Sahaar
2010-05-03, 04:32 PM
PCs:
+Marcel Jones
Fallout PNP RPG Character Sheet
Lv 1, 70 EXP, Lvl 2 at 1000 XP
Race: Human
HP: 30/30
Age: 23
Ht: 5’9”
Wt: 72 kg
Str:5
Per:7
End:5
Cha:6
Int:5
Agl:7
Luck:5
AC: 13
AP: 8
Sequence: 14
AP Regeneration Rate (Walk/Jog/Run): +10/+6/+3
Melee Damage: 0
Poison Resistance: 35%
Radiation Resistance: 10%
Gas Resistance: 0I/0B
Electric Resistance: 10%
Healing Rate: 2
Critical Chance: 5%
Small Guns: 56
Big Guns: 24
EQUIPMENT
ARMOR
Leather Jacket (+5 AC)
WEAPONS
Scorpio VZ61 Machine Pistol
Min. ST: 4 W: 6 lbs. Dmg: +5 Rng: 15
Shoots single or 3-round bursts
AP:
S: 5
T: 5
B: 6
Traits
Fast Shot (weapons take one less AP to use)
Bloody Mess (Extravagant Deaths)
Skills
Unarmed: 22
Melee Weapons: 22
Throwing: 24
Primitive Missile Weapons: 24
+Small Guns: 56
Big Guns: 24
+Energy Weapons: 52
First Aid: 22
Doctor: 22
Sneak: 26
+Lock pick: 52
Steal: 26
Traps: 26
Science: 24
Repair: 24
Pilot: 26
Speech: 24
Barter: 25
Gambling: 22
Outdoorsman: 20
Climbing: 20
Swimming: 20
Perks (New perk every 3 levels)
Satie Boule (Randel)
Race: Human
Gender: Female
S - 5
P - 4
E - 5
C - 6
I - 9
A - 5
L - 5
Skills:
Tag Skills:
Repair
Science
Doctor
Traits:
Tech Wizard (+15% bonus to Science, Repair, and Lockpick. lose 1 perception)
Good Natured (20% bonus to First Aid, Doctor, Speech, and Barter. 10% penalty to starting combat skills.)
Skills:
Unarmed [SSSA] - [5555] - 20 -10 = 10
Melee Weapons [SSSA] - [5555] - 20 -10 = 10
Throwing [SSAA] - [5555] - 20 -10 = 10
Primitive Missile Weapons [PPSS] - [4455] - 18 -10 = 8
Small Guns [PPAA] - [4455] - 18 -10 = 8
Big Guns [PSSA] - [4555] - 19 -10 = 9
Energy Weapons [PPAI] - [4459] - 22 -10 = 12
First Aid [IIIP] - [9994] - 31 +20 = 51
Doctor Tag [IIIP] - [9994] - 31 +20 = 51 = 102
Sneak [AAPI] - [5549] - 23 = 23
Lockpick [AAPI] - [5549] - 23 +15 = 38
Steal [AAPI] - [5549] - 23 = 23
Traps [APPI] - [5449] - 22 = 22
Science Tag [APII] - [5499] - 27 +15 = 42 = 84
Repair Tag [SAPI] - [5549] - 23 +15 = 38 = 74
Pilot [AAEP] - [5554] - 19 = 19
Speech [CCIP] - [6694] - 25 +20 = 45
Barter [CCCP] - [6664] - 22 +20 = 42
Gambling [LLIP] - [5594] - 23 = 23
Outdoorsman [IIES] - [9955] - 28 = 28
Climbing [EESS] - [5555] - 20 = 20
Swimming [EESI] - [5559] - 24 = 24
Equipment:
Caps: 300
Armor:
Leather Armor
Weapon:
knife
laser pistol (200 ammo)
Other items:
book (Britney Spears Guide to Semiconductor Physics)
Eugene Roe (King Tius)
S.P.E.C.I.A.L.
