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Frosty
2010-05-08, 10:50 PM
In this game I have access to PHB, MM, Complete Adventurer, and Complete Warrior. Maybe Complete Mage as well not sure yet but probably not.

I'm a human druid starting at level 1. The DM has hinted that we'll get bonus feats throughout the story as well as rewards, and we should expect maybe 5 bonus feats over the course of 20 levels.

Given that Druids aren't very feat-dependent, and I know I'll have an abundance of feats to play with, what should my build look like? I don't waat to be *completely* useless for the first 4 levels, but I don't think I will be useless given the fact that I should at least have a riding dog/wolf of some sort.

I think I'll be working with a 25 point-buy.

CoffeeIncluded
2010-05-08, 10:53 PM
Can I say Natural Spell at level 6 strongly enough?

The answer: No. If you are a druid, and you wild shape starting at level 5, you take Natural Spell. Simple as that.

Other feats: You can't really go wrong with Improved Initiative. You might want to take a look at the metamagic feats as well.

Frosty
2010-05-08, 10:55 PM
Yeah, natural spell will be the first thing gotten at level 6. I'm not sure what else to get though, or what wild-shape options are good with this limited amount of books. Bears and more bears? Multiattack is a useful feat?

Tinydwarfman
2010-05-08, 10:57 PM
There are a ton of good wildshaping(monstrous and general melee) and summoning(augment + greenbound) feats if you want to focus on one aspect. Obligatory Handbook (http://brilliantgameologists.com/boards/index.php?topic=1354.0)link.

Superglucose
2010-05-08, 10:58 PM
Augment Summoning helps your summons. +2 to hit and damage on your summoned wolf's attacks isn't something to sneeze at. +2 HP and fort saves, +2 to strength checks for tripping as well.

faceroll
2010-05-08, 11:13 PM
I have found ashbound (ECS) is really useful at low levels, as it doubles or triples the damage output of your summons, and has them actually last a decent amount of time. Being able to spontaneously swap a utility spell for a temporary fighter is pretty nice.

Wild cohort is a very cheesy feat, but getting a second riding dog at level 1 is almost as good as having another fighter in the party, but it doesn't demand treasure or xp.

@superglucose
Actually, since a wolf's bite is its primary weapon, it gets +3 damage from the strength boost. It also gets +2 to its trip attack, which is where the main utility of dogs come from at low levels.

gbprime
2010-05-08, 11:20 PM
It's not really worth it to spend a wild shape feat for something you can do by turning into an animal instead. That rules out most of them.

Spell Focus Conjuration and Augment Summoning are worth looking at if you want to summon things for a living. At low levels, druids are quite good at it with these two feats.

Not Complete Divine? Well there goes a lot of useful stuff. Like Spontaneous Healing, for example, which allows you to be a backup healer without having to memorize cure spells.

There's not much in Complete Warrior or Complete Adventurer that you need, actually. If you can use Complete Mage, you have a few more options...

Spell Focus Evocation, then Peircing Evocation - two feats, but makes the first 10 points of damage from your energy spells untyped. Consider this only if campaign isn't going to high levels and you don't want the Augment Summoning path, then use it with Produce Flame and Call Lightning for attacks.

Fiery Blast OR Storm Surge - allows you to keep doing damage each round without using spells.

Pluto
2010-05-08, 11:33 PM
Quicken Spell is something almost every spellcaster will want at some point.

If you don't want to ride your companion, Companion Spellbond goes a long way.

Summon Elemental is an incredible utility ability.


Past that, it depends what you want to do:

Rapid Spell, Greenbound, Augment Summoning, etc. do a lot of work for summoners. Versatile Spellcaster might too, depending on interpretation.

Improved Grapple, Multiattack, Power Attack, Minor Shapeshift, etc. can make you even better in melee.

Wild Shape feats can be ridiculous. Don't abuse them too hard.

At low levels, Combat Reflexes, Point Blank Shot and Precise Shot can keep you alive and useful; Mounted Combat is good for your companion's health. Just retrain these once you have enough levels to Wild Shape or Summon effectively.

Frosty
2010-05-08, 11:37 PM
I *only* have access to MM, PHB, C Adventurer and C Warrior. I don't get access to greenbound or rapid spell or stuff like that. Stop recommending stuff from books I can't use. I really wish I can have access to C Divine if nothing else then for the feat to makre Wild Shape a Move Action.

