The Anarresti
2010-05-08, 04:34 PM
Alchemist
Level BAB Fort Ref Will 0lvl1st 2nd 3rd 4th 5th 6th 7th 8th 9th Special
1st +0 +0 +0 +2 3 1 - - - - - - - - Bonus Feat, Transform Material
2nd +1 +0 +0 +3 4 2 - - - - - - - -
3rd +2 +1 +1 +3 4 2 1 - - - - - - -
4th +3 +1 +1 +4 4 3 2 - - - - - - -
5th +3 +1 +1 +4 4 3 2 1 - - - - - - Bonus Feat
6th +4 +2 +2 +5 4 3 3 2 - - - - - -
7th +5 +2 +2 +5 4 4 3 2 1 - - - - -
8th +6/+1 +2 +2 +6 4 4 3 3 2 - - - - -
9th +6/+1 +3 +3 +6 4 4 4 3 2 1 - - - -
10th +7/+2 +3 +3 +7 4 4 4 3 3 2 - - - - Bonus Feat
11th +8/+3 +3 +3 +7 4 4 4 4 3 2 1 - - -
12th +9/+4 +4 +4 +8 4 4 4 4 3 3 2 - - -
13th +9/+4 +4 +4 +8 4 4 4 4 4 3 2 1 - -
14th +10/+5 +4 +4 +9 4 4 4 4 4 3 3 2 - -
15th +11/+6/+1 +5 +5 +9 4 4 4 4 4 4 3 2 1 - Bonus Feat
16th +12/+7/+2 +5 +5 +10 4 4 4 4 4 4 3 3 2 -
17th +12/+7/+2 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +13/+8/+3 +6 +6 +11 4 4 4 4 4 4 4 3 3 2
19th +14/+9/+4 +6 +6 +11 4 4 4 4 4 4 4 4 3 3
20th +15/+10/+5 +6 +6 +12 4 4 4 4 4 4 4 4 4 4 True Transformation, Bonus Feat
Alignment: Any
Hit Die: 1d6
Bonus Feats: At 1st, 5th, 10th, 15th, and 20th level, the Alchemist may select a bonus feat, which must either a Metamagic, Item Creation, or Spell Focus feat.
Bonus Language:An Alchemist can replace any one of his racial bonus languages with Gnomish. The Gnomes invented Alchemy, so the large majority of students of Alchemy learn their language in order to study with the masters of the Art.
Class Skills:Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (all skills, taken individually), Profession (Wis), Spellcraft (Int)
Transform Material(Su): An Alchemist can use this ability up to 3+ Int modifier times per day. This ability can affect up to 100lbs of material per level, has a range of touch, takes a full-round action to use, lasts for 10min/level and counts as a spell of half the user’s alchemist level for purposes of saving throws, concentration checks, etc. He may only affect solids with this ability (unless he takes the appropriate feat). This ability otherwise functions as the fabricate spell except as noted here.
