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ArenaManager
2010-05-06, 02:30 PM
Arena Tournament, Round 90: Shooter McArcher & Aguacatl vs. Jack & Twang

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/04-sambusei.png



XP Award: 300 XP to each non-DQd member of winning team
GP Award: 300 GP to each non-DQd member of winning team

Shooter McArcher (http://www.myth-weavers.com/sheetview.php?sheetid=144187) - Master_Rahl22
Aguacatl (http://www.myth-weavers.com/sheetview.php?sheetid=179458) - Scorer
Jack (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=35141) - vollmond
Twang (http://www.coyotecode.net/profiler/view.php?id=7412) - Psionic Dog


All Combatants, please roll initiative and declare any final purchases

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

vollmond
2010-05-06, 02:59 PM
Jack here

[roll0]

PsiDog

Well, this one's going to be interesting. I can do the scattering thing and hold off the summons for a bit, but now we have ranged to deal with.

edit: also, I can now (just barely) afford Arcanist's Gloves for CL3 KFB, in a pinch. Won't have any effect on Swift Expeditious Retreat, unfortunately. For future reference, do they apply to scrolls?

Master_Rahl22
2010-05-06, 04:33 PM
So, we meet again!

[roll0]

@Aguacatl:
Hmm, so we were fairly lucky last time. I think we ought to consider some way to get concealment since Twang has absurd attack modifiers. Any other ideas?

Scorer
2010-05-06, 07:48 PM
Init
[roll0]

@Shooter

Well, I still have hat scroll of heat and chill, they may not be aware of that as I reported that purchase in the other match....

Also, I'm out of money, and they come from winning, they've got money now...

LEt's hope they don't buy anything to counter my summons...

Let me go check their sheets to see if I can think of something

Psionic Dog
2010-05-06, 10:02 PM
Hello again.

I'm still in Final's Week + Apartment Hunting + Moving so just a heads up that my posting will be a little slower than normal with a possible chance of no internet access days. I think I'll still be able to get posts in within the normal 2-day (at least most of the time), but I'd appreciate it if no one DQs me should I go over.


[roll0]
EDIT: Wow, the 23 goes last...

vollmond
I don't know what exactly it is that Arcanist's Gloves do. If they increase the caster level of a spell they'd probably apply to scrolls, but if they increase your caster level then it wouldn't change a scroll's caster level since that's determined by the crafter.

I suppose we could try the scatter tactic, but since Aguacatl can potentially summon from across the sands it may only slow the pet. Attack Actions would be more effective methinks.

I'm planning on buying Twang either another AC buff for more "Make a nat 20 or miss" fun or else a Hide-from-Animals / Protection-From-X to completely ignore the summons.

Should we try doing this about the same way as our last face off against this group and hope our luck is better or is there some other tactic we should try?

Scorer
2010-05-06, 11:12 PM
@Shooter

I think this time we go for the heavy undergrowth, I would have a +17 Hide bonus there, and I can even try sniping with a -3 mod...

and there we can take advantage of Jack's Murky eyed...

What do you think?

vollmond
2010-05-07, 06:34 AM
Initiative:
Aguacatl
Shooter
Twang
Jack

This is very nearly the same init order for our last bout... *sigh*

PsiDog

The exact wording is thus:

you add 2 to the caster level of the next 1st level arcane spell you cast

(hopefully I pared that text down enough that it doesn't violate the IP-police)

It works twice a day, no action to activate. Still trying to decide if it's worth the 500 GP...

Alternatively, I could always use some armor (mundane studded leather at the moment). A masterwork bow would probably not be a horrible idea.

Ohh... I just had a thought. Jack gets Silence as a 1/day SLA. Summon Nature's Ally has a verbal component. Though, Aguacatl has a +6 Will save... does that apply even if I just catch him in the area? Or would he only get a save if I directly targeted him? Reference (http://www.d20srd.org/srd/spells/silence.htm)

edit: meh. I think i'm going to pass on the gloves. They'll be great once/if I hit 3rd level and get Arcane Channeling, but I think they may be overpriced for the benefit I'll get right now.

Psionic Dog
2010-05-07, 11:01 AM
@vollmond
The will save only applies if directly targeted, but I think the Whisper Gnome's Silence has to be centered on himself, forcing Jack to have to personally move within 20ft of Aguacatl to shut down a summon.

If it wasn't for that I'd have said we had a winning tactic.


A few Crazy Ideas that might work:

Crazy Idea #1:
Kelgore's Fire Bolt -> Aguacatl casting
With only a +2 Concentration modifier even minimal damage gives a 45% chance of disrupting a spell.

Crazy Idea #2:
Twang leaves his leather armor at home and we declare as mundane preparations that Jack starts carrying Twang for a heavy load. Twang delays, Jack Swift Retreats to take both of us to W where Jack then drops Twang into V before moving to T himself. Why? Because it lets Twang also get to T on his first move so on round #1 both of us can shoot from hiding anyone/thing in LoS topside.

Crazy Idea #3:
We use a smoke stick to fog up T13/U14 and stand side by side at T so nothing can flank us.

Crazy Idea #4:
We don't run topside at all, but instead stay in the start zone with ready actions to shoot the first non-summon we see.

Just some thoughts.

vollmond
2010-05-07, 12:22 PM
PsiDog
D'oh, I missed that caveat about the SLA. Too bad.

I think we'll have a lot of luck with #2 and a bit of #1 thrown in. #3 is tempting... if we do it that way, are we susceptible to the miss chance? Jack is Murky-Eyed. I don't think #4 gives us much benefit, since we can't use the time to buff. Also, for #2, is it legal to perform a free action in the middle of a move?

Other thoughts: Shooter has a composite longbow (+1 str) -- I could drop 25 GP on a scroll of Ray of Enfeeblement and remove him from the picture for ranged (no save, though he'll probably guess the plan right away. not sure if he can counter it without dropping 300 gp on a potion of Bull's Strength).

Psionic Dog
2010-05-07, 03:38 PM
@vollmond
Ok, fresh from the waiting room. Dropping an 'object' may be done in the middle of a move action. Sound's like we have a plan. I'll probably buy a psionic tatoo of force screen incase they're slow moving topside to help cover the AC loss.

As for miss chance, only creatures inside the smoke/cloud have concealment. So if we're in a cloud but they aren't then they have to roll a miss chance but we won't.

I'm not sure if Ray of Enfeeblement is worth it. The 1 minute duration and the 25 ft range might be a problem.

Any finally thoughts?

vollmond
2010-05-07, 07:20 PM
PsiDog

Yeah, looks good. I guess I'll get a MW bow, then.

Psionic Dog
2010-05-07, 09:38 PM
Purchasing one Psionic Tatoo of Inertial Armor. 50gp

No other purchases planed, although a reactionary buy is possible if applicable.

Scorer
2010-05-07, 09:55 PM
Reactionary? You're laughing at us? :smalltongue:

vollmond
2010-05-07, 10:01 PM
Selling my bow and buying a masterwork composite bow (+37.5, -400 gp)

PsiDog
So, should I start holding my bow, or the smokestick + tindertwig? I can't decide if I think the smokestick is worth it. If I get to the top and they're visible, I should take a shot. If they're not visible, shouldn't I ready an action for a shot?

Here's where I go into frozen-strategy mode :smallsmile: indecision...

Master_Rahl22
2010-05-08, 01:32 PM
Aguacatl:
Sounds good. I think I'll have you cast that Cat's Grace on me, if you don't think it will kill you this time. :smalltongue: I will also get a potion of Shield of Faith, and at least one Cure potion to pour down your throat.

Psionic Dog
2010-05-08, 03:02 PM
Idle Chatter...

@ vollmond
I'll most certainly want you to start holding me and the bow. If it's possible to carry the smoke stick/ tinder twig around without it interfering with your shooting or casting you may as well hold it, but if holding an extra item would make your casting or archery less effective you'd probably be better off keeping it packed up.


Scorer:
So... you're not planing on buying a bag of caltrops and a wedge of apocalyptic cheese? :smallconfused:

I suppose in hindsight it seems unlikely, but this being the arena one never knows. So if y'all are ready to start without a purchase then feel free to get the first round started. :smallcool:

Scorer
2010-05-08, 03:37 PM
Before I buy a bread loaf...

@Shooter

But... Aren't scrolls wasted when failing Caster check?

As far as I remember I ruined yours scroll :smallredface:

TheFallenOne
2010-05-08, 05:36 PM
Scorer, Rahl
yes you did, the scroll is gone. Sucks, I know

Master_Rahl22
2010-05-09, 12:57 PM
Purchases: Potion of Shield of Faith: 50gp
Potion of Faith Healing (Sam Jones, Jr.): 50gp
Potion of CLW: 50gp

You ready, Scorer?