Improved Grapple might be an ok idea since I can turn into a bear in the far future.

gbprime
2010-05-08, 11:54 PM
Out of curiousity, why are those the only books? Does nobody own a copy of Complete Divine, for example? Or does the DM have a specific reason to exclude it?

Biffoniacus_Furiou
2010-05-09, 12:18 AM
Natural Bond is in Complete Adventurer, and keeping in mind that you can apply your own bonuses an penalties in the most beneficial order, you can get a 'level -3' animal companion at 4th and still use your full druid level for its benefits. Your best choice is usually going to be a fleshraker dinosaur (MM3) or dire eagle (RoS), but since neither of those are available you should probably go with a dire bat. Additionally, look at the last sentence of the last paragraph of the Animal Companion class feature:

"A druid of 4th level or higher may select from alternative lists of animals. Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.)"

If you have Natural Bond, you could actually get a 'level -6' companion at 4th level, since your effective druid level would be greater than 0 for its benefits. The chart's '7th level or higher' heading for that list is in conflict with the text on this one, so the text overrules it as per primary source and the minimum level on the chart can be taken as a convenient calculation of when it would normally be available. A tiger or maybe a brown bear would probably be your best choice.

I'd probably get spell focus: conjuration and augment summoning at 1st level, natural bond at 3rd, and natural spell at 6th. After that it just depends on what direction you want to go with the character, what additional books have been made available, and what extra story feats you've picked up. For 25 pointbuy I'd go Str 8, Dex 10, Con 15, Int 10, Wis 17, Cha 8. Use a wooden tower shield (with a -10 nonproficient penalty to attack rolls and certain skills) until you get wild shape, and focus on casting spells that don't require an attack roll and just hiding behind it and letting your animal companion do the work.

Your available books don't have many of the best spells. Ideally you should try to get Spell Compendium allowed, but if the currently limiting list is due to game balance that probably won't happen. Maybe try to get something like one spell at each level from an outside source, at least then you can get spells like enrage animal, creeping cold, icelance, call avalanche, superior resistance, etc. Enrage animal is a great spell to just spend a fight concentrating on in the early levels, hiding behind your tower shield while your buffed up animal companion kills everything. Call avalanche from Frostburn is probably one of the most useful spells in the entire game.

Rainbownaga
2010-05-09, 12:24 AM
Combat expertise + Improved trip could be pretty awesome when you get wildshape- Arguably opens up a bite-trip-bite routine as a single action in wolf, hyena or dire wolf forms, and when you start getting the bigger sized creatures, your strength and size is going to make trip attacks much easier.

That said, you won't have the benefit of reach (until you become huge) and you're a full-caster, not a meatshield (except in optimized games) so YMMV

Bob the Urgh
2010-05-09, 12:30 AM
I started playing a druid recently, level 3 only and have found augment summoning to be amazing. Highly recommend it.

faceroll
2010-05-09, 12:56 AM
I *only* have access to MM, PHB, C Adventurer and C Warrior. I don't get access to greenbound or rapid spell or stuff like that. Stop recommending stuff from books I can't use. I really wish I can have access to C Divine if nothing else then for the feat to makre Wild Shape a Move Action.

Improved Grapple might be an ok idea since I can turn into a bear in the far future.

Oh, my bad.
Wild Cohort is on the wizards website. Don't know if that helps you or not.

Divide by Zero
2010-05-09, 12:59 AM
Natural Spell, Skill Focus (basketweaving), Toughness. Expect to still be the most powerful party member unless someone else plays a cheesed-out caster.

Biffoniacus_Furiou
2010-05-09, 01:02 AM
Natural Spell, Skill Focus (basketweaving), Toughness. Expect to still be the most powerful party member unless someone else plays a cheesed-out caster.

Switch that to Skill Focus: Craft (poisonmaking), as per Complete Adventurer. You'll eventually be immune to poison anyway, and you can even summon big critters to harvest poison from or even wild shape into one and excrete it yourself.

Divide by Zero
2010-05-09, 01:08 AM
Switch that to Skill Focus: Craft (poisonmaking), as per Complete Adventurer. You'll eventually be immune to poison anyway, and you can even summon big critters to harvest poison from or even wild shape into one and excrete it yourself.

You say that like my post was a serious suggestion :smalltongue:

Frosty
2010-05-09, 02:22 AM
Natural Bond is in Complete Adventurer, and keeping in mind that you can apply your own bonuses an penalties in the most beneficial order, you can get a 'level -3' animal companion at 4th and still use your full druid level for its benefits. Your best choice is usually going to be a fleshraker dinosaur (MM3) or dire eagle (RoS), but since neither of those are available you should probably go with a dire bat. Additionally, look at the last sentence of the last paragraph of the Animal Companion class feature:

"A druid of 4th level or higher may select from alternative lists of animals. Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.)"

If you have Natural Bond, you could actually get a 'level -6' companion at 4th level, since your effective druid level would be greater than 0 for its benefits. The chart's '7th level or higher' heading for that list is in conflict with the text on this one, so the text overrules it as per primary source and the minimum level on the chart can be taken as a convenient calculation of when it would normally be available. A tiger or maybe a brown bear would probably be your best choice.

I'd probably get spell focus: conjuration and augment summoning at 1st level, natural bond at 3rd, and natural spell at 6th. After that it just depends on what direction you want to go with the character, what additional books have been made available, and what extra story feats you've picked up. For 25 pointbuy I'd go Str 8, Dex 10, Con 15, Int 10, Wis 17, Cha 8. Use a wooden tower shield (with a -10 nonproficient penalty to attack rolls and certain skills) until you get wild shape, and focus on casting spells that don't require an attack roll and just hiding behind it and letting your animal companion do the work.

Your available books don't have many of the best spells. Ideally you should try to get Spell Compendium allowed, but if the currently limiting list is due to game balance that probably won't happen. Maybe try to get something like one spell at each level from an outside source, at least then you can get spells like enrage animal, creeping cold, icelance, call avalanche, superior resistance, etc. Enrage animal is a great spell to just spend a fight concentrating on in the early levels, hiding behind your tower shield while your buffed up animal companion kills everything. Call avalanche from Frostburn is probably one of the most useful spells in the entire game.

The books are set. I'll pretty much have the PHB spells. Well, Entangle and SNA I guess is my bread and butter. I recently lost my own copy of C adventurer. Does Nature's Bond give you +3 to effective druid level for animal companion choices?

And any other advice besides the tower shield? I don't think it'd be in my druid's character to do that. It's possible we might convince the DM to go up to 28 pt buy...if we're lucky. The bonus feats can be any feat we qualify for, as far as we know.

Greenish
2010-05-09, 02:26 AM
Does Nature's Bond give you +3 to effective druid level for animal companion choices?Natural Bond (http://realmshelps.dandello.net/cgi-bin/feats.pl?Natural_Bond) adds three levels to your effective druid level, up to your total ECL. Check with your DM whether he agrees on how it interacts with alternative animal companions (for which your effective druid level is lower than your ECL even as a single classed druid).

Biffoniacus_Furiou
2010-05-09, 06:19 AM
See if you can substitute your free story feats for new spells instead, particularly the ones I suggested.

Produce flame can be useful for attacking, and the fact that it's not instantaneous means anyone damaged by it has a chance of being caught on fire for additional damage each round. Heat metal, chill metal, summon swarm, bull's strength, and barkskin are all useful spells. Sleet storm is amazing, call lightning and poison can be useful, but augment summoning lions are better. Ice storm is like sleet storm's bigger brother, flame strike is nice, and it's always a good idea to keep dispel magic prepared since it can be converted into more summons. Remember that SNA 4 can get a Unicorn, which has a constant magic circle on and can cure light/moderate wounds and neutralize poison, which is more healing than the cure serious you'd be casting from the same level spell slot. Wall of thorns the druid version of black tentacles, animal growth makes your animal companion and summoned friends that much better, and insect plague can drop multiple swarms on top of the same creatures for multiple save-or-nauseated each round. You should try to get a standard metamagic rod of empower by level 11, along with some unguent of timelessness, to use with fire seeds. Put the berry bombs in a pouch and either have a summoned fire elemental deliver it or wild shape into a bird and drop it on your enemies for huge damage.

KurtKatze
2010-05-09, 06:32 AM
Our druid had the same problems. He just didn't know how to spend his feats. Ofc he took Naturell Spell but as with most casters, your power comes from spells, so yeah, if you are not so keen on optimisation, just get improved ini and augement summoning.

Even if you go the "Basket-weaving-path" you will be very strong because druids as a base class are just really strong no feat selection will change that :) just take whatever your heart desires. If you want improved grapple etc for the animal forms which don't have it why not. You really can't mess up a druid with "wrong" feats.

Metamagic doesn't hurt though.

Frosty
2010-05-09, 02:19 PM
I don't wanna outshine the party too much. This is my first time playing a druid so I want to make sure I contribute meaningfully.

