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nothingclever
2010-04-27, 09:02 PM
There was discussion of a reboot for the BleachITP-verse. A new beginning, more structured and with an overall lower power level. Similar deal to Ultimate Marvel.

This thread is for discussing that, to keep it out of the main thread.

Important stuff so far:

DISCUSSION THREADS
First Discussion Thread (http://www.giantitp.com/forums/showthread.php?t=145883)
Disccusion Thread 2 (http://www.giantitp.com/forums/showthread.php?t=147717)
Discussion Thread 3 (http://www.giantitp.com/forums/showthread.php?t=149850)

OTHER HELPFUL LINKS
Character Registry (http://www.giantitp.com/forums/showthread.php?t=146758)
Wiki (http://bleachitp-reborn.wikidot.com/)

In the last thread people voted and decided that there would not be a Quincy vs Shinigami war before the actual start of the story/roleplay unlike in canon. It was also decided through a vote that Quincy arrows would destroy souls as they do in canon through a vote. People are open to the possibility of future conflicts between the two factions and the Quincy learning how to purify souls with their arrows. Learning how to do so would likely be a significant plot point.

Quincy players have decided that anyone that makes a Quincy should write up a description of their family/clan's history.

Souls that are fully absorbed and become part of a hollow permanently fuse with it. When a hollow is purified the souls it absorbed are not split up. They are reborn as a single entity.

Frozen_Feet's proposed take on this:
Life Cycle of Hollows.

Canny Hollows: these are beings like Grand Fisher and Shrieker - normal Hollows that stay behind in Mortal World much longer than usual. Why? Either they still have unfinished business... or they were already crooked in life.

My reasoning is as follows: when a good Plus turns into a Hollow, it seeks to destroy its loved ones like any other Hollow. However, the mind of the good souls can't hold together once they're done with that. They lack killer's instinct, and might even feel guilt for breaking what was once dear to them in life. This is why they seek oblivion.

Evil souls, on the other hand, gain much more pleasure from tormenting living beings. Even after they've killed those they had a personal beef with, they stay in Mortal World, because their bestial desires won't let them leave. In a way, they still have something to do that defines them and stops them from losing their inviduality, even if it's only "kill all things":

Menos Grande Gillians: When a soul becomes Hollow, the first thing it does is destroy all things it held dear in mortal life. In most cases, having lost their purpose and consumed by their own loneliness, Hollows wander into Hueco Muendo, where they instinctively seek out other souls who died in the same way. Seeking embrace of sweet oblivion, they engage in cannibalistic orgy and fuse into Menos Grande Gillian. Fusion of souls is permanent; once eaten by a Gillian, a soul cannot be separated again.

Menos Grande Gillian's have no identity, only scattered fragments of negative memories and emotions. When such a Gillian is purified, its soul passes into Soul Society as essentially blank slate. However, due to originally being gestalt of multiple entities, such soul has much vaster Reiryoku than normal and is more likely to fragment into Zanpakuto spirit and Inner Hollow. Thus, a purified Menos Grande Gillian is very likely to become a shinigami.

Adjuchas and Vasto Lordes: As noted, Menos Grande Gillians are gestalt formed from people who died in the same way. Adjuchas happens when the amount of souls reaches a critical mass, causing a new personality to bloom from the fragmented memories. This being is effectively personification of its "cause of death". However, Adjuchas aren't stable, and must keep absorbing other Hollows who died the same way to increase in power. Should they fail to absorb other Hollows, starvation will make them regress, reducing them back to mindless beasts. Once Adjuchas has eaten enough souls, it evolves into a Vasto Lorde. However, this requires that they beat all of their challengers, letting none who manage to eat a bit of them to get away.

So, why can't Adjuchas who gets a bit of itself eaten become a Vasto Lorde? It's because losing to another Hollow means there's another being with same Aspect of Death who is more powerful. A Vasto Lorde is a Menos who has absorbed or proven itself to be stronger than all other Hollows with the same aspect of death. They are, effectively, anthropomorphic personifications of their Aspect of Death, and rule supreme over lost souls who died that way. As long as they remain undefeated, they are stable; if a Vasto Lorde does lose, it begins to regress like Adjuchas until it can destroy the Hollow that defeated it.

Arrancars: A Hollow can become an Arrancar in any point of its life, as long as it has a personality at the time. An Arrancar is a Hollow who learns to define itself by way other than its Aspect of Death, thus rising above its bestial instincts.

All Arrancars are stable. While an Arrancar can keep eating souls to increase in power, it no longer fuses new souls with the core of its person - the nommed soul only loses its reiryoku. A soul eaten by Arrancar is usually reborn as a new Hollow. In any case, eating Pluses or other Hollows is pretty much voluntary for an Arrancar - they mostly do so because there is no other food in Hueco Muendo. Because of this, Arrancars can't be held as inherently worse than humans or Shinigami.

Menos and Purification: Shinigami who don't remember their lives were Menos who got purified. As the identity of a Menos is effectively a new entity and is only born after death, Konso unfortunately wipes that all away. For purposes of Redemption, a soul which has gone through Oblivion of the Gillian phase is exempt from Hell's punishment. They become Shinigami because of huge amount of Reiryoku they accumulated as a Hollow.

Resurreccion and Segunda Etapa: Resurreccion is an Arrancars ability to retake its form as a Hollow, and consequently as the manifestation of its aspect. The power of an Arrancars resurreccion is in part directly proportional to how much the Arrancar's behaviour reflects its Aspect.

While achieving Segunda Etapa is only typical for Vasto Lordes who already rule over their Aspect, theoretically any Arrancar can achieve it through meticulous training and self realization.
People that want to make captain entries are expected to write up a history for their preferred division including duties, a past captain or two and whatever else you might think important to add. It can be significantly different from canon.

Strawberryman would like input on how to revise his S.W.O.R.D. faction:Anyway. In light of some recent changes to our world, it occurs to me I also need to update S.W.O.R.D's writeup. Just so we don't have more clashes;

I'd like people's feedback/input on the new writeup for S.W.O.R.D.

So everyone can be happy. :smalltongue:

For reference, the old writeup. (http://www.giantitp.com/forums/showpost.php?p=8158615&postcount=811) The faction itself will be in my sig from now on.

General Originally Posted by Zarah
We need a clearly directed plot in order to keep things trucking along without getting stalled, and I had a thought of a way to help accomplish that. Basically, we come up with some central themes for this game. This isn't a revolutionary idea, and some people were already doing just that in the previous game, but I'm saying we all come up with and agree on two or three major themes for this story. Ones that will continue to appear again and again across many of the plotlines throughout the entire game. It'll help direct the plot and could potentially give some good ideas for other characters. Not to mention, it'll give much more of a satisfying payoff in the end once the themes are fully realized.

Whatever they are, they should be fairly general, so they can be adapted to as many of the plots that we have going. Of course, we can expand to include as many motifs and themes as we want in our own stories, but if we have a set of continuous themes to draw from, then it'll really help make things much more connected. Even more coherent.

Obviously, the one I'm gunning for with Kujo is "Law vs. Chaos," and Bleach in of itself has tons of themes we can pick from. "Inner Conflict" is a big one, for example. But hey, I'm open to other suggestions. Any thoughts?
Quote:
Originally Posted by KnightDisciple
I think "Law vs. Chaos" is good.

I'd like to play off of strawberryman's suggested faction, as well as off of what we've seen in our current game, and suggest something dealing with the question: How far do you go to accomplish something? Do you do evil in the name of a greater good? (Sorry. I couldn't help myself.) Or do you make sure to never compromise your principles, large and small, no matter the cost?

Not sure how to compress that into a pithy phrase, but there we go.
Quote:
Originally Posted by KnightDisciple
The following came about in a discussion about the nature of various Shinigami and Arrancar hybrids and such.

The Hougyoku is a substance used to perfect the hybridization of hollow and shinigami. It might have been created, or not. If it has, the creators were most likely vanquished by the powers of the Seireitei and Las Noches, who then sealed the thing off into some forsaken spot of some forsaken demiplane, with only the Ghost King and the Commander General being aware of its location. Both factions had problems with mad or power-hungry Artificial Arrancar and Stable Vizards, deciding that it better to forget the thing.

Shinigami Hybrids:

Unstable Vizard
An unstable vizard is a shinigami who, through some sort of accident or other means, has gained minor hollow powers.
An unstable vizard has access to a personal hollow mask, but does not have any unique powers and his hollowfication never progresses sufficiently to make a resurreccion or segunda etapa possible, and the unstable vizard gains access only to cero and garganta.
Becoming an Unstable Vizard is dangerous and hardly ever intentional, as the name implies, most accidents that would result in an unstable vizard result in a dead shinigami or a hollow, instead. Unstable Vizards must fight off their inner hollow and hollowifcation fully, to prevent the being from overcoming them utterly, but this is a fight that never truly ends.

Stable Vizard
A stable vizard has been created through use of the hougyoku. They do not have to fight off the hollowfication or an inner hollow, which is melded into their person completely.
A stable vizard has access to all hollow powers (cero, bala, sonido, garganta and hierro), and their masks might grant them a unique power, they also have the power to achieve resurreccion and even segunda etapa.

---

Hollow Hybrids

Natural Arrancar
Natural arrancar are hollows who arrancarised themselves, or with the help of other hollows who know how to speed up the process. The arrancar gains an arrancar zanpakutou, which has no spirit, and is merely most of the arrancar's unique powers sealed into sword shape.
Natural arrancar have access to resurreccion and may develop segunda etapa. But do not have access to shinigami abilities.

Artificial Arrancar
Artificial arrancar are created through the Hougyoku. They have the potential to sunder off one of the souls that forms their colective and form it into a second zanpakutou capable of granting shikai and even bankai. Artificial arrancar have the potential to learn shinigami techniques such as Hoho, Kido and Hakuda.

---

Mortal/Hollow Hybrids

Living Vizard
A Living Vizard is a mortal with a hollow mask, the mask comes with an innate, unique power, and when on, it gives the normal boosts and hollow abilities. Living Vizards can, eventualy, achieve resurreccion. A vizard mask cannot ever be lost, and if broken it can be resummoned almost instantly.

Living Arrancar
A living arrancar gains an arrancar zanpakuto (no spirit), hollow abilities (sonido, cero, hierro, bala) and the power of resurreccion. Resurreccion relies on the zanpakuto, which, unlike the vizard mask, can be broken (in which case it needs awhile to regrow).

Hollowing
A hollowing is a mortal who gains the power to turn some body part into a hollow-like version with greater strenght, speed and resilience. The powers in this hollowlike limb can be bolstered through training, but only up to a limit. As this limit is reached the hollowing must, in order to increase her powers, absorb hollow reishi, either form the atmosphere of hueco mundo or through the cannibalization of hollows, which allows even more of the Hollowing's body to turn into hollow-like parts.
The powers of the hollowing come at a risk, for, when enough of the hollowing's body becomes hollowlike, he risks becoming trapped into the monstrous shape.

Shinigami/ Mortal Hybrids:

Substitute Shinigami
This should be pretty basic and obvious.

Living Shinigami
Living shinigami are mortals with access to a shinigami zanpakutou while still in their mortal bodies.

Sereitei
Quote:
Originally Posted by Zarah
Also, I'm reposting my Central 46 idea, since it got lost two OOC threads ago, and it's far more relevant here. So once again:
Anyway, we've been going on about all of this and that in the Bleach universe, but I came to the realization that we completely forgot about a little group of people hiding away in Soul Society: The Central 46. Probably because in both canon and our game, they've done next to nothing other than... Well, die. However, I felt that if we were going to go with a new setting, why not actually make them practical?

Here's what I suggest: We nominate three or four trusted players to act as the Central 46. Any of these people can post as the entire body, and essentially act as an administrative organization both in and out of character. You might think that doesn't make sense, but in actuality, the duties would cross-over a lot more than you might imagine. For example, say a player wants his character to be promoted to a captain at some point in the RPG. The Central 46 would be the ones who analyze the situation and make a decision, but they'd have to look closely at both the character and the player to see if they're ready for the responsibilities. As another example, imagine that a group of rogue Shinigami appear in the mortal world and start causing trouble. The 46 would decide whether or not Soul Society goes to war with them, and thus whether or not any of the more powerful characters get involved in the plot. Think of them like a set of unofficial moderators for the RPG, who keep things in check both ICly and OOCly.

I think it could also add a whole new layer of role-playing opportunities. Let's say a group of low-powered academy students are training in the mortal world when one classmate decides to do something reckless and ends up getting them into dire straits. They make it back to Soul Society alive and in one piece, but now they have to answer to the Central 46 and explain their actions. Having actual players behind the council instead of just mindless NPCs (or corpses) makes it a bit of a nagging threat in the back of people's minds, and could even indirectly prevent players from going overboard. Since I know that if I were sitting on the council, I would not be a gracious host.

EDIT: I forgot to mention. I wanted to do something with the central 46 that wasn't "kill them all," and this seems like a pretty practical application of them.
Quote:
Originally Posted by Shades of Gray + Frozen_Feet
Gotei divisions and their tasks:
1) Administrative.
2) Ninjas.
3) Execution?
4) Healing+Hospitality.
5) Messengers.
6) Reinforcements.
7) Logistics.
8) Tactical planning
9) Recon.
10) Internal Police.
11) Fight.
12) Science.
13) Patrol.

Hollow, Arrancar and Las Noches

Originally Posted by Draken
Now, on to other matters, we need to decide how a few things work. For instance, the menos fusion. When first someone asked what happened to the souls that form a menos, we decided, back then, to have it so that they remain separate (which means when the menos is destroyed all souls are released). But I think it is best if (save exceptions) we have it so that they all permanently fuse.

This has two benefits:

1. It adds a depth of moral doubt to the destruction of an arrancar. They aren't mindless monsters like hollows, they can be argued with, and destroying them won't fre thousands of innocent souls. Just erase their memories.

2. It creates a good "soul number check". We assume that, along with the reincarnations, new souls are, indeed, created. But then... There are only means to increase the number of souls in place. None to reduce them (save awful, vile acts and stuff). The menos "singularity of souls" would be a decent means of keeping the soul population under control.
Quote:
Originally Posted by Draken
On Las Noches, I was thinking of this organization:

The King of Hollows: The King of Hollows, duh.
The Espada: Captain/Nobility Equivalents.
Fraccion: The liutenants, officers and close persons to the Espada.
Numeros: The soldiers of Las Noches.
Rest: The rest.

I perceive Las Noches as a city in Hueco Mundo, a city governed by arrancar and open to shinigami, mortal and hollow alike. A city where all beneath the artificial sun is under scrutiny of the law enforcement of the city, but where the shady alleys are hive to scum of the worst sort, criminals, traitors, traficants. A place where the Commander General and the Big Bad can look face to face and not be expected to try to kill each other on the risk of losing free access to this (mostly) safe haven.

The idea here isn't that arrancar and hollows are friendly.

The idea is that one vasto lorde decided to open his domain to other spiritual beings. Mainly because rational menos actually have very little reason to fight shinigami except spite, this is because your average menos won't ever leave Hueco Mundo unless goaded out by some other force. Menos have no interest in plus or living souls, they eat other hollows.
Quote:
Originally Posted by Draken View Post
1. I will be assigning the Espada, most likely.

2. I will also, probably, not keep the numbers strongly tied to the power of each character.

3. The Ghost King will not be the primera.

4. My main arrancar character (King's gonna stay in the background) will be the Queen of Hollows, and she will not be an espada either. I will keep those positions for other players.
Quote:
Originally Posted by Frozen_Feet View Post
About Aspects of Death: it's established that once a Hollow has destroyed things that were dear to it, they wander into Hueco Muendo and seek out other Hollows to ease their pain / to forget about their lives. I propose they instinctively seek out others who died in the same way, and thus their suffering condenses into their Aspect. Arrancars gain power when the ascended personality realizes this and works around / with it.

Fae

Okay, I think I now have enough to bring this for discussion.

The Fae
Spoiler
The State of the Afterlife of the British Isles
Britain’s afterlife is stable – just. Long periods of internal strife between the psychopomps of Britain, known to themselves as the mac Lir or fab Llŷr, and to others as the Fae, left ample time for Hollows to develop and grow. Now, Britain faces a deep-rooted infestation of well-hidden Menos, but the Houses of the British Isles are united in their desire to rid the islands of these threats.

Annwn – the Afterlife
The British afterlife is called Annwn, a place that reflects the most untouched corners of the British Isles in its geography. The four courts of monarchs are located in a roughly central location within a few hours journey of each other by normal walking speed. Passage between Annwn and the mortal world is achieved by passing through thick banks of mist that function as the Fae equivalent of Senkaimon. The mac Lir make use of ravens, rather than butterflies, to guide them through the misty realm between Annwn and the mortal world.

The Organisation of the Fae
The British Isles are ruled by four monarchs – one each for Ireland, Scotland, England and Wales. Each of these monarchs governs passage of souls into Annwn in the country they are tied to. They each possess three Houses under their command, each ruled by a Tiarna or Pennaeth, individuals equal to the captains of Soul Society. A Tiarna or Pennaeth is directly supported by their Dara or Ail, equivalents to the Japanese Vice-Captains. The rest of the House is made up of thirteen mionn cheangal or lw rhwymo, equivalents to seated officers, plus any other Fae who are members of the House but deemed unworthy of the distinction of the upper ranks. The specialisations of each House vary depending on the current Tiarna or Pennaeth, but it is very rare for their not to be at least one House dedicated to combat in each country at any given time. The ranks of the Houses are held for life, unless the bearer of a rank forfeits it. A House member is usually given a title and land in Annwn upon forfeiting a rank. These titles are hereditary, and their bearers and their family often become the British equivalent of the Noble Houses of Soul Society.

Every year, a randomly selected twenty members of each House are chosen to leave Annwn and go out into the mortal world and deal with Hollows as they see fit. Fae on such leave from their House are known as Fianna, and are exempt from all laws of their lords until the end of their sojourn and return to Annwn.

Each monarch also rules a small Royal House. Tiarna or Pennaeth who truly distinguish themselves are promoted to this rank to serve as the monarch’s guardians and personal champions.

Alongside the House structure exists the Aois-dŕna, a loose affiliation of bards and druids that serve as advisors to the lords of the Houses, historians, genealogists, legal specialists, and experts in Ealaín, the British form of kido.

Capabilities of the Fae
All abilities the Fae possess are mirrors of the abilities of shinigami. They can walk on air like their Japanese counterparts, and focus their training on Scileanna Laochra (Zanjutsu), Ystwythder (Hoho), Gan a Arm (Hakudo) and Ealaín (Kido).

--------------------------
A Note on Language
Whilst most of the terminology for the Fae is based on Celtic languages, some, particularly the specifics and names of Ealaín, were brought to Britain from elsewhere. These use Ancient Sumerian.
--------------------------

In addition, every Fae possesses a Treoir Anam, their equivalent of a zanpakutou. These possess the potential for a Rhyddhau (shikai) and a Nerthol Rhyddhau (bankai) as a zanpakutou does. The only notable difference between a Treoir Anam and a zanpakutou is that the former are quite likely to take a shape other than a sword even when sealed, spears and axes in particular being quite common, and no small number of Aois-dŕna druids possessing sickles.

Ealaín
The mystic arts of Britain function identically to kido, the spells of a given path and number function the same as their foreign counterpart.

Spoiler
Silakus: “Way of Destruction”
1, Taka (Push)
4, Sagir (Pale Lightning Flash): Balor! Unlid the third eye that graces your brow, and let forth the spite of clouds!
11, Nuhuš Gír (Tamed Lightning)
31, Urinti (Blood Arrow): Balor! Unlid the third eye that graces your brow, and let forth the tide of chaos!
33, Nissati (Blue Arrow): Balor! Unlid the third eye that graces your brow, and let the west crash forth!
54, Su-luh Izi (Cleansing Flames): Balor! Unlid the third eye that graces your brow, and empower me to remove impurity from your sight!
58, Imiuru (Windstorm)
63, Anurimiriu (Threefold Storm Roar)
73, Erim Nissati (Host of Blue Arrows): Balor! Unlid the third eye that graces your brow, drown out the sun, and call forth the sundering west winds!
88, Aralimiriutil (Apocalyptic Threefold Netherworld Storm)
90, Gitil (Black Ending)
96, Ašgir Mŕnu (Single Sword Immolation)

Girserusu: “Path of Shielding Arts”
1, Šaga (Captive)
4, Sigulul (Golden Chain)
8, Tamšen (Reflecting Mirror)
9, Eda (Paralysis): Balor! Lid your third eye, call up the hounds of Annwn, and grace us with the living death!
21, Urinimi (Blood Cloud)
26, Zah Bu (Hiding Light): Balor! Lid your third eye, turn your gaze away, and put the sun in their eyes!
30, Ešhu Ulul (Three-Bird Restraint)
37, Ulgu (Star Net)
39, Senbu (Shielding Light): Balor! Lid your third eye, turn your gaze to me, and guard me with thine wrath!
58, Igisar Lasar (Seeing the World, Knowing All): Balor! Lid your third eye, extend your sight forth, whisper in my ear, and let me see thine sight! The sun and moon are my eyes, the trembling ground my ear!
61, Asni E-kurbu (Six-Body Prison of Light): Balor! Lid your third eye, gift the sun unto to me, and let its halo trap them!
62, Űšukur (Hundred Spear Fence)
63, Gisigulul (Locking Golden Chain)
73, Išibalsig (Rotated Mountain Wall)
75, Aš Barzilba-an (Five Adamant Pillars)
77, Kadigir (Mouth of the Gods): Balor! Lid your third eye, and gift me with your voice! The clouds are as my mouth, and the skies are as my lungs!
81, Barů-la (Splitting Nothingness)


Geasa
Unlike shinigami, the Fae bear an additional restraint upon their power: geasa (sing. geis). These are taboos for the Fae in question that they must not commit, or lose access to spiritual power or suffer some other misfortune. Anyone can bring a geasa on a Fae, though the Fae in question must willingly accept it. Treoir Anam spirits often require their wielder to agree to a geis before granting Rhyddhau or Nerthol Rhyddhau. They also pay a part in Fae society, geasa often being included in oaths to one’s lord or in marriage vows.

Samsara

Originally Posted by Innis Cabal View Post
As far as the plot is concerned. Here is my contribution, or at least, hopefully. The Samsara plot, and reasoning for their dark activity.

As much as I personally loathe the name of our new city, I figured it could be incorporated into the plot. With a little brain storming with Callos, and a look at the set up of the new game, I’ve noticed there are –a lot- of spiritually aware children. This led to me thinking –why- that might be the case. Its not a normal occurrence. So, here me out.

Phoenix Town () is a center of reincarnation, both out going and inbound to the spiritual world. This inundates the area with spirit particles, thus leading to the relatively high number of the spiritually aware. The Samsara’s main plot in the first game, and the carry over here, is to rebalance the passage of souls, destroying the Valley of Screams, and removing the Blanks from the Cycle of Reincarnation. Thus fixing the balance of the spiritual world. To do this, their plot is to flood the city with Blanks, and over time detonate them once a certain number of highly aware mortal souls are collected. This puts them in direct conflict with the mortal characters for several reasons.

1. The humans –are- those souls, thus making them prime targets for the Samsara to go after.
2. This will blow up the city, killing off the whole area. That’s bad for those living inside the city, with family and friends. Making this a plot that –all- mortal characters can get involved in early on.

Well, that’s my idea for the Samsara plot. Innis tested, Callos Approved. Now, to the playground, think it’ll work?
Quote:
Originally Posted by Innis Cabal View Post
The Samsara


Leadership: “The Boss”
Second in Command: Go Nagi
Mortal World Relations:

Primary Grunt Force: Blanks (Augmented Blanks)
Physical Location: The Valley of Screams

Overview: The Cycle of Reincarnation is not a simple or perfect thing. Souls traveling between the worlds sometimes fragment, their memories fading into some unknown location, the soul falling into a realm that should never exist. These are the blanks, souls without memories, lost forever from the Cycle of Reincarnation, unable to return for they cannot remember how. It is unknown how, but when a number of these memory less shells accumulate, a separate realm, the Valley of Screams, is created to house them. This real, lies between Soul Society and the Mortal World. But the memories of these creatures are not destroyed or lost forever. The swirling mass of memories and experience’s coalesces into an object known as the Memory Rosary, the accumulation of all memories lost between Reincarnation and the journey there in.

The Samsara

The Samsara are akin to Arrancar in that they are an artificial creation, Blanks granted the copies of memories from the Rosary itself. The likeness between themselves, Shimigami, and Arrancar end at this small analogy, not truly meant to exist the Samsara are the thinking force behind the Valley of Screams, the heralds of those cast out by an imperfect system.

Standard Powers of the Samsara
Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

Individual Powers


The powers of a Samsara depends entirely on his or her memories, granting each a highly individualized level of capabilities and powers.

What this is, is a simple dolling up of what seems to be the first Villian team of the Reborn game. We're looking for member's currently. So, if anyone's interested, roll a character up and lets see where it goes :smallwink:

Mortals

Quote:
Originally Posted by strawberryman View Post
...Okay, well, I assume because there was little reaction it would help if I actually explained what the faction I was planning is.

It's more or less like the Men In Black... It's a multi-national secret organization that deploys agents to clean up after the various mishaps that Soul Reapers can't. As such, the various Soul Reaper organizations usually leave them well enough alone.

...That's their cover op, though. What they are really trying to do is make Mortals able to fend for themselves, and be self-sufficient on the matters of the spiritual. Which meshed pretty well with Ran's goal during the last cycle... but, that's an aside. They track and recruit various spiritual humans: Quincies (in fact that may possibly be a large base of their agents), Living Vizards, various anomalies, just plain spiritually aware humans, or maybe even Bount.

