosives, or you get instagibbed. Totally useless in spammy games, and at long range.

Pyro change is silly. There was no need for the nerf, they should've just put in the buff. Flame damage decrease isn't really necessary, since its already serving the purpose of killing with fire. Afterburn damage should at least be unnerfed.
But oh well. Now they can reflect everything at me. Shotgun!

Player_Zero
2010-04-29, 12:07 PM
You know how long it took them to nerf the equalizer? That will be the amount of time it takes for them to realise they didn't need the pyro nerf.

Also, I've found my second hat. It is the same as the first one I found. Batter's helmet. Gonna craft 'em together when the crafting server comes back up.

Huh. Got a fancy fedora.

Dogmantra
2010-04-29, 01:10 PM
Speaking of hats and the crafting thereof, I am one scrap metal away from being able to craft a random hat... and therefore 28 scrap metal away from crafting a Medic hat like I actually want. :smallfrown:

Kyouhen
2010-04-29, 01:17 PM
Oh, now you want to be mollycottled? It's Serious mode. That's giving the game license to murder your family!

From what I've played and read, it's very good at being a Doom style old school shooter.

Plan your purchases accordingly.

Who says I want to be mollycottled? I'm just saying that it's a game where if you pick up any items that grant less than 100 health or 100 armour you should expect to pay double what you get from the enemies that spawn to maul you. :smalltongue:

Artanis
2010-04-29, 01:18 PM
Anyone think that maybe the main issue is people having played pyro the wrong way before? This seems to indicate that valve feels that the pyro is supposed to be a supporter, not rushing blindly into combat. He's actually effective against soldiers and demos now, and a decent scout shouldn't have problems with pyros anyway(by using pistol and running). So burning people to death doesn't work as well before, oh well. That's not the way valve is wanting people to play the class. Say what you will about that decision but its the one they made.

Define "played pyro the wrong way".


First off, decreasing direct damage won't really do much to hurt w+m1 Pyros because it does nothing to the fact that a w+m1 Pyro is going to die before it gets into range, or shortly thereafter. If you get killed by a w+m1 Pyro, then you deserve what you get :smallwink:


Second, IMO, the Pyro should have two main tactics:
1) Be a sneaky bastard to get close enough to light up a group, thereby sewing chaos and thereby making it easier for the rest of your team to finish them off. Once everybody's on fire, you might even get a kill or two (perhaps via the Axetinguisher, say) while you're there.
2) Be a sneaky bastard to get close enough to engage an isolated target at point-blank. When you're close enough to bump into somebody and your primary weapon has an ultra-short range, then IMO said primary weapon should damned well be your best bet in the vast majority of such situations.

This update does a none-too-trivial amount of damage to #2. If I'm built around a point-blank weapon, that weapon should be your best weapon at point-blank. Saying, "just use the Axetinguisher" is, in a way, a little like saying that the Spy should be forced to rely on the Ambassador when he sneaks up behind somebody. (Emphasis on "in a way, a little like").


Third, regarding afterburn: I don't really mind much. It's a little annoying since I think it was unnecessary, but it's not like I got many kills with it anyways. And while I think it was stupid to apply it to the flare gun, that part doesn't affect me since I use the shotgun.

Cogwheel
2010-04-29, 01:23 PM
Reposting this...

First, does anyone still play the original L4D?

Second, can I get an invite? Cog on Steam. Thanks.

Winthur
2010-04-29, 01:26 PM
Is Retire the Runner achievement still possible to get?

Player_Zero
2010-04-29, 01:27 PM
Is Retire the Runner achievement still possible to get?

Yes. I saw someone get it earlier.

Myatar_Panwar
2010-04-29, 01:38 PM
The way I understand it is that they want to promote pyro team-play via airblasting and discourage M1+W-ing on account that those pyros are useless. However, most 'charge straight in' pyros won't actually care about this change. They'll still do it.


M1+W is such a bull**** term. Just because I burn people as a pyro doesn't mean all I do is M1+W.

Good pyros know how to straf around people and sentries, how to airblast people into corners. Most level 3 sentries I can kill without any sort of medic support. Or at least I could, probably not anymore, which is very disheartening.

The teamplay from pyros who like to burn things involve trolling on the enemy. Forcing them into a panic and spreading them out. The less burning damage was totally uncalled for.

Dragor
2010-04-29, 01:58 PM
Is Retire the Runner achievement still possible to get?

I was lucky enough to get it one day before this fix... fancy that. And I'm not even bothered by achievements. :smallconfused:

shadow_archmagi
2010-04-29, 02:10 PM
Sigs: Hey shadow I have rallied a group of attractive and competent forumites for l4d2

Shadow: And there's a slot for me?