Scorer
2010-05-09, 07:53 PM
Yes I am, I guess I start this...

Aguacatl 1st Turn


Start in B13 with two scrolls in hands and Run to F1

Tunatl starts in A13 and double moves to G1


End of Turn

STATS

Aguacatl started @ B13
Aguacatl ended @ F1
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Scroll SNA I
Hand 2 Wielding: Scroll Heat/Chill Metal

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @A13
Tunatl ended @G1
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet

Master_Rahl22
2010-05-09, 08:40 PM
Shooter, Turn 1

LOS:
Start in B-14 with bow in hand, all 3 potions in belt.
Run to F-2.

End of turn.

Stats:

Location:
HP: 12/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

Psionic Dog
2010-05-09, 10:31 PM
Twang - Round 1

LoS
Starting Preperations:
Buckler is Equipped. Leather armor is left at home. Welding crossbow, which is loaded with a masterwork bolt.

Twangs weight including gear is 54 lbs.

Twangs starts in the same square as Jack being held by Jack. I believe this puts Jack at a heavy load provided the glave is left at home.

Free Speak Wishper to Jack:
Ok: Just as we planned. Quick Retereat, do a half move forward, drop me on my feat, and continue up to just short of the top of the stairs for cover where so if we're lucky we can strike from hiding there soft flat footed AC.

Twang Delays to act after Jack.

Jack's go.

Stats
HP: 9/9
AC: 18 (+1 size +1 shield +6 dex)
Law: Unused.

Crossbow: Loaded(MW)
Amo: Masterwork: 9
Amo: Standard: Lots.
Amo: Alchemist Fire 1

vollmond
2010-05-09, 11:13 PM
Jack, turn 1

StartingStarting in Y-13, holding Twang in one hand, glaive left outside the arena (as noted by the weight listed in parens on his charsheet - leaving it outside is the default)

LoS

Swift: Cast Swift Expeditious Retreat
Begin Move: to W-13
Free: Drop Twang on his feet in V-13
Complete Move: to T-13, drawing my bow as I move

Rolls

[roll0]
[roll1]
[roll2]
[roll3]
Hide/MS rolls include -5 penalty for more than half-speed movement



Turn not complete, need LoS.

Statblock

Location: T13
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 3/3
SLAs: 5/5
Silence: 1/1
Law Devotion: unused

Remaining Consumables:
20x Serpentstongue Arrows
13x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

TheFallenOne
2010-05-10, 06:43 AM
one thing before LoS check

Scorer
How are you holding a scroll and a heavy shield in the same hand? That only works with bucklers and light shields

Also, Heat and Chill Metal are two separate spells, so you have to choose which of the two to carry

Scorer
2010-05-10, 08:30 AM
@Refs

Oh right... got used to Oro's buckler. Let's say I have it on mouth...

And I bought Heat and Chill on the same scroll.

TheFallenOne
2010-05-10, 09:32 AM
Jack/Twang/Refs
Y13 to T13 are 9 squares, 45 feet.
Swift Expedious Retreat changes your base speed to 60, with medium/heavy load that's reduced to 40. It seems your plan was to drop Twang along the way to get some extra movement for being in a light load again. You move 3 3 squares with the heavy load, then 6 with light load again. Since the load reduces your speed to 2/3, this may work out, though I'm really not sure on it. I'll just go ahead with it for now and leave it to a High Ref to intervene if it doesn't work that way


Refs
:mitd:


Aguacatl
no LoS apart from your teammate


Shooter
no LoS apart from your teammate. He's holding a scroll in his mouth now instead of the hand occupied by his shield


Jack
no LoS apart from the goblin you dropped


Twang
no LoS apart from the big meanie dropping you


New Initiative Order:
Aguacatl
Shooter
Jack
Twang

edit: missed something

Scorer
Your AC has 16 squares with a double move, he can't make it to G1 because it's quadruple movement cost

oh, this holds up play I fear, stay tuned

Scorer
2010-05-10, 06:43 PM
@refs

Oh yeah, the undergrowth... forgot that. Then let him stay in... E1

TheFallenOne
2010-05-11, 06:36 AM
Refs
:mitd:


Aguacatl
no LoS apart from your teammate


Shooter
no LoS apart from your teammate. He's holding a scroll in his mouth now instead of the hand occupied by his shield


Jack
no LoS apart from the goblin you dropped


Twang
no LoS apart from the big meanie dropping you


New Initiative Order:
Aguacatl
Shooter
Jack
Twang

continue with Jack Turn 1

vollmond
2010-05-11, 08:16 AM
Jack, turn 1 continuation

LoS

Standard: Ready Action
To attack if I gain LoS to an enemy


Turn complete, Twang's back up.

Statblock

Location: T13
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 3/3
SLAs: 5/5
Silence: 1/1
Law Devotion: unused

Remaining Consumables:
20x Serpentstongue Arrows
13x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

Psionic Dog
2010-05-11, 08:25 AM
Twang

LoS
Move to T-14 stealthy like.
If Twang doesn't see anything he'll activate a Psionic Tatoo of Inertial Armor.

[roll0]
[roll1]
[roll2]

Done

Stats
HP: 9/9
AC: 22 (+1 size +1 shield +6 dex +4 armor)
Law: Unused.

Crossbow: Loaded(MW)
Amo: Masterwork: 9
Amo: Standard: Lots.
Amo: Alchemist Fire 1

Inertial Armor: 600/600

TheFallenOne
2010-05-11, 11:27 AM
:thog:


Aguacatl
no change


Shooter
no change


Jack
no change


Twang
no change, so Psionic Tattoo it is


onward to Aguacatl again

Scorer
2010-05-11, 10:58 PM
Aguacatl 2nd Turn


Aguacatl double moves to H1 and hides.

Undergrowth and movement MODs applied
Hide [roll0]
Move Silently [roll1]
Spot [roll2]
Listen [roll3]

Tunatl double moves to I1 and also hides.

Hide [roll4]
Move Silently [roll5]

Free: Drop scrolls
Free: Whisper "What is the plan now?"


End of Turn

STATS

Aguacatl started @ F1
Aguacatl ended @ H1
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Free
Hand 2 Wielding: Shield
Scroll SNA and Heat Chill are on ground H1.

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @E1
Tunatl ended @I1
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet

Master_Rahl22
2010-05-12, 06:56 AM
Shooter, Turn 2

LOS:
Move: Move to G-1
Free: Whisper: "I suggest we wait for around a minute with readied actions to attack."
Standard: Ready an action
Attack the first enemy that comes into LOS

[roll0]
[roll1]
[roll2]
[roll3]


End of turn.

Stats:

Location:
HP: 12/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

TheFallenOne
2010-05-12, 09:31 AM
Refs
well, with this much dirt between them no chance at Listen checks


Aguacatl
no LoS apart from your teammate


Shooter
no LoS apart from your teammate


Jack
no LoS apart from your teammate


Twang
no LoS apart from your teammate


carry on

vollmond
2010-05-12, 09:37 AM
Jack, turn 2

LoS

Free: Whisper to Twang
I don't see anyone. What do you think -- stay here with ready actions, or go looking? They may be sneaking around the sides...


Turn not complete

Statblock

Location: T13
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 3/3
SLAs: 5/5
Silence: 1/1
Law Devotion: unused

Remaining Consumables:
20x Serpentstongue Arrows
13x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

Psionic Dog
2010-05-12, 10:01 AM
Twang
LoS
Whisper:
Lets wait one more round before we go checking. They could be in ambush on the opposite stairs waiting on us, or they may just be laying low in hopes that we use and loose our Law buffs... so don't activate until we see one of them!

vollmond
2010-05-12, 10:06 AM
Jack, turn 2

LoS

Standard: Ready action
Attack if I gain LoS


Turn complete, go for Twang.

Statblock

Location: T13
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 3/3
SLAs: 5/5
Silence: 1/1
Law Devotion: unused

Remaining Consumables:
20x Serpentstongue Arrows
13x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

Psionic Dog
2010-05-12, 02:29 PM
Twang - Round 2

LoS
Ready Action
Shoot the first creature to approach withing 30 ft, cast a spell, attempt to leave LoS, ready an action, drop prone, or end turn while holding any object.

If Twang can hold his old hide result he will, if not then
[roll0]


Done

Stats
HP: 9/9
AC: 22 (+1 size +1 shield +6 dex +4 armor)
Law: Unused.

Crossbow: Loaded(MW)
Amo: Masterwork: 9
Amo: Standard: Lots.
Amo: Alchemist Fire 1

Inertial Armor: 599/600

There, I don't think that changes LoS any.