STR 4 PE 7 EN 7 CH 4 IN 9 AG 5 LK 4
Traits
Good Natured (20% to First Aid, Doctor, Speech, Barter. -10% to Simple + Ranged Weapons)
Primary Statistics
HP: 32
AC: 5
AP: 7
Secondary Statistics
Carry Weight: 125 lbs
Melee Damage: 0
Poison Resistance: 35%
Radiation Resistance: 14%
Gas Resistance: 0/0
Electricity Resistance: 0%
Damage Threshold: 0
Sequence: 14
Healing Rate: 2
Critical Chance: 4%
Karma
Good Karma
Skills
Tag = (+)
Simple Weapons
Unarmed: 15%
Melee Weapons: 15%
Throwing Weapons: 16%
Ranged Weapons
Primitive Missile Weapons: 20%
(+) Small Guns: 43%
Big Guns: 20%
Energy Weapons: 25%
Healing
(+) First Aid: 82%
Doctor: 41%
Thieving
Sneak: 26%
Lockpick: 28%
Steal: 26%
Traps: 28%
Technical
Science: 30%
Repair: 25%
Pilot: 24%
Social
Speech: 29%
Barter: 23%
Gambling: 24%
Survival
(+) Outdoorsman: 58%
Climbing: 22%
Swimming: 27%
Equipment
Caps 300
Knife (DMG 1d6 + MD, RNG: 1, AP S: 3, T: 4, B: N/A)
Colt 6520 10mm Pistol (12 MAG, DNG: +4, RNG: 25, AP S: 5, T: 6, B: N/A)
200 10mm rounds
Jenny (Frosty)
Name: Jenny Age: 18 Gender: Female
Level: 01 Exp: 0 Next Level: 1,000
::: Statistics :::
Strength: 06 Hit Points: 037/037 Sequence: 010
Perception: 05 Armor Class: 008 Healing Rate: 02
Endurance: 08 Action Points: 09 Critical Chance: 002%
Charisma: 08 Melee Damage: 01 Carry Weight: 175 lbs.
Intelligence: 10 Damage Res.: 020% PE bonus to Range: 09 hexes
Agility: 08 Radiation Res.: 016% Electricity Res.: 40%
Luck: 02 Poison Res.: 040%
::: Traits :::
*Sex Appeal (+40 Speech/Barter and +1 CHA vs people attracted to women.
-40/-1 CHA for others)
*Gifted
::: TAG Skills :::
Melee
Sneak
Speech
::: Karma :::
Karma: 0 (Wanderer)
::: Skills ::: ::: Kills :::
Primitive MW.... 012% [ST/ST/PE/PE]
Small Guns ..... 016% [PE/PE/AG/AG]
Big Guns ....... 015% [PE/ST/ST/AG]
Energy Weapons . 018% [PE/PE/AG/IN]
Unarmed ........ 016% [ST/ST/ST/AG]
Melee Weapons .. 042% [ST/ST/ST/AG]
Throwing ....... 018% [ST/ST/AG/AG]
First aid ...... 025% [IN/IN/IN/PE]
Doctor ......... 025% [IN/IN/IN/PE]
Sneak .......... 052% [AG/AG/PE/IN]
Lockpick ....... 018% [AG/PE/PE/IN]
Steal .......... 021% [AG/AG/PE/IN]
Traps .......... 018% [AG/PE/PE/IN]
Science ........ 023% [AG/PE/IN/IN]
Repair ......... 019% [ST/AG/PE/IN]
Pilot .......... 019% [AG/AG/EN/PE]
Speech ......... 052% [CH/CH/IN/PE]
Barter ......... 019% [CH/CH/CH/PE]
Gambling ....... 009% [LK/LK/IN/PE]
Outdoorsman .... 024% [IN/IN/EN/ST]
Climbing ....... 018% [EN/EN/ST/ST]
Swimming ....... 022% [EN/EN/ST/IN]
::: Inventory :::
Leather Jacket - A snappy addition to any ensemble.
W: 5 lbs. AC: 8 N: 0/20 L: 0/20 F: 0/10
P: 0/10 E: 0/20 Elec: 30%
.223 Pistol - A .223 rifle modified and cut down to a pistol.
(5/5 .223 FMJ) Min. ST: 5 W: 5 lbs. Val: 3500
Dmg: +16 Rng: 30+9 AP S: 5 T: 6 B: N/A
.223 FMJ - Ammo (200 left). Values are set at per 50 rounds.
Val: 200 Weight: 2 lb. AC: -20 DR: -20% Dmg: 4d4
Louisville Slugger - An all-American, hardwood baseball bat. Not aluminum!
Min. ST: 4 W: 4 lbs. Val: 300
Dmg: 2d10+MD Rng: 1 AP S: 3 T: 4 B: N/A
Knife - A basic knife for cutting things. Or critters. Or people.
