PDA

View Full Version : Neverending Dungeon - Exterminatus (Buratas)



term1nally s1ck
2010-05-02, 06:13 AM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=202296)

Exterminatus
2010-05-02, 01:18 PM
Rolling spot and listen where he starts. Move 5ft southeast and take out the pole and poke the door.

[roll0]
[roll1]

term1nally s1ck
2010-05-02, 05:26 PM
You spot the flavor-text at the top :smalltongue:

The door is thoroughly poked.

Exterminatus
2010-05-02, 08:07 PM
Use a PP for repletion and put the pole in and take out the longbow. Open the door.

term1nally s1ck
2010-05-03, 09:03 AM
You see the darkness.

The corridor outside is unlit, but appears to go to the east and south.

Do you have any fun vision modes/light sources?

Exterminatus
2010-05-03, 06:22 PM
If I had a Psicrystal, I would. No darkvision. Rolling listen check. [roll0]

term1nally s1ck
2010-05-03, 06:25 PM
The torch appears to be removable, FYI.

Exterminatus
2010-05-03, 07:07 PM
Go back and grab the torch and bring it back into the room. What do I see?

term1nally s1ck
2010-05-03, 07:18 PM
You're in a corridor of some kind.

30' South, the corridor ends in a T-junction.

20' South, the corridor splits east.

10' East, the corridor splits north and south.

30' east, the corridor has a door north.

The corridor east extends further than your light can reach.

Exterminatus
2010-05-03, 10:58 PM
Go 10' feet east and make a listen check. [roll0]

term1nally s1ck
2010-05-03, 11:16 PM
You hear nothing bar the fading echoes of your own footsteps.

To the north, the corridor turns east after 20'

To the south, the corridor turns west after 20', door east after 15'.

To the east, you can now see a north/south split after 40'. Still, the corridor continues out of view.

Exterminatus
2010-05-04, 05:49 PM
Walk 15' south and stop.

term1nally s1ck
2010-05-04, 06:07 PM
After 5', the floor starts to crumble from under you. Make a reflex save.

Exterminatus
2010-05-04, 06:18 PM
Inspiration and PP to saves. [roll0]

term1nally s1ck
2010-05-04, 07:06 PM
You leap aside as the floor collapses. It's a mere 5' across pit, but it's 20' deep.

Gonna find a way across?

Exterminatus
2010-05-04, 07:22 PM
Do I have enough space for a long jump?

term1nally s1ck
2010-05-04, 07:30 PM
If you back down the corridor north, yeah.

Exterminatus
2010-05-04, 08:48 PM
I go back down the corridor to prepare for long jump. Anything happen?

term1nally s1ck
2010-05-04, 09:02 PM
Nope. Jump successful. (take 10 is enough)

you reach the door.

Exterminatus
2010-05-04, 09:09 PM
Listen check through the door. [roll0]

term1nally s1ck
2010-05-04, 09:16 PM
You hear nothing.

Exterminatus
2010-05-04, 09:35 PM
Open the door silently. [roll0] (Using move silently)

term1nally s1ck
2010-05-04, 09:42 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]
There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative:[roll0]

Exterminatus
2010-05-04, 09:47 PM
[roll0]

Where am I on the map?

term1nally s1ck
2010-05-04, 10:07 PM
5' west of A2.

Exterminatus
2010-05-04, 10:45 PM
Do I have a surprise round or was I spotted?

term1nally s1ck
2010-05-04, 10:54 PM
well, you're making no attempt to hide, and you just opened a door. Yeah,. he knows you're there.

Exterminatus
2010-05-05, 05:23 PM
Drop the torch, fire energy ray (fire, augmented, +1 PP), draw longbow.

1d20+2
2d6+2

Gah the roll tags are annoying.

Exterminatus
2010-05-05, 05:25 PM
Double posting because roll tags went borked.

[roll0]
[roll1]

term1nally s1ck
2010-05-05, 05:48 PM
At who? The creature or the human?

Exterminatus
2010-05-05, 06:01 PM
The creature. For all I know it may be some sort of dire cat that can pounce me :smalltongue:.

term1nally s1ck
2010-05-05, 06:05 PM
Make me a will save please.

Nevermind. Your arrow goes right through it, and a second later, the illusion vanishes as the human stops concentrating on it.

He then blasts you with a ray of frost.

d20+2 touch for d3

term1nally s1ck
2010-05-05, 06:07 PM
[roll0] touch for [roll1]

Ahem. You saw nothing.

Exterminatus
2010-05-05, 06:18 PM
Shoot the human with an arrow. Inspiration to AC, attack, and damage.

[roll0]
[roll1]

term1nally s1ck
2010-05-05, 06:30 PM
Miss.

The guy moves to B2, and fires a rainbow at you. No kidding.

Will save, please.

Exterminatus
2010-05-05, 06:36 PM
Ugh color spray. PP and Inspiration to saves.

Will: [roll0]

Manifest Vigor (+1 PP) defensively for 10 Temp Hp.

Concentration: [roll1]

Try to tumble to D-3

Tumble Check: [roll2]

Edit: Oh you have to be kidding me.

term1nally s1ck
2010-05-05, 06:59 PM
...bad luck.

[roll0] rounds of unconscious, [roll1] rounds of stunned and blind, 1 round of blind.

term1nally s1ck
2010-05-05, 07:00 PM
CDG for 5 rounds:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]

Exterminatus
2010-05-05, 07:05 PM
Time to roll a new guy up. Maybe I should send in the meatshields martial characters in first this time.

term1nally s1ck
2010-05-05, 07:10 PM
You can try again if you wish, with the same character?

Exterminatus
2010-05-05, 07:10 PM
Already deleted the sheet. :smalltongue: