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Le-vante
2010-05-03, 11:31 PM
My Good aligned cleric was turned into a Vampire! I am a little unsure about what will happen to him and so is my DM.

Here are my questions;

1) Will his alignment change too evil?
2) Will he loose the ability to cast Cure spells spontaniously?
3) If he remains Good aligned wouldn't he just try and kill himself?

Many thanks.

The Cat Goddess
2010-05-03, 11:33 PM
My Good aligned cleric was turned into a Vampire! I am a little unsure about what will happen to him and so is my DM.

Here are my questions;

1) Will his alignment change too evil?
2) Will he loose the ability to cast Cure spells spontaniously?
3) If he remains Good aligned wouldn't he just try and kill himself?

Many thanks.

All depends on if you killed the Vampire that did it... and what your Deity thinks about you being a Vampire.

Le-vante
2010-05-03, 11:40 PM
The vampire that did it is still very much alive. Also I'm playing Eberron (sorry I forgot to mention that) so technicaly there are no Gods..

The Cat Goddess
2010-05-03, 11:42 PM
The vampire that did it is still very much alive. Also I'm playing Eberron (sorry I forgot to mention that) so technicaly there are no Gods..

Then, as I understand it (Eberron might be different, but whatever), your character is a Vampire Thrall... controlled (at least partially) by the Vampire that made you.

Flickerdart
2010-05-03, 11:42 PM
Nothing about the Vampire requires you to be evil, so you don't have to be. A vampire also never actually has to feed, so as long as you dedicate your unlife to wiping out undead and evil, you should be fine. If you gank your creator, you can become a Vampire Lord eventually, and they kick ass (though are most certainly Evil).

JeminiZero
2010-05-03, 11:47 PM
1) Will his alignment change too evil?


This depends partly on how undead are treated in the setting (ask the DM), which is tied to what is the exact nature of the negative energy plane (NEP) which powers undead. If the NEP is just another plane filled with energy that just happens to be harmful to most normal life (not unlike the elemental plane of fire), then undead are not necessarily evil, and your cleric will likely retain his alignment.

If on the other hand the NEP itself is evil, then all undead which draw from its power will be influenced by it, meaning your cleric should become evil... although the process may be a drawn out process of slow corruption rather than a sudden about face.



2) Will he loose the ability to cast Cure spells spontaniously?


If his alignment doesn't change, and the character's diety doesn't disown the cleric outright, then no. The ability to spontaneously cast Cure spells is a gift from the diety rather than selected based on what cure/harms you. E.g. evil clerics cast inflict spells which are harmful to them if they are living, but heals them if they are undead.

If his alignment changes and he somehow starts drawing power from an evil deity, then I would say yes, he stops spontaneously casting cure, and starts casting inflict.

Edit: In the case of Eberron, replace "Ideals" with "Deity" and you get essentially the same thing. Your character will likely continue to spontaneous cure if he remains good, or spontaneous inflict when he becomes evil.



3) If he remains Good aligned wouldn't he just try and kill himself?


The big problem with vampires is that they need blood to survive. Most get by preying on other sentient species, but this isn't strictly necessary by RAW. In other words, your cleric could hunt animals for their blood and live (or unlive as the case may be) with a clean conscience.

Also, there might be a cure for vampirism making suicide unnecessary.

Mando Knight
2010-05-03, 11:51 PM
The first two are "no." The reasoning is that losing the only thing that makes you better than a monk is a punch-the-DM offense. Unless of course the two of you agree that the Cleric becomes Evil and begins worshiping a new (Evil) deity.

Technically, though, if the Vampire that transformed you can't control you, but you have free will, you've pretty much got whatever alignment you would have if you weren't subject to supernatural compulsion.

Depending on your deity, you might accept your transformation (i.e. if you were a follower of a Neutral or Good-aligned deity with things like the Moon or Death in his/her portfolio), or you might seek death and resurrection (especially if you were a Pelorite).

Most nature, life, and solar deities have a stronger dislike of their worshipers remaining undead (solar deities disapprove of vampires especially and possibly specifically), and some death deities despise intelligent undead, but others use them as psychopomps. Most other portfolios are neutral towards the issue. Good deities are opposed to the "run on negative energy and the blood of mortals" bit, but generally recognize that an intelligent undead can be a powerful force for good.

If you aren't needed as a band-aid box, you and your DM might consider switching your spontaneous casting to Inflict Wounds, but there's no RAW support for doing that.

gbprime
2010-05-03, 11:54 PM
Well the monster manual does say that vampires always turn evil. So by the book, yes you do, and you lose all your cleric abilities unless you switch to an evil deity. Your GM will likely rule that this isn't an instantaneous thing, giving you time to work out a solution or a cure.

But he should be doing something absolutely dire to you in exchange for that +8 level adjustment he just handed you, so expect (un)life to be rough. :smallbiggrin:

Seatbelt
2010-05-03, 11:57 PM
There are rules in Libris Mortis for ignoring the vampire affliction. At the very least under the half-vampire template. But I think it mentions what happens to feeding undead that cannot/will not feed elsewhere in the book.

Ashram
2010-05-04, 12:36 AM
I was gonna say, even in Eberron, aren't vampires listed as ALWAYS Chaotic Evil?

Or is this like true dragons from Monster Manual 3.5 to Draconomicon, where they turned from "ALWAYS this alignment" to "USUALLY this alignment"?

nekomata2
2010-05-04, 12:46 AM
Even in the Monster Manual, "Always" an alignment is actual about 95%, there are always exceptions. Succubus Paladin, anyone? :smallbiggrin:

Evil the Cat
2010-05-04, 12:48 AM
Right from the Monster Manual

"Vampire Characters
Vampires are always evil, which causes characters of certain
classes to lose some class abilities, as noted in Chapter 3 of the
Player ’s Handbook. In addition, certain classes take additional
penalties.

Clerics: Vampire clerics lose their ability to turn undead but
gain the ability to rebuke undead. This ability does not affect the
vampire’s controller or any other vampires that a master controls.
A vampire cleric has access to two of the following domains:
Chaos, Destruction, Evil, or Trickery.

Sorcerers and Wizards: Vampire sorcerers and wizards retain
their class abilities, but if a character has a familiar other than a rat
or bat, the link between them is broken, and the familiar shuns its
former companion. The character can summon another familiar,
but it must be a rat or bat."

It seems you turn evil, trade turn for rebuke, and lose your domains.

In addition to being the eternal servant of the vampire who made you...

Divide by Zero
2010-05-04, 12:54 AM
Another option for feeding without being evil: have someone willing to be your food, then cast restoration on them afterward. It'll cost you, but you're an adventurer; 100 gp every once in a while won't hurt you much.

Optimystik
2010-05-04, 12:56 AM
Being a vampire cleric is a bummer. You're down to one good domain (Trickery), have a nice fat LA sitting on your spell progression, and the whole sunlight + needing to be invited indoors things.

But hey, it beats the alternative...

GoodbyeSoberDay
2010-05-04, 01:00 AM
If the vamp who did it is still alive, isn't this a moot point? It's hardly worthwhile playing a mind-controlled character.

.. Well, I guess it's okay if the vampire doesn't micro manage. But even then it can be very annoying, especially when it comes to killing the vampire.

Project_Mayhem
2010-05-04, 01:21 AM
It's also now necessary to put ranks in Craft (Emo poetry), and hide (dignity)

You're going to need a lot of D10s

ErrantX
2010-05-04, 01:39 AM
My Good aligned cleric was turned into a Vampire! I am a little unsure about what will happen to him and so is my DM.

Here are my questions;

1) Will his alignment change too evil?
2) Will he loose the ability to cast Cure spells spontaniously?
3) If he remains Good aligned wouldn't he just try and kill himself?

Many thanks.

Well, that kinda sucks.

1) By core rules, yes, he will become evil when he arises. Depending on what level your cleric was, he will either rise as vampire spawn (read as: roll new character), or a true vampire (read as: roll new character, as your LA sucks). Likely you will lose your cleric magic and such due to drastic alignment change. Obviously, YMMV depending on your DM.
2) I should hope so. And yeah, being undead would seem to not work with that, but evil clerics channel negative... so... I'd say depending on you losing cleric magic, you could still cast cure.
3) That depends on if he's enslaved to his creator. Even if not, it's likely that he will find it troublesome to resolve his new condition with his old ethics. It's possible he could slide into being neutral and just feed on things he justifies as being food sources, such as evil creatures, criminals, and the like. Or he only feeds enough from one source to sate himself but not kill the victim.

-X

Lord Vukodlak
2010-05-04, 01:55 AM
GoodbyeSoberDay, if the master has exceeded his control limit he can still be free.


Nothing about the Vampire requires you to be evil, so you don't have to be. A vampire also never actually has to feed, so as long as you dedicate your unlife to wiping out undead and evil, you should be fine. If you gank your creator, you can become a Vampire Lord eventually, and they kick ass (though are most certainly Evil).

No actually a vampire does have to feed, and D&D doesn't follow the Twilight or other whiny )&)*)@ vampire books. Vampires are inherently evil the transformation makes them so.

Now OP
If I was DMing, You'd become an NPC and a new villain for the party to face. Leaving you with a new character. At least until the party found you slayed you and resurrected you.

If you can maintain control of your character. Just catch the next sunrise and have your allies bring your ashes and the money necessary to a 13th level cleric to cast resurrection.

GoodbyeSoberDay
2010-05-04, 02:08 AM
GoodbyeSoberDay, if the master has exceeded his control limit he can still be free.Ah, true, perhaps we are dealing with the Shawn Kemp of vampires. (Hm, might be the wrong venue...)

NeoVid
2010-05-04, 02:24 AM
Well, fortunately, being in Eberron means you won't lose any of your divine abilities if you do change alignment. Still being a full caster gives you many options, no matter what the situation turns out to be.

I agree with the idea that you need to ask your GM whether he interprets all undead as being evil, or if the fact that you can still consider right and wrong means you can be whatever alignment you want... Wait, it took me until now to remember this, but Eberron doesn't have the "Always this alignment" category at all.

So, some vitally important things are covered just by the fact of being lucky about the setting you're in (be glad you're not in Ravenloft). Now you need to make sure you're not under the control of the vampire. I suggest seeing about casting Magic Circle Against Evil immediately, since it blocks mind control.

Feeding... I'm not sure about the solution.

Hah, I just thought of this: feed off your summons. Who cares what happens to summoned creatures?

Lord Vukodlak
2010-05-04, 02:38 AM
I suggest seeing about casting Magic Circle Against Evil immediately, since it blocks mind control.


Err, the spell lasts minutes the control lasts until freed or the masters death.
Once the spell runs out the master is in command again.[who can also order him to resist any attempt to cast such a spell on him]
I also don't think blocking spawn control was the intention of the spell as it speaks of stuff like caster level. But that's an arguable issue.



Hah, I just thought of this: feed off your summons. Who cares what happens to summoned creatures?

When a summoned creature is killed or the spell ends it vanishes, as would any blood in his gut. Unless its reasonable to cut a chunk out of a summoned creature and eat it for sustenance as a regular living being.

I mean really would create food and water really work if they had a duration before the food vanished from existence?

taltamir
2010-05-04, 02:55 AM
chop chop went the cleric's head... raise dead went the clerics friend... human again the cleric is.

Resurrection makes difficult situations and grueling moral choices trivial.

Being a vampire is a CRIPPLING affliction to any caster, as it gives you a +8 level adjustment. This means that your effective level for gaining XP is as if you are 8 levels higher then what you currently are...

Vampires are "always evil" in DnD... always evil means a being is CREATED evil... when you are transformed into a vampire your alignment instant changes to evil.
However, always evil in DnD does not mean ALWAYS... an always evil creature starts out as evil, always, but may change later on...

that is, the process of vampiric transformation turns you evil, but you may turn good again later on. Look up the definition of the word always in regards to alignment in the monster manual

also look up the vampire in the SRD:
http://www.d20srd.org/srd/monsters/vampire.htm


Vampire Characters
Vampires are always evil, which causes characters of certain classes to lose some class abilities. In addition, certain classes take additional penalties.

Clerics
Vampire clerics lose their ability to turn undead but gain the ability to rebuke undead. This ability does not affect the vampire’s controller or any other vampires that a master controls. A vampire cleric has access to two of the following domains: Chaos, Destruction, Evil, or Trickery.

Sorcerers and Wizards
Vampire sorcerers and wizards retain their class abilities, but if a character has a familiar other than a rat or bat, the link between them is broken, and the familiar shuns its former companion. The character can summon another familiar, but it must be a rat or bat.

that being said, you should be a "vampire spawn" not a vampire...

Vampire spawn are undead creatures that come into being when vampires slay mortals. Like their creators, spawn remain bound to their coffins and to the soil of their graves. Vampire spawn appear much as they did in life, although their features are often hardened, with a predatory look.

Vampire spawn speak Common.

Frankly the whole thing is a mess and should strictly be a "ask your DM" sort of deal.