...As for why they may be considered villainous or antagonistic to the Enclave is their willingness to do literally anything to achieve their ends; assassinations, theft... etc. And it's likely that the various runes they possess will be like their Holy Grail. For reasons I don't feel like fully explaining, I would like to keep some secrets.
Quote:
Originally Posted by Zarah View Post
Well, I was under the assumption that Phoenix Town was going to be another spiritual hot spot, which explains why so many mortals are developing their own powers. Of course, the introduction of outside forces will help as a catalyst, but it's mostly just the fact of where the people live more than anything. The same abundance of spiritual power in the city would also explain why there might be various factions vying for power in the region even from the beginning.

Also, about the idea of the cold war turning hot, I like that plan. I like it a lot. It fits perfectly with Kujo's intentions, and is more or less what I was planning to work toward anyway, so I'm giving it a hearty thumbs up.
Quote:
Originally Posted by Innis Cabal View Post
Well, here is what I was thinking for the over all "History". Its diluted yes, and I'll extrapolate more on it when I can sit down and really pound it out.

Spoiler
The Quincy Bloodlines, as they were, are connected to the ancient Ninja Clans of the Sengoku Jidai, now far removed and interbred with the general populace of Japan, the Quincy themselves would retain lasting familial alliances, hatreds and pacts with other blood lines


Translators: Word Reference (http://www.wordreference.com/) is a pretty good one for English to Spanish. Just don't translate phrases with it.

Shades of Gray
2010-04-27, 09:06 PM
If your Inner World is like playing CoD: 4 (MW2), and you have to make sure one side is winning all the time you'd get confused too.

... Why COD4MW2? Wouldn't that analogy work with MW1? Or any other war game? Or, any, actual... conflict?

In addition, you have not clearly answered the quoted question. How does he call upon the wrong thing? Does he draw upon it and the wrong one appears?

CMOTDibbler
2010-04-27, 09:06 PM
I can haz first second post? Really though, I have a quick question. Is there any set date for when BleachITP Reborn will actually start? I wanna make sure I'm on when it happens.

Shades of Gray
2010-04-27, 09:08 PM
It starts when Bleachitp ends. Bleachitp ends when the arrancar arc is over. The arrancar arc starts after the Mortal Kill-A-Thon, which should be over by the next week, likely.

KnightDisciple
2010-04-27, 09:09 PM
Because I've decided to go the route of massive conflict. Karite is constantly dealing with both his Hollow and his Zanpakuto, and his Inner World is going to reflect this by being the remnants of a battlefield, with his Zanpakuto and Hollow leading opposing armies while he is wrenched between the two, meaning he has to constantly check himself and make sure that his Zanpakuto is winning, making it understandable that he's going to get confused. If your Inner World is like playing CoD: 4 (MW2), and you have to make sure one side is winning all the time you'd get confused too.

@Shades: Karite is literally fighting a war inside his soul. Every second. He has to check to make sure one side is winning, all the time. And seeing as I'm creating an entirely new sword for him, and changing Yami to be different, It'll be awesome.This still doesn't explain how he could confuse his sword and mask. They manifest in fundamentally different ways. They give fundamentally different powers. They are fundamentally different.

And if he has this much trouble with controlling his Inner Hollow...I'm not sure how we could justify him being an active Shinigami at all, let alone a Vice-Captain. He is apparently on even more of a hair-trigger than other Unstable Vizard.

CMOTDibbler
2010-04-27, 09:12 PM
Thank you kindly, Shades. :smallamused:

Terry576
2010-04-27, 09:16 PM
This still doesn't explain how he could confuse his sword and mask. They manifest in fundamentally different ways. They give fundamentally different powers. They are fundamentally different.

And if he has this much trouble with controlling his Inner Hollow...I'm not sure how we could justify him being an active Shinigami at all, let alone a Vice-Captain. He is apparently on even more of a hair-trigger than other Unstable Vizard.

Hmm... Time to attempt to explain the idea.

While Karite does know which is which, when he's fighting, the war inside him rapidly changes. If he goes Vizard, he might unexpectedly start to help his Hollow, then randomly change to his Zanpakuto's side. He can control the Hollow, but every time he goes to sleep, he's fighting the Hollow. He'll meditate for several hours if he fought as a Vizard for too long, and gave the Hollow too much ground, to aid his Zanpakuto. While the Hollow doesn't control him, he barely controls the hollow. He can force it into submission very quickly, but that requires him to ditch the mask for an extended period of time.

Shades of Gray
2010-04-27, 09:19 PM
Hmm... Time to attempt to explain the idea.

While Karite does know which is which, when he's fighting, the war inside him rapidly changes. If he goes Vizard, he might unexpectedly start to help his Hollow, then randomly change to his Zanpakuto's side. He can control the Hollow, but every time he goes to sleep, he's fighting the Hollow. He'll meditate for several hours if he fought as a Vizard for too long, and gave the Hollow too much ground, to aid his Zanpakuto. While the Hollow doesn't control him, he barely controls the hollow. He can force it into submission very quickly, but that requires him to ditch the mask for an extended period of time.

So why doesn't he just use his shinigami abilities?

...

Seems pretty foolproof.

Terry576
2010-04-27, 09:20 PM
So why doesn't he just use his shinigami abilities?

...

Seems pretty foolproof.

That's what he usually does. If he's getting into fights with people several times more powerful than him, then, and only then is he going to use his mask. He's not Ichigo, who seems to go hollow every time he fights.

KnightDisciple
2010-04-27, 09:23 PM
That's what he usually does. If he's getting into fights with people several times more powerful than him, then, and only then is he going to use his mask. He's not Ichigo, who seems to go hollow every time he fights.

Except Ichigo uses it all the time because he needs to. We see that if he doesn't, he's at a disadvantage against his foes.

And....what you're describing a.)doesn't sound like control, not really, and b.)...

Ok. A Zanpakutou is part of a Shinigami's soul. Literally. A Hollow, to a degree is, but there's a fundamental difference in the nature of the Inner Hollow and the Zanpakutou Spirit. They're going to feel different, act different, and likely look different.

I'm still not seeing how he could literally mistake his Inner Hollow for a being he should aid in a fight between the two.:smallconfused:

horngeek
2010-04-27, 09:24 PM
As written, he still doesn't seem like the sort of person who'd be an active Shinigami, though. Let along VC.

Terry576
2010-04-27, 09:25 PM
Except Ichigo uses it all the time because he needs to. We see that if he doesn't, he's at a disadvantage against his foes.

And....what you're describing a.)doesn't sound like control, not really, and b.)...

Ok. A Zanpakutou is part of a Shinigami's soul. Literally. A Hollow, to a degree is, but there's a fundamental difference in the nature of the Inner Hollow and the Zanpakutou Spirit. They're going to feel different, act different, and likely look different.

I'm still not seeing how he could literally mistake his Inner Hollow for a being he should aid in a fight between the two.:smallconfused:

You're in a fight. It's two on two. You suddenly get an extra massive power boost, beat down one of the guys, and are enraged and start hitting your friend, but quickly realize it and stop.

That's what he's doing.

Or, he could just control the Hollow and operate on the normal Hair-Trigger basis of "I control the hollow."

EDIT: I find it really amusing that we're going from "Karite has a haori" to "Karite now has a hollow and you need to define how to control it."

I love this game.

horngeek
2010-04-27, 09:27 PM
Yeah... how is he a VC if he does stuff like that, again?

Because Natsuko wouldn't have someone with that fragile a level of control.

----

Also:


Also, here's my proto-family background.

Hayashi Household

Hayashi Household

Status: One of the four Greater Noble Houses

Main Estate: The Hayashi estate is located in the Seretei proper, and like many other noble estates, is big- several hectares of land are covered by the estates, at the center of which is a massive, sprawling mansion in the traditional Japanese style, with sliding doors, and built in traditional architecture, with enough rooms for the majority of the House as well as servants. At times, this can become jarring, however, as the mansion also include such modern affections as TVs (over 200 mortal channels available, and the new Seretei TV channel!), some telephones hooked into the reshi telephone network, and even a full swimming facility.

The other part of the estate is dominated by a large garden, tended by both the servants and by the more botanically inclined among the Hayashi family. It also includes a training area that can be set up into a variety of configurations for different types of training if necessary.

Unusual Features: The main unusual feature of the Hayashi Noble House is that they have a remarkable tendency, at the end of their spiritual lives (whatever the cause of that ending was) to be reincarnated into a particular family in Japan- even more remarkably, this family shares the same family name as the Noble House. The reaction of the Noble House to this is that members never truly leave- when a Hayashi family member dies and is sent on to Soul Society, the Noble House adopts them right back into the House. This has formed a number of their beliefs, given that a not insignificant (although a minority- many Hayashi family members refuse the adoption, and in this case, they are not bothered again, unless they then come to the House of their own free will) of members lived lives that they remember and have carried over beliefs from these lives. The only restriction is that the head of the Noble House is always someone who was born in Soul Society.

Beliefs: The Hayashi house holds to the belief that the noble houses aren't inherently superior- just lucky in the circumstances of their birth. This is borne out by a large number of their actions- while they keep to a large amount of the behavior 'expected' of the Noble Houses, they also divert a large amount of income to bettering the lot of the commoners, and more importantly, listening to their complaints. This has only increased in recent years, due to the increased influence of Hayashi family members being adopted in. On the other hand, a degree of the noble affectations is required if the Hayashi Noble House is to interact with the other Great Houses (or even the minor Houses), and so lessons in etiquette and in Bushido are given to all members, and are expected to be absorbed, at the very least (although not necessarily followed). The other belief of the House is that if someone has a gift, they should be prepared to use it- delinquency is considered an utter waste, and therefore, a large number of the Hayashis enter the Shinigami Academy (and the family makes a point of advancing in the Gotei 13, Kido Corps, or Ommnisukido by merit and not because of noble birth). Their view on the law is that the spirit of the law is far more important than the letter of it- the law’s purpose must be followed, or the justification for having those laws is lost.
The Hayashi house, at the moment, is pushing for a certain amount of discreet interference in the politics of the Mortal World to reduce the amount of work that the Shinigami have to do in purifying Hollows.

From last thread. :smalltongue:

KnightDisciple
2010-04-27, 09:27 PM
You're in a fight. It's two on two. You suddenly get an extra massive power boost, beat down one of the guys, and are enraged and start hitting your friend, but quickly realize it and stop.

That's what he's doing.

Or, he could just control the Hollow and operate on the normal Hair-Trigger basis of "I control the hollow."

...Then he's uncontrolled, and wouldn't be allowed out of a containment cell. Strawberryman has said as much about Vizard.

strawberryman
2010-04-27, 09:28 PM
...Then he's uncontrolled, and wouldn't be allowed out of a containment cell. Strawberryman has said as much about Vizard.

Pretty much this.

horngeek
2010-04-27, 09:29 PM
Heck, that's how Daisuke worked in the last BleachitP.

If you can't control your Inner Hollow, you stay in a cell until you can. He'd give help to the Vizard in controlling the Inner Hollow... but the point stands.

Terry576
2010-04-27, 09:30 PM
Eh. Back to the old standard.

Karite controls his hollow, hair-trigger basis, but he doesn't do the entire "confuse his hollow with his Zanpakuto" thing. Hell, after a while I think I lost track of what I was saying.

Shades of Gray
2010-04-27, 09:31 PM
Eirene Klossner (http://bleachitp-reborn.wikidot.com/characters:eirene-klossner) is now up on the wiki. Comments? Questions? Pudding?

Badoom-doom-doom.

.._/\_
.(X_X)..__
=/__\=|
....\/....|

horngeek
2010-04-27, 09:31 PM
...define 'hair-trigger'.

Also, comment on my write-up of the Hayashis, please. :smalltongue:

KnightDisciple
2010-04-27, 09:34 PM
Fairly expected, all things considered.

Though the "interfere in Mortal Politics" is interesting, and likely would spark a lot of controversy. Which isn't totally a bad thing, but I'm just saying. :smallwink:

Terry576
2010-04-27, 09:34 PM
It's fine.

Hair-trigger as in, "I cannot drink, do drugs, or use anything that lowers my attention span." He doesn't devote all of his attention to it, that's only when he's asleep. Only a small amount of his attention is constantly treating the Hollow like a bad dog.

horngeek
2010-04-27, 09:36 PM
Their reasoning is: stuff like wars tends to increase the amount of Hollows in an area. Especially Total War (where the entire population is involved), because sudden death happens with alarming regularity.

So, isn't it better to try to prevent wars, and make the Shinigami's jobs easier?

@^: Still seems... sort of a very fine line, really.

KnightDisciple
2010-04-27, 09:36 PM
That's...still not really well controlled.:smallconfused:

Edit:Oh, I can see the reasoning, Horngeek. But don't expect everyone in Soul Society to agree. :smalltongue:

nothingclever
2010-04-27, 09:38 PM
I haven't read the thread yet so if anyone has made requests for me to do so, don't worry, I'll add to the first post that we have voted on having a Quincy War and whether Quincy arrows destroy souls or not. I may add some other stuff as well.

Kuroimaken
2010-04-27, 09:40 PM
Wow, almost turned the page before I could post in it.

Man. BleachITP Reborn feels so far away...

Terry576
2010-04-27, 09:41 PM
Time to figure out a basis between fine-line of control.

Got it.

He controls the hollow well enough to use his mask for a rather long time, and the hollow will not take over him while he's asleep, or not really paying attention.

That better?

-=DEADTIME=-

Draken
2010-04-27, 09:42 PM
On the Hayashis. They look the exact opposite of the... Callos' guys. I will have to check th ename again. Looks like a good contrast.

On Eirine.

Donovan is going to inherit the title isn't he? >_>

horngeek
2010-04-27, 09:44 PM
Edit:Oh, I can see the reasoning, Horngeek. But don't expect everyone in Soul Society to agree. :smalltongue:

:smalltongue: I know. And they won't break the law on this one- they'll petition the Central 46 to allow it, though.

And yes, they are very oppisite to Callos' Noble House. That's sort of the point- the fact that they're so unique has colored their views.

@Draken: how does the Ghost King 'collect' specimens? Because I remember when you said he might have one of the Hayashis in his collection... :smalltongue:

Also, what title? :smallconfused:

Tackyhillbillu
2010-04-27, 09:49 PM
Hango


Name: Hango
Gender: Male
Height: 6'7
Weight: 222
Hair: Brown
Eyes: Green
Age: 142
Reitatsu/Speech Color: Purple

Appearance:

Hango is a massive, hulking figure. Not fat, but well muscled and powerful. His brown hair is cut short, and usually well done. He’s good looking, but in a comforting kind of way. His appearance is that of a man who you can tell anything to, a rock in the storm. He tends to have a slightly hunched posture, giving him the look of Atlas, bearing the burdens of the World.

He wears the robes of a Buddhist Monk, made of grey Fabric, though the humble fabric has been subbed out for something a little more comfortable, apparently. He carries a traditional Buddhist Staff, wooden shaft and a Bronze Head.

Personality:

Hango looks like the gentle monk, bearer of the world’s woes. That… isn’t entirely wrong. His role, as he envisions himself, is as the devoted of the Rosary. The Boss is the leader, but Hango is the Spiritual advisor, helping the younger Samsara find their place in a world that doesn’t want them to exist. He tells them of the plans, and helps them discover who they are.

But Hango is just as capable of being vicious as he is kind. He is a complete and total believer in the Big Boss’ plan. The Valley of Screams must be destroyed, so their souls can move on. And he is willing to do anything to make sure that happens. Hango is completely capable of killing, if he views it as necessary. Regretful, but that is that.

Backstory:

Hango was one of the first Samsara summoned by the Rosary. His memories are a jumbled mess. He cannot tell if they are all from the same person, or are truly just random. But either way, the fact is that many of them center on Monastery’s shrines and such. Those memories took on such great significance for him that he crafted himself in the role of a Monk. In, around, watching and listening, giving guidance and receiving it. The fact he took from this was he was to be the Preacher for the Rosary. He guides the Samsara on their spiritual path, to greater enlightenment.

In the beginning, he considered contesting Big Boss for the position of leadership. But he put that ambition aside. The role the Rosary laid out for him was different then that. He could help the others find the path, but it wasn’t his purpose to order others to walk it.

Abilities:

Hango is a Samsara, and as such, he has the standard powers associated with such.

Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

He also has an additional talent. The Staff he carries is not what it seems. He shapes them out of Blanks granting them several abilities. The staff is almost as indestructible as a Zanpaktou, and despite its apparently blunt look, cuts like it was a blade. His skill with the weapon is impressive. Beyond that, the weapons have ability. By stabbing them into the ground, he can create fields. These Fields steal Spiritual Energy from anyone inside them.

Callos_DeTerran
2010-04-27, 09:49 PM
Their reasoning is: stuff like wars tends to increase the amount of Hollows in an area. Especially Total War (where the entire population is involved), because sudden death happens with alarming regularity.

So, isn't it better to try to prevent wars, and make the Shinigami's jobs easier?

@^: Still seems... sort of a very fine line, really.

...Yeah..o.o I'm not sure how that flies with me personally. Or with Osamu...though it does sort of vindicate Anthony's purpose in life so it ain't all bad. :smalltongue:

On Terry's character's control: That's the point in my mind. Control should not be definitive once gained. Heck Shirosaki says so himself, that he'll play horse for now but he hasn't given up on being king. It's one of the main conflicts behind being a vizard.

@Draken: It's Ryuunosuke. :smallwink:

Draken
2010-04-27, 09:51 PM
Momoiro Kakarichō, Pink Supervisor.

And there are many possibilities.

He could send Genoveva to fetch the poor soul with a Negacion.

He could vacuum them into the Lower City with Garganta (del Vaccio).

He could send one of Reene's broodlings in during their sleep and temporarily turn the victim into a drone that would wander into the city willingly, then it is just a matter of removing the drone and setting up a fitting exposition place.

So many possibilities. :smalltongue:

horngeek
2010-04-27, 09:52 PM
Of course, the other problem is that he's trying to abduct a being that, presumably, has spiritual powers.

So, how does he hold them? :smalltongue:

Tackyhillbillu
2010-04-27, 09:53 PM
Hango


Name: Hango
Gender: Male
Height: 6'7
Weight: 222
Hair: Brown
Eyes: Green
Age: 142
Reitatsu/Speech Color: Purple

Appearance:

Hango is a massive, hulking figure. Not fat, but well muscled and powerful. His brown hair is cut short, and usually well done. He’s good looking, but in a comforting kind of way. His appearance is that of a man who you can tell anything to, a rock in the storm. He tends to have a slightly hunched posture, giving him the look of Atlas, bearing the burdens of the World.

He wears the robes of a Buddhist Monk, made of grey Fabric, though the humble fabric has been subbed out for something a little more comfortable, apparently. He carries a traditional Buddhist Staff, wooden shaft and a Bronze Head.

Personality:

Hango looks like the gentle monk, bearer of the world’s woes. That… isn’t entirely wrong. His role, as he envisions himself, is as the devoted of the Rosary. The Boss is the leader, but Hango is the Spiritual advisor, helping the younger Samsara find their place in a world that doesn’t want them to exist. He tells them of the plans, and helps them discover who they are.

But Hango is just as capable of being vicious as he is kind. He is a complete and total believer in the Big Boss’ plan. The Valley of Screams must be destroyed, so their souls can move on. And he is willing to do anything to make sure that happens. Hango is completely capable of killing, if he views it as necessary. Regretful, but that is that.

Backstory:

Hango was one of the first Samsara summoned by the Rosary. His memories are a jumbled mess. He cannot tell if they are all from the same person, or are truly just random. But either way, the fact is that many of them center on Monastery’s shrines and such. Those memories took on such great significance for him that he crafted himself in the role of a Monk. In, around, watching and listening, giving guidance and receiving it. The fact he took from this was he was to be the Preacher for the Rosary. He guides the Samsara on their spiritual path, to greater enlightenment.

In the beginning, he considered contesting Big Boss for the position of leadership. But he put that ambition aside. The role the Rosary laid out for him was different then that. He could help the others find the path, but it wasn’t his purpose to order others to walk it.

Abilities:

Hango is a Samsara, and as such, he has the standard powers associated with such.

Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

He also has an additional talent. The Staff he carries is not what it seems. He shapes them out of Blanks granting them several abilities. The staff is almost as indestructible as a Zanpaktou, and despite its apparently blunt look, cuts like it was a blade. His skill with the weapon is impressive. Beyond that, the weapons have ability. By stabbing them into the ground, he can create fields. These Fields steal Spiritual Energy from anyone inside them.

Moving it over.

Draken
2010-04-27, 09:58 PM
Of course, the other problem is that he's trying to abduct a being that, presumably, has spiritual powers.

So, how does he hold them? :smalltongue:

Sekiseki works just fine.

New Von Geister is 90% less reliant on hax that makes him overly vulnerable to sekiseki. In fact, the lowest chamber of Las Noches (the royal quarters) will be a dark, cramped cave full of tunnels and alien Reene's eggs. No light and surrounded by sekiseki. No flight, no airwalking, while the inhabitants are adept wall-walkers.

It will be a place of nightmares. Obviously not where victims are kept. I just wanted to put this here.

So yes. Sekiseki. Spiritual sealers. Negacion. Plenty of options.

horngeek
2010-04-27, 10:00 PM
Ah. Got it.

Hmmm...

Also, as I said well before: the Hayashi house is open if people want to make any other characters who are members. :smalltongue:

In fact, I'd say it'd be socially expected for Natsuko to be married (for the purposes of kids), right? :smalltongue:

----

Also, I'm now half-wanting to make another character with Emocar's Aspect (Nilhism). :smalltongue:

Probably not a Bat-themed Resureccion, though.

In fact, alternate takes on the Canon Espada's Aspects could be very interesting...

Purple Rose
2010-04-27, 10:02 PM
Wow... three threads down. Any bets on how many discussion threads we'll go through before the game actually starts?

nothingclever
2010-04-27, 10:03 PM
Wow... three threads down. Any bets on how many discussion threads we'll go through before the game actually starts?
Less than the required amount.:smalltongue:

Tackyhillbillu
2010-04-27, 10:04 PM
Continuing, I would like to make a suggestion I've made before.

I think people should be blocked from both having both a Captain and a Vice Captain (or two captains, or two VCs for that matter.)

KnightDisciple
2010-04-27, 10:05 PM
Continuing, I would like to make a suggestion I've made before.

I think people should be blocked from both having both a Captain and a Vice Captain (or two captains, or two VCs for that matter.)

*Supports this notion*

Callos_DeTerran
2010-04-27, 10:06 PM
In fact, alternate takes on the Canon Espada's Aspects could be very interesting...

You don't think it's a coincidence that Starrk's was Loneliness and Genoveva's is Isolation?

And Genoveva would be completely down with kidnapping mortals. It'd be relief from the tedium of kidnapping hollows. :smallbiggrin:

nothingclever
2010-04-27, 10:06 PM
Continuing, I would like to make a suggestion I've made before.

I think people should be blocked from both having both a Captain and a Vice Captain (or two captains, or two VCs for that matter.)
I support this as well.

horngeek
2010-04-27, 10:08 PM
I support Tacky's suggestion as well.

Also, answer to the rest of my post? :smalltongue:

Specifically, would members of the Noble Houses be expected to be married? I think 'yes', myself...

Tackyhillbillu
2010-04-27, 10:10 PM
You don't think it's a coincidence that Starrk's was Loneliness and Genoveva's is Isolation?

And Genoveva would be completely down with kidnapping mortals. It'd be relief from the tedium of kidnapping hollows. :smallbiggrin:

The Conductor would be down with kidnapping. He doesn't care. He has no real morality. He just does what he is ordered.

---

As far as being married, I dunno. Shinigami are so long lived, expanding the house would be much less of a concern. Especially given that Natsuko is a leader in a military organization.

So, maybe? Perhaps her Mom just keeps telling her she wants Grandkids.

Callos_DeTerran
2010-04-27, 10:10 PM
I support Tacky's suggestion as well.

Also, answer to the rest of my post? :smalltongue:

Specifically, would members of the Noble Houses be expected to be married? I think 'yes', myself...

If they worked like any other form of nobility? Then it's likely one of their primary responsibilities. :smalltongue: Get married. Increase land/power. Make more nobles. Act superior to everyone else.

horngeek
2010-04-27, 10:11 PM
So, maybe? Perhaps her Mom just keeps telling her she wants Grandkids.

Funny. Who do you think Izumi is? :smalltongue:

Krazddndfreek
2010-04-27, 10:12 PM
If they worked like any other form of nobility? Then it's likely one of their primary responsibilities. :smalltongue: Get married. Increase land/power. Make more nobles. Act superior to everyone else.

But they don't really. There's no real political benefit (as far as I can see) to get married. And as mentioned, Shinigami are extremely long-lived. There's no incentive to get married.

nothingclever
2010-04-27, 10:12 PM
+1 to all the above.

Also, answer to the rest of my post? :smalltongue:

Specifically, would members of the Noble Houses be expected to be married? I think 'yes', myself...
I don't think it should be necessary. I think 1 person noble houses should be allowed. As soon as you have the title of noble whoever you married previously or marry in the future should become part of your noble family unless you disown that person from it. Any kids before or afterwards should have some level of nobility.

By expecting "noble houses to be married" you're saying nobles have to be married to be nobles. Noble houses have to start somewhere such as with 1 person. Why should only married people be able to become nobles? You have a noble house as soon as you have your own family.

horngeek
2010-04-27, 10:13 PM
No, what I mean, is that it's socially expected. Not a requirement.

And Callos hit my views pretty much perfectly.

