Orzel
2010-04-28, 06:13 PM
"I dragon punch the dragon."
So I had the idea of adding the greatness of Street Fighter to to the awesome of D&D. Conflicted on how to add the mechanics of the 2d fighter, this is what I got so far:
Special Weapons Arts[General]
Choose 2 types of weapon art. You understand how to use that type of weapon art in combat
Prerequisite:Base attack bonus +1.
Benefit: You gain 2 special weapon arts.
Special: A fighter may select Special Weapons Arts as one of his fighter bonus feats.
You can gain Special Weapons Arts multiple times. Each time you take the feat, you gain 2 additional special weapons arts.
Super Weapons Arts[General]
Prerequisite:Base attack bonus +1, Special Weapons Arts feat.
Benefit: To use this feat, you must expend 1 super gauge. The next special weapon art you perform deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend 1 super gauge.
Special: A fighter may select Super Weapons Arts as one of his fighter bonus feats.
Weapons Arts Counter[General]
Prerequisite:Base attack bonus +1, Special Weapons Arts feat.
Benefit: Whenever an enemy within your reach misses a melee attack against you, you may expend 1 super gauge and the enemy is dazed for one round.
Special: A fighter may select Weapons Arts Counter as one of his fighter bonus feats.
Here's the 2 parts I'm conflicted about.
1) Should special arts be specific (named) special attacks or more generalized (projectile, anti-air, charge)?
2) Should the super gauge be hit or damage based? And how much per level?
So I had the idea of adding the greatness of Street Fighter to to the awesome of D&D. Conflicted on how to add the mechanics of the 2d fighter, this is what I got so far:
Special Weapons Arts[General]
Choose 2 types of weapon art. You understand how to use that type of weapon art in combat
Prerequisite:Base attack bonus +1.
Benefit: You gain 2 special weapon arts.
Special: A fighter may select Special Weapons Arts as one of his fighter bonus feats.
You can gain Special Weapons Arts multiple times. Each time you take the feat, you gain 2 additional special weapons arts.
Super Weapons Arts[General]
Prerequisite:Base attack bonus +1, Special Weapons Arts feat.
Benefit: To use this feat, you must expend 1 super gauge. The next special weapon art you perform deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend 1 super gauge.
Special: A fighter may select Super Weapons Arts as one of his fighter bonus feats.
Weapons Arts Counter[General]
Prerequisite:Base attack bonus +1, Special Weapons Arts feat.
Benefit: Whenever an enemy within your reach misses a melee attack against you, you may expend 1 super gauge and the enemy is dazed for one round.
Special: A fighter may select Weapons Arts Counter as one of his fighter bonus feats.
Here's the 2 parts I'm conflicted about.
1) Should special arts be specific (named) special attacks or more generalized (projectile, anti-air, charge)?
2) Should the super gauge be hit or damage based? And how much per level?