Scorer
2010-05-12, 03:06 PM
Aguacatl 3rd Turn


Tunatl hides again.

Hide [roll0]


Hide [roll1]
Spot [roll2]
Listen [roll3]

Move: Pick up Scroll of Heat/Chill
Free: Whisper "Who do you think I should use the heat/chill spells on?"


End of Turn

STATS

Aguacatl started @ H1
Aguacatl ended @ H1
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Scroll Heat/Chill
Hand 2 Wielding: Shield
Scroll SNA is on ground H1.

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @I1
Tunatl ended @I1
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet

TheFallenOne
2010-05-12, 06:14 PM
Refs
everybody's :mitd: in purgatory


Aguacatl
no change


Shooter
no change


Jack
no change


Twang
no change. Readying an action doesn't break hiding, so you can keep your previous roll

carry on

Master_Rahl22
2010-05-12, 09:15 PM
Shooter, Turn 3

LOS:
Free: Whisper: "Twang is the only one with significant metal."
Standard: Ready an action
Move: Hide again
Attack the first enemy that comes into LOS

[roll0]
[roll1]
[roll2]


End of turn.

Stats:

Location:
HP: 12/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

vollmond
2010-05-13, 08:49 PM
Jack, turn 3

LoS

Move: to S7 (30')
Standard: Ready action
Attack if I gain LoS

Rolls

Counting full speed penalty
[roll0]
[roll1]
[roll2]
[roll3]



Turn complete

Statblock

Location: S7
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 3/3
SLAs: 5/5
Silence: 1/1
Law Devotion: unused

Remaining Consumables:
20x Serpentstongue Arrows
13x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

TheFallenOne
2010-05-14, 08:35 AM
Refs
well, one makes a move


Aguacatl
no change


Shooter
no change


Jack
no change


Twang
no change


onwards

Psionic Dog
2010-05-14, 04:18 PM
Twang - Round 3

LoS
Twang breaks hiding and moves to S-19.

Standard: Ready Action
Shoot the first creature to:
• approach within 40 ft
• take a standard action
• attempt to leave LoS
• start to drop prone
• or end turn while wearing armor or holding an object.

Passive Checks:

[roll0]
[roll1]

Done

Stats

HP: 9/9
AC: 22 (+1 size +1 shield +6 dex +4 armor)
Law: Unused.

Crossbow: Loaded(MW)
Amo: Masterwork: 9
Amo: Standard: Lots.
Amo: Alchemist Fire 1

Inertial Armor: 598/600

Scorer
2010-05-14, 06:46 PM
Aguacatl 4th Turn


Tunatl keeps his hide check (22)

Aguacatl hides again


Hide [roll0]

If needed
Spot [roll1]
Listen [roll2]



End of Turn

STATS

Aguacatl started @ H1
Aguacatl ended @ H1
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Scroll Heat/Chill
Hand 2 Wielding: Shield
Scroll SNA is on ground H1.

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @I1
Tunatl ended @I1
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet

TheFallenOne
2010-05-14, 07:49 PM
Refs
:mitd:


Aguacatl
Shooter is in G1


Shooter
Aguacatl is in H1, Tunatl in I1


Jack
Twang is in S19


Twang
Jack is in S7


next

Master_Rahl22
2010-05-16, 02:18 PM
Shooter, Turn 4

LOS:
Keep current Hide check
Standard: Ready an action
Attack the first enemy that comes into LOS

[roll0]
[roll1]


End of turn.

Stats:

Location: G-1
HP: 12/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

vollmond
2010-05-16, 04:59 PM
Jack, turn 4

LoS

Move: to P3 (30')
Standard: Ready action
Attack if I gain LoS

Rolls

Counting full speed penalty
[roll0]
[roll1]
[roll2]
[roll3]



Turn complete

Statblock

Location: P3
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 3/3
SLAs: 5/5
Silence: 1/1
Law Devotion: unused

Remaining Consumables:
20x Serpentstongue Arrows
13x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

TheFallenOne
2010-05-17, 08:51 AM
Refs
Now it gets interesting. Precedent says

Cliff squares slope directly from the highest elevation they are adjacent to down to +0ft.
That should mean that there's LoS between Jack and the opposing team on the first line; he has cover thanks to the elevation, they don't, but the undergrowth gives concealment, so both sides can hide
Team Red fails to beat his Hide because of Distance penalty. Tunatl is too far away for Scent. They beat his MS of 11(Shooter by 1 because of distance as far as I can tell, Aguacatl by 4). Generic direction should be east
Jacks spot fails, as does Listen because there's nothing to hear for now. But he sees the scroll on the ground in H1


Aguacatl
Shooter is in G1. You hear movement to the east


Shooter
Aguacatl is in H1, Tunatl in I1. You hear movement to the east


Jack
Twang is in S19. You see a scroll lying in H1. Does this change your action?


Twang
Jack is in P3


clarification needed from Jack

vollmond
2010-05-17, 01:56 PM
Jack, turn 4 revised

LoS

Move: to S3 (25') refsAssuming I saw the scroll when I entered R3, then moved east instead of west
Free: Point down and north (into the gap at the edge of the map). Then, hold one hand flat in front of me, palm facing me, and run my other index finger in lines across that palm.
Free: Drop to kneeling
Standard: Ready action
Attack if I gain LoS

Rolls

Counting full speed penalty
[roll0]
[roll1]
[roll2]
[roll3]



Turn complete

Statblock

Location: S3
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 3/3
SLAs: 5/5
Silence: 1/1
Law Devotion: unused

Remaining Consumables:
20x Serpentstongue Arrows
13x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

Psionic Dog
2010-05-17, 06:47 PM
Twang - Round 4

LoS
Free: Speak:

"Seen anyone? Nod once for each of our humanoid foes in sight, or shake your head for no."

Move: Sneak south to S-24

Dice Rolls:
[roll0]
[roll1]
[roll2]

LoS needed...

TheFallenOne
2010-05-17, 06:59 PM
Refs
:mitd:
This will be hella tough to tell his teammate without speak that he saw no enemy, just a scroll :smallbiggrin: While he did make good descriptive pantomime for a piece of paper with script, a situation like this is just nothing you'd expect


Aguacatl
Shooter is in G1.


Shooter
Aguacatl is in H1, Tunatl in I1.


Jack
Twang is in S24, you hear him speak. You see a scroll lying in H1. Note that your new set of rolls is invalid, you still use the ones from your initial turnpost


Twang
Jack is in S3. No other LoS


continue, Psidog

vollmond
2010-05-17, 08:07 PM
Jack

LoS

Free: Shake head


Back to Twang

Psionic Dog
2010-05-18, 07:52 AM
Twang - Continued

LoS
Maintaining hiding attempt...

Free: Point down/south/west and shake head, shrug.

Standard: Ready Action.
Shoot the first creature to:
• leave cover/concealment
• take a standard action
• attempt to leave LoS
• start to drop prone
• or end turn while wearing armor or holding an object.

Done

Stats
HP: 9/9
AC: 22 (+1 size +1 shield +6 dex +4 armor)
Law: Unused.

Crossbow: Loaded(MW)
Amo: Masterwork: 9
Amo: Standard: Lots.
Amo: Alchemist Fire 1

Inertial Armor: 597/600

TheFallenOne
2010-05-18, 12:09 PM
Refs
:mitd:


Aguacatl
Shooter is in G1.


Shooter
Aguacatl is in H1, Tunatl in I1.


Jack
Twang is in S24.. You see a scroll lying in H1. No other LoS


Twang
Jack is in S3. No other LoS


back to Aguacatl

Scorer
2010-05-18, 08:24 PM
Aguacatl 5th Turn


Tunatl keeps his hide check (22)

Aguacatl hides again


Hide [roll0]

Ready an Action

Cast Chill Metal upon LoS


If needed
Spot
Listen [roll2]1d20+8





End of Turn

STATS

Aguacatl started @ H1
Aguacatl ended @ H1
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Scroll Heat/Chill
Hand 2 Wielding: Shield
Scroll SNA is on ground H1.

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @I1
Tunatl ended @I1
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet

Master_Rahl22
2010-05-18, 09:59 PM
Shooter, Turn 5

LOS:
Keep current Hide check
Standard: Ready an action
Attack the first enemy that comes into LOS


End of turn.

Stats:

Location: G-1
HP: 12/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

TheFallenOne
2010-05-19, 12:06 AM
[QUOTE=TheFallenOne;8516232]Refs
well, that changes... nothing
Fixed Listen for Scorer [roll0]


Aguacatl
Shooter is in G1.


