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View Full Version : Arena Tournament, Round 89: Abogralia 2 vs. That Guy with the Horse



ArenaManager
2010-04-30, 11:05 AM
Arena Tournament, Round 89: Abogralia 2 vs. That Guy with the Horse

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/02-lava_arena.png


XP Award: 300 XP
GP Award: 300 GP

Abogralia 2 (http://www.myth-weavers.com/sheetview.php?sheetid=191974) - Scorer
That Guy with the Horse (http://pifro.com/pro/view.php?id=3851) - Introbulus

All Combatants, please roll initiative and declare final purchases, if any

Trobby
2010-04-30, 01:46 PM
Still considering purchases. For now, initiative!

[roll0]

Scorer
2010-04-30, 02:31 PM
Initiative

[roll0]

Still thinking purchases

Trobby
2010-05-01, 08:42 AM
Ah...I was going to buy something, but I see I already have it in my inventory. So I think for now, I will save my money. :smallwink:

That Guy is Read for Battle. He will start in...the entire starting area, with MW Lance in hand.

Once Scorer is ready, we can begin the fight.

Scorer
2010-05-01, 09:31 AM
I'll buy an additional potion of faith healing and a pair of Alchemists. (50+40gp)

Ready to go :smallsmile:

TheFallenOne
2010-05-01, 09:33 AM
Scorer
Since you didn't say that you leave some of your equipment outside the Arena, it is I believed assumed you bring all of it, which brings you into a medium load

Scorer
2010-05-01, 09:37 AM
@Fallen

I specify such in Stat block, and no, I don't go with everything.

TheFallenOne
2010-05-01, 09:39 AM
Scorer
Fair enough, just wanted to mention it now to avoid a rewind

Trobby
2010-05-01, 04:20 PM
Hmm...alright, well, you said you were ready, so I guess I can take my turn now.

That Guy with the Horse, Round 1

That Guy starts by quaffing a shield of faith potion (+2 to AC for 10 rounds), then drawing his lance, while his horse moves to U17/V18. At the end of this, That Guy makes a ride check to take cover from ranged attacks behind his horse.

[roll0]

If that succeeds (DC: 17) He will get +4 to AC.

End of Turn

Stats:

HP: 10/10
AC: 24 (10+5 Armor +3 Dex +2 Potion (10/10 Rounds Remaining) +4 Cover)
Current Weapon: MW Lance
Current Position: On Horse (U17/V18)

Horse Stats:
HP: 22/22
AC: 14 (–1 size, +1 Dex, +4 natural)
Current Position: (U17/V18)

TheFallenOne
2010-05-01, 04:24 PM
the DC is 15, so you succeed

*checking movement* jup, seems to be exactly 24 squares

Trobby
2010-05-01, 04:30 PM
You doubt me? ;p I be hurt. *Though not surprised...horse movement is harder than I thought it was at first. ^^; But I was very careful in counting this out, and making sure I'd have enough movement to get that far*

Oh, and as a fair note to Scorer, don't forget that, with Spirited Charge, my attacks do double damage. So while it is listed as 1d8+6 (because that's the damage I would do when wielding the Lance with 2 hands), the actual damage I will do will be doubled. (Or, with the lance, tripled. Since the damage done by a lance on horseback is already doubled)

Scorer
2010-05-01, 04:37 PM
Abogralia 1st Turn

Abogralia starts in Y10 with Grappling Hook in hand
Double move: To S9

End of Turn

STATS

Abogralia started @ T11
Abogralia ended @ T10
HP 8/8
AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
10 bolts left
(10 carried of a 97 total owned)
10 MW bolts left
(10 carried of a 10 total owned)
2 Alchemist Fire left
(2 carried of a 6 total owned)
No Acid Flasks carried
No Tanglefoot carried

Hand 1 Wielding: Grappling Hook
Hand 2 Wielding: Free

Crossbow (Not Loaded)

No Consumables used yet

TheFallenOne
2010-05-01, 04:43 PM
You doubt me? ;p I be hurt.

Just double-checking to avoid a rewind. I'm waiting in the Final for whoever comes through the Loser Bracket, so it's in my interest this match goes by smooth and uncomplicated :smalltongue:

Trobby
2010-05-01, 09:13 PM
That Guy with the Horse, Round 2

Hmm...in that case, I'll move up to U13/V14, at which point you won't be able to see me as I proceed to go behind that wall.