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Spells Known
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 2 - - - - - - - -
2nd 4 2 - - - - - - - -
3rd 4 3 1 - - - - - - -
4th 5 3 2 - - - - - - -
5th 5 4 2 1 - - - - - -
6th 6 4 3 2 - - - - - -
7th 6 5 3 2 1 - - - - -
8th 7 5 4 3 2 - - - - -
9th 7 5 4 3 2 1 - - - -
10th 8 5 5 4 3 2 - - - -
11th 8 5 5 4 3 2 1 - - -
12th 9 5 5 4 4 3 2 - - -
13th 9 5 6 5 5 3 2 1 - -
14th 9 6 6 5 5 4 3 2 - -
15th 9 6 6 5 5 5 3 2 1 -
16th 10 6 7 6 6 5 3 3 2 -
17th 10 7 7 6 6 5 4 3 3 2
18th 10 7 7 6 6 6 4 4 4 3
19th 11 7 8 7 7 7 5 5 4 4
20th 11 8 8 7 7 7 6 5 4 4
Spell List
0th:Cure Minor Wounds, Detect Magic, Detect Poison, Inflict Minor Wounds, Light, Mending, Create Water, Purify Food and Drink, Resistance, Virtue, Flare, Arcane Mark
1st:Obscuring Mist, Magic Stone, Animate Rope, Cure Light Wounds, Deathwatch, Detect Undead, Endure Elements, Entropic Shield, Hide From Undead, Alchemical Shield, Jump, Longstrider, Hold Portal, Identify, Enlarge Person, Reduce Person, Alarm, Cause Fear, Protection From Harm
2nd:Wind Wall, Soften Earth and Stone, Produce Flame, Fog Cloud, Wood Shape, Bear’s Endurance, Bull’s Strength, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Eagle’s Splendor, Fox’s Cunning, Gentle Repose, Inflict Moderate Wounds, Make Whole, Owl’s Wisdom, Remove Paralysis, Resist Energy, Lesser Restoration, Shatter, Silence, Sound Burst, Status, Barkskin, Chill Metal, Heat Metal, Warp Wood, Alter Self, Darkvision
3rd:Animate Dead, Blindness/Deafness, Contagion, Continual Flame, Cure Serious Wounds, Daylight, Deeper Darkness, Dispel Magic, Glyph of Warding, Inflict Serious Wounds, Magic Circle, Meld Into Stone, Obscure Object, Magic Vestment, Protection From Energy, Remove Blindness/Deafness, Remove Disease, Water Breathing, Gaseous Form, Stone Shape
4th:Control Water, Cure Critical Wounds, Deathward, Dimensional Anchor, Dismissal, Freedom of Movement, Giant Vermin, Imbue With Spell Ability, Inflict Critical Wounds, Greater Magic Weapon, Neutralize Poison, Poison, Repel Vermin, Restoration, Sending, Spell Immunity, Wings, Spike Stones, Wall of Fire, Minor Creation, Wall of Ice
5th:Break Enchantment, Mass Cure Light Wounds, Disrupting Weapon, Mass Inflict Light Wounds, Plane Shift, Scrying, Slay Living, Spell Resistance, Symbol of Pain, Symbol of Sleep, True Seeing, Lesser Planar Binding, Control Winds, Wall of Stone, Fire Shield, Ice Storm, Fabricate, Permanency, Transmute Mud to Rock, Transmute Rock to Mud
6th:Planar Binding, Summon Vehicle, Stoneskin, Major Creation, Animate Objects, Antilife Shell, Banishment, Mass Bear’s Endurance, Blade Barrier, Mass Bull’s Strength, Mass Cure Moderate Wounds, Greater Dispel Magic, Mass Eagle’s Splendor, Mass Fox’s Cunning, Forbiddance, Glyph of Warding, Harm, Heal, Hero’s Feast, Mass Inflict Moderate Wounds, Mass Owl’s Wisdom, Symbol of Fear, Symbol of Persuasion, Undeath to Death, Wall of Iron, Flesh to Stone, Stone to Flesh
