Bruendor_Cavescout
2010-05-07, 11:44 PM
Hello there! Welcome to the Faerie Mound of Dragonkind, Brennies the Fighter Edition! I got the idea for this thread from pendell, with his Gnomes-100, Dragons-0 thread (which you can read and participate in here (http://www.giantitp.com/forums/showthread.php?p=8312977&posted=1#post8312977)).
This is the first of the solo adventure books (of which Gnomes-100, Dragons-0 is the second). It's not set in any of TSR-That-Was' worlds, but rather a standard fantasy world. The rules are similar to the ones used in pendell's game, loosely based upon 2nd Edition D&D.
This will be one of two open games within the Faerie Mound, the other of which involves Riderich, the Bard. Play in either of them, or both! While two games will be going on, decisions made in one game will have no effect upon the other. Decisions will be by majority vote, and updated twice a week (Wednesdays and Sundays for now). Narration and die rolls will take place on my end, but in the end, everything is your decision.
Due to copyright laws, the artwork will be omitted, and text will be paraphrased where necessary.
This initial post will contains Brennies' current game state, and will be updated as the adventure within the Faerie Mound progresses.
Introduction for Brennies
Brennies is a famed and feared charioteer and swordsman. When he takes the field of battle, his magic sword Heartseeker in hand, his foes quake in terror. However, there is one foe whom Brennies cannot defeat with his prowess at arms.
That foe is, of course, mortality. His lord lies at death's door, struck down by a mysterious malady. He wastes away to die an invalid's death, not the heroic end a king deserves. The magi, in their wisdom, foresee only one cure for this disease - an elixir made from the dust of an ancient faerie king. Without this balm, the king will die.
As the mightiest warrior, Brennies has pledged he would find the dust to cure the king. As luck would have it, the wizards have determined that a faerie mound would appear nearby for the first time in a millenia. His horse and chariot would remain behind, armed only with a few mystic items and Heartseeker, he would enter the mound and find the dust before the king's time ran out.
Objectives (others may come up during the game!)
1. To find the dust of an ancient faerie king.
Equipment
Brennies can carry up to three Potions, up to two Weapons, up to three Rings, and up to three Other Objects. His current equipment is listed below.
Potion 1. None
Potion 2. None
Potion 3. None
Weapon 1. None
Weapon 2. None
Ring 1. None
Ring 2. None
Ring 3. None
Other Object 1. None
Other Object 2. None
Other Object 3. None
Additionally, Brennies carries Heartseeker (a magical +2 sword), a Potion of Healing (which may be drunk to restore 3 Life Points), a Ring of Protection (which negates the first point of damage dealt in every battle), and a Sphere of Times (which may be smashed at any time to redo one unsuccessful encounter from the beginning). These are in addition to the items he may find during his travels, and do not count against them.
Brennies may utilize any weapons he discovers in the faerie mound. He will successfully strike his opponent on a roll of 8 or less on a d12 roll. Daggers and darts will do 3 Life Points of damage to enemies, while other weapons will do 5 points of damage. Magical bonuses add to the attack roll and to the damage, so Heartseeker hits on a 10 or less and does 7 Life Points in damage.
Current Character Sheet
Life Points: 50
The Elves
The faerie mound is home to countless fae creatures, but most numerous amongst them are the elves. Undoubtedly, you will meet these capricious creatures and they may either help or hinder your quest.
Enjoy!
This is the first of the solo adventure books (of which Gnomes-100, Dragons-0 is the second). It's not set in any of TSR-That-Was' worlds, but rather a standard fantasy world. The rules are similar to the ones used in pendell's game, loosely based upon 2nd Edition D&D.
This will be one of two open games within the Faerie Mound, the other of which involves Riderich, the Bard. Play in either of them, or both! While two games will be going on, decisions made in one game will have no effect upon the other. Decisions will be by majority vote, and updated twice a week (Wednesdays and Sundays for now). Narration and die rolls will take place on my end, but in the end, everything is your decision.
Due to copyright laws, the artwork will be omitted, and text will be paraphrased where necessary.
This initial post will contains Brennies' current game state, and will be updated as the adventure within the Faerie Mound progresses.
Introduction for Brennies
Brennies is a famed and feared charioteer and swordsman. When he takes the field of battle, his magic sword Heartseeker in hand, his foes quake in terror. However, there is one foe whom Brennies cannot defeat with his prowess at arms.
That foe is, of course, mortality. His lord lies at death's door, struck down by a mysterious malady. He wastes away to die an invalid's death, not the heroic end a king deserves. The magi, in their wisdom, foresee only one cure for this disease - an elixir made from the dust of an ancient faerie king. Without this balm, the king will die.
As the mightiest warrior, Brennies has pledged he would find the dust to cure the king. As luck would have it, the wizards have determined that a faerie mound would appear nearby for the first time in a millenia. His horse and chariot would remain behind, armed only with a few mystic items and Heartseeker, he would enter the mound and find the dust before the king's time ran out.
Objectives (others may come up during the game!)
1. To find the dust of an ancient faerie king.
Equipment
Brennies can carry up to three Potions, up to two Weapons, up to three Rings, and up to three Other Objects. His current equipment is listed below.
Potion 1. None
Potion 2. None
Potion 3. None
Weapon 1. None
Weapon 2. None
Ring 1. None
Ring 2. None
Ring 3. None
Other Object 1. None
Other Object 2. None
Other Object 3. None
Additionally, Brennies carries Heartseeker (a magical +2 sword), a Potion of Healing (which may be drunk to restore 3 Life Points), a Ring of Protection (which negates the first point of damage dealt in every battle), and a Sphere of Times (which may be smashed at any time to redo one unsuccessful encounter from the beginning). These are in addition to the items he may find during his travels, and do not count against them.
Brennies may utilize any weapons he discovers in the faerie mound. He will successfully strike his opponent on a roll of 8 or less on a d12 roll. Daggers and darts will do 3 Life Points of damage to enemies, while other weapons will do 5 points of damage. Magical bonuses add to the attack roll and to the damage, so Heartseeker hits on a 10 or less and does 7 Life Points in damage.
Current Character Sheet
Life Points: 50
The Elves
The faerie mound is home to countless fae creatures, but most numerous amongst them are the elves. Undoubtedly, you will meet these capricious creatures and they may either help or hinder your quest.
Enjoy!