Is ther eany way for me to summon my nature's allies faster than as a 1-round action?

Eldariel
2010-05-09, 02:21 PM
I don't wanna outshine the party too much. This is my first time playing a druid so I want to make sure I contribute meaningfully.

Is ther eany way for me to summon my nature's allies faster than as a 1-round action?

Rapid Spell. With Ring of the Beast, you can still cast the Summons at maximum level after (it can't exceed your maximum level of spells anyways so you don't really lose much with that combination; not using rapid spell would just buy you few extra slots).

Frosty
2010-05-09, 02:22 PM
Where are these things found? If the ring isn't in the DMG I probably can't get it.

Eldariel
2010-05-09, 02:25 PM
Where are these things found? If the ring isn't in the DMG I probably can't get it.

Yeah, no. It's in Complete Champ. Rapid Spell isn't in Core either, so you're kinda outta luck there. It's CDiv, to be precise.

Gnaeus
2010-05-09, 03:18 PM
I don't wanna outshine the party too much. This is my first time playing a druid so I want to make sure I contribute meaningfully.

My favorite way to not outshine party members with a druid is with crafting feats. Especially Craft Wondrous Items at 3. Amulets of Natural Armor, Cloaks of Resistance, and Stat + items are useful, cheap, and will help almost any member of your party. You spend your XP and gold, and they get better, until balance is achieved.

horseboy
2010-05-09, 06:51 PM
Well, if you want to be useful but not overpowered there's Tracking. The relevant skill is a class skill you get bonuses too. Then you wild shape into something with scent. It's practical and useful without being over powerful. Then add improved Initiative or craft wondrous.

Prodan
2010-05-09, 06:57 PM
Tracking, you say? (http://www.shamusyoung.com/twentysidedtale/?p=887)

Frosty
2010-05-10, 12:33 AM
I'm not sure how much downtime we'll have...but that is a good idea.

But since I'm level 1, I guess I should just pick up a quarterstaff and whack things?

Eldariel
2010-05-10, 12:36 AM
I'm not sure how much downtime we'll have...but that is a good idea.

But since I'm level 1, I guess I should just pick up a quarterstaff and whack things?

You'll probably want a Sling or some such. It's worth carrying a Scimitar around too; you can even two-hand it if you get some Str. But yeah, Quarterstaff is good if you have access to Spikes/Brambles; wouldn't bother with it otherwise.

Also, umm, your ranged attack spells (and Entangle) are quite fine; Produce Flame gives you ammo for a few turns often being enough to last you through an encounter and being not-that-sucky. They're standard issue for low-level Druids on low PB. Also, control spells are obviously at a premium and Druid has a few good ones on each level, starting with Entangle (your Grease, so to speak; gonna be useful throughout the levels) at 1.

Frosty
2010-05-10, 12:39 AM
Nope, but I can cast Shillelagh on my staff. If I encounter anything with DR/Magic...

Eldariel
2010-05-10, 12:40 AM
Nope, but I can cast Shillelagh on my staff. If I encounter anything with DR/Magic...

Yeah, but that's more appealing if you have some Str. Like Str 14 Druid is a great Shillelagh user, but I'd rather prepare Entangle and Produce Flame with an Str 8 one. Once you can turn into primates with Wildshape, Quarterstaff picks up some momentum again.

Frosty
2010-05-10, 12:45 AM
Like I said, it all depends on how pt-buy we can talk our DM into. We might even go with some sort of rolled stats. The DM just hasn't decided yet. I probably won't end up with anything over 14 strength though.

Eldariel
2010-05-10, 12:52 AM
Like I said, it all depends on how pt-buy we can talk our DM into. We might even go with some sort of rolled stats. The DM just hasn't decided yet. I probably won't end up with anything over 14 strength though.

14 Str is plenty for THF Quarterstaff. Under any pb under 32, I wouldn't bother though. Dex is a priority on early levels anyways; Hide Armor or Leather Armor is the likeliest piece you'll wear and both have plenty of room for Dex-bonus. Besides, you'll be throwing ranger attacks, most likely.

EDIT: Level 2-3, of course, you can switch to Dragonhide Breastplate for couple of extra points, and even purchase it at +1. It's mere 1000gp.

Frosty
2010-05-10, 01:14 AM
14 Str is plenty for THF Quarterstaff. Under any pb under 32, I wouldn't bother though. Dex is a priority on early levels anyways; Hide Armor or Leather Armor is the likeliest piece you'll wear and both have plenty of room for Dex-bonus. Besides, you'll be throwing ranger attacks, most likely.