Tackyhillbillu
2010-04-27, 10:13 PM
Funny. Who do you think Izumi is? :smalltongue:

I was being rather tongue in cheek. There probably would be some pressure, but much less then in Mortal Nobility, and much less then there would be on members who didnot serve in the Gotei 13.

Innis Cabal
2010-04-27, 10:13 PM
Continuing, I would like to make a suggestion I've made before.

I think people should be blocked from both having both a Captain and a Vice Captain (or two captains, or two VCs for that matter.)

So should Espada not be able to also play Fraccion then as well?

nothingclever
2010-04-27, 10:14 PM
No, what I mean, is that it's socially expected. Not a requirement.

And Callos hit my views pretty much perfectly.
I'd say it shouldn't be expected. Shinigami can just adopt if they want to expand their families. They do this often anyway.

Tackyhillbillu
2010-04-27, 10:15 PM
So should Espada not be able to also play Fraccion then as well?

Yes. Happy now?

strawberryman
2010-04-27, 10:15 PM
Continuing, I would like to make a suggestion I've made before.

I think people should be blocked from both having both a Captain and a Vice Captain (or two captains, or two VCs for that matter.)

I support this, definitely.

horngeek
2010-04-27, 10:15 PM
I was being rather tongue in cheek. There probably would be some pressure, but much less then in Mortal Nobility, and much less then there would be on members who didnot serve in the Gotei 13.

Actually, there might well be more pressure on members who served in a Shinigami organisation, in order to produce kids with high spiritual potential.

KnightDisciple
2010-04-27, 10:16 PM
But they don't really. There's no real political benefit (as far as I can see) to get married. And as mentioned, Shinigami are extremely long-lived. There's no incentive to get married.

Sure there's political benefit. You make an alliance with another house. You calm fears about an heir. And so on.

Long-lived or no, shinigami in active service lead dangerous lives. They could be killed in action at any time. So...there sorta is a precedent for at least some push towards marriage.

Also, Horngeek: Are you saying Izumi was Natosuko's mother in Soul Society? :smalleek:o.0

Tackyhillbillu
2010-04-27, 10:17 PM
Actually, there might well be more pressure on members who served in a Shinigami organisation, in order to produce kids with high spiritual potential.

I don't think that spiritual power is genetic.

Also, Natsuko is incredibly young for a Shinigami. I'd say they'd let her go for a while.

KnightDisciple
2010-04-27, 10:17 PM
So should Espada not be able to also play Fraccion then as well?

Makes sense.

horngeek
2010-04-27, 10:18 PM
Well, it was a joke.

But maybe. :smalltongue:

Really, I'm not thinking too hard about that; the point is, it's possible.

And on the Shinigami marriage: what KD said. :smalltongue:

nothingclever
2010-04-27, 10:20 PM
I don't think that spiritual power is genetic.

Even if it is noble families could just be expected to be talent scouts and look for the best shinigami to adopt instead of trying to breed an army.

horngeek
2010-04-27, 10:22 PM
I remember that Byakuya caught a lot of flack from the Kuchiki house elders specifically because he adopted Rukia as his sister.

Really, the reason the Hayashis get away with it is because they make an argument the people never really 'left'.

Krazddndfreek
2010-04-27, 10:23 PM
Sure there's political benefit. You make an alliance with another house. You calm fears about an heir. And so on.

Long-lived or no, shinigami in active service lead dangerous lives. They could be killed in action at any time. So...there sorta is a precedent for at least some push towards marriage.

Also, Horngeek: Are you saying Izumi was Natosuko's mother in Soul Society? :smalleek:o.0
I can agree with all of those concerns except for the alliance part. Everyone lives in seireitei, all of the noble families anyway. There's no reason for them not to be allies. If they weren't allies, I don't really think there would be a seireitei, because there would be constant physical conflict between nobility, which would no doubt rise to war, which isn't what's happening.

Callos_DeTerran
2010-04-27, 10:23 PM
But they don't really. There's no real political benefit (as far as I can see) to get married. And as mentioned, Shinigami are extremely long-lived. There's no incentive to get married.

Plenty of advantage. Depending on who takes who's name (I think the wife takes the husband's name) there's plenty of advantage to be had. You can place one of your own in a higher family, confident they are likely to look out for your interests. Depending on the dowry you could gain a substantial amount of land/money. If you marry someone from a lower born house then you can possibly secure their loyalty and support.

And, of course, more family members for your own home.

There is actually a difference between Seireitei and Soul Society. The Seireitei is the military compound where the shinigami are. the Soul Society is...where the Seireitei is. Like how Las Noches is inside of Hueco Mundo.

Krazddndfreek
2010-04-27, 10:25 PM
But there's the thing. There is no land other than seireitei as far as we know.

horngeek
2010-04-27, 10:25 PM
Well, since Natsuko's the head of her house, in this case, I think it would work the other way around on the 'who takes who's name'. :smalltongue:

@^: You mean Soul Society.

And the thing is, we know little about SS, anyway. It's massive by any standards- heck, Seretei is massive by any standards.

But apart from that, we just don't know.

Tackyhillbillu
2010-04-27, 10:26 PM
Also, since Natsuko is the head of her house, who is going to pressure her? She's the boss!

Purple Rose
2010-04-27, 10:26 PM
While I understand the desire to prevent one person from controlling more than one squad, I feel like... Well, captains are not going to be doing much combat. It seems a little extreme to bar them from also having more combat active vice captains, provided all the people already applying for captain/vice captain slots have gotten them and there are some left unfilled. Still baring holding characters in the same positions and limiting one captain and vice captain maximum.

Also, I don't feel like the captain/vice captain, espada/ fraccion comparison is exactly the same. Don't espada have more than one fraccion? And fraccion themselves don't relate in the same way, being a second in command, but as a combat support role.

horngeek
2010-04-27, 10:27 PM
Ask Byakuya that sometime.

Draken
2010-04-27, 10:27 PM
Fraccion are more numerous than Vice Captains. Fraccion encapsules the idea of seated officers as well.

Numeros are the soldiers, the unseated, the mismade arrancar, the Iceringers and whatever the other guy was named, the non-menos arrancar, the rank-and-file.

The rest are those who can't properly fight but proved themselves useful as something other than soldiers. Heavy labor and cleaning would be the most obvious "jobs", but there are other specialized functions to be served to keep a city running.

Tackyhillbillu
2010-04-27, 10:28 PM
But we wanted there to be open positions. I think it is a good idea. And forcing people to make a choice... I don't see that as a bad thing. Vice Captains are more combat active, but thats the choice you have to make.

Callos_DeTerran
2010-04-27, 10:30 PM
I don't think that spiritual power is genetic.

I believe there is evidence to the contrary actually. Look at Isshin and Ichigo. You cannot tell me there's no correlation that Ichigo's father being a captain had no affect on his own potential.

horngeek
2010-04-27, 10:30 PM
Really, I think it should be up to the people who write up the Houses what each House has as its stance on marriage.

The Hayashis... probably wouldn't focus on it. Indeed, they wouldn't care as much who was married, either. :smalltongue:

@^: This. Grand Fisher even states as much.

Kuroimaken
2010-04-27, 10:36 PM
Also, before it was revealed that Isshin was a captain, his mother was believed to be the source of the Kurosaki household's spiritual sensitivity, to the point that Karin or Yuzu (can't remember which) comment on their dad being unable to see spirits, and that Ichigo was the only one in the household who sees/hears them clearly.

Of course, Daddy Lied. But anyhoo...

I say yes on the idea of marriage. For one, there's a canon precedent, stablished with Byakuya (the only one who actually sheds any light on how the non-military part of Seireitei works anyway). Secondly, it opens up for the possibility of married Captain/Vice-Captain couples, which I find just head-bangingly nice!

strawberryman
2010-04-27, 10:37 PM
*coughs at spoilers*

horngeek
2010-04-27, 10:37 PM
Or Captain/Captain couples. :smalltongue:

nothingclever
2010-04-27, 10:38 PM
I remember that Byakuya caught a lot of flack from the Kuchiki house elders specifically because he adopted Rukia as his sister.
Well the wiki says Byakuya adopted Rukia because he promised her sister who is his deceased wife to do so. She also looks a lot like her. Byakuya's decision to marry Hisana was looked down upon because she was living in Rukongai and was born in the 78th district. If she had become a shinigami and was in Seireitei there might not have been as much disagreement. Adopting Rukia makes him look biased and reminds others of the decision they disliked in the past. She also entered into the 2nd level class of the academy instead of the 1st like Renji. Furthermore, she didn't even graduate before being offered to be taken in by Byakuya. She got in automatically and was allowed to join a squad as well without taking a test.

Tackyhillbillu
2010-04-27, 10:45 PM
The Hisamori House (Branch of Quincys)

The Hisamori’s have been in Phoenix City since before there was a Phoenix City. They were minor nobility originally, and avoided the Politics. During the Nanban Trade period, they became obsessed with Western Culture, many of them learning to speak other languages. This was viewed as undesirable by many of their fellow nobles, and the families fortunes began to sink. They were removed from the political center during the isolation period, their ties with Western interests relegating them to such. They were fine with this. Their true purpose was in the Spiritual Realm. Their position allowed them to complete their task.

As Japan modernized, their importance decreased. For a long time, they were just a moderately prosperous family, the richest in the general area, but unimportant in the larger scheme of things. They’ve fallen even further. They work for a living now, just like anyone else. Aki’s father works as a dentist, and her mother serves as a receptionist. There are several other branches of the family around, overseen by Aki’s grandfather. He worked as a Doctor in his day.

Through all the changes, the Hisamori’s have kept to their traditions. They are Quincy, through and through. They can’t remember anything else. Those members of the family who lack the ability or desire generally move away, the family’s intense pressure forcing them to conform or flee. Their spouses are generally chosen for them, though the trend is turning against this, as it is viewed more and more antiquated. But no matter then changes, the Hisamoris protect the people of Phoenix Town. Whether they know it or not, and whether they like it or not.

Organization: The Hisamoris are very decentralized. Aki’s grandfather is the nominal head, but almost all decisions are made by the head of the family units. These are usually the father, but a minority of the Household heads are women. They generally have assigned areas.

The Hisamoris keep cordial relations with several other Quincy Families. They regard themselves as administrators of Phoenix Town. If a family moves in, and elects not to at least open nominal contacts with the Hisamoris, they generally act very offended, but take no action. At the end of the day, their opinion is that the Quincys must stick together, and the more of them there are, the better they will be able to do their duty.

horngeek
2010-04-27, 10:50 PM
But we don't know that that was the reason for their complaints.

It could have been as simple as: we don't adopt people at all. Or that she wasn't a noble.

...but, anyway: does anyone want their character to be involved with Natsuko? :smalltongue:

Tackyhillbillu
2010-04-27, 10:53 PM
I'd planned to have Ude flirt with her, as I said. But he is rather pathetic at it.

strawberryman
2010-04-27, 10:53 PM
I don't know if I want Ryouichi to be intimately involved with anyone. Because it kind of takes away his ability to flirt with any attractive girl without consequences. :smalltongue:

nothingclever
2010-04-27, 10:55 PM
But we don't know that that was the reason for their complaints.
It's awfully likely not being a top student and not having graduated was part of the problem. Even if the main problem was that they don't adopt, surely I think that these things would've made it worse.

Adopting someone that was in the #1 class, took the accelerated special program and graduated in less than 6 years is probably a lot more acceptable than a less distinguished person that hasn't even graduated at all.

tgva8889
2010-04-27, 10:56 PM
Whew! That was fun.


Don't be too hasty with the oversized bow idea.:smallwink: I personally think a small bow is a nice touch and you could say it's small because she has trouble forming the general shape so anything larger is more susceptible to collapsing since spreading particles over a larger area would be more complicated. I just think a small one fits your character better and we've seen enough oversized weapons in media.

I agree describing her as using her personal energy primarily to fight doesn't make sense but saying she is spiritually strong makes sense to me since Quincy probably have some form of supernatural stamina/strength since their bodies get drained/damaged by using their abilities. It's not just about how much energy you can gather safely and how well you can use it. It's also how much you can use your abilities before wearing yourself out and how much energy your body can handle at any one time.

Hmm...That's also a good reason for her small bow. I still like the small bow idea, because it fits with a later shape that I want to approach, so I'm just gonna stick with it. It makes sense when it's put that way.

So I should say that Kina is spiritually strong in that she has high ability to manipulate reishi but little control over said ability. So when she tries to manipulate reishi, she grabs a much larger pool than most Quincy, but she has trouble bringing it together into her bow and arrows.

In terms of "stamina," she actually starts pretty "weak." In reality she's no weaker than what I would consider the "average Quincy," but because she draws so much energy when she attempts to manipulate, she can only fire 1 arrow because it takes so much for her to make her bow and that arrow.

Hopefully that makes sense to everyone. :smallsmile:


Tacky already gave a good mechanical suggestion.

Also: Maybe for a bit, she can use a real bow and arrow, to help herself between spirit bows? Maybe the arrows are made with the same stuff the little containers and such are made of; something to help physically focus the energy? Just a thought. :smallsmile:

I think parts of Tacky's suggestion and parts of nothingclever's work together in a way.

And my view of Quincies tells me that being skilled as a Quincy does not translate to being skilled with a normal bow. For one, I don't think the energy bow provides the same sort of physical resistance as a normal bow does. Another thing is that we've seen that a skilled enough Quincy (Ryuken) can fire arrows without using both hands, so that means they can fire arrows as if they weren't using a bow but some kind of gun. Uryu's new bow and its ability to fire over 1000 shots at once also says to me that Quincy bows are not like normal bows, since I don't think any being can fire that many shots with physical motions from a single bow in the time Uryu does.

The plan is to have her progress from fail-bow to success-bow relatively quickly, since her biggest problem is just control. She can probably learn that from any other Quincy in-game with enough time.

Also: It's nice to know Kina's not the only one. Though she's a lot weaker than your description...she can literally fire 1 arrow. Any others she tries to form at this point in-game will just blow up in her face if she tries to fire them.

Callos_DeTerran
2010-04-27, 10:57 PM
But we don't know that that was the reason for their complaints.

It could have been as simple as: we don't adopt people at all. Or that she wasn't a noble.

...but, anyway: does anyone want their character to be involved with Natsuko? :smalltongue:

"Our families will form a powerful union together."




Gotcha. :P

horngeek
2010-04-27, 10:58 PM
Does someone a bit more compatible with Natsuko want to be involved with her? :smalltongue:

Draken
2010-04-27, 10:59 PM
I'd planned to have Ude flirt with her, as I said. But he is rather pathetic at it.

Natsuko as Lisa Cuddy? :smalltongue:

Tackyhillbillu
2010-04-27, 11:01 PM
Natsuko as Lisa Cuddy? :smalltongue:

Either that or Cameron during season one.

Or Wilson, depending on who you ask.

horngeek
2010-04-27, 11:02 PM
<.<
>.>

Doesn't have to be a Captain, you know... :smalltongue:

tgva8889
2010-04-27, 11:05 PM
Does someone a bit more compatible with Natsuko want to be involved with her? :smalltongue:

I don't want to steal all your character interaction...but it's possible Taiki Takahashi might be fitting.

Terry576
2010-04-27, 11:08 PM
But HG, what non-captain would dare do that?

Besides, it's a military organization. I don't thin you're ALLOWED to date each other...

Callos, why fo you abd me feel the same on so many of these issues? What you said about Karite was spot on to what I wanted... There always being a chance his Hollow rises up.

horngeek
2010-04-27, 11:09 PM
Oooh. That could work.

@^: The Shinigami are, on the whole, Mildly Military.

I mean, seriously, do you think a shameless womaniser would lead most militaries? :smalltongue:

strawberryman
2010-04-27, 11:09 PM
Anyway. In light of some recent changes to our world, it occurs to me I also need to update S.W.O.R.D's writeup. Just so we don't have more clashes;

I'd like people's feedback/input on the new writeup for S.W.O.R.D.

So everyone can be happy. :smalltongue:

For reference, the old writeup. (http://www.giantitp.com/forums/showpost.php?p=8158615&postcount=811) The faction itself will be in my sig from now on.

I feel this could bear repeating, and copying into the new thread. Better we work out any complaints/ideas now than way down the road.

Seriously. While I am fairly confident I have a plan for things, I am taking ideas or suggestions, still. :smalltongue:

tgva8889
2010-04-27, 11:10 PM
Oooh. That could work.

I assume this is in response to me.

Prison Division + Patrol Division?

horngeek
2010-04-27, 11:11 PM
Yeah, it is. Interesting contrast, actually.

Draken
2010-04-27, 11:14 PM
<.<
>.>

Doesn't have to be a Captain, you know... :smalltongue:

Well. There is... No there actualy isn't. nothingclever removed Edward Callahan from the registry. :smallconfused: Why? I was about to make a sex joke! It totally cut my groove!

I guess I could make a joke about Ruwa, her snake tail and promiscuity but I was all set for the two-gender joke and now I can't do it.

Damnit.

tgva8889
2010-04-27, 11:15 PM
I feel this could bear repeating, and copying into the new thread. Better we work out any complaints/ideas now than way down the road.

Seriously. While I am fairly confident I have a plan for things, I am taking ideas or suggestions, still. :smalltongue:

Well, besides coming up with a different reason that the group was founded...

Who do they assassinate, specifically? Mortals? Shinigami? Both? Whoever they get paid to?


Yeah, it is. Interesting contrast, actually.

We're gonna be like bestest buds in this RP! :smallbiggrin:

strawberryman
2010-04-27, 11:15 PM
Anyway. In light of some recent changes to our world, it occurs to me I also need to update S.W.O.R.D's writeup. Just so we don't have more clashes;

I'd like people's feedback/input on the new writeup for S.W.O.R.D.

So everyone can be happy. :smalltongue:

For reference, the old writeup. (http://www.giantitp.com/forums/showpost.php?p=8158615&postcount=811) The faction itself will be in my sig from now on.

I feel this could bear repeating, and copying into the new thread. Better we work out any complaints/ideas now than way down the road.

Seriously. While I am fairly confident I have a plan for things, I am taking ideas or suggestions, still. :smalltongue:

Figures, made this just as the page turned. >_>

@tgva: Anyone who knows too much, anyone who gets in their way. Assassinations probably are rarer than abductions; those at least, allow for some research out of the poor sap. :smalltongue:

horngeek
2010-04-27, 11:16 PM
Well. There is... No there actualy isn't. nothingclever removed Edward Callahan from the registry. :smallconfused: Why? I was about to make a sex joke! It totally cut my groove!

I guess I could make a joke about Ruwa, her snake tail and promiscuity but I was all set for the two-gender joke and now I can't do it.

Damnit.

If you go further on this, I'll start asking if Donovan can be the lucky guy. :smallamused:

Terry576
2010-04-27, 11:16 PM
Dammit. Now I wish Karite was more of a secretary character so I could have a bit of comedy with the emo VC for the prison.

"Let's compare notes!"

"Life is meaningless, why would you write down your life?"

"..It's my job?"

"Your words pain my soul."

Not to bring this up again, but Callos had the idea I had going for Karite the Vizard. It's more about your inner conflict, because 'control' can change at any moment according to Shiroshaki. Hell, control swaps between him and Ichigo quite a bit.

nothingclever
2010-04-27, 11:17 PM
And my view of Quincies tells me that being skilled as a Quincy does not translate to being skilled with a normal bow. For one, I don't think the energy bow provides the same sort of physical resistance as a normal bow does. Another thing is that we've seen that a skilled enough Quincy (Ryuken) can fire arrows without using both hands, so that means they can fire arrows as if they weren't using a bow but some kind of gun. Uryu's new bow and its ability to fire over 1000 shots at once also says to me that Quincy bows are not like normal bows, since I don't think any being can fire that many shots with physical motions from a single bow in the time Uryu does.

She could still take Kyuudo/Archery as a club activity because improving her ability to concentrate and aim at a target accurately with a regular bow may have some carry over to how she manages energy, concentrates in battle and uses her supernatural one. It's possible Kina and Kasanip's character could both be club members and give your character another connection to someone since Sayaka uses a bow along with her talismans.

tgva8889
2010-04-27, 11:19 PM
@tgva: Anyone who knows too much, anyone who gets in their way. Assassinations probably are rarer than abductions; those at least, allow for some research out of the poor sap. :smalltongue:

If a Shinigami fits that, I find it unlikely that SWORD would go unnoticed by Gotei 13. Just something to consider.

@nothingclever: I was considering having Kina be a part of that club, since she has pretty good aim. But I don't think I would have her actually use a physical bow. For one, it would require her to carry it around which would just become a hassle IC. The other is that I want her to have a sense of powerlessness early on.

strawberryman
2010-04-27, 11:21 PM
If a Shinigami fits that, I find it unlikely that SWORD would go unnoticed by Gotei 13. Just something to consider.

Nah, they'd probably utilize Hollow Bait, or laser guided amnesia before kidnapping a shinigami. Give me a bit more credit than that. :smalltongue:

nothingclever
2010-04-27, 11:22 PM
@nothingclever: I was considering having Kina be a part of that club, since she has pretty good aim. But I don't think I would have her actually use a physical bow. For one, it would require her to carry it around which would just become a hassle IC. The other is that I want her to have a sense of powerlessness early on.
Yeah, I wasn't actually recommending she use a mundane bow in combat, just the club thing.

Figures, made this just as the page turned. >_>

I've made your original post part of this thread's first just in case you didn't notice.

tgva8889
2010-04-27, 11:22 PM
Nah, they'd probably utilize Hollow Bait, or laser guided amnesia before kidnapping a shinigami. Give me a bit more credit than that. :smalltongue:

Whether or not the Shinigami in question remembers, Gotei probably has surveillance on their own guys. I find it hard to believe they wouldn't notice if one of their guys on patrol went missing, off the radar, or even just far off their scheduled route.

horngeek
2010-04-27, 11:22 PM
Nah, they'd probably utilize Hollow Bait, or laser guided amnesia before kidnapping a shinigami. Give me a bit more credit than that. :smalltongue:

How would they handle a Captain starting to figure it out? :smalltongue:

Note: I'm not actually going to do this, this is just a mental exercise for you.

Kuroimaken
2010-04-27, 11:23 PM
But we don't know that that was the reason for their complaints.

It could have been as simple as: we don't adopt people at all. Or that she wasn't a noble.

...but, anyway: does anyone want their character to be involved with Natsuko? :smalltongue:

I realize Kazuma doesn't seem the most likely to get involved, but I think it could be interesting to establish a link to SOMEONE early on.

If you'd have him as a Go or Shogi opponent, he'd be most honored. *bows in a manner too graceful for his own character*

Terry576
2010-04-27, 11:24 PM
Nah, they'd probably utilize Hollow Bait, or laser guided amnesia before kidnapping a shinigami. Give me a bit more credit than that. :smalltongue:

13th would flip. Karite would be out in a flash, and so would Natsuoko (onvious spelling error is obvious spelling error). Seeing as they both reeeaally care about the squad.

Sides that, Hollow Bait? Nice try. 13th analyzes where Hollows are continuously popping up, so Hollow Bait would be an instant Captain and Vice Captain thing, as well as a Strike Team.

horngeek
2010-04-27, 11:25 PM
Especially as 'man down' is one of the reasons to call for a Strike Team.

Draken
2010-04-27, 11:26 PM
If you go further on this, I'll start asking if Donovan can be the lucky guy. :smallamused:

The poor man has Eirine and Ava on his platter, give him a rest. :smalltongue:

"We shall go on to the end, we shall bind them in Japan, we shall bind them on the seas and oceans, we shall constrain with growing confidence and growing strength in the air, we shall bind our stalkers, whatever the cost may be, we shall bind them on the beaches, we shall bind them on the landing grounds, we shall bind them in the fields and in the streets, we shall bind them in the hills; we shall never surrender, and even if, which I do not for a moment believe, we should fail to subjugate and bind, then our attempts shall be redoubled, for there will be no Empire beyond the seas, armed and guarded by the British Fleet, to carry on the kinks and the wickedness, and should we prevail, that none come the rescue and the liberation of our charges."

Jammerlichurchill.

nothingclever
2010-04-27, 11:26 PM
13th would flip. Karite would be out in a flash, and so would Natsuoko (onvious spelling error is obvious spelling error). Seeing as they both reeeaally care about the squad.
Pfffft. S.W.O.R.D. would just get their talking pug (http://en.wikipedia.org/wiki/Frank_the_Pug) to bail them out somehow.

Tackyhillbillu
2010-04-27, 11:27 PM
It isn't like that is out of the ordinary. Ude's pretty disconnected, but you start hurting his squad, and he'll get angry fast.

horngeek
2010-04-27, 11:27 PM
What is Natsuoko a reference to? :smallconfused:

Also, Draken, have ten internets for that. :smalltongue:

Tackyhillbillu
2010-04-27, 11:29 PM
The poor man has Eirine and Ava on his platter, give him a rest. :smalltongue:

"We shall go on to the end, we shall bind them in Japan, we shall bind them on the seas and oceans, we shall constrain with growing confidence and growing strength in the air, we shall bind our stalkers, whatever the cost may be, we shall bind them on the beaches, we shall bind them on the landing grounds, we shall bind them in the fields and in the streets, we shall bind them in the hills; we shall never surrender, and even if, which I do not for a moment believe, we should fail to subjugate and bind, then our attempts shall be redoubled, for there will be no Empire beyond the seas, armed and guarded by the British Fleet, to carry on the kinks and the wickedness, and should we prevail, that none come the rescue and the liberation of our charges."

Jammerlichurchill.

"Jiiiiiii."

Nods.

tgva8889
2010-04-27, 11:29 PM
It isn't like that is out of the ordinary. Ude's pretty disconnected, but you start hurting his squad, and he'll get angry fast.