Sigs: Yeah... sorta. we need an opposing team but pubbies were too easy

Shadow: Cool just let me invite my teammates

Marphy: Hey guys

Sig's Team: ALL OF US ARE DEAD! IS NOT BIG SURPRISE

Griever
2010-04-29, 02:13 PM
So, yeah, engie just got broke. Using the console, there is no limit on the number of buildings.

Dogmantra
2010-04-29, 02:22 PM
So uh...
Guess who suggested the Pyro changes (http://forums.steampowered.com/forums/showthread.php?t=935551).

Yeah.
Don Newman.

LurkerInPlayground
2010-04-29, 02:29 PM
I don't know why'd he'd suggest drop-off/lowered damage though.

Even before the nerf, it's not like Pyros were exactly in-close powerhouse fighters. W+M1 isn't really very effective unless you enjoy being disintegrated at close range. So most pyros who try to make an effort to be better at the class will ambush. Like they're supposed to.

I also don't see silent decloaks anywhere. Nope. Doesn't matter how much the vast majority of spy players rage about it. Won't change. But Don Newman says something . . .

Dogmantra
2010-04-29, 02:30 PM
Even before the nerf, it's not like Pyros were exactly in-close powerhouse fighters.

Not that they were ever meant to be.

Heavies are the close range powerhouse class. Pyros are the crowd controllers. But now that's a lot harder...

Also: Start small, Lurker. Suggest a new watch that gives you -10% cloak time, but a silent decloak. Pretty sure they'd add that. Then they'll see how little difference it makes and buff all the watches up! Except the Dead Ringer because then that ruins the pun. I always thought it should be the sound of a bell.

LurkerInPlayground
2010-04-29, 02:32 PM
I'm guessing this won't do anything to stop W+M1.

The vast body of TF2 players are casual players. Less fire damage/burn time isn't going to keep them from spamming it. Just look at the list of 32-man instaspawn servers and you get the idea.

Dogmantra
2010-04-29, 02:35 PM
I'm guessing this won't do anything to stop W+M1.

As I said, I reckon they're going to either ramp the damage up or extend the afterburn again soonish, like with the Sandman's health loss.

There is no way that people will not complain.

Drascin
2010-04-29, 02:37 PM
I'm guessing this won't do anything to stop W+M1.

The vast body of TF2 players are casual players. Less fire damage/burn time isn't going to keep them from spamming it. Just look at the list of 32-man instaspawn servers and you get the idea.

Yep. The thing is, and forever will be - people like burning stuff. The old adage of "fire makes everything better" applies especially to gamers.

Only those who are moderately serious about the game care about whether it's a comparatively bad choice or not - most Pyro players just want to set things on fire, really. And so the only thing this update really does is make those casual Pyros even more useless than before, hence hurting their team.

Player_Zero
2010-04-29, 03:02 PM
So, yeah, engie just got broke. Using the console, there is no limit on the number of buildings.

Sure that's not just a server mod? Show me.

I do kinda want to make a wall of dispensers... I'll call it The Great Wall Of Dispensers. It'll keep the huns out.

Myatar_Panwar
2010-04-29, 03:16 PM
It is definitely not a server mod.

pffh
2010-04-29, 03:40 PM
Crazy idea to buff the jarate:

Right click to drink. Drinking the jarate gives all your shots minicrits for x (5?) seconds.

Myatar_Panwar
2010-04-29, 03:45 PM
http://img511.imageshack.us/img511/2245/sentries.jpg

potatocubed
2010-04-29, 03:45 PM
Hey, perhaps this is the engineer update.

"We couldn't think of anything to give you, so build more pylons sentries!"

Djinn_in_Tonic
2010-04-29, 03:52 PM
Alright. Browsed through the files...everything is in place and should be functional.

Not sure what's going on. Try resetting it again.

Player_Zero
2010-04-29, 03:52 PM
Hey, perhaps this is the engineer update.

"We couldn't think of anything to give you, so build more pylons sentries!"

Made me laugh. Well done.

Also, I think we're probably going to crash the server by building too many dispensers.

Volug
2010-04-29, 03:55 PM
This isn't just the server, it was an error with an update.

Enjoy it while you can...? *Hopes it's still on Friday so he can abuse it :D*

Player_Zero
2010-04-29, 03:56 PM
Also, I think we're probably going to crash the server by building too many dispensers.

Hey guys, guess what happened.

