theos911
2010-05-02, 07:42 AM
Very Early on I ran my party through a dark and stormy knight. Several adventures later the palidan wanted to return and insure no evil had again taken refuge in the tower. here is my revised version of the dark and stormy knight designed for 5-6th. pcs.
These are the changes I made. Mainly only change is the monster strength and a few other things.
2-As normal, but left and right doors are only closed not locked. No rat race.
4-undead bugbear is chained to table, chain dc 30. Cleric releases chains when door is opened to hallway
5-same, but see mod'd spidey
6- Chest is closed contains nothing, on open or attack closes and locks door. If not already discovered, ghouls attack. 3 ghouls
7- 4 Goblin undead see goblin undeads- In small pouch on wall Socks of strength +1 no dc to find
8-bugbear cleric resides here
ok first of all outside are 2 of the standard bugbears presented in the mm, feel free to alter these, basically they are a warmup.
Now for my advanced up beasties
First of is beastified ghouls
Ghoul CR 2.5?
Always Chaotic Evil Medium Undead
Init +2
AC 16 FF 13 Touch 13
(+3 Dex, +3 natural)
HD: 6
HP: 42 (6d12+0+2)
Fort +2 Ref +7 Will +7
Speed 30ft
Base Atk +4 Grp +4
Attack: Bite +5 1d6+1
Full Attack: Bite +5 1d6+1, 2 Claws 0 1d3+1
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
Abilities Str 13(+1) Dex 16(+3) Con -- Int 13(+1) Wis 14(+2) Cha 12(+1)
Feats-Toughness, Lightning Reflexes
Skills-Balance-7, Bluff-5, Listen-6.5, Spot-13
Turning resistance +2
Plus all of the normal ghoul special abilities, note I didnt put much effort into their skills and they probably aren't going to use them. Yes they are entitled to 3 feats and only have 2 i gave them turning resistance in place of a feat.
Now for my undead goblins
Goblin CR 2?
Usually Neutral Evil Small Humanoid Ref (Goblinoid)
Init +1
AC 14 FF 12 Touch 13
(+1 size, +2 Dex, Nat +1)
HD: 4
HP: 31 (4d12+4+3)
Fort +2 Ref +5 Will +0
Speed 30ft
Base Atk +3 Grp -1
Attack: Morningstar +4 1d6+2
Full Attack: Morningstar +4 1d6+0
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
Str 15(+2) Dex 14(+2) Con 0 Int 10(+0) Wis 9(-1) Cha 7(-2)
Feats- Toughness, Alertness
Skills- Listen-9 Spot-9
Plus all undead immunities and such, again not much effort into skills
Ok spidey time
Monstrous Spider, Medium CR 2?
Always Neutral Medium Vermin
Init +3
AC 15 FF 11 Touch 14
(+4 Dex, +1 natural)
HD: 6
HP: 33 (6d8+6)
Fort +6 Ref +8 Will +2
Speed 30 ft. (6 squares), climb 20 ft.
Base Atk +4 Grp +4
Attack: Bite +7 1d6+4
Full Attack: Bite +7 1d6+0
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
Abilities Str 11(+0) Dex 18(+4) Con 12(+1) Int -- Wis 10(+0) Cha 2(-4)
Feats: Weapon Finesse, Alertness, Athletic, Lightning Reflex
Skills-Climb +14, Hide + 16, Spot +9, Listen +2 , Swim +2
Actually did give it relevant skills
Now for the undead bugbear that is chained to the table, he has 7hd and one lvl of warrior.
Undead Bugbear CR 7
Usually Chaotic Evil Medium Humanoid Ref (Goblinoid)
Init +2
AC 17 FF 15 Touch 12
(+2 Dex, +5 natural)
HD: 8
HP: 59 (8d12+21, +3)
Fort +6 Ref +6 Will +0
Speed 30ft
Base Atk +5 Grp +9
Attack: Morningstar +9 1d8+5
Full Attack: Morningstar +9 1d8+5 19-20 crit
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
Abilities Str 21(+5) Dex 15(+2) Con - Int 12(+1) Wis 8(-1) Cha 8(-1)
Feats-Toughness, Improved Critical, Quick Draw
Skills- Climb +9, handle Animal +4, Intimidate +4, Jump +9, Swim +9
Plus undead immunites and such as well as bugbear darkvision and scent. He is a beast IMO.
