Coplantor
2010-04-29, 10:25 AM
So, my group oftenly has problems to get toghether, wich is to say that we oftenly do not play.:smallyuk:
So I devided this little plan. Each player designs a small lair/stronghold of his own and his character will be the master of said place. With the stronghold also comes the property title of the surrounding lands, a trusted leutenant and a small force of NPCs. The players can team up or go against each other for dungeon raids, invade each other etc... (though team playing is encuraged)
I will create a wave in google wave for my players, there I will post quests of two different kinds inspired in Final Fantasy Tactics Advance: Mission Quests and Send Quests.
The first kind is your average DnD quest where the party is informed of a problem and they go to solve it, some might be one session long while others will be long term non linear adventures.
Send quests, this will grant them with special bonuses, strange items, new contacts or followers, untyped bonus to skills, increased reputation, favours from nearby kingdoms, etc. This quests will have a duration in REAL TIME, 4 days for example, andthe most complex ones could go for weeks, so, say that a player knows he wont be able to show for the next session, so he sends his character to one of this quests. The result will be determined by skill checks made in the wave itself.
Players can send their leutenats or one of their small forces of NPCs (wich consist of a leader and mooks with minimal hp per lvl).
So, what do you think? Can you help me polish this idea a bit?
So I devided this little plan. Each player designs a small lair/stronghold of his own and his character will be the master of said place. With the stronghold also comes the property title of the surrounding lands, a trusted leutenant and a small force of NPCs. The players can team up or go against each other for dungeon raids, invade each other etc... (though team playing is encuraged)
I will create a wave in google wave for my players, there I will post quests of two different kinds inspired in Final Fantasy Tactics Advance: Mission Quests and Send Quests.
The first kind is your average DnD quest where the party is informed of a problem and they go to solve it, some might be one session long while others will be long term non linear adventures.
Send quests, this will grant them with special bonuses, strange items, new contacts or followers, untyped bonus to skills, increased reputation, favours from nearby kingdoms, etc. This quests will have a duration in REAL TIME, 4 days for example, andthe most complex ones could go for weeks, so, say that a player knows he wont be able to show for the next session, so he sends his character to one of this quests. The result will be determined by skill checks made in the wave itself.
Players can send their leutenats or one of their small forces of NPCs (wich consist of a leader and mooks with minimal hp per lvl).
So, what do you think? Can you help me polish this idea a bit?