Greenish
2010-05-04, 03:25 AM
In Eberron:
http://sugarthepill.files.wordpress.com/2010/03/keep-calm-and-carry-on.jpg

TheMadLinguist
2010-05-04, 03:29 AM
If you're thirsty, summon a freaking blood elemental (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030208a).

This is totally a good idea that cannot go wrong in the slightest.

NeoVid
2010-05-04, 03:34 AM
the spell lasts minutes the control lasts until freed or the masters death.
Once the spell runs out the master is in command again.[who can also order him to resist any attempt to cast such a spell on him]

If the master vampire didn't think to give the order to not try breaking out of his control, that's his problem. Also, escaping his control for a few minutes is far from being of trivial use. For one thing, it could give the cleric the choice to not resist while his allies kill and resurrect him to get rid of the vampirism.

Toliudar
2010-05-04, 03:37 AM
No actually a vampire does have to feed, and D&D doesn't follow the Twilight or other whiny )&)*)@ vampire books. Vampires are inherently evil the transformation makes them so.

What's your source on this? As far as I can tell, there's no mechanical penalties for not drinking blood, and as undead, vampires explicitly don't need to eat. I think we may be applying fluff as if it were crunch here.

2xMachina
2010-05-04, 03:56 AM
Wonder if being a Vampire is worth it if the LA is ignored (ala Dry Lich/Walker or DN Lich)?

Le-vante
2010-05-04, 03:59 AM
Thankyou everyone for your replies. Some of you seem to be contradicting one another however (though this is probably down to my lack of info) so here is a bit of back ground as to what happened and other bits;

Firstly we are playing Eberron so alignment is slightly diffrent to generic 3.5 (e.g they give is Your just al likely to find a Good Red Dragon as you are an evil one).

Secondly the whole party (apart from the warforged) has been turned into true vampires. Which makes the "rest of party rescue" theme fail. Though I have asked my DM if I can create a new character with party members to libberate my current cleric from undeath since I'm affectively playing an NPC.

From your replies I know have the following questions;

1) Do vampires need to feed? Or is dnd as mature and as far away from twighlight as possible.

2) Because I'm in the Eberron setting is it written in stone that upon creation I am Evil?

Many thanks.

Ossian
2010-05-04, 04:08 AM
I have a question (which might be of interest to the OP in case he dips into monk ;)) Do the Vampire's Slam attacks and unarmed attack damage stack?
Because that would be really sweet...

At any rate, no, with the proliferation of Daylighters, Cullens, Underworlders and the like it is really unfair to confine a Vampire to being "Evil" although I would force the character to spontaneous Inflict Wounds. healing seems to be connected with the ability to harness and channel the forces of life and regeneration, and is probably granted by deities of Life (not unlife). It just seems a bit awkward that a Vampire can lay on hands :)

Greenish
2010-05-04, 04:11 AM
I have a question (which might be of interest to the OP in case he dips into monk ;)) Do the Vampire's Slam attacks and unarmed attack damage stack? No. Natural attacks and unarmed attacks are unrelated entities with no interaction (bar a feat or two).

[Edit]: If the whole party (minus one) are effectively NPCs under the vampire's command, that's pretty much TPK. If you still have free will, you probably don't have to be evil in Eberron (which plays the alignments a bit differently than default) and even if you are, I seem to recall that clerics in Eberron can't fall, so nothing really changes with your spells (though how that interacts with vampire's monster entry I can't guess).

Lix Lorn
2010-05-04, 04:23 AM
My Good aligned cleric was turned into a Vampire! I am a little unsure about what will happen to him and so is my DM.

It's now necessary to put ranks in Craft (Emo poetry), and hide (dignity).


Heehee. Can I (Extended) sig that?

On your question, I'd say that if your DM isn't sure, you can play the Angel side. Just... if he ever says that you sparkle, drink his blood in a silver goblet.

Project_Mayhem
2010-05-04, 04:29 AM
Yes! validation of my existence!

Go for it.

Starscream
2010-05-04, 04:32 AM
Isn't there a PrC specifically for dealing with stuff like this? I think it's called Emacipated Spawn. Might be in Savage Species, but I'm not sure.

MarvinMartian
2010-05-04, 04:58 AM
OP: This might help you and your DM clarify things - the following is a direct excerpt from the EbCS on Alignment (pg 8)

"Alignments are relative gauges of a character or creature’s viewpoint, and not absolute barometers of affiliation and action; nothing is exactly as it seems. Alignments are blurred, so that it’s possible to encounter an evil silver dragon or a good vampire."

