Tao the Ninja
2010-04-29, 07:03 PM
"I fought the Dark Mage Oog's demonic army with this blade. You think you can stop it?"
-Tao the Ninja, Katana Master
Weapon Masters are really good with one kind of weapon. They are also fast and can use the power of the Sublime Way.
HD: d10
Skills (6+Int/level): Balance, Cimb, Concentration, Craft(any), Diplomacy, Hide, Intimidate, Jump, Knowledge (any), Listen, Martial Lore, Move Silently, Ride, Sense Motive, Spot, Swim, Tumble
Proficient with light and medium armor, light and heavy shields (but not tower shields), simple and martial weapons, and his favored weapon (see below)
Alignment: Any
Starting Gold: As Fighter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Mnvs Readied|Mnvs Known|Stances
1st|
+1|
+2|
+2|
+0|Favored Weapon, Focus|3|4|1
2nd|
+2|
+3|
+3|
+0|Skirmish +1d6|3|4|1
3rd|
+3|
+3|
+3|
+1|Fast Movement 10|3|5|1
4th|
+4|
+4|
+4|
+1|Specialization, Evasion|4|5|1
5th|
+5|
+4|
+4|
+1|Skirmish +1d6/+1|4|6|2
6th|
+6/+1|
+5|
+5|
+2||4|6|2
7th|
+7/+2|
+5|
+5|
+2|Uncanny Dodge|4|7|2
8th|
+8/+3|
+6|
+6|
+2|Greater Focus, Skirmish +2d6/+1|5|7|2
9th|
+9/+4|
+6|
+6|
+3||5|8|3
10th|
+10/+5|
+7|
+7|
+3|Mettle|5|8|3
11th|
+11/+6/+1|
+7|
+7|
+3|Fast Movement 20, Skirmish +2d6/+2 |5|9|3
12th|
+12/+7/+2|
+8|
+8|
+4|Greater Specialization|5|9|3
13th|
+13/+8/+3|
+8|
+8|
+4|Improved Evasion|6|10|4
14th|
+14/+9/+4|
+9|
+9|
+4|Skirmish +3d6/+2|6|10|4
15th|
+15/+10/+5|
+9|
+9|
+5|Mastery|6|11|4
16th|
+16/+11/+6/+1|
+10|
+10|
+5|Improved Uncanny Dodge|6|11|4
17th|
+17/+12/+7/+2|
+10|
+10|
+5|Skirmish +3d6/+3|6|12|5
18th|
+18/+13/+8/+3|
+11|
+11|
+6|Supremacy|6|12|5
19th|
+19/+14/+9/+4|
+11|
+11|
+6|Fast Movement 30, |7|13|5
20th|
+20/+15/+10/+5|
+12|
+12|
+6|Skirmish +4d6/+3|7|13|5[/table]
Maneuvers: A Weapon Master may learn maneuvers from 4 different schools, chosen at first level. He recovers all his expended maneuvers at the end of an encounter or when he deals at least 2 points of damage/character level in one attack with his favored weapon(see below).
Favored Weapon: A Weapon Master chooses one type of melee weapon to be a weapon that he focuses in above all other weapons. He gains free Exotic Weapon Proficiency with his favored weapon, if applicable.
Focus: A Weapon Master gains Weapon Focus for his favored weapon as a bonus feat.
Skirmish: As scout (Complete Adventurer).
Fast Movement: As Barbarian, but with the amount of speed boost as indicated on the table.
Evasion: At 4nd level and higher, a Weapon Master can avoid even magical and unusual attacks with great agility. If s/he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Weapon Master is wearing light armor or no armor. A helpless Weapon Master does not gain the benefit of evasion. .
Specialization: A Weapon Master gains Weapon Specialization for his favored weapon as a bonus feat.
Uncanny Dodge: Starting at 7th level, a Weapon Master can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if s/he is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.
Greater Focus: A Weapon Master gains Greater Weapon Focus for his favored weapon as a bonus feat.
Mettle: See Complete Warrior.
Greater Specialization: A Weapon Master gains Greater Weapon Specialization for his favored weapon as a bonus feat.
Improved Evasion: This ability works like evasion, except that while the Weapon Master still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless Weapon Master does not gain the benefit of improved evasion.
Mastery: A Weapon Master gains Weapon Mastery for his favored weapon's type as a bonus feat.
Improved Uncanny Dodge: A Weapon Master of 16th level or higher can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Supremacy:A Weapon Master gains Weapon Supremacy for his favored weapon as a bonus feat.