Shooter
Aguacatl is in H1, Tunatl in I1.


Jack
Twang is in S24.. You see a scroll lying in H1. No other LoS


Twang
Jack is in S3. No other LoS

vollmond
2010-05-20, 07:31 AM
Jack, turn 5

LoS

Standard: Ready action
Attack if I gain LoS

Rolls

Keeping my previous Hide of 22
[roll0]
[roll1]



Turn complete

Statblock

Location: S3
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 3/3
SLAs: 5/5
Silence: 1/1
Law Devotion: unused

Remaining Consumables:
20x Serpentstongue Arrows
13x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

Psionic Dog
2010-05-20, 01:19 PM
Twang - Round 6

LoS
Moving half speed sneak back to S-23 and then onward to Q-24.

Standard: Ready Action.
Shoot the first opposing creature to:
• leave cover and concealment
• take a standard action
• attempt to leave LoS
• start to drop prone
• or end turn while wearing armor or holding an object.

Rolls:
[roll0]
[roll1]
[roll2]
[roll3]

Done

Stats
HP: 9/9
AC: 22 (+1 size +1 shield +6 dex +4 armor)
Law: Unused.

Crossbow: Loaded(MW)
Amo: Masterwork: 9
Amo: Standard: Lots.
Amo: Alchemist Fire 1

Inertial Armor: 596/600

TheFallenOne
2010-05-20, 01:37 PM
Refs
Only one with LoS who didn't roll Spot himself is Shooter and even with a 20 he can't beat Jacks hide


Aguacatl
Shooter is in G1.


Shooter
Aguacatl is in H1, Tunatl in I1.


Jack
Twang is in Q24.. You see a scroll lying in H1. No other LoS


Twang
Jack is in S3. No other LoS

Scorer
2010-05-21, 06:46 PM
Aguacatl 6th Turn


Tunatl keeps his hide check (22)

Aguacatl hides again


Hide [roll0]

Ready an Action

Cast Chill Metal upon LoS


If needed
Spot [roll1]
Listen [roll2]





End of Turn

STATS

Aguacatl started @ H1
Aguacatl ended @ H1
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Scroll Heat/Chill
Hand 2 Wielding: Shield
Scroll SNA is on ground H1.

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @I1
Tunatl ended @I1
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet

Master_Rahl22
2010-05-21, 08:33 PM
Shooter, Turn 6

LOS:
Free: Whisper to Aguacatl "I'm going to see if I can spot them"
Move: Move to J-1
[roll0]
[roll1]


Not done, need LOS

Stats:

Location: J-1
HP: 12/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

TheFallenOne
2010-05-21, 09:22 PM
Refs
Far as I can tell P3 to H1 is 11 squares(8 horizontal, 2 vertical, 4 down), so Jacks spot fails vs Hide 17 and Aguacatls Spot draws with Jacks hide(22 vs 27-5 distance). Jack wins the draw because of higher modifier, so no LoS on Scorers turn
Spot Shooter: [roll0]
Jacks spot beats Shooters hide when he tries to move

Abogralia
No change

Shooter
one moment please before continuing

Jack
You beat Shooters Hide check when he tries leaving G1 to the east. Your readied action triggers, you take it?

Twang
no change

vollmond
2010-05-21, 09:29 PM
Jack

LoS
Jack's readied action triggers, for an attack on Shooter.

Dragonsbreath arrow
[roll0]
[roll1] (the +1 is Fire. DC15 Ref save vs Catch On Fire)

Back to regularly scheduled programming

vollmond
2010-05-21, 09:31 PM
Jack

LoS
Oooo

[roll0]
[roll1] (using same damage as Dragonsbreath arrow. Should it be -2 for the fire damage? should it be 2d6 instead of 2d4, for base bow damage? I leave it to someone more knowledgeable than I...) edit: in fact, i'm going to ask about this in the waiting room.


Back again

TheFallenOne
2010-05-21, 09:45 PM
Refs
Interestingly enough, that's no crit because Aguacatl gives him cover, even though Jack doesn't see him
Now the readied actions trigger one after the other and all hell breaks loose :smallbiggrin:

Abogralia
You see Jack in P3 after he shot Shooter
Your readied action triggers, you take it?

Shooter
When you try to leave your current square, Jacks readied action triggers and he shoots you for 2 damage(1 fire). Roll miss chance. If hit, Reflex DC 15 or catch on fire
Jack is in P3

Jack
Waiting on miss chance to see if you hit and possible reflex save

Twang
You see your teammate fire an arrow

New initiative order:
Aguacatl
Jack
Shooter
Twang

Scorer
2010-05-21, 10:37 PM
@Refs

Yes I do, I do take it! =D Cast Chill Metal :smallamused:

TheFallenOne
2010-05-21, 10:53 PM
Aguacatl
... well I had to ask. Sorry, the spell fizzles, P3 is more than 30 feet away from your current location
Still need CL check to avoid a mishap again

Shooter
Aguacatl casts a spell from a scroll

Jack
Aguacatl casts a spell from a scroll and appears in H1

Twang
Nothing new

Scorer
2010-05-21, 11:11 PM
@refs

Isn't "Out of range" considered as illegal action?

I'm guessing not, right?

...

Ok, [roll0]

TheFallenOne
2010-05-21, 11:29 PM
Aguacatl
I think I have seen precedent of an out of range spell simply failing, but tracking that one down would be some work. If you think it is an illegal action(can't blame you, 150 GP down the drain for nothing is harsh) take it to a High Ref, I can't make final rulecalls on something like that myself

Sallera
2010-05-22, 02:46 AM
Refs/Aguacatl:Precedent, you say? Right here (http://www.giantitp.com/forums/showthread.php?t=131783&page=3). The spell fails.

TheFallenOne
2010-05-22, 09:04 AM
Refs/Abogralia
well, that's taken care of then

back to Shooters turn after a string of interruptions

Master_Rahl22
2010-05-23, 07:43 AM
@Refs/Jack/Aguacatl:
[roll0]
If still hit:
[roll1]

Master_Rahl22
2010-05-23, 08:03 AM
@Refs:
So I failed my reflex save. What are the consequences? I seem to remember that some kind of action can be used to put out the fire, but what happens if I don't?

Shooter, Turn 6 continued

LOS:
Standard: Shoot Jack
[roll0]
[roll1]


End of turn

Stats:

Location: J-1
HP: 10/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

TheFallenOne
2010-05-23, 09:57 AM
Rahl

Catching On Fire

Characters exposed to burning oil, bonfires, and noninstantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don’t normally set a character on fire, since the heat and flame from these come and go in a flash.

Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character’s clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is, once he succeeds on his saving throw, he’s no longer on fire.)

A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.

Those unlucky enough to have their clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

So d6 damage immediately after you were hit, another d6 next round if you fail the save again

Rahl/Vollmond
You forgot to roll the initial d6 fire damage, do so now please

vollmond
2010-05-23, 09:13 PM
Is it Jack's turn proper now? Not sure how the readied action falls out

Jack

LoS
[roll0]

TheFallenOne
2010-05-23, 09:19 PM
The Initiative order is

Aguacatl
Jack
Shooter
Twang

next up is Twang

vollmond
2010-05-23, 09:28 PM
Good enough.

Jack

LoS

Free: Hold up two fingers, then point west and down.

Psionic Dog
2010-05-24, 05:00 PM
Twang - Round 6

LoS
Double Move to R-12

Done

Stats
HP: 9/9
AC: 22 (+1 size +1 shield +6 dex +4 armor)
Law: Unused.

Crossbow: Loaded(MW)
Amo: Masterwork: 9
Amo: Standard: Lots.
Amo: Alchemist Fire 1

Inertial Armor: 595/600

Scorer
2010-05-24, 10:34 PM
Aguacatl 7th Turn


Aguacatl starts casting a spell

SNAI


Tunatl goes to attack and so double moves to F8


End of Turn

STATS

Aguacatl started @ H1
Aguacatl ended @ H1
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Scroll Heat/Chill
Hand 2 Wielding: Shield
Scroll SNA is on ground H1.