Maybe Taiki's a bit heartless, but he wouldn't step in for his squad members unless they were in danger of dying and he felt they had learned a lesson about their strength.

If you trespass on his squad's property, however, expect no warning.

Terry576
2010-04-27, 11:33 PM
Natsuoko was my failed Natsuko spelling.

You're right tgva! Taiki is heartless!

Tackyhillbillu
2010-04-27, 11:33 PM
Hango


Name: Hango
Gender: Male
Height: 6'7
Weight: 222
Hair: Brown
Eyes: Green
Age: 142
Reitatsu/Speech Color: Purple

Appearance:

Hango is a massive, hulking figure. Not fat, but well muscled and powerful. His brown hair is cut short, and usually well done. He’s good looking, but in a comforting kind of way. His appearance is that of a man who you can tell anything to, a rock in the storm. He tends to have a slightly hunched posture, giving him the look of Atlas, bearing the burdens of the World.

He wears the robes of a Buddhist Monk, made of grey Fabric, though the humble fabric has been subbed out for something a little more comfortable, apparently. He carries a traditional Buddhist Staff, wooden shaft and a Bronze Head.

Personality:

Hango looks like the gentle monk, bearer of the world’s woes. That… isn’t entirely wrong. His role, as he envisions himself, is as the devoted of the Rosary. The Boss is the leader, but Hango is the Spiritual advisor, helping the younger Samsara find their place in a world that doesn’t want them to exist. He tells them of the plans, and helps them discover who they are.

But Hango is just as capable of being vicious as he is kind. He is a complete and total believer in the Big Boss’ plan. The Valley of Screams must be destroyed, so their souls can move on. And he is willing to do anything to make sure that happens. Hango is completely capable of killing, if he views it as necessary. Regretful, but that is that.

Backstory:

Hango was one of the first Samsara summoned by the Rosary. His memories are a jumbled mess. He cannot tell if they are all from the same person, or are truly just random. But either way, the fact is that many of them center on Monastery’s shrines and such. Those memories took on such great significance for him that he crafted himself in the role of a Monk. In, around, watching and listening, giving guidance and receiving it. The fact he took from this was he was to be the Preacher for the Rosary. He guides the Samsara on their spiritual path, to greater enlightenment.

In the beginning, he considered contesting Big Boss for the position of leadership. But he put that ambition aside. The role the Rosary laid out for him was different then that. He could help the others find the path, but it wasn’t his purpose to order others to walk it.

Abilities:

Hango is a Samsara, and as such, he has the standard powers associated with such.

Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

He also has an additional talent. The Staff he carries is not what it seems. He shapes them out of Blanks granting them several abilities. The staff is almost as indestructible as a Zanpaktou, and despite its apparently blunt look, cuts like it was a blade. His skill with the weapon is impressive. Beyond that, the weapons have ability. By stabbing them into the ground, he can create fields. These Fields steal Spiritual Energy from anyone inside them.

3rd time.

strawberryman
2010-04-27, 11:39 PM
Whether or not the Shinigami in question remembers, Gotei probably has surveillance on their own guys. I find it hard to believe they wouldn't notice if one of their guys on patrol went missing, off the radar, or even just far off their scheduled route.

While they might be justified in being a little suspicious at a random hollow attack, this of course assumes that a Shinigami could figure out what was going on. SWORD likely has police on the payroll. So a situation not unlike the one Tyler proposed with them using the police to get at individuals is not impossible. Plus, attitude goes a long way. Just look how easy it was for Nero to at least keep Luther on a lower guard in the last game: he got the 13th Squad's previous camp coordinates (or, more importantly, the spiritual signature of the 3rd seat, Chie), he was brought along for the pursuit mission for Yumi and the angels... and he all but made it too easy to kill Luther.

Granted, I'm kind of BSing right now because I am sadly drawing blanks, but I am better at thinking of options in the middle of a plot. If anything, as evidenced by using Hollow Bait, SWORD tries to pin the blame on other disasters when necessary, and they try to use confusion and obfuscation to mask their identities when they personally send Agents on assassinations.

They may also try to get in Shinigami's good books beforehand so they might not cause so much suspicion. :smalltongue:


How would they handle a Captain starting to figure it out? :smalltongue:

Note: I'm not actually going to do this, this is just a mental exercise for you.

Well, they'd first try their best to not get the suspicion of a Captain. :smalltongue:

However, cover-ups and pinning the blame on other sources as above would be their first go-to. Creating other pressing disasters to deal with and possibly "prove" their "loyalty" would be the second. And if all else fails, well. Give the offender to them, say he was the cause and they're so ashamed, and see how far it goes.

nothingclever
2010-04-27, 11:39 PM
Hango


Name: Hango
Gender: Male
Height: 6'7
Weight: 222
Hair: Brown
Eyes: Green
Age: 142
Reitatsu/Speech Color: Purple

Appearance:

Hango is a massive, hulking figure. Not fat, but well muscled and powerful. His brown hair is cut short, and usually well done. He’s good looking, but in a comforting kind of way. His appearance is that of a man who you can tell anything to, a rock in the storm. He tends to have a slightly hunched posture, giving him the look of Atlas, bearing the burdens of the World.

He wears the robes of a Buddhist Monk, made of grey Fabric, though the humble fabric has been subbed out for something a little more comfortable, apparently. He carries a traditional Buddhist Staff, wooden shaft and a Bronze Head.

Personality:

Hango looks like the gentle monk, bearer of the world’s woes. That… isn’t entirely wrong. His role, as he envisions himself, is as the devoted of the Rosary. The Boss is the leader, but Hango is the Spiritual advisor, helping the younger Samsara find their place in a world that doesn’t want them to exist. He tells them of the plans, and helps them discover who they are.

But Hango is just as capable of being vicious as he is kind. He is a complete and total believer in the Big Boss’ plan. The Valley of Screams must be destroyed, so their souls can move on. And he is willing to do anything to make sure that happens. Hango is completely capable of killing, if he views it as necessary. Regretful, but that is that.

Backstory:

Hango was one of the first Samsara summoned by the Rosary. His memories are a jumbled mess. He cannot tell if they are all from the same person, or are truly just random. But either way, the fact is that many of them center on Monastery’s shrines and such. Those memories took on such great significance for him that he crafted himself in the role of a Monk. In, around, watching and listening, giving guidance and receiving it. The fact he took from this was he was to be the Preacher for the Rosary. He guides the Samsara on their spiritual path, to greater enlightenment.

In the beginning, he considered contesting Big Boss for the position of leadership. But he put that ambition aside. The role the Rosary laid out for him was different then that. He could help the others find the path, but it wasn’t his purpose to order others to walk it.

Abilities:

Hango is a Samsara, and as such, he has the standard powers associated with such.

Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

He also has an additional talent. The Staff he carries is not what it seems. He shapes them out of Blanks granting them several abilities. The staff is almost as indestructible as a Zanpaktou, and despite its apparently blunt look, cuts like it was a blade. His skill with the weapon is impressive. Beyond that, the weapons have ability. By stabbing them into the ground, he can create fields. These Fields steal Spiritual Energy from anyone inside them.

3rd time.
Well I hesitated on responding before because I don't have or plan on making a Samsara character but I think your character is fine if that means anything to you. I suggest describing the dimensions and appearance of the fields. Can you get stuck in them? What resistance is there if any when passing through them?

Rebonack
2010-04-27, 11:39 PM
After a bit of consideration 'n reading over the various concepts of the Hollow life-cycle that have been getting kicked around on here I think that Ray will probably be most workable as a Adjuchas. Though given the nature of his Diffusion ability his power is more or less directly related to the amount of spirit particles that he's nommed. Since more mass means he can potentially achieve greater spiritual density.

Or something.

Usually Adjuchas eventually level off in power if Grim's pals are to be believed. Ray, on the other hand, has the potential for more or less infinite linear growth as opposed to the crazy exponential growth you see in Hollows like the Espada. Gives a decent excuse for some degree of power growth as the game goes on without resorting to de-masking.

Though I really doubt it would really come into play for quite some time. As it stands I suspect that Ray could give a seated officer a run for his/her money at his maximum power cap. At least that's more or less the impression I have of fairly standard Adjuchas power level.

Thoughts? Objections?

Edge
2010-04-27, 11:40 PM
Yet another craaazy idea I had. The spoilered section of his history is entirely contingent on Draken's approval.

Andante Enferme, Rogue Arrancar Mercenary
Speech, Reiatsu and Cero Colour: #331111
Aspect of Death: Disease

Physical Description
Andante cuts a tall figure, leanly muscled with a build that suggest frequent exercise. The right hand side of his face is covered with his mask fragment, featureless save for four circular eye openings with small dull red orbs nestling within them. His left iris is coloured the same dull red. His hair is longish, black and slicked back out of his face. He wears a Las Noches Arrancar uniform, ragged and torn with age, the jacket slashed open down the front, revealing his Hollow hole, located to left and below his heart. On the right side of his chest is a circular burn scar roughly two inches across.

Personality
Andante is driven by his Aspect of Death. He moves to a new group, uses and is used by them, and moves on. His presence typically makes a group worse off, but once he leaves, they will often find themselves stronger than ever. He constantly tests others near him, distracting and undermining them mentally, socially, and sometimes physically. Those so targeted either learn to deal with it, becoming better at their tasks, or don't, and constantly fail whilst so targeted.

Outside of this, Andante is serious and focused, not taking kindly to anything interrupting his own activities.

History
A long time ago, before the war between Seireitei and Las Noches began in earnest, Andante served as the Primera Espada. However, his unique personality was deemed troublesome, and after one too many acts the Ghost King deemed treasonous, Andante was 're-educated'. Yet his driving personality quirk resurfaced within a short period of time. Several times the Ghost King 're-educated' Andante, but each time the personality quirk returned.

Eventually, Andante was deemed more trouble than he was worth. Von Geister sealed roughly 80% of the Arrancar's power, told him the means to undo it, then wiped his mind one last time before throwing him loose into the Mortal World.
Andante Enferme is an Arrancar Soul Society has known of for a long time, but they are still unsure of what to make of him. Quite simply, he is for hire.

Anyone that can pay his fees, can procure his capable services. He tends to produce the best results when working on his own, but employers often find those he works alongside either coming out more skilled than they went in. More often, they simply come back drained and stressed.

Abilities

Combat Abilities: Andante's technical swordsmanship is excellent, and his strength, speed and sonido are at least on par with a Vice-Captain's. His skill with cero and bala are just as competent. His hierro is noticeable against equally powerful opponents, and even against more powerful ones.

Viral Regeneration: Andante possesses the ability to regrow lost limbs and organs, but not at combat-notable speeds. His rate of healing is standard for a spiritual being, but increases when he 'uses' someone whilst healing, typically by abusing hospitality or free-loading on a host. However, this only improves his regeneration to the point where it knocks days or weeks off recovery times.

Zanpakutou: Dolencia Negro (Black Disease)
Whilst sealed, Dolencia Negro takes the shape of a katana, the hilt bound in black cloth.

Resurrección: Saquear, Dolencia Negra - Ravage, Black Disease

Resurrección Appearance: Strange tendrils, predominantly black but with some strands the colour of his reiatsu, sprout from the guard of Andante's sword. The tendrils spread over the entirety of his body, where they form into a second skin that essentially grafts the sword into Andante's fist. Plates of dull silver then grow from the second skin, forming an elaborate suit of armour and lengthening the blade of Andante's sword to roughly equal to that of a nodachi, and the fingers of his left hand extend into short blades. His left forearm and elbow sweep back into a large, crescent blade.
http://i537.photobucket.com/albums/ff334/SoullessEnigma/ArrancarMerc.jpg

Resurrección Abilities

Cero Pestilento - Pestilential Zero: This cero variant functions at half the strength of Andante's usual ceros, but also infects the target with a virus that attacks their hakusui (http://bleach.wikia.com/wiki/Chain_of_Fate), slowly temporarily draining the opponent's reiryoku over time until the virus is healed. The virus can drain most spiritually unaware mortals within seconds, but entities with even a modicum of spiritual power will take several hours to be drained utterly. Bodily fluid to bodily fluid contact can transfer the virus to another victim.

Hoja Pestilenta - Pestilential Blade: The edge of Andante's sword in Resurrección carries a permutation of the influenza virus. Each release creates a completely new mutation of the disease never before seen, with no natural immunities currently available. Those wounded by Andante's sword will feel the first symptoms (http://en.wikipedia.org/wiki/Influenza#Signs_and_symptoms) of the disease within a few seconds, but the virus progresses at its normal rate thereafter.

I feel his Resurrección needs something a little more awe-inspiring, but he may well be powerful enough as-is. The spoilered section of his history is entirely negotiable, and I understand entirely if it needs axing.

Kuroimaken
2010-04-27, 11:43 PM
Hango


Name: Hango
Gender: Male
Height: 6'7
Weight: 222
Hair: Brown
Eyes: Green
Age: 142
Reitatsu/Speech Color: Purple

Appearance:

Hango is a massive, hulking figure. Not fat, but well muscled and powerful. His brown hair is cut short, and usually well done. He’s good looking, but in a comforting kind of way. His appearance is that of a man who you can tell anything to, a rock in the storm. He tends to have a slightly hunched posture, giving him the look of Atlas, bearing the burdens of the World.

He wears the robes of a Buddhist Monk, made of grey Fabric, though the humble fabric has been subbed out for something a little more comfortable, apparently. He carries a traditional Buddhist Staff, wooden shaft and a Bronze Head.

Personality:

Hango looks like the gentle monk, bearer of the world’s woes. That… isn’t entirely wrong. His role, as he envisions himself, is as the devoted of the Rosary. The Boss is the leader, but Hango is the Spiritual advisor, helping the younger Samsara find their place in a world that doesn’t want them to exist. He tells them of the plans, and helps them discover who they are.

But Hango is just as capable of being vicious as he is kind. He is a complete and total believer in the Big Boss’ plan. The Valley of Screams must be destroyed, so their souls can move on. And he is willing to do anything to make sure that happens. Hango is completely capable of killing, if he views it as necessary. Regretful, but that is that.

Backstory:

Hango was one of the first Samsara summoned by the Rosary. His memories are a jumbled mess. He cannot tell if they are all from the same person, or are truly just random. But either way, the fact is that many of them center on Monastery’s shrines and such. Those memories took on such great significance for him that he crafted himself in the role of a Monk. In, around, watching and listening, giving guidance and receiving it. The fact he took from this was he was to be the Preacher for the Rosary. He guides the Samsara on their spiritual path, to greater enlightenment.

In the beginning, he considered contesting Big Boss for the position of leadership. But he put that ambition aside. The role the Rosary laid out for him was different then that. He could help the others find the path, but it wasn’t his purpose to order others to walk it.

Abilities:

Hango is a Samsara, and as such, he has the standard powers associated with such.

Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

He also has an additional talent. The Staff he carries is not what it seems. He shapes them out of Blanks granting them several abilities. The staff is almost as indestructible as a Zanpaktou, and despite its apparently blunt look, cuts like it was a blade. His skill with the weapon is impressive. Beyond that, the weapons have ability. By stabbing them into the ground, he can create fields. These Fields steal Spiritual Energy from anyone inside them.

3rd time.

He actually feels cooler as a buddhist priest, really. The badass priest aura is quite there.

Tackyhillbillu
2010-04-27, 11:44 PM
I didn't define its maximum size. Not to large. Enough to cover a battlefield. Not as large as city block.

They aren't visisble, and nothing prevents you from walking in and out of them. You can see the Staffs though, and there has to be LOS to the other staffs.

Innis Cabal
2010-04-27, 11:46 PM
Hango


Name: Hango
Gender: Male
Height: 6'7
Weight: 222
Hair: Brown
Eyes: Green
Age: 142
Reitatsu/Speech Color: Purple

Appearance:

Hango is a massive, hulking figure. Not fat, but well muscled and powerful. His brown hair is cut short, and usually well done. He’s good looking, but in a comforting kind of way. His appearance is that of a man who you can tell anything to, a rock in the storm. He tends to have a slightly hunched posture, giving him the look of Atlas, bearing the burdens of the World.

He wears the robes of a Buddhist Monk, made of grey Fabric, though the humble fabric has been subbed out for something a little more comfortable, apparently. He carries a traditional Buddhist Staff, wooden shaft and a Bronze Head.

Personality:

Hango looks like the gentle monk, bearer of the world’s woes. That… isn’t entirely wrong. His role, as he envisions himself, is as the devoted of the Rosary. The Boss is the leader, but Hango is the Spiritual advisor, helping the younger Samsara find their place in a world that doesn’t want them to exist. He tells them of the plans, and helps them discover who they are.

But Hango is just as capable of being vicious as he is kind. He is a complete and total believer in the Big Boss’ plan. The Valley of Screams must be destroyed, so their souls can move on. And he is willing to do anything to make sure that happens. Hango is completely capable of killing, if he views it as necessary. Regretful, but that is that.

Backstory:

Hango was one of the first Samsara summoned by the Rosary. His memories are a jumbled mess. He cannot tell if they are all from the same person, or are truly just random. But either way, the fact is that many of them center on Monastery’s shrines and such. Those memories took on such great significance for him that he crafted himself in the role of a Monk. In, around, watching and listening, giving guidance and receiving it. The fact he took from this was he was to be the Preacher for the Rosary. He guides the Samsara on their spiritual path, to greater enlightenment.

In the beginning, he considered contesting Big Boss for the position of leadership. But he put that ambition aside. The role the Rosary laid out for him was different then that. He could help the others find the path, but it wasn’t his purpose to order others to walk it.

Abilities:

Hango is a Samsara, and as such, he has the standard powers associated with such.

Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

He also has an additional talent. The Staff he carries is not what it seems. He shapes them out of Blanks granting them several abilities. The staff is almost as indestructible as a Zanpaktou, and despite its apparently blunt look, cuts like it was a blade. His skill with the weapon is impressive. Beyond that, the weapons have ability. By stabbing them into the ground, he can create fields. These Fields steal Spiritual Energy from anyone inside them.

3rd time.


It looks fine to me now. I didn't have a problem with the abilities or anything, but he now feels more like a member of the Samsara as opposed to the Enclave.

horngeek
2010-04-27, 11:46 PM
Well, they'd first try their best to not get the suspicion of a Captain. :smalltongue:

However, cover-ups and pinning the blame on other sources as above would be their first go-to. Creating other pressing disasters to deal with and possibly "prove" their "loyalty" would be the second. And if all else fails, well. Give the offender to them, say he was the cause and they're so ashamed, and see how far it goes.

Actually, with the potential 'kidnap of Izumi and [whoever was the other planned victim] by SWORD', we're going to have to figure out whether that's going to be the final plot involving them or not.

If not, then there needs to be a good reason why they don't suffer a sudden case of Bankai in the aftermath. :smalltongue:

strawberryman
2010-04-27, 11:48 PM
If not, then there needs to be a good reason why they don't suffer a sudden case of Bankai in the aftermath. :smalltongue:

It's called "The Central 46 didn't approve your going into the Mortal World for such a reason". :smalltongue:

Assuming you are talking of Natsuko. As for plot, I have plans. :smallwink:

MageSparrowhawk
2010-04-27, 11:49 PM
Though I really doubt it would really come into play for quite some time. As it stands I suspect that Ray could give a seated officer a run for his/her money at his maximum power cap. At least that's more or less the impression I have of fairly standard Adjuchas power level.

Thoughts? Objections?

Well, a moderate to high strength Adjuchas is a decent fight for a strong Vice Captain, so take that as you will.

horngeek
2010-04-27, 11:50 PM
Oh, she'd go to the CG first. And yes, I am.

But SWORD would have to make it so the kids couldn't actually prove they did it.

Of course, if this is done at the stage where Izumi has Bankai herself, then they're stuffed anyway. :smalltongue:

Draken
2010-04-27, 11:50 PM
Looks fine to me.

By the way, "Negro" is a masculine adjective. You want to change it to "Negra", seeing as Dolentia is a feminine substantive.

Cero is masculine, so I will recomend changing Pestilente to Pestilento, and Hoja would be feminine, so that calls for a "Pestilenta" there.

strawberryman
2010-04-27, 11:53 PM
Oh, she'd go to the CG first. And yes, I am.

But SWORD would have to make it so the kids couldn't actually prove they did it.

Of course, if this is done at the stage where Izumi has Bankai herself, then they're stuffed anyway. :smalltongue:

Are they? :smallwink:

I can think of a few ways to obfuscate the true captors. But that is best saved for when it actually happens. Assuming it does.

*leaves HG to wonder*

Edge
2010-04-27, 11:54 PM
Looks fine to me.

By the way, "Negro" is a masculine adjective. You want to change it to "Negra", seeing as Dolentia is a feminine substantive.

Cero is masculine, so I will recomend changing Pestilente to Pestilento, and Hoja would be feminine, so that calls for a "Pestilenta" there.

If the only problem is language, then all is well. Though I suppose I should ask if anyone has any objections to the spoilered section of his history.

Terry576
2010-04-27, 11:54 PM
Oh, she'd go to the CG first.

But SWORD would have to make it so the kids couldn't actually prove they did it.

You know the show Heroes? SWORD is like The Company. They have the resources to make you literally disappear. Seeing as even Shinigami can mindwipe, SWORD could probably alter reality to fit their means.

Besides, how does Natsuko even know about Izumi? There are like 5 generations between them if Natsuko was mortal.

And by the time Izumi has Bankai so does Kaz. I'm gonna figure out how to make him a less obvious expy and more of my character on the way to school. I create most of the backstory, zanpakuto, and all walking.

Rebonack
2010-04-27, 11:57 PM
Well, a moderate to high strength Adjuchas is a decent fight for a strong Vice Captain, so take that as you will.

That seemed to be the case with fights against the various Fractions in the Fake-Town arc, though I was under the general impression that de-masking tends to bump up a Hollow's power a bit. Maybe I was mistaken.

Might be Vice Captain level when he's fully condensed. Though with the auto-nerfing nature of his power I suspect that would still put him well within proper bounds for early interaction as more of a secondary character.

horngeek
2010-04-27, 11:57 PM
Actually, it's the other way around- Izumi was recently a member of the Noble House, before reincarnating.

Natsuko hasn't gone through that yet- she was born in Seretei.

AmberVael
2010-04-27, 11:58 PM
Okay, so I've been working on an Espada. I talked it over a bit with Draken (particular some of the backstory bits,) and I think I've got her mostly figured out.

Biggest thing I'm wondering about is her powers- I had a lot of ideas, and even though most of them are relegated to non-combat stuff, and I think they're low power, she still has a bit of variety.

Also, she has two releases- I think that's actually the least of my worries about her though (and you'll see why if you read about them).

Anyway, here is:

Arcelia Cruz, Tercera Candidate
Name: Arcelia Cruz
Age:
Gender: Female
Height: 5'8"
Affiliation/Type: Las Noches, Espada
Aspect of Death: Betrayal
Speech Color: #EE8800

Appearance: Arcelia is slender and supple, her precisely curving body augmented by the flow of her golden hair and effortless grace. The curving bone of her fragmented mask sweeps through her hair and over her brow in a silver circlet, each end stopping above on of her dark blue eyes. Arcelia takes great pains to keep herself pristine and immaculate, and her alabaster skin and perpetually white clothing are a testament to her constant success. Her clothing is tailored to avoid covering her back and arms, to allow her release to be performed without harming her clothing.

Notably, Arcelia also wears long white gloves, which cover the twin signs of her Espada nature- the hollow hole, which manifests on her left hand, and the tattoo of the number three, which is on her right hand. Even underneath her gloves, she has the hole and tattoo covered in thin, tightly wound bandages.

Personality: As befits her unusual appearance for an Arrancar, Arcelia also has an unusual personality. Though marked as one of the strongest Arrancar, Arcelia's initial impulse is never to fight, and she takes great interest in the world of others. Those who meet her may swiftly get the impression of someone more fun loving, cheerful, and friendly.

The other Arrancar, of course, know this is an absolute lie. Arcelia is just as egotistical and ruthless as the rest of them, and she can be exceedingly cruel. The difference is that Arcelia pretends to play nice, twisting words and manipulating subtly rather than crushing her foes openly. To some extent, she drops this habit among her fellows- though she is still more likely to use biting and spiteful words to strike at them rather than her powers.

Arcelia finds her greatest joy in tempting and corrupting others, either by twisting a Plus into a Hollow, or convincing a wayward Shinigami that he has been betrayed... but she can help him. She makes promises and collects those whose minds and thoughts she manipulates, gathering an array of lesser servants for her own selfish whims. Because of this, Arcelia spends a great deal of time in the mortal world.

Backstory: Arcelia was always a bit of an oddity. It was not primarily through great strength that she got to her position, but her unceasing power of manipulation. From the beginning, she twisted others to do her bidding, simultaneously using and feasting on her underlings until she finally reached the station where she could advance to her current status. She always would make things seem so inevitable and reasonable, getting her way every time.

She does not prefer to remember her days of cannibalism and savagery however, focusing instead on her acceptance into the Espada, whereupon she took the title of Herald and Steward to their King. She acts as his messenger, proclaiming his edicts and carrying them out so that he can keep a kingly distance, yet still have his orders executed by a powerful presence.