Okay, new plan. Stop at U12/V13, where I should still be behind the wall. Ready a different action.

Readied Action:

If she comes into range at any point, attack.

Finished with turn

Stats:

HP: 10/10
AC: 20 (10+5 Armor +3 Dex +2 Potion (9/10 Rounds Remaining))
Current Weapon: MW Lance
Current Position: On Horse (U9/V10)

Horse Stats:
HP: 22/22
AC: 14 (–1 size, +1 Dex, +4 natural)
Current Position: (U17/V18)


As of May 2, 8:27 PM EST, finished

TheFallenOne
2010-05-02, 06:23 AM
Guy
The rock pillars are 15 feet high

Trobby
2010-05-02, 07:10 PM
Turn complete

Scorer
2010-05-02, 08:55 PM
Abogralia 2nd Turn


Free: 5' step to S10
Standard: Secure Grappling Hook

Use Rope DC 12 (+2 silked rope)
[roll0]

Move: Start Accelerated Climbing

Climb DC 0 (-5 Acc.)
[roll1]


End of Turn

STATS

Abogralia started @ S9
Abogralia ended @ S10+10'
HP 8/8
AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
10 bolts left
(10 carried of a 97 total owned)
10 MW bolts left
(10 carried of a 10 total owned)
2 Alchemist Fire left
(2 carried of a 6 total owned)
No Acid Flasks carried
No Tanglefoot carried

Hand 1 Wielding: Grappling Hook
Hand 2 Wielding: Free

Crossbow (Not Loaded)

No Consumables used yet

Trobby
2010-05-03, 10:01 AM
That Guy with the Horse, Round 3
Ahh...well, assuming no LoS...

Hold my readied action, while trying to discern where my enemy is. Here are the spot and listen checks.

Spot: [roll0]
Listen: [roll1]


Readied Action:

If she comes into range at any point, attack.

Stats:

HP: 10/10
AC: 20 (10+5 Armor +3 Dex +2 Potion (9/10 Rounds Remaining))
Current Weapon: MW Lance
Current Position: On Horse (U9/V10)

Horse Stats:
HP: 22/22
AC: 14 (–1 size, +1 Dex, +4 natural)
Current Position: (U17/V18)


I think at this point, we need an LoS check.

TheFallenOne
2010-05-03, 10:09 AM
Scorer
Climbing is still a kind of movement, so you can't take a 5 foot step and climb afterwards as per the usual rules for 5 foot steps

rewind to Abogralia 2 Turn 2

Scorer
2010-05-03, 10:49 AM
@Fallenone

I would've sworn it works... Ok, let the turn as is, except for the 5' step...

Is it my turn again?

TheFallenOne
2010-05-03, 10:58 AM
Refs
Let's see, Abogralias Move Silently is 10(modifier)+5(no roll)-5(full speed). With the -15 for the stone wall Guy can't hear that

Um, would Guy see the grappling hook on S9 when he's on ground level? :smallconfused: I assume not, though I may be wrong and we'll need a rewind

Abogralia
No LoS
You're in S9+10 then

Guy
No LoS

Up to Abogralia 2, Turn 3

Scorer
2010-05-03, 11:02 AM
Abogralia 3rd Turn


Move: Finish climbing up in T9 (Autosucced)
Move: Draw Alchemist Fire

All of this, hiding
Hide <- not sure what penalty applies here, it is my nat MOD
[roll0]


End of Turn

STATS

Abogralia started @ S9+10'
Abogralia ended @ T9
HP 8/8
AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
10 bolts left
(10 carried of a 97 total owned)
10 MW bolts left
(10 carried of a 10 total owned)
2 Alchemist Fire left
(2 carried of a 6 total owned)
No Acid Flasks carried
No Tanglefoot carried

Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Free

Crossbow (Not Loaded)

No Consumables used yet

Trobby
2010-05-04, 03:48 PM
That Guy with the Horse, Round 4


Hold my readied action, while trying to discern where my enemy is. Keeping my results from my last post.

Readied Action:

If she comes into range at any point, attack.