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @I1
Tunatl ended @F8
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet

vollmond
2010-05-24, 10:53 PM
Jack, turn 7

LoS

Swift: Activate Law Devotion (AC)
Standard: Cast a spell (Spellcraft DC 16) Kelgore's Fire Bolttargeting Aguacatl
[roll0] RefHalf DC 13


Turn complete

Statblock

Location: S3
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 2/3
SLAs: 5/5
Silence: 1/1
Law Devotion: 9/10 remaining

Remaining Consumables:
20x Serpentstongue Arrows
13x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

Scorer
2010-05-24, 10:55 PM
@Refs/Jack

Reflex Save DC 13
[roll0]

Concentration check DC 13 or 11
[roll1]

Master_Rahl22
2010-05-25, 08:24 AM
Shooter, Turn 7

LOS:
[roll0]


Not done, need to see results

Stats:

Location: J-1
HP: 10/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

Master_Rahl22
2010-05-25, 08:27 AM
Shooter, Turn 7 continued

LOS:
5ft step to K-1
Full round: Rapid-Fire Jack
[roll0]
[roll1]
[roll2]
[roll3]


End of turn

Stats:

Location: K-1
HP: 10/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

TheFallenOne
2010-05-25, 10:44 AM
Refs
:mitd:

Aguacatl
Tunatl has to move through H1 and G1, both quadruple movement, so he could only make it to F6. Revise your ACs movement please

Shooter
nothing new

Jack
well, uh, you see everyone

Twang
nothing new

back to Aguacatls last turn

Scorer
2010-05-25, 09:38 PM
@Ref/Fallen

Are you sure?
I checked again.
He's got 40' speed, and the two undergrowth are 40, plus another 40 he gets to F8 without diagonals...

I hope that Hi Ref Hat is not getting to your head :smalltongue: just kidding

TheFallenOne
2010-05-26, 01:08 AM
Refs
:mitd:

Aguacatl
Hm you're right, I misscounted somehow :smallconfused: This was before my High Reffage btw :smalltongue:
Your spell fizzles after taking 1 stinging damage

Shooter
Not burning any more
you can't 5 foot step through difficult terrain. Revise please

Jack
well, uh, you see everyone. Aguacatls spell fizzles, Tunatl leaves LoS

Twang
nothing new


back to Shooters turn

Master_Rahl22
2010-05-26, 07:02 AM
Shooter, Turn 7 redux

LOS:
Move: Move to K-1
Standard: Shoot at Jack
[roll0]
[roll1]
Sigh even worse attack roll than before. :smallannoyed:

End of turn

Stats:

Location: K-1
HP: 10/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

TheFallenOne
2010-05-26, 10:23 AM
Shooter
You'd keep your previous attack roll as there are no significant changes in the situation, but it misses either way

doesn't hold up play

Psionic Dog
2010-05-27, 07:49 PM
Oh right, initiative change.

Twang - Round 7

LoS
Move: R-6
Standard: Ready Action
Shoot any opposing humanoid that appears in LoS.

Done

Stats
HP: 9/9
AC: 22 (+1 size +1 shield +6 dex +4 armor)
Law: Unused.

Crossbow: Loaded(MW)
Amo: Masterwork: 9
Amo: Standard: Lots.
Amo: Alchemist Fire 1

Inertial Armor: 594/600

Scorer
2010-05-28, 12:40 AM
I have a ref question before taking my turn


Does Kelgore Fire Bolt requires to roll miss chance as well, due to Undergrowth?

If so, we didn't rolled it...

If not, well, I'll take my turn normally

Sallera
2010-05-28, 12:48 AM
Aguacatl:No, it doesn't have an attack roll, so there's no miss chance.

Scorer
2010-05-28, 12:59 AM
Aguacatl 8th Turn


Standard: Cast Cure Minor Wounds on self
Move: Hide
[roll0]

Tunatl double moves to H11 (double checked)


End of Turn

STATS

Aguacatl started @ H1
Aguacatl ended @ H1
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Scroll Heat/Chill
Hand 2 Wielding: Shield
Scroll SNA is on ground H1.

Spells Prepared:

L0 - Cure Minor wounds x3x2
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @F8
Tunatl ended @H11
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet

TheFallenOne
2010-05-28, 01:54 AM
Aguacatl
Two things:
If people are observing you, even casually, you can’t hide Or maybe it just means you couldn't hide from Jack, but it would work on anyone else without LoS right now

Last turn your animal companion left your LoS, so you can't control him anymore, he won't hear your commands. You wrote "Tunatl goes to attack", I take that to mean you instructed him to engage the enemy, upon which he moved towards to stairs to reach the location where he saw Jack, though he may attack Twang if he finds him first. You want to go with that?

Scorer
2010-05-28, 07:45 PM
@Refs

Oh yeah, forgot about AC thingy, yes control his attack.

TheFallenOne
2010-05-29, 09:44 AM
Refs
:mitd:

Aguacatl
nothing new

Shooter
nothing new

Jack
You see Tunatl appear in H11. You still see Aguacatl as he can't hide from you when you're observing him

Twang
You see Tunatl appear in H11. Your readied doesn't trigger since you specifically only chose humanoids as targets

Master_Rahl22
2010-05-30, 07:13 AM
Is it my turn or Jack's?

Scorer
2010-05-30, 09:30 AM
It is Jack's

vollmond
2010-05-30, 09:31 AM
I should have a post up sometime today. Bit delayed due to holiday weekend in the US, unforutunately.

Scorer
2010-05-30, 09:32 AM
What is the holiday you celebrate?

vollmond
2010-05-30, 09:50 AM
Memorial Day (http://en.wikipedia.org/wiki/Memorial_day), better known as the day pools open and everybody who wasn't already grilling starts. Reminds me, I need to buy some steaks...

TheFallenOne
2010-05-30, 09:57 AM
hah, lucky guys. We had a couple days nice weather, I went biking through the woods, then the next day it rains, and rains and rains... Normally Heidelberg has nice weather most of the time, now's an exception it seems

Scorer
2010-05-30, 12:42 PM
Oh yes, I watched the friendly match Mexico vs Gambia, and it was raining, the match was on Germany.

vollmond
2010-05-30, 09:14 PM
Ref question (doesn't impede play)
How do the cliffs affect cover? My assumption is that I have cover from Shooter and Aguacatl, but that they do not have cover from me. Is that accurate? Why or why not? (if that last question isn't too impertinent :smallwink:) Just making sure I'm making the right assumptions.

Jack, turn 8

LoS

Standard: Attack Shooter with a Dragonsbreath arrow (Law to attack)
[roll0]
[roll1] (+1 is Fire damage. Ref save DC 15 to avoid Catch on Fire, [roll2] if you fail.
Free: Smirk condescendingly (Law to AC)


Turn complete

Statblock

Location: S3
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 2/3
SLAs: 5/5
Silence: 1/1
Law Devotion: 8/10 remaining

Remaining Consumables:
20x Serpentstongue Arrows
12x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

Master_Rahl22
2010-05-30, 09:20 PM
LOS:
[roll0]

TheFallenOne
2010-05-30, 09:22 PM
Jack
yes you have cover, even if the cliff weren't there. Since you're 20 feet above them they can't see 2 of your 8 corners because of the edge of the elevation you're standing on

Jack/Shooter
one of you has to roll for the concealment miss chance, as far as I know it doesn't matter who

Master_Rahl22
2010-05-30, 09:23 PM
Shooter, Turn 8

LOS:
Full round: Rapid Fire at Jack
[roll0]
[roll1]
[roll2]
[roll3]

End of turn

Stats:

Location: K-1
HP: 8/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

Master_Rahl22
2010-05-30, 09:24 PM
Refs/LOS:
[roll0]

TheFallenOne
2010-05-30, 09:30 PM
Shooter/JacK
Hit on Shooter, no fire. Both attacks on Jack miss(+3 Law Devotion, +4 cover)

onward to Twang

vollmond
2010-05-30, 09:36 PM
Refs
Do they also have cover, or are they in the open?

Shooter/Refs
By my count, that's 12 damage to Shooter now, right? 10 total from that first hit on page 3 (2 base + 4 crit + 4 fire), then 2 more now.

TheFallenOne
2010-05-30, 09:40 PM
Jack
they're in the open, though, well, concealment

Jack/Shooter
That was no crit, Aguacatl provided cover for AC 20 even though you didn't see him at that time

doesn't hold up play

vollmond
2010-05-30, 09:42 PM
Shooter/Refs
Fair enough. Play on!

Do continue, mon ami. </bad french>

Psionic Dog
2010-05-31, 06:45 AM
Twang - Round 8

LoS
Crossbow is still loaded so no time wasted reloading.
Swift: Activate Law Devotion (attack)

Move: Sneak half speed to Q-3.
[roll0]
[roll1]

Need LoS...