Volug
2010-04-29, 04:01 PM
Also, spygineer is back. (http://www.youtube.com/watch?v=KGvIReietg4)

Glitches also show new engie buildings! (http://www.gamefaqs.com/boards/genmessage.php?board=437678&topic=54569948)
I can't wait for Map Map!

Winthur
2010-04-29, 04:15 PM
Right click to drink. Drinking the jarate gives all your shots minicrits for x (5?) seconds.

I think there should be a taunt in which Sniper uses time travel powers to redirect all the Jarate back into his bladder and then release it furiously, Shaolin Soccer style, killing everybody who got into contact.

Byrnbot08
2010-04-29, 04:25 PM
SPYGINEER?! I thought you died! He came back people, we must all rejoice!

Unfortunately, the update has wrought havoc upon my poor engineer bindings. I cannot speed-build due to certain problems. This irks me slightly.

blackfox
2010-04-29, 04:43 PM
Hey guys, guess what happened.I tried to take care of that, but you killed me. :smallfrown:

Mtg_player_zach
2010-04-29, 04:48 PM
I like the changes, with the recent pyro buff I might start playing it more than I did previously. The only thing I don't like is the reduction of afterburn time, but that isn't even that big of a deal.

The Linker
2010-04-29, 04:54 PM
I think there should be a taunt in which Sniper uses time travel powers to redirect all the Jarate back into his bladder and then release it furiously, Shaolin Soccer style, killing everybody who got into contact.

I don't even know how many kinds of messed up you have to be to come up with this idea.

:smallbiggrin:

Phase
2010-04-29, 05:00 PM
They see me trollin'... (http://forums.steampowered.com/forums/showthread.php?t=1237492)

Player_Zero
2010-04-29, 05:09 PM
They see me trollin'... (http://forums.steampowered.com/forums/showthread.php?t=1237492)

Heh. Stupid people.

Winthur
2010-04-29, 05:13 PM
I don't even know how many kinds of messed up you have to be to come up with this idea.

:smallbiggrin:

http://img408.imageshack.us/img408/8061/gangstab.jpg (http://img408.imageshack.us/i/gangstab.jpg/)

Worira
2010-04-29, 05:35 PM
Using fire to kill people is one of the design goals for how to play pyro, its just not the most effective one. Killing things with fire was never that effective, even when you got a kill you usually ended up half dead yourself. I'm not arguing that the pyro is overall better, I just think it can actually be used against the main classes played.

Problem: Using fire to kill people is ineffective.

Solution: Nerf fire.

Faulty
2010-04-29, 06:19 PM
All classes should have special attacks they can use once a round. The pyro's could light the entire map on fire. Especially the water.

AlterForm
2010-04-29, 06:21 PM
All classes should have special attacks they can use once a round. The pyro's could light the entire map on fire. Especially the water.

It would also set his fire on fire.

Scuzzball
2010-04-29, 06:29 PM
All classes should have special attacks they can use once a round. The pyro's could light the entire map on fire. Especially the water.

The soldier? EVERYONE GIBBS. EVERYONE.

Demo? THEY GIB TOO. The spy? They get sapped. Of LIFE.

I dunno, I'm tired. I say we all make amusing suggestions.

Emlyn
2010-04-29, 06:37 PM
Problem: Using fire to kill people is ineffective.

Solution: Nerf fire.

Yes yes yes, I've played with it now and pyro's should get some of their damage back.

MCerberus
2010-04-29, 07:08 PM
If you watch a scout double jumping you'll notice something. It isn't as noticeable as before, but for a split second:

Bacon Legs is back!

Scorpionica
2010-04-29, 08:10 PM
http://dl.getdropbox.com/u/135825/1272236517336.png

An edit from the original lovely Kate Beaton (http://www.harkavagrant.com/index.php?id=258) comic

Jahkaivah
2010-04-29, 08:22 PM
I love Hark, a vagrant. (Owls with beards are indeed very wise)

Incidently, this strip (http://i28.photobucket.com/albums/c226/saxcsa/kingshaped.jpg) of the often NSFW (but otherwise funny) Oglaf begs for a TF2 makeover with the obvious theme.

Teron
2010-04-29, 09:53 PM
Not that they were ever meant to be.

Heavies are the close range powerhouse class. Pyros are the crowd controllers. But now that's a lot harder...


The Pyro is designed to be the best short-range combat class, aimed at encouraging players to adopt an ambush style of play. To achieve this, we made the Pyro vulnerable in the open, which forces players to seek out enclosed areas and doorways. To add to the Pyro's short range lethality, we made the flamethrower effects visually noisy, which helps disorient opponents long enough for the flames to finish them off.
That's from the dev commentary. Somehow, despite otherwise being good at understanding the full implications of design choices, they never worked out that being limited to short range doesn't inherently make a class good at it.