Stats:

HP: 10/10
AC: 20 (10+5 Armor +3 Dex +2 Potion (9/10 Rounds Remaining))
Current Weapon: MW Lance
Current Position: On Horse (U9/V10)

Horse Stats:
HP: 22/22
AC: 14 (–1 size, +1 Dex, +4 natural)
Current Position: (U17/V18)

Scorer
2010-05-04, 08:04 PM
I need LoS before taking turn.

02youeng
2010-05-04, 10:53 PM
High Ref 02youeng

Refs:
Let's hope Scorer remembers to Move Silently next time. Wall still blocks hearing for TGwtH, but not any more.

Abogralia:
You see That Guy with the Horse in U12-V13, wielding a lance. He does not see you.

That Guy with the Horse:
No LoS

Scorer
2010-05-04, 11:28 PM
Abogralia 4th Turn


Move: Draw Alchemist Fire
Standard: Full Defense

Hide [roll0]
Move Silently [roll1]
Spot [roll2]
Listen [roll3]


End of Turn

STATS

Abogralia started @ T9
Abogralia ended @ T9
HP 8/8
AC 24 (10 +3 armor, +5 dex, +1 size, +5 Dodge) Touch 21 FF 14
10 bolts left
(10 carried of a 97 total owned)
10 MW bolts left
(10 carried of a 10 total owned)
2 Alchemist Fire left
(2 carried of a 6 total owned)
No Acid Flasks carried
No Tanglefoot carried

Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Alchemist Fire

Crossbow (Not Loaded)

No Consumables used yet

Trobby
2010-05-05, 12:13 PM
That Guy with the Horse, Round 5


...Either I'm about to get ambushed, or we've begun playing a waiting game.

Either way, I think my strategy will stay the same.

Hold my readied action, while trying to discern where my enemy is. Keeping my results from my last post.

Readied Action:

If she comes into range at any point, attack.

Stats:

(I've been forgetting to count down on my potion duration. I should be at 6 rounds remaining now.)
HP: 10/10
AC: 20 (10+5 Armor +3 Dex +2 Potion (6/10 Rounds Remaining))
Current Weapon: MW Lance
Current Position: On Horse (U9/V10)

Horse Stats:
HP: 22/22
AC: 14 (–1 size, +1 Dex, +4 natural)
Current Position: (U17/V18)

Scorer
2010-05-05, 12:16 PM
Ref Question

What would be the range increment to throw him alchemist Fire from where I stand?

TheFallenOne
2010-05-06, 07:42 AM
Refs
Well, Guy can't make the spot, the pillar gives cover, but doesn't block LoS, so no -15 as far as I'm aware. Hm, does Abogralia even need to test move silently when he didn't move at all?
Listen for Guy [roll0]
Horse [roll1] though no idea if it would relay the information of hearing something
well, both rolls fail either way so I can go ahead without needing these questions answered

Guy
No LoS

Abogralia
as before
Distance would be 5 squares including height difference, so -4 range

carry on

Scorer
2010-05-06, 11:13 AM
Abogralia 5th Turn

Full-Round: Rapid shot Guy with Alchemist Fires

Attack 1
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]

Attack 1
[roll4]
Damage
[roll5]
If Crit
[roll6]
Additional Damage
[roll7]

You see Abogralia in T9

End of Turn

STATS

Abogralia started @ T9
Abogralia ended @ T9
HP 8/8
AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
10 bolts left
(10 carried of a 97 total owned)
10 MW bolts left
(10 carried of a 10 total owned)
0 Alchemist Fire left
(0 carried of a 4 total owned)
No Acid Flasks carried
No Tanglefoot carried

Hand 1 Wielding: Free
Hand 2 Wielding: Free

Crossbow (Not Loaded)

2x Alchemist Fire used

Scorer
2010-05-06, 11:14 AM
Calculating mis direction of Attack 1

[roll0]

That means you take 4 damage, and your horse takes 2 damage from splash...

Trobby
2010-05-07, 06:39 PM
<Waiting on the answer to a ref question.>

Scorer
2010-05-07, 06:43 PM
Wait... I think the other one also hits you, as you're Flatfooted...

Then add 3 more damage...

Trobby
2010-05-09, 09:22 AM
Three extra damage to me, or to the horse? Either way we'll survive, just need to check.

Anyway...

That Guy with the Horse, Round 6

You see that guy and the horse he rode in on at U9/V10.