Lastly, the cleric who resides in the back room, and unchains the bugbear as she passes.
Bugbear, Cleric 3 of Hruggek CR 5 Common, Goblin, Abyssal
Usually Chaotic Evil Medium Humanoid Ref (Goblinoid)
Init +0
AC 13 FF 13 Touch 10
(+3 natural)
HD: 6
HP: 41 (3d8+6, 3d8+6)
Fort +6 Ref +4 Will +6
Speed 30ft
Base Atk +4 Grp +7
Attack: Morningstar +8 1d8+3
Attack: Short bow +4 1d6+0
Full Attack: Morningstar +8 1d8+3
Full Attack: Short bow +4 1d6+0
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
Abilities Str 16(+3) Dex 10(+0) Con 15(+2) Int 10(+0) Wis 15(+2) Cha 12(+1)
Total Feats: 3 Weapon Focus(Morningstar) as War Domain,Improved Turning +1 Turner Lvl, Power Attack, Alertness +2 Listen, Spot
Skill Points: 18
Skills: Climb +2. Hide +4, Listen +3(+5), Move Silently +6, Spot +3(+5)
Spells per day: 4 (lvl0), 3 (lvl1)Bonus1, 2(lvl2)Bonus1
Prepared Spells:(0)-Guidance(2), Light(1), Mending(1)
(1)-Summon Monster I(1), Obscuring Mist(1), Protection from good(1)
(2)-Desecrate(1), Sound Burst(1)
Evil Domain- +1 on Evil spells and Protection from good
War Domain- Proficent with Morningstar and Weapon Focus(Morningstar),Spiritual Weapon.
Domains- Evil, War
plus bugbeary stuff
I haven't yet really made treasure for the campaign nor have I given the monsters equipment aside from weapons. I kinda need some help with assigning Challenge ratings if anyone could be of assistance. Thank you much.
EDIT-Fixed Cleric byby specialization Hello Power Attack
EDIT 2-Removed undead bugbear warrior level
These are the changes I made. Mainly only change is the monster strength and a few other things.
2-As normal, but left and right doors are only closed not locked. No rat race.
4-undead bugbear is chained to table, chain dc 30. Cleric releases chains when door is opened to hallway
5-same, but see mod'd spidey
6- Chest is closed contains nothing, on open or attack closes and locks door. If not already discovered, ghouls attack. 3 ghouls
7- 4 Goblin undead see goblin undeads- In small pouch on wall Socks of strength +1 no dc to find
8-bugbear cleric resides here
ok first of all outside are 2 of the standard bugbears presented in the mm, feel free to alter these, basically they are a warmup.
Now for my advanced up beasties
First of is beastified ghouls
Ghoul CR 2.5?
Always Chaotic Evil Medium Undead
Init +2
AC 16 FF 13 Touch 13
(+3 Dex, +3 natural)
HD: 6
HP: 42 (6d12+0+2)
Fort +2 Ref +7 Will +7
Speed 30ft
Base Atk +4 Grp +4
Attack: Bite +5 1d6+1
Full Attack: Bite +5 1d6+1, 2 Claws 0 1d3+1
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
Abilities Str 13(+1) Dex 16(+3) Con -- Int 13(+1) Wis 14(+2) Cha 12(+1)
Feats-Toughness, Lightning Reflexes
Skills-Balance-7, Bluff-5, Listen-6.5, Spot-13
Turning resistance +2
Plus all of the normal ghoul special abilities, note I didnt put much effort into their skills and they probably aren't going to use them. Yes they are entitled to 3 feats and only have 2 i gave them turning resistance in place of a feat.
Now for my undead goblins
Goblin CR 2?