Capabilities

Standard Arrancar Powers:
-Bala: Unusually, while Arcelia utilizes Bala, she chiefly uses it in conjunction with slashes from her Zanpakutō rather than condensing her power around her fist.
-Cero: Arcelia's Cero is white, and she launches it from her left hand only. Her Cero is otherwise unremarkable.
-Hierro: Arcelia's hierro leaves much to be desired. She is not even necessarily capable of blocking an average strength Zanpakutō strike.
-Sonido: As to be expected of a messenger, Arcelia's speed is very notable, and as such, she is certainly of Master level.
-Garganta: Using her swift speed and practiced mastery of Garganta, Arcelia is capable of opening, entering, and closing a Garganta almost instantly, denying all but the most perceptive the opportunity to even see what she has done. The only sign of her departure is a soft crackling sound- that and her disappearance.
-Pesquisa: In the short range, Arcelia's Pesquisa is fairly detailed, allowing her to detect the nature and power level of close to her quite accurately (the range is comfortable speaking distance). This takes a little time for her, however, so she primarily uses it outside of combat.
Zanpakutō: Mensajera
While her Zanpakutō is a sword, as is standard, it takes the form of European longsword. The sword follows Arcelia's color scheme, crafting with glistening golden in its guard and blade, while the pommel is wrapped in white. Arcelia's swordsmanship is average, and though her strength is sub-par, her speed and ability to combine attacks with Bala make up for it.

Most notable, however, is that Arcelia has two levels of release:

Resurrección: Ascensión
The first level of release is Arcelia's [i]Ascensión, which bathes her in silver light, shifts her mask fragments to form a halo behind her head rather than a circlet, and most notably, grants her beautiful white wings. In addition, her spiritual energy becomes awe inspiring. Not necessarily due to its power, however, but simply due to its nature.

Arcelia also still possesses her sword, though it is made out of brilliant light and spiritual power.

While in this form, Arcelia gains the following abilities:

Holy Aura: Arcelia's spiritual energy gains a quality that moves those who feel it, inspiring awe and making them question any ill intentions they may have towards Arcelia. Those who are more amoral or who don't care about the consequences of their actions are less likely to be affected by this.

Enhanced Speed: Arcelia moves noticably quicker while in this first level of release.
Resurrección: Condenar
While this level of release is known to her fellow Espada, Arcelia uses it only when she is desperate and intends to actually kill an enemy. Condenar is Arcelia's true Resurrección- it is not that she has two releases, so much as Ascensión is a false release, a mask suiting her nature and abilities (which is why it does not increase her power much).

When using her true form, Arcelia appears as a terrible demon- humanoid, but massive in size (over ten feet), and no longer appearing beautiful or human. Her mask remnants form pointed horns that sweep backwards from her brow, and her blue eyes turn red, her golden hair blackening and turning wild. Her hollow hole and tattoo also become visible, with the latter settling between her horns, and the former taking its place at her sternum. Further, she sprouts wings of flame and shadow, which allow her to soar through the sky with ease.

Her sword also undergoes a drastic change, becoming engulfed in fire. Its crossguard is burnt away, and it is now large enough for Arcelia to use two-handed, even as her size has increased.

Arcelia gains the following abilities in this form:

Enhanced Hierro: Arcelia's Hierro strengthens dramatically, allowing her to turn away lesser strikes without effort, and disallow a Zanpakutō to harm her without supreme effort.

Enhanced Speed: Arcelia remains as fast as she is in Ascensión.

Enhanced Strength: Arcelia's strength increases in her Condenar form, allowing her to deal much more devastating blows, comparable to other more potent Espada.

Searing Bala: As normal, Arcelia can channel her Bala through her sword. However, her Bala are now charged with fiery power, scorching anyone they touch. She can use this to set fire to landscape or incinerate flammable objects.

Demonic Hate: While this form increases Arcelia's power in many ways, it has its drawbacks. In Condenar, she may not use Garganta, Pesquisa, or any of her unique abilities, as she has revealed the monster of her true form, and dedicated herself to the destruction of her enemy.

Unique Abilities:
Spiritual Disguise: Arcelia is very adept at manipulating her spiritual presence, and uses this to either decrease it to quite hidden state, or shift it to seem more natural, nearly undetectable as what it really is (that of an Arrancar). She cannot impersonate any particular type of spiritual energy, however.

Sense Weakness: With practice, comes ability. Arcelia has tirelessly practiced the art of twisting and manipulating others, and she finds that true power comes through understanding precisely what weak points her opponents have and exploiting them. When sensing others with her Pesquisa, Arcelia can also try to learn of one of their weaknesses- whether this be a flaw in their character, a particular emotion or emotional attachment that can be exploited, or a vice. She cannot choose what she learns, nor can she manipulate these weaknesses with her power. With more time, she can learn more weaknesses, but every weakness after the first requires substantially more time than the first.

tgva8889
2010-04-27, 11:58 PM
You know the show Heroes? SWORD is like The Company. They have the resources to make you literally disappear. Seeing as even Shinigami can mindwipe, SWORD could probably alter reality to fit their means.

Right, but the Company had the advantage of targeting people that no one cared about. If they started targeting active members of the Military, the Government would have started having problems. Similarly, if SWORD starts targeting Shinigami, Gotei 13 will probably take notice.

Kuroimaken
2010-04-27, 11:59 PM
Looks fine to me.

By the way, "Negro" is a masculine adjective. You want to change it to "Negra", seeing as Dolentia is a feminine substantive.

Cero is masculine, so I will recomend changing Pestilente to Pestilento, and Hoja would be feminine, so that calls for a "Pestilenta" there.

Further, Spanish, like Portuguese, is iffy on gender-neutral substantives and pronouns, so "Pestilente" isn't an actual word per se. There is no default when it comes to words with no obvious "gender", either.

Is Dolentia supposed to mean "sickly", or "disease"? Because either way I feel the word is off...

EDIT: Speaking of character development, I intend to have Kazuma slowly change into a more culturally diversified guy, as in getting into the books. But I feel like he could use a guide for that. Anyone care to help educating him in the finer arts of... pretty much everything? :smalltongue:

strawberryman
2010-04-28, 12:03 AM
Right, but the Company had the advantage of targeting people that no one cared about. If they started targeting active members of the Military, the Government would have started having problems. Similarly, if SWORD starts targeting Shinigami, Gotei 13 will probably take notice.

This is why SWORD will probably not do such things, if at all necessary, until The Time Is Right™. :smallwink:

That said, in response to the overall question, SWORD's first technique is Obfuscation.

Edge
2010-04-28, 12:06 AM
-Garganta: Using her swift speed and practiced mastery of Garganta, Arcelia is capable of opening, entering, and closing a Garganta almost instantly, denying all but the most perceptive the opportunity to even see what she has done. The only sign of her departure is a soft crackling sound- that and her disappearance.

Though I can't find the character entry now, I believe that this, or something similar, was one of the main powers of Lorolar's character Sterling. I'll poke him, tell him to get the character posted up again.

Callos_DeTerran
2010-04-28, 12:06 AM
If the only problem is language, then all is well. Though I suppose I should ask if anyone has any objections to the spoilered section of his history.

I have some small problem with it. :smallwink: It makes it seem like Genoveva became Primera because he was unreliable instead of by her own merits. But, this is, admittedly, a small problem.

horngeek
2010-04-28, 12:07 AM
This is why SWORD will probably not do such things, if at all necessary, until The Time Is Right™. :smallwink:

That said, in response to the overall question, SWORD's first technique is Obfuscation.

Actually, another difference from the Company is that holding a Shinigami isn't as simple as a cell with glass walls, anyway.

Edge
2010-04-28, 12:07 AM
I have some small problem with it. :smallwink: It makes it seem like Genoveva became Primera because he was unreliable instead of by her own merits. But, this is, admittedly, a small problem.

The way I pictured it was that Andante was thrown out way before the current batch of Espada, long enough ago that there would be at least another Primera between him and Genoveva.

AmberVael
2010-04-28, 12:11 AM
Though I can't find the character entry now, I believe that this, or something similar, was one of the main powers of Lorolar's character Sterling. I'll poke him, tell him to get the character posted up again.

Should I really be troubled that someone who hasn't posted a single character for Reborn has a character in the other game with a general ability variant that might be similar to one that my character possesses? :smallconfused:

Terry576
2010-04-28, 12:11 AM
Actually, another difference from the Company is that holding a Shinigami isn't as simple as a cell with glass walls, anyway.

I beg to differ.

Put them in a box that reflects their own spiritual energy at them, eliminating it. Like that Espada did to Ishida and Renji. Add to that some bulletproof glass and presto. That incredibly powerful captain is now just a guy with a sword.

Callos_DeTerran
2010-04-28, 12:11 AM
Tis acceptable to me. See? Minor.

horngeek
2010-04-28, 12:13 AM
I beg to differ.

Put them in a box that reflects their own spiritual energy at them, eliminating it. Like that Espada did to Ishida and Renji. Add to that some bulletproof glass and presto. That incredibly powerful captain is now just a guy with a sword.

All right. Let's change that to shouldn't.

Besides, that brings up a problem. See, SWORD doesn't just want to hold them- it wants to conduct experiments too.

Edge
2010-04-28, 12:14 AM
Should I really be troubled that someone who hasn't posted a single character for Reborn has a character with a general ability variant that might be similar to one that my character possesses? :smallconfused:

The thing is, he posted it multiple times in the Discussion threads, but seems to have never got round to posting him in the character thread or on the wiki.

Here (http://www.giantitp.com/forums/showpost.php?p=8133504&postcount=369) said character is. Garganta de la Gatera is his only unique ability, out of Resurrección.

AmberVael
2010-04-28, 12:17 AM
Ah. His looks much more powerful than what I intended mine to be, so I think it'll be okay. The idea for Arcelia is more that it is unseen- swiftly teleporting all around the area with it isn't something she's capable of.

The reasoning for her ability is so that she can use it and people won't be like "Hey! Evil Hollow person!" They'll just go, "Snap crackle pop? What? Huh?"

tgva8889
2010-04-28, 12:18 AM
All right. Let's change that to shouldn't.

Besides, that brings up a problem. See, SWORD doesn't just want to hold them- it wants to conduct experiments too.

They could drug them. We've seen that Shinigami are affected by sake and therefore alcohol, who's to say they can't be hindered by other drugs?

horngeek
2010-04-28, 12:20 AM
Yes, but that's already more complicated than 'glass box'.

Besides, same problem: how are you going to do it?

Edge
2010-04-28, 12:20 AM
Okay, that addresses my concern, just have to wait to see if Lorolar objects to it now. :smalltongue:

I don't think he will, though.


Also, going to ask if anyone wants to make a Fraccion for Aléjandro. I promise that library duty will be much less frequent than it was for poor Baudelio. :smalltongue:

Terry576
2010-04-28, 12:20 AM
All right. Let's change that to shouldn't.

Besides, that brings up a problem. See, SWORD doesn't just want to hold them- it wants to conduct experiments too.

My SWORD character's father is an Evil Genius who works for SWORD. I'm sure it's fairly easy to create something that reflects spiritual energy off of a person, allowing for stuff like the Manga 12th division does.

The Evil Genius guy is gonna be a S.W.O.R.D NPC.

Besides, we've moved outside of holding the Shinigami and into "If you cut me, do I not bleed?"

horngeek
2010-04-28, 12:23 AM
Well, I'm off, for about... an hour.

strawberryman
2010-04-28, 12:25 AM
Now, see, capturing shinigami is not a method of obfuscation. :smalltongue: It leaves too many loose ends, even if you try to cover it up with a Hollow attack in their general vicinity to try and explain their "sudden disappearance".

Barring extraordinary circumstance, SWORD will not capture Shinigami, even if they Know Too Much. They'd be more inclined to a coverup.

Kuroimaken
2010-04-28, 12:26 AM
Deadtiming for bed...

Edge
2010-04-28, 12:27 AM
Andante Enferme, Rogue Arrancar Mercenary
Speech, Reiatsu and Cero Colour: #331111
Aspect of Death: Disease

Physical Description
Andante cuts a tall figure, leanly muscled with a build that suggest frequent exercise. The right hand side of his face is covered with his mask fragment, featureless save for four circular eye openings with small dull red orbs nestling within them. His left iris is coloured the same dull red. His hair is longish, black and slicked back out of his face. He wears a Las Noches Arrancar uniform, ragged and torn with age, the jacket slashed open down the front, revealing his Hollow hole, located to left and below his heart. On the right side of his chest is a circular burn scar roughly two inches across.

Personality
Andante is driven by his Aspect of Death. He moves to a new group, uses and is used by them, and moves on. His presence typically makes a group worse off, but once he leaves, they will often find themselves stronger than ever. He constantly tests others near him, distracting and undermining them mentally, socially, and sometimes physically. Those so targeted either learn to deal with it, becoming better at their tasks, or don't, and constantly fail whilst so targeted.

Outside of this, Andante is serious and focused, not taking kindly to anything interrupting his own activities.

History
A long time ago, before the war between Seireitei and Las Noches began in earnest, Andante served as the Primera Espada. However, his unique personality was deemed troublesome, and after one too many acts the Ghost King deemed treasonous, Andante was 're-educated'. Yet his driving personality quirk resurfaced within a short period of time. Several times the Ghost King 're-educated' Andante, but each time the personality quirk returned.

Eventually, Andante was deemed more trouble than he was worth. Von Geister sealed roughly 80% of the Arrancar's power, told him the means to undo it, then wiped his mind one last time before throwing him loose into the Mortal World.
Andante Enferme is an Arrancar Soul Society has known of for a long time, but they are still unsure of what to make of him. Quite simply, he is for hire.

Anyone that can pay his fees, can procure his capable services. He tends to produce the best results when working on his own, but employers often find those he works alongside either coming out more skilled than they went in. More often, they simply come back drained and stressed.

Abilities

Combat Abilities: Andante's technical swordsmanship is excellent, and his strength, speed and sonido are at least on par with a Vice-Captain's. His skill with cero and bala are just as competent. His hierro is noticeable against equally powerful opponents, and even against more powerful ones.

Viral Regeneration: Andante possesses the ability to regrow lost limbs and organs, but not at combat-notable speeds. His rate of healing is standard for a spiritual being, but increases when he 'uses' someone whilst healing, typically by abusing hospitality or free-loading on a host. However, this only improves his regeneration to the point where it knocks days or weeks off recovery times.

Zanpakutou: Dolencia Negro (Black Disease)
Whilst sealed, Dolencia Negro takes the shape of a katana, the hilt bound in black cloth.

Resurrección: Saquear, Dolencia Negra - Ravage, Black Disease

Resurrección Appearance: Strange tendrils, predominantly black but with some strands the colour of his reiatsu, sprout from the guard of Andante's sword. The tendrils spread over the entirety of his body, where they form into a second skin that essentially grafts the sword into Andante's fist. Plates of dull silver then grow from the second skin, forming an elaborate suit of armour and lengthening the blade of Andante's sword to roughly equal to that of a nodachi, and the fingers of his left hand extend into short blades. His left forearm and elbow sweep back into a large, crescent blade.
http://i537.photobucket.com/albums/ff334/SoullessEnigma/ArrancarMerc.jpg

Resurrección Abilities

Cero Pestilento - Pestilential Zero: This cero variant functions at half the strength of Andante's usual ceros, but also infects the target with a virus that attacks their hakusui (http://bleach.wikia.com/wiki/Chain_of_Fate), slowly temporarily draining the opponent's reiryoku over time until the virus is healed. The virus can drain most spiritually unaware mortals within seconds, but entities with even a modicum of spiritual power will take several hours to be drained utterly. Bodily fluid to bodily fluid contact can transfer the virus to another victim.

Hoja Pestilenta - Pestilential Blade: The edge of Andante's sword in Resurrección carries a permutation of the influenza virus. Each release creates a completely new mutation of the disease never before seen, with no natural immunities currently available. Those wounded by Andante's sword will feel the first symptoms (http://en.wikipedia.org/wiki/Influenza#Signs_and_symptoms) of the disease within a few seconds, but the virus progresses at its normal rate thereafter.
Reposting because I want to make sure there are no objections at all.

Callos_DeTerran
2010-04-28, 12:29 AM
Yes, but that's already more complicated than 'glass box'.

Besides, same problem: how are you going to do it?

"You construct a padded cell from the same 'holy' silver compound that Quincy have used to construct their tools. Build reflective arrays into the walls to prevent excess reiryoku from being detected outside of the cell with numerous Dials to siphon away the prisoner's energy to the point of near helplessness when one needs to enter the cell. For experimentation, gas the room with vents concealed behind the pads, wait for a minimum time of twenty minutes to ensure the target is properly incapacitated. Never enter the cells without either four agents or two Agents of numbers 09 through 01. Take all precautions in binding the target's arms and legs to silver table embedded with dials. Ensure Dials are on at all times to keep the subject helpless. Transport under armed guard to the designated testing areas for especially dangerous subjects. Keep several weapons trained on them, exterminate with prejudice if they demonstrate unusual capacity of resistance or attempt to escape. Kill shots authorized. Finally, make sure your tools are clean. Don't want them getting sick."

Terry576
2010-04-28, 12:38 AM
Callos has it.

Alas, I must deadtime for I am tired, and would not want to wake up with a discussion post stuck in my mind.

MageSparrowhawk
2010-04-28, 12:43 AM
I haven't finished filling out the bankai, but here's (http://bleachitp-reborn.wikidot.com/characters:shiaki-koujin) the current version of Koujin...How's he look?

horngeek
2010-04-28, 01:38 AM
Okay. I was being silly then, anyway.

So, what else to discuss?

...me, I just want to get this game started. Sounds more fun than the current one is for me at the moment already.

I advise we do approve/disapprove Captains now, though.

tgva8889
2010-04-28, 01:45 AM
I've decided I'm going to write my 2nd and 10th Division write-ups for Taiki after it's decided he's not 3rd Division Captain.

strawberryman
2010-04-28, 01:46 AM
Okay. I was being silly then, anyway.

So, what else to discuss?

...me, I just want to get this game started. Sounds more fun than the current one is for me at the moment already.

I advise we do approve/disapprove Captains now, though.

Not to mention, quite honestly, the current game is kind of... well, it's moving way faster than it was, yeah, but a turtle's crawl is only so much better than a snail's. :smallsigh:

horngeek
2010-04-28, 01:48 AM
Well, the relatively slow pace of it compared to ACRO works well for me- except it's moving too slow. I don't think 'entire conversations in a day' will work for me, but yes. We need to move it faster.

If it doesn't finish a lot sooner than it seems it shall, I'm not sure it will finish.

Also, it seems to me that this RP has the potential to be a lot more open-ended than the Shinigami vs. Espada one. :smalltongue:

tgva8889
2010-04-28, 01:50 AM
I can't speak for others, but I'm cool to start this game.

(Mostly because I have two characters involved in the other game, one of whom isn't actually involved in the situation because she can't be, and the other whose in the middle of a fight with your character, horngeek. PS, we should finish that fight so I can get him killed like he's supposed to be.)

horngeek
2010-04-28, 01:52 AM
Simarly, I'd be fine with starting this game parallel to finishing off the old one.

We just need to have Captains selected first. :smalltongue:

I'd actually start off with the Mortal World, though.

{{Yeah. Who's post is it there?}}

tgva8889
2010-04-28, 01:53 AM
Up to the Central 3-5 to do that one. Yes, I am going to call them that until we decide. :smallsmile:

(Think it's yours. Mordolo's trying to do tricky things again.)

horngeek
2010-04-28, 01:57 AM
I think we settled on 5.

But they do need to make the decisions. :smalltongue:

{{Okay. I'll find the post...}}

Zarah
2010-04-28, 01:59 AM
I said it before, and I'll say it again. We'll make our decisions once the characters are finalized. Also, having a consolidated list of all the Captains and their respective Division write-ups would be immensely appreciated by anyone willing to put forth the time.

Also, also, weren't we going to wait to see if there were any more Captain candidates coming? I'm excited for this game too, but I'd rather not rush into things.

nothingclever
2010-04-28, 02:02 AM
I too would love to start soon but I agree we don't want to rush things either. By the way tgva8889 this song (http://www.youtube.com/watch?v=osxQM95vECM) I listened to today reminds me of Kina. If you're interested in the lyrics, here they are roughly (http://atashi.wordpress.com/2009/03/10/comic-party-revolution-opening-theme-fly/).

horngeek
2010-04-28, 02:04 AM
We're up to our fouth setup thread. By this time... well, the Quincy (which arguably are the faction that needed the most deciding of stuff) have had their abilities and past defined.

What else needs to be discussed? Seriously, point stuff out for us to discuss.

Boo
2010-04-28, 02:08 AM
Gotei divisions and their tasks:
1) Administrative.
2) Ninjas.
3) Execution?
4) Healing+Hospitality.
5) Messengers.
6) Reinforcements.
7) Logistics.
8) Tactical planning
9) Recon.
10) Internal Police.
11) Fight.
12) Science.
13) Patrol.

I don't know if this will seem pretentious, rude, stupid or whatever, but I'd just like to chime in on a few of these.

2) I'd say they are more recon than 9. Half their jobs are to scout enemies and/or kill them. "Recon and Assassination" would be closer, I guess. "Ninja" is too broad a term--even if they dress like ninja. I could be completely wrong however since I haven't read the whole manga series. I can say that they suck at silent assassinations (as do all Naruto characters).

3) I don't see anything wrong here... due to lack of any evidence from the manga and show. Maybe "Capital Punishment" instead? There's no real difference.

4) "Medicine" is general enough, and summarises everything that they do (I think).

5) "Diplomacy" sounds much better. Otherwise they're no better than the butterflies. :smalltongue:

7) I don't get why this squad is logistics. I haven't read the whole manga, so I'm probably missing some detail that justifies this. I do wonder if "Agriculture" would fit them better...

9) Recon usually involves them going out themselves, but they don't. They have other's do this for them. For this reason, I'd suggest "Logistics" be applied to this squad because information from every squad goes through them to reach everyone else. So... "Internal Affairs"?

10) "Head of Investigations"?

11) "War" sounds better than "Fight" even if they're basically a sanctioned Fight Club.

13) I don't get it... Do they organise each patrol? This is terribly vague. I'm not against it, but... Maybe they should be head of spirit world investigations while tenth is in charge of the mortal world investigations. Or the other way around? I'm drawing a blank with this squad and their job.

14) Oooooeeeeeooooo

And I'm debating whether or not I should reenter this game (or enter, since it's a new Bleach itP). HG, you remember my old entry, right? I'll probably use that old thing, but update it so it's better. Now... to apply for 3rd or 13th Captain...

Zarah
2010-04-28, 02:10 AM
Well, here's something:

I'm debating about where the Enclave is going to be starting out in this game. We can either say that they don't exist yet, are brought into this time period when the game starts and begin their adventure as such. Or that they have existed in Phoenix Town for a couple months already and are beginning to adjust and have even managed to find a makeshift "hideout" for themselves to use as a base of operations.

I'm leaning toward having them already semi-established in the city, otherwise they could very well get easily bogged down with details of them "setting up" that really aren't that interesting in my opinion. Of course, then we miss out on some of the more amusing "wtf" moments that they would have upon their arrival.

strawberryman
2010-04-28, 02:11 AM
Slightly vaguer this time, but, that's the only way I can think of to go. Otherwise, not much change. XD

S.W.O.R.D.: Spiritual World Organization of Reintegration and Defense
S.W.O.R.D. has been a driving force in the background of the "spiritual world" (that being, the general activity of spiritual activity, mostly in the mortal world). To the various Organizations of Soul Reapers (the Gotei 13, the ARC, the Fae(?)), they are little but shadows, attempting to recollect the lives of those affected negatively by massive spiritual events. In this way, they have evaded their judgment...

...However, underneath the facade of helpful synergy is that of a cold, ambitious organization whose goals reach to the literal heavens: They wish to make the Mortal World self-sufficient. To this end, they have performed assassinations, abductions, and to the knowledge of few, experiments that would make some of the 12th division cringe. While some agents try to take caution with Mortals, they share little such compassion with Soul Reapers, usually seeing them as obstacles; and obstacles are meant to be overcome.

Possible Member Types (In order of likely majority)
Plain-Jane Spiritually Aware Mortals
Quincy
Living Vizards/Arrancar
Bount
Unclassified (Mortal) Anomalies (Ex: Orihime Inoue)

Ranking/Numbers
The ranking of S.W.O.R.D. is fairly simplistic, and in a way, mimics the order structure of the Espada/Numeros of Las Noches. The top 10 agents are highly classified, high-clearance individuals; they are given fake identities from time to time, to refresh their state of anonymity. From 11 on, the ranks stabilize, a number basically indicating the longevity of the agent's career in the organization.
Unlike most other spiritual organizations, however, higher numbers aren't necessarily given by being the strongest; it takes a combination of skill, success in operations, and leadership ability.
There are around 150 non-agents within the SWORD faction; this facilitates a number of scientists, and record-keepers, as well as the "face" employees who work in the confines of their cover op, and put on a good face for the Shinigami and others who may scrutinize their activities.
Agent 00: The director of S.W.O.R.D. Identity unknown. Agent 01: Nero Abel. ("Calming Storm")
Agent 02: Empty.
Agent 03: Anthony Wallace. ("Grave Doctor") (http://www.giantitp.com/forums/showpost.php?p=8157849&postcount=5)
Agent 04: Mikami Aura. (http://www.giantitp.com/forums/showpost.php?p=8157849&postcount=5)
Agent 05-06: Empty.
Agent 07: Hubert Fiorentini. ("Mortified Jackal") (http://www.giantitp.com/forums/showpost.php?p=8224368&postcount=23)
Agent 08-15: Empty.
Agent 16: ???
Agent 17-99: Empty.

History
The SWORD organization was established around 70 years ago by an unknown individual. At first, his/her goals seemed innocent enough; s/he gathered various beings of spiritual power, gathered support from several high-class nations (and probably a small amount of support from the Quincy families), and established an organization that would, as a start, make a way for families caught in the crossfire and affected by the aftermath of the never-ending war between Shinigami and Hollow to live on, and cope. Over time, this concept evolved, and Agent 00 became more ambitious in his/her goals. Only the top agents (01-10) have had even a glimpse of the full operations Agent 00 has gone through to reach the goals of the Organization...