Which IMO trumps any other source book on the matter. Basically if you read the intro bit in the Eberron Campaign Setting you'll see that they have taken some liberty with the general rules "bending" them as they see fit for this particular campaign setting.

Le-vante
2010-05-04, 04:59 AM
So basicaly are party is Fbar. Any thoughts on how to escape the vamps mind rape?

Le-vante
2010-05-04, 06:27 AM
Ah I see! So with that knowledge in play would the transformation incur evil alignment? Simply changing it willy nilly.

ChaosIncarnate
2010-05-04, 07:16 AM
As the main role of the cleric for this group has been summed up as "the heal bot" lossing heal spells for harm makes no diffrence for the game plan as negative energy will heal a vampire and his role is there ion unchanged. although some domain spells are lost it is more than compensated for with the advancements for becoming a vampire
In ebberron it is possible for undead to be created with positive energy and to have a good alignment but these creatures are found in the elven undying court and are created through special ritual or sacrifice in death of the elf in question so it it not applicable.
Although the campaign setting says that you can find a good alligned vampire the amount of energy involved in the turrning process makes this unlikely for a freshly turned vampire but that is not to say the character cannot strive to regain the good allignment through his or her actions there after.
The vampire that turned the group still exists but has not yet told the group why they have been turned or for what purpose of yet as the session ended just as they woke to undeath.

MarvinMartian
2010-05-04, 07:24 AM
Again it is entirely DM disgression; but as an experienced Eberron DM I would rule that the alignment shift would be considered fluff/preference of the PC.

Meaning that if the PC's were interested in shifting to evil and all that entailed this would be a perfect option for it to happen.

If the PC's were not interested in switching alignment I might challenge them with some sort of RP session to "fight" against their internal darkness. If they win this "internal" battle they remain their alignment - or if they come close they might shift to something in-between (just like other posters above me mentioned).

Again - talk to your fellow players (i.e. what do they want) and talk to your DM about what you as players want to do.

My 2cp.

Le-vante
2010-05-04, 09:37 AM
So say masive evil red dragon flies to bastion of broken souls and bathes in positive energies to keep him alive his alignment would change? Because of the amount of positive energy used in the process? Or some one has there negitive levels restored useing the restoration spell they be one good aligned? It seems a very grey area.

To be honest I Reading the vampire templates and vampire page in the MM my character doesn't even quilify for a true vampire as you need 5Hd and the entire group is lvl 4. in which case chaosincarnet it's dms folly and were spaw. (not that it makes things any easier).

Seatbelt
2010-05-04, 10:21 AM
What's your source on this? As far as I can tell, there's no mechanical penalties for not drinking blood, and as undead, vampires explicitly don't need to eat. I think we may be applying fluff as if it were crunch here.

There are mechanical penalties. They are in Libris Mortis

taltamir
2010-05-04, 10:58 AM
OP: This might help you and your DM clarify things - the following is a direct excerpt from the EbCS on Alignment (pg 8)

"Alignments are relative gauges of a character or creature’s viewpoint, and not absolute barometers of affiliation and action; nothing is exactly as it seems. Alignments are blurred, so that it’s possible to encounter an evil silver dragon or a good vampire."

Which IMO trumps any other source book on the matter. Basically if you read the intro bit in the Eberron Campaign Setting you'll see that they have taken some liberty with the general rules "bending" them as they see fit for this particular campaign setting.

other sources never said you couldn't encounter a good vampire... merely that the process of becoming one turned you evil, after which you MAY turn good again.
Of course, this relies on two things:
1. the vampire entry says its always evil
2. the monster manual says that an acquired template of always evil is one for which the transformation changes your alignment, afterwards the alignment may change back...

the thing is, the eberron setting contradicts point 1. but point 1 was never EXACTLY in effect anyways because "always evil" meant "always become evil when first transform and may change alignment later".

Hence why it is really up to the DM / players. (well, it always was up to them anyways).

As for drinking blood, I am pretty sure there is a ring that makes you immune to sunlight AND never need to actually drink blood. (like a ring of sustenance + sunlight protection for vampires). just toss away your ring of sustenance and get one of those instead.

Also, I am totally uncertain on whether animal blood will suffice or not. An interesting twist would be if animal blood DOES suffice.. because that means that vampires are being hunted down like monsters, yet they eat animals just like humans do (a human may choose to eat other humans)... then you will really need to take craft (emo poetry) :P

Lord Vukodlak
2010-05-04, 12:08 PM
What's your source on this? As far as I can tell, there's no mechanical penalties for not drinking blood, and as undead, vampires explicitly don't need to eat. I think we may be applying fluff as if it were crunch here.

