ThisOne
2010-05-06, 09:45 PM
This is meant as a shared resource. Post your awesome encounters, locations, plot hooks, etc. that you've used or just dreamed up. Each post should contain an idea even if you just want to comment. It can be sci fi, modern fantasy, action, whatever. Also, try to avoid really cliche ideas.
(8 of these have actually been used in my games)
1: Players must board and fight their way through a nuclear missile submarine/aircraft carrier to steal a nuclear warhead to really stick it to the BBEGs.
2: Players are on a bus when it is hijacked by bank robbers or terrorists. Now they have to do something about it...like crashing the bus into an apartment building in the densest residential district in the city and starting a major firefight.
3: Players have to steal or hijack a jet with advanced ASAT weaponry to start a war...as a distraction.
4: Players are stopped at a speed trap after a mission where a cop sees advanced body armor and automatic weapons. The most spectacular car chase ever ensues until the PCs are cornered on a suspension bridge, surrounded by SWAT with a helicopter or two to boot.
5: Players must infiltrate a 0-gee shipyard inside space suits but face unexpected resistance in an insanely complicated battlefield.
6: A minor noble fakes his death in an aircar crash and joins a mercenary company to escape an arranged marriage to the girl of his nightmares.
7: A rival challenges a PC to a duel at high noon...with high performance fighter planes.
8: Players are must fight aboard a WWII Japanese aircraft carrier raised from the depths by magic and armed with magically enhanced nuclear weapons that will tear rifts between dimensions, destroying their home city.
9: Players are modern wizards in the service of a mysterious order who make their home in a pocket dimension that looks like a soulless and spotlessly clean office building. They are equipped with magical briefcases, smart-phones, and suit jackets that adapt to suit their needs.
10: Players must fight a war under the oceans of Europa in order to oust a secret military facility of some enemy or another.
11: Players must fight to defend their crashed helicopter in an open swamp in the middle of enemy territory.
12: Players must fight in the partially completed trans-atlantic maglev tunnel.
13: A PC has the ability to turn into innanimate objects, or maybe a particular vehicle...in a modern setting.
14: Players must break a friend out of an orbital colony that has been quarantined on account of massively antibiotic-resistant superplague. What will they do if their friend is infected already...
15: You aren't quite sure how you wound up there, but you now have to fight a demon inside the LHC...and it's T minus five minutes until it turns on and kills you all.
(8 of these have actually been used in my games)
1: Players must board and fight their way through a nuclear missile submarine/aircraft carrier to steal a nuclear warhead to really stick it to the BBEGs.
2: Players are on a bus when it is hijacked by bank robbers or terrorists. Now they have to do something about it...like crashing the bus into an apartment building in the densest residential district in the city and starting a major firefight.
3: Players have to steal or hijack a jet with advanced ASAT weaponry to start a war...as a distraction.
4: Players are stopped at a speed trap after a mission where a cop sees advanced body armor and automatic weapons. The most spectacular car chase ever ensues until the PCs are cornered on a suspension bridge, surrounded by SWAT with a helicopter or two to boot.
5: Players must infiltrate a 0-gee shipyard inside space suits but face unexpected resistance in an insanely complicated battlefield.
6: A minor noble fakes his death in an aircar crash and joins a mercenary company to escape an arranged marriage to the girl of his nightmares.
7: A rival challenges a PC to a duel at high noon...with high performance fighter planes.
8: Players are must fight aboard a WWII Japanese aircraft carrier raised from the depths by magic and armed with magically enhanced nuclear weapons that will tear rifts between dimensions, destroying their home city.
9: Players are modern wizards in the service of a mysterious order who make their home in a pocket dimension that looks like a soulless and spotlessly clean office building. They are equipped with magical briefcases, smart-phones, and suit jackets that adapt to suit their needs.
10: Players must fight a war under the oceans of Europa in order to oust a secret military facility of some enemy or another.
11: Players must fight to defend their crashed helicopter in an open swamp in the middle of enemy territory.
12: Players must fight in the partially completed trans-atlantic maglev tunnel.
13: A PC has the ability to turn into innanimate objects, or maybe a particular vehicle...in a modern setting.
14: Players must break a friend out of an orbital colony that has been quarantined on account of massively antibiotic-resistant superplague. What will they do if their friend is infected already...
15: You aren't quite sure how you wound up there, but you now have to fight a demon inside the LHC...and it's T minus five minutes until it turns on and kills you all.