As the identity of Agent 00 has always been a secret, it's anyone's guess whether it has always been the same person, or changes over time.

[Basically, you have to join to know anything more than that. :smalltongue:]

Technology:
As a fair number of agents are normal Spiritually Aware Mortals, steps have been taken to create technology to essentially even them out with the rest of the "spiritual world".

Tools: (For lack of a better name) These function by absorbing ambient Reishi much in a way a Quincy does for their arrows, to duplicate the effects of various basic abilities those with innate spiritual talent possess, such as Shinigami's Hoho (flash step, shunpo)

Weapons: Weapons made by SWORD are created to combat the spiritual: In this manner, they absorb small bits of the targets reiatsu to reinforce the attack power of the weapon. The stronger an opponent, the stronger the attack power of the weapon, to a point.

Dials: Spirit Dials are moderately small disks that absorb various kinds of energy, be it spiritual or not. Some dials can absorb the reiatsu of opponents, granting strength/speed/endurance boosts just as a Shinigami or other spiritual being would.

Other Possible Tech:
Prototype Power Armor
Neuralizers/Laser-Guided Amnesia
Others...?


It may be slightly easier for people to comment with something more up-to-date. Have at it. :smalltongue:

On Starting: On one hand, no, we shouldn't rush it.

On the other, we also should, to a point, realize that we also kind of set a soft deadline at (I believe it was) the end of May, and things moved off slow, then spiked, and are now plummeting again. The longer we take on the old game, the longer this takes to get established, the longer other people who don't have a say in the other game have to wait, the higher a chance people will leave...

It's a hard decision to make, and I realize I'm kind of biased because I'm stuck waiting on a few people, which is more than a bit frustrating... but it also looks as if things elsewhere are also kind of losing momentum. I dunno about everyone else, but, if this keeps up for a couple more weeks, I think I'm going to opt for pulling the plug.

Just my two cp, though.

horngeek
2010-04-28, 02:11 AM
13th basically is the division that handles sending Shinigami to the mortal world for regular patrol.

I... don't remember the old entry, sorry. :smallconfused:

But I agree with the Strawberry: Unless things pick up in the origonal BleachitP, we're going to have to pull the plug, or risk losing both RPs.

On the Enclave: I'd vote for them just arriving, actually.

Tackyhillbillu
2010-04-28, 02:13 AM
4 isn't just medecine. They are just general support. They take care of Logistics, Janitorial Services, and a lot of the small jobs around the Soul Society. There are more members of the 4th then there are of any other division. They are everywhere, doing the jobs that the other divisions think are beneath them.

However, healing is their most prestigious function. All of their seated probably have some form of healing ability, unless they transferred into the 4th especially so they could rise in the ranks and get a shot at the Vice Captain or Captainship.

The 4th makes sure the Gotei 13 runs smoothly.

tgva8889
2010-04-28, 02:16 AM
Really, that list is just guidelines. 3rd under Taiki would be the Prison Division, basically in control of anyone who has received judgment by the Central 46 (I.E., anyone who was convicted and sent to jail/exiled/scheduled to be executed).

Edit: I just thought of this. Do we have a bunch of possible plots ready to go for the game? Mostly looking at the Enclave, SWORD, and the Samsara here, as the Quincy are less an affiliation and more a race and Sereitei is gonna be involved with everything. I thought we were keeping Hueco Mundo out for the time being, but there might be other arcs.

Edit 2:

By the way tgva8889 this song (http://www.youtube.com/watch?v=osxQM95vECM) I listened to today reminds me of Kina. If you're interested in the lyrics, here they are roughly (http://atashi.wordpress.com/2009/03/10/comic-party-revolution-opening-theme-fly/).

I dunno how well it fits Kina, I think I'll have to listen to it a few more times. For a musical theme, I liked the others. I think if I were to pick a song for Kina, I could find one of those among any sort of music, sort of how Tite Kubo did his character themes.

Edit 3: In looking up to make sure that I was right about Tite Kubo's themes, I realized that Ichigo is 16. This, to me, sounds like insanity, but I suppose it must be true for him to still be "in school" during this point in the plot. Should we consider age-dropping so that our characters shouldn't be going to college during the next plotline?

Zarah
2010-04-28, 02:26 AM
I dunno about everyone else, but, if this keeps up for a couple more weeks, I think I'm going to opt for pulling the plug.

But I agree with the Strawberry: Unless things pick up in the origonal BleachitP, we're going to have to pull the plug, or risk losing both RPs.

wat?

I mean, I understand the impatience of waiting, but we're not that far, guys. OverWilliam's little plot has put more life into the game in the past three days than we've had in the past three months. Imagine what things will be like once we actually get everyone involved with the Hueco Mundo invasion and the battles in Soul Society. We can't just give up, especially not now.

Also, I provided a bit of a plot outline some time ago for us to follow, but nobody seems to be taking any initiative in that sector or offering anything to add. Soul Society needs to learn about Toho's pending attack and start preparing, but I have no characters in place to offer that kind of information. Someone else has to step up to the plate, people. Things are only stagnating because we're letting them. Please try not to let this game overshadow the current one.


Anyway, sorry to drag off-topic. This is a thread for the new RPG, not the old. EDIT: But you have to admit that more people read this than the old game's OOC. :smalltongue:

Tackyhillbillu
2010-04-28, 02:33 AM
Really, that list is just guidelines. 3rd under Taiki would be the Prison Division, basically in control of anyone who has received judgment by the Central 46 (I.E., anyone who was convicted and sent to jail/exiled/scheduled to be executed).

Edit: I just thought of this. Do we have a bunch of possible plots ready to go for the game? Mostly looking at the Enclave, SWORD, and the Samsara here, as the Quincy are less an affiliation and more a race and Sereitei is gonna be involved with everything. I thought we were keeping Hueco Mundo out for the time being, but there might be other arcs.

Edit 2:


I dunno how well it fits Kina, I think I'll have to listen to it a few more times. For a musical theme, I liked the others. I think if I were to pick a song for Kina, I could find one of those among any sort of music, sort of how Tite Kubo did his character themes.

Edit 3: In looking up to make sure that I was right about Tite Kubo's themes, I realized that Ichigo is 16. This, to me, sounds like insanity, but I suppose it must be true for him to still be "in school" during this point in the plot. Should we consider age-dropping so that our characters shouldn't be going to college during the next plotline?

1: I don't know if I would call them plots yet, but yeah, we do have a number of Arcs ready to go in the wings. Samsara, and SWORD are expressly aimed at the Mortal World kids. The Enclave seems more like a foe for the Arrancar to deal with, and a... problem for the Shinigami to mull over.

3: Aki's 16. If you leave Kina at 17, I may bump Aki up to 17, but I agree with the idea that it would be better to drop them down a grade. Especially because you don't want your characters to have to choose between saving the World, and getting into College.

tgva8889
2010-04-28, 02:34 AM
Kina needed to be 17 for Izumi and Ken development, I'll probably drop her down if we agree to bring most of the mortal kids to at least 16.

Tackyhillbillu
2010-04-28, 02:36 AM
Kina needed to be 17 for Izumi and Ken development, I'll probably drop her down if we agree to bring most of the mortal kids to at least 16.

Yep. I think bringing them down is generally a good idea, but if you leave Kina up, I can move Aki up a year without to much trouble.

strawberryman
2010-04-28, 02:37 AM
@Zarah: I'm not saying we should pull it right away. I am saying, if it keeps slowly trudging along we should really consider doing something. My opinion is that we should pull the plug and move on to the new RP, which I realize isn't exactly ideal for many, or an easy thing to do.

@Ages: Valeria was always meant to be a little older, but her being in High School now makes it more likely for her to make friends with the others, even if she graduates before them. :smalltongue:

Frozen_Feet
2010-04-28, 06:42 AM
Eirene Klossner (http://bleachitp-reborn.wikidot.com/characters:eirene-klossner) is now up on the wiki. Comments? Questions? Pudding?
She's not in the registry. Fix it -_o

---

Okay, here's my slightly improved version of the Hollow Life; again, comments and suggestions are welcome.

Life Cycle of Hollows.

Canny Hollows: these are beings like Grand Fisher and Shrieker - normal Hollows that stay behind in Mortal World much longer than usual. Why? Either they still have unfinished business... or they were already crooked in life.

My reasoning is as follows: when a good Plus turns into a Hollow, it seeks to destroy its loved ones like any other Hollow. However, the mind of the good souls can't hold together once they're done with that. They lack killer's instinct, and might even feel guilt for breaking what was once dear to them in life. This is why they seek oblivion.

Evil souls, on the other hand, gain much more pleasure from tormenting living beings. Even after they've killed those they had a personal beef with, they stay in Mortal World, because their bestial desires won't let them leave. In a way, they still have something to do that defines them and stops them from losing their inviduality, even if it's only "kill all things":

Menos Grande Gillians: When a soul becomes Hollow, the first thing it does is destroy all things it held dear in mortal life. In most cases, having lost their purpose and consumed by their own loneliness, Hollows wander into Hueco Muendo, where they instinctively seek out other souls who died in the same way. Seeking embrace of sweet oblivion, they engage in cannibalistic orgy and fuse into Menos Grande Gillian. Fusion of souls is permanent; once eaten by a Gillian, a soul cannot be separated again.

Menos Grande Gillian's have no identity, only scattered fragments of negative memories and emotions. When such a Gillian is purified, its soul passes into Soul Society as essentially blank slate. However, due to originally being gestalt of multiple entities, such soul has much vaster Reiryoku than normal and is more likely to fragment into Zanpakuto spirit and Inner Hollow. Thus, a purified Menos Grande Gillian is very likely to become a shinigami.

Adjuchas and Vasto Lordes: As noted, Menos Grande Gillians are gestalt formed from people who died in the same way. Adjuchas happens when the amount of souls reaches a critical mass, causing a new personality to bloom from the fragmented memories. This being is effectively personification of its "cause of death". However, Adjuchas aren't stable, and must keep absorbing other Hollows who died the same way to increase in power. Should they fail to absorb other Hollows, starvation will make them regress, reducing them back to mindless beasts. Once Adjuchas has eaten enough souls, it evolves into a Vasto Lorde. However, this requires that they beat all of their challengers, letting none who manage to eat a bit of them to get away.

So, why can't Adjuchas who gets a bit of itself eaten become a Vasto Lorde? It's because losing to another Hollow means there's another being with same Aspect of Death who is more powerful. A Vasto Lorde is a Menos who has absorbed or proven itself to be stronger than all other Hollows with the same aspect of death. They are, effectively, anthropomorphic personifications of their Aspect of Death, and rule supreme over lost souls who died that way. As long as they remain undefeated, they are stable; if a Vasto Lorde does lose, it begins to regress like Adjuchas until it can destroy the Hollow that defeated it.

Arrancars: A Hollow can become an Arrancar in any point of its life, as long as it has a personality at the time. An Arrancar is a Hollow who learns to define itself by way other than its Aspect of Death, thus rising above its bestial instincts.

All Arrancars are stable. While an Arrancar can keep eating souls to increase in power, it no longer fuses new souls with the core of its person - the nommed soul only loses its reiryoku. A soul eaten by Arrancar is usually reborn as a new Hollow. In any case, eating Pluses or other Hollows is pretty much voluntary for an Arrancar - they mostly do so because there is no other food in Hueco Muendo. Because of this, Arrancars can't be held as inherently worse than humans or Shinigami.

Menos and Purification: Shinigami who don't remember their lives were Menos who got purified. As the identity of a Menos is effectively a new entity and is only born after death, Konso unfortunately wipes that all away. For purposes of Redemption, a soul which has gone through Oblivion of the Gillian phase is exempt from Hell's punishment. They become Shinigami because of huge amount of Reiryoku they accumulated as a Hollow.

Resurreccion and Segunda Etapa: Resurreccion is an Arrancars ability to retake its form as a Hollow, and consequently as the manifestation of its aspect. The power of an Arrancars resurreccion is in part directly proportional to how much the Arrancar's behaviour reflects its Aspect.

While achieving Segunda Etapa is only typical for Vasto Lordes who already rule over their Aspect, theoretically any Arrancar can achieve it through meticulous training and self realization.
Since soul fusion bugs some people and is (possibly) a deviance from canon, I suggest we vote whether we go with this version: Yes or No.

---

About Captaincies: Calling Central 3 members to vote on the matter. All aspirants are humbly requested to present their division write-ups so they ca be linked to the list. List of Captain Aspirants and their divisions is as follows:

1st Division
Commander-General: Tsukada Ryouichi (http://www.giantitp.com/forums/showpost.php?p=8158318&postcount=6)

2nd Division
Captain aspirants: Yuuki Miyagawa (http://www.giantitp.com/forums/showpost.php?p=8206472&postcount=19), (Takashi Taiki) (http://www.giantitp.com/forums/showpost.php?p=8284833&postcount=30)

3rd Division
Captain aspirants: Takashi Taiki (http://www.giantitp.com/forums/showpost.php?p=8284833&postcount=30), Sakura (http://www.giantitp.com/forums/showpost.php?p=8187806&postcount=16)

4th Division
Captain aspirants: Norenno Udeoshi (http://www.giantitp.com/forums/showpost.php?p=8158671&postcount=8)

5th Division
Captain aspirants:Ryuunosuke Osamu (http://www.giantitp.com/forums/showpost.php?p=8257859&postcount=27), Akira Izumito (http://www.giantitp.com/forums/showpost.php?p=8165513&postcount=15)

6th Division or 7th Division
Captain aspirants: (Akira Izumito) (http://www.giantitp.com/forums/showpost.php?p=8165513&postcount=15)

8th Division
Captain aspirants: Nakamaru Masaru (http://www.giantitp.com/forums/showpost.php?p=8157596&postcount=3"), Suroshi Nagashi (http://www.giantitp.com/forums/showpost.php?p=8160148&postcount=11)

10th Division
Captain aspirants: (Takashi Taiki) (http://www.giantitp.com/forums/showpost.php?p=8284833&postcount=30)

12th Division
Captain aspirants: Ryou Kazuo (http://www.giantitp.com/forums/showpost.php?p=8187927&postcount=17), Katisugo Ichimyouri (http://www.giantitp.com/forums/showpost.php?p=8209191&postcount=21)

13th Division
Captain aspirants: Hayashi Natsuko (http://www.giantitp.com/forums/showpost.php?p=8370300&postcount=34)

Kido Corps
Commander aspirant: Kitano Takeshi (http://www.giantitp.com/forums/showpost.php?p=8365833&postcount=33)

---

In the case of the Central 3 indeed being Central 5, here are my thoughts on the matter. :smallcool:

For Tsukada Ryouchi as Commander General, I vote Yes.

For 2nd Division and Omnitsukido Captain, I wote Yuuki Miyagawa, and request Moon-Wolf to supply a division write-up ASAP.

For 3rd Division Captain, I vote Takashi Taiki. Subsequently, I suggest Sakura be designated to Vice Captain position within the same Division, if the new captain agrees. I also suggest Akira Izumito to be designated to a Seated Officer or NPC instead of a captain.

For 4th Division Captain, I vote Norenno Udeoshi. Not too much choice there, is it?

For 5th Division Captain, I vote Ryuunosuke Osamu.

For 8th Division Captain, I vote Nakamaru Masaru. Subsequently, I suggest Suroshi Nagashi be designated to Vice Captain position within the same Division, if the new captain agrees.

For 12th Division Captain, I vote Ryou Kazuo. Subsequently, I suggest Katisugo Ichimyouri be designated to Vice Captain position within the same Division, if the new captain agrees.

For 13th Division Captain, I vote Hayashi Natsuko. I think horngeek can handle it. :smalltongue:

For Kido Commander, I vote Kitano Takeshi. Because Commander Druglord is just awesome. :smallcool:

Following Divisions would remain without a PC captain until further notice: 6th, 7th, 9th, 10th and 11th.

---

For starting this game, I suggest it we begin at 9th of May.

Prime32
2010-04-28, 07:10 AM
*Looks at thread*

*blinks*

Okay, I'm not reading all that. :smalltongue: I'll be in the other OOC, call if you need me.


EDIT: I vote for fusion. It was previously suggested that only Adjuchas have fused souls - what about "only Gillians with a unique mask"?

horngeek
2010-04-28, 07:37 AM
I have no problem putting their ages down- indeed, it probably works better, given that the pressure in japan to do well in tests is even higher than in Western countries.

Also, I support the game, as a whole, beginning on the 9th, unless BleachitP picks up substantially by then. However, Kraz and I may run an Episode Thread for the two of us detailing Izumi gaining her powers, if it's all right with you guys. :smalltongue:

KnightDisciple
2010-04-28, 08:06 AM
First, I vote Yes on Menos Fusion.

Second....If this game starts, I'll do my best to keep up with it and all. But I'm going to be pushing the other game to wrap up. I personally don't want to try to track 2 Bleach games any longer than I have to.

Third,

I don't know if this will seem pretentious, rude, stupid or whatever, but I'd just like to chime in on a few of these.I don't think it's quite any of those things. I do think it's a bit...behind the curve. I'll address each in turn a bit more, but...
Keep in mind that this game is not canon. That's important. Whatever things were like in canon, they're not like that here. For one thing, we're actually fleshing out these divisions. Those 1-word duties are just a pithy summary we've had, and are perhaps even a touch out of date. Or not.


2) I'd say they are more recon than 9. Half their jobs are to scout enemies and/or kill them. "Recon and Assassination" would be closer, I guess. "Ninja" is too broad a term--even if they dress like ninja. I could be completely wrong however since I haven't read the whole manga series. I can say that they suck at silent assassinations (as do all Naruto characters).Ninjas would operate alone, or in small cells. I don't know how Moon Wolf would run 2nd, but in the last Bleachitp, as 2nd Captain, I fused 2nd and the Omunmiwhatever into one group. The basic idea was "stealthy special operations group". They're too busy killing the enemy quietly to get a good "lay of the land" idea.


3) I don't see anything wrong here... due to lack of any evidence from the manga and show. Maybe "Capital Punishment" instead? There's no real difference."Execution" is 1 word, though. Also, per tvga's writeup, they'd likely be jailers, executors, and so on. Basically, the Division that runs punishments.


4) "Medicine" is general enough, and summarises everything that they do (I think).Tacky's right; 4th is the "support" Division. Including Peacetime Logistical Control.


5) "Diplomacy" sounds much better. Otherwise they're no better than the butterflies. :smalltongue::smallconfused: Per Callos' writeup, 5th Division would a.)raise, manage, care for, etc all Hell Butterflies, b.)be the people who run around with high-priority hardcopy messages, and c.)manage the reiphone network. So, yeah, Communications fits. :smalltongue:


7) I don't get why this squad is logistics. I haven't read the whole manga, so I'm probably missing some detail that justifies this. I do wonder if "Agriculture" would fit them better...It was in the last game. Logistics, that is. That's a pretty big job. In Reborn, it's actually split between 4th and 8th. 4th takes care of it in peace, and does the physical side of it no matter what. In war (big or small), 8th Division has people dedicated to directing logistics.
However, Innis Cabal had a writeup for an "Xth" Division that actually seemed quite solid for 7th. In that writeup, they were the ones who did building construction, at least inside Seireitei, as well as handling morale via parties and sake, and apparently being part of the defense of Seireitei. I'd say the "Building and Morale Division" might be a good idea seed for a future 7th Captain applicant.


9) Recon usually involves them going out themselves, but they don't. They have other's do this for them. For this reason, I'd suggest "Logistics" be applied to this squad because information from every squad goes through them to reach everyone else. So... "Internal Affairs"?Nah. "Recon" is actually a pretty involved job. And what's to say the members of 9th wouldn't be doing the recon work themselves?:smallconfused:
Again, canon doth not reign here.:smallwink:



10) "Head of Investigations"?"Police" includes the more mundane duties, like breaking up bar brawls. "Internal" just means they don't deal with stuff outside the Seireitei.


11) "War" sounds better than "Fight" even if they're basically a sanctioned Fight Club.All things considered, I think "Fight" works best, even if they're less mindless-brawler-esque than canon.


13) I don't get it... Do they organise each patrol? This is terribly vague. I'm not against it, but... Maybe they should be head of spirit world investigations while tenth is in charge of the mortal world investigations. Or the other way around? I'm drawing a blank with this squad and their job.Well, per Horngeek's writeup, they're the ones that do normal anti-Hollow and soul-burial patrols in the Mortal World.


And I'm debating whether or not I should reenter this game (or enter, since it's a new Bleach itP). HG, you remember my old entry, right? I'll probably use that old thing, but update it so it's better. Now... to apply for 3rd or 13th Captain...Well. You can apply for any position. But keep in mind 2 other people are also competing for 3rd, and HG's going for 13th. And per Frozen Feet's post, 6th, 7th, 9th, 10th and 11th have no Captain entry.

That might not be totally true, though. MSH, is Koujin going to be Captain, or no?

Anyways. A couple things to keep in mind: We're going for a lower power scale here. For instance, our CG can't actually blow up cities with his Shikai, and our 8th Captain has lightsabers for his shikai, instead of reality-warping. And so on. Feel free to browse the Character Registry thread to get a feel for things.
Also, we're not that close to canon. Oh, a lot of the "base mechanics" are, but history, organization, etc., are all original here. Hence why it's not so big of a deal what the Divisions were like in canon. I mean, really, in canon, the Omniwhatever took care of, like, 5-6 large areas of duty, including running the prisons, being human messengers, AND being ninja. As you can see, we've split some of those off.:smallwink:
Anyways. Feel free to post your character concept in this thread, and we can go from there.:smallsmile:

horngeek
2010-04-28, 08:14 AM
For instance, our CG can't actually blow up cities with his Shikai

People do realise that I could use Daisuke's Shikai without any changes in a much lower seat? :smalltongue:

Seriously, the reason he was broken last game (and intentionally so) was two reasons: a), he had a Resureccion type form, and b) ridiculous amounts of reiatsu on tap.

Neither his Shikai, nor Bankai are actually broken- indeed, looking purely at his Bankai abilities, it might be a little underpowered. Indeed, ignoring his Inner Hollow hax (including swapping control of his body pretty much at will between Shinken, Daisuke and Daisuke's Inner Hollow to nullify mind-altering affects) and completly ridiculous spiritual pressure, Daisuke is probably among the more balanced characters of the original game. :smalltongue:

AmberVael
2010-04-28, 08:15 AM
Indeed, ignoring his Inner Hollow hax (including swapping control of his body pretty much at will between Shinken, Daisuke and Daisuke's Inner Hollow to nullify mind-altering affects) and completly ridiculous spiritual pressure, Daisuke is probably among the more balanced characters of the original game. :smalltongue:

"Ignoring all of his best powers, he's the most balanced!" :smalltongue:

KnightDisciple
2010-04-28, 08:15 AM
I'm referring to Old Man Yama with the "blow up cities" bit.

Notice how I refer to the 8th Captain having reality-warping? Pretty sure Kiljaeran doesn't. :smallwink:

AmberVael
2010-04-28, 08:17 AM
Anyway, I only got one real comment on her, so I'll toss up a link again, just in case someone missed her:

Arcelia Cruz, Tercera Candidate (http://www.giantitp.com/forums/showpost.php?p=8390289&postcount=132)

horngeek
2010-04-28, 08:21 AM
"Ignoring all of his best powers, he's the most balanced!" :smalltongue:

Ignoring all the powers I'd specifically cut out if I wanted to transfer him, yes.

The reason I'm saying this is that people keep calling Daisuke's Z-pac broken, when Shinken actually... isn't. Kowazu Hizashi was added on because I thought his Bankai was pretty weak, in fact.

Oh. Right. Kill-J does have that messing around with minds, or whatever. I never really got what his Zanpaktou does, anyway.

But it seems good to me. :smallbiggrin:

Frozen_Feet
2010-04-28, 08:29 AM
Anyway, I only got one real comment on her, so I'll toss up a link again, just in case someone missed her:

Arcelia Cruz, Tercera Candidate (http://www.giantitp.com/forums/showpost.php?p=8390289&postcount=132)

I like her. The angelic theme is nice. Also, her theme song (http://www.youtube.com/watch?v=k0xDmOrHnkg) is a no-brainer.

"Here's wishing you stab the King of the Sandbox in the back, hard."

Terry576
2010-04-28, 08:30 AM
Fixed the entire roblem with Kaz. I decided to go the route of "wiki Masamune" and mess around withit. Came up with the idea of two seperate shikai's, one of which is far less powewrful than the other. He uses this one to fake out his opponents. It's a scythe. His real Shikai is a sword made of compressed air. It's ability? He sticks you with it, and if he sticks youj with it in the same place twice, that part is frozen or overheats due to the air. The sword is literally solidified air, so it's pretty much invisible. Now I must deadtime for school. I'll fiddle with his personality later.

EDIT: Scythe has the same special as his current shikai. The compressed air sword is about 4 ft blade.

AmberVael
2010-04-28, 08:33 AM
Actually, Arcelia's themesong is Descent of the Archangel. (http://www.youtube.com/watch?v=A3HAq0cWu_w) It's one of the things that inspired her from the beginning.

Purple Rose
2010-04-28, 08:38 AM
Okay... If this RP starts before the other one finishes, I won't be able to participate in both. :smallfrown: Also, Tai's position is dependent very much on whether or not Sakura gets a captain or vice captain seat. I would like to see Tai in a VC position, but if only one is allowed for each person, then I am not sure where to have her. My only thought would be the Kido Corps as a sort of second in command but not really VC role, because the Kido Corps seems like the kind of squad to fudge the rules in terms of squad construction.