The horse moves to U17/V18, then begins to run towards you. After a 20 ft. running start, it jumps. Keep in mind the Horse's jump check is +12 for speed, +4 for the Run feat, and +3 for strength (a total of +19), so even on a roll of 1, its peak height will be 5 ft. And since it is also impossible for it to jump over that amount, no jump check is required.

Now, once the horse reaches the peak of its jump, or at any point in which Abogralia comes into striking distance, That Guy will attack with his lance.

Attack Results:

Attack: [roll0]
Damage: [roll1]
Crit: [roll2]
Crit Damage: [roll3]

And horse will finally finish its move in U5/V6, with Guy making a ride check to take cover behind it at the end. (DC 15)

Ride: [roll4]

Stats:


HP: 3/10
AC: 20 (10+5 Armor +3 Dex +2 Potion (5/10 Rounds Remaining))
Current Weapon: MW Lance
Current Position: On Horse (U5/V6)

Horse Stats:
HP: 20/22
AC: 14 (–1 size, +1 Dex, +4 natural)
Current Position: (U5/V6)

TheFallenOne
2010-05-09, 09:33 AM
the elevation gives Abogralia cover against your attack, otherwise this would have been game.

Trobby
2010-05-09, 09:40 AM
It's just as well. I wasn't sure if I would have a +8 on my attack anyway, since the mounted combat bonus comes from being on higher elevation than those not on a mounted creature (though it specifically comes from being mounted on a creature larger than the one being attacked, not by actual elevation), but I digress. With cover protection, it is definitely not enough to hit.

TheFallenOne
2010-05-09, 09:41 AM
yeah and with the 2d6 ongoing fire damage you're dealt on his turn it's most likely over. Bad luck there

Sallera
2010-05-09, 01:16 PM
A jump check, or rather ride check, is actually needed for that jump, since you use the lower of the mount's jump or your ride modifier.

Trobby
2010-05-09, 03:56 PM
Ahh...well I'll wait for the ongoing damage to take effect, but in the meantime, where is that rule from? I don't seem to recall any such rule in the mounted combat section. Not saying it doesn't exist, I'd just like to see it myself.

TheFallenOne
2010-05-09, 04:02 PM
Sallera is refering to the Ride skill


Leap

You can get your mount to leap obstacles as part of its movement. Use your Ride modifier or the mount’s Jump modifier, whichever is lower, to see how far the creature can jump. If you fail your Ride check, you fall off the mount when it leaps and take the appropriate falling damage (at least 1d6 points). This usage does not take an action, but is part of the mount’s movement.

Though I would have assumed that doesn't apply here because it's specifically about leaping over obstacles, not any jump the mount makes

Trobby
2010-05-09, 06:16 PM
That's a little open to interpretation, I'm not sure myself. Though I think in this case it would make more sense, or at the very least require me to make a DC 15 Ride check to stay on the mount. Which I will do right now.

Ride: [roll0]

And the soft fall check to avoid falling damage.

Ride: [roll1]

Both of which are DC 15. If the first one fails, I fall. The second one determines if I also take 1d6 damage.

Damage: [roll2]

This would seem to make sense to me. Though I'd be alright with a ref re-interpretation.

Edit: So I didn't fall at least. And my ride result would be enough to get me that high anyway (It IS the lower of the two checks), so now it's just a matter of continual damage, which I will let Scorer roll.

Should be End of Turn

Scorer
2010-05-09, 07:39 PM
The extra 3 damage is on you.

Rolling Extra damage

[roll0]

Scorer
2010-05-09, 07:40 PM
I beleive that's game...

Trobby
2010-05-09, 10:41 PM
Indeed it is. *Shakes hands* Good game. :smallwink:

Scorer
2010-05-09, 11:08 PM
About time I could use my "Rapid-shot/PointBlankShot/Grenadier" combo :smallbiggrin:

Good game too, I thought you had me there, having such a horse speed is a great asset...

TheFallenOne
2010-05-10, 06:49 AM
I'm a little doubtful if the greandier damage bonus applies to the continuing damage as well, but either way it's still enough. Go ask for a match call and round update in the Waiting Room

Scorer
2010-05-10, 08:28 AM
The grenadier description says that it adds +1 to attack and ALL damages

Psionic Dog
2010-05-12, 02:20 PM
High Ref PsiDog

Abogralia 2 scores a flaming victory!

Congratulations, please collect your winnings and proceed to the next match.