Rauthiss
2010-04-29, 09:02 AM
The Elementalist
http://www.wizards.com/dnd/images/iw041015_defenestration.jpg
I control the very air you breathe!
Many arcanists draw power from the elemental planes without bothering to consider the momentary connection they achieve. Even elemental savants rely on the framework of their spells, never bothering to consider how, exactly, the energy is drawn to them. Elementalists, however, have an innate connection to the elemental planes, drawing the energy directly through them.
Inspiration: I wanted a class that felt like a caster, without the brokenness of a wizard or cleric. BAM.
Game Rule Information
Alignment: Elementalists can be of any alignment; the forces of nature are not bound by morals.
Hit Die: d6. An elementalist is not as sturdy as a cleric or fighter, but more sturdy than a pure caster.
Starting Gold: As Sorcerer.
Class Skills:
The class skills for an Elementalist (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (4+Int Mod) x4
Skill Points at Each Additional Level: (4+Int Mod)
The Elementalist
{table=head]Level|Base Attack Bonus|Bad Save|Good Save|Special|Primary Element Points|Secondary Element Points
1st|
+0|
+0|
+2|Elemental Strike, Elemental Specialization|4|2
2nd|
+1|
+0|
+3|Elemental Domain|9|4
3rd|
+1|
+1|
+3|Resistance|16|8
4th|
+2|
+1|
+4|Elemental Devotion|25|12
5th|
+2|
+1|
+4|Boon of the Elements|36|18
6th|
+3|
+2|
+5|Energy Orb|49|25
7th|
+3|
+2|
+5|Punishment of the Elements|64|32
8th|
+4|
+2|
+6|Elemental Devotion|81|40
9th|
+4|
+3|
+6|Elemental Gift|100|50
10th|
+5|
+3|
+7|Improved Boon|121|60
11th|
+5|
+3|
+7|Elemental Familiar|144|72
12th|
+6/+1|
+3|
+8|Improved Punishment|169|84
13th|
+6/+1|
+4|
+8|Plane Shift 2/day|196|98
14th|
+7/+2|
+4|
+9|Energy Storm|225|112
15th|
+7/+2|
+4|
+9|Superior Boon|256|128
16th|
+8/+3|
+5|
+10|Elemental Devotion|289|144
17th|
+8/+3|
+5|
+10|Superior Punishment|324|162
18th|
+9/+4|
+5|
+11|Elemental Devotion|361|180
19th|
+9/+4|
+6|
+11|Plane Shift at will |400|200
20th|
+10/+5|
+6|
+12|Scion of the Elements|441|220[/table]
Class Features:
Weapon and Armor Proficiency: Elementalists are proficient in the use of all simple weapons. They are proficient in no armor.
Elemental Specialization (Su): When an elementalist takes his first level in the class, he chooses two elements from the below chart. This choice is permanent and cannot be altered. The two saves of the elements chosen are good saves for the elementalist, while the other is a bad save. If the elementalist chooses two elements that share the same save, he gains the good save progression for that element along with the associated feat (Great Fortitude, Iron Will, Lightning Reflexes). His Elemental strike deals the indicated type of damage, his energy familiars are the type indicated, as are his Boon, Punishment, and gift. He gains an amount of Energy Points equal to the number on the table for both his primary and secondary elements. He may spend up to his class level points at once for his primary element, and half this number, rounded down to a minimum of 1, for his secondary element, to fuel his class abilities.