7th:Clone, Control Weather, Earthquake, Firestorm, Acid Fog, Hardening, Mass Cure Serious Wounds, Mass Inflict Serious Wounds, Greater Restoration, Greater Scrying, Symbol of Stunning, Symbol of Weakness, Regenerate, Transmute Metal to Wood, Transmute Wood to Metal
8th:Whirlwind, Iron Body, Incendiary Cloud, Horrid Wilting, True Creation, Antimagic Field, Mass Cure Critical Wounds, Dimensional Lock, Mass Inflict Critical Wounds, Greater Planar Binding, Greater Spell Immunity, Symbol of Death, Symbol of Insanity, Polymorph Any Object
9th:Elemental Swarm, Prismatic Sphere, Astral Projection, Energy Drain, Gate, Mass Heal, Implosion, Soul Bind, Storm of Vengeance, Duplicate
Level BAB Fort Ref Will 0lvl1st 2nd 3rd 4th 5th 6th 7th 8th 9th Special
1st +0 +0 +0 +2 3 1 - - - - - - - - Bonus Feat, Transform Material
2nd +1 +0 +0 +3 4 2 - - - - - - - -
3rd +2 +1 +1 +3 4 2 1 - - - - - - -
4th +3 +1 +1 +4 4 3 2 - - - - - - -
5th +3 +1 +1 +4 4 3 2 1 - - - - - - Bonus Feat
6th +4 +2 +2 +5 4 3 3 2 - - - - - -
7th +5 +2 +2 +5 4 4 3 2 1 - - - - -
8th +6/+1 +2 +2 +6 4 4 3 3 2 - - - - -
9th +6/+1 +3 +3 +6 4 4 4 3 2 1 - - - -
10th +7/+2 +3 +3 +7 4 4 4 3 3 2 - - - - Bonus Feat
11th +8/+3 +3 +3 +7 4 4 4 4 3 2 1 - - -
12th +9/+4 +4 +4 +8 4 4 4 4 3 3 2 - - -
13th +9/+4 +4 +4 +8 4 4 4 4 4 3 2 1 - -
14th +10/+5 +4 +4 +9 4 4 4 4 4 3 3 2 - -
15th +11/+6/+1 +5 +5 +9 4 4 4 4 4 4 3 2 1 - Bonus Feat
16th +12/+7/+2 +5 +5 +10 4 4 4 4 4 4 3 3 2 -
17th +12/+7/+2 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +13/+8/+3 +6 +6 +11 4 4 4 4 4 4 4 3 3 2
19th +14/+9/+4 +6 +6 +11 4 4 4 4 4 4 4 4 3 3
20th +15/+10/+5 +6 +6 +12 4 4 4 4 4 4 4 4 4 4 True Transformation, Bonus Feat
Alignment: Any
Hit Die: 1d6
Bonus Feats: At 1st, 5th, 10th, 15th, and 20th level, the Alchemist may select a bonus feat, which must either a Metamagic, Item Creation, or Spell Focus feat.
Bonus Language:An Alchemist can replace any one of his racial bonus languages with Gnomish. The Gnomes invented Alchemy, so the large majority of students of Alchemy learn their language in order to study with the masters of the Art.
Class Skills:Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (all skills, taken individually), Profession (Wis), Spellcraft (Int)
Transform Material(Su): An Alchemist can use this ability up to 3+ Int modifier times per day. This ability can affect up to 100lbs of material per level, has a range of touch, takes a full-round action to use, lasts for 10min/level and counts as a spell of half the user’s alchemist level for purposes of saving throws, concentration checks, etc. He may only affect solids with this ability (unless he takes the appropriate feat). This ability otherwise functions as the fabricate spell except as noted here.
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Spells Known
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 2 - - - - - - - -
2nd 4 2 - - - - - - - -
3rd 4 3 1 - - - - - - -
4th 5 3 2 - - - - - - -
5th 5 4 2 1 - - - - - -
6th 6 4 3 2 - - - - - -
7th 6 5 3 2 1 - - - - -
8th 7 5 4 3 2 - - - - -
9th 7 5 4 3 2 1 - - - -
10th 8 5 5 4 3 2 - - - -
11th 8 5 5 4 3 2 1 - - -
12th 9 5 5 4 4 3 2 - - -
13th 9 5 6 5 5 3 2 1 - -
14th 9 6 6 5 5 4 3 2 - -
15th 9 6 6 5 5 5 3 2 1 -
16th 10 6 7 6 6 5 3 3 2 -
17th 10 7 7 6 6 5 4 3 3 2
18th 10 7 7 6 6 6 4 4 4 3
19th 11 7 8 7 7 7 5 5 4 4
20th 11 8 8 7 7 7 6 5 4 4
Spell List
0th:Cure Minor Wounds, Detect Magic, Detect Poison, Inflict Minor Wounds, Light, Mending, Create Water, Purify Food and Drink, Resistance, Virtue, Flare, Arcane Mark
1st:Obscuring Mist, Magic Stone, Animate Rope, Cure Light Wounds, Deathwatch, Detect Undead, Endure Elements, Entropic Shield, Hide From Undead, Alchemical Shield, Jump, Longstrider, Hold Portal, Identify, Enlarge Person, Reduce Person, Alarm, Cause Fear, Protection From Harm
2nd:Wind Wall, Soften Earth and Stone, Produce Flame, Fog Cloud, Wood Shape, Bear’s Endurance, Bull’s Strength, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Eagle’s Splendor, Fox’s Cunning, Gentle Repose, Inflict Moderate Wounds, Make Whole, Owl’s Wisdom, Remove Paralysis, Resist Energy, Lesser Restoration, Shatter, Silence, Sound Burst, Status, Barkskin, Chill Metal, Heat Metal, Warp Wood, Alter Self, Darkvision
3rd:Animate Dead, Blindness/Deafness, Contagion, Continual Flame, Cure Serious Wounds, Daylight, Deeper Darkness, Dispel Magic, Glyph of Warding, Inflict Serious Wounds, Magic Circle, Meld Into Stone, Obscure Object, Magic Vestment, Protection From Energy, Remove Blindness/Deafness, Remove Disease, Water Breathing, Gaseous Form, Stone Shape
4th:Control Water, Cure Critical Wounds, Deathward, Dimensional Anchor, Dismissal, Freedom of Movement, Giant Vermin, Imbue With Spell Ability, Inflict Critical Wounds, Greater Magic Weapon, Neutralize Poison, Poison, Repel Vermin, Restoration, Sending, Spell Immunity, Wings, Spike Stones, Wall of Fire, Minor Creation, Wall of Ice
5th:Break Enchantment, Mass Cure Light Wounds, Disrupting Weapon, Mass Inflict Light Wounds, Plane Shift, Scrying, Slay Living, Spell Resistance, Symbol of Pain, Symbol of Sleep, True Seeing, Lesser Planar Binding, Control Winds, Wall of Stone, Fire Shield, Ice Storm, Fabricate, Permanency, Transmute Mud to Rock, Transmute Rock to Mud
6th:Planar Binding, Summon Vehicle, Stoneskin, Major Creation, Animate Objects, Antilife Shell, Banishment, Mass Bear’s Endurance, Blade Barrier, Mass Bull’s Strength, Mass Cure Moderate Wounds, Greater Dispel Magic, Mass Eagle’s Splendor, Mass Fox’s Cunning, Forbiddance, Glyph of Warding, Harm, Heal, Hero’s Feast, Mass Inflict Moderate Wounds, Mass Owl’s Wisdom, Symbol of Fear, Symbol of Persuasion, Undeath to Death, Wall of Iron, Flesh to Stone, Stone to Flesh
7th:Clone, Control Weather, Earthquake, Firestorm, Acid Fog, Hardening, Mass Cure Serious Wounds, Mass Inflict Serious Wounds, Greater Restoration, Greater Scrying, Symbol of Stunning, Symbol of Weakness, Regenerate, Transmute Metal to Wood, Transmute Wood to Metal
8th:Whirlwind, Iron Body, Incendiary Cloud, Horrid Wilting, True Creation, Antimagic Field, Mass Cure Critical Wounds, Dimensional Lock, Mass Inflict Critical Wounds, Greater Planar Binding, Greater Spell Immunity, Symbol of Death, Symbol of Insanity, Polymorph Any Object
9th:Elemental Swarm, Prismatic Sphere, Astral Projection, Energy Drain, Gate, Mass Heal, Implosion, Soul Bind, Storm of Vengeance, Duplicate