TheFallenOne
2010-05-31, 09:48 AM
Refs
Spot Shooter [roll0] Listen [roll1] -4 distance each
Spot Aguacatl [roll2] Listen [roll3] -6 distance
Spot Twang [roll4] -6 distance
A LOT of checks....
and almost all of them fail spectacularly


Aguacatl
Shooter K1, Jack P3. You see Twang appear in Q3. He's not wearing armor

Shooter
Aguacatl H1, Jack P3

Jack
Aguacatl H1, Shooter K1, Twang Q3, Tunatl H11

Twang
Shooter K1, Tunatl H11, Jack P3

Psionic Dog
2010-05-31, 02:20 PM
Twang - Continued

LoS
Standard: Shoot Shooter.
[roll0] [roll1]
Free: Law to AC.

Done: Probably need LoS again.

Stats
HP: 9/9
AC: 25 (+1 size +1 shield +6 dex +4 armor +3 law)
Law: 10/10.

Crossbow: Loaded(MW)
Amo: Masterwork: 8
Amo: Standard: Lots.
Amo: Alchemist Fire 1

Inertial Armor: 593/600

TheFallenOne
2010-05-31, 02:27 PM
Refs
:mitd:

Shooter
Twang appears in Q3 after shooting you(Attack roll 15, damage 7). Since he shot you from hiding you were flatfooted

Shooter/Twang
One of you roll concealment vs Twangs attack please

Psionic Dog
2010-05-31, 04:50 PM
Twang - LoS (doesn't hold anything up)
[roll0] Miss Low

TheFallenOne
2010-05-31, 04:55 PM
Refs
:mitd:


Aguacatl
Shooter K1, Jack P3, Twang Q3

Shooter
Aguacatl H1, Jack P3, Twang Q3. Twangs attack misses

Jack
Aguacatl H1, Shooter K1, Twang Q3, Tunatl H11

Twang
Shooter K1, Tunatl H11, Jack P3[/QUOTE]

next

Master_Rahl22
2010-06-01, 09:57 PM
I'm so confused with people posting when it's not their turn. Who is up?

vollmond
2010-06-01, 10:05 PM
Twang just completed, Aguacatl is now up.

Aguacatl
Jack
Shooter
Twang

Scorer
2010-06-02, 09:39 AM
Thanks a lot!

Aguacatl 9th Turn


Move out of LoS to

F5

Refs, please control Tunatl (remember to trip if hit)


End of Turn

STATS

Aguacatl started @ H1
Aguacatl ended @ F5
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Scroll Heat/Chill
Hand 2 Wielding: Shield
Scroll SNA is on ground H1.

Spells Prepared:

L0 - Cure Minor wounds x3x2
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @???
Tunatl ended @???
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet

vollmond
2010-06-02, 09:53 AM
Jack, turn 9

LoS

Standard: Attack Shooter, again, with a Dragonsbreath arrow (Law to attack) (death to Shooter)
[roll0] edit: gah. RNG fail.
[roll1] (+1 is Fire damage. Ref save DC 15 to avoid Catch on Fire, [roll2] if you fail) [roll3] 1-3 misses
Free: Smirk condescendingly (Law to AC)


Turn complete

Statblock

Location: S3
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 2/3
SLAs: 5/5
Silence: 1/1
Law Devotion: 7/10 remaining

Remaining Consumables:
20x Serpentstongue Arrows
11x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

Scorer
2010-06-02, 11:37 AM
Need LoS check here, Refs need to move my AC

TheFallenOne
2010-06-02, 11:54 AM
Congratulations, for a moment everyone sees everyone(except the AC). Shooter is in K1, Jack in P3, Twang in Q3, Aguacatl appears in H1, then goes to F1 and leaves LoS to the south
Everyone sees a scroll lying in H1. It was hilarious seeing Vollmond trying to communicate that to Twang with gesturing :smallbiggrin:

Jack/Twang
well, the AC can reach you with a double move. I'm torn if an Int 2 creature would stop at O4 once it reaches an enemy or continue to P4 where it would threaten both of you. I'll go with the latter for now, if you think that's too smart for animal intelligence we'll ask another High Ref to give his opinion. If you want to object, please do so before a potential AoO of the AC is rolled
Tunatl moves to P4, looking hungry

rewind to the start of Jacks turn

Psionic Dog
2010-06-02, 05:07 PM
wait... I thought Jack was kneeling in S-3?

@Refs/Jack
I'm a fan that animal companions, summons, etc close with and attack the closest creature unless instructed otherwise... but I can't where my hat for this match.

TheFallenOne
2010-06-02, 05:18 PM
sorry everyone, seems I missed a turn revision from Jack. He indeed is in S3, not P3 like he initially planned to. Far as I can see right now this didn't make any difference for any attacks thus far, they'd still hit/miss no matter if he's in P or S3. But if anyone demands a rewind I guess you have the right to it from the moment I gave the false information regarding Jacks location

Jack/Twang
well, given Jacks location Tunatl will move to P4

vollmond
2010-06-04, 06:59 AM
Ooops, missed the rewind. Hoping to have a turn up at some point today, but please don't DQ me if circumstances intervene.

TheFallenOne
2010-06-07, 12:00 AM
Ooops, missed the rewind. Hoping to have a turn up at some point today, but please don't DQ me if circumstances intervene.

well, I guess that counts as a notification of absence as the Arena Manager guidelines, so no DQ for now

vollmond
2010-06-07, 08:44 AM
Ok, I am back. Sorry for the length of absence (lots of circumstances intervened in annoying ways).

Having reviewed the information, my turn 9 stands. I wouldn't have done anything different given the new information.

Master_Rahl22
2010-06-07, 08:52 PM
Shooter, Turn 9

Double move to H-1

End of turn

Stats:

Location: H-1
HP: 8/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

Psionic Dog
2010-06-08, 05:30 PM
Twang - Round 9

LoS
Free: 5-ft back to R-3.
Move: Reload crossbow(normal)
Free: Law -> Attack
Standard shoot the dog
[roll0] [roll1]
Free: Law -> AC

Done

stats
HP: 9/9
AC: 25 (+1 size +1 shield +6 dex +4 armor +3 law)
Law: 9/10.

Crossbow: Loaded(MW)
Amo: Masterwork: 8
Amo: Standard: Lots.
Amo: Alchemist Fire 1

Inertial Armor: 592/600

TheFallenOne
2010-06-08, 05:38 PM
Jack/Twang
well may as well control the AC now since it's Scorers turn
5 foot step to Q4
Attack [roll0]
Damage [roll1] um... well, nevermind, misses anyway
Trip if hit: [roll2] +4 size

the doggie is hurt after Twangs attack, but still hungry

Aguacatls turn

Scorer
2010-06-09, 12:31 AM
Aguacatl 10th Turn


Start Casting SNA I


End of Turn

STATS

Aguacatl started @ F5
Aguacatl ended @ F5
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Scroll Heat/Chill
Hand 2 Wielding: Shield
Scroll SNA is on ground H1.

Spells Prepared:

L0 - Cure Minor wounds x3x2
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @???
Tunatl ended @???
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet

vollmond
2010-06-10, 03:27 PM
Jack, turn 10

LoS

Standard: End Shooter with a Dragonsbreath arrow (Law to attack) (death to Shooter)
[roll0]
[roll1] (+1 is Fire damage. Ref save DC 15 to avoid Catch on Fire, [roll2] if you fail) [roll3] 1-3 misses
edit: *grumble* stupid low damage
Free: Yell a limerick about the other team's mothers (Law to AC)


Turn complete

Statblock

Location: S3
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 2/3
SLAs: 5/5
Silence: 1/1
Law Devotion: 6/10 remaining

Remaining Consumables:
20x Serpentstongue Arrows
10x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

Master_Rahl22
2010-06-11, 07:00 AM
Shooter, Turn 10

LOS:
[roll0]

Not done, need to see results

Stats:

Location: H-1
HP: 6/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

Master_Rahl22
2010-06-11, 07:10 AM
Shooter, Turn 10, The Return

LOS:
[roll0]
Move: Move out to G-1, then out of LOS to the south
LOS:
End move in F-3
Standard: Roll on the ground to put out the fire

End of turn

Stats:

Location: F-3
HP: 5/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

vollmond
2010-06-11, 07:33 AM
Refs, Shooter

Fire damage from your turn: [roll0]

Also, woooo fire stuck for once.


does not delay play

TheFallenOne
2010-06-11, 08:04 AM
Shooter/Jack
Rahls HP total is off, looking over the match it seems he missed the 4 fire damage
So far he took
2(1 fire), no crit (http://www.giantitp.com/forums/showpost.php?p=8539365&postcount=65)
4 initial fire after failed save (http://www.giantitp.com/forums/showpost.php?p=8551111&postcount=77)
2(1 fire) (http://www.giantitp.com/forums/showpost.php?p=8596417&postcount=105)
2(1 fire), another 1 fire (http://www.giantitp.com/forums/showpost.php?p=8672358&postcount=135)
3 fire for failing Reflex again on his turn
I'm not sure when exactly the fire damage is taken(End of Shooters turn?), but he goes down with -2 HP unless I missed something

this DOES hold up play

Psionic Dog
2010-06-12, 07:21 AM
Opps. I appear to have overlooked a match hold. :smallredface:
For now please ignore post: depending on resolution it may not come to pass.

out of order turn:

Twang - Round 10

5-ft step to R-4
Move Reload crossbow (normal)
Free: Law -> attack
Standard: Shoot the dog.
[roll0] [roll1][/s][/s]

Done

Stats
HP: 9/9
AC: 25 (+1 size +1 shield +6 dex +4 armor +3 law)
Law: 8/10.

