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View Full Version : Neverending Dungeon - Duskranger (Vladimir)



term1nally s1ck
2010-05-02, 06:10 AM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:Sheet (http://www.roguepenguin.com/castellar/profiler/view.php?id=5135)

Duskranger
2010-05-04, 08:49 AM
First of al I knack my knuckles, grab the torch and look around me. After that I am going te become serious and use the following plan:

I will go right every turn possible. If I have allready been there I will go straight till I get to the next possible turn. Doors in the hallway have priority and I will open them and look inside.
I will be in wolf form most of the time, liquid sunlight will be in my mouth (as light). In case of battle, drop sunlight out of mouth and fight.

Open the door and change to wolfform.

term1nally s1ck
2010-05-04, 08:56 AM
Huh.

No trap detection?

Anyway, you start by making a reflex save.

Duskranger
2010-05-04, 08:58 AM
Nah, searching ain't his thing, stupid, but true. I forgot about those kind of things.

Maybe he can try to smell the traps after this time.

reflex:[roll0]

term1nally s1ck
2010-05-05, 10:24 PM
[roll0] falling damage.

You can climb out easily.

You find a door.

Duskranger
2010-05-06, 02:29 PM
Can I open the door in wolfform, or must I first become human, open the door, than become wolf?

Anyway the door will be opened, and transforming into an animal is a at will action (so I guess ist's a free action).

term1nally s1ck
2010-05-06, 03:59 PM
Wolfy can open it with his teeth.
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative:[roll0]

Duskranger
2010-05-07, 04:56 AM
Initiative: [roll0]

Roll for manoeuvers: [roll1] (these are numbered on the sheet, will edit the names in here.)

The manouvers I get are:

2. Stone Bones
5. Leading the attack

In my turn I will attack, if I hit succesfully I will heal 2 damage because of my stance.

I will attack (using normal moveaction):

Attackroll: [roll2]
Damage: [roll3] (if bite grants 1,5 str damage it's +6)

If threat:

Attackroll: [roll4]
Damage: [roll5] (if bite grants 1,5 str damage it's +6)


In animal form my strength is 18, my AC is 16 and my move speed is 50 ft.

term1nally s1ck
2010-05-07, 10:31 AM
It yells STEELY STRIKE and hits you.

[roll0] for [roll1]

term1nally s1ck
2010-05-07, 10:34 AM
Confirming.

[roll0] for [roll1]

Duskranger
2010-05-07, 10:35 AM
I die, I want to try again

term1nally s1ck
2010-05-07, 10:47 AM
Same starting room.

Also, woah on the 34 damage crit.

Duskranger
2010-05-07, 11:15 AM
Same routine, but with a carefull searchcheck (of: [roll0] (at least he tries)).

And nice crit indeed.

term1nally s1ck
2010-05-07, 11:18 AM
same things happen..

Your character does know any OoC knowledge, by the way. Maybe you could jump over the pit trap before triggering it?

Duskranger
2010-05-07, 11:21 AM
In that case yeah, I try to jump with a jumpcheck: [roll0]


I didn't know my char knew that. So therefore the searchcheck.

Let's see if this is a good jumper or a bad one (by the way it's +2 for every 10' base speed above 30 right? Because else it's +4 not +6)

term1nally s1ck
2010-05-07, 11:23 AM
(you could take 10 to make it easily)

You hop over the trap with ease.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative:[roll0]

Duskranger
2010-05-08, 01:42 AM
Thanks for the tip about taking 10.

Inititative: [roll0]

Manouvers: 2d5

I will use the same tactic as before, using a normal move action to come close and than try to bite the orc.

Attackroll: [roll1]
Damage: [roll2]

In case of threat:

Confirmroll: [roll3]
Damage: [roll4]

Duskranger
2010-05-08, 01:45 AM
Manouvers: [roll0]

And that are the: charging minotaur. And another which I can't roll right now.

term1nally s1ck
2010-05-08, 08:05 AM
It will charge you.

[roll0] for [roll1]

Duskranger
2010-05-08, 08:14 AM
I posted my turn allready, and according to me I fail to bite him, so it's your turn again.

term1nally s1ck
2010-05-08, 08:39 AM
He'll yell STEELY STRIKE and swing again

[roll0] for [roll1]

Duskranger
2010-05-08, 09:02 AM
Well dead again, try again in this case. Same works I think

term1nally s1ck
2010-05-08, 09:11 AM
DOUBLE KILL.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative:[roll0]

Duskranger
2010-05-08, 09:18 AM
Initiative: [roll0]

Manouevers: [roll1]

I get:
2. Stone Bones
4. Douse the Flames

term1nally s1ck
2010-05-08, 09:42 AM
cHAAARGE.

[roll0] for [roll1]

Duskranger
2010-05-08, 11:35 AM
I attack using the Stone Bones manouever, if it hits I will get DR 5/adamantine

And off course the +2 hp from my stance.

(5 foot step if necessary)
attackroll: [roll0]
Damage: [roll1]


if threat:
Confirmroll: [roll2]
Damage: [roll3]

For the next round my manouver: [roll4]
And I get the Crusaders Strike

term1nally s1ck
2010-05-08, 12:00 PM
Miss.

STEELY STRIKE

[roll0] for [roll1]

Duskranger
2010-05-08, 12:05 PM
Can the ripper attack in closecombat? Or did the orc do a 5' step. Anyhow I attack him or at least try with a crusaders strike.

Attackroll: [roll0]
Damage: [roll1]

If hit I regain: [roll2] + 2 (for stance) hp.

term1nally s1ck
2010-05-08, 12:10 PM
it's not a reach weapon.

You hit.

The Orc will yell STONE BONES and attack.

Then he dies.