-Tao the Ninja, Katana Master
Weapon Masters are really good with one kind of weapon. They are also fast and can use the power of the Sublime Way.
HD: d10
Skills (6+Int/level): Balance, Cimb, Concentration, Craft(any), Diplomacy, Hide, Intimidate, Jump, Knowledge (any), Listen, Martial Lore, Move Silently, Ride, Sense Motive, Spot, Swim, Tumble
Proficient with light and medium armor, light and heavy shields (but not tower shields), simple and martial weapons, and his favored weapon (see below)
Alignment: Any
Starting Gold: As Fighter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Mnvs Readied|Mnvs Known|Stances
1st|
+1|
+2|
+2|
+0|Favored Weapon, Focus|3|4|1
2nd|
+2|
+3|
+3|
+0|Skirmish +1d6|3|4|1
3rd|
+3|
+3|
+3|
+1|Fast Movement 10|3|5|1
4th|
+4|
+4|
+4|
+1|Specialization, Evasion|4|5|1
5th|
+5|
+4|
+4|
+1|Skirmish +1d6/+1|4|6|2
6th|
+6/+1|
+5|
+5|
+2||4|6|2
7th|
+7/+2|
+5|
+5|
+2|Uncanny Dodge|4|7|2
8th|
+8/+3|
+6|
+6|
+2|Greater Focus, Skirmish +2d6/+1|5|7|2
9th|
+9/+4|
+6|
+6|
+3||5|8|3
10th|
+10/+5|
+7|
+7|
+3|Mettle|5|8|3
11th|
+11/+6/+1|
+7|
+7|
+3|Fast Movement 20, Skirmish +2d6/+2 |5|9|3
12th|
+12/+7/+2|
+8|
+8|
+4|Greater Specialization|5|9|3
13th|
+13/+8/+3|
+8|
+8|
+4|Improved Evasion|6|10|4
14th|
+14/+9/+4|
+9|
+9|
+4|Skirmish +3d6/+2|6|10|4
15th|
+15/+10/+5|
+9|
+9|
+5|Mastery|6|11|4
16th|
+16/+11/+6/+1|
+10|
+10|
+5|Improved Uncanny Dodge|6|11|4
17th|
+17/+12/+7/+2|
+10|
+10|
+5|Skirmish +3d6/+3|6|12|5
18th|
+18/+13/+8/+3|
+11|
+11|
+6|Supremacy|6|12|5
19th|
+19/+14/+9/+4|
+11|
+11|
+6|Fast Movement 30, |7|13|5
20th|
+20/+15/+10/+5|
+12|
+12|
+6|Skirmish +4d6/+3|7|13|5[/table]
Maneuvers: A Weapon Master may learn maneuvers from 4 different schools, chosen at first level. He recovers all his expended maneuvers at the end of an encounter or when he deals at least 2 points of damage/character level in one attack with his favored weapon(see below).
Favored Weapon: A Weapon Master chooses one type of melee weapon to be a weapon that he focuses in above all other weapons. He gains free Exotic Weapon Proficiency with his favored weapon, if applicable.
Focus: A Weapon Master gains Weapon Focus for his favored weapon as a bonus feat.
Skirmish: As scout (Complete Adventurer).
Fast Movement: As Barbarian, but with the amount of speed boost as indicated on the table.
Evasion: At 4nd level and higher, a Weapon Master can avoid even magical and unusual attacks with great agility. If s/he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Weapon Master is wearing light armor or no armor. A helpless Weapon Master does not gain the benefit of evasion. .
Specialization: A Weapon Master gains Weapon Specialization for his favored weapon as a bonus feat.
Uncanny Dodge: Starting at 7th level, a Weapon Master can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if s/he is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.
Greater Focus: A Weapon Master gains Greater Weapon Focus for his favored weapon as a bonus feat.
Mettle: See Complete Warrior.
Greater Specialization: A Weapon Master gains Greater Weapon Specialization for his favored weapon as a bonus feat.
Improved Evasion: This ability works like evasion, except that while the Weapon Master still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless Weapon Master does not gain the benefit of improved evasion.
Mastery: A Weapon Master gains Weapon Mastery for his favored weapon's type as a bonus feat.
Improved Uncanny Dodge: A Weapon Master of 16th level or higher can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Supremacy:A Weapon Master gains Weapon Supremacy for his favored weapon as a bonus feat.