Min. ST: 2 W: 1 lb. Val: 40
Dmg 1d10 + MD Rng: 1 AP S: 3 T: 4 B: N/A
Misc stuff
Baseball - W: 1 lb
Book (Britney Spears's Guide to Slutty Prancing) - W: 1 lb
Total Weight: 40 lbs.
Enemies
Super Mutants
Super Mutant
AC: 15
HP: 20
XP: 80
S 7
P 3
E 4
C 3
I 3
A 3
L 3
Equipment: Hunting Rifle or Nail Board
Super Mutant Brute
AC: 16
HP: 35
XP: 110
S 8
P 3
E 6
C 3
I 3
A 4
L 4
Equipment: Assault Rifle or Sledgehammer
Super Mutant Master
AC: 18
HP: 50
XP: 130
S 9
P 3
E 6
C 3
I 3
A 4
L 4
Equipment: Chinese Assault Rifle, Minigun or Supersledge
Raiders
Raider
AC: 10
HP: 15
XP: 70
S 6
P 5
E 5
C 6
I 4
A 5
L 5
Equipment: Metal Jacket, Knife and Assault Rifle, SMG, Chinese AR, or a 10mm Pistol.
Raider Leader
AC: 12
HP: 25
XP: 90
S 6
P 6
E 6
C 6
I 5
A 7
L 6
Equipment: Metal Jacket, Knife and Assault Rifle, Chinese AR or a 32-cal pistol.
Feral Ghouls
Feral Ghoul
AC: 9
HP: 15
XP: 55
S 6
P 5
E 5
C 3
I 3
A 5
L 2
Equipment: None
Feral Ghoul Roamer
AC: 11
HP: 22
XP: 65
S 7
P 4
E 5
C 3
I 3
A 6
L 4
Equipment: None
Part I--Slavers
Quest 1: Rivet City
Current Objective: None.
The year is 2072, and life, to say the least, sucks. Radiation poisoning is everywhere, raiders and mutants wander the wastes of Washington, DC, and slavery is on the rise. You are one of several mercenaries brought together by one Marcel Jones to lead a liberation of Paradise Falls and abolish slavery in the wasteland forever.
You are at a bar with the other PCs in Rivet city. People all around you are drinking, eating, and buying. A young man with long, brown hair and green eyes approaches your table.
The name's Marcel Jones, and I'm the one who brought you here. Tell be about yourselves.
+Marcel Jones
Fallout PNP RPG Character Sheet
Lv 1, 70 EXP, Lvl 2 at 1000 XP
Race: Human
HP: 30/30
Age: 23
Ht: 5’9”
Wt: 72 kg
Str:5
Per:7
End:5
Cha:6
Int:5
Agl:7
Luck:5
AC: 13
AP: 8
Sequence: 14
AP Regeneration Rate (Walk/Jog/Run): +10/+6/+3
Melee Damage: 0
Poison Resistance: 35%
Radiation Resistance: 10%
Gas Resistance: 0I/0B
Electric Resistance: 10%
Healing Rate: 2
Critical Chance: 5%
Small Guns: 56
Big Guns: 24
EQUIPMENT
ARMOR
Leather Jacket (+5 AC)
WEAPONS
Scorpio VZ61 Machine Pistol
Min. ST: 4 W: 6 lbs. Dmg: +5 Rng: 15
Shoots single or 3-round bursts
AP:
S: 5
T: 5
B: 6
Traits
Fast Shot (weapons take one less AP to use)
Bloody Mess (Extravagant Deaths)
Skills
Unarmed: 22
Melee Weapons: 22
Throwing: 24
Primitive Missile Weapons: 24
+Small Guns: 56
Big Guns: 24
+Energy Weapons: 52
First Aid: 22
Doctor: 22
Sneak: 26
+Lock pick: 52
Steal: 26
Traps: 26
Science: 24
Repair: 24
Pilot: 26
Speech: 24
Barter: 25
Gambling: 22
Outdoorsman: 20
Climbing: 20
Swimming: 20
Perks (New perk every 3 levels)
Satie Boule (Randel)
Race: Human
Gender: Female
S - 5
P - 4
E - 5
C - 6
I - 9
A - 5
L - 5
Skills:
Tag Skills:
Repair
Science
Doctor
Traits:
Tech Wizard (+15% bonus to Science, Repair, and Lockpick. lose 1 perception)
Good Natured (20% bonus to First Aid, Doctor, Speech, and Barter. 10% penalty to starting combat skills.)