Shades of Gray
2010-04-28, 08:40 AM
Okay... If this RP starts before the other one finishes, I won't be able to participate in both. :smallfrown: Also, Tai's position is dependent very much on whether or not Sakura gets a captain or vice captain seat. I would like to see Tai in a VC position, but if only one is allowed for each person, then I am not sure where to have her. My only thought would be the Kido Corps as a sort of second in command but not really VC role, because the Kido Corps seems like the kind of squad to fudge the rules in terms of squad construction.

IIRC there was a VC of the KC. Not called a VC, but still a second in command.

horngeek
2010-04-28, 08:58 AM
PR: Starting this one concurrently will only happen if the original BleachitP does not pick back up for the finale.

Kuroimaken
2010-04-28, 09:07 AM
Well, I'd like to be able to RP with you guys as soon as possible.

Ironically, the 9th is just two days prior to my birthday. :smallcool:

Frozen_Feet
2010-04-28, 09:11 AM
PR: Starting this one concurrently will only happen if the original BleachitP does not pick back up for the finale.
At this point, I can't see why the two couldn't co-exist. In any case, keeping people waiting for this one much longer is a bit unfair.

Besides, not all characters have to jump in the fray immediatly at the start. This RP will be around after the old one, so if people are busy, they can tie things together before starting to play their characters here.

Kuroimaken
2010-04-28, 09:26 AM
I've got this idea for an 11th division captain (and another for a 4th division one) in case the positions happen to need filling. I'd obviously be using one OR the other, of course.

EDIT: Ah, just noticed the 4th division post is filled.

Rebonack
2010-04-28, 09:39 AM
On the subject of soul fusion... I dunno.

If nomming souls results in a singular gestalt entity rather than a conglomeration then suddenly we've got a second soul-sink to deal with other than the Quincy. It also seems like it would result in inanely powerful souls should they get purified.

I think I favor the concept of the souls all remaining separate. The flavor just strikes me as more interesting. So that's a No vote.

On starting, obviously I would like to see things begin sooner rather than later given that I'm not involved with the other Bleach RP.

Frozen_Feet
2010-04-28, 09:43 AM
If nomming souls results in a singular gestalt entity rather than a conglomeration then suddenly we've got a second soul-sink to deal with other than the Quincy. It also seems like it would result in inanely powerful souls should they get purified.

*Ahem* Those insanely powerful Shinigami souls have to come from somewhere. I think the soul fusion answers that better than the alternative. Also, the soul sink things was part of the reason why Draken proposed the idea, if I recall right.

nothingclever
2010-04-28, 09:59 AM
3: Aki's 16. If you leave Kina at 17, I may bump Aki up to 17, but I agree with the idea that it would be better to drop them down a grade. Especially because you don't want your characters to have to choose between saving the World, and getting into College.
I'm fine with my character being a year younger. It doesn't really matter to me. Anyways, us mortals could be robbing banks or cheating in professional sport events using our powers. Who needs college?:smalltongue:

And another thing, who simply aims for college? All fictional characters aim for Tokyo U like Keitaro in Love Hina.


I dunno how well it fits Kina, I think I'll have to listen to it a few more times. For a musical theme, I liked the others.

I wasn't really recommending it as anything. I've just listened to it several times today and made a connection.

Kuroimaken
2010-04-28, 10:03 AM
Guys, you DO realize that people can also repeat grades rather than simply being younger, right?

Jes' sayin'.

Boo
2010-04-28, 10:08 AM
To fail school one must be: Smart and lazy; stupid and lazy; stupid and... well, stupid. Then there's sickly, but wee.

Sucrose
2010-04-28, 10:46 AM
Anyway, I only got one real comment on her, so I'll toss up a link again, just in case someone missed her:

Arcelia Cruz, Tercera Candidate (http://www.giantitp.com/forums/showpost.php?p=8390289&postcount=132)

It's an interesting concept, but I'm worried about yet another Hueco Mundo agent interacting directly with the Mortal World, particularly one that would presumably require a Captain, or even more, to dispatch. This is not a recipe for keeping the Captains uninvolved in the initial conflicts, as I thought was the intention of this game.

Also, is her Ressureccion sword a proper lightsaber, or does it function the same as a normal sword, just prettier? If the former, that steps on an 8th Division Captain applicant's toes a fair bit.

AmberVael
2010-04-28, 10:51 AM
It's an interesting concept, but I'm worried about yet another Hueco Mundo agent interacting directly with the Mortal World, particularly one that would presumably require a Captain, or even more, to dispatch. This is not a recipe for keeping the Captains uninvolved in the initial conflicts, as I thought was the intention of this game.

Also, is her Ressureccion sword a proper lightsaber, or does it function the same as a normal sword, just prettier? If the former, that steps on an 8th Division Captain applicant's toes a fair bit.

She's definitely not the fighting sort, and I don't intend to really introduce her until later. If she shows up in the beginning, it will be more as "this person is a source of some lesser hollows which you have to deal with" or someone who acts as a weird creep who knows a bit too much.

And no, no lightsaber. I might give it some nifty effects, but it's mostly just saying "she still has a sword."

Edit: Also, what do you mean by "yet another?" The only other one I can find is Draken's...

Sucrose
2010-04-28, 11:02 AM
She's definitely not the fighting sort, and I don't intend to really introduce her until later. If she shows up in the beginning, it will be more as "this person is a source of some lesser hollows which you have to deal with" or someone who acts as a weird creep who knows a bit too much.

And no, no lightsaber. I might give it some nifty effects, but it's mostly just saying "she still has a sword."

Whether she's the fighting sort or not does not matter much, in my opinion. The fact remains that she would be essentially untouchable. Unless she was facing off against someone of equivalent (too-high) power, it would be like those DM power trip moments in a D&D game when the villain of the entire campaign shows up, and either crushes the group, or determines them not worth his time, and sends some of his minions at hand after them.

If there were any way that she could feasibly be defeated by those that she's likely to meet in the Mortal World, or if she had similarly innocuous minions that she could send to do her work in the Mortal World (which could be defeated), that would be one thing, but as it stands, I still don't believe I can support this. Glad to hear that the sword isn't an issue, though.

Edit: The stories that you're drawing from, of the tempter demon, have the advantage of having an omnipotent deity that can cast down the demon, so long as the tempted individual maintains his faith in said deity. Thus, the tempted has a way of genuinely defeating the enemy without said enemy holding back.

Edit2: Two is enough for me to say 'yet,' as I debated the idea of one long and hard with Draken.

Zarah
2010-04-28, 11:11 AM
At this point, I can't see why the two couldn't co-exist. In any case, keeping people waiting for this one much longer is a bit unfair.

Besides, not all characters have to jump in the fray immediatly at the start. This RP will be around after the old one, so if people are busy, they can tie things together before starting to play their characters here.

I still don't like the idea of starting it up this soon. Yes, the two games can co-exist quite easily, but it's going to have adverse effects. There are people in the game right now that would much rather just start the new one and go from there, who I can only assume will be ignoring the old game and slowing it down even more. That's the last thing we need right now.

Also, there are those who would rather see the old game finished before moving on, and don't have the time to focus on both, such as myself. If we start this game on the 9th, then I'll be largely ignoring it until I have less on my plate. And then, once we finally do wrap up the original BleachitP, I'll be able to join in, but I'll be behind on everything currently going on. Granted, that's more of a personal issue, but you see my point.

AmberVael
2010-04-28, 11:15 AM
Her fighting power level is, in fact, supposed to be exceedingly low except in her final form (which she is utterly loathe to use). While she does have some decent abilities, the majority of them give her either:
1. Better word twisting.
2. The ability to run away.

While it may take someone of higher power to take her down, that's more because it would take someone of higher power to catch her, rather than defeat her. If she stood and fought normally, she would not make a terribly potent opponent.

A Captain might, in fact, be overkill.


Anyway, what I'm trying to say is that until later, she's a background character. Someone might see her twisting a Plus into a Hollow before vanishing (those Hollows have to come from somewhere after all,) or she might be a way for someone interested to get introduced to Los Noches (but only if the situation makes sense). But she does not, in fact, have to be seen at all (and again, it is not my intention to play her until later anyway).

She is most certainly not comparable to a ham fisted villain introduction where the DM makes them go "Ahaha, you're not worth my time!"
Especially since (again) I don't intend to have her show up all that much, if at all. If you're really so annoyed about it, I'll just say she won't show until Captains and other powerful characters show up, which was my intention from the beginning (as stated). The reason I say she interacts with the mortal world is because that's just her style, not that I want her to be in the story from the beginning.

MageSparrowhawk
2010-04-28, 11:18 AM
I haven't finished filling out the bankai, but here's (http://bleachitp-reborn.wikidot.com/characters:shiaki-koujin) the current version of Koujin...How's he look?
*bump*:smallconfused:

Prime32
2010-04-28, 11:29 AM
Also, there are those who would rather see the old game finished before moving on, and don't have the time to focus on both, such as myself. If we start this game on the 9th, then I'll be largely ignoring it until I have less on my plate. And then, once we finally do wrap up the original BleachitP, I'll be able to join in, but I'll be behind on everything currently going on. Granted, that's more of a personal issue, but you see my point.My situation is similar. I can't see myself joining in this RP for a while.

Sucrose
2010-04-28, 11:34 AM
If you're really so annoyed about it, I'll just say she won't show until Captains and other powerful characters show up, which was my intention from the beginning (as stated). The reason I say she interacts with the mortal world is because that's just her style, not that I want her to be in the story from the beginning.

Very well, I shall hold you to this. Very rare background posts in the Mortal World are fine, but that's as far as I'm willing to stretch without further argumentation.

Incidentally, the ability to put doubt into the minds of one's foes is actually a very potent ability in a medium where one's willpower makes up quite a bit of one's physical ability/ability to cut one's opponent. It also allows her the initiative. Likewise, increased speed is quite handy in a straight fight as well. Finally, I assume she has something approaching the power required of her position as Tercera. While I know you wouldn't be nearly as hamhanded as the typical DM, I think the situation would still be highly analogous; those who saw her would live only on her sufferance.

AmberVael
2010-04-28, 11:37 AM
Very well, I shall hold you to this. Very rare background posts in the Mortal World are fine, but that's as far as I'm willing to stretch without further argumentation.

Considering my main character is the much less powerful Emi, who is meant to feature heavily in the beginning, it should be fine.

Though I'm curious to know what you consider "very rare."

Sucrose
2010-04-28, 11:43 AM
Considering my main character is the much less powerful Emi, who is meant to feature heavily in the beginning, it should be fine.

Though I'm curious to know what you consider "very rare."

I don't know that I can quantify it. I just want to give the impression. Despite my criticism of your idea, from what I've seen of your work on the boards, I generally trust your judgement. Thus, I leave it in your hands to define it. I won't complain, so long as you keep my concerns in mind.

AmberVael
2010-04-28, 11:52 AM
I may just save her entirely until later so as best to demonstrate her interactions.

Maybe she was on vacation in the Bahamas or something. :smalltongue:

KnightDisciple
2010-04-28, 12:00 PM
*bump*:smallconfused:I think he looks quite solid. Let us know when the bankai is done, but otherwise, I like how it's going.

Is he going to be 6th Captain still, or are you going to make him a lower-ranked character, and have him eventually acquire bankai?


I still don't like the idea of starting it up this soon. Yes, the two games can co-exist quite easily, but it's going to have adverse effects. There are people in the game right now that would much rather just start the new one and go from there, who I can only assume will be ignoring the old game and slowing it down even more. That's the last thing we need right now.

Also, there are those who would rather see the old game finished before moving on, and don't have the time to focus on both, such as myself. If we start this game on the 9th, then I'll be largely ignoring it until I have less on my plate. And then, once we finally do wrap up the original BleachitP, I'll be able to join in, but I'll be behind on everything currently going on. Granted, that's more of a personal issue, but you see my point.Pretty much this.

I've got 2 major characters in the other game, and while Masaru could be given little attention, as could Yoshi and Josiah, Kaito's kind of part of the first 2 Mortal World plots/min-arcs.

Right now, I've got loads of time, because I don't have a job. Since I like not living on the street, I keep working to change that, and if the interview I had today pans out, in a couple of weeks, I'd hopefully be working a full time job.

Which would mean I likely couldn't keep up with 2 Bleach games and Narutoitp. As is, I might even have to drop Narutoitp and focus on whichever BleachITP game is current.:smallsigh:

Callos_DeTerran
2010-04-28, 12:44 PM
I vote no on Soul Fusion and vehemently and venomously against starting this now.


About Captaincies:
For Tsukada Ryouchi as Commander General, I vote Yes. He's the only applicant but he's also a good applicant.

For 2nd Division, I vote Yuuki Miyagawa as well, partially because tvga has two captain applicants who are both applying to multiple divisions. I suggest he pick one of those applicants to go with and then inform the rest of use :smallwink:.

For 3rd Division Captain, I vote for Sakura because of the above question of tvga and because I'm intensely curious about what she'll do with the Division.

For 4th Division Captain, I vote Norenno Udeoshi. A good representative of 4th Division.

For 5th Division Captain, I vote Ryuunosuke Osamu. Again, the problem of the multiple applicants to multiple divisions. :smalltongue:

For 8th Division Captain, I vote Nakamaru Masaru. KD is on reliably (whereas Connor hasn't even come to the thread again) and he has an interesting take on the division.

For 12th Division Captain, I vote Katisugo Ichimyouri. Subsequently, I suggest Draken's be designated to Vice Captain position within the same Division, if the new captain agrees. I think there is a lot of potential chemistry (not that kind) between the two characters but I also believe Righty could do interesting things with the Division. (Plus Draken has had enough MAD SCIENTIST types in command positions :smallwink:)

For 13th Division Captain, I vote Hayashi Natsuko. Because...well...she's the only applicant really.

For Kido Commander, I vote Kitano Takeshi. Because he deviates from the 'Wizard's Guild' image and because he's pretty nifty.

Following Divisions would remain without a PC captain until further notice: 6th, 7th, 9th, 10th and 11th.

---

For starting this game, I suggest wait until the last one ends. :smalltongue:

strawberryman
2010-04-28, 12:54 PM
Boo on Frozen for making me look for this. :smalltongue:


The 1st Division

The 1st Division, while one of the smallest, certainly holds no small amount of prestige. The just over one hundred members of the squad come from all backgrounds, and more often than not have been in one or more divisions in their tenure. However, each one has either natural or learned experience in administrative skill; more or less making the 1st Division fit for leaders and examples for the other squads to follow.

While the new Commander-General Tsukada Ryouichi runs a tight ship, it's not completely overbearing; when he isn't overloaded with work himself, he makes a point to get to know new recruits, as well as some older ones. His compassion and dedication has at least given him a good name within the squad, despite his the shortness of his term as of yet.

Division Size: 124.

Flower: The flower for the 1st Division is the Chrysanthemum; a symbol of truth and innocence. Both values that the Gotei attempt to uphold, and protect above all.

Motto: "Don't fight for what you believe in, defend it."

Duties

Administrative: The 1st Division, by and large, files and keeps track of paperwork from all ends of the Seireitei, in an attempt to keep things running orderly, and efficiently.

Budgeting: While it may seem trivial to some, the 1st Division also keeps track of and distributes the funding they receive from the edict of the Central 46. As necessary, they can assign a raise in the case of excellent service, or a dock in a case of insubordination; though this, of course, is more along the lines of the entire division's funding. Individual pay is up to the Captain.

Field Commanders: The only real combat-centric purpose of the 1st Division, in cases of large-scale combat, one or more officers of the Division may be sent to a battlefield to coordinate orders and lead the other divisions present in a calm and efficient manner.

Necessary Skills

The 1st Division requires a two-fold set of skills: the ability to lead, and keep up with ones' job. As the administrative division, individuals are usually weighed down with upkeep and reports from the other divisions. As such, responsibility is key.
However, as detailed above, most seated officers must also be prepared to be sent into the field, and be prepared for any situation; to lead, one must have a calm head, after all.

Promotion

Commander-General Ryouichi doesn't merely look for martial skill when considering an officer for promotion. He takes into account all facets of that shinigami; competence, leadership, orderliness, and to a minor extent personality. He heavily favors those who have a clean and concise way of doing their jobs, but on rare occasions, if another officer is slightly more unorthodox, but displays unswerving loyalty and dedication, he'll give them a chance to prove themselves as well.

Previous Captains

Akiyama Hideaki: The previous Commander-General of the Gotei 13, and head of a minor Noble house, some would say that Hideaki was a bit of a prodigy from the start. He lead the Gotei with proficiency for nearly 1000 years, making a name for himself during the short-lived war with Las Noches. All of his decisions were quick, concise, and were made in the interest of the whole of Soul Society, not just the Shinigami, so it was nothing short of a tragedy when he was murdered by the rogue Shinigami Kujo just 2 years ago; leaving a shadow over Ryouichi, and high standards to prove himself by.

tgva8889
2010-04-28, 12:57 PM
Please ignore Akira Izumito for Captaincy. I have nothing written for any of his divisions, and I would prefer that Takahashi Taiki be considered for Captaincy. I apologize for confusion, and will remove Akira from the registry.

For those considering Takahashi Taiki, here's the 3rd division write-up. It would be preferred that he be considered for 3rd and denied before I decide to post write-ups for either 2nd or 10th.


The 3rd Division

Though many consider 3rd Division the glummest division, in reality the 3rd consists of some of the most polite people in Soul Society. However, each bears with them a hint of darkness, the sign of their duties as members of 3rd Division, the division of jailors.

Taiki became Captain after befriending the previous 3rd Division Captain Murata Takuma. Though he was a member of 2nd, Taiki proved his abilities to Captain Murata. As he had been nearing retirement, Captain Murata requested that Taiki be allowed to attempt the Captain's Exam. After receiving enough recommendations, Taiki battled his own captain as a proof of his abilities before he was accepted as a replacement for Captain Murata. Since then, Taiki has been a capable leader of the 3rd for at least 200 years.

Flower: The flower for the 3rd Division is the Marigold, a symbol of grief and despair. This emotion represents that borne by all members of 3rd Division because of the duties they must perform for Soul Society, and it is the emotion that all who suffer the wrath of 3rd Division experience in their hearts.

Motto: “Stone walls do not a prison make, nor iron bars a cage.”

Duties

Prison Wardens: As their primary duty, 3rd Division is in charge of managing general prisoners in Soul Society. They maintain the status of the Maggot's Nest and similar detention facilities, and it is they who ensure that the exiled remain just that. Taiki generally makes it his job to take charge of the more horrible places like the Maggot's Nest, where he is particularly suited due to his skill in Hakudo. He generally delegates management of other facilities to his seated officers, allowing them to choose from the remaining which Shinigami they wish to manage their prison shifts.

Execution: When those who have been given their sentence prove problematic, it is also 3rd Division's duty to discipline such troublemakers, whether through torture or the final punishment: execution.

Interrogation and Torture: Additionally, 3rd Division is generally in charge of interrogation, even through means that are seen as cruel or uncivilized. Though they perform this duty well, they take no pride in it. In fact, sometimes 3rd will allow (Police Division) to do this duty themselves.

Skills required

The 3rd Division holds highest in its requirements a resistant mind. Those Shinigami who have performed the duties of the 3rd can attest to the intensity of their duties and the possible emotional damages, and Taiki is well aware that his Shinigami must be strong-willed if they are to survive the rigors of higher-level positions. Besides that, the only requirements are strength of duty and a desire to succeed.

Captaincy and Promotion

3rd Division operates under a merit-based promotion system, like most. Those who prove themselves time and time again will be promoted to higher-ranking positions, and those who fail to perform their duties will likely be demoted, or at the very least heavily reprimanded. Additionally, Taiki makes it his business to know how well his officers are doing in all regards, and if he feels any of his officers are not performing due to a "mental health issue" he will set up an appointment with 4th Division for you and expect you to attend it or be relieved of duty. Generally, Taiki chooses Shinigami he has a sense of respect for to take high-level positions.

Captains of 3rd Division have acquired their seat through proving their abilities in traditional manners. Most have been required to take the Captain's Exam rather than simply being recommended.

Previous Captains

Murata Takuma: Takuma was the greatest captain that 3rd has had since Captain Osagawa. Though his influence was subtle, Captain Murata was responsible for the advancement of 3rd's abilities and the development of several prison protocols which increased efficiency and reduced danger within the facility. Captain Murata's command was also the only in 3rd Division history to experience no riots in the Maggot's Nest whatsoever. It was Takuma who befriended Taiki and led him to the position he holds today.

Hatayama Shiro: Shiro was the unfortunate follower of Mio in the 3rd's Captaincy. He could never be as good or as recognized a captain as Mio, and though he tried, in the end he opted to simply run his division as well as he could and not attract attention. Though he remained a captain for a century, eventually he was killed by Hannibal Magalhăes during a riot in Maggot's Nest. Though Hannibal was restrained afterwards, Captain Hatayama was considered lost when his body could not be recovered during the escape.

Osagawa Mio: Mio was the first and thus far in history the only female Captain of the 3rd Division. During her command the 3rd experienced a rise in crime and therefore a rise in their duties and ranks. Many flocked to Captain Osagawa's command due to her excellence and her general charisma, despite the duties expected of her division. Of those that joined 3rd during this time, only half remained after Mio was accepted into Division 0.

Special Organizations

3rd Division is divided into several groups, each controlled by one of the seated officers. Each of these "squads" oversees one of the several prison facilities in Sereitei, with two operating the Maggot's Nest. Each seated officer is allowed to manage their facility however they choose. However, Taiki requires reports every month and makes visits to every prison facility periodically to make his own judgments on whether the management is "satisfactory."

In addition, one squad exists that has additional duties:

Execution Force: Taiki himself leads this elite squad within the 3rd. It is this group that is in charge of performing executions. Among all of Sereitei, only they and the Commander-General have the knowledge or ability to use the Sokyoku. In addition, they are very capable combatants, generally able to subdue any Shinigami who attempts to resist their sentence. In a pinch, this squad is also trained as the equivalent of a Shinigami SWAT Team, capable of moving quickly into enemy territory and bringing down a target. However, they rarely if ever perform this duty due to the other squads generally having the resources to do that themselves.


Also, Kina's age is going to be 16 now.

Innis Cabal
2010-04-28, 01:05 PM
Okay... If this RP starts before the other one finishes, I won't be able to participate in both. :smallfrown: Also, Tai's position is dependent very much on whether or not Sakura gets a captain or vice captain seat. I would like to see Tai in a VC position, but if only one is allowed for each person, then I am not sure where to have her. My only thought would be the Kido Corps as a sort of second in command but not really VC role, because the Kido Corps seems like the kind of squad to fudge the rules in terms of squad construction.


Revised and updated Kido Corp. Hopefully this clears some confusion at the over all direction I'd like to take it.


The Kido Corp

Current Commander: Kitano Takeshi
Symbol: The Symbol of the Kido Corp is a single opened eye.
Motto: With Art, all things are possible.


Structure

The Kido Corp is structured similarly to the Gotei 13, with a Commander who over sees the direction of the Corp as a whole, a Vice Commander who over sees the everyday hustle and bustle of the Corp itself, and seated officers who interact more in the way of Captains in the Gotei, despite the wide gulf in relative power. The Vice Commander is not technically the 2nd Seat, holding a position quite unlike their contemporaries of the Gotei 13. The other “Division’s” outside the core make up of the Corp are known as Cells.

Seated members oversee 20 man teams, broken up into eight squads. This means that there are eight seated members of the Kido Corp and despite the number; each seated officer holds the same position, rights and privileges as their peers. Unlike the Gotei 13, the Kido Corp is not divided into “Seats” but instead titles those lower then broken up into Senior members and Junior members. Senior members cannot exceed half within the number of a Unit. Senior members are allowed full access to the libraries and labs of the Kido Corp, while Junior Members are limited to funds and access to some of the more sensitive or powerful scrolls and tomes. All counted, the main body of the Kido Corp numbers roughly around 170 members.

The first Cell exists for those members who wish simply to study and catalog the work of the Kido Corp as a whole. This Unit is made up of previous Junior Members. Refered to as Librarian’s, these Shinigami are the sole scribes of the collected Kido Corp History. The second largest Cell, the Librarian’s number roughly sixty men and woman all told.

The Defense of the Kido Corp Grounds falls to the Golden Topiary, large animated tree’s tended by specially trained kido practitioners referred to as Grounds Keepers. The number of said Grounds Keepers vary between 10 to 20 depending on the season, those in reserves are allowed to float between the other structured Cells as they see fit. The Grounds Keepers answer only to the Kido Commander and Vice Commander, sharing a spot equal to the

The Final Cell is known as the Jar Carriers, who oversee the reagents, spices, powders, drugs and sake of the Kido Corp along with their food stores and ledgers. The Jar Carries number at fifty men and woman, and hold a similar position as Senior members of the Core Units.

All told, the Kido Corp boasts an impressive 300 members.


History

One of the oldest foundations of Soul Society and the Shinigami, the Kido Corp has gone through many changes, transforming and evolving over its long history depending on the hand that guides it. The overall layout of the Kido Corp grounds can attest to this, a mish mash of cultural façade’s, winding streets that lead to massive building walls and a constant stack of new buildings upon the old. While much of the politics of the Corp are shrouded in mazes and red tape, official records state there have been four previous Kido Commanders, the last a woman by the name of Chen Shengdi. Rumors abound as to her disappearance, attributing her death to either old age or an assassination from within the Kido Corp itself.