{table=head]Element|Damage Type|Familiars|Associated Attribute|Opposite Attribute|Gift|Domain|Save
Fire|Fire|Xac-Yel*|Strength|Intelligence|Rage|Fire|Reflex
Water|Cold|Xor-Yost*|Intelligence|Strength|Calm Emotions|Water|Fortitude
Earth|Acid|Xac-Yij*|Consitution|Dexterity|Slow|Earth|Fortitude
Air|Electricity|Xap-Yaup*|Dexterity|Consitution|Haste|Air|Reflex|
Positive Energy|Positive Energy|Xag-Ya|Wisdom|Charisma|Restoration|Healing|Will
Negative Energy|Negative Energy|Xeg-Yi|Charisma|Wisdom|Enervation|Destruction|Will[/table]
*Located in Planar Handbook
The Xag-Ya and the Xeg-Yi are located in the Manual of the Planes
Elemental Strike (Su): As an attack action, an Elementalist can make an attack with either his primary or secondary element as a touch attack. Earth, Fire, and Negative Energy are Melee touch attacks, while Air, Water, and Positive Energy are ranged touch attacks with a range of 60ft. This attack deals 1d6 damage of the type specified for the element. Spending energy points can increase the damage by 3 per point spent.
Elemental Domain (Sp): An elementalist gains the ability to cast spells from the cleric domain associated with his element as Spell-Like Abilities, in addition to gaining the granted domain power. The elementalist must spend a number of energy points equal to twice the spell level to cast a spell. For all purposes related to caster level or to cleric level, use the elementalist’s class level instead. The DC of all spells cast this way is 10+the spell level + the elementalist’s modifier in the element’s associated attribute.
Resistance (Su): As a free action, an elementalist may spend energy points to gain resistance to the energy associated with his elements. By spending energy points, an elementalist can gain resistance 2 per point spent to the energy associated with the type of point spent.
Elemental Devotion (Ex): An elementalist gains the devotion feat of one of the domains associated with his elements as a bonus feat, even if he does not meet the prerequisites.
Boon of the Elements (Su): As a standard action, an elementalist may spend 5 energy points to gain an +2 enhancement bonus to his associated ability score. This ability lasts for 1 minute. An elementalist can also give this bonus to an ally by touching them.
Energy Orb (Sp): An elementalist can create a 20 foot radius orb of his element up to 100 feet away. For every energy point that he spends on this ability, the orb deals 4 damage of the associated energy type to everything in the orb. Any creatures in the orb can make a reflex save of DC 10 + ½ the elementalist’s class level + his associated ability modifier to take half damage.
Punishment of the Elements (Su): As a standard action, an elementalist may spend 5 energy points to give a -2 penalty on the associated ability score to a creature within 100 feet. That creature can make a fortitude save of DC 10 + ½ the elementalist’s class level + his associated ability modifier to negate this ability.
Elemental Gift (Sp): As a standard action, an elementalist may spend 8 energy points to cast the indicated spell as a spell-like ability as a cleric of the elementalist’s class level. The DC of these abilities is 10 + ½ the elementalist’s class level + his associated ability modifier.
Improved Boon (Su): An elementalist may spend 10 energy points on his Boon of the Elements instead of 5, to raise the bonus to +4.
Energy Familiar: An elementalist gains 2 of the indicated energon that function as familiars of the elementalist. They gain normal familiar abilities as if the elementalist was a sorcerer of his class level – 10.
Improved Punishment (Su): An elementalist may spend 10 energy points on his Punishment of the elements instead of 5, to lower the penalty to -4.
Plane Shift (Sp): An elementalist may use Plane Shift as a spell like ability twice per day as a cleric of his class level. He may only shift to his associated elemental planes.
Energy Storm (Sp): An elementalist can create a 60 foot radius orb of his element up to 500 feet away. For every energy point that he spends on this ability, the orb deals 4 damage of the associated energy type to everything in the orb. Any creatures in the orb can make a reflex save of DC 10 + ½ the elementalist’s class level + his associated ability modifier to take half damage.
Superior Boon (Su): An elementalist may spend 15 energy points on his Boon of the Elements instead of 5, to raise the bonus to +8.
Plane Shift at will (Sp): An elementalist can now use his Plane Shift Spell-like ability at will.
Superior Punishment (Su): An elementalist may spend 15 energy points on his Boon of the Elements instead of 5, to lower the penalty to -8.
Scion of the Elements: An elementalist becomes a master of his element, taking on the elemental type and gaining immunity to the energy that his elements are associated with.