EDIT: Level 2-3, of course, you can switch to Dragonhide Breastplate for couple of extra points, and even purchase it at +1. It's mere 1000gp.

I'm not sure how prevalent Dragonhide really is in this campaign setting. Even if I can't it shouldn't matter for too long right since I'll be wildshaping at level 5 and I can't bring my armor with me anyways.

Eldariel
2010-05-10, 01:19 AM
I'm not sure how prevalent Dragonhide really is in this campaign setting. Even if I can't it shouldn't matter for too long right since I'll be wildshaping at level 5 and I can't bring my armor with me anyways.

If you can get a Monk's Belt, it'll get you by from then on. That (if you can use it in Wildshape by putting it on afterwards)) or Fullplate with the "Wild" enhancement (which specifically works in Wildshape, only granting armor bonus getting you rid of ACP, Max Dex and such annoyances to boot) should be your longterm plan. Dragonhide...well, chances are it's not common, but it exists; maybe few Gather Information and Diplomacy-checks? You'll find out in-game, of course, but by DMG acquiring one by level 3 should be pretty doable.

Frosty
2010-05-10, 06:42 PM
Woot! We just got access to the SPell Compendium. Which spells from that book will be good for a druid?

Gnaeus
2010-05-10, 06:44 PM
Vigor Line
Snakes Swiftness Line
Bite of the Were X line

gbprime
2010-05-10, 10:54 PM
Indeed, don't overlook snake's swiftness, it's crazy good for 1 and 2 level spells.

Also look at Splinterbolt for a decent 2nd level attack spell if you want one.

Frosty
2010-05-10, 11:39 PM
Indeed, don't overlook snake's swiftness, it's crazy good for 1 and 2 level spells.

Also look at Splinterbolt for a decent 2nd level attack spell if you want one.

Does Snake's Swiftness affect yourself if you wish? Same with the mass version?

gbprime
2010-05-10, 11:46 PM
Does Snake's Swiftness affect yourself if you wish? Same with the mass version?

Sure does. But you're not going to use the non-mass version on yourself, that would be a standard action and a 1st level spell to get a free attack. Useful to make the party bruiser get a free shot in, though, (or more with Cleave) and potentially a lot more damage than you could otherwise inflict with a level 1 spell.

Biffoniacus_Furiou
2010-05-11, 12:24 AM
You can spend your first few levels just hiding behind a tower shield and concentrating on Enrage Animal. It's especially good if you can get its effect swapped for Whirling Frenzy (http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#rageVariantWhirlingFrenzy ), but it's still good enough without that. Sand Blast and Wall of Smoke are also useful 1st level spells, Wall of Smoke can even be cast through a creature's space to force them to save or be nauseated every round they stay in it, which is particularly nice with a wolf tripping them.

Creeping Cold with a Lesser Rod of Extend deals 21d6 damage over six rounds at level 3, probably the most powerful single-target damage spell in the early levels. Splinterbolt is also decent once you hit 7th level, as is Icelance, but remember that you have to hit their regular AC with those, not their touch AC. Arc of Lightning can also be good, particularly if the opponents use some sort of tactical formations or just happen to be lined up.

Try to get a standard Rod of Extend and a 6th level Pearl of Power by around level 12. Every other day use the rod to cast Energy Immunity three times on yourself, using the pearl so it only takes two spell slots, and each will last 48 hours. On the days in between use the rod to cast Energy Immunity twice and Superior Resistance on yourself, again using the pearl to only spend two spell slots, and each of those will last 48 hours. This will give you constant immunity to all five energy types and a +6 Resistance bonus to saving throws, all it takes is two 6th level spell slots each day and those two items.

Sunblast
2010-07-01, 10:48 PM
Does Snake's Swiftness affect yourself if you wish? Same with the mass version?
The target entry for both versions of the spell indicate that it only works on "allied creatures." While you might be your own best friend, I don't think it's supposed to work on you. :smallwink:

mikej
2010-07-01, 11:19 PM
First off, No thread Necromancy.


The target entry for both versions of the spell indicate that it only works on "allied creatures." While you might be your own best friend, I don't think it's supposed to work on you. :smallwink:

Second, unless I'm unaware of something, you're an ally.


Source: PHB
A creature friendly to you. In most cases, references to "allies" include yourself.