Crossbow: Loaded(MW)
Amo: Masterwork: 8
Amo: Standard: Lots.
Amo: Alchemist Fire 1

Inertial Armor: 591/600

TheFallenOne
2010-06-12, 05:23 PM
still need feedback from Shooter and Jack to resolve a situation

Master_Rahl22
2010-06-13, 12:46 PM
@Refs/Jack:
Well &*$#@, if I'd known I was that close I would've used a potion or taken an action to get another save. Guess I'm down.

TheFallenOne
2010-06-13, 01:03 PM
all cleared up, back to Twang

Aguacatl
No LoS

Shooter
down and bleeding. Roll stabilization beginning next turn

Jack
Shooter goes down. You see Tunatl and your teammate

Twang
LoS on Tunatl, Jack and Shooter. Shooter goes down to fire damage and is unconscious. You may revise, though I guess you won't

Shooter/Jack/Twang
so what happens to an unconscious character who is on fire?

vollmond
2010-06-13, 07:45 PM
Refs/Shooter/Twang
I would assume he auto-fails his each-round reflex save. Perhaps a teammate could sub for the full-round action to put it out?

Psionic Dog
2010-06-14, 04:57 AM
Nothing invalidated the out of order turn, so I guess this still stands. (http://www.giantitp.com/forums/showpost.php?p=8684550&postcount=140)

Scorer
2010-06-14, 04:49 PM
My turn then?

TheFallenOne
2010-06-14, 06:11 PM
yup

Jack/Twang
Tunatl goes down with -2 HP.
Stabilization on Scorers turn [roll0]

Scorer
2010-06-14, 07:04 PM
Aguacatl 11th Turn


A Cold Wolf appears on H4 Please control him, he should charge if posible and trip it hit.

His MODs are: +5 att 1d6+3 damage +1d6 cold, trip mod +3

Move: To F1

Standard: Ready an Action

to cast the other metal spell to anyone who approaches range


End of Turn

STATS

Aguacatl started @ F5
Aguacatl ended @ F1
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Scroll Heat/Chill
Hand 2 Wielding: Shield
Scroll SNA is on ground H1.

Spells Prepared:

L0 - Cure Minor wounds x3x2
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @???
Tunatl ended @???
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

Cold Wolf 1/2 Rounds

TheFallenOne
2010-06-14, 07:08 PM
oh, sorry I missed something important

Refs/Shooter/Jack/Twang
Um, when exactly would take Shooter his additional fire damage, start of his turn or end of it? I need to know in which square exactly he collapsed

Sallera
2010-06-14, 08:02 PM
Fallen:Start of his turn.

TheFallenOne
2010-06-14, 08:13 PM
Refs
thanks Sallera :smallsmile:

Aguacatl
when reaching F2, you see Shooter unconscious and burning in H1. You may revise from there

Shooter
:mitd:

Jack
a cold wolf appears in H4 and charges to Q4

Twang
a cold wolf appears in H4 and charges you, ending in Q4
Attack [roll0]
Damage [roll1] + [roll2] cold
Trip if hit [roll3]

Scorer
2010-06-14, 08:26 PM
@refs

No revision


Carry on

TheFallenOne
2010-06-14, 08:37 PM
back to Jack then

Jack
the cold wolf missed your teammate

vollmond
2010-06-15, 07:49 PM
Refs/Twang

Can I get a book reference on the Cold Wolf? I'm not familiar with it.

vollmond
2010-06-15, 07:54 PM
Refs/Twang

Never mind, I figured it out. Had to go refresh my memory of Beckon the Frozen


Jack, turn 11

LoS

Whisper to Twang

What do you think? Total Defense for a turn to wait it out, or try to tumble past so as not to waste a turn of Law Devotion?



Not done.

Psionic Dog
2010-06-15, 08:18 PM
Refs/Jack/LoS
Whisper
I can't tumble and need to reload anyway, so I'm planing to just ready myself to step out of reach and reload against it attacking.

However if you think you can tumble past it then go for it: the beast will probably make it's next attack against me if you stay out of reach.

vollmond
2010-06-17, 03:43 PM
Jack, turn 11

LoS

Double Move: to J3
[roll0] DC 15 to avoid AoO from the wolf


Turn complete

Statblock

Location: J3
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 1/3 (note -- this changed due to my forgetting to count the Swift Expeditious Retreat from my first turn)
SLAs: 5/5
Silence: 1/1
Law Devotion: 5/10 remaining

Remaining Consumables:
20x Serpentstongue Arrows
10x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

Scorer
2010-06-17, 03:58 PM
Who's turn is it now refs?

TheFallenOne
2010-06-17, 04:09 PM
Refs
Stabilization Shooter [roll0]
Ongoing fire [roll1]

Jack/Twang
AoO on Jack [roll2]
Damage [roll3] + [roll4] cold
Trip if hit [roll5]

Aguacatl
Ah, damn, I missed that you see Jack in S3 when entering F1. You may request a rewind

Jack
I missed that you see Aguacatl when he entered F1. He may request a rewind, if he denies you can request one. You're in S3 right?

vollmond
2010-06-18, 07:44 AM
Refs
I was in S3, correct. If he ended his turn in LoS, then yes I would like a rewind. Thanks!

Scorer
2010-06-18, 11:18 AM
@refs

no, not really, no rewind, not much I can do anyways...

TheFallenOne
2010-06-18, 11:36 AM
Jack
Scorer declined a rewind, you can redo your turn. You see Aguacatl in F1, he readies an action

back to Jacks last turn

vollmond
2010-06-18, 11:55 AM
Jack, turn 11 redeux

LoS

Standard: Attack Aguacatl with a Dragonsbreath Arrow (hopefully that readied action wasn't to move out of LoS...) Law to attack
[roll0] edit: now that's just annoying edit2: it's hours later and i'm still annoyed at this. a decent roll here, and this game would be over. *grumble*
[roll1] (the +1 is fire. Catch on Fire, DC15 RefNeg. Initial fire damage on fail: [roll2])
Is he subject to concealment where he is? Roll in case he is (and I'd like a ref answer for future reference): [roll3] 1-3 misses
Free: Whisper (Law to AC) He's in F1 for the moment


Turn complete

Statblock

Location: S3
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 1/3
SLAs: 5/5
Silence: 1/1
Law Devotion: 5/10 remaining

Remaining Consumables:
20x Serpentstongue Arrows
9x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

Psionic Dog
2010-06-19, 11:04 AM
Twang - Round 11

Ready Action.
Take 5ft step and reload crossbow if the wolf attacks or disappears

Done

Stats
HP: 9/9
AC: 25 (+1 size +1 shield +6 dex +4 armor +3 law)
Law: 7/10.

Crossbow: Loaded(MW)
Amo: Masterwork: 8
Amo: Standard: Lots.
Amo: Alchemist Fire 1

Inertial Armor: 590/600

TheFallenOne
2010-06-19, 11:15 AM
Twang
on Aguacatls turn, the wolf attacks
I think the thought here is that the readied 5 foot step makes the attack wasted and you get a free shot, right?

Psionic Dog
2010-06-19, 11:25 AM
Refs/LoS
Pretty much.

Readied action triggers. Twang steps to R-3 out of reach and reloads his crossbow (with masterwork).

What does that make the new initiative count?

TheFallenOne
2010-06-19, 11:30 AM
Twang
hm, interesting question in fact, depends on if the summon or Aguacatl is supposed to act first or if they share an initiative. I'd go with the latter, meaning your place is right ahead of Aguacatl/summon, so in fact no change in initiative

TheFallenOne
2010-06-19, 01:10 PM
Aguacatls turn

Scorer
2010-06-19, 01:16 PM
Aguacatl 12th Turn


Please control wolf, same, he should charge if posible and trip it hit.
His MODs are: +5 att 1d6+3 damage +1d6 cold, trip mod +3

Same with Tunatl, please.