The truth, as often is the case, is stranger than fiction. With the promotion of her Vice Commander Takeshi, Chen Shengdi placed herself in a drug induced coma, meditating in the deepest bowels of the Kido Corp Grounds in hopes to unlock the secrets of the Demon Arts. She is protected by multiple layers of kido spells, summoned demons and construct’s and roving bands of animal hollows. Takeshi is the only member of the Kido Corp to know of her true fate, and has actively taken steps to lie on every occasion, sometimes not even the same lie, while in the cups.

The Division itself has long held special rituals and practices uncommon or completely unknown of in the Gotei 13, though such practices today are held mostly for ceremonial purposes and official affairs.


Duties

The Kido Corp is trusted with the study, documentation and history of the Demon Arts for the betterment of Soul Society. Unlike the Gotei 13, the entire Corp has men and woman tasked with maintaining the Kido Corp grounds, relaying messages within the Kido Corp itself and overseeing to the defense of the Corp grounds.


Research, Study and Practice: The Kido Corp of Today

While it has been mentioned the early Kido Corp was one entrenched in mysticism and spiritual practices, the Kido Corp of today blends the ancient methods of Kido Research with a more modern approach to science and philosophy.

The labs and work places of the Kido Corp are known as Hōrai, a special set of buildings and bunkers sitting at the center of the Kido Corp Grounds. The Hōrai is widely considered a sacred place, only members of the Kido Corp are ever allowed to enter or leave. Those attempting to break in or steal from the Hōrai without express permission from the Kido Commander are subject to incarceration or harsher punishments. The Hōrai itself is protected under multiple layers of heavy walls infused and runed with powerful Kido, many of such spells having been lost or deemed “forbidden” for use by Soul Society as a whole. These spells protect the Hōrai from external attack, wear and tear and general destruction as well as anything that might result in wide scale damage from inside the Hōrai itself. The Kido Commander’s personal housing rests somewhere within the Hōrai, as well as the apartments for the Vice Commander. These locations are kept confidential save for those who hold office. Alongside the laboratories, testing facilities and offices of the Hōrai, shrines, places of meditation and contemplation and powerful man made garden’s dominate the Hōrai. The Hōrai stretchs deep underground, the deepest regions reserved for the Kido Commander himself and the Seated Officers. These special rooms house powerful and ancient tomes and ledgers, along with various forbidden kido, making the special area as much a prison and containment area as it is a place of study and inner reflection.

Outside the Hōrai lays the rest of the Kido Corp Grounds, which is made up of numerous libraries, restaurants, leisure rooms and housing for the Cells and Units that make up the Kido Corp. These apartment complex’s, known as Dongtian are all on the outskirts of the Hōrai, keeping the larger living population relatively safe should anything go awry. There are ten Dongtian, eight for the eight Units of the Kido Corp, and two others for the rest of the Cells. The eight Dongtian of the Kido Corp Units are collectivly known as the Heavenly Dongtian, while the other two are referred to as the Earthy Dongtian. These complex’s are comprised of individual housing arrangements, sitting rooms, personal studies and kitchens for all occupants. The eight Heavenly Dongtian are over seen by their seated officer, while the Earthly Dongtian are overseen by the entirety of the Seated Officers, who split general duties between two groups of four. Alongside the apartments and day to day facilities of the Kido Corp, seven massive shrines stand in open opposition to the continued reinventing image of the Kido Corp’s buildings. Each one is a sprawling open aired garden with a single pagoda, where members of the Corp are brought to every morning for ritual’s and cleansing before they are sent about their work. While not mandatory most occasions, all members of the Kido Corp are required to attend special functions at their designated Shrine.



Kido, Philosophy and how it interacts with the Corp.

Kido, the art of using Reiryoku to fundamentally bring about desired effects is as much magic as could be described in the world. The division into Hado and Bakudo are in fact only two separate distinct paths of the Kido Method of Waidan, or Outer Kido. Aside from the study of how kido interacts with the outside world, the Kido Corp also monitors and attempts to research the effects of Kido on the spiritual being of a person, termed Neidan. These two studies are a balance, requiring the most skillful of practitioner in the Kido Corp to regulate the power, direction and energy of a spell through proper incantation, hand movements and release. This is a study that is said to take three lifetimes, no Shinigami alive today having preformed the “perfect kido”.

The goal of the perfect kido, and the present science around attaining it was first laid down by Tsau Tao Ling, a classical contemporary holding the first formal Kido Corp Commander’s mantel. Tsau proposed that not only was the Demon Arts a path of enlightened science, but that through its study, the Shinigami could grow more attuned with him or herself, and thus reincarnate to a separate plane outside that of the Mortal World. While today, this concept is widely considered utter nonsense, the idea of perfected kido continues to dominate the science and occult rituals that make up the current Kido Corp. The spiritual aspect of such study continues on through prayers, incantations and poetry during particular times of the day.



Waiden: The Path of Outer Kido

The Path of Outer Kido is separated into four distinct categories, two based on the Yin principle and two based on the Yang Principle. These four arts make up the foundation of Kido as far as the Kido Corp are concerned, kido spells that do not fit into any one category as simply referred to as De. The perfect kido is referred to as Wuji or “The Ultimate” or “The Infinite” while all other Kido are known under the term Taiji, or “The Boundless”.

Bakudō (Yin): The art of binding and defensive Kido. Bakudō also covers barrier magic, separating it from canon Bleach in such spells are not classified under any particular type of kido.

Qi (Yin): The art of closing wounds and mending the world around you. Qi is widely studied outside of the Kido Corp by the 4th Division, referred to as the Healing Arts.

Hadō (Yang): The art of destructive power. Hadō is further split into the five classical Chinese elements, known as Wu Xing depending on the spell. Hadō spells also cover any Kido that transforms the body, though these kido are rare and often times banned under Kido Corp laws.

Wu Wei (Yang): The art of action, these kido spells are categorized for their use in and out of combat to expedite or tactically aid a Shinigami. This includes teleportation, communication, or long distance viewing.


Neidan:The Path of Inner Kido

The Path of Inner Kido, Neidan is a spiritual and personal study as well as a over laying philosophical belief of how Kido interacts with the world and the physical self as well as the spiritual self. It is broken up into three separate tenets.

Reiryoku: The spiritual energy found within all things. The first fundamental essence of Kido, Reiryoku is thought by the Kido Corp to make up the two parts fundamental in the art of Kido. One must balance their Reiryoku with their Reiatsu if they seek to perfect their methods.

Reiatsu: The power of intent and level of one’s life force. When balanced with one’s Reiryoku, powerful magic’s can be wrought.

Shen: The Self, both spiritually and physically. Shen is the embodiment of the spiritual being, the vessel for both Reiryoku and Reiatsu and the path in which a balanced unity can be achived. Shen is further divided into sections of both the spiritual and physical body. These divisions are as follows.

Shen: The Spirit King of the Heart-The awareness of oneself in the world, and its impact on all things. The element associated with Shen is fire.

Zhi: The Act and Path of Will- The ability and drive to succeed in both spiritual practice and emotional betterment. Zhi’s element is water

Yi: The Intellect of Firmament- The formation of intentions both good and misdirected. Yi’s element is Earth, and when out of balance leads to rash decisions and mismanagement of one’s life.

Po: The physical body, the opposite of Hun, its element is metal.

Hun: The Spiritual Presence, its element is wood. This part of the body is what transferred once the physical body has passed on. Known as a spirit by many, the Kido Corp’s classification remains entrenched in the spiritual and mystical practices of their long lasting organization.

Your in luck Purple! I have a write up!

Tackyhillbillu
2010-04-28, 01:13 PM
Just a note, Ude is Norreni Udeoshi.

Not Norreno.

Draken
2010-04-28, 01:14 PM
(Plus Draken has had enough MAD SCIENTIST types in command positions :smallwink:)

?

I did? I don't recall any. Hideki is far from mad and Von Geister would be a surgeon, not a scientist.

I have had a lot of mage types. Scientists? This is actualy the first.

Well, in bleach anyway. I keep an (un)healthy mix of (evil) clerics, (evil) mages, (evil) scientists, (evil) warriors, (evil) monsters and other evil things in ACRO.

... Ok, sure I haven't poked around ACRO in a while now, but I did help shape the world.

Zarah
2010-04-28, 01:32 PM
I'm holding out on my captain votes until I see things more finalized, as I have already said. Also, I'm going to suggest that we 5 members of the Central 46 vote in private, then present the results afterward. It'll prevent things from getting off track in the thread, and also prevent us from arguing with each other in front of everyone else. :smalltongue:

On that note, we need a way to communicate as a group as reliably as possible. I'd prefer an IM client of some kind, but we're all in fairly different time zones, so finding a good window for us all to chat at the same time will likely be more than difficult. We could always fall back to using PMs here, but that will take considerably more time for us to reach our decisions. Any other suggestions out there?

Tackyhillbillu
2010-04-28, 01:37 PM
I think those Captains who have not submitted division writeups should be removed from consideration for those positions. A week grace period would probably be best.

I also think voting in private is good.

Callos_DeTerran
2010-04-28, 01:53 PM
?

I did? I don't recall any. Hideki is far from mad and Von Geister would be a surgeon, not a scientist.

I have had a lot of mage types. Scientists? This is actualy the first.

depends on your definition of Scientist mostly. Mine is pretty broad. Hideki has this whole 'quiet one who's going to unleash Hado 99 on Seireitei because of being around the Oni's too long' vibe going on and I very much think of Von Geister as a scientist from his actions. Renee is a social scientist and your new guy (Kazou?)...scientist straight up. xD

More importantly, I just believe Kazou and Katsuigo will work great together and Righty might come up with a new take on the 12th then what's expected of that Division. :smallwink: It's gut instinct mostly.

And the 5th Division write-up.


The 5th Division

Division Size: Three hundred shinigami currently belong to the 5th Division, with only twenty of it's members actually holding a seated position (including the Captain and Vice-Captain). Despite the choice of promoting more officers, Osamu believes firmly that with limited slots of promotion, 5th Division officers will have to continuously strive to do better to attain one of those valued seats or risk losing their own to a talented underling. A true 'elite' among his Division, the orders of a higher ranked officer are expected to be obeyed explicitly unless there is unshakable proof of the order's foolishness or possible treacherous nature.

Flower: The insignia for the 5th Division of the Gotei 13 is the 'Lily of the Valley'. The meaning behind the symbol is Sacrifice, Danger, and Pure Love.

Motto: "Without us, the Seireitei would falter and fall before the onslaught of the enemy. Remember this with humble pride when others besmirch your noble duties!"

Duties Care For the Hell Butterflies: The most time consuming and important of the 5th Division's duties is the breeding, care for, and training of the Hell Butterflies that every shinigami has used and will continue to do so throughout their career. Though this has lead to the derogatory nickname (as most 5th Divisioners consider it anyway) of 'bug keepers', fewer still could claim the Seireitei would function as well without the black butterflies. Hell butterflies are kept in several massive domed atriums when not in use, the inside of which are lavishly filled with everything the spiritual insects need to survive and thrive under the careful hands of their keepers. These gardens are also places of immense natural beauty by consequence, which some other shinigami have taken to exploiting for meeting places of a certain grandeur or romantic qualities. This is not only frowned upon but strictly forbidden without permission from a 5th Division seated officer since such meetings could disturb the hell butterflies.

Maintain Reishi-Phone Network: While 5th Division can make no claims to having developed the reishi-phone network, that honor belongs entirely to the 12th Division, they have taken up the mantle of maintaining it so those same 12th Division scientists have time to continue their own research. To that end, 5th Division has (over the years) made some minor improvements to the efficiency and dependability of the reishi-phone network (RPNet) but no true 'upgrades' to the system aside from assigning operators to keep an ear out for distress calls. The RPNet is upheld by numerous pillars of various size scattered about the Seireitei and the Rukon which undergo weekly inspection and maintenance to keep the service in the best shape it can be. For shinigami in the mortal realm, the signal is just as strong since the RPNet boosts it's strength by using the towers and signals of mortals to keep it's own strong. This has lead to incidents where a shinigami was cut off from the RPNet in extremely rural areas, but these are isolated problems.

Messengers: Sometimes communications are too vital to entrust to a Hell Butterfly, a small insect that is incapable of defending itself from attack and capable of being 'interrogated' to reveal it's information if someone knows what they are doing. To this end, the most important communiques of the Seireitei are handled by actual messengers from the 5th Division, unseated or seated who are light on their feet, know escape maneuvers, and are taught to withstand interrogation until reinforcements arrive to rescue them. The retrieval of a captured 5th Division messenger is one of the few emergencies that fall upon the Captain of the Division to handle himself, even if not directly aiding in the task. This is at odds with the normal mortal world equivalent where messengers or spies are ordered to kill themselves if possible to avoid being forced to give up sensitive information. A stable of messengers is assigned to each division for easy access should an emergency crop up, rarely more then fifteen individuals assigned to a Division with twenty assigned to the Kido Corp. and Stealth Corp., though those messengers typically are a show of good faith rather then meant for actual use.

Necessary Skills
The 5th Division doesn't seem particularly strong in combat when compared to the other Divisions of the Seireitei, but that is because they are in the middle of a long change towards becoming a specialized division, a change in which the fruits of this labor can only recently be noticed despite going on for several hundred years. The 5th Division lacks the brute physical ability of other divisions or the technological marvels of the 12th and so falls back on kido when they are forced to fight. Above average in physical combat ability when compared to other Divisions, 5th Division shinigami are taught to rely purely on tactics and kido when forced into direct conflict.

The greatest skill emphasized in the 5th Division is an uncanny attention to detail and a quick intelligence in order to make snap decisions. After this, it is important to be able to travel long distances quickly and to be above average in kido. Osamu is a living testament that eventually a shinigami's physical body will weaken, so kido is always part of training for the 5th Division and it would not be an exaggeration to say that they are likely second only to the Kido Corp. when it comes to average kido ability.

Of physical ability and combat techniques, hakuda is emphasized more then zanjutsu since the unpredictable ways in which a zanpakuto may manifest means that a shinigami may end up with a particularly heavy zanpakuto or one that restricts movement overly much. Considering that 5th Division shinigami are instructed to abandon a fight as quickly as possible, especially when on task, this means it actually becomes inconvenient for zanjutsu to be promoted overly much. So, while they do not focus on this aspect of shinigami combat, 5th Division shinigami are expected to be adept at defending themselves against an enemy with nothing but their bare hands.

Promotion
The main criteria for promotion in the 5th Division is excellence, a fine pedigree, and a canny mind above that of those who would otherwise be a seated officer's equal. Many of those recruited into the 5th Division are those with a measure of raw potential that could become significant talent if nurtured properly, making 5th Divisioners requesting a transfer to another Division a prime subject for whatever task they might be put towards. However, with only twenty seated positions, this very same nurturing environment ensures that only the cream of the crop rises to the top of the 5th's chain of command and they are rarely demoted from such a position unless they fail at a task catastrophically or end up dying. With that said, the current captain has been noted to show favor towards members of his House when it comes to promoting talent, meaning there is quite of Osamu's family occupying the seated positions but not purely on their social pedigree though. He hopes to forge his descendants into superb shinigami and perhaps even find a successor among them as well.

Along with this, a minor note must be given to the fact that Osamu shows even more favor towards female shinigami of a certain aesthetic quality when it comes to promotion, though he is far from sexist in this regard. It quite simply comes down to the fact that the seated officers are the one's most often seen by Osamu and in his twilight years the elderly captain prefers to surround himself with beautiful girls to brighten up his term as a captain after seeing some particularly heinous deeds.

Previous CaptainsAs the single oldest captain and shinigami currently serving in the Seireitei, there is some wonder if there even was another captain before Osamu. He is noted for having attained his captaincy at the 'young' age of 113 by way of getting the majority of captains at the time to approve of his candidacy and has maintained the position ever since. Most shinigami alive today have never known any other captain of the 5th aside from Osamu, but the fact is that he was not the first in the position...he just doesn't talk about those who came before and records are sketchy on the matter.

KnightDisciple
2010-04-28, 01:54 PM
I think those Captains who have not submitted division writeups should be removed from consideration for those positions. A week grace period would probably be best.

I also think voting in private is good.I think private votes are good.

I think giving it a bit more time, in case one or two more new people show up and want to make Captains, is good.

I think encouraging/requiring a Division writeup for someone to be considered for a Captain position is good.

I don't know about the week from now period, though. Maybe a "one week warning", wherein the Central 5 request that the individual get a writeup generated within a week, or they may not be considered. The "deadline" would be set by the Central 5, in this case.

Edit: Of course, the "deadline" would work well if it was about a week before the decisions are made. So that Central 5 have time to read over and contemplate the Captains and Division Writeups.

Boo
2010-04-28, 02:26 PM
Previous CaptainsAs the single oldest captain and shinigami currently serving in the Seireitei, there is some wonder if there even was another captain before Osamu. He is noted for having attained his captaincy at the 'young' age of 113 by way of getting the majority of captains at the time to approve of his candidacy and has maintained the position ever since. Most shinigami alive today have never known any other captain of the 5th aside from Osamu, but the fact is that he was not the first in the position...he just doesn't talk about those who came before and records are sketchy on the matter. [/SPOILER]

A bit of godmodding there. You're supposing no one else is going to be as old as Osamu, if not more ancient. Try rewording that so it's more courteous to other characters that may come in the future.

KnightDisciple
2010-04-28, 02:30 PM
A bit of godmodding there. You're supposing no one else is going to be as old as Osamu, if not more ancient. Try rewording that so it's more courteous to other characters that may come in the future.

Alternatively, Callos can just keep upping his age. Since it's his own character, the "oldest current captain and/or shinigami currently serving" statement stays completely true.

I mean, really, is it that big of a deal that Callos said this? It seems to kind of be integral to the character, and in no way approaches a.)godmodding, or b.)discourteous.:smallconfused:

Boo
2010-04-28, 02:35 PM
You're reading me too harshly.

Tackyhillbillu
2010-04-28, 02:38 PM
You're reading me too harshly.

What did you mean then? Just saying this... doesn't help at all.

KnightDisciple
2010-04-28, 02:39 PM
You're reading me too harshly.

:smallconfused:

Wha?

You accused someone of godmodding via their statement of a.)old age, and b.)that character being older than other characters.

You accused him of discourtesy.

How else am I supposed to read it?

This is after you randomly posted that apparently we were "wrong" about what duties the Divisions had...even though this game won't be canon, or the last game, so that the duties of the Divisions are decided by the Captains and, to a lesser extent, the community.

Boo
2010-04-28, 02:48 PM
I did say I was probably wrong about most of those, didn't I? I was posting my interpretation of each squad as attributed to the manga/anime as I have seen it, and never claimed to be an expert. At the same time, I was unknowing of the full differences. They seemed to be based on the manga, so I went with that.

And I did not say Callos was being discourteous. I simply said changing it would allow him to be more courteous to other players.

"A bit of godmodding" means it's subtle, and not that much of a big deal.

Grr arg. :smalltongue:

Frozen_Feet
2010-04-28, 02:50 PM
If Central members want to take the vote for Captaincies privately, it's fine with me. As we all clearly use his forum, Private Messages would be the least complicated solution in my opinion. In case we are Central 5, I have AIM as well. :smalltongue::smallsmile:

Now, about the other votes:

Soul Fusion: This vote is whether souls eaten by Menos fuse together permanently. Details of Hollow life here (http://www.giantitp.com/forums/showpost.php?p=8391187&postcount=179).
{table=head]Yes | No

3 |
2
[/table]

Voters: Prime32, Frozen_Feet, Callos_DeTerran, KnightDisciple, Rebonack

Starting the game: Quite simply, when should we start the game. A while back, we agreed to wait for the current game to end, but since it's taking longer than expected, I think we should check if the public opinion is still the same.
{table=head]9th of May, if the current game won't pick up | When the old game ends

2 |
1
[/table]

Voters: Frozen_Feet, horngeek, Callos_DeTerran

KnightDisciple
2010-04-28, 02:53 PM
Oh, hm.

To make it clear: I vote we wait for current Bleachitp to finish before starting Reborn.

As stated, when (not if, when; *hopes and prays*) I get a job, I'll have less time to sit here and keep up on posts. :smalltongue: So not having to juggle 2 Bleach games would be good.

Besides, I think we're not that far off from finishing our last main "sub-plot" before moving on to the Grand Finale. And I'm pretty sure Zarah indicated he wished to wait.

Sucrose
2010-04-28, 03:00 PM
My formal votes are for soul fusion, and against starting this RP before the previous RP has concluded. Like KD, I won't have time to juggle two FFRP's.

Innis Cabal
2010-04-28, 03:03 PM
My vote for fusing souls is No

Starting on the 9th: Also No Give the other game 3 more weeks before we close it down.


@ the godmodding comment, thats serious business round these parts. It being thrown around is never a light thing.

Callos_DeTerran
2010-04-28, 03:04 PM
A bit of godmodding there. You're supposing no one else is going to be as old as Osamu, if not more ancient. Try rewording that so it's more courteous to other characters that may come in the future.

It's not so much god-modding as it is...well...fact. ^.^; He is the oldest shinigami on the Seireitei's payroll by a solid century on the nearest person. Now...I don't mind if someone makes a shinigami older then Osamu (though I'd certainly wonder why), and if they do I'm more then happy to send them juicy tid-bits on who might have been captain of the 5th before Osamu, I certainly ain't telling people not to make older shinigami though.

Boo
2010-04-28, 03:16 PM
...thats serious business round these parts. It being thrown around is never a light thing.

Then I must apologise for my ignorance of this particular RP group's scale. Next time, to make sure I'm not misinterpreted, I will use "subtle and minuscule" in bold.

@Cal: I know you aren't, dear.

EDIT: I vote nothing for soul fusion since I'm on the fence about that one. Later for game start

horngeek
2010-04-28, 03:19 PM
I vote for soul fusion.

My vote is... Well. For starting on the 9th, I'm not so sure, now.

So, I vote No, actually.

Instead, go with Innis' suggestion- wait three weeks. That should be enough.

AmberVael
2010-04-28, 03:32 PM
Then I must apologise for my ignorance of this particular RP group's scale. Next time, to make sure I'm not misinterpreted, I will use "subtle and minuscule" in bold.

Just to give you a basis of comparison, it's like saying "you murdered someone. A bit."

Obviously the scale is different, but the point is- it doesn't matter how "little" you say the godmodding is. If you call it godmodding, it's godmodding, and people are going to take it as a serious accusation. Just consider using a different word entirely if you don't want it to seem bad.

Moon Wolf
2010-04-28, 03:33 PM
I'll vote for soul fusion.

Also, wait until the current BleachitP is done before starting the reborn.

Otherwise it's kind of...well, rude. :smallredface:

MageSparrowhawk
2010-04-28, 03:46 PM
In favor of soul Fusion (this is at Gillian level, right?)

Wait until Bleach Original is finished.

Moon Wolf
2010-04-28, 03:50 PM
It's menos soul fusion, so that'd be a yes. :smallwink:

Frozen_Feet
2010-04-28, 03:52 PM
In favor of soul Fusion (this is at Gillian level, right?)

I'd say this about "if at all". My current version has fusion happen at Gillian Phase, and two people have suggested moving it to Adjuchas. I think the actual phase of the fusion can be decided after we know whether people are for it.

MageSparrowhawk
2010-04-28, 03:53 PM
Just wanted to get confirmation on that. :smallsmile:

Kuroimaken
2010-04-28, 03:57 PM
For what it's worth: I vote yes on the soul fusion, and yes on starting Reborn before the current one ends. I want to start playing soon - sounds like I'm in for plenty of awesomesauce. That said, the three weeks suggestion seems the most reasonable; I am only voting yes on this one because I'm a greedy, selfish little bastard who wants to get his feet wet. With blood. From orphans.

EDIT: *always chuckles at Menos Grande because it literally sounds, in Portuguese, like "less bigger".*

Frozen_Feet
2010-04-28, 04:10 PM
Current vote count

Soul Fusion: This vote is whether souls eaten by Menos fuse together permanently. Details of Hollow life here (http://www.giantitp.com/forums/showpost.php?p=8391187&postcount=179).
{table=head]Yes | No

8 |
3
[/table]

Voters: Prime32, Frozen_Feet, Callos_DeTerran, KnightDisciple, Rebonack, Sucrose, Innis_Cabal, horngeek, Moon_Wolf, MageSparrowHawk, Kuroimaken

Starting the game: Quite simply, when should we start the game. A while back, we agreed to wait for the current game to end, but since it's taking longer than expected, I think we should check if the public opinion is still the same.
{table=head]9th of May, if the current game won't pick up | When the old game ends | Three weeks from now (19th of may?)

1 |
3 |
4
[/table]

Voters: Frozen_Feet, horngeek, Callos_DeTerran, KnightDisciple, Innis_Cabal, Sucrose, Moon_Wolf, MageSparrowHawk, Kuroimaken

Innis Cabal
2010-04-28, 04:29 PM
Pst, Frozen, there no _ in my name :smallwink:

The Librarian
2010-04-28, 04:31 PM
I gonna have to go with, waiting for the old game to end.
We've kind of been hyping up the idea of a big final battle, and I at the very least would be greatly discouraged if we just decided to quit for the new BleachITP, no matter how awesome the Reborn version will likely be.

Prime32
2010-04-28, 04:32 PM
My vote is for "when the old game ends"

strawberryman
2010-04-28, 04:34 PM
I vote for giving the current game 3 weeks to pick up.

Frozen_Feet
2010-04-28, 04:46 PM
Pst, Frozen, there no _ in my name :smallwink:
Eh, the usual quirkiness of forum softwares makes me automatically replace empty spaces with underscores. it's not like I can tell the difference by looking at the screen. :smalltongue:

Boo
2010-04-28, 05:21 PM
I vote no for Hollow Fusion.


Three weeks from now

Yes to this option.