Skills:
Unarmed [SSSA] - [5555] - 20 -10 = 10
Melee Weapons [SSSA] - [5555] - 20 -10 = 10
Throwing [SSAA] - [5555] - 20 -10 = 10
Primitive Missile Weapons [PPSS] - [4455] - 18 -10 = 8
Small Guns [PPAA] - [4455] - 18 -10 = 8
Big Guns [PSSA] - [4555] - 19 -10 = 9
Energy Weapons [PPAI] - [4459] - 22 -10 = 12
First Aid [IIIP] - [9994] - 31 +20 = 51
Doctor Tag [IIIP] - [9994] - 31 +20 = 51 = 102
Sneak [AAPI] - [5549] - 23 = 23
Lockpick [AAPI] - [5549] - 23 +15 = 38
Steal [AAPI] - [5549] - 23 = 23
Traps [APPI] - [5449] - 22 = 22
Science Tag [APII] - [5499] - 27 +15 = 42 = 84
Repair Tag [SAPI] - [5549] - 23 +15 = 38 = 74
Pilot [AAEP] - [5554] - 19 = 19
Speech [CCIP] - [6694] - 25 +20 = 45
Barter [CCCP] - [6664] - 22 +20 = 42
Gambling [LLIP] - [5594] - 23 = 23
Outdoorsman [IIES] - [9955] - 28 = 28
Climbing [EESS] - [5555] - 20 = 20
Swimming [EESI] - [5559] - 24 = 24
Equipment:
Caps: 300
Armor:
Leather Armor
Weapon:
knife
laser pistol (200 ammo)
Other items:
book (Britney Spears Guide to Semiconductor Physics)
Eugene Roe (King Tius)
S.P.E.C.I.A.L.
STR 4 PE 7 EN 7 CH 4 IN 9 AG 5 LK 4
Traits
Good Natured (20% to First Aid, Doctor, Speech, Barter. -10% to Simple + Ranged Weapons)
Primary Statistics
HP: 32
AC: 5
AP: 7
Secondary Statistics
Carry Weight: 125 lbs
Melee Damage: 0
Poison Resistance: 35%
Radiation Resistance: 14%
Gas Resistance: 0/0
Electricity Resistance: 0%
Damage Threshold: 0
Sequence: 14
Healing Rate: 2
Critical Chance: 4%
Karma
Good Karma
Skills
Tag = (+)
Simple Weapons
Unarmed: 15%
Melee Weapons: 15%
Throwing Weapons: 16%
Ranged Weapons
Primitive Missile Weapons: 20%
(+) Small Guns: 43%
Big Guns: 20%
Energy Weapons: 25%
Healing
(+) First Aid: 82%
Doctor: 41%
Thieving
Sneak: 26%
Lockpick: 28%
Steal: 26%
Traps: 28%
Technical
Science: 30%
Repair: 25%
Pilot: 24%
Social
Speech: 29%
Barter: 23%
Gambling: 24%
Survival
(+) Outdoorsman: 58%
Climbing: 22%
Swimming: 27%
Equipment
Caps 300
Knife (DMG 1d6 + MD, RNG: 1, AP S: 3, T: 4, B: N/A)
Colt 6520 10mm Pistol (12 MAG, DNG: +4, RNG: 25, AP S: 5, T: 6, B: N/A)
200 10mm rounds
Jenny (Frosty)
Name: Jenny Age: 18 Gender: Female
Level: 01 Exp: 0 Next Level: 1,000
::: Statistics :::
Strength: 06 Hit Points: 037/037 Sequence: 010
Perception: 05 Armor Class: 008 Healing Rate: 02
Endurance: 08 Action Points: 09 Critical Chance: 002%
Charisma: 08 Melee Damage: 01 Carry Weight: 175 lbs.
Intelligence: 10 Damage Res.: 020% PE bonus to Range: 09 hexes
Agility: 08 Radiation Res.: 016% Electricity Res.: 40%
Luck: 02 Poison Res.: 040%
::: Traits :::
*Sex Appeal (+40 Speech/Barter and +1 CHA vs people attracted to women.