Nearly every vampire mythos feeding is a requirement, do they really have to spell it out beyond calling them predators in the MM. D&D follows the very straight forward classical vampire myths so yeah they need to feed. And as already mentioned Librus Mortis classifies which undead are diet dependent and which simply have inescapable cravings.

Le-vante
2010-05-04, 12:14 PM
So vampire clerics do suck.

Mongoose87
2010-05-04, 12:34 PM
So vampires do suck.

I fixed your post.

MickJay
2010-05-04, 12:38 PM
A vampire can control only a limited number of other vampires, it could well be that your character (and rest of the party) are beyond the control limit, and are therefore "free" vampires.

Another_Poet
2010-05-04, 12:54 PM
Here are my questions;

1) Will his alignment change too evil?
2) Will he loose the ability to cast Cure spells spontaniously?
3) If he remains Good aligned wouldn't he just try and kill himself?


Really it's up to your DM. Here is my preferred ruling based on my play style.

1) No, unless he is a thrall of the vampire who bit him. If he's a thrall he's an NPC until unthralled. If he has free will he can choose to be good, though if he feeds from unwilling victims he just turned evil.

2) If he is a thrall then yes. His god would not allow his curing powers to be subverted in that way. If he has free will then no, not unless he stops being Good. I would rule that for every Cure spell he casts though, he takes damage equal to the amount of healing he did to the subject (since positive energy damages hi, and he's channeling it through himself).

3) That's up to him. If he can envision a way to be cured, or to live as a vampire without feeding on unwilling victims, then he could be Good and continue his life (unlife). If there is no hope for him to be anything but a danger to those around him then he might nobly kill himself, or chicken out and become Evil.

LibraryOgre
2010-05-04, 01:29 PM
My Good aligned cleric was turned into a Vampire! I am a little unsure about what will happen to him and so is my DM.

Here are my questions;

1) Will his alignment change too evil?
2) Will he loose the ability to cast Cure spells spontaniously?
3) If he remains Good aligned wouldn't he just try and kill himself?

Many thanks.

1) Generally, yes. Vampires are Always evil (any), meaning that without some sort of major intervention, and given vampire will be evil. Of course, this can also be a story-thing. If you don't WANT your character to be evil, you're perfectly free to talk to your DM and come up with why he's not. Maybe his faith was so strong that he resisted that. Maybe he IS evil, but is constantly struggling to be good... meaning you'll do evil and be sincerely remorseful, constantly whinging about your tortured nature, etc. Maybe the vampire messed up somehow.

2) Again, generally, yes. Clerics who are evil cast inflict spontaneously. You are evil. QED. However, it goes back to story. If you're struggling to be good, and your deity (or whatever is answering his calls) wants you to remain good, he might let you keep casting cure spells.

3) Maybe, maybe not. qv Angel and Spike. Both were "good" vampires. Angel mucked about for a century, whinging, before he decides to use his power for good. He lives off non-human blood, and only occasionally falls of the wagon. Spike remains a jerk, but he works for good. Again, lives primarily off animal blood.

Le-vante
2010-05-04, 02:23 PM
That's great but this is Eberron gods are detached from the world so you can have a cleric go against his church and not suffer any losses. Which poses yet another question! When it says "Vampire clerics gain ACCESS to the following domains" does that mean I have to take them and lose my previouse? Or I just have access?

Project_Mayhem
2010-05-04, 02:37 PM
So vampire clerics do suck.

Yes. Blood.

I hope that wasn't what you were implying, or I'll be feeling silly

Lord Vukodlak
2010-05-04, 02:39 PM
That's great but this is Eberron gods are detached from the world so you can have a cleric go against his church and not suffer any losses. Which poses yet another question! When it says "Vampire clerics gain ACCESS to the following domains" does that mean I have to take them and lose my previouse? Or I just have access?

Those vampire domain rules assume standard D&D cosmology of deities its probably best to ignore in Eberron.

On another note rising as a vampire takes a few days[1d4 after burial].
Why didn't your party take measurements to insure you didn't rise from your grave?

I still say it be easier to kill yourself and get resurrected then trying to deal with all the vampiric complications.

Le-vante
2010-05-04, 03:12 PM
We blunder in blindly and Rely on pure warrior instinct...