(Image from www.wizards.com/dnd/images/iw041015_defenestration.jpg)
http://www.wizards.com/dnd/images/iw041015_defenestration.jpg
I control the very air you breathe!
Many arcanists draw power from the elemental planes without bothering to consider the momentary connection they achieve. Even elemental savants rely on the framework of their spells, never bothering to consider how, exactly, the energy is drawn to them. Elementalists, however, have an innate connection to the elemental planes, drawing the energy directly through them.
Inspiration: I wanted a class that felt like a caster, without the brokenness of a wizard or cleric. BAM.
Game Rule Information
Alignment: Elementalists can be of any alignment; the forces of nature are not bound by morals.
Hit Die: d6. An elementalist is not as sturdy as a cleric or fighter, but more sturdy than a pure caster.
Starting Gold: As Sorcerer.
Class Skills:
The class skills for an Elementalist (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (4+Int Mod) x4
Skill Points at Each Additional Level: (4+Int Mod)
The Elementalist
{table=head]Level|Base Attack Bonus|Bad Save|Good Save|Special|Primary Element Points|Secondary Element Points
1st|
+0|
+0|
+2|Elemental Strike, Elemental Specialization|4|2
2nd|
+1|
+0|
+3|Elemental Domain|9|4
3rd|
+1|
+1|
+3|Resistance|16|8
4th|
+2|
+1|
+4|Elemental Devotion|25|12
5th|
+2|
+1|
+4|Boon of the Elements|36|18
6th|
+3|
+2|
+5|Energy Orb|49|25
7th|
+3|
+2|
+5|Punishment of the Elements|64|32
8th|
+4|
+2|
+6|Elemental Devotion|81|40
9th|
+4|
+3|
+6|Elemental Gift|100|50
10th|
+5|
+3|
+7|Improved Boon|121|60
11th|
+5|
+3|
+7|Elemental Familiar|144|72
12th|
+6/+1|
+3|
+8|Improved Punishment|169|84
13th|
+6/+1|
+4|
+8|Plane Shift 2/day|196|98
14th|
+7/+2|
+4|
+9|Energy Storm|225|112
15th|
+7/+2|
+4|
+9|Superior Boon|256|128
16th|
+8/+3|
+5|
+10|Elemental Devotion|289|144
17th|
+8/+3|
+5|
+10|Superior Punishment|324|162
18th|
+9/+4|
+5|
+11|Elemental Devotion|361|180
19th|
+9/+4|
+6|
+11|Plane Shift at will |400|200
20th|
+10/+5|
+6|
+12|Scion of the Elements|441|220[/table]
Class Features:
Weapon and Armor Proficiency: Elementalists are proficient in the use of all simple weapons. They are proficient in no armor.
Elemental Specialization (Su): When an elementalist takes his first level in the class, he chooses two elements from the below chart. This choice is permanent and cannot be altered. The two saves of the elements chosen are good saves for the elementalist, while the other is a bad save. If the elementalist chooses two elements that share the same save, he gains the good save progression for that element along with the associated feat (Great Fortitude, Iron Will, Lightning Reflexes). His Elemental strike deals the indicated type of damage, his energy familiars are the type indicated, as are his Boon, Punishment, and gift. He gains an amount of Energy Points equal to the number on the table for both his primary and secondary elements. He may spend up to his class level points at once for his primary element, and half this number, rounded down to a minimum of 1, for his secondary element, to fuel his class abilities.