Keep Readied Action


End of Turn

STATS

Aguacatl started @ F1
Aguacatl ended @ F1
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Scroll Heat/Chill
Hand 2 Wielding: Shield
Scroll SNA is on ground H1.

Spells Prepared:

L0 - Cure Minor wounds x3x2
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @???
Tunatl ended @???
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

Cold Wolf 2/2 Rounds

TheFallenOne
2010-06-20, 10:13 AM
Jacks Turn

Refs/Shooter
well let's do this now
Stabilization [roll0]
Ongoing fire [roll1]

vollmond
2010-06-21, 07:14 AM
Refs
What happened with the wolf that was up here with us? The continuation of this turn depends on knowing its location and/or existence.

Jack, turn 12

LoS

Standard: Attack Aguacatl with a Dragonsbreath Arrow (this match is getting expensive) Law to attack
[roll0]
[roll=Damage]1d4+1 (the +1 is fire. Catch on Fire, DC15 RefNeg. Initial fire damage on fail: [roll1])
Is he subject to concealment where he is? Roll in case he is (and I'd like a ref answer for future reference -- I didn't get one the last time I asked :smallconfused:): [roll2] 1-3 misses
Free: Make a funny face (Law to AC)


Turn not done

Statblock

Location: S3
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 1/3
SLAs: 5/5
Silence: 1/1
Law Devotion: 4/10 remaining

Remaining Consumables:
20x Serpentstongue Arrows
8x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

vollmond
2010-06-21, 07:15 AM
LoS
broken damage roll: [roll0]

TheFallenOne
2010-06-21, 11:22 AM
:smallsigh: I really should pay more attention, I misread Twangs movement. On Aguacatls turn, he 5 foot steps to R3 and reloads his crossbow, so every player sees every other player. Twang R3, Jack S3, Aguacatl F1. This may give Aguacatl a rewind

Jack/Twang
the reason for this confusion is that you said you step out of the wolfs reach, so I thought you back off 5 feet, but in fact you stepped to R3, which is still in the reach of the wolf in Q4

So you get the attack of the wolf
Attack [roll0]
Damage [roll1]+ [roll2] cold
Trip if hit [roll3]

and an AoO for reloading
Attack [roll4]
Damage [roll5]+ [roll6] cold
Trip if hit [roll7]

Scorer
2010-06-21, 01:00 PM
I keep turn as stated...

TheFallenOne
2010-06-21, 02:12 PM
In that case Jack hits you with a Dragonsbreath arrow in his turn for 3 damage(1 fire), Reflex DC 15 to avoid catching fire for another 3 damage and game

Scorer
2010-06-21, 03:17 PM
Minesave [roll0]

TheFallenOne
2010-06-21, 03:23 PM
still going then :smallwink:

oh, everyone of you sees Shooter burning while unconscious, but he's still alive

Scorer
2010-06-21, 03:24 PM
oh great... now that i have no more healing...

TheFallenOne
2010-06-21, 03:32 PM
well I told you as soon as you saw him, not that it helped

Oh, when does a character stabilize on the d100, high or low roll? I just rolled it without defining when it would happen...

Scorer
2010-06-21, 03:40 PM
just a comment :smalltongue: don't take it to heart.

Actually this game is mostly done for...

And I also use low on my RL table, but that's me...

Psionic Dog
2010-06-21, 06:03 PM
Refs/Jack/
*face palm* Oh. Oh wow, I completely forgot where I and the wolf were and where I was going. Maybe I meant to move to S-3, maybe I thought I was in Q-3, I don't know.

Well, luckily it was a lot less fatal than stepping into lava would have been.

So, question: Is the wolf still around or has it now vanished?

TheFallenOne
2010-06-21, 06:05 PM
well, it had 2 actions, so it will vanish at the start of Aguacatls next turn, according to what you told me regarding summons in our Round 89 match

not Aguacatl
and yes, you really got off lucky there :smallbiggrin:

Psionic Dog
2010-06-22, 05:57 PM
Right.

Twang - Round 12

Law -> Attack
Standard: Shoot Aguacatl
[roll0] [roll1]
Law -> AC
Move: Reload.

Done

Stats
HP: 9/9
AC: 25 (+1 size +1 shield +6 dex +4 armor +3 law)
Law: 6/10
Inertial Armor: 589/600

Crossbow: Loaded(MW)
Amo: Masterwork: 7
Amo: Standard: Lots.
Amo: Alchemist Fire 1

Scorer
2010-06-22, 06:02 PM
Aguacatl 13th Turn

Ok, I don't know where my wolf was but if that was within range please AoO, if not appliable, then he just poofs now into oblivion... Also, where's Tunatl?

Move: To G1
Free: Drop prone
Standard: Full Defense

End of Turn

STATS

Aguacatl started @ F1
Aguacatl ended @ G1
HP 2/5
AC 25 +4 ranged (10 +6 dex, +1 size, +2 armor, +2 shield, +4 Dodge) Touch 22 FF 15

99 Sling bullets left
(none carried)
5 Alchemist Fire left
(2 carried)

Hand 1 Wielding: Scroll Heat/Chill
Hand 2 Wielding: Shield
Scroll SNA is on ground H1.

Spells Prepared:

L0 - Cure Minor wounds x3x2
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @???
Tunatl ended @???
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

TheFallenOne
2010-06-22, 06:03 PM
Miss. Narrowly

Jack/Twang
and the AoO right before the wolf goes poof
[roll0] no law devotion on AC
[roll1] + [roll2] cold
Trip if hit [roll3]

edit: wolf went poof, I asure you he attacked to the best of his abilities

As for Tunatl, well, you don't see him. Maybe Jack and Twang will tell you if you ask kindly enough :smalltongue:

vollmond
2010-06-23, 07:12 AM
Jack, turn 13

LoS

Move: to M3
Standard: Cast Kelgore's Fire Bolt targeting Aguacatl
[roll0] RefHalf DC13


Turn complete

Statblock

Location: M3
Low-light Vision
Darkvision 60'
HP 10/10 (Rageclaws)
AC 18, t15, ff13 (not counting LD)
Spells/SLAs Remaining:
Cantrips: 3/3
1st-level: 0/3
SLAs: 5/5
Silence: 1/1
Law Devotion: 3/10 remaining

Remaining Consumables:
20x Serpentstongue Arrows
8x Dragonsbreath Arrows
19x Blunt Arrows
Scroll of Obscuring Mist
1x Smokestick
1x Tindertwig

Scorer
2010-06-23, 11:36 AM
Why spoiler if we all se everyone? :smalltongue:

[roll0]

TheFallenOne
2010-06-23, 11:41 AM
yeah. And this is nearing it's end anyway

Refs/Shooter
Stabilize on low [roll0]
Ongoing Fire [roll1]

High Ref TheFallenOne

Shooter finds a Death in Fire! (http://www.youtube.com/watch?v=0FuBhLgVwvo)

vollmond
2010-06-23, 01:21 PM
Bah, of course you couldn't nat-one a reflex save just this once, could you? :smalltongue: I crave that last HP.

edit: and the spoiler is pure laziness on my part... I always copy my previous turn for each new turn, and they all had spoilers haha

Psionic Dog
2010-06-23, 03:42 PM
Twang - Round 13
Law -> Attack
Move: Moving half speed to R-4 to break LoS, hide, and then sneak back to R-3. [roll0]

Standard: Fire on (a hopefully flat footed) Aguacatl
[roll1] [roll2]
Law -> AC
Done

Stats
HP: 9/9
AC: 25 (+1 size +1 shield +6 dex +4 armor +3 law)
Law: 5/10
Inertial Armor: 588/600

Crossbow: unloaded
Amo: Masterwork: 6
Amo: Standard: Lots.
Amo: Alchemist Fire 1

TheFallenOne
2010-06-23, 04:04 PM
hm, moving away to break LoS, hide and return to the same square... A bit strange, but absolutely legal as far as I can tell

Aguacatl can't beat that hide with -7 distance on spot. The crossbow hits for game

High Ref TheFallenOne

Jack & Twang decimate opposition and wildlife with fire and (crossbow)

hm, though let's give Scorer a bit to rules-fu himself out of this before updating the Round

Scorer
2010-06-23, 07:29 PM
Actually, still need to roll miss chance...

[roll0] Low = miss

Ok, that's game :smalltongue:

TheFallenOne
2010-06-23, 07:30 PM
huh, yeah. Totally missed that, sorry.

In case you're wondering, Tunatl was shot down brutally and efficiently by Twangs crossbow a while ago

I'll set up the Round 90 Final then

Scorer
2010-06-23, 07:55 PM
I kind of guessed that happened to my little pal...