-40/-1 CHA for others)
*Gifted
::: TAG Skills :::
Melee
Sneak
Speech
::: Karma :::
Karma: 0 (Wanderer)
::: Skills ::: ::: Kills :::
Primitive MW.... 012% [ST/ST/PE/PE]
Small Guns ..... 016% [PE/PE/AG/AG]
Big Guns ....... 015% [PE/ST/ST/AG]
Energy Weapons . 018% [PE/PE/AG/IN]
Unarmed ........ 016% [ST/ST/ST/AG]
Melee Weapons .. 042% [ST/ST/ST/AG]
Throwing ....... 018% [ST/ST/AG/AG]
First aid ...... 025% [IN/IN/IN/PE]
Doctor ......... 025% [IN/IN/IN/PE]
Sneak .......... 052% [AG/AG/PE/IN]
Lockpick ....... 018% [AG/PE/PE/IN]
Steal .......... 021% [AG/AG/PE/IN]
Traps .......... 018% [AG/PE/PE/IN]
Science ........ 023% [AG/PE/IN/IN]
Repair ......... 019% [ST/AG/PE/IN]
Pilot .......... 019% [AG/AG/EN/PE]
Speech ......... 052% [CH/CH/IN/PE]
Barter ......... 019% [CH/CH/CH/PE]
Gambling ....... 009% [LK/LK/IN/PE]
Outdoorsman .... 024% [IN/IN/EN/ST]
Climbing ....... 018% [EN/EN/ST/ST]
Swimming ....... 022% [EN/EN/ST/IN]
::: Inventory :::
Leather Jacket - A snappy addition to any ensemble.
W: 5 lbs. AC: 8 N: 0/20 L: 0/20 F: 0/10
P: 0/10 E: 0/20 Elec: 30%
.223 Pistol - A .223 rifle modified and cut down to a pistol.
(5/5 .223 FMJ) Min. ST: 5 W: 5 lbs. Val: 3500
Dmg: +16 Rng: 30+9 AP S: 5 T: 6 B: N/A
.223 FMJ - Ammo (200 left). Values are set at per 50 rounds.
Val: 200 Weight: 2 lb. AC: -20 DR: -20% Dmg: 4d4
Louisville Slugger - An all-American, hardwood baseball bat. Not aluminum!
Min. ST: 4 W: 4 lbs. Val: 300
Dmg: 2d10+MD Rng: 1 AP S: 3 T: 4 B: N/A
Knife - A basic knife for cutting things. Or critters. Or people.
Min. ST: 2 W: 1 lb. Val: 40
Dmg 1d10 + MD Rng: 1 AP S: 3 T: 4 B: N/A
Misc stuff
Baseball - W: 1 lb
Book (Britney Spears's Guide to Slutty Prancing) - W: 1 lb
Total Weight: 40 lbs.
Enemies
Super Mutants
Super Mutant
AC: 15
HP: 20
XP: 80
S 7
P 3
E 4
C 3
I 3
A 3
L 3
Equipment: Hunting Rifle or Nail Board
Super Mutant Brute
AC: 16
HP: 35
XP: 110
S 8
P 3
E 6
C 3
I 3
A 4
L 4
Equipment: Assault Rifle or Sledgehammer
Super Mutant Master
AC: 18
HP: 50
XP: 130
S 9
P 3
E 6
C 3
I 3
A 4
L 4
Equipment: Chinese Assault Rifle, Minigun or Supersledge
Raiders
Raider
AC: 10
HP: 15
XP: 70
S 6
P 5
E 5
C 6
I 4
A 5
L 5
Equipment: Metal Jacket, Knife and Assault Rifle, SMG, Chinese AR, or a 10mm Pistol.
Raider Leader
AC: 12
HP: 25
XP: 90
S 6
P 6
E 6
C 6
I 5
A 7
L 6
Equipment: Metal Jacket, Knife and Assault Rifle, Chinese AR or a 32-cal pistol.
Feral Ghouls
Feral Ghoul
AC: 9
HP: 15
XP: 55
S 6
P 5
E 5
C 3
I 3
A 5
L 2
Equipment: None
Feral Ghoul Roamer
AC: 11
HP: 22
XP: 65
S 7
P 4
E 5
C 3
I 3
A 6
L 4
Equipment: None
Part I--Slavers
Quest 1: Rivet City
Current Objective: None.
The year is 2072, and life, to say the least, sucks. Radiation poisoning is everywhere, raiders and mutants wander the wastes of Washington, DC, and slavery is on the rise. You are one of several mercenaries brought together by one Marcel Jones to lead a liberation of Paradise Falls and abolish slavery in the wasteland forever.
You are at a bar with the other PCs in Rivet city. People all around you are drinking, eating, and buying. A young man with long, brown hair and green eyes approaches your table.
The name's Marcel Jones, and I'm the one who brought you here. Tell be about yourselves.