[roll0] for [roll1]

If you live: 150XP, chainmail, ripper, sundark goggles, 500sp.

Duskranger
2010-05-08, 12:16 PM
I guess I may not coup du grace him for another 2 hp (if allowed I will do that with a bite and than change back in human form, else I will change back immediatly).

And I am alive and finally killed him. My missstreak was never this high. Well, I pack the stuff, transform in wolf form go out of the door I came in and go on the same way as before.

Duskranger
2010-05-08, 12:17 PM
Searchcheck for traps: [roll0]
Move Silently: [roll1]

term1nally s1ck
2010-05-08, 03:41 PM
You may have the extra 2 HP.

Continuing on, you make a reflex save.

Duskranger
2010-05-09, 04:12 AM
Reflexsave: [roll0]

term1nally s1ck
2010-05-10, 05:45 PM
You manage to avoid falling down a pit.

even further on, make another reflex save.

Duskranger
2010-05-11, 12:53 AM
Reflexsave: [roll0]

term1nally s1ck
2010-05-11, 12:57 AM
Again, you pass, and avoid falling down the pit.

You turn north, after 20' north you turn 30' west, go 5' south and have to make another reflex save.

Duskranger
2010-05-11, 12:59 AM
Reflex numero too much:smallbiggrin:: [roll0]

We all saw that one coming now didn't we

term1nally s1ck
2010-05-11, 01:01 AM
[roll0] falling damage.

Duskranger
2010-05-11, 01:26 AM
I cast Cure Light Wounds on myself for [roll0] hp. After that I will move on.

-7 hp is not the best way to go on:smallbiggrin:

term1nally s1ck
2010-05-11, 01:31 AM
5' more south, 30' west, 10' north, and 5' west...you're at a dead end. Bet you're gonna love me for that. :smalltongue:

Duskranger
2010-05-11, 01:35 AM
Searchcheck for a secret door [roll0]

One big plus about this all is the fact that I know where the pits are in this part. I can jump over them. Well, backtrack and go left once after that same routine.

term1nally s1ck
2010-05-11, 01:37 AM
The wall is a secret door. It is, by your reckoning, also the wall of the orc's room.

Duskranger
2010-05-11, 01:47 AM
Like I said backtrack and at the end of the way go right, if possible.

Duskranger
2010-05-11, 01:50 AM
I take by the way 10 on jump checks if possible for a grand total of 16

term1nally s1ck
2010-05-11, 01:53 AM
So...the other door from the orc's room?

Duskranger
2010-05-11, 01:54 AM
No, going back before I found the door. Jump over the trap that I fell in to. and than take the first corner right.

term1nally s1ck
2010-05-11, 01:55 AM
You find a door, with a red and white bullseye in front of it.

Duskranger
2010-05-11, 01:59 AM
I leave the door for what it is, jump over the bullseye and go on.

term1nally s1ck
2010-05-11, 02:13 AM
You find another door.

Duskranger
2010-05-11, 02:14 AM
I open it with my mouth (claws without opposable thumbs are useless for them I'm afraid)

term1nally s1ck
2010-05-11, 02:15 AM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|H|B|||
4|||||[/table]
There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative:[roll0]

E3 door.

Duskranger
2010-05-11, 02:17 AM
Initiative: [roll0]

Manouevers: [roll1]

Stone Bones and Charging Minotaur it is.

PS: your turn :smallbiggrin:

term1nally s1ck
2010-05-11, 03:32 AM
The beast blinks out of existence as the human fires a ray at you:

[roll0] vs flatfooted touch +4 for cover for [roll1] cold damage.

He then strides forward into the room.

Duskranger
2010-05-11, 04:15 AM
I use the charging minotaur to Bull Rush the opponent.

Strength check: [roll0] (+4 str, +2 charge)

If it hits I do [roll1]damage and push him back 5 feet+ 5 per 5 my str-check exceeds his.

Next manoeuver: [roll2]

It's another charging minotaur

+ if I win it's an attack so +2 hp + an attack of oppurtunity

term1nally s1ck
2010-05-11, 04:29 AM
[roll0]

Damn good idea. He's probably trapped in the corner.

You don't get the same maneuver twice, they get used up, then refreshed when all have been granted.

He moves away, take your AoO, then if he survives, he casts color spray, make a will save.

Duskranger
2010-05-11, 04:54 AM
Reroll manouever: [roll0] (first one not a 2 or a 3 I take)

Attack of Oppurtunity:
Attackroll: [roll1] (+4 strength, +1 weapon focus, +1 BAB)
Damage: [roll2]

Duskranger
2010-05-11, 04:56 AM
Because the last turn will probably miss:

Manouvers: [roll0] Same rules as before.

Will save: [roll1]

This probably will mean a failure and so I die ( I guess at least). If I die I would like to make some small changes to this char (taking up a flaw or two for example, and after that taking a feat or two)

term1nally s1ck
2010-05-11, 08:08 AM
Yeah, you're pretty much guaranteed to be dead.

[roll0] unconscious.

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

as required...

EDIT: Yeah dead. Well, if you wish, just tell me the changes here and we'll run it again, you don't need to re-submit unless you're changing a class.

Duskranger
2010-05-11, 08:20 AM
Actually I wanted to make it a dwarven druid

Take up the flaws shaky and inattentive

Shaky gives the feat: Weapon focus (bite)
Inattentive gives the feat: Improved Natural Armor

term1nally s1ck
2010-05-11, 08:47 AM
If you're changing classes/ability scores/race, I'm gonna have to ask you to re-submit. I'll try and get you checked quickly, we'll have a total of 3 DMs soon, so it'll be much easier.

Duskranger
2010-05-11, 11:25 AM
Okiedokie I will re-submit this char. I have died a bit too much atm.