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View Full Version : Crucial Moment [3.5 feat, PEACH]



Fortuna
2010-04-30, 10:31 PM
Crucial Moment [Fighter]
You have learned to notice those moments in a fight when a single action can swing the battle one way or the other.
Benefits: Once per round, you may declare a single d20 roll that you are about to make against an enemy (see below) to be a 'crucial moment.' If you overcome the enemy, then you gain a +1 stacking circumstance bonus to all d20 rolls against that opponent for the next minute. If you do not, you lose any bonus that you have gained from using this feat against all opponents.
Special: A roll is defined to be against an opponent if it is a saving throw caused by an ability of that opponent, an attack roll to hit that opponent, an opposed skill check being opposed by that opponent or rolling initiative to enter combat with that enemy. Further rolls may, at the DM's option, be included in this list. 'Overcoming' an enemy on such a roll is either succeeding on the roll (in the case of an attack roll or a saving throw) or scoring higher than your opponent (as when rolling initiative or making an opposed skill check).

Temotei
2010-04-30, 10:46 PM
What happens if you roll a natural 1 but would normally succeed on the roll? Failure?

Fortuna
2010-04-30, 10:55 PM
What happens if you roll a natural 1 but would normally succeed on the roll? Failure?

If it's a saving throw or attack roll, failure. Otherwise, you don't auto-fail anyway, so it doesn't matter.

Glimbur
2010-04-30, 10:58 PM
This isn't worth a feat slot to me. It's kind of a small bonus, doesn't scale with level, and I might get a penalty instead. If I was reasonably sure I could get the bonus then I don't really need it anyway. And it's once per day? I would not take this feat.

I could see maybe if you built for initiative and declared this on a slow looking opponent who you thought you could out-initiate, but even then it's a situational +3 once per day.

It might be more useful to be able to declare the roll you are making to be a crucial moment and get a bonus on it that scales with level (or BAB, or skill ranks, or whatever floats your boat).

Hyooz
2010-04-30, 10:58 PM
Honestly, +3 to d20 rolls 1/day isn't all that powerful. Might as well get rid of the requirement that you 'overcome your opponent.' Either that, or just make it an opposed d20 roll. Seems more straightforward, with less room for abuse or required DM discretion.

Fortuna
2010-04-30, 11:01 PM
I've edited the feat a bit to reflect that. What do you think now?

Hyooz
2010-04-30, 11:08 PM
... did it just get worse?

What do you mean by +1 stacking? You mean its typeless, and thus will stack with anything?

Because it looks the same now, but with a smaller bonus.

Fortuna
2010-04-30, 11:37 PM
... did it just get worse?

What do you mean by +1 stacking? You mean its typeless, and thus will stack with anything?

Because it looks the same now, but with a smaller bonus.

It's now 1/round, and stacks with itself.

Orzel
2010-05-01, 01:08 AM
It's still pretty weak for 3.5.

Temotei
2010-05-01, 01:15 AM
It's still pretty weak for 3.5.

The bonus lasts a minute and the bonus stacks with others. That means you can get it up to a pretty nice bonus by the end of that minute. At first, it doesn't do much, but since you can declare a crucial moment every round, it's not so bad anymore.

Stompy
2010-05-01, 04:52 AM
The bonus lasts a minute and the bonus stacks with others. That means you can get it up to a pretty nice bonus by the end of that minute. At first, it doesn't do much, but since you can declare a crucial moment every round, it's not so bad anymore.

True, unless, you fail to overcome that enemy in which case you lose the entire bonus. Overcoming an enemy has not been defined clearly yet, but my context tells me that you have to go "against an opponent" and win, which can be tricky to do 3 or more times in a row.

If that is the case, then the question isn't "how high can I get the bonus?"*, the question is "how high do I want to get this bonus before I am satisfied?"

*most DnD battles I've been in usually have a clear winner by turn 3 or 4, so I would not count on having this bonus be ridiculously high anyway.

DracoDei
2010-05-01, 07:14 AM
I like this, at least in theory. It promotes tactical thinking.

Temotei
2010-05-01, 11:44 AM
True, unless, you fail to overcome that enemy in which case you lose the entire bonus. Overcoming an enemy has not been defined clearly yet, but my context tells me that you have to go "against an opponent" and win, which can be tricky to do 3 or more times in a row.

If that is the case, then the question isn't "how high can I get the bonus?"*, the question is "how high do I want to get this bonus before I am satisfied?"

*most DnD battles I've been in usually have a clear winner by turn 3 or 4, so I would not count on having this bonus be ridiculously high anyway.

Succeeding on the d20 roll is overcoming the opponent. It was in the previous incarnation, I'm pretty sure...where'd it go? :smallamused:

Anyway, true, you can lose it. It's not quite Knowledge Devotion, but it doesn't require Knowledge skills at least.

Fortuna
2010-05-01, 02:52 PM
Succeeding on the d20 roll is overcoming the opponent. It was in the previous incarnation, I'm pretty sure...where'd it go? :smallamused:

What do you mean, where did it go? It's been here the whole time! Honest! :smallbiggrin: