Dyllan
2010-05-02, 12:28 AM
Okay, this is going to require a bit of explanation.
Last session, the PCs went after an artifact that is in the possession of a near demi-God. It's an ex-PC Dwarven Cleric who is protecting an artifact that no true god must ever find. That's what the PCs have been hired to recover (they don't know that's what it really is though).
This Dwarf never ages, and can prepare spells without external divine power. Additionally, his six closest followers (Fighter 8/Dwarven Defender 7) can, when within 30 feet of him, cast spells as if he was casting them. If they do so, he gets only a move action his next turn, as he concentrates on granting those spells. That means all 6 of them can cast from his spell list, but they'll use up his spells slots very quickly that way. It also means the PCs are convinced he's got six level 20 clerics with him.
He resides on a demiplane of earth, just big enough for him and his clan of 36 dwarves (and their construct workers and golem defenders).
The PCs kicked in the door, so to speak... they opened a portal to this demiplane, and went in, bringing 12 Stone giant allies and one rogue cohort with them. Long story short(er), they killed everyone except the six "clerics" and the near demigod, and lost 9 of their 12 giants (the other 3 ended up banished back to the PC's home plane). They also destroyed the golems and all the worker constructs. They then plane shifted home, as the battle turned against them.
They're planning to go back, as soon as they can prepare. But the demigod wants revenge for the death of most of his clan. However, he doesn't know where they came from. And he can't use any divination spell that contacts a being from another plane for fear of bringing attention to himself, and to the artifact he protects. So what does he do now? He doesn't have the resources to bring back his whole clan from the dead, but could probably bring back a few.
Last session, the PCs went after an artifact that is in the possession of a near demi-God. It's an ex-PC Dwarven Cleric who is protecting an artifact that no true god must ever find. That's what the PCs have been hired to recover (they don't know that's what it really is though).
This Dwarf never ages, and can prepare spells without external divine power. Additionally, his six closest followers (Fighter 8/Dwarven Defender 7) can, when within 30 feet of him, cast spells as if he was casting them. If they do so, he gets only a move action his next turn, as he concentrates on granting those spells. That means all 6 of them can cast from his spell list, but they'll use up his spells slots very quickly that way. It also means the PCs are convinced he's got six level 20 clerics with him.
He resides on a demiplane of earth, just big enough for him and his clan of 36 dwarves (and their construct workers and golem defenders).
The PCs kicked in the door, so to speak... they opened a portal to this demiplane, and went in, bringing 12 Stone giant allies and one rogue cohort with them. Long story short(er), they killed everyone except the six "clerics" and the near demigod, and lost 9 of their 12 giants (the other 3 ended up banished back to the PC's home plane). They also destroyed the golems and all the worker constructs. They then plane shifted home, as the battle turned against them.
They're planning to go back, as soon as they can prepare. But the demigod wants revenge for the death of most of his clan. However, he doesn't know where they came from. And he can't use any divination spell that contacts a being from another plane for fear of bringing attention to himself, and to the artifact he protects. So what does he do now? He doesn't have the resources to bring back his whole clan from the dead, but could probably bring back a few.