Usually Neutral Evil Small Humanoid Ref (Goblinoid)
Init +1
AC 14 FF 12 Touch 13
(+1 size, +2 Dex, Nat +1)
HD: 4
HP: 31 (4d12+4+3)
Fort +2 Ref +5 Will +0
Speed 30ft
Base Atk +3 Grp -1
Attack: Morningstar +4 1d6+2
Full Attack: Morningstar +4 1d6+0
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
Str 15(+2) Dex 14(+2) Con 0 Int 10(+0) Wis 9(-1) Cha 7(-2)
Feats- Toughness, Alertness
Skills- Listen-9 Spot-9
Plus all undead immunities and such, again not much effort into skills
Ok spidey time
Monstrous Spider, Medium CR 2?
Always Neutral Medium Vermin
Init +3
AC 15 FF 11 Touch 14
(+4 Dex, +1 natural)
HD: 6
HP: 33 (6d8+6)
Fort +6 Ref +8 Will +2
Speed 30 ft. (6 squares), climb 20 ft.
Base Atk +4 Grp +4
Attack: Bite +7 1d6+4
Full Attack: Bite +7 1d6+0
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
Abilities Str 11(+0) Dex 18(+4) Con 12(+1) Int -- Wis 10(+0) Cha 2(-4)
Feats: Weapon Finesse, Alertness, Athletic, Lightning Reflex
Skills-Climb +14, Hide + 16, Spot +9, Listen +2 , Swim +2
Actually did give it relevant skills
Now for the undead bugbear that is chained to the table, he has 7hd and one lvl of warrior.
Undead Bugbear CR 7
Usually Chaotic Evil Medium Humanoid Ref (Goblinoid)
Init +2
AC 17 FF 15 Touch 12
(+2 Dex, +5 natural)
HD: 8
HP: 59 (8d12+21, +3)
Fort +6 Ref +6 Will +0
Speed 30ft
Base Atk +5 Grp +9
Attack: Morningstar +9 1d8+5
Full Attack: Morningstar +9 1d8+5 19-20 crit
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
Abilities Str 21(+5) Dex 15(+2) Con - Int 12(+1) Wis 8(-1) Cha 8(-1)
Feats-Toughness, Improved Critical, Quick Draw
Skills- Climb +9, handle Animal +4, Intimidate +4, Jump +9, Swim +9
Plus undead immunites and such as well as bugbear darkvision and scent. He is a beast IMO.
Lastly, the cleric who resides in the back room, and unchains the bugbear as she passes.
Bugbear, Cleric 3 of Hruggek CR 5 Common, Goblin, Abyssal
Usually Chaotic Evil Medium Humanoid Ref (Goblinoid)
Init +0
AC 13 FF 13 Touch 10
(+3 natural)
HD: 6
HP: 41 (3d8+6, 3d8+6)
Fort +6 Ref +4 Will +6
Speed 30ft
Base Atk +4 Grp +7
Attack: Morningstar +8 1d8+3
Attack: Short bow +4 1d6+0
Full Attack: Morningstar +8 1d8+3
Full Attack: Short bow +4 1d6+0
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
Abilities Str 16(+3) Dex 10(+0) Con 15(+2) Int 10(+0) Wis 15(+2) Cha 12(+1)
Total Feats: 3 Weapon Focus(Morningstar) as War Domain,Improved Turning +1 Turner Lvl, Power Attack, Alertness +2 Listen, Spot
Skill Points: 18
Skills: Climb +2. Hide +4, Listen +3(+5), Move Silently +6, Spot +3(+5)
Spells per day: 4 (lvl0), 3 (lvl1)Bonus1, 2(lvl2)Bonus1
Prepared Spells:(0)-Guidance(2), Light(1), Mending(1)
(1)-Summon Monster I(1), Obscuring Mist(1), Protection from good(1)
(2)-Desecrate(1), Sound Burst(1)
Evil Domain- +1 on Evil spells and Protection from good
War Domain- Proficent with Morningstar and Weapon Focus(Morningstar),Spiritual Weapon.
Domains- Evil, War
plus bugbeary stuff
I haven't yet really made treasure for the campaign nor have I given the monsters equipment aside from weapons. I kinda need some help with assigning Challenge ratings if anyone could be of assistance. Thank you much.
EDIT-Fixed Cleric byby specialization Hello Power Attack
EDIT 2-Removed undead bugbear warrior level