{table=head]Element|Damage Type|Familiars|Associated Attribute|Opposite Attribute|Gift|Domain|Save
Fire|Fire|Xac-Yel*|Strength|Intelligence|Rage|Fire|Reflex
Water|Cold|Xor-Yost*|Intelligence|Strength|Calm Emotions|Water|Fortitude
Earth|Acid|Xac-Yij*|Consitution|Dexterity|Slow|Earth|Fortitude
Air|Electricity|Xap-Yaup*|Dexterity|Consitution|Haste|Air|Reflex|
Positive Energy|Positive Energy|Xag-Ya|Wisdom|Charisma|Restoration|Healing|Will
Negative Energy|Negative Energy|Xeg-Yi|Charisma|Wisdom|Enervation|Destruction|Will[/table]
*Located in Planar Handbook
The Xag-Ya and the Xeg-Yi are located in the Manual of the Planes
Elemental Strike (Su): As an attack action, an Elementalist can make an attack with either his primary or secondary element as a touch attack. Earth, Fire, and Negative Energy are Melee touch attacks, while Air, Water, and Positive Energy are ranged touch attacks with a range of 60ft. This attack deals 1d6 damage of the type specified for the element. Spending energy points can increase the damage by 3 per point spent.
Elemental Domain (Sp): An elementalist gains the ability to cast spells from the cleric domain associated with his element as Spell-Like Abilities, in addition to gaining the granted domain power. The elementalist must spend a number of energy points equal to twice the spell level to cast a spell. For all purposes related to caster level or to cleric level, use the elementalist’s class level instead. The DC of all spells cast this way is 10+the spell level + the elementalist’s modifier in the element’s associated attribute.
Resistance (Su): As a free action, an elementalist may spend energy points to gain resistance to the energy associated with his elements. By spending energy points, an elementalist can gain resistance 2 per point spent to the energy associated with the type of point spent.
Elemental Devotion (Ex): An elementalist gains the devotion feat of one of the domains associated with his elements as a bonus feat, even if he does not meet the prerequisites.
Boon of the Elements (Su): As a standard action, an elementalist may spend 5 energy points to gain an +2 enhancement bonus to his associated ability score. This ability lasts for 1 minute. An elementalist can also give this bonus to an ally by touching them.
Energy Orb (Sp): An elementalist can create a 20 foot radius orb of his element up to 100 feet away. For every energy point that he spends on this ability, the orb deals 4 damage of the associated energy type to everything in the orb. Any creatures in the orb can make a reflex save of DC 10 + ½ the elementalist’s class level + his associated ability modifier to take half damage.
Punishment of the Elements (Su): As a standard action, an elementalist may spend 5 energy points to give a -2 penalty on the associated ability score to a creature within 100 feet. That creature can make a fortitude save of DC 10 + ½ the elementalist’s class level + his associated ability modifier to negate this ability.
Elemental Gift (Sp): As a standard action, an elementalist may spend 8 energy points to cast the indicated spell as a spell-like ability as a cleric of the elementalist’s class level. The DC of these abilities is 10 + ½ the elementalist’s class level + his associated ability modifier.
Improved Boon (Su): An elementalist may spend 10 energy points on his Boon of the Elements instead of 5, to raise the bonus to +4.
Energy Familiar: An elementalist gains 2 of the indicated energon that function as familiars of the elementalist. They gain normal familiar abilities as if the elementalist was a sorcerer of his class level – 10.
Improved Punishment (Su): An elementalist may spend 10 energy points on his Punishment of the elements instead of 5, to lower the penalty to -4.
Plane Shift (Sp): An elementalist may use Plane Shift as a spell like ability twice per day as a cleric of his class level. He may only shift to his associated elemental planes.
Energy Storm (Sp): An elementalist can create a 60 foot radius orb of his element up to 500 feet away. For every energy point that he spends on this ability, the orb deals 4 damage of the associated energy type to everything in the orb. Any creatures in the orb can make a reflex save of DC 10 + ½ the elementalist’s class level + his associated ability modifier to take half damage.
Superior Boon (Su): An elementalist may spend 15 energy points on his Boon of the Elements instead of 5, to raise the bonus to +8.
Plane Shift at will (Sp): An elementalist can now use his Plane Shift Spell-like ability at will.
Superior Punishment (Su): An elementalist may spend 15 energy points on his Boon of the Elements instead of 5, to lower the penalty to -8.
Scion of the Elements: An elementalist becomes a master of his element, taking on the elemental type and gaining immunity to the energy that his elements are associated with.
(Image from www.wizards.com/dnd/images/iw041015_defenestration.jpg)