KBF
2010-04-29, 09:56 PM
Added new items to commemorate our 119th (or so) update.
Fixed several issues with the Source SDK
Scout's "Retire the Runner" achievement updated to be
"Kill a Scout while they are under the effect of Crit-a-Cola."
Added a 20% damage bonus to The Backburner
Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction
Fixed the teleporter exit using the wrong particle effect
Fixed HUD damage indicators not appearing
Fixed Teleporters not reverting to level 1 when their other side is destroyed
Fixed receiving damage not causing view-kicks on players
Fixed Engineers & Spies being able to circumvent build restrictions
Fixed Server Browser not saving filter settings properly
Fixed a client crash in the targetID on clients running custom HUDs

In my humble opinion this fixes everything.

Now when you see someone using Backburner it's 100% guaranteed they're a W+1 N00B who hates helping their team!



That's from the dev commentary. Somehow, despite otherwise being good at understanding the full implications of design choices, they never worked out that being limited to short range doesn't inherently make a class good at it.

The movement speed per DPS plus no reload times make Pyro actually really good at the role. It's just people who think using the strafe keys make them uber skilled, the same ones who get gibbed by people with any skill at leading, who say the Pyro is unplayable.

Fawkes
2010-04-29, 09:57 PM
119th update!


Added a 20% damage bonus to The Backburner
Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction

Valve's smarter than they look. :smalltongue:

Also, new misc. items!


Now when you see someone using Backburner it's 100% guaranteed they're a W+1 N00B who hates helping their team!

Wait, what?

The Backburner now does more damage than the flamethrower. It's never been so useful.

MCerberus
2010-04-29, 10:11 PM
Well using some math here, wouldn't the BB now deal (.8 * 1.2 =) 96% of the old flame thrower's damage? This would make it worse than the old flamethrower and without the air blast...

and the afterburn nerf is still in effect. Still sad making for pyros.

Dumbledore lives
2010-04-29, 10:22 PM
I really want a Pyro or Scout statue now. I mean that Heavy is beautiful, and they said it was the first in the series, I really want one.

Phase
2010-04-29, 10:30 PM
Man, new medals, score. Server's still broken, bee tee dubs.

And gasp! Backburner is now a VIABLE OPTION?!? With airblast being emphasized in Flamethrower pyros, and damage in Backburner pyros, one plays smart, one plays hard. Both are viable tactics.

I'll still miss afterburn, though.

Dispozition
2010-04-29, 10:35 PM
Ungh, my months of playing medic on the ChHa server have ruined my pyro game. It's going to take ages to get where I used to be, and that's topping the scoreboard almost every round >:

Myatar_Panwar
2010-04-29, 10:38 PM
So if I understand this correctly:

Backburner: 100% damage, 6sec afterburn
Leaf Blower: 80% damage, 6sec afterburn
Flaregun: 10 sec afterburn?

Might be rolling Backburner/flaregun for awhile.




Now when you see someone using Backburner it's 100% guaranteed they're a W+1 N00B who hates helping their team!




A couple things:
1. How is killing people not helping their team?
2. How is putting out the now nerfed fire damage (seriously a medic gets rid of a fire in like 1 second now) and being able to reflect maybe rockets so necessary that you must be a noob not to provide these services

KBF
2010-04-29, 10:40 PM
Wait, what?

The Backburner now does more damage than the flamethrower. It's never been so useful.

Exactly.

So everyone who didn't use airblast before, will flock to Backburner now that they will get called out on it less. And ironically, them being called out on it less means I now know exactly who should be called out on it, especially considering the epic airblast buff. So nyeh.

Myatar_Panwar
2010-04-29, 10:44 PM
It still is rather ridiculous though that the backburner is still coming out below here. The only reason its never been better (ignoring its initial release... I miss those days) is because it now has a very distinct bonus over the leafblower. Yet it is still worse than it was two days ago by alot.

Although I have a feeling that this whole thing was supposed to be a subtle nerf to the pyro, for whatever reason.

Worira
2010-04-29, 10:57 PM
How does a valve know what an integers is? (http://forums.steampowered.com/forums/showthread.php?t=1247721)

NeoVid
2010-04-29, 11:31 PM
They see me trollin'... (http://forums.steampowered.com/forums/showthread.php?t=1237492)

This is the greatest thing I've ever read.