Eldan
2010-05-04, 09:25 AM
I just read the D&D 2.0 thread. I've heard it before, but there it was said again: how movement was apparently (I've never played AD&D) handled in second edition: one could move and then still take all his actions.
So, my question: how about including something similar in D&D? In any given turn you get one free movement up to your base speed. Actions can be taken before or after that movement.
A few more points:
a) This should somehow help the issue of "Do I full attack or move in this turn", a problem for full fighter.
b) Instead of masses of feats in the style of mobile spellcasting, spring attack, fly-by-attack and so on, a single feat that allows to split your movement for before/after actions should be enough.
c) Maybe to give some advantage to a stationary style of combat, there could be a penalty on full attacks and other actions after moving?
d) Double moves would still be possible: as it was now, just spend one move action for another move. Triple moves should probably be forbidden.
So, my question: how about including something similar in D&D? In any given turn you get one free movement up to your base speed. Actions can be taken before or after that movement.
A few more points:
a) This should somehow help the issue of "Do I full attack or move in this turn", a problem for full fighter.
b) Instead of masses of feats in the style of mobile spellcasting, spring attack, fly-by-attack and so on, a single feat that allows to split your movement for before/after actions should be enough.
c) Maybe to give some advantage to a stationary style of combat, there could be a penalty on full attacks and other actions after moving?
d) Double moves would still be possible: as it was now, just spend one move action for another move. Triple moves should probably be forbidden.