TheWerdna
2010-05-08, 09:46 PM
I am currently running a Eberron Campaign and need help for some encounters for a part of the story.
The basic plot is the players are trying to fight the Order of the Emerald Claw, who are trying to find 12 pieces of a artifact. This artifact is the activating mechanism for a ancient Giant super-weapon, the super weapon that was used to end their war with the Quori (I probably spelled that wrong)
Currently the players have found a clue leading them to believe that a piece of the artifact is in the ruins of a ancient dwarven city, so they are going to travel from their current location of Sharn to Karrnath, and then later to the location of the ruins.
Since their enemies are the Emerald Claw i though it would be a good idea for them to spend a few sessions in Korth (capital of Karrnath). This time though i want the players to have some freedom as to how they go about their activities in Korth, so i need help coming up with a lot of ideas so i can respond to their choices.
So basically I just need a few suggestions to work as inperation for other ideas... yes, I am that bad at coming up with stuff.
Random things about my plot
--There is a major ally , a Krennen(changeling Rogue/fighter) and agent of The Chamber, has told them the location of the previous pieces. The players know very little about the artifact, besides that it is very important that the Emerald Claw don't get there hands on it.
--The Lords of Dust are secretly working behind the scenes influencing the events unfolding
--I am kinda going for a thing where the players feel like they are being "left in the dark", to add to the sort of sense of unknown forces manipulating events
-- Players consist of
Illinore d'Medani (NG Half-elf L2Fighter / L8 Swordsage) Illinore is my DMPCNPC to help the players since only one player has experince playing the game, and then it is not that much. I have been careful not to have him steal the spotlight, with him mostly helping fight and make decisions when the players have no idea what to do.
Airum d'Mendani (N Half-Elf L3 Rogue / L7 Ranger) Only player with experince, knowing the rules and can generaly know what to do agaist most enemies.
Mcgraw (CN Human L10 Sorcerer) is completely insane in game, and is kind... eccentric IRL.
Wolf (NG Human L10 Cleric) New player, still learning so is mostly a healbot
Odin (CN Human L10 Warblade) While not new, he only played a little before this campaign. Has caught on real fast though and is probably the most effective character
The basic plot is the players are trying to fight the Order of the Emerald Claw, who are trying to find 12 pieces of a artifact. This artifact is the activating mechanism for a ancient Giant super-weapon, the super weapon that was used to end their war with the Quori (I probably spelled that wrong)
Currently the players have found a clue leading them to believe that a piece of the artifact is in the ruins of a ancient dwarven city, so they are going to travel from their current location of Sharn to Karrnath, and then later to the location of the ruins.
Since their enemies are the Emerald Claw i though it would be a good idea for them to spend a few sessions in Korth (capital of Karrnath). This time though i want the players to have some freedom as to how they go about their activities in Korth, so i need help coming up with a lot of ideas so i can respond to their choices.
So basically I just need a few suggestions to work as inperation for other ideas... yes, I am that bad at coming up with stuff.
Random things about my plot
--There is a major ally , a Krennen(changeling Rogue/fighter) and agent of The Chamber, has told them the location of the previous pieces. The players know very little about the artifact, besides that it is very important that the Emerald Claw don't get there hands on it.
--The Lords of Dust are secretly working behind the scenes influencing the events unfolding
--I am kinda going for a thing where the players feel like they are being "left in the dark", to add to the sort of sense of unknown forces manipulating events
-- Players consist of
Illinore d'Medani (NG Half-elf L2Fighter / L8 Swordsage) Illinore is my DMPCNPC to help the players since only one player has experince playing the game, and then it is not that much. I have been careful not to have him steal the spotlight, with him mostly helping fight and make decisions when the players have no idea what to do.
Airum d'Mendani (N Half-Elf L3 Rogue / L7 Ranger) Only player with experince, knowing the rules and can generaly know what to do agaist most enemies.
Mcgraw (CN Human L10 Sorcerer) is completely insane in game, and is kind... eccentric IRL.
Wolf (NG Human L10 Cleric) New player, still learning so is mostly a healbot
Odin (CN Human L10 Warblade) While not new, he only played a little before this campaign. Has caught on real fast though and is probably the most effective character