Deathrevived
2010-05-04, 12:56 AM
With my regular party taking the summer off I figured it would be a great time to start tinkering with an old idea had for a campaign world. I always considered the idea of a zombiepocalypse style world, tough without using the steriotypical zombies.
That is not where the true issue arises, considering this is my first attempt at operating outside of the standard 3.5 books, I was wondering firstly if anyone had some advice pertaining to creating a low magic, no psy world.
I'll outline the rest of the world if anyone is interested, ideas are would be greatly appreciated haha.
Weapon At this rate the party is going to start at level 1, as members in a small castle ran by a minor lord, and their backgrounds would reflect this. One interesting feature I plan on having in this world is a defensive weapon installed in strategic points in the walls, that is basically a belt fed heavy crossbow, a new device invented by an engineer working for the lord. I still have to work out the stats of this, again ideas would be greatly appreciated.
Magic As I am thinking of running this as a low magic campaign, for now, I was thinking of having clerics staying exactly the same, but tweaking the access to magical weapons and limit entrance into the other spellcaster classes.
More to come as discussion develops (hopefully haha) and as more ideas come to me.
That is not where the true issue arises, considering this is my first attempt at operating outside of the standard 3.5 books, I was wondering firstly if anyone had some advice pertaining to creating a low magic, no psy world.
I'll outline the rest of the world if anyone is interested, ideas are would be greatly appreciated haha.
Weapon At this rate the party is going to start at level 1, as members in a small castle ran by a minor lord, and their backgrounds would reflect this. One interesting feature I plan on having in this world is a defensive weapon installed in strategic points in the walls, that is basically a belt fed heavy crossbow, a new device invented by an engineer working for the lord. I still have to work out the stats of this, again ideas would be greatly appreciated.
Magic As I am thinking of running this as a low magic campaign, for now, I was thinking of having clerics staying exactly the same, but tweaking the access to magical weapons and limit entrance into the other spellcaster classes.
More to come as discussion develops (hopefully haha) and as more ideas come to me.